removed prints hedgeroid
authorXeli
Tue, 09 Aug 2011 21:31:49 +0200
branchhedgeroid
changeset 5516 8710987d3484
parent 5514 294c92eea729
child 5530 25d4118056e1
removed prints
hedgewars/uAI.pas
--- a/hedgewars/uAI.pas	Tue Aug 09 20:56:34 2011 +0200
+++ b/hedgewars/uAI.pas	Tue Aug 09 21:31:49 2011 +0200
@@ -66,7 +66,6 @@
     Score, i: LongInt;
     a, aa: TAmmoType;
 begin
-WriteToConsole('testing ammo');
 BotLevel:= Me^.Hedgehog^.BotLevel;
 
 for i:= 0 to Pred(Targets.Count) do
@@ -75,10 +74,8 @@
        with CurrentHedgehog^ do
             a:= CurAmmoType;
        aa:= a;
-WriteToConsole('start walking');
 SDL_delay(0);
 //       ThreadSwitch();
-WriteToConsole('start walking');
        
        repeat
         if (CanUseAmmo[a]) and
@@ -207,25 +204,19 @@
 tmp:= random(2) + 1;
 Push(0, Actions, Me^, tmp);
 Push(0, Actions, Me^, tmp xor 3);
-WriteToConsole('start walking');
 
 if (Me^.State and gstAttacked) = 0 then maxticks:= Max(0, TurnTimeLeft - 5000 - LongWord(4000 * BotLevel))
                                    else maxticks:= TurnTimeLeft;
-WriteToConsole('start walking');
 
 if (Me^.State and gstAttacked) = 0 then TestAmmos(Actions, Me, false);
-WriteToConsole('start walking');
 BestRate:= RatePlace(Me);
 BaseRate:= Max(BestRate, 0);
-WriteToConsole('start walking');
 
 if (Ammoz[Me^.Hedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget) <> 0 then
     AddAction(Actions, aia_Weapon, Longword(amNothing), 100 + random(200), 0, 0);
-WriteToConsole('start walking');
 
 while (Stack.Count > 0) and (not StopThinking) and (GameFlags and gfArtillery = 0) do
     begin
-WriteToConsole('start walking');
     Pop(ticks, Actions, Me^);
 
     AddAction(Actions, Me^.Message, aim_push, 250, 0, 0);
@@ -240,7 +231,6 @@
 {$HINTS ON}
        inc(ticks, GoInfo.Ticks);
        if ticks > maxticks then break;
-WriteToConsole('start walking');
 
        if (BotLevel < 5) and (GoInfo.JumpType = jmpHJump) then // hjump support
           if Push(ticks, Actions, AltMe, Me^.Message) then
@@ -262,7 +252,6 @@
        inc(steps);
        Actions.actions[Pred(Actions.Count)].Param:= hwRound(Me^.X);
        Rate:= RatePlace(Me);
-WriteToConsole('start walking');
        if Rate > BestRate then
           begin
           BestActions:= Actions;
@@ -270,10 +259,8 @@
           Me^.State:= Me^.State or gstAttacked // we have better place, go there and do not use ammo
           end
        else if Rate < BestRate then break;
-WriteToConsole('start walking');
        if ((Me^.State and gstAttacked) = 0)
            and ((steps mod 4) = 0) then TestAmmos(Actions, Me, true);
-WriteToConsole('start walking');
        if GoInfo.FallPix >= FallPixForBranching then
           Push(ticks, Actions, Me^, Me^.Message xor 3); // aia_Left xor 3 = aia_Right
        end;
@@ -286,38 +273,27 @@
 var BackMe, WalkMe: TGear;
     StartTicks: Longword;
 begin
-WriteToConsole('starting to think');
 InterlockedIncrement(hasThread);
-WriteToConsole('bla');
 StartTicks:= GameTicks;
-WriteToConsole('bla');
 BackMe:= PGear(Me)^;
-WriteToConsole('bla');
 
 if (PGear(Me)^.State and gstAttacked) = 0 then
    if Targets.Count > 0 then
       begin
-WriteToConsole('blaaa');
 
       WalkMe:= BackMe;
-WriteToConsole('blaa');
       Walk(@WalkMe);
-WriteToConsole('blaa');
       if (StartTicks > GameTicks - 1500) and not StopThinking then SDL_Delay(1000);
-	 WriteToConsole('bla');
 
       if BestActions.Score < -1023 then
          begin
-	 WriteToConsole('bla');
          BestActions.Count:= 0;
          AddAction(BestActions, aia_Skip, 0, 250, 0, 0);
-	 WriteToConsole('bla');
          end;
       end else
 else begin
       while (not StopThinking) and (BestActions.Count = 0) do
             begin
-WriteToConsole('bla loop');
             FillBonuses(true);
             WalkMe:= BackMe;
             Walk(@WalkMe);
@@ -326,10 +302,8 @@
       end;
 PGear(Me)^.State:= PGear(Me)^.State and not gstHHThinking;
 Think:= 0;
-WriteToConsole('bla');
 
 InterlockedDecrement(hasThread);
-WriteToConsole('bla end');
 
 end;