--- a/.hgignore Wed Jul 25 22:46:03 2012 +0400
+++ b/.hgignore Thu Jul 26 11:10:56 2012 +0200
@@ -40,7 +40,7 @@
glob:*.rej
glob:project_files/Android-build/SDL-android-project/jni/**
glob:project_files/Android-build/SDL-android-project/obj
-glob:project_files/Android-build/SDL-android-project/libs
+glob:project_files/Android-build/SDL-android-project/libs/armeabi*
glob:project_files/Android-build/SDL-android-project/bin
glob:project_files/Android-build/SDL-android-project/gen
glob:project_files/Android-build/SDL-android-project/local.properties
--- a/QTfrontend/CMakeLists.txt Wed Jul 25 22:46:03 2012 +0400
+++ b/QTfrontend/CMakeLists.txt Thu Jul 26 11:10:56 2012 +0200
@@ -130,7 +130,6 @@
achievements.h
binds.h
ui_hwform.h
- KB.h
hwconsts.h
sdlkeys.h
)
--- a/QTfrontend/game.cpp Wed Jul 25 22:46:03 2012 +0400
+++ b/QTfrontend/game.cpp Thu Jul 26 11:10:56 2012 +0200
@@ -28,7 +28,6 @@
#include "gameuiconfig.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
-#include "KB.h"
#include "proto.h"
#include "ThemeModel.h"
@@ -225,20 +224,6 @@
emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4));
return;
}
- case 'K':
- {
- ulong kb = msg.mid(2).toULong();
- if (kb==1)
- {
- qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData());
- return;
- }
- if (kb && kb <= KBmsgsCount)
- {
- emit ErrorMessage(KBMessages[kb - 1]);
- }
- return;
- }
case 'i':
{
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3)));
@@ -264,7 +249,6 @@
int size = msg.size();
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
emit SendChat(msgbody);
- // FIXME: /me command doesn't work here
QByteArray buf;
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20");
demo.append(buf);
@@ -283,8 +267,7 @@
{
emit SendNet(msg);
}
- if (msg.at(1) != 's')
- demo.append(msg);
+ demo.append(msg);
}
}
}
--- a/QTfrontend/net/newnetclient.h Wed Jul 25 22:46:03 2012 +0400
+++ b/QTfrontend/net/newnetclient.h Thu Jul 26 11:10:56 2012 +0200
@@ -66,27 +66,6 @@
bool m_game_connected;
RoomsListModel * m_roomsListModel;
- template <typename T>
- void SendCfgStrNet(T a)
- {
- QByteArray strmsg;
- strmsg.append(a);
- quint8 sz = strmsg.size();
- QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg;
- QString _msg = delimeter + QString(enginemsg.toBase64());
- RawSendNet(_msg);
- }
-
- template <typename T>
- void SendCfgStrLoc(T a)
- {
- QByteArray strmsg;
- strmsg.append(QString(a).toUtf8());
- quint8 sz = strmsg.size();
- QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg;
- emit FromNet(enginemsg);
- }
-
QStringList cmdbuf;
void RawSendNet(const QString & buf);
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/Licenses/Android Support library/NOTICE.txt Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,195 @@
+Notice for all the files in this folder.
+------------------------------------------------------------
+
+
+
+ Copyright (c) 2005-2008, The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+
+
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+ 1. Definitions.
+
+ "License" shall mean the terms and conditions for use, reproduction,
+ and distribution as defined by Sections 1 through 9 of this document.
+
+ "Licensor" shall mean the copyright owner or entity authorized by
+ the copyright owner that is granting the License.
+
+ "Legal Entity" shall mean the union of the acting entity and all
+ other entities that control, are controlled by, or are under common
+ control with that entity. For the purposes of this definition,
+ "control" means (i) the power, direct or indirect, to cause the
+ direction or management of such entity, whether by contract or
+ otherwise, or (ii) ownership of fifty percent (50%) or more of the
+ outstanding shares, or (iii) beneficial ownership of such entity.
+
+ "You" (or "Your") shall mean an individual or Legal Entity
+ exercising permissions granted by this License.
+
+ "Source" form shall mean the preferred form for making modifications,
+ including but not limited to software source code, documentation
+ source, and configuration files.
+
+ "Object" form shall mean any form resulting from mechanical
+ transformation or translation of a Source form, including but
+ not limited to compiled object code, generated documentation,
+ and conversions to other media types.
+
+ "Work" shall mean the work of authorship, whether in Source or
+ Object form, made available under the License, as indicated by a
+ copyright notice that is included in or attached to the work
+ (an example is provided in the Appendix below).
+
+ "Derivative Works" shall mean any work, whether in Source or Object
+ form, that is based on (or derived from) the Work and for which the
+ editorial revisions, annotations, elaborations, or other modifications
+ represent, as a whole, an original work of authorship. For the purposes
+ of this License, Derivative Works shall not include works that remain
+ separable from, or merely link (or bind by name) to the interfaces of,
+ the Work and Derivative Works thereof.
+
+ "Contribution" shall mean any work of authorship, including
+ the original version of the Work and any modifications or additions
+ to that Work or Derivative Works thereof, that is intentionally
+ submitted to Licensor for inclusion in the Work by the copyright owner
+ or by an individual or Legal Entity authorized to submit on behalf of
+ the copyright owner. For the purposes of this definition, "submitted"
+ means any form of electronic, verbal, or written communication sent
+ to the Licensor or its representatives, including but not limited to
+ communication on electronic mailing lists, source code control systems,
+ and issue tracking systems that are managed by, or on behalf of, the
+ Licensor for the purpose of discussing and improving the Work, but
+ excluding communication that is conspicuously marked or otherwise
+ designated in writing by the copyright owner as "Not a Contribution."
+
+ "Contributor" shall mean Licensor and any individual or Legal Entity
+ on behalf of whom a Contribution has been received by Licensor and
+ subsequently incorporated within the Work.
+
+ 2. Grant of Copyright License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+ copyright license to reproduce, prepare Derivative Works of,
+ publicly display, publicly perform, sublicense, and distribute the
+ Work and such Derivative Works in Source or Object form.
+
+ 3. Grant of Patent License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+ (except as stated in this section) patent license to make, have made,
+ use, offer to sell, sell, import, and otherwise transfer the Work,
+ where such license applies only to those patent claims licensable
+ by such Contributor that are necessarily infringed by their
+ Contribution(s) alone or by combination of their Contribution(s)
+ with the Work to which such Contribution(s) was submitted. If You
+ institute patent litigation against any entity (including a
+ cross-claim or counterclaim in a lawsuit) alleging that the Work
+ or a Contribution incorporated within the Work constitutes direct
+ or contributory patent infringement, then any patent licenses
+ granted to You under this License for that Work shall terminate
+ as of the date such litigation is filed.
+
+ 4. Redistribution. You may reproduce and distribute copies of the
+ Work or Derivative Works thereof in any medium, with or without
+ modifications, and in Source or Object form, provided that You
+ meet the following conditions:
+
+ (a) You must give any other recipients of the Work or
+ Derivative Works a copy of this License; and
+
+ (b) You must cause any modified files to carry prominent notices
+ stating that You changed the files; and
+
+ (c) You must retain, in the Source form of any Derivative Works
+ that You distribute, all copyright, patent, trademark, and
+ attribution notices from the Source form of the Work,
+ excluding those notices that do not pertain to any part of
+ the Derivative Works; and
+
+ (d) If the Work includes a "NOTICE" text file as part of its
+ distribution, then any Derivative Works that You distribute must
+ include a readable copy of the attribution notices contained
+ within such NOTICE file, excluding those notices that do not
+ pertain to any part of the Derivative Works, in at least one
+ of the following places: within a NOTICE text file distributed
+ as part of the Derivative Works; within the Source form or
+ documentation, if provided along with the Derivative Works; or,
+ within a display generated by the Derivative Works, if and
+ wherever such third-party notices normally appear. The contents
+ of the NOTICE file are for informational purposes only and
+ do not modify the License. You may add Your own attribution
+ notices within Derivative Works that You distribute, alongside
+ or as an addendum to the NOTICE text from the Work, provided
+ that such additional attribution notices cannot be construed
+ as modifying the License.
+
+ You may add Your own copyright statement to Your modifications and
+ may provide additional or different license terms and conditions
+ for use, reproduction, or distribution of Your modifications, or
+ for any such Derivative Works as a whole, provided Your use,
+ reproduction, and distribution of the Work otherwise complies with
+ the conditions stated in this License.
+
+ 5. Submission of Contributions. Unless You explicitly state otherwise,
+ any Contribution intentionally submitted for inclusion in the Work
+ by You to the Licensor shall be under the terms and conditions of
+ this License, without any additional terms or conditions.
+ Notwithstanding the above, nothing herein shall supersede or modify
+ the terms of any separate license agreement you may have executed
+ with Licensor regarding such Contributions.
+
+ 6. Trademarks. This License does not grant permission to use the trade
+ names, trademarks, service marks, or product names of the Licensor,
+ except as required for reasonable and customary use in describing the
+ origin of the Work and reproducing the content of the NOTICE file.
+
+ 7. Disclaimer of Warranty. Unless required by applicable law or
+ agreed to in writing, Licensor provides the Work (and each
+ Contributor provides its Contributions) on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+ implied, including, without limitation, any warranties or conditions
+ of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+ PARTICULAR PURPOSE. You are solely responsible for determining the
+ appropriateness of using or redistributing the Work and assume any
+ risks associated with Your exercise of permissions under this License.
+
+ 8. Limitation of Liability. In no event and under no legal theory,
+ whether in tort (including negligence), contract, or otherwise,
+ unless required by applicable law (such as deliberate and grossly
+ negligent acts) or agreed to in writing, shall any Contributor be
+ liable to You for damages, including any direct, indirect, special,
+ incidental, or consequential damages of any character arising as a
+ result of this License or out of the use or inability to use the
+ Work (including but not limited to damages for loss of goodwill,
+ work stoppage, computer failure or malfunction, or any and all
+ other commercial damages or losses), even if such Contributor
+ has been advised of the possibility of such damages.
+
+ 9. Accepting Warranty or Additional Liability. While redistributing
+ the Work or Derivative Works thereof, You may choose to offer,
+ and charge a fee for, acceptance of support, warranty, indemnity,
+ or other liability obligations and/or rights consistent with this
+ License. However, in accepting such obligations, You may act only
+ on Your own behalf and on Your sole responsibility, not on behalf
+ of any other Contributor, and only if You agree to indemnify,
+ defend, and hold each Contributor harmless for any liability
+ incurred by, or claims asserted against, such Contributor by reason
+ of your accepting any such warranty or additional liability.
+
+ END OF TERMS AND CONDITIONS
+
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/Licenses/ini4j/LICENSE.txt Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,201 @@
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+ 1. Definitions.
+
+ "License" shall mean the terms and conditions for use, reproduction,
+ and distribution as defined by Sections 1 through 9 of this document.
+
+ "Licensor" shall mean the copyright owner or entity authorized by
+ the copyright owner that is granting the License.
+
+ "Legal Entity" shall mean the union of the acting entity and all
+ other entities that control, are controlled by, or are under common
+ control with that entity. For the purposes of this definition,
+ "control" means (i) the power, direct or indirect, to cause the
+ direction or management of such entity, whether by contract or
+ otherwise, or (ii) ownership of fifty percent (50%) or more of the
+ outstanding shares, or (iii) beneficial ownership of such entity.
+
+ "You" (or "Your") shall mean an individual or Legal Entity
+ exercising permissions granted by this License.
+
+ "Source" form shall mean the preferred form for making modifications,
+ including but not limited to software source code, documentation
+ source, and configuration files.
+
+ "Object" form shall mean any form resulting from mechanical
+ transformation or translation of a Source form, including but
+ not limited to compiled object code, generated documentation,
+ and conversions to other media types.
+
+ "Work" shall mean the work of authorship, whether in Source or
+ Object form, made available under the License, as indicated by a
+ copyright notice that is included in or attached to the work
+ (an example is provided in the Appendix below).
+
+ "Derivative Works" shall mean any work, whether in Source or Object
+ form, that is based on (or derived from) the Work and for which the
+ editorial revisions, annotations, elaborations, or other modifications
+ represent, as a whole, an original work of authorship. For the purposes
+ of this License, Derivative Works shall not include works that remain
+ separable from, or merely link (or bind by name) to the interfaces of,
+ the Work and Derivative Works thereof.
+
+ "Contribution" shall mean any work of authorship, including
+ the original version of the Work and any modifications or additions
+ to that Work or Derivative Works thereof, that is intentionally
+ submitted to Licensor for inclusion in the Work by the copyright owner
+ or by an individual or Legal Entity authorized to submit on behalf of
+ the copyright owner. For the purposes of this definition, "submitted"
+ means any form of electronic, verbal, or written communication sent
+ to the Licensor or its representatives, including but not limited to
+ communication on electronic mailing lists, source code control systems,
+ and issue tracking systems that are managed by, or on behalf of, the
+ Licensor for the purpose of discussing and improving the Work, but
+ excluding communication that is conspicuously marked or otherwise
+ designated in writing by the copyright owner as "Not a Contribution."
+
+ "Contributor" shall mean Licensor and any individual or Legal Entity
+ on behalf of whom a Contribution has been received by Licensor and
+ subsequently incorporated within the Work.
+
+ 2. Grant of Copyright License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+ copyright license to reproduce, prepare Derivative Works of,
+ publicly display, publicly perform, sublicense, and distribute the
+ Work and such Derivative Works in Source or Object form.
+
+ 3. Grant of Patent License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+ (except as stated in this section) patent license to make, have made,
+ use, offer to sell, sell, import, and otherwise transfer the Work,
+ where such license applies only to those patent claims licensable
+ by such Contributor that are necessarily infringed by their
+ Contribution(s) alone or by combination of their Contribution(s)
+ with the Work to which such Contribution(s) was submitted. If You
+ institute patent litigation against any entity (including a
+ cross-claim or counterclaim in a lawsuit) alleging that the Work
+ or a Contribution incorporated within the Work constitutes direct
+ or contributory patent infringement, then any patent licenses
+ granted to You under this License for that Work shall terminate
+ as of the date such litigation is filed.
+
+ 4. Redistribution. You may reproduce and distribute copies of the
+ Work or Derivative Works thereof in any medium, with or without
+ modifications, and in Source or Object form, provided that You
+ meet the following conditions:
+
+ (a) You must give any other recipients of the Work or
+ Derivative Works a copy of this License; and
+
+ (b) You must cause any modified files to carry prominent notices
+ stating that You changed the files; and
+
+ (c) You must retain, in the Source form of any Derivative Works
+ that You distribute, all copyright, patent, trademark, and
+ attribution notices from the Source form of the Work,
+ excluding those notices that do not pertain to any part of
+ the Derivative Works; and
+
+ (d) If the Work includes a "NOTICE" text file as part of its
+ distribution, then any Derivative Works that You distribute must
+ include a readable copy of the attribution notices contained
+ within such NOTICE file, excluding those notices that do not
+ pertain to any part of the Derivative Works, in at least one
+ of the following places: within a NOTICE text file distributed
+ as part of the Derivative Works; within the Source form or
+ documentation, if provided along with the Derivative Works; or,
+ within a display generated by the Derivative Works, if and
+ wherever such third-party notices normally appear. The contents
+ of the NOTICE file are for informational purposes only and
+ do not modify the License. You may add Your own attribution
+ notices within Derivative Works that You distribute, alongside
+ or as an addendum to the NOTICE text from the Work, provided
+ that such additional attribution notices cannot be construed
+ as modifying the License.
+
+ You may add Your own copyright statement to Your modifications and
+ may provide additional or different license terms and conditions
+ for use, reproduction, or distribution of Your modifications, or
+ for any such Derivative Works as a whole, provided Your use,
+ reproduction, and distribution of the Work otherwise complies with
+ the conditions stated in this License.
+
+ 5. Submission of Contributions. Unless You explicitly state otherwise,
+ any Contribution intentionally submitted for inclusion in the Work
+ by You to the Licensor shall be under the terms and conditions of
+ this License, without any additional terms or conditions.
+ Notwithstanding the above, nothing herein shall supersede or modify
+ the terms of any separate license agreement you may have executed
+ with Licensor regarding such Contributions.
+
+ 6. Trademarks. This License does not grant permission to use the trade
+ names, trademarks, service marks, or product names of the Licensor,
+ except as required for reasonable and customary use in describing the
+ origin of the Work and reproducing the content of the NOTICE file.
+
+ 7. Disclaimer of Warranty. Unless required by applicable law or
+ agreed to in writing, Licensor provides the Work (and each
+ Contributor provides its Contributions) on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+ implied, including, without limitation, any warranties or conditions
+ of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+ PARTICULAR PURPOSE. You are solely responsible for determining the
+ appropriateness of using or redistributing the Work and assume any
+ risks associated with Your exercise of permissions under this License.
+
+ 8. Limitation of Liability. In no event and under no legal theory,
+ whether in tort (including negligence), contract, or otherwise,
+ unless required by applicable law (such as deliberate and grossly
+ negligent acts) or agreed to in writing, shall any Contributor be
+ liable to You for damages, including any direct, indirect, special,
+ incidental, or consequential damages of any character arising as a
+ result of this License or out of the use or inability to use the
+ Work (including but not limited to damages for loss of goodwill,
+ work stoppage, computer failure or malfunction, or any and all
+ other commercial damages or losses), even if such Contributor
+ has been advised of the possibility of such damages.
+
+ 9. Accepting Warranty or Additional Liability. While redistributing
+ the Work or Derivative Works thereof, You may choose to offer,
+ and charge a fee for, acceptance of support, warranty, indemnity,
+ or other liability obligations and/or rights consistent with this
+ License. However, in accepting such obligations, You may act only
+ on Your own behalf and on Your sole responsibility, not on behalf
+ of any other Contributor, and only if You agree to indemnify,
+ defend, and hold each Contributor harmless for any liability
+ incurred by, or claims asserted against, such Contributor by reason
+ of your accepting any such warranty or additional liability.
+
+ END OF TERMS AND CONDITIONS
+
+ APPENDIX: How to apply the Apache License to your work.
+
+ To apply the Apache License to your work, attach the following
+ boilerplate notice, with the fields enclosed by brackets "[]"
+ replaced with your own identifying information. (Don't include
+ the brackets!) The text should be enclosed in the appropriate
+ comment syntax for the file format. We also recommend that a
+ file or class name and description of purpose be included on the
+ same "printed page" as the copyright notice for easier
+ identification within third-party archives.
