--- a/hedgewars/uGearsUtils.pas Mon Jan 14 02:48:36 2019 +0100
+++ b/hedgewars/uGearsUtils.pas Mon Jan 14 03:23:21 2019 +0100
@@ -1759,7 +1759,8 @@
Gear^.X:= Gear^.X + int2hwfloat(rightX - leftX)
else Gear^.X:= Gear^.X - int2hwfloat(rightX - leftX);
LeftImpactTimer:= 150;
- RightImpactTimer:= 150
+ RightImpactTimer:= 150;
+ WorldWrap:= true;
end
else if WorldEdge = weBounce then
begin
@@ -1778,10 +1779,16 @@
Gear^.X:= int2hwfloat(rightX-Gear^.Radius);
bounced:= true;
end;
- if (bounced) and (Gear^.Radius > 2) and (Gear^.dX.QWordValue > _0_001.QWordValue) then
- AddBounceEffectForGear(Gear);
- end{
- else if WorldEdge = weSea then
+ if (bounced) then
+ begin
+ WorldWrap:= true;
+ if (Gear^.Radius > 2) and (Gear^.dX.QWordValue > _0_001.QWordValue) then
+ AddBounceEffectForGear(Gear);
+ end;
+ end
+ else
+ WorldWrap:= true;
+{ else if WorldEdge = weSea then
begin
if (hwRound(Gear^.Y) > cWaterLine) and (Gear^.State and gstSubmersible <> 0) then
Gear^.State:= Gear^.State and (not gstSubmersible)
@@ -1795,8 +1802,10 @@
Gear^.dY:= tdx;
Gear^.dY.isNegative:= true
end
- end};
-(*
+ end;
+
+---
+
* Window in the sky (Gear moved high into the sky, Y is used to determine X) [unfortunately, not a safe thing to do. shame, I thought aerial bombardment would be kinda neat
This one would be really easy to freeze game unless it was flagged unfortunately.
@@ -1809,8 +1818,7 @@
Gear^.dY:= tdx;
Gear^.dY.isNegative:= false
end
-*)
- WorldWrap:= true
+}
end;
end;