--- a/project_files/HedgewarsMobile/Classes/CreationChamber.h Wed Sep 21 23:15:44 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/CreationChamber.h Thu Sep 22 01:02:57 2011 +0200
@@ -24,4 +24,4 @@
void createSettings (void);
void createTeamNamed (NSString *nameWithoutExt);
void createWeaponNamed (NSString *nameWithoutExt, int type);
-void createSchemeNamed (NSString *nameWithoutExt);
+void createSchemeNamed (NSString *nameWithoutExt, int type);
--- a/project_files/HedgewarsMobile/Classes/CreationChamber.m Wed Sep 21 23:15:44 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/CreationChamber.m Thu Sep 22 01:02:57 2011 +0200
@@ -150,7 +150,7 @@
[theWeapon release];
}
-void createSchemeNamed (NSString *nameWithoutExt) {
+void createSchemeNamed (NSString *nameWithoutExt, int type) {
NSString *schemesDirectory = SCHEMES_DIRECTORY();
if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) {
@@ -173,8 +173,106 @@
[gamemodArray addObject:[NSNumber numberWithBool:NO]];
[mods release];
- // workaround for randomorder that has to be set to YES
- [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
+ switch (type) {
+ case 0: // default
+ [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
+ break;
+ case 1: // pro mode
+ [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:15]];
+ [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]];
+ [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
+ [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
+ break;
+ case 2: // shoppa
+ [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
+ [basicArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithInt:50]];
+ [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:1]];
+ [basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:0]];
+ [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:25]];
+ [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
+ [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]];
+ [gamemodArray replaceObjectAtIndex:1 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]];
+ break;
+ case 3: // clean slate
+ [gamemodArray replaceObjectAtIndex:6 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:18 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]];
+ break;
+ case 4: // minefield
+ [basicArray replaceObjectAtIndex:0 withObject:[NSNumber numberWithInt:50]];
+ [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
+ [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]];
+ [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]];
+ [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:80]];
+ [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]];
+ [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]];
+ break;
+ case 5: // barrel mayhem
+ [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
+ [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]];
+ [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]];
+ [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
+ [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:40]];
+ [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
+ break;
+ case 6: // tunnel hogs
+ [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
+ [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:3]];
+ [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:10]];
+ [basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]];
+ [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:10]];
+ [gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:16 withObject:[NSNumber numberWithBool:YES]];
+ break;
+ case 7: // fort mode
+ [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
+ [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]];
+ [gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
+ break;
+ case 8: // timeless
+ [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:100]];
+ [basicArray replaceObjectAtIndex:4 withObject:[NSNumber numberWithInt:0]];
+ [basicArray replaceObjectAtIndex:5 withObject:[NSNumber numberWithInt:0]];
+ [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:30]];
+ [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:5]];
+ [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:3]];
+ [basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]];
+ [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:20 withObject:[NSNumber numberWithBool:YES]];
+ break;
+ case 9: // thinking with portals
+ [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:2]];
+ [basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:25]];
+ [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:4]];
+ [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:5]];
+ [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:5]];
+ [gamemodArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
+ break;
+ case 10:// king mode
+ [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
+ [gamemodArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithBool:YES]];
+ break;
+ default:
+ DLog(@"Impossible");
+ break;
+ }
NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
basicArray,@"basic",
@@ -182,7 +280,7 @@
nil];
[gamemodArray release];
[basicArray release];
-
+
NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt];
[theScheme writeToFile:schemeFile atomically:YES];
--- a/project_files/HedgewarsMobile/Classes/MainMenuViewController.m Wed Sep 21 23:15:44 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/MainMenuViewController.m Thu Sep 22 01:02:57 2011 +0200
@@ -71,16 +71,19 @@
// SCHEMES - always overwrite and delete custom ones
if ([[NSFileManager defaultManager] fileExistsAtPath:SCHEMES_DIRECTORY()] == YES)
[[NSFileManager defaultManager] removeItemAtPath:SCHEMES_DIRECTORY() error:NULL];
- NSString *baseSchemesDir = [[NSString alloc] initWithFormat:@"%@/Settings/Schemes/",resourcesDir];
- [[NSFileManager defaultManager] copyItemAtPath:baseSchemesDir toPath:SCHEMES_DIRECTORY() error:NULL];
- [baseSchemesDir release];
+ createSchemeNamed(@"Default", 0);
+ createSchemeNamed(@"Pro Mode", 1);
+ createSchemeNamed(@"Shoppa", 2);
+ createSchemeNamed(@"Clean Slate", 3);
+ createSchemeNamed(@"Minefield", 4);
+ createSchemeNamed(@"Barrel Mayhem", 5);
+ createSchemeNamed(@"Tunnel Hogs", 6);
+ createSchemeNamed(@"Fort Mode", 7);
+ createSchemeNamed(@"Timeless", 8);
+ createSchemeNamed(@"Thinking with Portals", 9);
+ createSchemeNamed(@"King Mode", 10);
// WEAPONS - always overwrite
- if ([[NSFileManager defaultManager] fileExistsAtPath:WEAPONS_DIRECTORY()] == NO)
- [[NSFileManager defaultManager] createDirectoryAtPath:WEAPONS_DIRECTORY()
- withIntermediateDirectories:YES
- attributes:nil
- error:NULL];
createWeaponNamed(@"Default", 0);
createWeaponNamed(@"Crazy", 1);
createWeaponNamed(@"Pro Mode", 2);
--- a/project_files/HedgewarsMobile/Classes/SchemeSettingsViewController.m Wed Sep 21 23:15:44 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/SchemeSettingsViewController.m Thu Sep 22 01:02:57 2011 +0200
@@ -78,7 +78,7 @@
-(void) addScheme:(id) sender {
NSString *fileName = [[NSString alloc] initWithFormat:@"Scheme %u.plist", [self.listOfSchemes count]];
