--- a/project_files/HedgewarsMobile/Classes/CreationChamber.m Wed Dec 22 03:28:14 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/CreationChamber.m Wed Dec 22 03:56:12 2010 +0100
@@ -74,57 +74,54 @@
NSDictionary *theWeapon = nil;
switch (type) {
- case 0: //default
+ default: //default
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
- @"93919294221991210322351110012010000002111101010111",@"ammostore_initialqt",
- @"04050405416006555465544647765766666661555101011154",@"ammostore_probability",
- @"00000000000002055000000400070040000000002000000006",@"ammostore_delay",
- @"13111103121111111231141111111111111112111111011111",@"ammostore_crate", nil];
+ @"939192942219912103223511100120100000021111010101112",@"ammostore_initialqt",
+ @"040504054160065554655446477657666666615551010111541",@"ammostore_probability",
+ @"000000000000020550000004000700400000000020000000060",@"ammostore_delay",
+ @"131111031211111112311411111111111111121111110111112",@"ammostore_crate", nil];
break;
case 1: //crazy
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
- @"99999999999999999929999999999999992999999999099999",@"ammostore_initialqt",
- @"11111101111111111111111111111111111111111111011111",@"ammostore_probability",
- @"00000000000000000000000000000000000000000000000000",@"ammostore_delay",
- @"13111103121111111231141111111111111112111101011111",@"ammostore_crate", nil];
+ @"999999999999999999299999999999999929999999990999999",@"ammostore_initialqt",
+ @"111111011111111111111111111111111111111111110111111",@"ammostore_probability",
+ @"000000000000000000000000000000000000000000000000000",@"ammostore_delay",
+ @"131111031211111112311411111111111111121111010111111",@"ammostore_crate", nil];
break;
case 2: //pro mode
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
- @"90900090000000000000090000000000000000000000000000",@"ammostore_initialqt",
- @"00000000000000000000000000000000000000000000000000",@"ammostore_probability",
- @"00000000000002055000000400070040000000002000000000",@"ammostore_delay",
- @"11111111111111111111111111111111111111111001011111",@"ammostore_crate", nil];
+ @"909000900000000000000900000000000000000000000000000",@"ammostore_initialqt",
+ @"000000000000000000000000000000000000000000000000000",@"ammostore_probability",
+ @"000000000000020550000004000700400000000020000000000",@"ammostore_delay",
+ @"111111111111111111111111111111111111111110010111111",@"ammostore_crate", nil];
break;
case 3: //shoppa
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
- @"00000099000000000000000000000000000000000000000000",@"ammostore_initialqt",
- @"44444100442444022101121212224220000000020004000100",@"ammostore_probability",
- @"00000000000000000000000000000000000000000000000000",@"ammostore_delay",
- @"11111111111111111111111111111111111111111011011111",@"ammostore_crate", nil];
+ @"000000990000000000000000000000000000000000000000000",@"ammostore_initialqt",
+ @"444441004424440221011212122242200000000200040001001",@"ammostore_probability",
+ @"000000000000000000000000000000000000000000000000000",@"ammostore_delay",
+ @"111111111111111111111111111111111111111110110111111",@"ammostore_crate", nil];
break;
case 4: //clean slate
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
- @"10100090000100000110000000000000000000000000000010",@"ammostore_initialqt",
- @"04050405416006555465544647765766666661555101011154",@"ammostore_probability",
- @"00000000000002055000000400070040000000002000000000",@"ammostore_delay",
- @"13111103121111111231141111111111111112111111011111",@"ammostore_crate", nil];
+ @"101000900001000001100000000000000000000000000000100",@"ammostore_initialqt",
+ @"040504054160065554655446477657666666615551010111541",@"ammostore_probability",
+ @"000000000000020550000004000700400000000020000000000",@"ammostore_delay",
+ @"131111031211111112311411111111111111121111110111111",@"ammostore_crate", nil];
break;
case 5: //minefield
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
- @"00000099000900000003000000000000000000000000000000",@"ammostore_initialqt",
- @"00000000000000000000000000000000000000000000000000",@"ammostore_probability",
- @"00000000000002055000000400070040000000002000000000",@"ammostore_delay",
- @"11111111111111111111111111111111111111111111011111",@"ammostore_crate", nil];
+ @"000000990009000000030000000000000000000000000000000",@"ammostore_initialqt",
+ @"000000000000000000000000000000000000000000000000000",@"ammostore_probability",
+ @"000000000000020550000004000700400000000020000000000",@"ammostore_delay",
+ @"111111111111111111111111111111111111111111110111111",@"ammostore_crate", nil];
break;
case 6: //thinking with portals
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
- @"90000090020000000021000000000000001100000900000000",@"ammostore_initialqt",