+
+ Copyright [yyyy] [name of copyright owner]
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/Licenses/ini4j/NOTICE.txt Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,13 @@
+Copyright 2005,2009 Ivan SZKIBA
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
\ No newline at end of file
--- a/project_files/Android-build/SDL-android-project/AndroidManifest.xml Wed Jul 25 22:46:03 2012 +0400
+++ b/project_files/Android-build/SDL-android-project/AndroidManifest.xml Thu Jul 26 11:10:56 2012 +0200
@@ -1,54 +1,77 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
- package="org.hedgewars.hedgeroid"
- android:versionCode="8"
- android:installLocation="preferExternal" android:versionName="0.2">
- <uses-sdk android:targetSdkVersion="14" android:minSdkVersion="7"></uses-sdk>
- <uses-permission android:name="android.permission.INTERNET"></uses-permission>
- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"></uses-permission>
- <application android:label="@string/app_name" android:icon="@drawable/icon">
- <activity android:name=".MainActivity"
- android:label="@string/app_name"
- android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
+ package="org.hedgewars.hedgeroid"
+ android:installLocation="preferExternal"
+ android:versionCode="8"
+ android:versionName="0.2" >
+
+ <uses-sdk
+ android:minSdkVersion="7"
+ android:targetSdkVersion="14" >
+ </uses-sdk>
+
+ <uses-permission android:name="android.permission.INTERNET" >
+ </uses-permission>
+ <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" >
+ </uses-permission>
+
+ <application
+ android:icon="@drawable/icon"
+ android:label="@string/app_name" >
+ <activity
+ android:name=".MainActivity"
+ android:label="@string/app_name"
+ android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
- <activity android:name=".SDLActivity"
- android:label="@string/app_name"
- android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
- android:screenOrientation='landscape'>
+ <activity
+ android:name=".SDLActivity"
+ android:label="@string/app_name"
+ android:screenOrientation="landscape"
+ android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
</activity>
-
- <activity android:name=".Downloader.DownloadFragment"
- android:label="@string/app_name"
- android:theme="@android:style/Theme.Dialog">
+ <activity
+ android:name=".Downloader.DownloadFragment"
+ android:label="@string/app_name"
+ android:theme="@android:style/Theme.Dialog" >
</activity>
-
- <activity android:name=".Downloader.DownloadListActivity"
- android:label="@string/app_name"
- android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
- android:screenOrientation='landscape'
- android:launchMode="singleTop"/>
-
- <service android:name=".Downloader.DownloadService"/>
-
- <activity android:name="StartGameActivity"
- android:label="@string/app_name"
- android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
- android:screenOrientation='landscape'>
+ <activity
+ android:name=".Downloader.DownloadListActivity"
+ android:label="@string/app_name"
+ android:launchMode="singleTop"
+ android:screenOrientation="landscape"
+ android:theme="@android:style/Theme.NoTitleBar.Fullscreen" />
+
+ <service android:name=".Downloader.DownloadService" />
+
+ <activity
+ android:name="StartGameActivity"
+ android:label="@string/app_name"
+ android:screenOrientation="landscape"
+ android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
</activity>
- <activity android:name="TeamSelectionActivity"
- android:label="@string/app_name"
- android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
- android:screenOrientation='landscape'>
+ <activity
+ android:name="TeamSelectionActivity"
+ android:label="@string/app_name"
+ android:screenOrientation="landscape"
+ android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
</activity>
- <activity android:name="TeamCreatorActivity"
- android:label="@string/app_name"
- android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
- android:screenOrientation='landscape'
- android:windowSoftInputMode="stateUnchanged">
+ <activity
+ android:name="TeamCreatorActivity"
+ android:label="@string/app_name"
+ android:screenOrientation="landscape"
+ android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
+ android:windowSoftInputMode="stateUnchanged" >
+ </activity>
+ <activity
+ android:name=".netplay.LobbyActivity"
+ android:label="@string/title_activity_lobby"
+ android:screenOrientation="landscape"
+
+ android:windowSoftInputMode="adjustResize" >
</activity>
</application>
-</manifest>
+</manifest>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/assets/Data/metasettings.ini Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,234 @@
+[mod0]
+name=fortsmode
+bitmaskindex=12
+
+[mod1]
+name=divteams
+bitmaskindex=4
+
+[mod2]
+name=solidland
+bitmaskindex=2
+
+[mod3]
+name=border
+bitmaskindex=3
+
+[mod4]
+name=lowgrav
+bitmaskindex=5
+
+[mod5]
+name=laser
+bitmaskindex=6
+
+[mod6]
+name=invulnerability
+bitmaskindex=7
+
+[mod7]
+name=resethealth
+bitmaskindex=8
+
+[mod8]
+name=vampiric
+bitmaskindex=9
+
+[mod9]
+name=karma
+bitmaskindex=10
+
+[mod10]
+name=artillery
+bitmaskindex=11
+
+[mod11]
+name=randomorder
+bitmaskindex=13
+
+[mod12]
+name=king
+bitmaskindex=14
+
+[mod13]
+name=placehog
+bitmaskindex=15
+
+[mod14]
+name=sharedammo
+bitmaskindex=16
+
+[mod15]
+name=disablegirders
+bitmaskindex=17
+
+[mod16]
+name=disablelandobjects
+bitmaskindex=18
+
+[mod17]
+name=aisurvival
+bitmaskindex=19
+
+[mod18]
+name=infattack
+bitmaskindex=20
+
+[mod19]
+name=resetweps
+bitmaskindex=21
+
+[mod20]
+name=perhogammo
+bitmaskindex=22
+
+[mod21]
+name=disablewind
+bitmaskindex=23
+
+[mod22]
+name=morewind
+bitmaskindex=24
+
+[mod23]
+name=tagteam
+bitmaskindex=25
+
+[mod24]
+name=bottomborder
+bitmaskindex=26
+
+
+[setting0]
+name=damagefactor
+times1000=false
+command=e$damagepct
+maxmeansinfinity=false
+min=10
+max=300
+default=100
+
+[setting1]
+name=turntime
+times1000=true
+command=e$turntime
+maxmeansinfinity=true
+min=1
+max=9999
+default=45
+
+[setting2]
+name=health
+times1000=false
+maxmeansinfinity=false
+min=50
+max=200
+default=100
+
+[setting3]
+name=suddendeath
+times1000=false
+command=e$sd_turns
+maxmeansinfinity=true
+min=0
+max=50
+default=15
+
+[setting4]
+name=caseprobability
+times1000=false
+command=e$casefreq
+maxmeansinfinity=false
+min=0
+max=9
+default=5
+
+[setting5]
+name=minestime
+times1000=true
+command=e$minestime
+maxmeansinfinity=false
+min=-1
+max=5
+default=3
+
+[setting6]
+name=minesnum
+times1000=false
+command=e$minesnum
+maxmeansinfinity=false
+min=0
+max=80
+default=4
+
+[setting7]
+name=minedudpct
+times1000=false
+command=e$minedudpct
+maxmeansinfinity=false
+min=0
+max=100
+default=0
+
+[setting8]
+name=explosives
+times1000=false
+command=e$explosives
+maxmeansinfinity=false
+min=0
+max=40
+default=2
+
+[setting9]
+name=healthprobability
+times1000=false
+command=e$healthprob
+maxmeansinfinity=false
+min=0
+max=100
+default=35
+
+[setting10]
+name=healthcaseamount
+times1000=false
+command=e$hcaseamount
+maxmeansinfinity=false
+min=0
+max=200
+default=25
+
+[setting11]
+name=waterrise
+times1000=false
+command=e$waterrise
+maxmeansinfinity=false
+min=0
+max=100
+default=47
+
+[setting12]
+name=healthdecrease
+times1000=false
+command=e$healthdec
+maxmeansinfinity=false
+min=0
+max=100
+default=5
+
+[setting13]
+name=ropepct
+times1000=false
+command=e$ropepct
+maxmeansinfinity=false
+min=25
+max=999
+default=100
+
+[setting14]
+name=getawaytime
+times1000=false
+command=e$getawaytime
+maxmeansinfinity=false
+min=0
+max=999
+default=100
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/assets/assetsversion.txt Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,1 @@
+1
\ No newline at end of file
Binary file project_files/Android-build/SDL-android-project/libs/android-support-v13.jar has changed
Binary file project_files/Android-build/SDL-android-project/libs/ini4j-0.5.2.jar has changed
Binary file project_files/Android-build/SDL-android-project/res/drawable-mdpi/roomlist_ingame.png has changed
Binary file project_files/Android-build/SDL-android-project/res/drawable-mdpi/roomlist_preparing.png has changed
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/layout-large/activity_lobby.xml Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,68 @@
+<?xml version="1.0" encoding="utf-8"?>
+<FrameLayout
+ xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:tools="http://schemas.android.com/tools"
+ android:layout_width="fill_parent"
+ android:layout_height="fill_parent">
+ <include layout="@layout/background"/>
+
+ <LinearLayout
+ android:layout_width="match_parent"
+ android:layout_height="match_parent"
+ android:orientation="vertical"
+ android:padding="5dp" >
+
+ <FrameLayout
+ android:layout_width="fill_parent"
+ android:layout_height="0dp"
+ android:layout_marginBottom="10dp"
+ android:layout_weight="0.4"
+ android:background="@drawable/box" >
+
+ <fragment
+ android:id="@+id/roomListFragment"
+ android:layout_width="fill_parent"
+ android:layout_height="fill_parent"
+ class="org.hedgewars.hedgeroid.netplay.RoomlistFragment"
+ tools:layout="@layout/lobby_rooms_fragment" />
+ </FrameLayout>
+
+ <LinearLayout
+ android:layout_width="fill_parent"
+ android:layout_height="0dp"
+ android:layout_weight="0.6"
+ android:baselineAligned="false"
+ android:orientation="horizontal" >
+
+ <FrameLayout
+ android:layout_width="0dp"
+ android:layout_height="fill_parent"
+ android:layout_marginRight="10dp"
+ android:layout_weight="0.7"
+ android:background="@drawable/box" >
+
+ <fragment
+ android:id="@+id/chatFragment"
+ android:layout_width="fill_parent"
+ android:layout_height="fill_parent"
+ class="org.hedgewars.hedgeroid.netplay.LobbyChatFragment"
+ tools:layout="@layout/lobby_chat_fragment" />
+ </FrameLayout>
+
+ <FrameLayout
+ android:layout_width="0dp"
+ android:layout_height="fill_parent"
+ android:layout_weight="0.3"
+ android:background="@drawable/box" >
+
+ <fragment
+ android:id="@+id/playerListFragment"
+ android:layout_width="fill_parent"
+ android:layout_height="fill_parent"
+ class="org.hedgewars.hedgeroid.netplay.PlayerlistFragment"
+ tools:layout="@layout/lobby_players_fragment" />
+ </FrameLayout>
+ </LinearLayout>
+
+ </LinearLayout>
+</FrameLayout>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/layout-large/listview_room.xml Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,65 @@
+<?xml version="1.0" encoding="utf-8"?>
+<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:tools="http://schemas.android.com/tools"
+ android:layout_width="fill_parent"
+ android:layout_height="wrap_content"
+ android:paddingTop="4dp"
+ android:paddingBottom="4dp">
+
+<TextView
+ android:id="@+id/roomname"
+ android:layout_width="0dp"
+ android:layout_height="wrap_content"
+ android:layout_gravity="center_vertical"
+ android:layout_weight="1.5"
+ android:padding="3dp"
+ android:drawablePadding="5dp"
+ android:gravity="left|center_vertical"
+ android:singleLine="true"
+ android:textAppearance="?android:attr/textAppearanceMedium"/>
+
+<include layout="@layout/roomlist_player_team_count" />
+
+<TextView
+ android:id="@+id/owner"
+ android:layout_width="0dp"
+ android:layout_height="wrap_content"
+ android:layout_weight="0.5"
+ android:padding="3dp"
+ android:gravity="left"
+ android:layout_gravity="center_vertical"
+ android:singleLine="true"/>
+
+<TextView
+ android:id="@+id/map"
+ android:layout_width="0dp"
+ android:layout_height="wrap_content"
+ android:layout_weight="0.5"
+ android:padding="3dp"
+ android:gravity="left"
+ android:layout_gravity="center_vertical"
+ android:singleLine="true"/>
+
+<TextView
+ android:id="@+id/scheme"
+ android:layout_width="0dp"
+ android:layout_height="wrap_content"
+ android:layout_weight="0.5"
+ android:padding="3dp"
+ android:gravity="left"
+ android:layout_gravity="center_vertical"
+ android:singleLine="true"/>
+
+<TextView
+ android:id="@+id/weapons"
+ android:layout_width="0dp"
+ android:layout_height="wrap_content"
+ android:layout_weight="0.5"
+ android:padding="3dp"
+ android:gravity="left"
+ android:layout_gravity="center_vertical"
+ android:singleLine="true"/>
+
+</LinearLayout>
+
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/layout-large/lobby_rooms_fragment.xml Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="utf-8"?>
+<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:tools="http://schemas.android.com/tools"
+ android:layout_width="match_parent"
+ android:layout_height="match_parent" >
+
+ <FrameLayout
+ android:id="@+id/listHeader"
+ android:layout_width="fill_parent"
+ android:layout_height="wrap_content" >
+ <include layout="@layout/listview_room_header" />
+ </FrameLayout>
+
+ <ListView
+ android:id="@id/android:list"
+ android:layout_width="fill_parent"
+ android:layout_height="0dp"
+ android:layout_alignParentBottom="true"
+ android:layout_below="@+id/listHeader"
+ android:cacheColorHint="@android:color/transparent"
+ android:drawSelectorOnTop="false"
+ tools:listitem="@layout/listview_room" />
+
+ <TextView
+ android:id="@id/android:empty"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:layout_centerHorizontal="true"
+ android:layout_centerVertical="true"
+ android:text="@string/no_rooms_in_list" />
+
+</RelativeLayout>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/layout-xlarge/roomlist_player_team_count.xml Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="utf-8"?>
+<merge xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:tools="http://schemas.android.com/tools">
+
+ <TextView
+ android:id="@+id/playercount"
+ android:layout_width="20dp"
+ android:layout_height="wrap_content"
+ android:padding="3dp"
+ android:gravity="center"
+ android:layout_gravity="center_vertical"
+ android:singleLine="true"/>
+
+ <TextView
+ android:id="@+id/teamcount"
+ android:layout_width="20dp"
+ android:layout_height="wrap_content"
+ android:padding="3dp"
+ android:gravity="center"
+ android:layout_gravity="center_vertical"
+ android:singleLine="true"/>
+</merge>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/layout-xlarge/roomlist_player_team_count_header.xml Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="utf-8"?>
+<merge xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:tools="http://schemas.android.com/tools">
+
+ <TextView
+ android:id="@+id/playercount"
+ android:layout_width="20dp"
+ android:layout_height="wrap_content"
+ android:padding="3dp"
+ android:gravity="center"
+ android:singleLine="true"
+ android:textAppearance="?android:attr/textAppearanceMedium"
+ android:text="@string/roomlist_header_clients"/>
+
+ <TextView
+ android:id="@+id/teamcount"
+ android:layout_width="20dp"
+ android:layout_height="wrap_content"
+ android:padding="3dp"
+ android:gravity="center"
+ android:singleLine="true"
+ android:textAppearance="?android:attr/textAppearanceMedium"
+ android:text="@string/roomlist_header_teams" />
+</merge>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/layout/activity_lobby.xml Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,56 @@
+<?xml version="1.0" encoding="utf-8"?>
+<FrameLayout
+ xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:tools="http://schemas.android.com/tools"
+ android:layout_width="fill_parent"
+ android:layout_height="fill_parent" >
+
+ <include layout="@layout/background" />
+
+ <TabHost
+ android:id="@android:id/tabhost"
+ android:layout_width="match_parent"
+ android:layout_height="match_parent" >
+
+ <LinearLayout
+ android:layout_width="match_parent"
+ android:layout_height="match_parent"
+ android:orientation="horizontal" >
+
+ <TabWidget
+ android:id="@android:id/tabs"
+ android:layout_width="wrap_content"
+ android:layout_height="match_parent"
+ android:layout_weight="0" />
+
+ <FrameLayout
+ android:id="@android:id/tabcontent"
+ android:layout_width="0dip"
+ android:layout_height="match_parent"
+ android:layout_weight="1" >
+
+ <fragment
+ android:id="@+id/roomListFragment"
+ android:layout_width="fill_parent"
+ android:layout_height="fill_parent"
+ class="org.hedgewars.hedgeroid.netplay.RoomlistFragment"
+ tools:layout="@layout/lobby_rooms_fragment" />
+
+ <fragment
+ android:id="@+id/chatFragment"
+ android:layout_width="fill_parent"
+ android:layout_height="fill_parent"
+ class="org.hedgewars.hedgeroid.netplay.LobbyChatFragment"
+ tools:layout="@layout/lobby_chat_fragment" />
+
+ <fragment
+ android:id="@+id/playerListFragment"
+ android:layout_width="fill_parent"
+ android:layout_height="fill_parent"
+ class="org.hedgewars.hedgeroid.netplay.PlayerlistFragment"
+ tools:layout="@layout/lobby_players_fragment" />
+ </FrameLayout>
+ </LinearLayout>
+ </TabHost>
+
+</FrameLayout>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/layout/listview_room.xml Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="utf-8"?>
+<TwoLineListItem xmlns:android="http://schemas.android.com/apk/res/android"
+ android:layout_width="fill_parent"
+ android:layout_height="wrap_content"
+ android:mode="twoLine"
+ android:paddingTop="4dp"
+ android:paddingBottom="4dp">
+
+ <TextView
+ android:id="@android:id/text1"
+ android:layout_width="fill_parent"
+ android:layout_height="wrap_content"
+ android:drawablePadding="5dp"
+ android:textAppearance="?android:attr/textAppearanceMedium" />
+
+ <TextView
+ android:id="@android:id/text2"
+ android:layout_width="fill_parent"
+ android:layout_height="wrap_content"
+ android:layout_alignLeft="@android:id/text1"
+ android:layout_below="@android:id/text1"
+ android:textAppearance="?android:attr/textAppearanceSmall" />
+
+</TwoLineListItem>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/layout/listview_room_header.xml Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,67 @@
+<?xml version="1.0" encoding="utf-8"?>
+<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:tools="http://schemas.android.com/tools"
+ android:layout_width="fill_parent"
+ android:layout_height="wrap_content" >
+
+<TextView
+ android:id="@+id/roomname"
+ android:layout_width="0dp"
+ android:layout_height="wrap_content"
+ android:layout_gravity="center_vertical"
+ android:layout_weight="1.5"
+ android:padding="3dp"
+ android:gravity="center"
+ android:singleLine="true"
+ android:textAppearance="?android:attr/textAppearanceMedium"
+ android:text="@string/roomlist_header_roomname" />
+
+<include layout="@layout/roomlist_player_team_count_header" />
+
+<TextView
+ android:id="@+id/owner"
+ android:layout_width="0dp"
+ android:layout_height="wrap_content"
+ android:layout_weight="0.5"
+ android:padding="3dp"
+ android:gravity="center"
+ android:singleLine="true"
+ android:textAppearance="?android:attr/textAppearanceMedium"
+ android:text="@string/roomlist_header_owner" />
