removing all ; from lua script as an act of temporary rage and perfectionism
authorHenek
Wed, 08 Dec 2010 22:35:29 +0100
changeset 4493 45db8e97d282
parent 4492 e5554b06b68f
child 4494 9585435e20f7
removing all ; from lua script as an act of temporary rage and perfectionism
share/hedgewars/Data/Maps/Basketball/map.lua
share/hedgewars/Data/Missions/Campaign/01#Boot Camp.lua
share/hedgewars/Data/Missions/Training/Bazooka.lua
share/hedgewars/Data/Missions/Training/Shotgun.lua
share/hedgewars/Data/Missions/Training/SniperRifle.lua
--- a/share/hedgewars/Data/Maps/Basketball/map.lua	Wed Dec 08 15:10:38 2010 -0500
+++ b/share/hedgewars/Data/Maps/Basketball/map.lua	Wed Dec 08 22:35:29 2010 +0100
@@ -111,7 +111,7 @@
 end
 
 function onGameStart()
-	ShowMission(loc(caption), loc(subcaption), loc(goal), -amBaseballBat, 0);
+	ShowMission(loc(caption), loc(subcaption), loc(goal), -amBaseballBat, 0)
 	started = true
 end
 
--- a/share/hedgewars/Data/Missions/Campaign/01#Boot Camp.lua	Wed Dec 08 15:10:38 2010 -0500
+++ b/share/hedgewars/Data/Missions/Campaign/01#Boot Camp.lua	Wed Dec 08 22:35:29 2010 +0100
@@ -250,12 +250,12 @@
 		
 	elseif progress > 0 and ((TurnTimeLeft == 0) or (GetHealth(player) ~= player_health) or (GetHealth(instructor) ~= instructor_health)) then
 		progress = -1
-		ShowMission(loc(caption), loc(subcaption), loc(failed), -amBazooka, 0);
+		ShowMission(loc(caption), loc(subcaption), loc(failed), -amBazooka, 0)
 		time_start = GameTime
 		PlaySound(sndNooo)
 		TurnTimeLeft = 0
 	elseif GameTime == 0 then
-		ShowMission(loc(caption), loc(subcaption), loc(goals[0]), -amBazooka, 0);
+		ShowMission(loc(caption), loc(subcaption), loc(goals[0]), -amBazooka, 0)
 		TurnTimeLeft = 60000
 	elseif GameTime == 2500 then
 		FollowGear(instructor)
@@ -269,7 +269,7 @@
 		progress = 1
 		TurnTimeLeft = 10000
 	elseif progress == 1 then
-		local x, y = GetGearPosition(player);
+		local x, y = GetGearPosition(player)
 		if x < player_start_x - 50 then
 			progress = 2
 			FollowGear(instructor)
@@ -277,7 +277,7 @@
 			TurnTimeLeft = 10000
 		end
 	elseif progress == 2 then
-		local x, y = GetGearPosition(player);
+		local x, y = GetGearPosition(player)
 		if x > player_start_x then
 			progress = 3
 			FollowGear(instructor)
@@ -291,7 +291,7 @@
 		HogTurnLeft(player, true)
 		TurnTimeLeft = 10000
 	elseif progress == 4 then
-		local x, y = GetGearPosition(player);
+		local x, y = GetGearPosition(player)
 		if y < player_start_y then
 			progress = 5
 			FollowGear(instructor)
@@ -308,15 +308,15 @@
 	elseif progress == 5 and (time_start + 7500 == GameTime) then
 		FollowGear(instructor)
 		HogSay(instructor, loc(drill[8]), SAY_SHOUT)
-		ShowMission(loc(caption), loc(subcaption), loc(goals[1]), 1, 0);
+		ShowMission(loc(caption), loc(subcaption), loc(goals[1]), 1, 0)
 		target = AddGear(target_x, target_y, gtTarget, 0, 0, 0, 0)
 		TurnTimeLeft = 60000
 	elseif progress == 5 and (time_start + 10000 == GameTime) then
 		FollowGear(target)
 	elseif progress == 6 then
 		progress = 7
-		ShowMission(loc(caption), loc(subcaption), loc(goals[2]), 0, 0);
-		PlaySound(sndVictory);
+		ShowMission(loc(caption), loc(subcaption), loc(goals[2]), 0, 0)
+		PlaySound(sndVictory)
 		time_start = GameTime
 	elseif progress == 7 and (time_start + 2500 == GameTime) then
 		EndGame()
@@ -336,14 +336,14 @@
 	
 	AddTeam(loc(teamnames[0]), teamcolor, "Simple", "Island", "Default")
 	player = AddHog(loc(hognames[0]), 0, player_health, "NoHat")
-	SetGearPosition(player, player_start_x, player_start_y);
+	SetGearPosition(player, player_start_x, player_start_y)
 	
 	AddTeam(loc(teamnames[1]), teamcolor + 1, "Simple", "Island", "Default")
 	instructor = AddHog(loc(hognames[1]), 0, instructor_health, "NoHat")
 	SetGearPosition(instructor, player_start_x + 100, player_start_y)
 	HogTurnLeft(instructor, true)
 
