--- a/hedgewars/GSHandlers.inc Sun Jan 11 11:03:09 2009 +0000
+++ b/hedgewars/GSHandlers.inc Mon Jan 12 14:43:56 2009 +0000
@@ -603,7 +603,7 @@
Gear^.X:= HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC);
Gear^.Y:= HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC);
HHGear^.State:= HHGear^.State or gstNoDamage;
- AmmoShove(Gear, 2, 10);
+ AmmoShove(Gear, 2, 15);
HHGear^.State:= HHGear^.State and not gstNoDamage
end;
end;
@@ -1936,11 +1936,11 @@
PlaySound(sndGun, false);
end;
- if (Gear^.Timer = 0) then
+ if (Gear^.Timer = 0) or (HHGear^.Damage <> 0) then
begin
DeleteGear(Gear);
- AfterAttack;
- end
+ AfterAttack
+ end
end;
procedure doStepBallgun(Gear: PGear);
--- a/hedgewars/uConsts.pas Sun Jan 11 11:03:09 2009 +0000
+++ b/hedgewars/uConsts.pas Mon Jan 12 14:43:56 2009 +0000
@@ -1113,7 +1113,8 @@
NameTex: nil;
Probability: 400;
NumberInCase: 1;
- Ammo: (Propz: ammoprop_ForwMsgs;
+ Ammo: (Propz: ammoprop_ForwMsgs or
+ ammoprop_DontHold;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 5001;