ok. I think I'm finally done burning revisions
--- a/hedgewars/GSHandlers.inc Fri Mar 05 02:28:03 2010 +0000
+++ b/hedgewars/GSHandlers.inc Fri Mar 05 02:51:12 2010 +0000
@@ -1264,8 +1264,7 @@
V:= hwSqr(Gear^.dX) + hwSqr(Gear^.dY);
//if V > _0_03 then Gear^.State:= Gear^.State or gstAnimation;
if hwAbs(Gear^.dX) > _0_15 then Gear^.State:= Gear^.State or gstAnimation;
- if ((Gear^.State and gstAnimation) = 0) or (hwAbs(Gear^.dX) < _0_001) then Gear^.dX:= _0;
- if ((Gear^.State and gstAnimation) <> 0) and (Gear^.dX.QWordValue <> 0) and (Gear^.dY.QWordValue <> 0) then
+ if ((Gear^.State and gstAnimation) <> 0) and ((Gear^.dX.QWordValue <> 0) or (Gear^.dY.QWordValue <> 0)) then
begin
AllInactive:= false;
doStepFallingGear(Gear);
@@ -1279,6 +1278,7 @@
if Gear^.Health <= 0 then
exBoom:= true;
end;
+if ((Gear^.State and gstAnimation) = 0) or (hwAbs(Gear^.dX) < _0_001) then Gear^.dX:= _0;
if (Gear^.Damage > 0) or exBoom then
begin
@@ -1315,7 +1315,7 @@
Gear^.Y:= Gear^.Y + Gear^.dY;
if (Gear^.dY.isNegative) and TestCollisionYwithGear(Gear, -1) then Gear^.dY:= _0
end;
- if Gear^.dY < _0_001 then SetAllHHToActive;
+ if (not Gear^.dY.isNegative) and (Gear^.dY > _0_001) then SetAllHHToActive;
if (not Gear^.dY.isNegative) and TestCollisionYwithGear(Gear, 1) then
begin
if (V > _0_02) and (k = gtExplosives) and ((Gear^.State and gstAnimation) <> 0) then
@@ -1332,8 +1332,8 @@
CheckGearDrowning(Gear);
end;
-if (Gear^.dY.QWordValue = 0) then AddGearCI(Gear)
- else if (Gear^.dY.QWordValue <> 0) then DeleteCI(Gear)
+if (Gear^.dX.QWordValue = 0) and (Gear^.dY.QWordValue = 0) then AddGearCI(Gear)
+ else DeleteCI(Gear)
end;
////////////////////////////////////////////////////////////////////////////////
--- a/hedgewars/uGears.pas Fri Mar 05 02:28:03 2010 +0000
+++ b/hedgewars/uGears.pas Fri Mar 05 02:51:12 2010 +0000
@@ -329,7 +329,7 @@
gtExplosives: begin
gear^.Radius:= 16;
gear^.Elasticity:= _0_4;
- gear^.Friction:= _0_999;
+ gear^.Friction:= _0_995;
gear^.Health:= cBarrelHealth
end;
gtDEagleShot: begin