--- a/QTfrontend/ui/page/pagemain.cpp Mon Jan 14 12:35:01 2013 +0100
+++ b/QTfrontend/ui/page/pagemain.cpp Mon Jan 14 12:45:01 2013 +0100
@@ -42,13 +42,11 @@
pageLayout->setRowStretch(4, 1);
BtnSinglePlayer = addButton(":/res/LocalPlay.png", pageLayout, 2, 0, 1, 2, true);
- BtnSinglePlayer->setToolTip(tr("Local Game"));
BtnSinglePlayer->setWhatsThis(tr("Play a game on a single computer"));
pageLayout->setAlignment(BtnSinglePlayer, Qt::AlignHCenter);
//BtnNet = addButton(":/res/NetworkPlay.png", (QBoxLayout*)netLayout, 1, true);
BtnNet = addButton(":/res/NetworkPlay.png", pageLayout, 2, 2, 1, 2, true);
- BtnNet->setToolTip(tr("Network Game"));
BtnNet->setWhatsThis(tr("Play a game across a network"));
pageLayout->setAlignment(BtnNet, Qt::AlignHCenter);
connect(BtnNet, SIGNAL(clicked()), this, SLOT(toggleNetworkChoice()));
@@ -65,13 +63,11 @@
netLayout->setAlignment(Qt::AlignHCenter);
BtnNetLocal = addButton("Play local network game", (QBoxLayout*)netLayout, 0, false);
- BtnNetLocal->setToolTip(tr("Play a local network game"));
BtnNetLocal->setWhatsThis(tr("Play a game across a local area network"));
BtnNetLocal->setFixedSize(BtnNet->width() - 50, 60);
BtnNetLocal->setVisible(false);
BtnNetOfficial = addButton("Play official network game", (QBoxLayout*)netLayout, 0, false);
- BtnNetOfficial->setToolTip(tr("Play a network game"));
BtnNetOfficial->setWhatsThis(tr("Play a game on an official server"));
BtnNetOfficial->setFixedSize(BtnNet->width() - 50, 60);
BtnNetOfficial->setVisible(false);
@@ -79,7 +75,6 @@
// button order matters for overlapping (what's on top and what isn't)
BtnInfo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
BtnInfo->setStyleSheet("border: transparent;background: transparent;");
- //BtnInfo->setToolTip(tr("Credits")); //tooltip looks horrible with transparent background buttons
BtnInfo->setWhatsThis(tr("Read about who is behind the Hedgewars Project"));
pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
@@ -90,7 +85,6 @@
BtnDataDownload = addButton(tr("Downloadable Content"), pageLayout, 5, 0, 1, 4, false);
BtnDataDownload->setFixedSize(176, 27);
- //BtnDataDownload->setToolTip(tr(Downloadable Content"));
BtnDataDownload->setWhatsThis(tr("Access the user created content downloadable from our website"));
pageLayout->setAlignment(BtnDataDownload, Qt::AlignHCenter);
--- a/QTfrontend/ui/page/pagenetgame.cpp Mon Jan 14 12:35:01 2013 +0100
+++ b/QTfrontend/ui/page/pagenetgame.cpp Mon Jan 14 12:45:01 2013 +0100
@@ -76,7 +76,6 @@
//Button to signify whether the player is ready to start playing
BtnGo = new QPushButton(this);
- BtnGo->setToolTip(QPushButton::tr("Ready"));
BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
BtnGo->setIconSize(QSize(25, 34));
BtnGo->setMinimumWidth(50);
--- a/QTfrontend/ui/page/pageoptions.cpp Mon Jan 14 12:35:01 2013 +0100
+++ b/QTfrontend/ui/page/pageoptions.cpp Mon Jan 14 12:45:01 2013 +0100
@@ -99,7 +99,7 @@
GBTlayout->addWidget(CBTeamName, 0, 0);
BtnNewTeam = new QPushButton(teamsBox);
- BtnNewTeam->setToolTip(tr("New team"));
+ BtnNewTeam->setWhatsThis(tr("New team"));
BtnNewTeam->setIconSize(pmNew.size());
BtnNewTeam->setIcon(pmNew);
BtnNewTeam->setMaximumWidth(pmNew.width() + 6);
@@ -107,7 +107,7 @@
GBTlayout->addWidget(BtnNewTeam, 0, 1);
BtnEditTeam = new QPushButton(teamsBox);
- BtnEditTeam->setToolTip(tr("Edit team"));
+ BtnEditTeam->setWhatsThis(tr("Edit team"));
BtnEditTeam->setIconSize(pmEdit.size());
BtnEditTeam->setIcon(pmEdit);
BtnEditTeam->setMaximumWidth(pmEdit.width() + 6);
@@ -115,7 +115,7 @@
GBTlayout->addWidget(BtnEditTeam, 0, 2);
BtnDeleteTeam = new QPushButton(teamsBox);
- BtnDeleteTeam->setToolTip(tr("Delete team"));
+ BtnDeleteTeam->setWhatsThis(tr("Delete team"));
