--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Grenade.lua Fri Mar 02 13:57:37 2018 +0100
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Grenade.lua Fri Mar 02 19:43:06 2018 +0100
@@ -1,193 +1,222 @@
--- Hedgewars Grenade Training
--- Scripting Example
+--[[
+ Basic Grenade Training
--- Lines such as this one are comments - they are ignored
--- by the game, no matter what kind of text is in there.
--- It's also possible to place a comment after some real
--- instruction as you see below. In short, everything
--- following "--" is ignored.
-
----------------------------------------------------------------
--- At first we implement the localization library using loadfile.
--- This allows us to localize strings without needing to think
--- about translations.
--- We can use the function loc(text) to localize a string.
+ This training mission teaches players how to use the grenade.
+ Lesson plan:
+ - Selecting grenade
+ - Aiming and shooting
+ - Timer
+ - No wind
+ - Bounciness
+]]
HedgewarsScriptLoad("/Scripts/Locale.lua")
--- This variable will hold the number of destroyed targets.
-local score = 0
--- This variable represents the number of targets to destroy.
-local score_goal = 5
--- This variable controls how many milliseconds/ticks we'd
--- like to wait before we end the round once all targets
--- have been destroyed.
-local end_timer = 4000 -- 5000 ms = 5 s
--- This variable is set to true if the game is lost (i.e.
--- time runs out).
-local game_lost = false
--- This variable ensures that the death function isn't called
--- repeatedly when game is over.
-local team_death = false
--- This variable will point to the hog's gear
-local player = nil
--- This variable will grab the time left at the end of the round
-local time_goal = 0
+local hog -- Hog gear
+local weaponSelected = false -- Player has selected the weapon
+local gamePhase = 0 -- Used to track progress
+local targetsLeft = 0 -- # of targets left in this round
+local targetGears = {} -- list of target gears
+local gameOver = false -- If true, game has ended
+local shotsFired = 0 -- Total # of grenades fired
+local maxTargets = 0 -- Target counter, used together with flawless
+local flawless = true -- track flawless victory (100% accuracy, no hurt, no death)
+local missedTauntTimer = -1 -- Wait timer for playing sndMissed. -1 = no-op
+
+function onGameInit()
+
+ ClearGameFlags()
+ EnableGameFlags(gfDisableWind, gfOneClanMode, gfInfAttack, gfSolidLand, gfArtillery)
+ Map = "Mushrooms"
+ Seed = 0
+ Theme = "Nature"
+ TurnTime = 9999000
+ Explosives = 0
+ MinesNum = 0
+ CaseFreq = 0
+ WaterRise = 0
+ HealthDecrease = 0
+
+ ------ TEAM LIST ------
+
+ AddTeam(loc("Grenade Team"), 0xFF0204, "Flower", "Earth", "Default", "cm_grenade")
+ hog = AddHog(loc("Greenhorn"), 0, 1, "NoHat")
+ SetGearPosition(hog, 570, 157)
+ SetEffect(hog, heResurrectable, 1)
--- This is a custom function to make it easier to
--- spawn more targets with just one line of code
--- You may define as many custom functions as you
--- like.
-function spawnTarget()
- -- add a new target gear
- gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
-
- -- move it to a random position within 0 and
- -- LAND_WIDTH - the width of the map
- FindPlace(gear, true, 0, LAND_WIDTH-326)
-
- -- move the target to a higher vertical position
- -- to ensure it's not somewhere down below
- x, y = GetGearPosition(gear)
- SetGearPosition(gear, x, 0)
+ SendHealthStatsOff()
+end
+
+function onGearResurrect(gear)
+ if gear == hog then
+ flawless = false
+ SetGearPosition(hog, 570, 157)
+ AddCaption(loc("Your hedgehog has been revived!"))
+ end
+end
+
+local function placeGirders()
+ PlaceGirder(918, 248, 1)
+ PlaceGirder(888, 129, 6)
+ PlaceGirder(844, 35, 1)
+ PlaceGirder(932, 37, 3)
+ PlaceGirder(926, 148, 6)
+ PlaceGirder(73, 812, 5)
+ PlaceGirder(189, 930, 5)
+ PlaceGirder(15, 669, 6)
+ PlaceGirder(15, 507, 6)
+ PlaceGirder(15, 344, 6)
+ PlaceGirder(62, 27, 0)
+ PlaceGirder(229, 115, 0)
+ PlaceGirder(1195, 250, 7)
+ PlaceGirder(1285, 205, 1)
+ PlaceGirder(1358, 201, 3)
+ PlaceGirder(1756, 415, 6)
+ PlaceGirder(1893, 95, 6)
+ PlaceGirder(1005, 333, 5)
+ PlaceGirder(1860, 187, 0)
end
--- This function is called before the game loads its
--- resources.
--- It's one of the predefined function names that will
--- be called by the game. They give you entry points
--- where you're able to call your own code using either
--- provided instructions or custom functions.
-function onGameInit()
- -- At first we have to overwrite/set some global variables
- -- that define the map, the game has to load, as well as
- -- other things such as the game rules to use, etc.
