don't rumble while synchronising a demo/save
authorkoda
Fri, 23 Sep 2011 09:58:41 +0200
changeset 5994 3c578f531cc1
parent 5993 412ada3d2041
child 5995 647d52370ce9
child 5996 2c72fe81dd37
don't rumble while synchronising a demo/save
hedgewars/uMobile.pas
project_files/HedgewarsMobile/Classes/CommodityFunctions.h
project_files/HedgewarsMobile/Classes/CommodityFunctions.m
project_files/HedgewarsMobile/Classes/ObjcExports.h
project_files/HedgewarsMobile/Classes/ObjcExports.m
--- a/hedgewars/uMobile.pas	Thu Sep 22 23:20:11 2011 +0200
+++ b/hedgewars/uMobile.pas	Fri Sep 23 09:58:41 2011 +0200
@@ -38,7 +38,7 @@
 
 procedure GameLoading; inline;
 procedure GameLoaded; inline;
-procedure AmmoUpdate; // don't inline
+procedure AmmoUpdate; // do not inline
 procedure NewTurnBeginning; inline;
 procedure SaveBegan; inline;
 procedure SaveFinished; inline;
@@ -46,6 +46,7 @@
 implementation
 uses uVariables;
 
+// this function is just to determine whether we are running on a limited screen device
 function isPhone: Boolean; inline;
 begin
 {$IFDEF IPHONEOS}
@@ -54,12 +55,17 @@
     exit(false);
 end;
 
+// this function should make the device vibrate in some way
 procedure performRumble; inline;
 const kSystemSoundID_Vibrate = $00000FFF;
 begin
+    // do not vibrate while synchronising a demo/save
+    if not fastUntilLag then
+        begin
 {$IFDEF IPHONEOS}
-    AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
+        AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
 {$ENDIF}
+        end;
 end;
 
 procedure GameLoading; inline;
@@ -76,7 +82,7 @@
 {$ENDIF}
 end;
 
-procedure AmmoUpdate; // don't inline
+procedure AmmoUpdate; // do not inline
 begin
 {$IFDEF IPHONEOS}
     if (CurrentTeam = nil) or
--- a/project_files/HedgewarsMobile/Classes/CommodityFunctions.h	Thu Sep 22 23:20:11 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/CommodityFunctions.h	Fri Sep 23 09:58:41 2011 +0200
@@ -65,7 +65,6 @@
 
 void print_free_memory (void);
 void playSound (NSString *snd);
-BOOL isApplePhone (void);
 NSInteger randomPort (void);
 
 NSString *getModelType (void);
--- a/project_files/HedgewarsMobile/Classes/CommodityFunctions.m	Thu Sep 22 23:20:11 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/CommodityFunctions.m	Fri Sep 23 09:58:41 2011 +0200
@@ -63,10 +63,6 @@
 #endif
 }
 
-BOOL inline isApplePhone () {
-    return (IS_IPAD() == NO);
-}
-
 NSString *getModelType () {
     size_t size;
     // set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space
--- a/project_files/HedgewarsMobile/Classes/ObjcExports.h	Thu Sep 22 23:20:11 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/ObjcExports.h	Fri Sep 23 09:58:41 2011 +0200
@@ -27,6 +27,7 @@
 NSInteger cachedGrenadeTime();
 void clearView();
 void setGrenadeTime(NSInteger value);
+BOOL isApplePhone(void);
 
 void startSpinningProgress();
 void stopSpinningProgress();
--- a/project_files/HedgewarsMobile/Classes/ObjcExports.m	Thu Sep 22 23:20:11 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/ObjcExports.m	Fri Sep 23 09:58:41 2011 +0200
@@ -62,6 +62,10 @@
 
 #pragma mark -
 #pragma mark functions called by pascal code
+BOOL inline isApplePhone() {
+    return (IS_IPAD() == NO);
+}
+
 void startSpinningProgress() {
     gameRunning = NO;
     overlay_instance.lowerIndicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];