author | Wuzzy <Wuzzy2@mail.ru> |
Mon, 06 Jul 2020 16:55:35 +0200 | |
changeset 15693 | 2aedd8ca836c |
parent 15692 | e55c4bad720a |
child 15694 | 2a69c6693fbb |
--- a/hedgewars/uAIMisc.pas Mon Jul 06 16:46:38 2020 +0200 +++ b/hedgewars/uAIMisc.pas Mon Jul 06 16:55:35 2020 +0200 @@ -1136,7 +1136,8 @@ begin inc(GoInfo.Ticks); Gear^.dY:= Gear^.dY + aiGravity; - if Gear^.dY > _0_4 then + // taking fall damage? + if (Gear^.dY > _0_4) and (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then begin GoInfo.FallPix:= 0; // try ljump instead of fall with damage