remove state from check, just to see if this was why we just desynced
authornemo
Sun, 15 Dec 2013 14:05:42 -0500
changeset 9797 1fdc1507e42d
parent 9796 a05105e35d49
child 9798 f2b18754742f
child 9799 a3fe81c3bc02
child 9800 169fbb968bb3
remove state from check, just to see if this was why we just desynced
hedgewars/uCommandHandlers.pas
--- a/hedgewars/uCommandHandlers.pas	Sat Dec 14 14:29:14 2013 -0500
+++ b/hedgewars/uCommandHandlers.pas	Sun Dec 15 14:05:42 2013 -0500
@@ -377,7 +377,7 @@
     gi := GearsList;
     while gi <> nil do
         begin
-        with gi^ do CheckSum:= CheckSum xor X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac xor State;
+        with gi^ do CheckSum:= CheckSum xor X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac;
         AddRandomness(CheckSum);
         gi := gi^.NextGear
         end;