- -- Things we don't modify here will use their default values.
+local function spawnTargets()
+ -- Warm-up
+ if gamePhase == 0 then
+ AddGear(233, 97, gtTarget, 0, 0, 0, 0)
+ AddGear(333, 255, gtTarget, 0, 0, 0, 0)
+ AddGear(753, 225, gtTarget, 0, 0, 0, 0)
+ -- No Wind
+ elseif gamePhase == 2 then
+ AddGear(61, 9, gtTarget, 0, 0, 0, 0)
+ AddGear(882, 39, gtTarget, 0, 0, 0, 0)
+ AddGear(945, 498, gtTarget, 0, 0, 0, 0)
+ -- Bounciness
+ elseif gamePhase == 3 then
+ AddGear(323, 960, gtTarget, 0, 0, 0, 0)
+ AddGear(1318, 208, gtTarget, 0, 0, 0, 0)
+ AddGear(1697, 250, gtTarget, 0, 0, 0, 0)
+ AddGear(1852, 100, gtTarget, 0, 0, 0, 0)
+ -- Grand Final
+ elseif gamePhase == 4 then
+ AddGear(186, 473, gtTarget, 0, 0, 0, 0)
+ AddGear(950, 250, gtTarget, 0, 0, 0, 0)
+ AddGear(1102, 345, gtTarget, 0, 0, 0, 0)
+ AddGear(1556, 297, gtTarget, 0, 0, 0, 0)
+ end
+end
- -- The base number for the random number generator
- Seed = 1
- -- Game settings and rules
- GameFlags = gfInfAttack + gfOneClanMode
- -- The time the player has to move each round (in ms)
- TurnTime = 60000
- -- The frequency of crate drops
- CaseFreq = 0
- -- The number of mines being placed
- MinesNum = 0
- -- The number of explosives being placed
- Explosives = 0
- -- The delay between each round
- Delay = 1
- -- The map to be played
- Map = "Battlefield"
- -- The theme to be used
- Theme = "Castle"
- -- Setting these 2 values to 0 is the official way to disable Sudden Death cleanly
- HealthDecrease = 0 -- Sudden Death damage
- WaterRise = 0 -- Water rise in Sudden Death
-
- -- Create the player team
- AddTeam(loc("Grenadiers"), 14483456, "Simple", "Island", "Default", "cm_grenade")
- -- And add a hog to it
- player = AddHog(loc("Nade Boy"), 0, 1, "war_grenadier1")
- SetGearPosition(player, 506, 76)
+function onGameStart()
+ placeGirders()
+ spawnTargets()
+ ShowMission(loc("Basic Grenade Training"), loc("Basic Training"), loc("Destroy all the targets!"), -amGrenade, 0)
end
--- This function is called when the round starts
--- it spawns the first target that has to be destroyed.
--- In addition it shows the scenario goal(s).
-function onGameStart()
- -- Spawn the first target.
- spawnTarget()
-
- -- Show some nice mission goals.
- -- Parameters are: caption, sub caption, description,
- -- extra text, icon and time to show.
- -- A negative icon parameter (-n) represents the n-th weapon icon
- -- A positive icon paramter (n) represents the (n+1)-th mission icon
- -- A timeframe of 0 is replaced with the default time to show.
- ShowMission(loc("Grenade Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amGrenade, 0)
+function newGamePhase()
+ -- Spawn targets, update wind and ammo, show instructions
+ if gamePhase == 0 then
+ ShowMission(loc("Basic Grenade Training"), loc("Select Weapon"), loc("To begin with the training, select the grenade from the ammo menu!").."|"..
+ loc("Open ammo menu: [Right click]").."|"..
+ loc("Select weapon: [Left click]"), 2, 5000)
+ elseif gamePhase == 1 then
+ ShowMission(loc("Basic Grenade Training"), loc("Warming Up"),
+ loc("Throw some grenades to destroy the targets!").."|"..
+ loc("Hold the Attack key pressed for more power.").."|"..
+ loc("Grenades explode after 1 to 5 seconds (you decide).").."|"..
+ loc("Attack: [Space]").."|"..
+ loc("Aim: [Up]/[Down]").."|"..
+ loc("Set detonation timer: [1]-[5]").."|"..
+ loc("Change direction: [Left]/[Right]"), 2, 20000)
+ spawnTargets()
+ elseif gamePhase == 2 then
+ ShowMission(loc("Basic Grenade Training"), loc("No Wind Influcence"), loc("Unlike bazookas, grenades are not influenced by wind.").."|"..
+ loc("Destroy the targets!"), 2, 6000)
+ SetWind(50)
+ spawnTargets()
+ elseif gamePhase == 3 then
+ ShowMission(loc("Basic Grenade Training"), loc("Bounciness"),
+ loc("You can set the bounciness of grenades (and grenade-like weapons).").."|"..
+ loc("Grenades with high bounciness bounce a lot and behave chaotic.").."|"..
+ loc("With low bounciness, it barely bounces at all, but it is much more predictable.").."|"..
+ loc("Try out different bounciness levels to reach difficult targets.").."|"..
+ loc("Set bounciness: [Left Shift] + [1]-[5]"),
+ 2, 20000)
+ spawnTargets()
+ elseif gamePhase == 4 then
+ ShowMission(loc("Basic Grenade Training"), loc("Final Targets"), loc("Good job! Now destroy the final targets to finish the training.").."|"..
+ loc("Precise Aim: [Left Shift] + [Up]/[Down]"),
+ 2, 7000)
+ spawnTargets()
+ elseif gamePhase == 5 then
+ ShowMission(loc("Basic Grenade Training"), loc("Training complete!"), loc("Congratulations!"), 0, 0)
+ SetInputMask(0)
+ AddAmmo(CurrentHedgehog, amGrenade, 0)
+ if shotsFired > maxTargets then
+ flawless = false
+ end
+ if flawless then
+ PlaySound(sndFlawless, hog)
+ else
+ PlaySound(sndVictory, hog)
+ end
+ SendStat(siCustomAchievement, loc("Good job!"))
+ SendStat(siGameResult, loc("You have completed the Basic Grenade Training!"))
+ SendStat(siPlayerKills, "0", loc("Grenade Team"))
+ EndGame()
+ gameOver = true
+ end
+ gamePhase = gamePhase + 1
end
function onNewTurn()
- SetWeapon(amGrenade)
+ if gamePhase == 0 then
+ newGamePhase()
+ end
+end
+
+function onSetWeapon(ammoType)
+ if ammoType == amGrenade and not weaponSelected and gamePhase == 1 then
+ newGamePhase()
+ weaponSelected = true
+ end
+end
+
+function onSlot(msgParam)
+ if msgParam <= 1 and not weaponSelected and gamePhase == 1 then
+ newGamePhase()
+ weaponSelected = true
+ end
end
--- This function is called every game tick.
--- Note that there are 1000 ticks within one second.
--- You shouldn't try to calculate too complicated
--- code here as this might slow down your game.
-function onGameTick20()
- -- If time's up, set the game to be lost.
- -- We actually check the time to be "1 ms" as it
- -- will be at "0 ms" right at the start of the game.
- if TurnTimeLeft < 40 and TurnTimeLeft > 0 and score < score_goal then
- game_lost = true
- -- ... and show a short message.
- ShowMission(loc("Grenade Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
- -- How about killing our poor hog due to his poor performance?
- SetHealth(player, 0)
- -- Just to be sure set the goal time to 1 ms
- time_goal = 1
+function onHogAttack(ammoType)
+ if ammoType == amGrenade then
+ HideMission()
end
- -- If the goal is reached or we've lost ...
- if score == score_goal or game_lost then
- -- ... check to see if the time we'd like to
- -- wait has passed and then ...
- if end_timer == 0 then
- -- Override the 'Draw' message with the appropriate message.
- if game_lost then
- AddCaption(loc("Mission lost!"), 0xffba00ff,capgrpGameState)
- else
- AddCaption(loc("Mission won!"), 0xffba00ff,capgrpGameState)
- end
- -- Remove the team to end the game. Only do this once.
- if team_death == false then
- team_death = true
- DismissTeam(loc("Grenadiers"))
- end
- else
- -- ... or just lower the timer by 1.
- end_timer = end_timer - 20
- -- Reset the time left to stop the timer
- TurnTimeLeft = time_goal
+end
+
+function onGearAdd(gear)
+ if GetGearType(gear) == gtTarget then
+ targetsLeft = targetsLeft + 1
+ maxTargets = maxTargets + 1
+ targetGears[gear] = true
+ elseif GetGearType(gear) == gtGrenade then
+ shotsFired = shotsFired + 1
+ end
+end
+
+function onGearDelete(gear)
+ if GetGearType(gear) == gtTarget then
+ targetsLeft = targetsLeft - 1
+ targetGears[gear] = nil
+ if targetsLeft <= 0 then
+ newGamePhase()
end
end
end
--- This function is called when the game is initialized
--- to request the available ammo and probabilities
-function onAmmoStoreInit()
- -- add an unlimited supply of bazooka ammo
- SetAmmo(amGrenade, 9, 0, 0, 0)
+function onGearDamage(gear)
+ if gear == hog then
+ flawless = false
+ end
end
--- This function is called when a new gear is added.
--- We don't need it for this training, so we can
--- keep it empty.
--- function onGearAdd(gear)
--- end
-
--- This function is called before a gear is destroyed.
--- We use it to count the number of targets destroyed.
-function onGearDelete(gear)
- -- We're only interested in target gears.
- if GetGearType(gear) == gtTarget then
- -- Add one point to our score/counter
- score = score + 1
- -- If we haven't reached the goal ...
- if score < score_goal then
- -- ... spawn another target.
- spawnTarget()
- else
- if not game_lost then
- -- Otherwise show that the goal was accomplished
- ShowMission(loc("Grenade Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
- -- Also let the hogs shout "victory!"
- PlaySound(sndVictory)
- -- Save the time left so we may keep it.
- time_goal = TurnTimeLeft
- end
- end
- end
+function onAmmoStoreInit()
+ SetAmmo(amGrenade, 9, 0, 0, 0)
end