Oh, and fix cursor visibility correlations between gsConfirm state and paused state
--- a/hedgewars/uCommandHandlers.pas Sun Aug 07 22:24:13 2011 +0400
+++ b/hedgewars/uCommandHandlers.pas Sun Aug 07 22:27:57 2011 +0400
@@ -51,7 +51,7 @@
end else
begin
GameState:= prevGState;
- SDL_ShowCursor(0)
+ SDL_ShowCursor(ord(isPaused))
end
end;
@@ -533,7 +533,11 @@
s:= s; // avoid compiler hint
if gameType <> gmtNet then
isPaused:= not isPaused;
-SDL_ShowCursor(ord(isPaused))
+
+if isPaused then
+ SDL_ShowCursor(1)
+ else
+ SDL_ShowCursor(ord(GameState = gsConfirm))
end;
procedure chRotateMask(var s: shortstring);