--- a/ChangeLog.txt Sat Jan 05 21:07:22 2019 +0100
+++ b/ChangeLog.txt Sat Jan 05 21:52:15 2019 +0100
@@ -11,6 +11,7 @@
+ Restructure credits
+ Credits screen in main menu is now translatable
+ Don't show crate spawn message for initial crates in missions
+ + The Specialists: Unlock game scheme
+ The Specialists: Add script parameter support to set custom specialists order
* Use player-chosen team identity in campaigns and singleplayer missions
* Fix last 2 characters in demo chat being missing
--- a/QTfrontend/model/gameSchemeModel.cpp Sat Jan 05 21:07:22 2019 +0100
+++ b/QTfrontend/model/gameSchemeModel.cpp Sat Jan 05 21:52:15 2019 +0100
@@ -89,6 +89,7 @@
<< "King Mode"
<< "Mutant"
<< "Construction Mode"
+ << "The Specialists"
<< "Space Invasion"
<< "HedgeEditor"
;
@@ -671,9 +672,58 @@
<< QVariant("initialenergy=550, energyperround=50, maxenergy=1000, cratesperround=5") // scriptparam 43
;
+ QList<QVariant> specialists;
+ specialists
+ << predefSchemesNames[12] // name 0
+ << QVariant(true) // switchhog 1
+ << QVariant(false) // team divide 2
+ << QVariant(false) // solid land 3
+ << QVariant(false) // border 4
+ << QVariant(false) // low gravity 5
+ << QVariant(false) // laser sight 6
+ << QVariant(false) // invulnerable 7
+ << QVariant(false) // reset health 8
+ << QVariant(false) // vampiric 9
+ << QVariant(false) // karma 10
+ << QVariant(false) // artillery 11
+ << QVariant(false) // random order 12
+ << QVariant(false) // king 13
+ << QVariant(true) // place hog 14
+ << QVariant(false) // shared ammo 15
+ << QVariant(false) // disable girders 16
+ << QVariant(false) // disable land objects 17
+ << QVariant(false) // AI survival 18
+ << QVariant(true) // inf. attack 19
+ << QVariant(true) // reset weps 20
+ << QVariant(true) // per hog ammo 21
+ << QVariant(false) // no wind 22
+ << QVariant(false) // more wind 23
+ << QVariant(false) // tag team 24
+ << QVariant(false) // bottom border 25
+ << QVariant(100) // damage modfier 26
+ << QVariant(45) // turn time 27
+ << QVariant(100) // init health 28
+ << QVariant(15) // sudden death 29
+ << QVariant(5) // case prob 30
+ << QVariant(3) // mines time 31
+ << QVariant(0) // mines number 32
+ << QVariant(0) // mine dud pct 33
+ << QVariant(0) // explosives 34
+ << QVariant(0) // air mines 35
+ << QVariant(100) // health case pct 36
+ << QVariant(25) // health case amt 37
+ << QVariant(47) // water rise amt 38
+ << QVariant(5) // health dec amt 39
+ << QVariant(100) // rope modfier 40
+ << QVariant(100) // get away time 41
+ << QVariant(0) // world edge 42
+ // NOTE: If you change this, also change the defaults in the The Specialists script
+ << QVariant("t=SENDIAPL") // scriptparam 43
+ ;
+
QList<QVariant> spaceinvasion;
spaceinvasion
- << predefSchemesNames[12] // name 0
+ << predefSchemesNames[13] // name 0
<< QVariant(false) // switchhog 1
<< QVariant(false) // team divide 2
<< QVariant(false) // solid land 3
@@ -722,7 +772,7 @@
QList<QVariant> hedgeeditor;
hedgeeditor
- << predefSchemesNames[13] // name 0
+ << predefSchemesNames[14] // name 0
<< QVariant(false) // switchhog 1
<< QVariant(false) // team divide 2
<< QVariant(false) // solid land 3
@@ -782,6 +832,7 @@
schemes.append(kingmode);
schemes.append(mutant);
schemes.append(construction);
+ schemes.append(specialists);
schemes.append(spaceinvasion);
schemes.append(hedgeeditor);
--- a/share/hedgewars/Data/Scripts/Multiplayer/The_Specialists.cfg Sat Jan 05 21:07:22 2019 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/The_Specialists.cfg Sat Jan 05 21:52:15 2019 +0100
@@ -1,2 +1,2 @@
-*
+The_Specialists
locked
--- a/share/hedgewars/Data/Scripts/Multiplayer/The_Specialists.lua Sat Jan 05 21:07:22 2019 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/The_Specialists.lua Sat Jan 05 21:52:15 2019 +0100
@@ -216,9 +216,16 @@
end
function onGameInit()
- ClearGameFlags()
- EnableGameFlags(gfResetWeps, gfInfAttack, gfPlaceHog, gfPerHogAmmo, gfSwitchHog)
+ -- Force-disable harmful game flags
+ DisableGameFlags(gfSharedAmmo, gfKing)
+ -- Force-enable game-critical game flags
+ EnableGameFlags(gfPerHogAmmo, gfResetWeps)
+ -- NOTE: For your game scheme, these game flags are recommended: gfResetWeps, gfPlaceHog, gfSwitchHog, gfInfAttack
+
+ -- No weapon crates
HealthCaseProb = 100
+
+ -- Instructions
Goals = loc("The Specialists: Each hedgehog starts with its own weapon set")
end