ACF2: Fix weird skip ammos
authorWuzzy <almikes@aol.com>
Wed, 27 Sep 2017 02:57:44 +0200
changeset 12547 9337c55f34ef
parent 12546 5b51257c4122
child 12548 933aee9786c3
ACF2: Fix weird skip ammos
share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua	Wed Sep 27 02:47:15 2017 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua	Wed Sep 27 02:57:44 2017 +0200
@@ -136,8 +136,8 @@
   AddAmmo(cannibals[4], amGrenade, 1)
   AddAmmo(cannibals[5], amShotgun, 1)
   AddAmmo(cannibals[5], amGrenade, 1)
-  AddAmmo(leaks, amSkip, 4)
-  AddAmmo(dense, amSkip, 4)
+  AddAmmo(leaks, amSkip, 100)
+  AddAmmo(dense, amSkip, 100)
   AddEvent(CheckWeaklingsKilled, {}, DoWeaklingsKilled, {}, 0)
   SetHealth(SpawnHealthCrate(2757, 1030), 50)
   SetHealth(SpawnHealthCrate(2899, 1009), 50)
@@ -928,6 +928,7 @@
   SetAmmo(amShotgun, 0, 0, 0, 3)
   SetAmmo(amSwitch, 0, 0, 0, 8)
   SetAmmo(amRope, 0, 0, 0, 6)
+  SetAmmo(amSkip, 9, 0, 0, 0)
 end
 
 function onNewTurn()