- createSchemeNamed([fileName stringByDeletingPathExtension]);
+ createSchemeNamed([fileName stringByDeletingPathExtension], 0);
[self.listOfSchemes addObject:fileName];
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Barrel Mayhem.plist Wed Sep 21 23:15:44 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,50 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
- <key>basic</key>
- <array>
- <integer>100</integer>
- <integer>100</integer>
- <integer>30</integer>
- <integer>15</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>0</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>40</integer>
- </array>
- <key>gamemod</key>
- <array>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </array>
-</dict>
-</plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Clean Slate.plist Wed Sep 21 23:15:44 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,50 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
- <key>basic</key>
- <array>
- <integer>100</integer>
- <integer>100</integer>
- <integer>45</integer>
- <integer>15</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>5</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>3</integer>
- <integer>4</integer>
- <integer>0</integer>
- <integer>2</integer>
- </array>
- <key>gamemod</key>
- <array>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- </array>
-</dict>
-</plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Default.plist Wed Sep 21 23:15:44 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,50 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
- <key>basic</key>
- <array>
- <integer>100</integer>
- <integer>100</integer>
- <integer>45</integer>
- <integer>15</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>5</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>3</integer>
- <integer>4</integer>
- <integer>0</integer>
- <integer>2</integer>
- </array>
- <key>gamemod</key>
- <array>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </array>
-</dict>
-</plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Fort Mode.plist Wed Sep 21 23:15:44 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,50 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
- <key>basic</key>
- <array>
- <integer>100</integer>
- <integer>100</integer>
- <integer>45</integer>
- <integer>15</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>5</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>3</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- </array>
- <key>gamemod</key>
- <array>
- <false/>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </array>
-</dict>
-</plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/King Mode.plist Wed Sep 21 23:15:44 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,50 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
- <key>basic</key>
- <array>
- <integer>100</integer>
- <integer>100</integer>
- <integer>45</integer>
- <integer>15</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>5</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>3</integer>
- <integer>4</integer>
- <integer>0</integer>
- <integer>2</integer>
- </array>
- <key>gamemod</key>
- <array>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </array>
-</dict>
-</plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Minefield.plist Wed Sep 21 23:15:44 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,50 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
- <key>basic</key>
- <array>
- <integer>50</integer>
- <integer>150</integer>
- <integer>30</integer>
- <integer>15</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>0</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>0</integer>
- <integer>80</integer>
- <integer>0</integer>
- <integer>0</integer>
- </array>
- <key>gamemod</key>
- <array>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </array>
-</dict>
-</plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Pro Mode.plist Wed Sep 21 23:15:44 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,50 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
- <key>basic</key>
- <array>
- <integer>100</integer>
- <integer>100</integer>
- <integer>15</integer>
- <integer>15</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>0</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>3</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>2</integer>
- </array>
- <key>gamemod</key>
- <array>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </array>
-</dict>
-</plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Shoppa.plist Wed Sep 21 23:15:44 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,50 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
- <key>basic</key>
- <array>
- <integer>100</integer>
- <integer>100</integer>
- <integer>300</integer>
- <integer>50</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>1</integer>
- <integer>0</integer>
- <integer>35</integer>
- <integer>3</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- </array>
- <key>gamemod</key>
- <array>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- </array>
-</dict>
-</plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Thinking with Portals.plist Wed Sep 21 23:15:44 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,50 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
- <key>basic</key>
- <array>
- <integer>100</integer>
- <integer>100</integer>
- <integer>45</integer>
- <integer>15</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>2</integer>
- <integer>25</integer>
- <integer>25</integer>
- <integer>4</integer>
- <integer>5</integer>
- <integer>0</integer>
- <integer>5</integer>
- </array>
- <key>gamemod</key>
- <array>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </array>
-</dict>
-</plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Timeless.plist Wed Sep 21 23:15:44 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,50 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
- <key>basic</key>
- <array>
- <integer>100</integer>
- <integer>100</integer>
- <integer>100</integer>
- <integer>100</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>5</integer>
- <integer>35</integer>
- <integer>30</integer>
- <integer>5</integer>
- <integer>3</integer>
- <integer>10</integer>
- <integer>2</integer>
- </array>
- <key>gamemod</key>
- <array>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- </array>
-</dict>
-</plist>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Tunnel Hogs.plist Wed Sep 21 23:15:44 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,50 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
- <key>basic</key>
- <array>
- <integer>100</integer>
- <integer>100</integer>
- <integer>30</integer>
- <integer>15</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>5</integer>
- <integer>35</integer>
- <integer>3</integer>
- <integer>25</integer>
- <integer>10</integer>
- <integer>10</integer>
- <integer>10</integer>
- </array>
- <key>gamemod</key>
- <array>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <true/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </array>
-</dict>
-</plist>