Remove this - doesn't seem to do anything useful after all.
--- a/hedgewars/GSHandlers.inc Tue Oct 19 19:47:17 2010 -0400
+++ b/hedgewars/GSHandlers.inc Tue Oct 19 21:12:53 2010 -0400
@@ -1093,7 +1093,7 @@
procedure doStepRopeWork(Gear: PGear);
var
HHGear: PGear;
- len, tx, ty, nx, ny, rDxDy, ropeDx, ropeDy, mdX, mdY: hwFloat;
+ len, tx, ty, nx, ny, ropeDx, ropeDy, mdX, mdY: hwFloat;
lx, ly: LongInt;
haveCollision,
haveDivided: boolean;
@@ -1183,17 +1183,16 @@
tx := mdX * _0_3; // should be the same as increase step
ty := mdY * _0_3;
- rDxDy.isNegative:= true;
while len > _3 do
begin
lx := hwRound(nx);
ly := hwRound(ny);
if ((ly and LAND_HEIGHT_MASK) = 0) and ((lx and LAND_WIDTH_MASK) = 0) and (Land[ly, lx] <> 0) then
begin
- if rDxDy.isNegative then rDxDy := _1 / Distance(ropeDx, ropeDy);
+ ny := _1 / Distance(ropeDx, ropeDy);
// old rope pos
- nx := ropeDx * rDxDy;
- ny := ropeDy * rDxDy;
+ nx := ropeDx * ny;
+ ny := ropeDy * ny;
with RopePoints.ar[RopePoints.Count] do
begin