--- a/QTfrontend/weapons.h Fri Jan 16 15:47:34 2015 +0100
+++ b/QTfrontend/weapons.h Sat Jan 17 14:26:25 2015 +0100
@@ -22,60 +22,60 @@
//structure------------------------------------------------------------------|
-#define AMMOLINE_DEFAULT_QT "93919294221991210322351110012000000002111001010111110001"
-#define AMMOLINE_DEFAULT_PROB "04050405416006555465544647765766666661555101011154111111"
-#define AMMOLINE_DEFAULT_DELAY "00000000000002055000000400070040000000002200000006000200"
-#define AMMOLINE_DEFAULT_CRATE "13111103121111111231141111111111111112111111011111111111"
+#define AMMOLINE_DEFAULT_QT "939192942219912103223511100120000000021110010101111100010"
+#define AMMOLINE_DEFAULT_PROB "040504054160065554655446477657666666615551010111541111111"
+#define AMMOLINE_DEFAULT_DELAY "000000000000020550000004000700400000000022000000060002000"
+#define AMMOLINE_DEFAULT_CRATE "131111031211111112311411111111111111121111110111111111111"
-#define AMMOLINE_CRAZY_QT "99999999999999999929999999999999992999999999099999929991"
-#define AMMOLINE_CRAZY_PROB "11111101111111111111111111111111111111111111011111111111"
-#define AMMOLINE_CRAZY_DELAY "00000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_CRAZY_CRATE "13111103121111111231141111111111111112111101011111111111"
+#define AMMOLINE_CRAZY_QT "999999999999999999299999999999999929999999990999999299919"
+#define AMMOLINE_CRAZY_PROB "111111011111111111111111111111111111111111110111111111111"
+#define AMMOLINE_CRAZY_DELAY "000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_CRAZY_CRATE "131111031211111112311411111111111111121111010111111111111"
-#define AMMOLINE_PROMODE_QT "90900090000000000000090000000000000000000000000000000000"
-#define AMMOLINE_PROMODE_PROB "00000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_PROMODE_DELAY "00000000000002055000000400070040000000002000000000000200"
-#define AMMOLINE_PROMODE_CRATE "11111101111111111111111111111111111111111001011111111111"
+#define AMMOLINE_PROMODE_QT "909000900000000000000900000000000000000000000000000000000"
+#define AMMOLINE_PROMODE_PROB "000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_PROMODE_DELAY "000000000000020550000004000700400000000020000000000002000"
+#define AMMOLINE_PROMODE_CRATE "111111011111111111111111111111111111111110010111111111111"
-#define AMMOLINE_SHOPPA_QT "00000099000000000000000000000000000000000000000000000000"
-#define AMMOLINE_SHOPPA_PROB "44444100442444022101121212224220000000020004000100110010"
-#define AMMOLINE_SHOPPA_DELAY "00000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_SHOPPA_CRATE "11111101111111111111111111111111111111111011011111111110"
+#define AMMOLINE_SHOPPA_QT "000000990000000000000000000000000000000000000000000000000"
+#define AMMOLINE_SHOPPA_PROB "444441004424440221011212122242200000000200040001001100101"
+#define AMMOLINE_SHOPPA_DELAY "000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_SHOPPA_CRATE "111111011111111111111111111111111111111110110111111111101"
-#define AMMOLINE_CLEAN_QT "10100090000100000110000000000000000000000000000010000000"
-#define AMMOLINE_CLEAN_PROB "04050405416006555465544647765766666661555101011154111211"
-#define AMMOLINE_CLEAN_DELAY "00000000000000000000000000000000000000000000000000000200"
-#define AMMOLINE_CLEAN_CRATE "13111103121111111231141111111111111112111111011111111111"
