Display special icon when moving bee cursor over gray wrap area
This is done as a reminder to remind the player the bee will attempt to fly through the edge first when placing the target in one of the two gray areas.
--- a/hedgewars/uTypes.pas Sat Jun 29 22:52:14 2019 +0200
+++ b/hedgewars/uTypes.pas Sat Jun 29 23:12:21 2019 +0200
@@ -94,7 +94,7 @@
sprFlakeL, sprSDFlakeL, sprCloudL, sprSDCloudL, sprCreeper, sprHandCreeper, sprMinigun,
sprSliderInverted, sprFingerBack, sprFingerBackInv, sprTargetPBack, sprTargetPBackInv,
sprHealthHud, sprHealthPoisonHud, sprVampHud, sprKarmaHud, sprMedicHud, sprMedicPoisonHud,
- sprHaloHud, sprInvulnHUD, sprAmPiano, sprHandLandGun, sprFirePunch
+ sprHaloHud, sprInvulnHUD, sprAmPiano, sprHandLandGun, sprFirePunch, sprThroughWrap
);
// Gears that interact with other Gears and/or Land
--- a/hedgewars/uVariables.pas Sat Jun 29 22:52:14 2019 +0200
+++ b/hedgewars/uVariables.pas Sat Jun 29 23:12:21 2019 +0200
@@ -846,7 +846,9 @@
(FileName: 'amLandGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprHandLandGun
(FileName: 'amShoryuken'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
- Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprFirePunch
+ Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprFirePunch
+ (FileName: 'throughWrap'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ Width: 16; Height: 13; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprTroughWrap
);
--- a/hedgewars/uWorld.pas Sat Jun 29 22:52:14 2019 +0200
+++ b/hedgewars/uWorld.pas Sat Jun 29 23:12:21 2019 +0200
@@ -1862,6 +1862,13 @@
end;
DrawSprite(PosSprite, TargetCursorPoint.X - (SpritesData[PosSprite].Width shr 1), cScreenHeight - TargetCursorPoint.Y - (SpritesData[PosSprite].Height shr 1),i);
Untint();
+ if (WorldEdge = weWrap) and (CurAmmoType = amBee) then
+ begin
+ if (TargetCursorPoint.X - WorldDx > rightX) then
+ DrawSprite(sprThroughWrap, TargetCursorPoint.X - (SpritesData[sprThroughWrap].Width shr 1), cScreenHeight - TargetCursorPoint.Y - (SpritesData[PosSprite].Height shr 1) - SpritesData[sprThroughWrap].Height - 2, 0)
+ else if (TargetCursorPoint.X - WorldDx < leftX) then
+ DrawSprite(sprThroughWrap, TargetCursorPoint.X - (SpritesData[sprThroughWrap].Width shr 1), cScreenHeight - TargetCursorPoint.Y - (SpritesData[PosSprite].Height shr 1) - SpritesData[sprThroughWrap].Height - 2, 1);
+ end;
end;
end;
DrawTextureF(SpritesData[sprArrow].Texture, cDefaultZoomLevel / cScaleFactor, TargetCursorPoint.X + round(SpritesData[sprArrow].Width / cScaleFactor), cScreenHeight + round(SpritesData[sprArrow].Height / cScaleFactor) - TargetCursorPoint.Y, (RealTicks shr 6) mod 8, 1, SpritesData[sprArrow].Width, SpritesData[sprArrow].Height);
Binary file share/hedgewars/Data/Graphics/throughWrap.png has changed