Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
--- a/gameServer/Actions.hs Sat Aug 25 13:06:28 2012 -0400
+++ b/gameServer/Actions.hs Sat Aug 25 23:00:19 2012 +0400
@@ -541,8 +541,8 @@
when (pq > 0) $ do
withStateT (\as -> as{clientIndex = Just ci}) $
processAction (ByeClient "Ping timeout")
- when (pq > 1) $
- processAction $ DeleteClient ci -- smth went wrong with client io threads, issue DeleteClient here
+-- when (pq > 1) $
+-- processAction $ DeleteClient ci -- smth went wrong with client io threads, issue DeleteClient here
processAction StatsAction = do