+
+<TextView
+ android:id="@+id/map"
+ android:layout_width="0dp"
+ android:layout_height="wrap_content"
+ android:layout_weight="0.5"
+ android:padding="3dp"
+ android:gravity="center"
+ android:singleLine="true"
+ android:textAppearance="?android:attr/textAppearanceMedium"
+ android:text="@string/roomlist_header_map" />
+
+<TextView
+ android:id="@+id/scheme"
+ android:layout_width="0dp"
+ android:layout_height="wrap_content"
+ android:layout_weight="0.5"
+ android:padding="3dp"
+ android:gravity="center"
+ android:singleLine="true"
+ android:textAppearance="?android:attr/textAppearanceMedium"
+ android:text="@string/roomlist_header_scheme" />
+
+<TextView
+ android:id="@+id/weapons"
+ android:layout_width="0dp"
+ android:layout_height="wrap_content"
+ android:layout_weight="0.5"
+ android:padding="3dp"
+ android:gravity="center"
+ android:singleLine="true"
+ android:textAppearance="?android:attr/textAppearanceMedium"
+ android:text="@string/roomlist_header_weapons" />
+
+</LinearLayout>
+
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/layout/lobby_chat_fragment.xml Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="utf-8"?>
+<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:tools="http://schemas.android.com/tools"
+ android:layout_width="match_parent"
+ android:layout_height="match_parent"
+ android:orientation="vertical" >
+
+ <ListView
+ android:id="@+id/lobbyConsole"
+ android:layout_width="match_parent"
+ android:layout_height="0dp"
+ android:layout_weight="1"
+ android:clickable="false"
+ android:cacheColorHint="@android:color/transparent"
+ android:transcriptMode="normal"
+ android:focusableInTouchMode="false"
+ android:focusable="false"
+ android:longClickable="false"
+ android:stackFromBottom="true"
+ />
+
+ <EditText
+ android:id="@+id/lobbyChatInput"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:hint="@string/chat_hint"
+ android:imeOptions="actionSend"
+ android:inputType="text" />
+
+</LinearLayout>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/layout/lobby_players_fragment.xml Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,23 @@
+<?xml version="1.0" encoding="utf-8"?>
+<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:tools="http://schemas.android.com/tools"
+ android:layout_width="match_parent"
+ android:layout_height="match_parent"
+ android:orientation="vertical" >
+
+ <ListView
+ android:id="@id/android:list"
+ android:layout_width="match_parent"
+ android:layout_height="match_parent"
+ android:drawSelectorOnTop="false"
+ android:cacheColorHint="@android:color/transparent"
+ tools:listitem="@android:layout/simple_list_item_1" />
+
+ <TextView
+ android:id="@id/android:empty"
+ android:layout_width="match_parent"
+ android:layout_height="match_parent"
+ android:gravity="center"
+ android:text="@string/no_players_in_list" />
+
+</LinearLayout>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/layout/lobby_rooms_fragment.xml Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="utf-8"?>
+<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:tools="http://schemas.android.com/tools"
+ android:layout_width="match_parent"
+ android:layout_height="match_parent"
+ android:orientation="vertical"
+ android:paddingLeft="8dp"
+ android:paddingRight="8dp" >
+
+ <ListView
+ android:id="@id/android:list"
+ android:layout_width="match_parent"
+ android:layout_height="match_parent"
+ android:drawSelectorOnTop="false"
+ android:cacheColorHint="@android:color/transparent"
+ tools:listitem="@layout/listview_room" />
+
+ <TextView
+ android:id="@id/android:empty"
+ android:layout_width="match_parent"
+ android:layout_height="match_parent"
+ android:text="@string/no_rooms_in_list" />
+
+</LinearLayout>
\ No newline at end of file
--- a/project_files/Android-build/SDL-android-project/res/layout/main.xml Wed Jul 25 22:46:03 2012 +0400
+++ b/project_files/Android-build/SDL-android-project/res/layout/main.xml Thu Jul 26 11:10:56 2012 +0200
@@ -21,5 +21,11 @@
android:layout_height="wrap_content"
android:text="startgame"/>
+ <Button
+ android:id="@+id/joinLobby"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:text="join lobby"/>
+
</LinearLayout>
</FrameLayout>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/layout/roomlist_player_team_count.xml Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<merge xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:tools="http://schemas.android.com/tools">
+</merge>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/layout/roomlist_player_team_count_header.xml Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<merge xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:tools="http://schemas.android.com/tools">
+</merge>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/layout/tab_indicator.xml Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,22 @@
+<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ android:layout_width="64dip"
+ android:layout_height="0dip"
+ android:layout_weight="1"
+ android:layout_marginTop="-3dip"
+ android:layout_marginBottom="-3dip"
+ android:orientation="vertical">
+
+ <ImageView android:id="@+id/icon"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:layout_centerHorizontal="true"
+ />
+
+ <TextView android:id="@+id/title"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:layout_alignParentBottom="true"
+ android:layout_centerHorizontal="true"
+ style="?android:attr/tabWidgetStyle"
+ />
+</RelativeLayout>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/layout/vertical_tabs.xml Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="utf-8"?>
+<TabHost xmlns:android="http://schemas.android.com/apk/res/android"
+ android:id="@android:id/tabhost"
+ android:layout_width="match_parent"
+ android:layout_height="match_parent" >
+
+ <LinearLayout
+ android:layout_width="match_parent"
+ android:layout_height="match_parent"
+ android:orientation="horizontal" >
+
+ <TabWidget
+ android:id="@android:id/tabs"
+ android:layout_width="wrap_content"
+ android:layout_height="match_parent"
+ android:layout_weight="0" />
+
+ <FrameLayout
+ android:id="@android:id/tabcontent"
+ android:layout_width="0dip"
+ android:layout_height="match_parent"
+ android:layout_weight="1" />
+ </LinearLayout>
+</TabHost>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/menu/lobby_options.xml Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,10 @@
+<menu xmlns:android="http://schemas.android.com/apk/res/android" >
+ <item
+ android:id="@+id/room_create"
+ android:title="@string/lobby_roomlistmenu_create"
+ android:showAsAction="ifRoom" />
+ <item
+ android:id="@+id/disconnect"
+ android:title="@string/lobby_menu_disconnect"
+ android:showAsAction="ifRoom" />
+</menu>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/menu/lobby_playerlist_context.xml Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,10 @@
+<menu xmlns:android="http://schemas.android.com/apk/res/android" >
+ <item
+ android:id="@+id/player_info"
+ android:title="@string/lobby_playerlist_contextmenu_info">
+ </item>
+ <item
+ android:id="@+id/player_follow"
+ android:title="@string/lobby_playerlist_contextmenu_follow">
+ </item>
+</menu>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/menu/lobby_roomlist_options.xml Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,6 @@
+<menu xmlns:android="http://schemas.android.com/apk/res/android" >
+ <item
+ android:id="@+id/roomlist_refresh"
+ android:title="@string/lobby_roomlistmenu_refresh"
+ android:showAsAction="ifRoom" />
+</menu>
\ No newline at end of file
--- a/project_files/Android-build/SDL-android-project/res/raw/basicflags.xml Wed Jul 25 22:46:03 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,390 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<basicflags>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$damagepct</string>
- </command>
- <default>
- <integer>100</integer>
- </default>
- <image>
- <string>Damage</string>
- </image>
- <max>
- <integer>300</integer>
- </max>
- <min>
- <integer>10</integer>
- </min>
- <title>
- <string>Damage Modifier</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>true</boolean>
- </checkOverMax>
- <times1000>
- <boolean>true</boolean>
- </times1000>
- <command>
- <string>e$turntime</string>
- </command>
- <default>
- <integer>45</integer>
- </default>
- <image>
- <string>Time</string>
- </image>
- <max>
- <integer>100</integer>
- </max>
- <min>
- <integer>1</integer>
- </min>
- <title>
- <string>Turn Time</string>
- </title>
- </flag>
- <flag>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>inithealth</string>
- </command>
- <default>
- <integer>200</integer>
- </default>
- <image>
- <string>Health</string>
- </image>
- <max>
- <integer>200</integer>
- </max>
- <min>
- <integer>50</integer>
- </min>
- <title>
- <string>Initial Health</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>true</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$sd_turns</string>
- </command>
- <default>
- <integer>15</integer>
- </default>
- <image>
- <string>SuddenDeath</string>
- </image>
- <max>
- <integer>50</integer>
- </max>
- <min>
- <integer>0</integer>
- </min>
- <title>
- <string>Sudden Death Timeout</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$casefreq</string>
- </command>
- <default>
- <integer>5</integer>
- </default>
- <image>
- <string>Box</string>
- </image>
- <max>
- <integer>9</integer>
- </max>
- <min>
- <integer>0</integer>
- </min>
- <title>
- <string>Crate Drop Turns</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>true</boolean>
- </times1000>
- <command>
- <string>e$minestime</string>
- </command>
- <default>
- <integer>3</integer>
- </default>
- <image>
- <string>Time</string>
- </image>
- <max>
- <integer>5</integer>
- </max>
- <min>
- <integer>-1</integer>
- </min>
- <title>
- <string>Mines Time</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$minesnum</string>
- </command>
- <default>
- <integer>4</integer>
- </default>
- <image>
- <string>Mine</string>
- </image>
- <max>
- <integer>80</integer>
- </max>
- <min>
- <integer>0</integer>
- </min>
- <title>
- <string>Mines Number</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$minedudpct</string>
- </command>
- <default>
- <integer>0</integer>
- </default>
- <image>
- <string>Dud</string>
- </image>
- <max>
- <integer>100</integer>
- </max>
- <min>
- <integer>0</integer>
- </min>
- <title>
- <string>Dud Mines Probability (%)</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$explosives</string>
- </command>
- <default>
- <integer>2</integer>
- </default>
- <image>
- <string>Damage</string>
- </image>
- <max>
- <integer>40</integer>
- </max>
- <min>
- <integer>0</integer>
- </min>
- <title>
- <string>Explosives</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$healthprob</string>
- </command>
- <default>
- <integer>35</integer>
- </default>
- <image>
- <string>Health</string>
- </image>
- <max>
- <integer>100</integer>
- </max>
- <min>
- <integer>0</integer>
- </min>
- <title>
- <string>Health Kit Probability (%)</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$hcaseamount</string>
- </command>
- <default>
- <integer>25</integer>
- </default>
- <image>
- <string>Health</string>
- </image>
- <max>
- <integer>200</integer>
- </max>
- <min>
- <integer>0</integer>
- </min>
- <title>
- <string>Health Amount in Kit</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$waterrise</string>
- </command>
- <default>
- <integer>47</integer>
- </default>
- <image>
- <string>SuddenDeath</string>
- </image>
- <max>
- <integer>100</integer>
- </max>
- <min>
- <integer>0</integer>
- </min>
- <title>
- <string>Water Rise Amount</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$healthdec</string>
- </command>
- <default>
- <integer>5</integer>
- </default>
- <image>
- <string>SuddenDeath</string>
- </image>
- <max>
- <integer>100</integer>
- </max>
- <min>
- <integer>0</integer>
- </min>
- <title>
- <string>Health Decrease</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$ropepct</string>
- </command>
- <default>
- <integer>100</integer>
- </default>
- <image>
- <string>Rope</string>
- </image>
- <max>
- <integer>999</integer>
- </max>
- <min>
- <integer>25</integer>
- </min>
- <title>
- <string>Rope Length (%)</string>
- </title>
- </flag>
- <flag>
- <checkOverMax>
- <boolean>false</boolean>
- </checkOverMax>
- <times1000>
- <boolean>false</boolean>
- </times1000>
- <command>
- <string>e$getawaytime</string>
- </command>
- <default>
- <integer>100</integer>
- </default>
- <image>
- <string>Time</string>
- </image>
- <max>
- <integer>999</integer>
- </max>
- <min>
- <integer>0</integer>
- </min>
- <title>
- <string>Get Away Time (%)</string>
- </title>
- </flag>
-</basicflags>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/basicsettings.ini Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,150 @@
+[DamagePercent]
+checkOverMax=false
+times1000=false
+command=e$damagepct
+default=100
+image=Damage
+max=300
+min=10
+title=Damage Modifier
+
+[TurnTime]
+checkOverMax=true
+times1000=true
+command=e$turntime
+default=45
+image=Time
+max=100
+min=1
+title=Turn Time
+
+[InitialHealth]
+checkOverMax=false
+times1000=false
+command=inithealth
+default=200
+image=Health
+max=200
+min=50
+title=Initial Health
+
+[SuddenDeathTimeout]
+checkOverMax=true
+times1000=false
+command=e$sd_turns
+default=15
+image=SuddenDeath
+max=50
+min=0
+title=Sudden Death Timeout
+
+[CrateDropTurns]
+checkOverMax=false
+times1000=false
+command=e$casefreq
+default=5
+image=Box
+max=9
+min=0
+title=Crate Drop Turns
+
+[MinesTime]
+checkOverMax=false
+times1000=true
+command=e$minestime
+default=3
+image=Time
+max=5
+min=-1
+title=Mines Time
+
+[MinesNumber]
+checkOverMax=false
+times1000=false
+command=e$minesnum
+default=4
+image=Mine
+max=80
+min=0
+title=Mines Number
+
+[MinesDudPercent]
+checkOverMax=false
+times1000=false
+command=e$minedudpct
+default=0
+image=Dud
+max=100
+min=0
+title=Dud Mines Probability (%)
+
+[Explosives]
+checkOverMax=false
+times1000=false
+command=e$explosives
+default=2
+image=Damage
+max=40
+min=0
+title=Explosives
+
+[HealthCratePercent]
+checkOverMax=false
+times1000=false
+command=e$healthprob
+default=35
+image=Health
+max=100
+min=0
+title=Health Kit Probability (%)
+
+[HealthCrateHP]
+checkOverMax=false
+times1000=false
+command=e$hcaseamount
+default=25
+image=Health
+max=200
+min=0
+title=Health Amount in Kit
+
+[SuddenDeathWaterRise]
+checkOverMax=false
+times1000=false
+command=e$waterrise
+default=47
+image=SuddenDeath
+max=100
+min=0
+title=Water Rise Amount
+
+[SuddenDeathHealthDecrease]
+checkOverMax=false
+times1000=false
+command=e$healthdec
+default=5
+image=SuddenDeath
+max=100
+min=0
+title=Health Decrease
+
+[RopeLengthPercent]
+checkOverMax=false
+times1000=false
+command=e$ropepct
+default=100
+image=Rope
+max=999
+min=25
+title=Rope Length (%)
+
+[GetAwayTimePercent]
+checkOverMax=false
+times1000=false
+command=e$getawaytime
+default=100
+image=Time
+max=999
+min=0
+title=Get Away Time (%)
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/gamemods.ini Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,74 @@
+[SolidLand]
+bitmaskIndex=2
+
+[Border]
+bitmaskIndex=3
+
+[DivideTeams]
+bitmaskIndex=4
+
+[LowGravity]
+bitmaskIndex=5
+
+[LaserSight]
+bitmaskIndex=6
+
+[Invulnerable]
+bitmaskIndex=7
+
+[ResetHealth]
+bitmaskIndex=8
+
+[Vampiric]
+bitmaskIndex=9
+
+[Karma]
+bitmaskIndex=10
+
+[Artillery]
+bitmaskIndex=11
+
+[Forts]
+bitmaskIndex=12
+
+[RandomOrder]
+bitmaskIndex=13
+
+[King]
+bitmaskIndex=14
+
+[PlaceHog]
+bitmaskIndex=15
+
+[SharedAmmo]
+bitmaskIndex=16
+
+[DisableGirders]
+bitmaskIndex=17
+
+[DisableLandObjects]
+bitmaskIndex=18
+
+[AISurvival]
+bitmaskIndex=19
+
+[InfAttack]
+bitmaskIndex=20
+
+[ResetWeps]
+bitmaskIndex=21
+
+[PerHogAmmo]
+bitmaskIndex=22
+
+[DisableWind]
+bitmaskIndex=23
+
+[MoreWind]
+bitmaskIndex=24
+
+[TagTeam]
+bitmaskIndex=25
+
+[BottomBorder]
+bitmaskIndex=26
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_barrelmayhem.ini Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=Barrel Mayhem
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=30
+InitialHealth=100
+SuddenDeathTimeout=15
+CrateDropTurns=0
+MinesTime=0
+MinesNumber=0
+MinesDudPercent=0
+Explosives=80
+HealthCratePercent=35
+HealthCrateHP=25
+SuddenDeathWaterRise=47
+SuddenDeathHealthDecrease=5
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=false
+DivideTeams=false
+LowGravity=false
+LaserSight=false
+Invulnerable=false
+ResetHealth=false
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=false
+RandomOrder=true
+King=false
+PlaceHog=false
+SharedAmmo=true
+DisableGirders=false
+DisableLandObjects=false
+AISurvival=false
+InfAttack=false
+ResetWeps=false
+PerHogAmmo=false
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_barrelmayhem.xml Wed Jul 25 22:46:03 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>Barrel Mayhem</name>
- <basicflags>
- <integer>100</integer>
- <integer>30</integer>
- <integer>100</integer>
- <integer>15</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>80</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_cleanslate.ini Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=Clean Slate
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=45
+InitialHealth=100
+SuddenDeathTimeout=15
+CrateDropTurns=5
+MinesTime=3
+MinesNumber=4
+MinesDudPercent=0
+Explosives=2
+HealthCratePercent=35
+HealthCrateHP=25
+SuddenDeathWaterRise=47
+SuddenDeathHealthDecrease=5
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=false
+DivideTeams=false
+LowGravity=false
+LaserSight=false
+Invulnerable=false
+ResetHealth=true
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=false
+RandomOrder=true
+King=false
+PlaceHog=false
+SharedAmmo=false
+DisableGirders=false
+DisableLandObjects=false
+AISurvival=false
+InfAttack=true
+ResetWeps=true
+PerHogAmmo=false
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_cleanslate.xml Wed Jul 25 22:46:03 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>Clean Slate</name>
- <basicflags>
- <integer>100</integer>
- <integer>45</integer>
- <integer>100</integer>
- <integer>15</integer>
- <integer>5</integer>
- <integer>3</integer>
- <integer>4</integer>
- <integer>0</integer>
- <integer>2</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_default_scheme.ini Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=Default
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=45
+InitialHealth=100
+SuddenDeathTimeout=15
+CrateDropTurns=5
+MinesTime=3
+MinesNumber=4
+MinesDudPercent=0
+Explosives=2
+HealthCratePercent=35
+HealthCrateHP=25
+SuddenDeathWaterRise=47
+SuddenDeathHealthDecrease=5