BtnDeleteTeam->setIconSize(pmDelete.size());
BtnDeleteTeam->setIcon(pmDelete);
BtnDeleteTeam->setMaximumWidth(pmDelete.width() + 6);
@@ -253,7 +253,7 @@
btnUpdateNow = new QPushButton(groupMisc);
connect(btnUpdateNow, SIGNAL(clicked()), this, SLOT(checkForUpdates()));
- btnUpdateNow->setToolTip(tr("Check for updates"));
+ btnUpdateNow->setWhatsThis(tr("Check for updates"));
btnUpdateNow->setText("Check now");
btnUpdateNow->setFixedSize(130, 30);
MiscLayout->addWidget(btnUpdateNow, 7, 1, 1, 1);
--- a/QTfrontend/ui/page/pagescheme.cpp Mon Jan 14 12:35:01 2013 +0100
+++ b/QTfrontend/ui/page/pagescheme.cpp Mon Jan 14 12:45:01 2013 +0100
@@ -68,127 +68,102 @@
// Left
TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts@2x.png");
- TBW_mode_Forts->setToolTip("<b>" + ToggleButtonWidget::tr("Fort Mode") + "</b>");
TBW_mode_Forts->setWhatsThis(tr("Defend your fort and destroy the opponents, two team colours max!"));
glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1);
TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide@2x.png");
- TBW_teamsDivide->setToolTip("<b>" + ToggleButtonWidget::tr("Divide Teams") + "</b>");
TBW_teamsDivide->setWhatsThis(tr("Teams will start on opposite sides of the terrain, two team colours max!"));
glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1);
TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid@2x.png");
- TBW_solid->setToolTip("<b>" + ToggleButtonWidget::tr("Solid Land") + "</b>");
TBW_solid->setWhatsThis(tr("Land can not be destroyed!"));
glGMLayout->addWidget(TBW_solid,0,2,1,1);
TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder@2x.png");
- TBW_border->setToolTip("<b>" + ToggleButtonWidget::tr("Add Border") + "</b>");
TBW_border->setWhatsThis(tr("Add an indestructible border around the terrain"));
glGMLayout->addWidget(TBW_border,0,3,1,1);
TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity@2x.png");
- TBW_lowGravity->setToolTip("<b>" + ToggleButtonWidget::tr("Low Gravity") + "</b>");
TBW_lowGravity->setWhatsThis(tr("Lower gravity"));
glGMLayout->addWidget(TBW_lowGravity,0,4,1,1);
TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight@2x.png");
- TBW_laserSight->setToolTip("<b>" + ToggleButtonWidget::tr("Laser Sight") + "</b>");
TBW_laserSight->setWhatsThis(tr("Assisted aiming with laser sight"));
glGMLayout->addWidget(TBW_laserSight,1,0,1,1);
TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable@2x.png");
- TBW_invulnerable->setToolTip("<b>" + ToggleButtonWidget::tr("Invulnerable") + "</b>");
TBW_invulnerable->setWhatsThis(tr("All hogs have a personal forcefield"));
glGMLayout->addWidget(TBW_invulnerable,1,1,1,1);
TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth@2x.png");
- TBW_resethealth->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Health") + "</b>");
TBW_resethealth->setWhatsThis(tr("All (living) hedgehogs are fully restored at the end of turn"));
glGMLayout->addWidget(TBW_resethealth,1,2,1,1);
TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric@2x.png");
- TBW_vampiric->setToolTip("<b>" + ToggleButtonWidget::tr("Vampirism") + "</b>");
TBW_vampiric->setWhatsThis(tr("Gain 80% of the damage you do back in health"));
glGMLayout->addWidget(TBW_vampiric,1,3,1,1);
TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma@2x.png");
- TBW_karma->setToolTip("<b>" + ToggleButtonWidget::tr("Karma") + "</b>");
TBW_karma->setWhatsThis(tr("Share your opponents pain, share their damage"));
glGMLayout->addWidget(TBW_karma,1,4,1,1);
TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery@2x.png");
- TBW_artillery->setToolTip("<b>" + ToggleButtonWidget::tr("Artillery") + "</b>");
TBW_artillery->setWhatsThis(tr("Your hogs are unable to move, put your artillery skills to the test"));
