2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
They aren't dynamic yet.
--- a/QTfrontend/pages.cpp Fri Nov 05 18:56:12 2010 -0400
+++ b/QTfrontend/pages.cpp Fri Nov 05 19:07:17 2010 -0400
@@ -1119,13 +1119,13 @@
ruleLabel->setText(tr("Rules:"));
CBRules = new QComboBox(this);
CBRules->addItem(QComboBox::tr("Any"));
- CBRules->addItem(QComboBox::tr("Default"));
- CBRules->addItem(QComboBox::tr("Pro mode"));
- CBRules->addItem(QComboBox::tr("Shoppa"));
- CBRules->addItem(QComboBox::tr("Basketball"));
- CBRules->addItem(QComboBox::tr("Minefield"));
- CBRules->addItem(QComboBox::tr("Barrel mayhem"));
- CBRules->addItem(QComboBox::tr("Tunnel hogs"));
+ CBRules->addItem("Default");
+ CBRules->addItem("Pro mode");
+ CBRules->addItem("Shoppa");
+ CBRules->addItem("Clean Slate");
+ CBRules->addItem("Minefield");
+ CBRules->addItem("Barrel mayhem");
+ CBRules->addItem("Tunnel hogs");
filterLayout->addWidget(ruleLabel);
filterLayout->addWidget(CBRules);
filterLayout->addSpacing(30);
@@ -1134,12 +1134,12 @@
weaponLabel->setText(tr("Weapons:"));
CBWeapons = new QComboBox(this);
CBWeapons->addItem(QComboBox::tr("Any"));
- CBWeapons->addItem(QComboBox::tr("Basketball"));
- CBWeapons->addItem(QComboBox::tr("Crazy"));
- CBWeapons->addItem(QComboBox::tr("Default"));
- CBWeapons->addItem(QComboBox::tr("Minefield"));
- CBWeapons->addItem(QComboBox::tr("Pro mode"));
- CBWeapons->addItem(QComboBox::tr("Shoppa"));
+ CBWeapons->addItem("Clean Slate");
+ CBWeapons->addItem("Crazy");
+ CBWeapons->addItem("Default");
+ CBWeapons->addItem("Minefield");
+ CBWeapons->addItem("Pro mode");
+ CBWeapons->addItem("Shoppa");
filterLayout->addWidget(weaponLabel);
filterLayout->addWidget(CBWeapons);
filterLayout->addSpacing(30);
--- a/hedgewars/uAmmos.pas Fri Nov 05 18:56:12 2010 -0400
+++ b/hedgewars/uAmmos.pas Fri Nov 05 19:07:17 2010 -0400
@@ -98,7 +98,7 @@
TryDo((byte(ammoLoadout[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoProbability[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoDelay[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoReinforcement[0]) = byte(ord(High(TAmmoType)))), 'Incomplete or missing ammo scheme set (incompatible frontend or demo/save?)', true);
// FIXME - TEMPORARY hardcoded check on shoppa pending creation of crate *type* probability editor
-substr:= Copy(ammoLoadout,1,39);
+substr:= Copy(ammoLoadout,1,42);
if (substr = '000000990000009000000000000000000000000000') or // ropes + parachute
(substr = '000000900000000000000000000000000000009000') or // saucer
(substr = '000000900000000000000000000000000000000009') or // portal