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=false
+DivideTeams=false
+LowGravity=false
+LaserSight=false
+Invulnerable=false
+ResetHealth=false
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=false
+RandomOrder=true
+King=false
+PlaceHog=false
+SharedAmmo=false
+DisableGirders=false
+DisableLandObjects=false
+AISurvival=false
+InfAttack=false
+ResetWeps=false
+PerHogAmmo=false
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_default_scheme.xml Wed Jul 25 22:46:03 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>Default</name>
- <basicflags>
- <integer>100</integer>
- <integer>45</integer>
- <integer>100</integer>
- <integer>15</integer>
- <integer>5</integer>
- <integer>3</integer>
- <integer>4</integer>
- <integer>0</integer>
- <integer>2</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_fortmode.ini Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=Fort Mode
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=45
+InitialHealth=100
+SuddenDeathTimeout=15
+CrateDropTurns=5
+MinesTime=3
+MinesNumber=0
+MinesDudPercent=0
+Explosives=0
+HealthCratePercent=35
+HealthCrateHP=25
+SuddenDeathWaterRise=47
+SuddenDeathHealthDecrease=5
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=false
+DivideTeams=true
+LowGravity=true
+LaserSight=false
+Invulnerable=false
+ResetHealth=false
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=true
+RandomOrder=true
+King=false
+PlaceHog=false
+SharedAmmo=false
+DisableGirders=false
+DisableLandObjects=false
+AISurvival=false
+InfAttack=false
+ResetWeps=false
+PerHogAmmo=false
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_fortmode.xml Wed Jul 25 22:46:03 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>Fort Mode</name>
- <basicflags>
- <integer>100</integer>
- <integer>45</integer>
- <integer>100</integer>
- <integer>15</integer>
- <integer>5</integer>
- <integer>3</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_kingmode.ini Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=King Mode
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=45
+InitialHealth=100
+SuddenDeathTimeout=15
+CrateDropTurns=5
+MinesTime=3
+MinesNumber=4
+MinesDudPercent=0
+Explosives=2
+HealthCratePercent=35
+HealthCrateHP=25
+SuddenDeathWaterRise=47
+SuddenDeathHealthDecrease=5
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=false
+DivideTeams=false
+LowGravity=false
+LaserSight=false
+Invulnerable=false
+ResetHealth=false
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=false
+RandomOrder=true
+King=true
+PlaceHog=false
+SharedAmmo=false
+DisableGirders=false
+DisableLandObjects=false
+AISurvival=false
+InfAttack=false
+ResetWeps=false
+PerHogAmmo=false
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_kingmode.xml Wed Jul 25 22:46:03 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>King Mode</name>
- <basicflags>
- <integer>100</integer>
- <integer>45</integer>
- <integer>100</integer>
- <integer>15</integer>
- <integer>5</integer>
- <integer>3</integer>
- <integer>4</integer>
- <integer>0</integer>
- <integer>2</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_minefield.ini Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=Minefield
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=30
+InitialHealth=50
+SuddenDeathTimeout=15
+CrateDropTurns=0
+MinesTime=0
+MinesNumber=80
+MinesDudPercent=0
+Explosives=0
+HealthCratePercent=35
+HealthCrateHP=25
+SuddenDeathWaterRise=47
+SuddenDeathHealthDecrease=5
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=false
+DivideTeams=false
+LowGravity=false
+LaserSight=false
+Invulnerable=false
+ResetHealth=false
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=false
+RandomOrder=true
+King=false
+PlaceHog=false
+SharedAmmo=true
+DisableGirders=true
+DisableLandObjects=false
+AISurvival=false
+InfAttack=false
+ResetWeps=false
+PerHogAmmo=false
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_minefield.xml Wed Jul 25 22:46:03 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>Minefield</name>
- <basicflags>
- <integer>100</integer>
- <integer>30</integer>
- <integer>50</integer>
- <integer>15</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>80</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_promode.ini Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=Pro Mode
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=15
+InitialHealth=100
+SuddenDeathTimeout=15
+CrateDropTurns=0
+MinesTime=3
+MinesNumber=0
+MinesDudPercent=0
+Explosives=2
+HealthCratePercent=35
+HealthCrateHP=25
+SuddenDeathWaterRise=47
+SuddenDeathHealthDecrease=5
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=false
+DivideTeams=false
+LowGravity=false
+LaserSight=false
+Invulnerable=false
+ResetHealth=false
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=false
+RandomOrder=true
+King=false
+PlaceHog=false
+SharedAmmo=true
+DisableGirders=false
+DisableLandObjects=false
+AISurvival=false
+InfAttack=false
+ResetWeps=false
+PerHogAmmo=false
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_promode.xml Wed Jul 25 22:46:03 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>Pro Mode</name>
- <basicflags>
- <integer>100</integer>
- <integer>15</integer>
- <integer>100</integer>
- <integer>15</integer>
- <integer>0</integer>
- <integer>3</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>2</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_shoppa.ini Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=Shoppa
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=30
+InitialHealth=100
+SuddenDeathTimeout=50
+CrateDropTurns=1
+MinesTime=3
+MinesNumber=0
+MinesDudPercent=0
+Explosives=0
+HealthCratePercent=0
+HealthCrateHP=25
+SuddenDeathWaterRise=47
+SuddenDeathHealthDecrease=5
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=true
+DivideTeams=true
+LowGravity=false
+LaserSight=false
+Invulnerable=false
+ResetHealth=false
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=false
+RandomOrder=true
+King=false
+PlaceHog=false
+SharedAmmo=true
+DisableGirders=true
+DisableLandObjects=false
+AISurvival=false
+InfAttack=false
+ResetWeps=false
+PerHogAmmo=false
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_shoppa.xml Wed Jul 25 22:46:03 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>Shoppa</name>
- <basicflags>
- <integer>100</integer>
- <integer>30</integer>
- <integer>100</integer>
- <integer>50</integer>
- <integer>1</integer>
- <integer>3</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>25</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_thinkingwithportals.ini Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=Thinking with Portals
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=45
+InitialHealth=100
+SuddenDeathTimeout=15
+CrateDropTurns=2
+MinesTime=3
+MinesNumber=5
+MinesDudPercent=0
+Explosives=5
+HealthCratePercent=25
+HealthCrateHP=25
+SuddenDeathWaterRise=47
+SuddenDeathHealthDecrease=5
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=false
+DivideTeams=false
+LowGravity=false
+LaserSight=false
+Invulnerable=false
+ResetHealth=false
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=true
+RandomOrder=true
+King=false
+PlaceHog=false
+SharedAmmo=false
+DisableGirders=false
+DisableLandObjects=false
+AISurvival=false
+InfAttack=false
+ResetWeps=false
+PerHogAmmo=false
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_thinkingwithportals.xml Wed Jul 25 22:46:03 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>Thinking with Portals</name>
- <basicflags>
- <integer>100</integer>
- <integer>45</integer>
- <integer>100</integer>
- <integer>15</integer>
- <integer>2</integer>
- <integer>3</integer>
- <integer>5</integer>
- <integer>0</integer>
- <integer>5</integer>
- <integer>25</integer>
- <integer>25</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_timeless.ini Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=Timeless
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=9999
+InitialHealth=100
+SuddenDeathTimeout=15
+CrateDropTurns=5
+MinesTime=3
+MinesNumber=5
+MinesDudPercent=10
+Explosives=2
+HealthCratePercent=35
+HealthCrateHP=30
+SuddenDeathWaterRise=0
+SuddenDeathHealthDecrease=0
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=false
+DivideTeams=false
+LowGravity=false
+LaserSight=false
+Invulnerable=false
+ResetHealth=false
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=false
+RandomOrder=true
+King=false
+PlaceHog=false
+SharedAmmo=true
+DisableGirders=false
+DisableLandObjects=false
+AISurvival=false
+InfAttack=false
+ResetWeps=false
+PerHogAmmo=true
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_timeless.xml Wed Jul 25 22:46:03 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>Timeless</name>
- <basicflags>
- <integer>100</integer>
- <integer>9999</integer>
- <integer>100</integer>
- <integer>15</integer>
- <integer>5</integer>
- <integer>3</integer>
- <integer>5</integer>
- <integer>10</integer>
- <integer>2</integer>
- <integer>35</integer>
- <integer>30</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/res/raw/scheme_tunnelhogs.ini Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,46 @@
+[Scheme]
+name=Tunnelhogs
+
+[BasicSettings]
+DamagePercent=100
+TurnTime=30
+InitialHealth=100
+SuddenDeathTimeout=15
+CrateDropTurns=5
+MinesTime=3
+MinesNumber=10
+MinesDudPercent=10
+Explosives=10
+HealthCratePercent=35
+HealthCrateHP=25
+SuddenDeathWaterRise=47
+SuddenDeathHealthDecrease=5
+RopeLengthPercent=100
+GetAwayTimePercent=100
+
+[GameMods]
+SolidLand=false
+Border=false
+DivideTeams=true
+LowGravity=false
+LaserSight=false
+Invulnerable=false
+ResetHealth=false
+Vampiric=false
+Karma=false
+Artillery=false
+Forts=false
+RandomOrder=true
+King=false
+PlaceHog=false
+SharedAmmo=true
+DisableGirders=true
+DisableLandObjects=true
+AISurvival=false
+InfAttack=false
+ResetWeps=false
+PerHogAmmo=false
+DisableWind=false
+MoreWind=false
+TagTeam=false
+BottomBorder=false
--- a/project_files/Android-build/SDL-android-project/res/raw/scheme_tunnelhogs.xml Wed Jul 25 22:46:03 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<scheme>
- <name>Tunnelhogs</name>
- <basicflags>
- <integer>100</integer>
- <integer>30</integer>
- <integer>100</integer>
- <integer>15</integer>
- <integer>5</integer>
- <integer>3</integer>
- <integer>10</integer>
- <integer>10</integer>
- <integer>10</integer>
- <integer>35</integer>
- <integer>25</integer>
- <integer>47</integer>
- <integer>5</integer>
- <integer>100</integer>
- <integer>100</integer>
- </basicflags>
- <gamemod>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <true/>
- <false/>
- <false/>
- <true/>
- <true/>
- <true/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- <false/>
- </gamemod>
-</scheme>
\ No newline at end of file
--- a/project_files/Android-build/SDL-android-project/res/values/frontend_data_pointers.xml Wed Jul 25 22:46:03 2012 +0400
+++ b/project_files/Android-build/SDL-android-project/res/values/frontend_data_pointers.xml Thu Jul 26 11:10:56 2012 +0200
@@ -2,7 +2,8 @@
<resources>
<array name="schemes">
- <item>@raw/basicflags</item>
+ <item>@raw/basicsettings</item>
+ <item>@raw/gamemods</item>
<item>@raw/scheme_default_scheme</item>
<item>@raw/scheme_barrelmayhem</item>
<item>@raw/scheme_cleanslate</item>
--- a/project_files/Android-build/SDL-android-project/res/values/strings.xml Wed Jul 25 22:46:03 2012 +0400
+++ b/project_files/Android-build/SDL-android-project/res/values/strings.xml Thu Jul 26 11:10:56 2012 +0200
@@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
+
<string name="app_name">Hedgewars</string>
-
<string name="select">Select</string>
<string name="edit">Edit</string>
<string name="delete">Delete</string>
<string name="saved">Saved succesfully</string>
-
+
<!-- SDCARD -->
<string name="sdcard_not_mounted_title">Sorry! Could not find the SDCard</string>
<string name="sdcard_not_mounted">There\'s been an error when accessing the SDcard. Please check if there is an SDcard present in the device (internal or external) and if the SDcard is not mounted (via usb to your computer for example). Hedgewars for Android will now quit</string>
-
+
<!-- Notification -->
- <string name="notification_title">Downloading hedgewars files...</string>
+ <string name="notification_title">Downloading hedgewars files…</string>
<string name="notification_done">Successfully downloaded: </string>
-
+
<!-- Download Activity -->
<string name="download_background">Continue in background</string>
<string name="download_cancel">Cancel</string>
@@ -22,25 +22,21 @@
<string name="download_back">Back to main menu</string>
<string name="download_tryagain">Try again</string>
<string name="download_failed">The download has failed because of: </string>
- <string name="download_userexplain">Before starting the game we must download some extra files...</string>
-
+ <string name="download_userexplain">Before starting the game we must download some extra files…</string>
<string name="download_areyousure">Are you sure you want to download this package?</string>
<string name="download_alreadydownloaded">You\'ve already downloaded this package, are you sure you want to download it again?</string>
<string name="download_downloadnow">Download now!</string>
-
<string name="download_queued">This download has been queued</string>
-
+
<!-- start game -->
-
+
<string name="start_gameplay">Style</string>
<string name="start_gamescheme">Game scheme</string>
<string name="start_weapons">Weapons</string>
<string name="start_map">Map</string>
<string name="start_filter">Filter</string>
<string name="start_themes">Themes</string>
-
-
-
+
<!-- Teams -->
<string name="not_enough_teams">Not enough teams</string>
<string name="teams_info_template">Selected teams = %d</string>
@@ -52,7 +48,7 @@
<string name="flag">Flag</string>
<string name="voice">Voice</string>
<string name="fort">Fort</string>
-
+
<!-- Difficulty levels -->
<string name="human">Human</string>
<string name="bot5">Level 5</string>
@@ -60,5 +56,62 @@
<string name="bot3">Level 3</string>
<string name="bot2">Level 2</string>
<string name="bot1">Level 1</string>
+
+ <string name="title_activity_lobby">Hedgewars Server Lobby</string>
+ <string name="chat_hint">Type here to chat</string>
+
+ <!-- Room list -->
+ <string name="no_rooms_in_list">No rooms</string>
+
+ <!-- Player list -->
+ <string name="no_players_in_list">No players</string>
+
+ <!-- Roomlist -->
+ <string name="roomlist_header_roomname">Room Name</string>
+ <string name="roomlist_header_clients">C</string>
+ <string name="roomlist_header_teams">T</string>
+ <string name="roomlist_header_owner">Owner</string>
+ <string name="roomlist_header_map">Map</string>
+ <string name="roomlist_header_scheme">Rules</string>
+ <string name="roomlist_header_weapons">Weapons</string>
+
+ <string name="roomlist_owner">by %1$s</string>
+ <string name="roomlist_map">Map: %1$s</string>
+ <string name="roomlist_scheme">Scheme: %1$s</string>
+ <string name="map_regular">Random map</string>
+ <string name="map_maze">Random maze</string>
+ <string name="map_drawn">Drawn map</string>
+
+ <!-- Chatlog messages -->
+ <string name="log_player_join">%1$s has joined.</string>
+ <string name="log_player_leave">%1$s has left.</string>
+ <string name="log_player_leave_with_msg">%1$s has left (%2$s).</string>
+
+ <!-- Start netgame dialog -->
+ <string name="start_netgame_dialog_title">Connect</string>
+ <string name="start_netgame_dialog_message">Please select a username.</string>
+ <string name="start_netgame_dialog_playername_hint">Username</string>
+
+ <string name="lobby_playerlist_contextmenu_info">Info (shown in chat)</string>
+ <string name="lobby_playerlist_contextmenu_follow">Follow</string>
+ <string name="lobby_roomlistmenu_create">Create room</string>
+ <string name="lobby_roomlistmenu_refresh">Refresh</string>
+ <string name="lobby_menu_disconnect">Disconnect</string>
+
+ <string name="not_implemented_yet">Sorry, not implemented yet. :(</string>
+
+ <!-- Errors -->
+ <string name="error_connection_failed">Unable to connect to the server.</string>
+ <string name="error_unexpected">An unexpected error has occurred: %1$s</string>
+ <string name="error_server_too_old">The server you tried to connect to is using an incompatible protocol.</string>
+ <string name="error_auth_failed">Unable to authenticate for your username.</string>
+ <string name="error_connection_lost">The connection to the server was lost: %1$s</string>
+
+ <!-- Dialogs -->
+ <string name="dialog_connecting_title">Please wait</string>
+ <string name="dialog_connecting_message">Connecting to the server…</string>
+ <string name="dialog_password_title">Password required</string>
+ <string name="dialog_password_message">The server has requested a password to connect as "%1$s".</string>
+ <string name="dialog_password_hint">Password</string>
</resources>
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/Scheme.java Wed Jul 25 22:46:03 2012 +0400
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/Scheme.java Thu Jul 26 11:10:56 2012 +0200
@@ -1,7 +1,8 @@
/*
* Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
* Copyright (c) 2011-2012 Richard Deurwaarder <xeli@xelification.com>
- *
+ * Copyright (c) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
@@ -18,322 +19,167 @@
package org.hedgewars.hedgeroid.Datastructures;
-import java.io.BufferedReader;
+import java.util.Map;
+
import java.io.File;
-import java.io.FileNotFoundException;
-import java.io.FileReader;
import java.io.FilenameFilter;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Arrays;
-import java.util.LinkedHashMap;
+import java.util.List;
+import java.util.Map.Entry;
+import java.util.TreeMap;
import org.hedgewars.hedgeroid.EngineProtocol.EngineProtocolNetwork;
-import org.xmlpull.v1.XmlPullParser;
-import org.xmlpull.v1.XmlPullParserException;
-import org.xmlpull.v1.XmlPullParserFactory;
+import org.ini4j.Ini;
+import org.ini4j.InvalidFileFormatException;
+import org.ini4j.Profile.Section;
import android.content.Context;
import android.os.Parcel;
import android.os.Parcelable;
+import android.util.Log;
public class Scheme implements Parcelable, Comparable<Scheme>{
-
public static final String DIRECTORY_SCHEME = "schemes";
+ private static final Map<String, BasicSettingMeta> basicSettingsMeta = new TreeMap<String, BasicSettingMeta>();
+ private static final Map<String, GameModMeta> gameModsMeta = new TreeMap<String, GameModMeta>();
- private String name;
- //private ArrayList<Integer> basic;
- private Integer gamemod;
- private ArrayList<Integer> basic;;
- private static ArrayList<LinkedHashMap<String, ?>> basicflags = new ArrayList<LinkedHashMap<String, ?>>();//TODO why is it static?
