--- a/share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua Thu Nov 17 14:05:12 2016 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua Wed Apr 13 04:33:13 2016 +0200
@@ -150,7 +150,8 @@
end
end
if CurrentHedgehog ~= nil then
- ShowMission(loc("GAME OVER!"), loc("Victory for the ") .. GetHogTeamName(CurrentHedgehog), loc("Hooray!"), 0, 0)
+ AddCaption(string.format(loc("Victory for %s!"), GetHogTeamName(CurrentHedgehog)))
+ showMissionAndScorebar()
end
end
@@ -177,7 +178,8 @@
fIsMissing[bbq] = false
fNeedsRespawn[bbq] = true
fCaptures[wtf] = fCaptures[wtf] +1
- ShowMission(loc("You have SCORED!!"), GetHogTeamName(CurrentHedgehog) .. ": " .. fCaptures[wtf], loc("Opposing Team: ") .. fCaptures[bbq], 0, 0)
+ AddCaption(string.format(loc("%s has scored!"), GetHogName(CurrentHedgehog)))
+ showMissionAndScorebar()
PlaySound(sndVictory)
fThief[bbq] = nil -- player no longer has the enemy flag
CheckScore(wtf)
@@ -453,11 +455,43 @@
end
+function showMissionAndScorebar(instaHide)
+ local place = loc("Flag placement phase: Flags, and their home base will be placed|where each team ends their first turn.")
+
+ local rules = loc("Rules:") .. " |" ..
+ loc("- Return the enemy flag to your base to score") .."|"..
+ loc("- First team to score 3 captures wins") .."|"..
+ loc("- You may only score when your flag is in your base") .."|"..
+ loc("- Hogs will drop the flag when killed") .."|"..
+ loc("- Dropped flags may be returned or recaptured").."|"..
+ loc("- Hogs respawn when killed")
+
+ local mission
+
+ if gameTurns <= 2 then
+ mission = place
+ else
+ local scoreboard = ""
+
+ if gameStarted then
+ scoreboard = "|" .. loc("Scores: ") .. "|"
+ for i=0, 1 do
+ scoreboard = scoreboard .. string.format(loc("%s: %d"), teamNameArr[i], fCaptures[i])
+ if i~=1 then scoreboard = scoreboard .. "|" end
+ end
+ end
+ mission = rules .. scoreboard
+ end
+
+ ShowMission(loc("Capture The Flag"), loc("A Hedgewars minigame"), mission, 0, 0)
+ if instaHide then
+ HideMission()
+ end
+end
function onGameStart()
- --ShowMission(loc(caption), loc(subcaption), loc(goal), 0, 0)
- ShowMission(loc("CAPTURE THE FLAG"), loc("Flags, and their home base will be placed where each team ends their first turn."), "", 0, 0)
+ showMissionAndScorebar()
RebuildTeamInfo()
@@ -496,12 +530,13 @@
HandleRespawns()
--new method of placing starting flags
elseif gameTurns == 1 then
- ShowMission(loc("CAPTURE THE FLAG"), loc("Flags, and their home base will be placed where each team ends their first turn."), "", 0, 0)
+ showMissionAndScorebar()
elseif gameTurns == 2 then
fPlaced[0] = true
- ShowMission(loc("CAPTURE THE FLAG"), loc("RULES OF THE GAME [Press ESC to view]"), loc(" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"), 0, 0)
+ showMissionAndScorebar()
elseif gameTurns == 3 then
fPlaced[1] = true
+ showMissionAndScorebar()
StartTheGame()
end