+#define AMMOLINE_CLEAN_QT "101000900001000001100000000000000000000000000000100000000"
+#define AMMOLINE_CLEAN_PROB "040504054160065554655446477657666666615551010111541112111"
+#define AMMOLINE_CLEAN_DELAY "000000000000000000000000000000000000000000000000000002000"
+#define AMMOLINE_CLEAN_CRATE "131111031211111112311411111111111111121111110111111111111"
-#define AMMOLINE_MINES_QT "00000099000900000003000000000000000000000000000000000000"
-#define AMMOLINE_MINES_PROB "00000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_MINES_DELAY "00000000000002055000000400070040000000002000000006000200"
-#define AMMOLINE_MINES_CRATE "11111101111111111111111111111111111111111111011111111111"
+#define AMMOLINE_MINES_QT "000000990009000000030000000000000000000000000000000000000"
+#define AMMOLINE_MINES_PROB "000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_MINES_DELAY "000000000000020550000004000700400000000020000000060002000"
+#define AMMOLINE_MINES_CRATE "111111011111111111111111111111111111111111110111111111111"
-#define AMMOLINE_PORTALS_QT "90000090020000000021000000000000001100000900000000000000"
-#define AMMOLINE_PORTALS_PROB "04050405416006555465544647765766666661555101011154111211"
-#define AMMOLINE_PORTALS_DELAY "00000000000002055000000400070040000000002000000006000200"
-#define AMMOLINE_PORTALS_CRATE "13111103121111111231141111111111111112111111011111111111"
+#define AMMOLINE_PORTALS_QT "900000900200000000210000000000000011000009000000000000000"
+#define AMMOLINE_PORTALS_PROB "040504054160065554655446477657666666615551010111541112111"
+#define AMMOLINE_PORTALS_DELAY "000000000000020550000004000700400000000020000000060002000"
+#define AMMOLINE_PORTALS_CRATE "131111031211111112311411111111111111121111110111111111111"
-#define AMMOLINE_ONEEVERY_QT "11111191111111111111111111111111111111111111111111111111"
-#define AMMOLINE_ONEEVERY_PROB "11111101111111111111111111111111111111111111111111111111"
-#define AMMOLINE_ONEEVERY_DELAY "00000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_ONEEVERY_CRATE "11111101111111111111111111111111111111111111111111111111"
+#define AMMOLINE_ONEEVERY_QT "111111911111111111111111111111111111111111111111111111111"
+#define AMMOLINE_ONEEVERY_PROB "111111011111111111111111111111111111111111111111111111111"
+#define AMMOLINE_ONEEVERY_DELAY "000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_ONEEVERY_CRATE "111111011111111111111111111111111111111111111111111111111"
-#define AMMOLINE_HIGHLANDER_QT "11111191111111111111019111111111100101111101111011001101"
-#define AMMOLINE_HIGHLANDER_PROB "00000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_HIGHLANDER_DELAY "00000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_HIGHLANDER_CRATE "00000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_HIGHLANDER_QT "111111911111111111110191111111111001011111011110110011010"
+#define AMMOLINE_HIGHLANDER_PROB "000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_HIGHLANDER_DELAY "000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_HIGHLANDER_CRATE "000000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_CONSTRUCTION_QT "11000190000000100100000000000000000000000000000000000000"
-#define AMMOLINE_CONSTRUCTION_PROB "11111101111111111111111111111111111111111111111111111111"