- public int health;
-
- public Scheme(String _name, ArrayList<Integer> _basic, int _gamemod){
+ private final String name;
+ private final int gamemod;
+ private final Map<String, Integer> basic = new TreeMap<String, Integer>();
+
+ public Scheme(String _name, Map<String, Integer> _basic, int _gamemod) {
name = _name;
gamemod = _gamemod;
- basic = _basic;
+ basic.putAll(_basic);
}
public Scheme(Parcel in){
- readFromParcel(in);
+ name = in.readString();
+ gamemod = in.readInt();
+ in.readMap(basic, Integer.class.getClassLoader());
}
- public void sendToEngine(EngineProtocolNetwork epn)throws IOException{
+ public int getHealth() {
+ return basic.get("InitialHealth");
+ }
+
+ public void sendToEngine(EngineProtocolNetwork epn) throws IOException{
epn.sendToEngine(String.format("e$gmflags %d", gamemod));
- for(int pos = 0; pos < basic.size(); pos++){
- LinkedHashMap<String, ?> basicflag = basicflags.get(pos);
+ for(Map.Entry<String, Integer> entry : basic.entrySet()) {
+ BasicSettingMeta basicflag = basicSettingsMeta.get(entry.getKey());
- String command = (String)basicflag.get("command");
- Integer value = basic.get(pos);
-
- if(command.equals("inithealth")){//Health is a special case, it doesn't need to be send
- health = value; //to the engine yet, we'll do that with the other HH info
- continue;
+ //Health is a special case, it doesn't need to be send
+ //to the engine yet, we'll do that with the other HH info
+ if(!basicflag.command.equals("inithealth")){
+ epn.sendToEngine(String.format("%s %d", basicflag.command, entry.getValue()));
}
-
- Boolean checkOverMax = (Boolean) basicflag.get("checkOverMax");
- Boolean times1000 = (Boolean) basicflag.get("times1000");
- Integer max = (Integer) basicflag.get("max");
-
- if(checkOverMax && value >= max) value = max;
- if(times1000) value *= 1000;
-
- epn.sendToEngine(String.format("%s %d", command, value));
}
}
+
public String toString(){
return name;
}
-
- public static final int STATE_START = 0;
- public static final int STATE_ROOT = 1;
- public static final int STATE_NAME = 2;
- public static final int STATE_BASICFLAGS = 3;
- public static final int STATE_GAMEMOD = 4;
- public static final int STATE_BASICFLAG_INTEGER = 5;
- public static final int STATE_GAMEMOD_TRUE = 6;
- public static final int STATE_GAMEMOD_FALSE = 7;
-
- public static ArrayList<Scheme> getSchemes(Context c) throws IllegalArgumentException{
- String dir = c.getFilesDir().getAbsolutePath() + '/' + DIRECTORY_SCHEME + '/';
- String[] files = new File(dir).list(fnf);
- if(files == null) files = new String[]{};
+ public static List<Scheme> getSchemes(Context c) throws IllegalArgumentException {
+ File schemeDir = new File(c.getFilesDir(), DIRECTORY_SCHEME);
+ File[] files = schemeDir.listFiles(new FilenameFilter() {
+ public boolean accept(File dir, String filename) {
+ return filename.toLowerCase().startsWith("scheme_");
+ }
+ });
+ if(files == null) files = new File[0];
Arrays.sort(files);
- ArrayList<Scheme> schemes = new ArrayList<Scheme>();
-
- try {
- XmlPullParserFactory xmlPullFactory = XmlPullParserFactory.newInstance();
- XmlPullParser xmlPuller = xmlPullFactory.newPullParser();
-
- for(String file : files){
- BufferedReader br = new BufferedReader(new FileReader(dir + file), 1024);
- xmlPuller.setInput(br);
- String name = null;
- ArrayList<Integer> basic = new ArrayList<Integer>();
- Integer gamemod = 0;
- int health = 0;
- int mask = 0x000000004;
+ List<Scheme> schemes = new ArrayList<Scheme>();
- int eventType = xmlPuller.getEventType();
- int state = STATE_START;
- while(eventType != XmlPullParser.END_DOCUMENT){
- switch(state){
- case STATE_START:
- if(eventType == XmlPullParser.START_TAG && xmlPuller.getName().equals("scheme")) state = STATE_ROOT;
- else if(eventType != XmlPullParser.START_DOCUMENT) throwException(file, eventType);
- break;
- case STATE_ROOT:
- if(eventType == XmlPullParser.START_TAG){
- if(xmlPuller.getName().equals("basicflags")) state = STATE_BASICFLAGS;
- else if(xmlPuller.getName().toLowerCase().equals("gamemod")) state = STATE_GAMEMOD;
- else if(xmlPuller.getName().toLowerCase().equals("name")) state = STATE_NAME;
- else throwException(file, eventType);
- }else if(eventType == XmlPullParser.END_TAG) state = STATE_START;
- else throwException(xmlPuller.getText(), eventType);
- break;
- case STATE_BASICFLAGS:
- if(eventType == XmlPullParser.START_TAG && xmlPuller.getName().toLowerCase().equals("integer")) state = STATE_BASICFLAG_INTEGER;
- else if(eventType == XmlPullParser.END_TAG) state = STATE_ROOT;
- else throwException(file, eventType);
- break;
- case STATE_GAMEMOD:
- if(eventType == XmlPullParser.START_TAG){
- if(xmlPuller.getName().toLowerCase().equals("true")) state = STATE_GAMEMOD_TRUE;
- else if(xmlPuller.getName().toLowerCase().equals("false")) state = STATE_GAMEMOD_FALSE;
- else throwException(file, eventType);
- }else if(eventType == XmlPullParser.END_TAG) state = STATE_ROOT;
- else throwException(file, eventType);
- break;
- case STATE_NAME:
- if(eventType == XmlPullParser.TEXT) name = xmlPuller.getText().trim();
- else if(eventType == XmlPullParser.END_TAG) state = STATE_ROOT;
- else throwException(file, eventType);
- break;
- case STATE_BASICFLAG_INTEGER:
- if(eventType == XmlPullParser.TEXT) basic.add(Integer.parseInt(xmlPuller.getText().trim()));
- else if(eventType == XmlPullParser.END_TAG) state = STATE_BASICFLAGS;
- else throwException(file, eventType);
- break;
- case STATE_GAMEMOD_FALSE:
- if(eventType == XmlPullParser.TEXT) gamemod <<= 1;
- else if(eventType == XmlPullParser.END_TAG) state = STATE_GAMEMOD;
- else throwException(file, eventType);
- break;
- case STATE_GAMEMOD_TRUE:
- if(eventType == XmlPullParser.TEXT){
- gamemod |= mask;
- gamemod <<= 1;
- }else if(eventType == XmlPullParser.END_TAG) state = STATE_GAMEMOD;
- else throwException(file, eventType);
- break;
+ for(File file : files) {
+ try {
+ Ini ini = new Ini(file);
+
+ String name = ini.get("Scheme", "name");
+ if(name==null) {
+ name = file.getName();
+ }
+ Section basicSettingsSection = ini.get("BasicSettings");
+ Section gameModsSection = ini.get("GameMods");
+ if(basicSettingsSection == null || gameModsSection == null) {
+ Log.e(Scheme.class.getCanonicalName(), "Scheme file "+file+" is missing the BasicSettings or GameMods section - skipping.");
+ continue;
+ }
+
+ Map<String, Integer> basicSettings = new TreeMap<String, Integer>();
+ for(Entry<String, BasicSettingMeta> entry : basicSettingsMeta.entrySet()) {
+ String key = entry.getKey();
+ BasicSettingMeta settingMeta = entry.getValue();
+ Integer value = null;
+ if(basicSettingsSection.containsKey(key)) {
+ try {
+ value = Integer.valueOf(basicSettingsSection.get(key));
+ } catch (NumberFormatException e) {
+ // ignore
+ }
}
- eventType = getEventType(xmlPuller);
- }//end while(eventtype != END_DOCUMENT
- schemes.add(new Scheme(name, basic, gamemod));
- }//end for(string file : files
- return schemes;
- } catch (XmlPullParserException e) {
- e.printStackTrace();
- } catch (FileNotFoundException e) {
- e.printStackTrace();
- } catch (IOException e) {
- e.printStackTrace();
+
+ if(value==null) {
+ Log.w(Scheme.class.getCanonicalName(), "Scheme file "+file+" setting "+key+" is missing or invalid, using default.");
+ value = settingMeta.def;
+ }
+
+ if(settingMeta.checkOverMax) {
+ value = Math.min(value, settingMeta.max);
+ }
+ if(settingMeta.times1000) {
+ value *= 1000;
+ }
+
+ basicSettings.put(key, value);
+ }
+
+ int gamemods = 0;
+ for(Entry<String, GameModMeta> entry : gameModsMeta.entrySet()) {
+ String key = entry.getKey();
+ GameModMeta modMeta = entry.getValue();
+ if(Boolean.parseBoolean(gameModsSection.get(key))) {
+ gamemods |= (1 << modMeta.bitmaskIndex);
+ }
+ }
+
+ schemes.add(new Scheme(name, basicSettings, gamemods));
+ } catch (InvalidFileFormatException e) {
+ throw new RuntimeException(e);
+ } catch (IOException e) {
+ throw new RuntimeException(e);
+ }
}
- return new ArrayList<Scheme>();//TODO handle correctly
+ return schemes;
}
- private static FilenameFilter fnf = new FilenameFilter(){
- public boolean accept(File dir, String filename) {
- return filename.toLowerCase().startsWith("scheme_");
- }
- };
-
/**
- * This method will parse the basic flags from a prespecified xml file.
- * I use a raw xml file rather than one parsed by aatp at compile time
- * to keep it generic with other frontends, ie in the future we could
- * use one provided by the Data folder.
- */
- public static void parseBasicFlags(Context c){
- String filename = String.format("%s/%s/basicflags", c.getFilesDir().getAbsolutePath(), DIRECTORY_SCHEME);
-
- XmlPullParser xmlPuller = null;
- BufferedReader br = null;
- try {
- XmlPullParserFactory xmlPullFactory = XmlPullParserFactory.newInstance();
- xmlPuller = xmlPullFactory.newPullParser();
- br = new BufferedReader(new FileReader(filename), 1024);
- xmlPuller.setInput(br);
-
- int eventType = getEventType(xmlPuller);
- boolean continueParsing = true;
- do{
- switch(eventType){
-
- case XmlPullParser.START_TAG:
- if(xmlPuller.getName().toLowerCase().equals("flag")){
- basicflags.add(parseFlag(xmlPuller));
- }else if(xmlPuller.getName().toLowerCase().equals("basicflags")){
- eventType = getEventType(xmlPuller);
- }else{
- skipCurrentTag(xmlPuller);
- eventType = getEventType(xmlPuller);
- }
- break;
- case XmlPullParser.START_DOCUMENT://ignore all tags not being "flag"
- case XmlPullParser.END_TAG:
- case XmlPullParser.TEXT:
- default:
- continueParsing = true;
- case XmlPullParser.END_DOCUMENT:
- continueParsing = false;
- }
- }while(continueParsing);
-
- }catch(IOException e){
- e.printStackTrace();
- }catch (XmlPullParserException e) {
- e.printStackTrace();
- }finally{
- if(br != null)
- try {
- br.close();
- } catch (IOException e) {}
- }
-
- }
-
- /*
- * * Parses a Tag structure from xml as example we use
- *<flag>
- * <checkOverMax>
- * <boolean>false</boolean>
- * </checkOverMax>
- *</flag>
- *
- * It returns a LinkedHashMap with key/value pairs
+ * This method will parse the basic flags from a prespecified ini file.
+ * In the future we could use one provided by the Data folder.
*/
- private static LinkedHashMap<String, Object> parseFlag(XmlPullParser xmlPuller)throws XmlPullParserException, IOException{
- LinkedHashMap<String, Object> hash = new LinkedHashMap<String, Object>();
-
- int eventType = xmlPuller.getEventType();//Get the event type which triggered this method
- if(eventType == XmlPullParser.START_TAG && xmlPuller.getName().toLowerCase().equals("flag")){//valid start of flag tag
- String lcKey = null;
- String lcType = null;
- String value = null;
-
- eventType = getEventType(xmlPuller);//<checkOverMax>
- while(eventType == XmlPullParser.START_TAG){
- lcKey = xmlPuller.getName();//checkOverMax
- if(getEventType(xmlPuller) == XmlPullParser.START_TAG){//<boolean>
- lcType = xmlPuller.getName().toLowerCase();
- if(getEventType(xmlPuller) == XmlPullParser.TEXT){
- value = xmlPuller.getText();
- if(getEventType(xmlPuller) == XmlPullParser.END_TAG && //</boolean>
- getEventType(xmlPuller) == XmlPullParser.END_TAG){//</checkOverMax>
- if(lcType.equals("boolean")) hash.put(lcKey, new Boolean(value));
- else if(lcType.equals("string"))hash.put(lcKey, value);
- else if(lcType.equals("integer")){
- try{
- hash.put(lcKey, new Integer(value));
- }catch (NumberFormatException e){
- throw new XmlPullParserException("Wrong integer value in xml file");
- }
- }else{
- throwException("basicflags", eventType);
- }
- }//</boolean> / </checkOverMax>
- }//if TEXT
- }//if boolean
- eventType = getEventType(xmlPuller);//start new loop
+ public static void parseConfiguration(Context c) {
+ File schemeDir = new File(c.getFilesDir(), DIRECTORY_SCHEME);
+ File settingsFile = new File(schemeDir, "basicsettings");
+ File gameModsFile = new File(schemeDir, "gamemods");
+
+ try {
+ Ini ini = new Ini(settingsFile);
+ for(Entry<String, Section> sectionEntry : ini.entrySet()) {
+ basicSettingsMeta.put(sectionEntry.getKey(), new BasicSettingMeta(sectionEntry.getValue()));
}
- eventType = getEventType(xmlPuller);//</flag>
+
+ ini = new Ini(gameModsFile);
+ for(Entry<String, Section> sectionEntry : ini.entrySet()) {
+ gameModsMeta.put(sectionEntry.getKey(), new GameModMeta(sectionEntry.getValue()));
+ }
+ } catch (InvalidFileFormatException e) {
+ throw new RuntimeException(e);
+ } catch (IOException e) {
+ throw new RuntimeException(e);
}
-
- return hash;
- }
-
- private static void skipCurrentTag(XmlPullParser xmlPuller) throws XmlPullParserException, IOException{
- int eventType = xmlPuller.getEventType();
- if(eventType != XmlPullParser.START_TAG)return;
- String tag = xmlPuller.getName().toLowerCase();
-
- while(true){
- eventType = getEventType(xmlPuller);//getNext()
- switch(eventType){
- case XmlPullParser.START_DOCUMENT://we're inside of a start tag so START_ or END_DOCUMENT is just wrong
- case XmlPullParser.END_DOCUMENT:
- throw new XmlPullParserException("invalid xml file");
- case XmlPullParser.START_TAG://if we get a new tag recursively handle it
- skipCurrentTag(xmlPuller);
- break;
- case XmlPullParser.TEXT:
- break;
- case XmlPullParser.END_TAG:
- if(!xmlPuller.getName().toLowerCase().equals(tag)){//if the end tag doesn't match the start tag
- throw new XmlPullParserException("invalid xml file");
- }else{
- return;//skip completed
- }
-
- }
- }
- }
-
- /**
- * Skips whitespaces..
