remove unnecessary comments spacecampaign
authorPeriklis Ntanasis <pntanasis@gmail.com>
Wed, 18 Sep 2013 04:02:13 +0300
branchspacecampaign
changeset 9639 6b2ae2eaf1b2
parent 9638 9db28f0a3f8a
child 9640 a6a903a6c2b3
remove unnecessary comments
share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/cosmos.lua
share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua
share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert02.lua
share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua
share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua
share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice02.lua
share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/cosmos.lua	Wed Sep 18 03:53:47 2013 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/cosmos.lua	Wed Sep 18 04:02:13 2013 +0300
@@ -5,14 +5,6 @@
 -- planet and above the planets that he'll later
 -- visit.
 
--- TODO
--- Save and Load All Check Points
--- Save hero health
--- Decide and implement if hero will use gas bombs...
--- ofc add custom stats page
--- PROBLEM : What if one makes a bad choice and wants to replay it map, how to reset?
--- POSSIBLE SOLUTIONS: In game function keys, frontend button...
-
 HedgewarsScriptLoad("/Scripts/Locale.lua")
 HedgewarsScriptLoad("/Scripts/Animate.lua")
 HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua")
@@ -280,7 +272,6 @@
 	return false
 end
 
--- TODO somehow make it to count fall damage
 function onMoonLanding(gear)
 	if GetHealth(hero.gear) and GetX(gear) > 1010 and GetX(gear) < 1220  and GetY(gear) < 1300 and GetY(gear) > 750 and StoppedGear(gear) then
 		return true
@@ -338,7 +329,7 @@
 	return false
 end
 
--------------- OUTCOMES ------------------
+-------------- ACTIONS ------------------
 
 function heroBeforeTreePosition(gear)
 	AnimSay(gear,loc("Now I have to climb these trees"), SAY_SAY, 4000)
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua	Wed Sep 18 03:53:47 2013 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua	Wed Sep 18 04:02:13 2013 +0300
@@ -5,9 +5,6 @@
 -- crates. It is told that one crate contains the
 -- lost part.
 
--- TODO
--- maybe use same name in missionName and frontend mission name..
--- GENERAL NOTE: change hats :D
 -- Idea: game will be successfully end when the 2 lower crates are collected
 -- it would be more defficult (and sadistic) if one should collect *all* the crates
 
@@ -348,7 +345,7 @@
 	return false
 end
 
--------------- OUTCOMES ------------------
+-------------- ACTIONS ------------------
 
 function heroDeath(gear)
 	SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert02.lua	Wed Sep 18 03:53:47 2013 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert02.lua	Wed Sep 18 04:02:13 2013 +0300
@@ -136,7 +136,7 @@
 	return false
 end
 
--------------- OUTCOMES ------------------
+-------------- ACTIONS ------------------
 
 function heroDeath(gear)
 	SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua	Wed Sep 18 03:53:47 2013 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua	Wed Sep 18 04:02:13 2013 +0300
@@ -4,10 +4,6 @@
 -- to search for the missing part. However, a war
 -- has broke out and hero has to take part or leave.
 
--- TODO:
--- * remove unwanted delay after first dialog
--- * check strings
--- * rethink the difficulty level
 -- NOTES:
 -- There is an ugly hack out there! I use 2 Captain Limes
 -- One in human level and one in bot level
@@ -319,7 +315,7 @@
 	return false
 end
 
--------------- OUTCOMES ------------------ I should really s/OUTCOMES/ACTIONS/
+-------------- ACTIONS ------------------
 
 function heroDeath(gear)
 	gameLost()
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua	Wed Sep 18 03:53:47 2013 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua	Wed Sep 18 04:02:13 2013 +0300
@@ -5,10 +5,6 @@
 -- knows where the device is hidden. Hero will be
 -- able to use only the ice gun for this mission.
 
--- TODO
--- TEST TEST AND MORE TEST
--- fix the stats
-
 HedgewarsScriptLoad("/Scripts/Locale.lua")
 HedgewarsScriptLoad("/Scripts/Animate.lua")
 HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua")
@@ -395,7 +391,7 @@
 	return false
 end
 
--------------- OUTCOMES ------------------
+-------------- ACTIONS ------------------
 
 function antiFlyArea(gear)
 	heroAtAntiFlyArea = true
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice02.lua	Wed Sep 18 03:53:47 2013 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice02.lua	Wed Sep 18 04:02:13 2013 +0300
@@ -166,7 +166,7 @@
 	return false
 end
 
--------------- OUTCOMES ------------------
+-------------- ACTIONS ------------------
 
 function heroDeath(gear)
 	heroLost()
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua	Wed Sep 18 03:53:47 2013 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua	Wed Sep 18 04:02:13 2013 +0300
@@ -7,14 +7,6 @@
 -- So hero has to get whatever available equipement
 -- there is and rescue them.
 
--- TODO
--- Fix some glitches when gaining control on animations, on skip I get control of the talking hog
--- Round time after check point 2
--- Check if enemy weapons are good
--- Stats
--- check points
--- add a dialog at the end and second event if all minions are dead
-
 HedgewarsScriptLoad("/Scripts/Locale.lua")
 HedgewarsScriptLoad("/Scripts/Animate.lua")
 HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua")
@@ -315,7 +307,7 @@
 	return false
 end
 
--------------- OUTCOMES ------------------
+-------------- ACTIONS ------------------
 
 function weaponsPlatform(gear)
 	saveCheckpoint("2")