-#define AMMOLINE_CONSTRUCTION_DELAY "00000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_CONSTRUCTION_CRATE "11111101111111111111111111111111111111111111111111111111"
+#define AMMOLINE_CONSTRUCTION_QT "110001900000001001000000000000000000000000000000000000000"
+#define AMMOLINE_CONSTRUCTION_PROB "111111011111111111111111111111111111111111111111111111110"
+#define AMMOLINE_CONSTRUCTION_DELAY "000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_CONSTRUCTION_CRATE "111111011111111111111111111111111111111111111111111111110"
-#define AMMOLINE_SHOPPAPRO_QT "00000099000000000000000000000000000000000000000000000000"
-#define AMMOLINE_SHOPPAPRO_PROB "44444000440444000000000000004000000000000000000000000000"
-#define AMMOLINE_SHOPPAPRO_DELAY "00000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_SHOPPAPRO_CRATE "11111101111111111111111111111111111111111011011111111211"
+#define AMMOLINE_SHOPPAPRO_QT "000000990000000000000000000000000000000000000000000000000"
+#define AMMOLINE_SHOPPAPRO_PROB "444440004404440000000000000040000000000000000000000000000"
+#define AMMOLINE_SHOPPAPRO_DELAY "000000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_SHOPPAPRO_CRATE "111111011111111111111111111111111111111110110111111112110"
//When adding new weapons also insert one element in cDefaultAmmos list (hwconsts.cpp.in)
--- a/hedgewars/uAIAmmoTests.pas Fri Jan 16 15:47:34 2015 +0100
+++ b/hedgewars/uAIAmmoTests.pas Sat Jan 17 14:26:25 2015 +0100
@@ -122,7 +122,8 @@
(proc: nil; flags: 0), // amLandGun
(proc: nil; flags: 0), // amIceGun
(proc: nil; flags: 0), // amKnife
- (proc: nil; flags: 0) // amGirder
+ (proc: nil; flags: 0), // amRubber
+ (proc: nil; flags: 0) // amAirMine
);
implementation
--- a/hedgewars/uConsts.pas Fri Jan 16 15:47:34 2015 +0100
+++ b/hedgewars/uConsts.pas Sat Jan 17 14:26:25 2015 +0100
@@ -231,6 +231,7 @@
gstInvisible = $00200000;
gstSubmersible = $00400000;
gstFrozen = $00800000;
+ gstNoGravity = $01000000;
// gear messages
gmLeft = $00000001;
--- a/hedgewars/uGears.pas Fri Jan 16 15:47:34 2015 +0100
+++ b/hedgewars/uGears.pas Sat Jan 17 14:26:25 2015 +0100
@@ -991,7 +991,8 @@
@doStepIceGun,
@doStepAddAmmo,
@doStepGenericFaller,
- @doStepKnife);
+ @doStepKnife,
+ @doStepAirMine);
begin
doStepHandlers:= handlers;
--- a/hedgewars/uGearsHandlersMess.pas Fri Jan 16 15:47:34 2015 +0100
+++ b/hedgewars/uGearsHandlersMess.pas Sat Jan 17 14:26:25 2015 +0100
@@ -57,6 +57,7 @@
procedure doStepBlowTorchWork(Gear: PGear);
procedure doStepBlowTorch(Gear: PGear);
procedure doStepMine(Gear: PGear);
+procedure doStepAirMine(Gear: PGear);
procedure doStepSMine(Gear: PGear);
procedure doStepDynamite(Gear: PGear);
procedure doStepRollingBarrel(Gear: PGear);
@@ -446,7 +447,8 @@
if isFalling then
begin
- Gear^.dY := Gear^.dY + cGravity;
+ if Gear^.State and gstNoGravity = 0 then
+ Gear^.dY := Gear^.dY + cGravity;
if (GameFlags and gfMoreWind) <> 0 then
Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
end;
@@ -1661,6 +1663,7 @@
Gear^.doStep := @doStepBlowTorchWork
end;
+
////////////////////////////////////////////////////////////////////////////////
procedure doStepMine(Gear: PGear);
var vg: PVisualGear;
@@ -1749,6 +1752,109 @@
Gear^.State := Gear^.State or gsttmpFlag;
end;
+(*
+Just keeping track for my own benefit.
+Every second, locate new target. Clear if target radius has been set to 0 or no target in range.
+Every... 16 milliseconds? Update vector to target.
