--- a/ChangeLog.txt Mon Sep 03 00:53:44 2018 +0200
+++ b/ChangeLog.txt Mon Sep 03 01:09:14 2018 +0200
@@ -33,6 +33,7 @@
* Fix Sudden Death starting in the second turn of a round rather than the first
* Prevent voices from being spoken directly before a victory voice
* Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
+ * Fix retreat timer appearing after using baseball bat or whip and immediately taking damage
Frontend:
+ Add setting to disable audio dampening when losing window focus
--- a/hedgewars/uGearsHedgehog.pas Mon Sep 03 00:53:44 2018 +0200
+++ b/hedgewars/uGearsHedgehog.pas Mon Sep 03 01:09:14 2018 +0200
@@ -638,10 +638,13 @@
begin
if TagTurnTimeLeft = 0 then
TagTurnTimeLeft:= TurnTimeLeft;
- if (CurAmmoGear <> nil) and (CurAmmoGear^.State and gstSubmersible <> 0) and CheckCoordInWater(hwRound(CurAmmoGear^.X), hwRound(CurAmmoGear^.Y)) then
- TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 25
- else TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 100;
- IsGetAwayTime := true;
+ if (HHGear^.State and gstHHDriven) <> 0 then
+ begin
+ if (CurAmmoGear <> nil) and (CurAmmoGear^.State and gstSubmersible <> 0) and CheckCoordInWater(hwRound(CurAmmoGear^.X), hwRound(CurAmmoGear^.Y)) then
+ TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 25
+ else TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 100;
+ IsGetAwayTime := true;
+ end;
end;
if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (HHGear <> nil) then
HHGear^.State:= HHGear^.State or gstAttacked;