Actually, let's use *4 since could be fired from lower down
authornemo
Tue, 14 May 2013 07:16:14 -0400
changeset 8991 82e3a6e5d51b
parent 8990 e64a1a851b69
child 8992 5b0be812dcdb
Actually, let's use *4 since could be fired from lower down
hedgewars/uGearsUtils.pas
--- a/hedgewars/uGearsUtils.pas	Tue May 14 07:14:41 2013 -0400
+++ b/hedgewars/uGearsUtils.pas	Tue May 14 07:16:14 2013 -0400
@@ -407,7 +407,7 @@
                         if Gear^.Kind = gtFlake then
                             exit // skip splashes 
                 end
-            else if (Y > cWaterLine + cVisibleWater) and 
+            else if (Y > cWaterLine + cVisibleWater*4) and 
                     ((Gear <> CurrentHedgehog^.Gear) or (CurAmmoGear = nil) or (CurAmmoGear^.AmmoType <> amJetpack)) then
                 Gear^.doStep:= @doStepDrowningGear;
             if ((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius))