--- a/hedgewars/uCollisions.pas Tue Jul 10 18:00:04 2018 +0200
+++ b/hedgewars/uCollisions.pas Tue Jul 10 18:35:31 2018 +0200
@@ -344,7 +344,7 @@
if (Gear^.CollisionMask = lfNotCurHogCrate) and (Gear^.Kind <> gtHedgehog) and (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) and
((hwRound(Gear^.Hedgehog^.Gear^.X) + Gear^.Hedgehog^.Gear^.Radius + 16 < hwRound(Gear^.X) - Gear^.Radius) or
(hwRound(Gear^.Hedgehog^.Gear^.X) - Gear^.Hedgehog^.Gear^.Radius - 16 > hwRound(Gear^.X) + Gear^.Radius)) then
- Gear^.CollisionMask:= $FFFF;
+ Gear^.CollisionMask:= lfAll;
x:= hwRound(Gear^.X);
if Dir < 0 then
@@ -373,7 +373,7 @@
if (Gear^.CollisionMask = lfNotCurHogCrate) and (Gear^.Kind <> gtHedgehog) and (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) and
((hwRound(Gear^.Hedgehog^.Gear^.Y) + Gear^.Hedgehog^.Gear^.Radius + 16 < hwRound(Gear^.Y) - Gear^.Radius) or
(hwRound(Gear^.Hedgehog^.Gear^.Y) - Gear^.Hedgehog^.Gear^.Radius - 16 > hwRound(Gear^.Y) + Gear^.Radius)) then
- Gear^.CollisionMask:= $FFFF;
+ Gear^.CollisionMask:= lfAll;
y:= hwRound(Gear^.Y);
if Dir < 0 then
@@ -417,7 +417,7 @@
begin
if Land[y, x] and Gear^.CollisionMask <> 0 then
begin
- if Land[y, x] and Gear^.CollisionMask > 255 then
+ if ((Land[y, x] and Gear^.CollisionMask) and lfNotObjMask) <> 0 then
exit(Land[y, x] and Gear^.CollisionMask)
else
pixel:= Land[y, x] and Gear^.CollisionMask;
@@ -483,7 +483,7 @@
if (x and LAND_WIDTH_MASK) = 0 then
if Land[y, x] > 0 then
begin
- if Land[y, x] and Gear^.CollisionMask > 255 then
+ if ((Land[y, x] and Gear^.CollisionMask) and lfNotObjMask) <> 0 then
exit(Land[y, x] and Gear^.CollisionMask)
else // if Land[y, x] <> 0 then
pixel:= Land[y, x] and Gear^.CollisionMask;
@@ -558,7 +558,7 @@
i:= y + Gear^.Radius * 2 - 2;
repeat
if (y and LAND_HEIGHT_MASK) = 0 then
- if Land[y, x] and Gear^.CollisionMask > 255 then
+ if ((Land[y, x] and Gear^.CollisionMask) and lfNotObjMask) <> 0 then
exit(Land[y, x] and Gear^.CollisionMask);
inc(y)
until (y > i);
@@ -581,7 +581,7 @@
i:= x + Gear^.Radius * 2 - 2;
repeat
if (x and LAND_WIDTH_MASK) = 0 then
- if Land[y, x] and Gear^.CollisionMask > 255 then
+ if ((Land[y, x] and Gear^.CollisionMask) and lfNotObjMask) <> 0 then
exit(Land[y, x] and Gear^.CollisionMask);
inc(x)
until (x > i);
@@ -897,7 +897,7 @@
i:= x + Gear^.Radius * 2 - 2;
repeat
if (x and LAND_WIDTH_MASK) = 0 then
- if Land[y, x] > 255 then
+ if (Land[y, x] and lfNotObjMask) <> 0 then
if (not isColl) or (abs(x-gx) < abs(collX-gx)) then
begin
isColl:= true;
--- a/hedgewars/uConsts.pas Tue Jul 10 18:00:04 2018 +0200
+++ b/hedgewars/uConsts.pas Tue Jul 10 18:35:31 2018 +0200
@@ -138,6 +138,8 @@
// consists of 0-127 counted for object checkins and $80 as a bit flag for current hog.
lfAllObjMask = $00FF; // lfCurHogCrate or lfObjMask
+ lfAll = $FFFF; // everything
+
cMaxPower = 1500;
--- a/hedgewars/uGearsHandlersMess.pas Tue Jul 10 18:00:04 2018 +0200
+++ b/hedgewars/uGearsHandlersMess.pas Tue Jul 10 18:35:31 2018 +0200
@@ -3832,7 +3832,7 @@
end;
tempColl:= Gear^.CollisionMask;
- Gear^.CollisionMask:= $007F;
+ Gear^.CollisionMask:= lfObjMask;
if (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) <> 0) or (TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) <> 0) or (GameTicks > Gear^.FlightTime) then
t := CheckGearsCollision(Gear)
else t := nil;
@@ -6588,7 +6588,7 @@
var a: real;
begin
// Gear is shrunk so it can actually escape the hog without carving into the terrain
- if (Gear^.Radius = 4) and (Gear^.CollisionMask = $FFFF) then Gear^.Radius:= 7;
+ if (Gear^.Radius = 4) and (Gear^.CollisionMask = lfAll) then Gear^.Radius:= 7;
if Gear^.Damage > 100 then Gear^.CollisionMask:= 0
else if Gear^.Damage > 30 then
if GetRandom(max(4,18-Gear^.Damage div 10)) < 3 then Gear^.CollisionMask:= 0;
--- a/hedgewars/uGearsList.pas Tue Jul 10 18:00:04 2018 +0200
+++ b/hedgewars/uGearsList.pas Tue Jul 10 18:35:31 2018 +0200
@@ -204,7 +204,7 @@
gear^.Density:= _1;
// Define ammo association, if any.
gear^.AmmoType:= GearKindAmmoTypeMap[Kind];
-gear^.CollisionMask:= $FFFF;
+gear^.CollisionMask:= lfAll;
gear^.Tint:= $FFFFFFFF;
gear^.Data:= nil;