+*)
+
+procedure doStepAirMine(Gear: PGear);
+var i,t,targDist,tmpDist: LongWord;
+ targ, tmpG: PGear;
+ trackSpeed, tX, tY: hwFloat;
+begin
+ if Gear^.dX.QWordValue > Gear^.Pos then
+ dec(Gear^.dX.QWordValue,Gear^.Pos)
+ else Gear^.dX:= _0;
+ if Gear^.dY.QWordValue > Gear^.Pos then
+ dec(Gear^.dY.QWordValue,Gear^.Pos)
+ else Gear^.dY:= _0;
+ doStepFallingGear(Gear);
+ if (Gear^.Angle = 0) or (Gear^.Hedgehog = nil) or (Gear^.Hedgehog^.Gear = nil) then
+ begin
+ Gear^.Hedgehog:= nil;
+ targ:= nil;
+ end
+ else if Gear^.Hedgehog <> nil then
+ targ:= Gear^.Hedgehog^.Gear;
+ // todo, allow not finding new target, set timeout on target retention
+ if (Gear^.State and gsttmpFlag <> 0) and (Gear^.Angle > 0) and ((GameTicks and $FF) = 17) then // recheck hunted hog
+ begin
+ if targ <> nil then
+ targDist:= Distance(Gear^.X-targ^.X,Gear^.Y-targ^.Y).Round
+ else targDist:= 0;
+ for t:= 0 to Pred(TeamsCount) do
+ with TeamsArray[t]^ do
+ for i:= 0 to cMaxHHIndex do
+ if Hedgehogs[i].Gear <> nil then
+ begin
+ tmpG:= Hedgehogs[i].Gear;
+ tX:=Gear^.X-tmpG^.X;
+ tY:=Gear^.Y-tmpG^.Y;
+ if (Gear^.Angle = $FFFFFFFF) or
+ ((tX.Round+tY.Round < Gear^.Angle) and
+ (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Angle))) then
+ begin
+ if targ <> nil then tmpDist:= Distance(tX,tY).Round;
+ if (targ = nil) or (tmpDist < targDist) then
+ begin
+ if targ = nil then targDist:= Distance(tX,tY).Round
+ else targDist:= tmpDist;
+ Gear^.Hedgehog:= @Hedgehogs[i];
+ targ:= tmpG;
+ end
+ end
+ end
+ end;
+ if targ <> nil then
+ begin
+ trackSpeed.QWordValue:= Gear^.Power;
+ if (Gear^.X < targ^.X) and (Gear^.dX < _0_1) then
+ Gear^.dX:= Gear^.dX+trackSpeed
+ else if (Gear^.X > targ^.X) and (Gear^.dX > -_0_1) then
+ Gear^.dX:= Gear^.dX-trackSpeed;
+ if (Gear^.Y < targ^.Y) and (Gear^.dY < _0_1) then
+ Gear^.dY:= Gear^.dY+trackSpeed
+ else if (Gear^.Y > targ^.Y) and (Gear^.dY > -_0_1) then
+ Gear^.dY:= Gear^.dY-trackSpeed;
+ end;
+
+ if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
+ if ((Gear^.State and gstAttacking) = 0) then
+ begin
+ if ((GameTicks and $1F) = 0) then
+ if targ <> nil then
+ begin
+ tX:=Gear^.X-targ^.X;
+ tY:=Gear^.Y-targ^.Y;
+ if (tX.Round+tY.Round < Gear^.Karma) and
+ (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Karma)) then
+ Gear^.State := Gear^.State or gstAttacking
+ end
+ else if (Gear^.Angle > 0) and (CheckGearNear(Gear, gtHedgehog, Gear^.Karma, Gear^.Karma) <> nil) then
+ Gear^.State := Gear^.State or gstAttacking
+ end
+ else // gstAttacking <> 0
+ begin
+ AllInactive := false;
+ if (Gear^.Timer and $FF) = 0 then
+ PlaySound(sndMineTick);
+ if Gear^.Timer = 0 then
+ begin
+ Gear^.Hedgehog:= CurrentHedgehog;
+ doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Karma, Gear^.Hedgehog, EXPLAutoSound);