- */
- private static int getEventType(XmlPullParser xmlPuller)throws XmlPullParserException, IOException{
- int eventType = xmlPuller.next();
- while(eventType == XmlPullParser.TEXT && xmlPuller.isWhitespace()){
- eventType = xmlPuller.next();
- }
- return eventType;
- }
- private static void throwException(String file, int eventType){
- throw new IllegalArgumentException(String.format("Xml file: %s malformed with error: %d.", file, eventType));
}
public int describeContents() {
@@ -343,13 +189,7 @@
public void writeToParcel(Parcel dest, int flags) {
dest.writeString(name);
dest.writeInt(gamemod);
- dest.writeList(basic);
- }
-
- public void readFromParcel(Parcel src){
- name = src.readString();
- gamemod = src.readInt();
- basic = src.readArrayList(ArrayList.class.getClassLoader());
+ dest.writeMap(basic);
}
public static final Parcelable.Creator<Scheme> CREATOR = new Parcelable.Creator<Scheme>() {
@@ -366,3 +206,60 @@
return name.compareTo(another.name);
}
}
+
+class BasicSettingMeta {
+ final String command;
+ final String title;
+ final int def;
+ final int min;
+ final int max;
+ final boolean times1000;
+ final boolean checkOverMax;
+
+ public BasicSettingMeta(Ini.Section section) {
+ command = getRequired(section, "command");
+ title = section.get("title", "");
+ def = Integer.parseInt(getRequired(section, "default"));
+ min = Integer.parseInt(getRequired(section, "min"));
+ max = Integer.parseInt(getRequired(section, "max"));
+ times1000 = Boolean.parseBoolean(section.get("times1000", "false"));
+ checkOverMax = Boolean.parseBoolean(section.get("checkOverMax", "false"));
+ }
+
+ private String getRequired(Ini.Section section, String key) {
+ String result = section.get(key);
+ if(result==null) {
+ throw new IllegalArgumentException("basicsettings.ini, section "+section.getName()+" is missing required setting "+key+".");
+ }
+ return result;
+ }
+
+ @Override
+ public String toString() {
+ return String
+ .format("BasicSettingMeta [command=%s, title=%s, def=%s, min=%s, max=%s, times1000=%s, checkOverMax=%s]",
+ command, title, def, min, max, times1000, checkOverMax);
+ }
+}
+
+// TODO: Extend with additional metadata
+class GameModMeta {
+ final int bitmaskIndex;
+
+ public GameModMeta(Ini.Section section) {
+ bitmaskIndex = Integer.parseInt(getRequired(section, "bitmaskIndex"));
+ }
+
+ private String getRequired(Ini.Section section, String key) {
+ String result = section.get(key);
+ if(result==null) {
+ throw new IllegalArgumentException("gamemods.ini, section "+section.getName()+" is missing required setting "+key+".");
+ }
+ return result;
+ }
+
+ @Override
+ public String toString() {
+ return String.format("GameModMeta [bitmaskIndex=%s]", bitmaskIndex);
+ }
+}
\ No newline at end of file
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/Team.java Wed Jul 25 22:46:03 2012 +0400
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/Team.java Thu Jul 26 11:10:56 2012 +0200
@@ -88,6 +88,7 @@
readFromParcel(in);
}
+ @Override
public boolean equals(Object o){
if(super.equals(o)) return true;
else if(o instanceof Team){
@@ -103,6 +104,19 @@
return false;
}
}
+
+ @Override
+ public int hashCode() {
+ final int prime = 31;
+ int result = 1;
+ result = prime * result + ((name == null) ? 0 : name.hashCode());
+ result = prime * result + ((grave == null) ? 0 : grave.hashCode());
+ result = prime * result + ((flag == null) ? 0 : flag.hashCode());
+ result = prime * result + ((voice == null) ? 0 : voice.hashCode());
+ result = prime * result + ((fort == null) ? 0 : fort.hashCode());
+ result = prime * result + ((hash == null) ? 0 : hash.hashCode());
+ return result;
+ }
public void setRandomColor(int[] illegalcolors){
Integer[] colorsToPickFrom = TEAM_COLORS;
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Downloader/DownloadAssets.java Wed Jul 25 22:46:03 2012 +0400
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Downloader/DownloadAssets.java Thu Jul 26 11:10:56 2012 +0200
@@ -1,12 +1,8 @@
package org.hedgewars.hedgeroid.Downloader;
-import java.io.BufferedInputStream;
-import java.io.BufferedOutputStream;
import java.io.File;
-import java.io.FileOutputStream;
+import java.io.FileNotFoundException;
import java.io.IOException;
-import java.io.InputStream;
-import java.io.OutputStream;
import org.hedgewars.hedgeroid.MainActivity;
import org.hedgewars.hedgeroid.R;
@@ -15,86 +11,53 @@
import org.hedgewars.hedgeroid.Datastructures.Team;
import org.hedgewars.hedgeroid.Datastructures.Weapon;
-import android.content.Context;
import android.content.res.AssetManager;
import android.os.AsyncTask;
import android.util.Log;
-public class DownloadAssets extends AsyncTask<Object, Long, Long>{
-
- private MainActivity act;
- private static byte[] buffer = null;
-
- public DownloadAssets(MainActivity _act){
- act = _act;
- }
+public class DownloadAssets extends AsyncTask<Object, Long, Boolean> {
+ private static final String VERSION_FILENAME = "assetsversion.txt";
+ private final MainActivity act;
- public static Long copyFileOrDir(Context c, String path) {
- AssetManager assetManager = c.getAssets();
- String assets[] = null;
- try {
- assets = assetManager.list(path);
- if (assets.length == 0) {
- return DownloadAssets.copyFile(c, path);
- } else {
- String fullPath = Utils.getCachePath(c) + path;
- File dir = new File(fullPath);
- if (!dir.exists())
- dir.mkdir();
- for (int i = 0; i < assets.length; ++i) {
- Long result = DownloadAssets.copyFileOrDir(c, path + "/" + assets[i]);
- if(result > 0) return 1l;
- }
- }
- } catch (IOException ex) {
- ex.printStackTrace();
- Log.e("tag", "I/O Exception", ex);
- return 1l;
- }
- return 0l;
+ public DownloadAssets(MainActivity act){
+ this.act = act;
}
- private static Long copyFile(Context c, String filename) {
- AssetManager assetManager = c.getAssets();
-
- InputStream in = null;
- OutputStream out = null;
- try {
- in = assetManager.open(filename);
- in = new BufferedInputStream(in, 8192);
-
- String newFileName = Utils.getCachePath(c) + filename;
- out = new FileOutputStream(newFileName);
- out = new BufferedOutputStream(out, 8192);
-
- int read;
- while ((read = in.read(buffer)) != -1) {
- out.write(buffer, 0, read);
- }
- in.close();
- in = null;
- out.flush();
- out.close();
- out = null;
- } catch (Exception e) {
- e.printStackTrace();
- Log.e("tag", e.getMessage());
- return 1l;
- }
- return 0l;
-
- }
-
- protected Long doInBackground(Object... params) {
- Utils.resRawToFilesDir(act,R.array.schemes, Scheme.DIRECTORY_SCHEME);
- Utils.resRawToFilesDir(act, R.array.weapons, Weapon.DIRECTORY_WEAPON);
- Utils.resRawToFilesDir(act, R.array.teams, Team.DIRECTORY_TEAMS);
- buffer = new byte[8192];//allocate the buffer
- return DownloadAssets.copyFileOrDir(act, "Data");
+ private void copyFileOrDir(AssetManager assetManager, File target, String assetPath) throws IOException {
+ try {
+ Utils.writeStreamToFile(assetManager.open(assetPath), target);
+ } catch(FileNotFoundException e) {
+ /*
+ * I can't find a better way to figure out whether an asset entry is
+ * a file or a directory. Checking if assetManager.list(assetPath)
+ * is empty is a bit cleaner, but SLOW.
+ */
+ if (!target.isDirectory() && !target.mkdir()) {
+ throw new IOException("Unable to create directory "+target);
+ }
+ for (String asset : assetManager.list(assetPath)) {
+ copyFileOrDir(assetManager, new File(target, asset), assetPath + "/" + asset);
+ }
+ }
}
- protected void onPostExecute(Long result){
- act.onAssetsDownloaded(result == 0);
- buffer = null;
+ @Override
+ protected Boolean doInBackground(Object... params) {
+ try {
+ Utils.resRawToFilesDir(act, R.array.schemes, Scheme.DIRECTORY_SCHEME);
+ Utils.resRawToFilesDir(act, R.array.weapons, Weapon.DIRECTORY_WEAPON);
+ Utils.resRawToFilesDir(act, R.array.teams, Team.DIRECTORY_TEAMS);
+ copyFileOrDir(act.getAssets(), Utils.getDataPathFile(act), "Data");
+ copyFileOrDir(act.getAssets(), new File(Utils.getCachePath(act), VERSION_FILENAME), VERSION_FILENAME);
+ return Boolean.TRUE;
+ } catch(IOException e) {
+ Log.e("DownloadAssets", e.getMessage(), e);
+ return Boolean.FALSE;
+ }
+ }
+
+ @Override
+ protected void onPostExecute(Boolean result){
+ act.onAssetsDownloaded(result);
}
}
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Downloader/DownloadAsyncTask.java Wed Jul 25 22:46:03 2012 +0400
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Downloader/DownloadAsyncTask.java Thu Jul 26 11:10:56 2012 +0200
@@ -107,7 +107,7 @@
entry = input.getNextEntry();
}catch(IOException e){
e.printStackTrace();
- if(conn != null) conn.disconnect();
+ conn.disconnect();
return EXIT_CONNERROR;
}
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Downloader/DownloadListActivity.java Wed Jul 25 22:46:03 2012 +0400
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Downloader/DownloadListActivity.java Thu Jul 26 11:10:56 2012 +0200
@@ -6,7 +6,6 @@
import android.support.v4.app.FragmentActivity;
import android.support.v4.app.FragmentManager;
import android.support.v4.app.FragmentTransaction;
-import android.util.Log;
import android.view.Gravity;
import android.view.View;
import android.view.View.OnClickListener;
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Downloader/DownloadPackage.java Wed Jul 25 22:46:03 2012 +0400
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Downloader/DownloadPackage.java Thu Jul 26 11:10:56 2012 +0200
@@ -29,7 +29,6 @@
import android.os.Parcel;
import android.os.Parcelable;
import android.preference.PreferenceManager;
-import android.util.Log;
public class DownloadPackage implements Parcelable{
private String url_without_suffix;
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/EngineProtocol/GameConfig.java Wed Jul 25 22:46:03 2012 +0400
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/EngineProtocol/GameConfig.java Thu Jul 26 11:10:56 2012 +0200
@@ -79,7 +79,7 @@
weapon.sendToEngine(epn, teamCount);
for(Team t : teams){
- if(t != null)t.sendToEngine(epn, teamCount, scheme.health);
+ if(t != null)t.sendToEngine(epn, teamCount, scheme.getHealth());
}
}
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/MainActivity.java Wed Jul 25 22:46:03 2012 +0400
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/MainActivity.java Thu Jul 26 11:10:56 2012 +0200
@@ -18,61 +18,151 @@
package org.hedgewars.hedgeroid;
+import java.io.File;
+import java.io.FileInputStream;
+import java.io.IOException;
+
import org.hedgewars.hedgeroid.Downloader.DownloadAssets;
import org.hedgewars.hedgeroid.Downloader.DownloadListActivity;
+import org.hedgewars.hedgeroid.netplay.LobbyActivity;
+import org.hedgewars.hedgeroid.netplay.Netplay;
+import org.hedgewars.hedgeroid.netplay.Netplay.State;
import android.app.AlertDialog;
import android.app.Dialog;
import android.app.ProgressDialog;
+import android.content.BroadcastReceiver;
+import android.content.Context;
import android.content.DialogInterface;
+import android.content.DialogInterface.OnCancelListener;
import android.content.Intent;
-import android.content.pm.PackageInfo;
-import android.content.pm.PackageManager.NameNotFoundException;
+import android.content.IntentFilter;
+import android.content.SharedPreferences;
+import android.content.SharedPreferences.Editor;
import android.os.Bundle;
-import android.preference.PreferenceManager;
import android.support.v4.app.FragmentActivity;
+import android.support.v4.content.LocalBroadcastManager;
+import android.text.InputType;
+import android.text.method.PasswordTransformationMethod;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
+import android.widget.EditText;
import android.widget.Toast;
public class MainActivity extends FragmentActivity {
-
+ private static final int DIALOG_NO_SDCARD = 0;
+ private static final int DIALOG_START_NETGAME = 1;
+ private static final int DIALOG_CONNECTING = 2;
+ private static final int DIALOG_PASSWORD = 3;
+
+ private static final String PREF_PLAYERNAME = "playerName";
+
+ private LocalBroadcastManager broadcastManager;
+
private Button downloader, startGame;
private ProgressDialog assetsDialog;
+ private String passwordedUsername; // TODO ugly - move dialogs to fragments to get rid of e.g. this
public void onCreate(Bundle sis){
super.onCreate(sis);
+ if(sis != null) {
+ passwordedUsername = sis.getString(PREF_PLAYERNAME);
+ }
setContentView(R.layout.main);
+ broadcastManager = LocalBroadcastManager.getInstance(getApplicationContext());
downloader = (Button)findViewById(R.id.downloader);
startGame = (Button)findViewById(R.id.startGame);
+ Button joinLobby = (Button)findViewById(R.id.joinLobby);
downloader.setOnClickListener(downloadClicker);
startGame.setOnClickListener(startGameClicker);
-
+ joinLobby.setOnClickListener(new OnClickListener() {
+ public void onClick(View v) {
+ State state = Netplay.getAppInstance(getApplicationContext()).getState();
+ switch(state) {
+ case NOT_CONNECTED:
+ showDialog(DIALOG_START_NETGAME);
+ break;
+ case CONNECTING:
+ startWaitingForConnection();
+ break;
+ default:
+ startActivity(new Intent(getApplicationContext(), LobbyActivity.class));
+ break;
+ }
+ }
+ });
- String cacheDir = Utils.getCachePath(this);
- if(cacheDir == null){
- showDialog(0);
- }else{
- int versionCode = 0;
+ if(!Utils.isDataPathAvailable()){
+ showDialog(DIALOG_NO_SDCARD);
+ } else {
+ String existingVersion = "";
try {
- versionCode = this.getPackageManager().getPackageInfo(this.getPackageName(), 0).versionCode;
- } catch (NameNotFoundException e) {
-
+ File versionFile = new File(Utils.getCachePath(this), "assetsversion.txt");
+ existingVersion = Utils.readToString(new FileInputStream(versionFile));
+ } catch(IOException e) {
}
- boolean assetsCopied = PreferenceManager.getDefaultSharedPreferences(this).getInt("latestAssets", 0) >= versionCode;
-
- if(!assetsCopied){
+
+ String newVersion = "";
+ try {
+ newVersion = Utils.readToString(getAssets().open("assetsversion.txt"));
+ } catch(IOException e) {
+ }
+
+ if(!existingVersion.equals(newVersion)) {
DownloadAssets assetsAsyncTask = new DownloadAssets(this);
- assetsDialog = ProgressDialog.show(this, "Please wait a moment", "Moving assets...");
- assetsAsyncTask.execute((Object[])null);
+ assetsDialog = ProgressDialog.show(this, "Please wait a moment", "Moving assets to SD card...");
+ assetsAsyncTask.execute();
}
}
}
+ @Override
+ protected void onSaveInstanceState(Bundle outState) {
+ super.onSaveInstanceState(outState);
+ outState.putString(PREF_PLAYERNAME, passwordedUsername);
+ }
+
+ @Override
+ protected void onDestroy() {
+ super.onDestroy();
+ stopWaitingForConnection();
+ }
+
+ @Override
+ protected void onStart() {
+ super.onStart();
+ Netplay.getAppInstance(getApplicationContext()).requestFastTicks();
+ }
+
+ @Override
+ protected void onStop() {
+ super.onStop();
+ Netplay netplay = Netplay.getAppInstance(getApplicationContext());
+ netplay.unrequestFastTicks();
+ if(netplay.getState() == State.CONNECTING) {
+ netplay.disconnect();
+ }
+ }
+
public Dialog onCreateDialog(int id, Bundle args){
+ switch(id) {
+ case DIALOG_NO_SDCARD:
+ return createNoSdcardDialog();
+ case DIALOG_START_NETGAME:
+ return createStartNetgameDialog();
+ case DIALOG_CONNECTING:
+ return createConnectingDialog();
+ case DIALOG_PASSWORD:
+ return createPasswordDialog();
+ default:
+ throw new IndexOutOfBoundsException();
+ }
+ }
+
+ private Dialog createNoSdcardDialog() {
AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setTitle(R.string.sdcard_not_mounted_title);
builder.setMessage(R.string.sdcard_not_mounted);
@@ -85,22 +175,90 @@
return builder.create();
}
+ private Dialog createStartNetgameDialog() {
+ final SharedPreferences prefs = getPreferences(MODE_PRIVATE);
+ final String playerName = prefs.getString(PREF_PLAYERNAME, "Player");
+ final EditText editText = new EditText(this);
+ final AlertDialog.Builder builder = new AlertDialog.Builder(this);
+
+ editText.setText(playerName);
+ editText.setHint(R.string.start_netgame_dialog_playername_hint);
+ editText.setId(android.R.id.text1);
+
+ builder.setTitle(R.string.start_netgame_dialog_title);
+ builder.setMessage(R.string.start_netgame_dialog_message);
+ builder.setView(editText);
+ builder.setNegativeButton(android.R.string.cancel, new DialogInterface.OnClickListener() {
+ public void onClick(DialogInterface dialog, int which) {
+ editText.setText(playerName);
+ }
+ });
+ builder.setPositiveButton(android.R.string.ok, new DialogInterface.OnClickListener() {
+ public void onClick(DialogInterface dialog, int which) {
+ String playerName = editText.getText().toString();
+ if(playerName.length() > 0) {
+ Editor edit = prefs.edit();
+ edit.putString(PREF_PLAYERNAME, playerName);
+ edit.commit();
+
+ startWaitingForConnection();
+ Netplay.getAppInstance(getApplicationContext()).connectToDefaultServer(playerName);
+ }
+ }
+ });
+
+ return builder.create();
+ }
+
+ private Dialog createConnectingDialog() {
+ ProgressDialog dialog = new ProgressDialog(this);
+ dialog.setOnCancelListener(new OnCancelListener() {
+ public void onCancel(DialogInterface dialog) {
+ Netplay.getAppInstance(getApplicationContext()).disconnect();
+ }
+ });
+ dialog.setIndeterminate(true);
+ dialog.setProgressStyle(ProgressDialog.STYLE_SPINNER);
+ dialog.setTitle(R.string.dialog_connecting_title);
+ dialog.setMessage(getString(R.string.dialog_connecting_message));
+ return dialog;
+ }
+
+ private Dialog createPasswordDialog() {
+ final AlertDialog.Builder builder = new AlertDialog.Builder(this);
+ final EditText editText = new EditText(this);
+ editText.setHint(R.string.dialog_password_hint);
+ editText.setFreezesText(true);
+ editText.setId(android.R.id.text1);
+ editText.setInputType(InputType.TYPE_TEXT_VARIATION_PASSWORD);
+ editText.setTransformationMethod(PasswordTransformationMethod.getInstance());
+ builder.setView(editText);
+ builder.setTitle(R.string.dialog_password_title);
+ builder.setMessage(getString(R.string.dialog_password_message, passwordedUsername));
+ builder.setPositiveButton(android.R.string.ok, new DialogInterface.OnClickListener() {
+ public void onClick(DialogInterface dialog, int which) {
+ String password = editText.getText().toString();
+ editText.setText("");
+ Netplay.getAppInstance(getApplicationContext()).sendPassword(password);
+ }
+ });
+ builder.setOnCancelListener(new OnCancelListener() {
+ public void onCancel(DialogInterface dialog) {
+ Netplay.getAppInstance(getApplicationContext()).disconnect();
+ }
+ });
+ return builder.create();
+ }
+
public void onAssetsDownloaded(boolean result){
- if(result){
- try {
- int versionCode = this.getPackageManager().getPackageInfo(this.getPackageName(), 0).versionCode;
- PreferenceManager.getDefaultSharedPreferences(this).edit().putInt("latestAssets", versionCode).commit();
- } catch (NameNotFoundException e) {}
-
- }else{
- Toast.makeText(this, R.string.download_failed, Toast.LENGTH_LONG);
+ if(!result){
+ Toast.makeText(this, R.string.download_failed, Toast.LENGTH_LONG).show();
}
assetsDialog.dismiss();
}
private OnClickListener downloadClicker = new OnClickListener(){
public void onClick(View v){
- //startActivityForResult(new Intent(getApplicationContext(), DownloadActivity.class), 0);
startActivityForResult(new Intent(getApplicationContext(), DownloadListActivity.class), 0);
}
};
@@ -110,4 +268,45 @@
startActivity(new Intent(getApplicationContext(), StartGameActivity.class));
}
};
+
+ private void startWaitingForConnection() {
+ broadcastManager.registerReceiver(connectedReceiver, new IntentFilter(Netplay.ACTION_CONNECTED));
+ broadcastManager.registerReceiver(connectionFailedReceiver, new IntentFilter(Netplay.ACTION_DISCONNECTED));
+ broadcastManager.registerReceiver(passwordRequestedReceiver, new IntentFilter(Netplay.ACTION_PASSWORD_REQUESTED));
+ showDialog(DIALOG_CONNECTING);
+ }
+
+ private void stopWaitingForConnection() {
+ broadcastManager.unregisterReceiver(connectedReceiver);
+ broadcastManager.unregisterReceiver(connectionFailedReceiver);
+ broadcastManager.unregisterReceiver(passwordRequestedReceiver);
+ }
+
+ private BroadcastReceiver connectedReceiver = new BroadcastReceiver() {
+ @Override
+ public void onReceive(Context context, Intent intent) {
+ stopWaitingForConnection();
+ dismissDialog(DIALOG_CONNECTING);
+ startActivity(new Intent(getApplicationContext(), LobbyActivity.class));
+ }
+ };
+
+ private BroadcastReceiver connectionFailedReceiver = new BroadcastReceiver() {
+ @Override
+ public void onReceive(Context context, Intent intent) {
+ stopWaitingForConnection();
+ dismissDialog(DIALOG_CONNECTING);
+ if(intent.getBooleanExtra(Netplay.EXTRA_HAS_ERROR, true)) {
+ Toast.makeText(getApplicationContext(), intent.getStringExtra(Netplay.EXTRA_MESSAGE), Toast.LENGTH_LONG).show();
+ }
+ }
+ };
+
+ private BroadcastReceiver passwordRequestedReceiver = new BroadcastReceiver() {
+ @Override
+ public void onReceive(Context context, Intent intent) {
+ passwordedUsername = intent.getStringExtra(Netplay.EXTRA_PLAYERNAME);
+ showDialog(DIALOG_PASSWORD);
+ }
+ };
}
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/SDLActivity.java Wed Jul 25 22:46:03 2012 +0400
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/SDLActivity.java Thu Jul 26 11:10:56 2012 +0200
@@ -443,7 +443,6 @@
e.printStackTrace();
}
Log.v("SDL", "SDL thread terminated");
- //Log.v("SDL", "SDL thread terminated");
}
}
@@ -580,34 +579,29 @@
// Touch events
public boolean onTouch(View v, MotionEvent event) {
- {
- final int touchDevId = event.getDeviceId();
- final int pointerCount = event.getPointerCount();
- // touchId, pointerId, action, x, y, pressure
- int actionPointerIndex = event.getActionIndex();
- int pointerFingerId = event.getPointerId(actionPointerIndex);
- int action = event.getActionMasked();
-
- float x = event.getX(actionPointerIndex);
- float y = event.getY(actionPointerIndex);
- float p = event.getPressure(actionPointerIndex);
+ final int action = event.getAction() & MotionEvent.ACTION_MASK;
+ final int actionPointerIndex = (event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
- if (action == MotionEvent.ACTION_MOVE && pointerCount > 1) {
- // TODO send motion to every pointer if its position has
- // changed since prev event.