-	FollowGear(player);
+	FollowGear(player)
 end
 
 function onAmmoStoreInit()
--- a/share/hedgewars/Data/Missions/Training/Bazooka.lua	Wed Dec 08 15:10:38 2010 -0500
+++ b/share/hedgewars/Data/Missions/Training/Bazooka.lua	Wed Dec 08 22:35:29 2010 +0100
@@ -174,7 +174,7 @@
 	AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default")
 	-- And add a hog to it
 	player = AddHog(loc(hogname), 0, 1, "NoHat")
-	SetGearPosition(player, 1960, 1160);
+	SetGearPosition(player, 1960, 1160)
 end
 
 -- This function is called when the round starts
@@ -190,7 +190,7 @@
 	-- A negative icon parameter (-n) represents the n-th weapon icon
 	-- A positive icon paramter (n) represents the (n+1)-th mission icon
 	-- A timeframe of 0 is replaced with the default time to show.
-	ShowMission(loc(caption), loc(subcaption), loc(goal), -amBazooka, 0);
+	ShowMission(loc(caption), loc(subcaption), loc(goal), -amBazooka, 0)
 end
 
 -- This function is called every game tick.
@@ -204,9 +204,9 @@
 	if TurnTimeLeft == 1 and score < score_goal then
 		game_lost = true
 		-- ... and show a short message.
-		ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
+		ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0)
 		-- How about killing our poor hog due to his poor performance?
-		SetHealth(player, 0);
+		SetHealth(player, 0)
 		-- Just to be sure set the goal time to 1 ms
 		time_goal = 1
 	end
@@ -253,7 +253,7 @@
 		else
 			if not game_lost then
 			-- Otherwise show that the goal was accomplished
-			ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0);
+			ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0)
 			-- Also let the hogs shout "victory!"
 			PlaySound(sndVictory)
 			-- Save the time left so we may keep it.
--- a/share/hedgewars/Data/Missions/Training/Shotgun.lua	Wed Dec 08 15:10:38 2010 -0500
+++ b/share/hedgewars/Data/Missions/Training/Shotgun.lua	Wed Dec 08 22:35:29 2010 +0100
@@ -174,7 +174,7 @@
 	AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default")
 	-- And add a hog to it
 	player = AddHog(loc(hogname), 0, 1, "NoHat")
-	SetGearPosition(player, 2334, 1254);
+	SetGearPosition(player, 2334, 1254)
 end
 
 -- This function is called when the round starts
@@ -190,7 +190,7 @@
 	-- A negative icon parameter (-n) represents the n-th weapon icon
 	-- A positive icon paramter (n) represents the (n+1)-th mission icon
 	-- A timeframe of 0 is replaced with the default time to show.
-	ShowMission(loc(caption), loc(subcaption), loc(goal), -amShotgun, 0);
+	ShowMission(loc(caption), loc(subcaption), loc(goal), -amShotgun, 0)
 end
 
 -- This function is called every game tick.
@@ -204,9 +204,9 @@
 	if TurnTimeLeft == 1 and score < score_goal then
 		game_lost = true
 		-- ... and show a short message.
-		ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
+		ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0)
 		-- How about killing our poor hog due to his poor performance?
-		SetHealth(player, 0);
+		SetHealth(player, 0)
 		-- Just to be sure set the goal time to 1 ms
 		time_goal = 1
 	end
@@ -253,7 +253,7 @@
 		else
 			if not game_lost then
 			-- Otherwise show that the goal was accomplished
-			ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0);
+			ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0)
 			-- Also let the hogs shout "victory!"
 			PlaySound(sndVictory)
 			-- Save the time left so we may keep it.
--- a/share/hedgewars/Data/Missions/Training/SniperRifle.lua	Wed Dec 08 15:10:38 2010 -0500
+++ b/share/hedgewars/Data/Missions/Training/SniperRifle.lua	Wed Dec 08 22:35:29 2010 +0100
@@ -174,7 +174,7 @@
 	AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default")
 	-- And add a hog to it
 	player = AddHog(loc(hogname), 0, 1, "Sniper")
-	SetGearPosition(player, 602, 1465);
+	SetGearPosition(player, 602, 1465)
 end
 
 -- This function is called when the round starts
@@ -190,7 +190,7 @@
 	-- A negative icon parameter (-n) represents the n-th weapon icon
 	-- A positive icon paramter (n) represents the (n+1)-th mission icon
 	-- A timeframe of 0 is replaced with the default time to show.
-	ShowMission(loc(caption), loc(subcaption), loc(goal), -amSniperRifle, 0);
+	ShowMission(loc(caption), loc(subcaption), loc(goal), -amSniperRifle, 0)
 end
 
 -- This function is called every game tick.
@@ -215,9 +215,9 @@
 	if TurnTimeLeft == 1 and score < score_goal then
 		game_lost = true
 		-- ... and show a short message.
-		ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
+		ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0)
 		-- How about killing our poor hog due to his poor performance?
-		SetHealth(player, 0);
+		SetHealth(player, 0)
 		-- Just to be sure set the goal time to 1 ms
 		time_goal = 1
 	end
@@ -381,7 +381,7 @@
 		else
 			if not game_lost then
 			-- Otherwise show that the goal was accomplished
-			ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0);
+			ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0)
 			-- Also let the hogs shout "victory!"
 			PlaySound(sndVictory)
 			-- Save the time left so we may keep it.