--- a/hedgewars/uGearsHandlersMess.pas Thu Apr 12 16:56:06 2018 +0200
+++ b/hedgewars/uGearsHandlersMess.pas Fri Apr 13 00:17:30 2018 +0200
@@ -1277,7 +1277,7 @@
VGear^.Tint:= $FFFFFF00 or ($FF * (i + 1) div (steps));
// reached edge of land. assume infinite beam. Extend it way out past camera
- if (round(toX) and LAND_WIDTH_MASK <> 0)
+ if ((round(toX) and LAND_WIDTH_MASK <> 0) and (not (WorldEdge in [weBounce, weWrap])))
or (round(toY) and LAND_HEIGHT_MASK <> 0) then
// only extend if not under water
if not CheckCoordInWater(round(toX), round(toY)) then