- for (int i = 0; i < pointerCount; i++) {
- pointerFingerId = event.getPointerId(i);
- x = event.getX(i);
- y = event.getY(i);
- p = event.getPressure(i);
- SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
- }
- } else {
- SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
+ if (action == MotionEvent.ACTION_MOVE) {
+ // TODO send motion to every pointer if its position has
+ // changed since prev event.
+ for (int i = 0; i < event.getPointerCount(); i++) {
+ sendNativeTouch(event, action, i);
}
+ } else {
+ sendNativeTouch(event, action, actionPointerIndex);
}
return true;
}
+
+ private static void sendNativeTouch(MotionEvent event, int action, int pointerIndex) {
+ int touchDevId = event.getDeviceId();
+ int pointerFingerId = event.getPointerId(pointerIndex);
+ float x = event.getX(pointerIndex);
+ float y = event.getY(pointerIndex);
+ float pressure = event.getPressure(pointerIndex);
+ SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, pressure);
+ }
// Sensor events
public void enableSensor(int sensortype, boolean enabled) {
@@ -633,6 +627,5 @@
event.values[2] / SensorManager.GRAVITY_EARTH);
}
}
-
}
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/StartGameActivity.java Wed Jul 25 22:46:03 2012 +0400
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/StartGameActivity.java Thu Jul 26 11:10:56 2012 +0200
@@ -29,11 +29,9 @@
import android.app.Activity;
import android.content.Intent;
-import android.content.SharedPreferences;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.os.Parcelable;
-import android.preference.PreferenceManager;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.AdapterView;
@@ -56,7 +54,7 @@
public void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
- Scheme.parseBasicFlags(this);
+ Scheme.parseConfiguration(this);
config = new GameConfig();
setContentView(R.layout.starting_game);
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/TeamCreatorActivity.java Wed Jul 25 22:46:03 2012 +0400
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/TeamCreatorActivity.java Thu Jul 26 11:10:56 2012 +0200
@@ -311,7 +311,7 @@
imgFort.setImageDrawable(fortIconDrawable);
scroller.fullScroll(ScrollView.FOCUS_DOWN);// Scroll the scrollview
// to the bottom, work
- // around for scollview
+ // around for scrollview
// invalidation (scrolls
// back to top)
}
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Utils.java Wed Jul 25 22:46:03 2012 +0400
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Utils.java Thu Jul 26 11:10:56 2012 +0200
@@ -19,57 +19,86 @@
package org.hedgewars.hedgeroid;
-import java.io.BufferedOutputStream;
+import java.io.ByteArrayOutputStream;
+import java.io.Closeable;
import java.io.File;
+import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
+import java.io.OutputStream;
import java.util.ArrayList;
import java.util.List;
+import android.annotation.TargetApi;
import android.content.Context;
+import android.content.res.Resources;
import android.content.res.TypedArray;
import android.os.Build;
import android.os.Environment;
import android.util.Log;
public class Utils {
+ private static final String ROOT_DIR = "Data";
+ private static final String TAG = "org.hedgewars.hedgeroid";
- private static final String ROOT_DIR = "Data/";
-
+ /**
+ * @return true if the data path is currently available. However, it can vanish at any time so
+ * normally you should just try to use it and rely on the exceptions.
+ */
+ public static boolean isDataPathAvailable() {
+ return Environment.MEDIA_MOUNTED.equals(Environment.getExternalStorageState());
+ }
+
/**
* get the path to which we should download all the data files
* @param c context
- * @return absolute path
+ * @return The directory
+ * @throws FileNotFoundException if external storage is not avaliable at the moment
*/
- public static String getCachePath(Context c){
+ public static File getCachePath(Context c) throws FileNotFoundException {
+ File cachePath = null;
if(Build.VERSION.SDK_INT < 8){//8 == Build.VERSION_CODES.FROYO
- return PreFroyoSDCardDir.getDownloadPath(c) + '/';
- }else{
- return FroyoSDCardDir.getDownloadPath(c) + '/';
+ cachePath = PreFroyoSDCardDir.getDownloadPath(c);
+ } else {
+ cachePath = FroyoSDCardDir.getDownloadPath(c);
+ }
+ if(cachePath==null) {
+ throw new FileNotFoundException("External storage is currently unavailable");
+ } else {
+ return cachePath;
}
}
- public static String getDataPath(Context c){
- return getCachePath(c) + ROOT_DIR;
+ public static File getDataPathFile(Context c) throws FileNotFoundException {
+ return new File(getCachePath(c), ROOT_DIR);
}
-
- static class FroyoSDCardDir{
- public static String getDownloadPath(Context c){
- File f = c.getExternalCacheDir();
- if(f != null){
- return f.getAbsolutePath();
- }else{
- return null;
- }
+
+ // TODO Several callers are unaware that this may fail, so it throws an RTE now.
+ // Should be handled better though.
+ @Deprecated
+ public static String getDataPath(Context c) {
+ try {
+ return getDataPathFile(c).getAbsolutePath()+"/";
+ } catch(FileNotFoundException e) {
+ throw new RuntimeException(e);
}
}
- static class PreFroyoSDCardDir{
- public static String getDownloadPath(Context c){
+ @TargetApi(8)
+ private static class FroyoSDCardDir{
+ public static File getDownloadPath(Context c){
+ return c.getExternalCacheDir();
+ }
+ }
+
+ private static class PreFroyoSDCardDir{
+ public static File getDownloadPath(Context c){
if(Environment.getExternalStorageState().equals(Environment.MEDIA_MOUNTED)){
- if(Environment.getExternalStorageDirectory() != null)
- return Environment.getExternalStorageDirectory().getAbsolutePath() + "/Hedgewars/";
+ File extStorageDir = Environment.getExternalStorageDirectory();
+ if(extStorageDir != null) {
+ return new File(extStorageDir, "Hedgewars");
+ }
}
return null;
}
@@ -164,58 +193,81 @@
}
/**
+ * Close a resource (possibly null), ignoring any IOException.
+ */
+ public static void closeQuietly(Closeable c) {
+ if(c!=null) {
+ try {
+ c.close();
+ } catch(IOException e) {
+ Log.w(TAG, e);
+ }
+ }
+ }
+
+ /**
+ * Write all data from the input stream to the file, creating or overwriting it.
+ * The input stream will be closed.
+ *
+ * @throws IOException
+ */
+ public static void writeStreamToFile(InputStream is, File file) throws IOException {
+ OutputStream os = null;
+ byte[] buffer = new byte[8192];
+ try {
+ os = new FileOutputStream(file);
+ int size;
+ while((size=is.read(buffer)) != -1) {
+ os.write(buffer, 0, size);
+ }
+ os.close(); // Important to close this non-quietly, in case of exceptions when flushing
+ } finally {
+ Utils.closeQuietly(is);
+ Utils.closeQuietly(os);
+ }
+ }
+
+ /**
* Moves resources pointed to by sourceResId (from @res/raw/) to the app's private data directory
* @param c
* @param sourceResId
* @param directory
*/
- public static void resRawToFilesDir(Context c, int sourceResId, String directory){
- byte[] buffer = new byte[1024];
- InputStream bis = null;
- BufferedOutputStream bos = null;
- File schemesDirFile = new File(c.getFilesDir().getAbsolutePath() + '/' + directory);
- schemesDirFile.mkdirs();
- String schemesDirPath = schemesDirFile.getAbsolutePath() + '/';
+ public static void resRawToFilesDir(Context c, int sourceResId, String directory) throws IOException {
+ File targetDir = new File(c.getFilesDir(), directory);
+ targetDir.mkdirs();
//Get an array with the resource files ID
- TypedArray ta = c.getResources().obtainTypedArray(sourceResId);
- int[] resIds = new int[ta.length()];
+ Resources resources = c.getResources();
+ TypedArray ta = resources.obtainTypedArray(sourceResId);
for(int i = 0; i < ta.length(); i++){
- resIds[i] = ta.getResourceId(i, 0);
+ int resId = ta.getResourceId(i, 0);
+ String fileName = resources.getResourceEntryName(resId);
+ File f = new File(targetDir, fileName);
+ writeStreamToFile(resources.openRawResource(resId), f);
}
-
- for(int id : resIds){
- String fileName = c.getResources().getResourceEntryName(id);
- File f = new File(schemesDirPath + fileName);
- try {
- if(!f.createNewFile()){
- f.delete();
- f.createNewFile();
- }
+ }
+
+ /**
+ * Crashing - at least it's better than ignoring errors.
+ */
+ public static void assertZero(int value, String text) {
+ if(value != 0) {
+ throw new RuntimeException("Result is not zero: " + text);
+ }
+ }
- bis = c.getResources().openRawResource(id);
- bos = new BufferedOutputStream(new FileOutputStream(f), 1024);
- int read = 0;
- while((read = bis.read(buffer)) != -1){
- bos.write(buffer, 0, read);
- }
-
- } catch (IOException e) {
- e.printStackTrace();
- }finally{
- if(bis != null)
- try {
- bis.close();
- } catch (IOException e) {
- e.printStackTrace();
- }
- if(bos != null)
- try {
- bos.close();
- } catch (IOException e) {
- e.printStackTrace();
- }
+ public static String readToString(InputStream is) throws IOException {
+ try {
+ ByteArrayOutputStream os = new ByteArrayOutputStream();
+ byte[] buffer = new byte[8192];
+ int size;
+ while((size=is.read(buffer)) != -1) {
+ os.write(buffer, 0, size);
}
+ return new String(os.toByteArray());
+ } finally {
+ closeQuietly(is);
}
}
}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/ChatlogAdapter.java Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,95 @@
+package org.hedgewars.hedgeroid.netplay;
+
+import java.util.ArrayList;
+import java.util.Collection;
+import java.util.List;
+
+import org.hedgewars.hedgeroid.netplay.MessageLog.Observer;
+
+import android.content.Context;
+import android.text.method.LinkMovementMethod;
+import android.view.View;
+import android.view.ViewGroup;
+import android.widget.AbsListView.LayoutParams;
+import android.widget.BaseAdapter;
+import android.widget.TextView;
+
+/**
+ * Optimization: ListView is smart enough to try re-using the same view for an item
+ * with the same ID, but it still calls getView for those items when the list changes.
+ * Since lines with a given ID never change in our chatlog, we can avoid the effort
+ * of TextView.setText in many cases by checking if the view is already set up for the
+ * line with the right ID - but to do that, the view needs to remember the ID it's
+ * holding the text for. That's what the LoglineView does.
