--- a/hedgewars/uLandGraphics.pas Mon Dec 01 19:24:40 2014 +0100
+++ b/hedgewars/uLandGraphics.pas Mon Dec 01 23:09:35 2014 +0100
@@ -983,7 +983,7 @@
function SweepDirty: boolean;
var x, y, xx, yy, ty, tx: LongInt;
- bRes, updateBlock, resweep, recheck: boolean;
+ bRes, resweep, recheck: boolean;
begin
bRes:= false;
reCheck:= true;
@@ -997,7 +997,6 @@
begin
if LandDirty[y, x] = 1 then
begin
- updateBlock:= false;
resweep:= true;
ty:= y * 32;
tx:= x * 32;
@@ -1009,7 +1008,6 @@
if Despeckle(xx, yy) then
begin
bRes:= true;
- updateBlock:= true;
resweep:= true;
if (yy = ty) and (y > 0) then
begin
@@ -1033,9 +1031,6 @@
end
end;
end;
- if updateBlock then
- UpdateLandTexture(tx, 32, ty, 32, false);
- LandDirty[y, x]:= 2;
end;
end;
end;
@@ -1045,7 +1040,6 @@
for x:= 0 to LAND_WIDTH div 32 - 1 do
if LandDirty[y, x] <> 0 then
begin
- LandDirty[y, x]:= 0;
ty:= y * 32;
tx:= x * 32;
for yy:= ty to ty + 31 do
@@ -1053,6 +1047,16 @@
Smooth(xx,yy)
end;
+for y:= 0 to LAND_HEIGHT div 32 - 1 do
+ for x:= 0 to LAND_WIDTH div 32 - 1 do
+ if LandDirty[y, x] <> 0 then
+ begin
+ LandDirty[y, x]:= 0;
+ ty:= y * 32;
+ tx:= x * 32;
+ UpdateLandTexture(tx, 32, ty, 32, false);
+ end;
+
SweepDirty:= bRes;
end;