--- a/ChangeLog.txt Sat Feb 10 10:19:28 2018 +0100
+++ b/ChangeLog.txt Sat Feb 10 11:46:57 2018 +0100
@@ -21,6 +21,7 @@
+ Construction Mode: Remember all selections
+ Construction Mode: Add subtle glow to healing station
+ Construction Mode: Change message colors
+ * Construction Mode: Remove mine strike if added by weapon scheme (it's broken)
A Space Adventure:
+ Precise Shooting: Display collected ammo
--- a/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Sat Feb 10 10:19:28 2018 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Sat Feb 10 11:46:57 2018 +0100
@@ -154,6 +154,8 @@
-- WEAPON CRATES
-- Weapons which shouldn't be aded:
-- Air attack, napalm, drillstrike: Overwritten weapons for the Construction Mode tools
+-- Mine strike: Is currently broken
+-- Piano strike: Hog is resurrected by respawner
local atkArray = {
{amBazooka, 2*costFactor},
--{amBee, 4*costFactor},
@@ -1482,16 +1484,23 @@
function initialSetup(gear)
- -- engine already placed hogs in fort mode
+ -- Engine already placed hogs in fort mode
if not fortMode then
FindPlace(gear, false, clanBoundsSX[GetHogClan(gear)], clanBoundsEX[GetHogClan(gear)],true)
end
- -- for now, everyone should have this stuff
+
+ -- Add core ammo
AddAmmo(gear, amCMStructurePlacer, 100)
AddAmmo(gear, amSwitch, 100)
AddAmmo(gear, amSkip, 100)
+ -- Remove the other special Construction Mode tools
+ AddAmmo(gear, amCMObjectPlacer, 0)
+ AddAmmo(gear, amCMCratePlacer, 0)
+
+ -- Mine strike is broken
+ AddAmmo(gear, amMineStrike, 0)
end
function onGameStart()