+ DeleteGear(Gear);
+ exit
+ end;
+ dec(Gear^.Timer);
+ end
+ else // gsttmpFlag = 0
+ if (TurnTimeLeft = 0)
+ or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime))
+ or (CurrentHedgehog^.Gear = nil) then
+ Gear^.State := Gear^.State or gsttmpFlag;
+end;
+
////////////////////////////////////////////////////////////////////////////////
procedure doStepSMine(Gear: PGear);
var land: Word;
--- a/hedgewars/uGearsHedgehog.pas Fri Jan 16 15:47:34 2015 +0100
+++ b/hedgewars/uGearsHedgehog.pas Sat Jan 17 14:26:25 2015 +0100
@@ -290,6 +290,7 @@
case CurAmmoType of
amGrenade: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGrenade, 0, newDx, newDy, CurWeapon^.Timer);
+ amAirMine: newGear:= AddGear(hwRound(lx), hwRound(ly), gtAirMine, 0, newDx, newDy, 0);
amMolotov: newGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov, 0, newDx, newDy, 0);
amClusterBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb, 0, newDx, newDy, CurWeapon^.Timer);
amGasBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb, 0, newDx, newDy, CurWeapon^.Timer);
@@ -425,7 +426,8 @@
amBazooka, amSnowball,
amBee, amSMine,
amMortar, amWatermelon,
- amHellishBomb, amDrill: FollowGear:= newGear;
+ amHellishBomb, amDrill,
+ amAirMine: FollowGear:= newGear;
amShotgun, amPickHammer,
amRope, amDEagle,
@@ -443,9 +445,10 @@
amTardis, amPiano,
amIceGun, amRubber: CurAmmoGear:= newGear;
end;
- if CurAmmoType = amCake then FollowGear:= newGear;
+ if CurAmmoType = amCake then FollowGear:= newGear;
+ if CurAmmoType = amAirMine then newGear^.Hedgehog:= nil;
- if ((CurAmmoType = amMine) or (CurAmmoType = amSMine)) and (GameFlags and gfInfAttack <> 0) then
+ if ((CurAmmoType = amMine) or (CurAmmoType = amSMine) or (CurAmmoType = amAirMine)) and (GameFlags and gfInfAttack <> 0) then
newGear^.FlightTime:= GameTicks + 1000
else if CurAmmoType = amDrill then
newGear^.FlightTime:= GameTicks + 250;
--- a/hedgewars/uGearsList.pas Fri Jan 16 15:47:34 2015 +0100
+++ b/hedgewars/uGearsList.pas Sat Jan 17 14:26:25 2015 +0100
@@ -103,6 +103,7 @@
(* gtAddAmmo *) , amNothing
(* gtGenericFaller *) , amNothing
(* gtKnife *) , amKnife
+(* gtAirMine *) , amAirMine
);
@@ -359,6 +360,21 @@
gear^.Timer:= cMinesTime
end
end;
+ gtAirMine: begin
+ gear^.ImpactSound:= sndDenied;
+ gear^.nImpactSounds:= 1;
+ gear^.Health:= 30;
+ gear^.State:= gear^.State or gstMoving or gstNoGravity;
+ gear^.Radius:= 3;
+ gear^.Elasticity:= _0_55;
+ gear^.Friction:= _0_995;
+ gear^.Density:= _1;
+ gear^.Angle:= 125; // Radius at which air bombs will start "seeking". $FFFFFFFF = unlimited. check is skipped.
+ gear^.Power:= 536871; // hwFloat converted. 1/4 g default. defines the "seek" speed when a gear is in range.
