--- a/QTfrontend/gameuiconfig.cpp Thu Aug 07 13:39:04 2008 +0000
+++ b/QTfrontend/gameuiconfig.cpp Thu Aug 07 14:08:43 2008 +0000
@@ -33,7 +33,8 @@
{
Form = FormWidgets;
- Form->resize(value("window/width", 640).toUInt(), value("window/height", 450).toUInt());
+ //Form->resize(value("window/width", 640).toUInt(), value("window/height", 450).toUInt());
+ resizeToConfigValues();
int t = Form->ui.pageOptions->CBResolution->findText(value("video/resolution").toString());
Form->ui.pageOptions->CBResolution->setCurrentIndex((t < 0) ? 0 : t);
@@ -74,6 +75,11 @@
return cleanedList;
}
+void GameUIConfig::resizeToConfigValues()
+{
+ Form->resize(value("window/width", 640).toUInt(), value("window/height", 450).toUInt());
+}
+
void GameUIConfig::SaveOptions()
{
setValue("video/resolution", Form->ui.pageOptions->CBResolution->currentText());
@@ -81,6 +87,12 @@
bool ffscr=isFrontendFullscreen();
setValue("video/frontendfullscreen", ffscr);
emit frontendFullscreen(ffscr);
+ if (!ffscr) {
+ setValue("window/width", Form->width());
+ setValue("window/height", Form->height());
+ } else {
+ resizeToConfigValues();
+ }
setValue("audio/sound", isSoundEnabled());
setValue("audio/music", isMusicEnabled());
@@ -95,9 +107,6 @@
setValue("fps/interval", Form->ui.pageOptions->fpsedit->value());
setValue("misc/altdamage", isAltDamageEnabled());
-
- setValue("window/width", Form->width());
- setValue("window/height", Form->height());
}
QRect GameUIConfig::vid_Resolution()
--- a/QTfrontend/gameuiconfig.h Thu Aug 07 13:39:04 2008 +0000
+++ b/QTfrontend/gameuiconfig.h Thu Aug 07 14:08:43 2008 +0000
@@ -43,6 +43,7 @@
quint8 bitDepth();
QString netNick();
bool isFrontendFullscreen() const;
+ void resizeToConfigValues();
signals:
void frontendFullscreen(bool value);
--- a/QTfrontend/hwform.cpp Thu Aug 07 13:39:04 2008 +0000
+++ b/QTfrontend/hwform.cpp Thu Aug 07 14:08:43 2008 +0000
@@ -132,7 +132,6 @@
void HWForm::onFrontendFullscreen(bool value)
{
- qDebug() << "fullscreen = " << value;
if (value)
setWindowState(windowState() | Qt::WindowFullScreen);
else {