glGMLayout->addWidget(TBW_artillery,2,0,1,1);
TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder@2x.png");
- TBW_randomorder->setToolTip("<b>" + ToggleButtonWidget::tr("Random Order") + "</b>");
TBW_randomorder->setWhatsThis(tr("Order of play is random instead of in room order."));
glGMLayout->addWidget(TBW_randomorder,2,1,1,1);
TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing@2x.png");
- TBW_king->setToolTip("<b>" + ToggleButtonWidget::tr("King") + "</b>");
TBW_king->setWhatsThis(tr("Play with a King. If he dies, your side dies."));
glGMLayout->addWidget(TBW_king,2,2,1,1);
TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog@2x.png");
- TBW_placehog->setToolTip("<b>" + ToggleButtonWidget::tr("Place Hedgehogs") + "</b>");
TBW_placehog->setWhatsThis(tr("Take turns placing your hedgehogs before the start of play."));
glGMLayout->addWidget(TBW_placehog,2,3,1,1);
TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo@2x.png");
- TBW_sharedammo->setToolTip("<b>" + ToggleButtonWidget::tr("Clan Shares Ammo") + "</b>");
TBW_sharedammo->setWhatsThis(tr("Ammo is shared between all teams that share a colour."));
glGMLayout->addWidget(TBW_sharedammo,2,4,1,1);
TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders@2x.png");
- TBW_disablegirders->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Girders") + "</b>");
TBW_disablegirders->setWhatsThis(tr("Disable girders when generating random maps."));
glGMLayout->addWidget(TBW_disablegirders,3,0,1,1);
TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects@2x.png");
- TBW_disablelandobjects->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Land Objects") + "</b>");
TBW_disablelandobjects->setWhatsThis(tr("Disable land objects when generating random maps."));
glGMLayout->addWidget(TBW_disablelandobjects,3,1,1,1);
TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival@2x.png");
- TBW_aisurvival->setToolTip("<b>" + ToggleButtonWidget::tr("AI Survival Mode") + "</b>");
TBW_aisurvival->setWhatsThis(tr("AI respawns on death."));
glGMLayout->addWidget(TBW_aisurvival,3,2,1,1);
TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack@2x.png");
- TBW_infattack->setToolTip("<b>" + ToggleButtonWidget::tr("Unlimited Attacks") + "</b>");
TBW_infattack->setWhatsThis(tr("Attacking does not end your turn."));
glGMLayout->addWidget(TBW_infattack,3,3,1,1);
TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps@2x.png");
- TBW_resetweps->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Weapons") + "</b>");
TBW_resetweps->setWhatsThis(tr("Weapons are reset to starting values each turn."));
glGMLayout->addWidget(TBW_resetweps,3,4,1,1);
TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo@2x.png");
- TBW_perhogammo->setToolTip("<b>" + ToggleButtonWidget::tr("Per Hedgehog Ammo") + "</b>");
TBW_perhogammo->setWhatsThis(tr("Each hedgehog has its own ammo. It does not share with the team."));
glGMLayout->addWidget(TBW_perhogammo,4,0,1,1);
TBW_nowind = new ToggleButtonWidget(gbGameModes, ":/res/btnNoWind@2x.png");
- TBW_nowind->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Wind") + "</b>");
TBW_nowind->setWhatsThis(tr("You will not have to worry about wind anymore."));
glGMLayout->addWidget(TBW_nowind,4,1,1,1);
TBW_morewind = new ToggleButtonWidget(gbGameModes, ":/res/btnMoreWind@2x.png");
- TBW_morewind->setToolTip("<b>" + ToggleButtonWidget::tr("More Wind") + "</b>");
TBW_morewind->setWhatsThis(tr("Wind will affect almost everything."));
glGMLayout->addWidget(TBW_morewind,4,2,1,1);
TBW_tagteam = new ToggleButtonWidget(gbGameModes, ":/res/btnTagTeam@2x.png");
- TBW_tagteam->setToolTip("<b>" + ToggleButtonWidget::tr("Tag Team") + "</b>");