+ gear^.Pos:= 134217; // air friction. slows it down when not hitting stuff
+ gear^.Karma:= 30; // damage
+ gear^.Timer:= 500;
+ end;
gtSMine: begin
gear^.Health:= 10;
gear^.State:= gear^.State or gstMoving;
--- a/hedgewars/uGearsRender.pas Fri Jan 16 15:47:34 2015 +0100
+++ b/hedgewars/uGearsRender.pas Sat Jan 17 14:26:25 2015 +0100
@@ -684,6 +684,7 @@
amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle);
amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle);
amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle);
+ amAirMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle);
amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle);
amKnife: DrawSpriteRotatedF(sprHandKnife, hx, hy, 0, sign, aangle);
amSeduction: begin
@@ -1119,6 +1120,7 @@
DrawSpriteRotated(sprMineOn, x, y, 0, Gear^.DirAngle)
else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
end;
+ gtAirMine: DrawSpriteRotated(sprMineOff, x, y, 0, 0);
gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle)
--- a/hedgewars/uGearsUtils.pas Fri Jan 16 15:47:34 2015 +0100
+++ b/hedgewars/uGearsUtils.pas Sat Jan 17 14:26:25 2015 +0100
@@ -127,6 +127,7 @@
gtClusterBomb,
// gtCluster, too game breaking I think
gtSMine,
+ gtAirMine,
gtCase,
gtTarget,
gtFlame,
--- a/hedgewars/uTypes.pas Fri Jan 16 15:47:34 2015 +0100
+++ b/hedgewars/uTypes.pas Sat Jan 17 14:26:25 2015 +0100
@@ -104,7 +104,7 @@
gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 50
gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 55
gtNapalmBomb, gtSnowball, gtFlake, {gtStructure,} gtLandGun, gtTardis, // 61
- gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife); // 65
+ gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife, gtAirMine); // 66
// Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.)
TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
@@ -154,7 +154,8 @@
amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35
amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42
amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48
- amResurrector, amDrillStrike, amSnowball, amTardis, {amStructure,} amLandGun, amIceGun, amKnife, amRubber); // 56
+ amResurrector, amDrillStrike, amSnowball, amTardis, {amStructure,} amLandGun, // 53
+ amIceGun, amKnife, amRubber, amAirMine); // 57
// Different kind of crates that e.g. hedgehogs can pick up
TCrateType = (HealthCrate, AmmoCrate, UtilityCrate);
@@ -445,7 +446,7 @@
sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb,
sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector,
sidDrillStrike, sidSnowball, sidNothing, sidTardis,
- {sidStructure,} sidLandGun, sidIceGun, sidKnife, sidRubber);
+ {sidStructure,} sidLandGun, sidIceGun, sidKnife, sidRubber, sidAirMine);
TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused,
sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync,
--- a/hedgewars/uVariables.pas Fri Jan 16 15:47:34 2015 +0100
+++ b/hedgewars/uVariables.pas Sat Jan 17 14:26:25 2015 +0100
@@ -2300,6 +2300,31 @@
PosCount: 4;
PosSprite: sprAmRubber;
ejectX: 0;
+ ejectY: 0),
+// Air Mine
+ (NameId: sidAirMine;
+ NameTex: nil;
+ Probability: 100;
+ NumberInCase: 1;
+ Ammo: (Propz: ammoprop_Power or
+ ammoprop_AltUse or
+ ammoprop_NeedUpDown;
+ Count: 2;
+ NumPerTurn: 0;
+ Timer: 0;
+ Pos: 0;
+ AmmoType: amAirMine;
+ AttackVoice: sndLaugh;
+ Bounciness: 1000);
+ Slot: 5;
+ TimeAfterTurn: 5000;
+ minAngle: 0;
+ maxAngle: 0;
+ isDamaging: true;
+ SkipTurns: 0;
+ PosCount: 1;
+ PosSprite: sprWater;
+ ejectX: 0;
ejectY: 0)
);
Binary file share/hedgewars/Data/Graphics/AmmoMenu/Ammos.png has changed
Binary file share/hedgewars/Data/Graphics/AmmoMenu/Ammos_bw.png has changed
--- a/share/hedgewars/Data/Locale/en.txt Fri Jan 16 15:47:34 2015 +0100
+++ b/share/hedgewars/Data/Locale/en.txt Sat Jan 17 14:26:25 2015 +0100
@@ -59,6 +59,7 @@
00:55=Freezer
00:56=Cleaver
00:57=Rubber
+00:58=Air Mine
01:00=Let's fight!
01:01=Round draw