Fix hog not getting new ammo in Highlander when it takes 2 consecutive turns
This happens when all enemy hogs are frozen
--- a/ChangeLog.txt Sat Apr 22 23:30:46 2017 +0200
+++ b/ChangeLog.txt Sat Apr 22 23:55:49 2017 +0200
@@ -45,6 +45,7 @@
Highlander:
+ Show collected weapons after kill and play sound
+ Mission panel now shows all game modifiers (e.g. mines time, vampirism, etc.)
+ * Fix hog not receiving new ammo when it takes two consecutive turns (happens when all enemy hogs are frozen)
Construction Mode:
+ Added script parameter support:
--- a/share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua Sat Apr 22 23:30:46 2017 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua Sat Apr 22 23:55:49 2017 +0200
@@ -118,8 +118,6 @@
local atkChoices = {}
local utilChoices = {}
-local currHog
-local lastHog
local started = false
local switchStage = 0
@@ -311,33 +309,19 @@
runOnGears(ConvertValues)
end
-function CheckForHogSwitch()
-
- if (CurrentHedgehog ~= nil) then
-
- currHog = CurrentHedgehog
-
- if currHog ~= lastHog then
-
- -- re-assign ammo to this guy, so that his entire ammo set will
- -- be visible during another player's turn
- if lastHog ~= nil then
- ConvertValues(lastHog)
- end
-
- -- give the new hog what he is supposed to have, too
- ConvertValues(CurrentHedgehog)
-
- end
-
- lastHog = currHog
-
+function AssignHogAmmo()
+ -- Re-assign ammo to this guy, so that his entire ammo set will
+ -- be visible during another player's turn
+ if lastHog ~= nil then
+ ConvertValues(lastHog)
end
+ -- Give the new hog what he is supposed to have, too
+ ConvertValues(CurrentHedgehog)
end
function onNewTurn()
- CheckForHogSwitch()
+ AssignHogAmmo()
end
--function onGameTick20()