state too "why not"
authornemo
Sat, 14 Dec 2013 14:29:14 -0500
changeset 9796 a05105e35d49
parent 9795 487e5675061f
child 9797 1fdc1507e42d
state too "why not"
hedgewars/uCommandHandlers.pas
--- a/hedgewars/uCommandHandlers.pas	Sat Dec 14 14:24:03 2013 -0500
+++ b/hedgewars/uCommandHandlers.pas	Sat Dec 14 14:29:14 2013 -0500
@@ -377,7 +377,7 @@
     gi := GearsList;
     while gi <> nil do
         begin
-        with gi^ do CheckSum:= CheckSum xor X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac;
+        with gi^ do CheckSum:= CheckSum xor X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac xor State;
         AddRandomness(CheckSum);
         gi := gi^.NextGear
         end;