TBW_tagteam->setWhatsThis(tr("Teams in each clan take successive turns sharing their turn time."));
glGMLayout->addWidget(TBW_tagteam,4,3,1,1);
TBW_bottomborder = new ToggleButtonWidget(gbGameModes, ":/res/btnBottomBorder@2x.png");
- TBW_bottomborder->setToolTip("<b>" + ToggleButtonWidget::tr("Add Bottom Border") + "</b>");
TBW_bottomborder->setWhatsThis(tr("Add an indestructible border along the bottom"));
glGMLayout->addWidget(TBW_bottomborder,4,4,1,1);
--- a/QTfrontend/ui/page/pagesingleplayer.cpp Mon Jan 14 12:35:01 2013 +0100
+++ b/QTfrontend/ui/page/pagesingleplayer.cpp Mon Jan 14 12:45:01 2013 +0100
@@ -36,22 +36,18 @@
topLine->addStretch();
BtnSimpleGamePage = addButton(":/res/SimpleGame.png", topLine, 0, true);
- BtnSimpleGamePage->setToolTip(tr("Simple Game"));
BtnSimpleGamePage->setWhatsThis(tr("Play a quick game against the computer with random settings"));
topLine->addSpacing(60);
BtnMultiplayer = addButton(":/res/Multiplayer.png", topLine, 1, true);
- BtnMultiplayer->setToolTip(tr("Multiplayer"));
BtnMultiplayer->setWhatsThis(tr("Play a hotseat game against your friends, or AI teams"));
topLine->addStretch();
BtnCampaignPage = addButton(":/res/Campaign.png", middleLine, 0, true);
- BtnCampaignPage->setToolTip(tr("Campaign Mode"));
BtnCampaignPage->setWhatsThis(tr("Campaign Mode"));
BtnCampaignPage->setVisible(true);
BtnTrainPage = addButton(":/res/Trainings.png", middleLine, 1, true);
- BtnTrainPage->setToolTip(tr("Training Mode"));
BtnTrainPage->setWhatsThis(tr("Practice your skills in a range of training missions"));
return vLayout;
@@ -63,11 +59,9 @@
bottomLine->addStretch();
BtnDemos = addButton(":/res/Record.png", bottomLine, 1, true);
- BtnDemos->setToolTip(tr("Demos"));
BtnDemos->setWhatsThis(tr("Watch recorded demos"));
BtnLoad = addButton(":/res/Load.png", bottomLine, 2, true);
BtnLoad->setStyleSheet("QPushButton{margin: 24px 0 0 0;}");
- BtnLoad->setToolTip(tr("Load"));
BtnLoad->setWhatsThis(tr("Load a previously saved game"));
bottomLine->setStretch(1,0);
--- a/QTfrontend/ui/widget/gamecfgwidget.cpp Mon Jan 14 12:35:01 2013 +0100
+++ b/QTfrontend/ui/widget/gamecfgwidget.cpp Mon Jan 14 12:45:01 2013 +0100
@@ -82,7 +82,7 @@
QPixmap pmEdit(":/res/edit.png");
QPushButton * goToSchemePage = new QPushButton(SchemeWidget);
- goToSchemePage->setToolTip(tr("Edit schemes"));
+ goToSchemePage->setWhatsThis(tr("Edit schemes"));
goToSchemePage->setIconSize(pmEdit.size());
goToSchemePage->setIcon(pmEdit);
goToSchemePage->setMaximumWidth(pmEdit.width() + 6);
@@ -97,7 +97,7 @@
connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
QPushButton * goToWeaponPage = new QPushButton(SchemeWidget);
- goToWeaponPage->setToolTip(tr("Edit weapons"));
+ goToWeaponPage->setWhatsThis(tr("Edit weapons"));
goToWeaponPage->setIconSize(pmEdit.size());
goToWeaponPage->setIcon(pmEdit);
goToWeaponPage->setMaximumWidth(pmEdit.width() + 6);
@@ -105,7 +105,7 @@
connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
bindEntries = new QCheckBox(SchemeWidget);
- bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon"));
+ bindEntries->setWhatsThis(tr("Game scheme will auto-select a weapon"));
bindEntries->setChecked(true);
bindEntries->setMaximumWidth(42);
bindEntries->setStyleSheet( "QCheckBox::indicator:checked { image: url(\":/res/lock.png\"); }"
--- a/QTfrontend/ui/widget/teamselhelper.cpp Mon Jan 14 12:35:01 2013 +0100
+++ b/QTfrontend/ui/widget/teamselhelper.cpp Mon Jan 14 12:45:01 2013 +0100
@@ -55,7 +55,7 @@
butt = new QPushButton(difficultyIcon, team.name().replace("&","&&"), this);
butt->setFlat(true);
- butt->setToolTip(team.owner());
+ butt->setWhatsThis(tr("%1's team").arg(team.owner()));
mainLayout.addWidget(butt);
butt->setStyleSheet("QPushButton{"
"icon-size: 48px;"