- @"04050405416006555465544647765766666661555101011154",@"ammostore_probability",
- @"00000000000002055000000400070040000000002000000006",@"ammostore_delay",
- @"13111103121111111231141111111111111112111111011111",@"ammostore_crate", nil];
- break;
- default:
- NSLog(@"Nope");
+ @"900000900200000000210000000000000011000009000000000",@"ammostore_initialqt",
+ @"040504054160065554655446477657666666615551010111541",@"ammostore_probability",
+ @"000000000000020550000004000700400000000020000000060",@"ammostore_delay",
+ @"131111031211111112311411111111111111121111110111111",@"ammostore_crate", nil];
break;
}
@@ -145,47 +142,51 @@
error:NULL];
}
+ int basicFlags[] = {100, 100, 45, 15, 47, 5, 100, 5, 35, 25, 3, 4, 0, 2};
+ BOOL gameFlags[] = {NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, YES, NO, NO, NO, NO,
+ NO, NO, NO, NO, NO, NO, NO};
+
NSMutableArray *basicArray = [[NSMutableArray alloc] initWithObjects:
- [NSNumber numberWithInt:100], //initialhealth
- [NSNumber numberWithInt:100], //damagemodifier
- [NSNumber numberWithInt:45], //turntime
- [NSNumber numberWithInt:15], //suddendeathtimeout
- [NSNumber numberWithInt:47], //waterrise
- [NSNumber numberWithInt:5], //healthdecrease
- [NSNumber numberWithInt:100], //ropelength
- [NSNumber numberWithInt:5], //cratedrops
- [NSNumber numberWithInt:35], //healthprob
- [NSNumber numberWithInt:25], //healthamount
- [NSNumber numberWithInt:3], //minestime
- [NSNumber numberWithInt:4], //minesnumber
- [NSNumber numberWithInt:0], //dudmines
- [NSNumber numberWithInt:2], //explosives
+ [NSNumber numberWithInt:basicFlags[0]], //initialhealth
+ [NSNumber numberWithInt:basicFlags[1]], //damagemodifier
+ [NSNumber numberWithInt:basicFlags[2]], //turntime
+ [NSNumber numberWithInt:basicFlags[3]], //suddendeathtimeout
+ [NSNumber numberWithInt:basicFlags[4]], //waterrise
+ [NSNumber numberWithInt:basicFlags[5]], //healthdecrease
+ [NSNumber numberWithInt:basicFlags[6]], //ropelength
+ [NSNumber numberWithInt:basicFlags[7]], //cratedrops
+ [NSNumber numberWithInt:basicFlags[8]], //healthprob
+ [NSNumber numberWithInt:basicFlags[9]], //healthamount
+ [NSNumber numberWithInt:basicFlags[10]], //minestime
+ [NSNumber numberWithInt:basicFlags[11]], //minesnumber
+ [NSNumber numberWithInt:basicFlags[12]], //dudmines
+ [NSNumber numberWithInt:basicFlags[13]], //explosives
nil];
NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithObjects:
- [NSNumber numberWithBool:NO], //fortmode
- [NSNumber numberWithBool:NO], //divideteam
- [NSNumber numberWithBool:NO], //solidland
- [NSNumber numberWithBool:NO], //addborder
- [NSNumber numberWithBool:NO], //lowgravity
- [NSNumber numberWithBool:NO], //lasersight
- [NSNumber numberWithBool:NO], //invulnerable
- [NSNumber numberWithBool:NO], //resethealth
- [NSNumber numberWithBool:NO], //vampirism
- [NSNumber numberWithBool:NO], //karma
- [NSNumber numberWithBool:NO], //artillery
- [NSNumber numberWithBool:YES], //randomorder
- [NSNumber numberWithBool:NO], //king
- [NSNumber numberWithBool:NO], //placehedgehogs
- [NSNumber numberWithBool:NO], //clansharesammo
- [NSNumber numberWithBool:NO], //disablegirders
- [NSNumber numberWithBool:NO], //disablelandobjects
- [NSNumber numberWithBool:NO], //aisurvival
- [NSNumber numberWithBool:NO], //infattack
- [NSNumber numberWithBool:NO], //resetweaps
- [NSNumber numberWithBool:NO], //perhogammo
- [NSNumber numberWithBool:NO], //nowind
- [NSNumber numberWithBool:NO], //morewind
+ [NSNumber numberWithBool:gameFlags[0]], //fortmode
+ [NSNumber numberWithBool:gameFlags[1]], //divideteam
+ [NSNumber numberWithBool:gameFlags[2]], //solidland
+ [NSNumber numberWithBool:gameFlags[3]], //addborder
+ [NSNumber numberWithBool:gameFlags[4]], //lowgravity
+ [NSNumber numberWithBool:gameFlags[5]], //lasersight
+ [NSNumber numberWithBool:gameFlags[6]], //invulnerable
+ [NSNumber numberWithBool:gameFlags[7]], //resethealth
+ [NSNumber numberWithBool:gameFlags[8]], //vampirism
+ [NSNumber numberWithBool:gameFlags[9]], //karma
+ [NSNumber numberWithBool:gameFlags[10]], //artillery
+ [NSNumber numberWithBool:gameFlags[11]], //randomorder
+ [NSNumber numberWithBool:gameFlags[12]], //king
+ [NSNumber numberWithBool:gameFlags[13]], //placehedgehogs
+ [NSNumber numberWithBool:gameFlags[14]], //clansharesammo
+ [NSNumber numberWithBool:gameFlags[15]], //disablegirders
+ [NSNumber numberWithBool:gameFlags[16]], //disablelandobjects
+ [NSNumber numberWithBool:gameFlags[17]], //aisurvival
+ [NSNumber numberWithBool:gameFlags[18]], //infattack
+ [NSNumber numberWithBool:gameFlags[19]], //resetweaps
+ [NSNumber numberWithBool:gameFlags[20]], //perhogammo
+ [NSNumber numberWithBool:gameFlags[21]], //nowind
+ [NSNumber numberWithBool:gameFlags[22]], //morewind
nil];
NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys: