--- a/hedgewars/uConsts.pas Sun Aug 10 15:03:53 2008 +0000
+++ b/hedgewars/uConsts.pas Sun Aug 10 19:55:08 2008 +0000
@@ -126,7 +126,7 @@
cMaxAngle = 2048;
cPowerDivisor = 1500;
- MAXNAMELEN = 32;
+ MAXNAMELEN = 192;
COLOR_LAND = $00FFFFFF;
--- a/hedgewars/uLand.pas Sun Aug 10 15:03:53 2008 +0000
+++ b/hedgewars/uLand.pas Sun Aug 10 19:55:08 2008 +0000
@@ -534,6 +534,7 @@
TryDo(tmpsurf <> nil, 'Error creating pre-land surface', true);
ColorizeLand(tmpsurf);
+AddOnLandObjects(tmpsurf);
LandSurface2LandPixels(tmpsurf);
SDL_FreeSurface(tmpsurf);
--- a/hedgewars/uLandObjects.pas Sun Aug 10 15:03:53 2008 +0000
+++ b/hedgewars/uLandObjects.pas Sun Aug 10 19:55:08 2008 +0000
@@ -24,10 +24,11 @@
procedure AddObjects();
procedure LoadThemeConfig;
procedure BlitImageAndGenerateCollisionInfo(cpX, cpY, Width: Longword; Image: PSDL_Surface);
+procedure AddOnLandObjects(Surface: PSDL_Surface);
implementation
uses uLand, uStore, uConsts, uMisc, uConsole, uRandom, uVisualGears, uFloat, GL, uSound;
-const MaxRects = 256;
+const MaxRects = 512;
MAXOBJECTRECTS = 16;
MAXTHEMEOBJECTS = 32;
@@ -297,46 +298,46 @@
begin
cnt:= 0;
with Obj do
- begin
- if Maxcnt = 0 then
- exit(false);
- x:= 0;
- r.x:= 0;
- r.y:= 0;
- r.w:= Width;
- r.h:= Height + 16;
- repeat
- y:= 8;
- repeat
- if CheckLand(r, x, y - 8, $FFFFFF)
- and not CheckIntersect(x, y, Width, Height) then
- begin
- ar[cnt].x:= x;
- ar[cnt].y:= y;
- inc(cnt);
- if cnt > MaxPointsIndex then // buffer is full, do not check the rest land
- begin
- y:= 5000;
- x:= 5000;
- end
- end;
- inc(y, 12);
- until y > 1023 - Height - 8;
- inc(x, getrandom(12) + 12)
- until x > 2047 - Width;
- Result:= cnt <> 0;
- if Result then
- begin
- i:= getrandom(cnt);
- r.x:= ar[i].X;
- r.y:= ar[i].Y;
- r.w:= Width;
- r.h:= Height;
- SDL_UpperBlit(Obj.Surf, nil, Surface, @r);
- AddRect(ar[i].x - 32, ar[i].y - 32, Width + 64, Height + 64);
- dec(Maxcnt)
- end else Maxcnt:= 0
- end;
+ begin
+ if Maxcnt = 0 then
+ exit(false);
+ x:= 0;
+ r.x:= 0;
+ r.y:= 0;
+ r.w:= Width;
+ r.h:= Height + 16;
+ repeat
+ y:= 8;
+ repeat
+ if CheckLand(r, x, y - 8, $FFFFFF)
+ and not CheckIntersect(x, y, Width, Height) then
+ begin
+ ar[cnt].x:= x;
+ ar[cnt].y:= y;
+ inc(cnt);
+ if cnt > MaxPointsIndex then // buffer is full, do not check the rest land
+ begin
+ y:= 5000;
+ x:= 5000;
+ end
+ end;
+ inc(y, 12);
+ until y > 1023 - Height - 8;
+ inc(x, getrandom(12) + 12)
+ until x > 2047 - Width;
+ Result:= cnt <> 0;
+ if Result then
+ begin
+ i:= getrandom(cnt);
+ r.x:= ar[i].X;
+ r.y:= ar[i].Y;
+ r.w:= Width;
+ r.h:= Height;
+ SDL_UpperBlit(Obj.Surf, nil, Surface, @r);
+ AddRect(ar[i].x - 32, ar[i].y - 32, Width + 64, Height + 64);
+ dec(Maxcnt)
+ end else Maxcnt:= 0
+ end;
TryPut:= Result
end;
@@ -461,8 +462,13 @@
AddGirder(1792);
AddThemeObjects(ThemeObjects, 8);
AddProgress;
-{SDL_UpperBlit(InSurface, nil, Surface, nil);
-AddSprayObjects(Surface, SprayObjects, 10);}
+FreeRects
+end;
+
+procedure AddOnLandObjects(Surface: PSDL_Surface);
+begin
+InitRects;
+AddSprayObjects(Surface, SprayObjects, 12);
FreeRects
end;