+ */
+class LoglineView extends TextView {
+ long chatlogId = -1;
+
+ public LoglineView(Context context) {
+ super(context);
+ }
+}
+
+public class ChatlogAdapter extends BaseAdapter implements Observer {
+ long idOffset = 0;
+ private List<CharSequence> log = new ArrayList<CharSequence>();
+ private Context context;
+
+ public ChatlogAdapter(Context context) {
+ this.context = context;
+ }
+
+ public int getCount() {
+ return log.size();
+ }
+
+ public Object getItem(int position) {
+ return log.get(position);
+ }
+
+ public long getItemId(int position) {
+ return position+idOffset;
+ }
+
+ public boolean hasStableIds() {
+ return true;
+ }
+
+ public void clear() {
+ idOffset += log.size();
+ log.clear();
+ notifyDataSetChanged();
+ }
+
+ public void lineAdded(CharSequence text) {
+ log.add(text);
+ notifyDataSetChanged();
+ }
+
+ public void lineRemoved() {
+ log.remove(0);
+ idOffset += 1;
+ notifyDataSetChanged();
+ }
+
+ public void setLog(Collection<CharSequence> log) {
+ idOffset += log.size();
+ this.log = new ArrayList<CharSequence>(log);
+ notifyDataSetChanged();
+ }
+
+ public View getView(int position, View convertView, ViewGroup parent) {
+ LoglineView v = (LoglineView)convertView;
+ if (v == null) {
+ v = new LoglineView(context);
+ v.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT));
+ v.setMovementMethod(LinkMovementMethod.getInstance());
+ }
+ long id = getItemId(position);
+ if(id != v.chatlogId) {
+ v.setText(log.get(position));
+ v.chatlogId = id;
+ }
+ return v;
+ }
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/FrontlibTypeMapper.java Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,71 @@
+package org.hedgewars.hedgeroid.netplay;
+
+import java.io.UnsupportedEncodingException;
+
+import com.sun.jna.DefaultTypeMapper;
+import com.sun.jna.FromNativeContext;
+import com.sun.jna.FromNativeConverter;
+import com.sun.jna.Native;
+import com.sun.jna.Pointer;
+import com.sun.jna.ToNativeContext;
+import com.sun.jna.ToNativeConverter;
+import com.sun.jna.TypeConverter;
+import com.sun.jna.TypeMapper;
+
+public class FrontlibTypeMapper extends DefaultTypeMapper {
+ public static final TypeMapper INSTANCE = new FrontlibTypeMapper();
+
+ protected FrontlibTypeMapper() {
+ addTypeConverter(Boolean.class, new BooleanConverter());
+ addToNativeConverter(String.class, new StringToNativeConverter());
+ addFromNativeConverter(String.class, new StringFromNativeConverter());
+ }
+}
+
+class BooleanConverter implements TypeConverter {
+ public Class<Byte> nativeType() {
+ return Byte.class;
+ }
+ public Object fromNative(Object value, FromNativeContext context) {
+ return ((Byte)value).intValue() != 0 ? Boolean.TRUE : Boolean.FALSE;
+ }
+ public Object toNative(Object value, ToNativeContext context) {
+ return Byte.valueOf((byte)(Boolean.TRUE.equals(value) ? 1 : 0));
+ }
+}
+
+class StringToNativeConverter implements ToNativeConverter {
+ public byte[] toNative(Object value, ToNativeContext context) {
+ try {
+ return value==null ? null : Native.toByteArray((String)value, "UTF-8");
+ } catch (UnsupportedEncodingException e) {
+ throw new AssertionError(e); // Never happens
+ }
+ }
+
+ public Class<byte[]> nativeType() {
+ return byte[].class;
+ }
+}
+
+class StringFromNativeConverter implements FromNativeConverter {
+ public String fromNative(Object value, FromNativeContext context) {
+ Pointer p = (Pointer)value;
+ if(p==null) {
+ return null;
+ }
+ int i=0;
+ while(p.getByte(i) != 0) {
+ i++;
+ }
+ try {
+ return new String(p.getByteArray(0, i), "UTF-8");
+ } catch (UnsupportedEncodingException e) {
+ throw new AssertionError(e); // Never happens
+ }
+ }
+
+ public Class<Pointer> nativeType() {
+ return Pointer.class;
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/JnaFrontlib.java Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,371 @@
+package org.hedgewars.hedgeroid.netplay;
+import java.nio.Buffer;
+import java.util.Collections;
+
+import android.util.Log;
+
+import com.sun.jna.Callback;
+import com.sun.jna.Library;
+import com.sun.jna.Native;
+import com.sun.jna.NativeLong;
+import com.sun.jna.Pointer;
+import com.sun.jna.PointerType;
+import com.sun.jna.Structure;
+
+class Flib {
+ static {
+ System.loadLibrary("SDL_net");
+ }
+ public static final JnaFrontlib INSTANCE = (JnaFrontlib)Native.loadLibrary("frontlib", JnaFrontlib.class, Collections.singletonMap(Library.OPTION_TYPE_MAPPER, FrontlibTypeMapper.INSTANCE));
+
+ // Hook frontlib logging into Android logging
+ private static final JnaFrontlib.LogCallback logCb = new JnaFrontlib.LogCallback() {
+ public void callback(int level, String message) {
+ if(level >= JnaFrontlib.FLIB_LOGLEVEL_ERROR) {
+ Log.e("Frontlib", message);
+ } else if(level == JnaFrontlib.FLIB_LOGLEVEL_WARNING){
+ Log.w("Frontlib", message);
+ } else if(level == JnaFrontlib.FLIB_LOGLEVEL_INFO){
+ Log.i("Frontlib", message);
+ } else if(level <= JnaFrontlib.FLIB_LOGLEVEL_DEBUG){
+ Log.d("Frontlib", message);
+ }
+ }
+ };
+ static {
+ INSTANCE.flib_log_setLevel(JnaFrontlib.FLIB_LOGLEVEL_WARNING);
+ INSTANCE.flib_log_setCallback(logCb);
+ }
+}
+
+public interface JnaFrontlib extends Library {
+ static final int NETCONN_STATE_CONNECTING = 0;
+ static final int NETCONN_STATE_LOBBY = 1;
+ static final int NETCONN_STATE_ROOM = 2;
+ static final int NETCONN_STATE_INGAME = 3;
+ static final int NETCONN_STATE_DISCONNECTED = 10;
+
+ static final int NETCONN_DISCONNECT_NORMAL = 0;
+ static final int NETCONN_DISCONNECT_SERVER_TOO_OLD = 1;
+ static final int NETCONN_DISCONNECT_AUTH_FAILED = 2;
+ static final int NETCONN_DISCONNECT_CONNLOST = 3;
+ static final int NETCONN_DISCONNECT_INTERNAL_ERROR = 100;
+
+ static final int NETCONN_ROOMLEAVE_ABANDONED = 0;
+ static final int NETCONN_ROOMLEAVE_KICKED = 1;
+
+ static final int NETCONN_MSG_TYPE_PLAYERINFO = 0;
+ static final int NETCONN_MSG_TYPE_SERVERMESSAGE = 1;
+ static final int NETCONN_MSG_TYPE_WARNING = 2;
+ static final int NETCONN_MSG_TYPE_ERROR = 3;
+
+ static final int NETCONN_MAPCHANGE_FULL = 0;
+ static final int NETCONN_MAPCHANGE_MAP = 1;
+ static final int NETCONN_MAPCHANGE_MAPGEN = 2;
+ static final int NETCONN_MAPCHANGE_DRAWNMAP = 3;
+ static final int NETCONN_MAPCHANGE_MAZE_SIZE = 4;
+ static final int NETCONN_MAPCHANGE_TEMPLATE = 5;
+ static final int NETCONN_MAPCHANGE_THEME = 6;
+ static final int NETCONN_MAPCHANGE_SEED = 7;
+
+ static final int GAME_END_FINISHED = 0;
+ static final int GAME_END_INTERRUPTED = 1;
+ static final int GAME_END_HALTED = 2;
+ static final int GAME_END_ERROR = 3;
+
+ static class NetconnPtr extends PointerType { }
+ static class MapconnPtr extends PointerType { }
+ static class GameconnPtr extends PointerType { }
+ static class MetaschemePtr extends PointerType { }
+
+ static class RoomArrayPtr extends PointerType {
+ /**
+ * Returns the (native-owned) rooms in this list
+ */
+ public Room[] getRooms(int count) {
+ Pointer ptr = getPointer();
+ if(ptr == null) {
+ return new Room[0];
+ }
+ Pointer[] untypedPtrs = ptr.getPointerArray(0, count);
+ Room[] result = new Room[count];
+ for(int i=0; i<count; i++) {
+ result[i] = RoomPtr.deref(untypedPtrs[i]);
+ }
+ return result;
+ }
+ }
+
+ static class RoomPtr extends PointerType {
+ public RoomPtr() { super(); }
+ public RoomPtr(Pointer ptr) { super(ptr); }
+
+ public Room deref() {
+ return deref(getPointer());
+ }
+
+ public static Room deref(Pointer p) {
+ RoomStruct r = new RoomStruct(p);
+ r.read();
+ return new Room(r.name, r.map, r.scheme, r.weapons, r.owner, r.playerCount, r.teamCount, r.inProgress);
+ }
+ }
+
+ static class TeamPtr extends PointerType { }
+ static class WeaponsetPtr extends PointerType { }
+ static class MapRecipePtr extends PointerType { }
+ static class SchemePtr extends PointerType { }
+ static class GameSetupPtr extends PointerType { }
+
+ static class RoomStruct extends Structure {
+ public static class byVal extends RoomStruct implements Structure.ByValue {}
+ public static class byRef extends RoomStruct implements Structure.ByReference {}
+ private static String[] FIELD_ORDER = new String[] {"inProgress", "name", "playerCount", "teamCount", "owner", "map", "scheme", "weapons"};
+
+ public RoomStruct() { super(); setFieldOrder(FIELD_ORDER); }
+ public RoomStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
+
+ public boolean inProgress;
+ public String name;
+ public int playerCount;
+ public int teamCount;
+ public String owner;
+ public String map;
+ public String scheme;
+ public String weapons;
+ }
+
+ public static interface VoidCallback extends Callback {
+ void callback(Pointer context);
+ }
+
+ public static interface StrCallback extends Callback {
+ void callback(Pointer context, String arg1);
+ }
+
+ public static interface IntCallback extends Callback {
+ void callback(Pointer context, int arg1);
+ }
+
+ public static interface IntStrCallback extends Callback {
+ void callback(Pointer context, int arg1, String arg2);
+ }
+
+ public static interface StrIntCallback extends Callback {
+ void callback(Pointer context, String arg1, int arg2);
+ }
+
+ public static interface StrStrCallback extends Callback {
+ void callback(Pointer context, String arg1, String arg2);
+ }
+
+ public static interface RoomCallback extends Callback {
+ void callback(Pointer context, RoomPtr arg1);
+ }
+
+ public static interface RoomListCallback extends Callback {
+ void callback(Pointer context, RoomArrayPtr arg1, int count);
+ }
+
+ public static interface StrRoomCallback extends Callback {
+ void callback(Pointer context, String arg1, RoomPtr arg2);
+ }
+
+ public static interface BoolCallback extends Callback {
+ void callback(Pointer context, boolean arg1);
+ }
+
+ public static interface StrBoolCallback extends Callback {
+ void callback(Pointer context, String arg1, boolean arg2);
+ }
+
+ public static interface TeamCallback extends Callback {
+ void callback(Pointer context, TeamPtr arg1);
+ }
+
+ public static interface BytesCallback extends Callback {
+ void callback(Pointer context, Pointer buffer, NativeLong size);
+ }
+
+ public static interface BytesBoolCallback extends Callback {
+ void callback(Pointer context, Pointer buffer, NativeLong size, boolean arg3);
+ }
+
+ public static interface SchemeCallback extends Callback {
+ void callback(Pointer context, SchemePtr arg1);
+ }
+
+ public static interface MapIntCallback extends Callback {
+ void callback(Pointer context, MapRecipePtr arg1, int arg2);
+ }
+
+ public static interface WeaponsetCallback extends Callback {
+ void callback(Pointer context, WeaponsetPtr arg1);
+ }
+
+ public static interface MapimageCallback extends Callback {
+ void callback(Pointer context, Pointer buffer, int hedgehogCount);
+ }
+
+ public static interface LogCallback extends Callback {
+ void callback(int level, String logMessage);
+ }
+
+ int flib_init();
+ void flib_quit();
+
+ NetconnPtr flib_netconn_create(String playerName, MetaschemePtr meta, String dataDirPath, String host, int port);
+ void flib_netconn_destroy(NetconnPtr conn);
+
+ void flib_netconn_tick(NetconnPtr conn);
+ boolean flib_netconn_is_chief(NetconnPtr conn);
+ boolean flib_netconn_is_in_room_context(NetconnPtr conn);
+ String flib_netconn_get_playername(NetconnPtr conn);
+ GameSetupPtr flib_netconn_create_gamesetup(NetconnPtr conn);
+ int flib_netconn_send_quit(NetconnPtr conn, String quitmsg);
+ int flib_netconn_send_chat(NetconnPtr conn, String chat);
+ int flib_netconn_send_teamchat(NetconnPtr conn, String msg);
+ int flib_netconn_send_password(NetconnPtr conn, String passwd);
+ int flib_netconn_send_nick(NetconnPtr conn, String nick);
+ int flib_netconn_send_request_roomlist(NetconnPtr conn);
+ int flib_netconn_send_joinRoom(NetconnPtr conn, String room);
+ int flib_netconn_send_createRoom(NetconnPtr conn, String room);
+ int flib_netconn_send_renameRoom(NetconnPtr conn, String roomName);
+ int flib_netconn_send_leaveRoom(NetconnPtr conn, String msg);
+ int flib_netconn_send_toggleReady(NetconnPtr conn);
+ int flib_netconn_send_addTeam(NetconnPtr conn, TeamPtr team);
+ int flib_netconn_send_removeTeam(NetconnPtr conn, String teamname);
+ int flib_netconn_send_engineMessage(NetconnPtr conn, Buffer message, NativeLong size); // TODO check if NativeLong==size_t
+ int flib_netconn_send_teamHogCount(NetconnPtr conn, String teamname, int hogcount);
+ int flib_netconn_send_teamColor(NetconnPtr conn, String teamname, int colorIndex);
+ int flib_netconn_send_weaponset(NetconnPtr conn, WeaponsetPtr weaponset);
+ int flib_netconn_send_map(NetconnPtr conn, MapRecipePtr map);
+ int flib_netconn_send_mapName(NetconnPtr conn, String mapName);
+ int flib_netconn_send_mapGen(NetconnPtr conn, int mapGen);
+ int flib_netconn_send_mapTemplate(NetconnPtr conn, int templateFilter);
+ int flib_netconn_send_mapMazeSize(NetconnPtr conn, int mazeSize);
+ int flib_netconn_send_mapSeed(NetconnPtr conn, String seed);
+ int flib_netconn_send_mapTheme(NetconnPtr conn, String theme);
+ int flib_netconn_send_mapDrawdata(NetconnPtr conn, Buffer drawData, NativeLong size);
+ int flib_netconn_send_script(NetconnPtr conn, String scriptName);
+ int flib_netconn_send_scheme(NetconnPtr conn, SchemePtr scheme);
+ int flib_netconn_send_roundfinished(NetconnPtr conn, boolean withoutError);
+ int flib_netconn_send_ban(NetconnPtr conn, String playerName);
+ int flib_netconn_send_kick(NetconnPtr conn, String playerName);
+ int flib_netconn_send_playerInfo(NetconnPtr conn, String playerName);
+ int flib_netconn_send_playerFollow(NetconnPtr conn, String playerName);
+ int flib_netconn_send_startGame(NetconnPtr conn);
+ int flib_netconn_send_toggleRestrictJoins(NetconnPtr conn);
+ int flib_netconn_send_toggleRestrictTeams(NetconnPtr conn);
+ int flib_netconn_send_clearAccountsCache(NetconnPtr conn);
+ int flib_netconn_send_setServerVar(NetconnPtr conn, String name, String value);
+ int flib_netconn_send_getServerVars(NetconnPtr conn);
+
+ void flib_netconn_onMessage(NetconnPtr conn, IntStrCallback callback, Pointer context);
+ void flib_netconn_onChat(NetconnPtr conn, StrStrCallback callback, Pointer context);
+ void flib_netconn_onConnected(NetconnPtr conn, VoidCallback callback, Pointer context);
+ void flib_netconn_onDisconnected(NetconnPtr conn, IntStrCallback callback, Pointer context);
+ void flib_netconn_onRoomlist(NetconnPtr conn, RoomListCallback callback, Pointer context);
+ void flib_netconn_onRoomAdd(NetconnPtr conn, RoomCallback callback, Pointer context);
+ void flib_netconn_onRoomDelete(NetconnPtr conn, StrCallback callback, Pointer context);
+ void flib_netconn_onRoomUpdate(NetconnPtr conn, StrRoomCallback callback, Pointer context);
+ void flib_netconn_onLobbyJoin(NetconnPtr conn, StrCallback callback, Pointer context);
+ void flib_netconn_onLobbyLeave(NetconnPtr conn, StrStrCallback callback, Pointer context);
+ void flib_netconn_onNickTaken(NetconnPtr conn, StrCallback callback, Pointer context);
+ void flib_netconn_onPasswordRequest(NetconnPtr conn, StrCallback callback, Pointer context);
+ void flib_netconn_onEnterRoom(NetconnPtr conn, BoolCallback callback, Pointer context);
+ void flib_netconn_onRoomChiefStatus(NetconnPtr conn, BoolCallback callback, Pointer context);
+ void flib_netconn_onReadyState(NetconnPtr conn, StrBoolCallback callback, Pointer context);
+ void flib_netconn_onLeaveRoom(NetconnPtr conn, IntStrCallback callback, Pointer context);
+ void flib_netconn_onTeamAdd(NetconnPtr conn, TeamCallback callback, Pointer context);
+ void flib_netconn_onTeamDelete(NetconnPtr conn, StrCallback callback, Pointer context);
+ void flib_netconn_onRoomJoin(NetconnPtr conn, StrCallback callback, Pointer context);
+ void flib_netconn_onRoomLeave(NetconnPtr conn, StrStrCallback callback, Pointer context);
+ void flib_netconn_onRunGame(NetconnPtr conn, VoidCallback callback, Pointer context);
+ void flib_netconn_onTeamAccepted(NetconnPtr conn, StrCallback callback, Pointer context);
+ void flib_netconn_onHogCountChanged(NetconnPtr conn, StrIntCallback callback, Pointer context);
+ void flib_netconn_onTeamColorChanged(NetconnPtr conn, StrIntCallback callback, Pointer context);
+ void flib_netconn_onEngineMessage(NetconnPtr conn, BytesCallback callback, Pointer context);
+ void flib_netconn_onCfgScheme(NetconnPtr conn, SchemeCallback callback, Pointer context);
+ void flib_netconn_onMapChanged(NetconnPtr conn, MapIntCallback callback, Pointer context);
+ void flib_netconn_onScriptChanged(NetconnPtr conn, StrCallback callback, Pointer context);
+ void flib_netconn_onWeaponsetChanged(NetconnPtr conn, WeaponsetCallback callback, Pointer context);
+ void flib_netconn_onAdminAccess(NetconnPtr conn, VoidCallback callback, Pointer context);
+ void flib_netconn_onServerVar(NetconnPtr conn, StrStrCallback callback, Pointer context);
+
+ // Gameconn
+ GameconnPtr flib_gameconn_create(String playerName, GameSetupPtr setup, boolean netgame);
+ GameconnPtr flib_gameconn_create_playdemo(Buffer demo, NativeLong size);
+ GameconnPtr flib_gameconn_create_loadgame(String playerName, Buffer save, NativeLong size);
+ GameconnPtr flib_gameconn_create_campaign(String playerName, String seed, String script);
+
+ void flib_gameconn_destroy(GameconnPtr conn);
+ int flib_gameconn_getport(GameconnPtr conn);
+ void flib_gameconn_tick(GameconnPtr conn);
+
+ int flib_gameconn_send_enginemsg(GameconnPtr conn, Buffer data, NativeLong len);
+ int flib_gameconn_send_textmsg(GameconnPtr conn, int msgtype, String msg);
+ int flib_gameconn_send_chatmsg(GameconnPtr conn, String playername, String msg);
+
+ void flib_gameconn_onConnect(GameconnPtr conn, VoidCallback callback, Pointer context);
+ void flib_gameconn_onDisconnect(GameconnPtr conn, IntCallback callback, Pointer context);
+ void flib_gameconn_onErrorMessage(GameconnPtr conn, StrCallback callback, Pointer context);
+ void flib_gameconn_onChat(GameconnPtr conn, StrBoolCallback callback, Pointer context);
+ void flib_gameconn_onGameRecorded(GameconnPtr conn, BytesBoolCallback callback, Pointer context);
+ void flib_gameconn_onEngineMessage(GameconnPtr conn, BytesCallback callback, Pointer context);
+
+ // MapConn
+ MapconnPtr flib_mapconn_create(MapRecipePtr mapdesc);
+ void flib_mapconn_destroy(MapconnPtr conn);
+ int flib_mapconn_getport(MapconnPtr conn);
+ void flib_mapconn_onSuccess(MapconnPtr conn, MapimageCallback callback, Pointer context);
+ void flib_mapconn_onFailure(MapconnPtr conn, StrCallback callback, Pointer context);
+ void flib_mapconn_tick(MapconnPtr conn);
+
+ // GameSetup
+ void flib_gamesetup_destroy(GameSetupPtr gamesetup);
+ GameSetupPtr flib_gamesetup_copy(GameSetupPtr gamesetup);
+
+ // MapRecipe
+ public static final int MAPGEN_REGULAR = 0;
+ public static final int MAPGEN_MAZE = 1;
+ public static final int MAPGEN_DRAWN = 2;
+ public static final int MAPGEN_NAMED = 3;
+
+ public static final int TEMPLATEFILTER_ALL = 0;
+ public static final int TEMPLATEFILTER_SMALL = 1;
+ public static final int TEMPLATEFILTER_MEDIUM = 2;
+ public static final int TEMPLATEFILTER_LARGE = 3;
+ public static final int TEMPLATEFILTER_CAVERN = 4;
+ public static final int TEMPLATEFILTER_WACKY = 5;
+
+ public static final int MAZE_SIZE_SMALL_TUNNELS = 0;
+ public static final int MAZE_SIZE_MEDIUM_TUNNELS = 1;
+ public static final int MAZE_SIZE_LARGE_TUNNELS = 2;
+ public static final int MAZE_SIZE_SMALL_ISLANDS = 3;
+ public static final int MAZE_SIZE_MEDIUM_ISLANDS = 4;
+ public static final int MAZE_SIZE_LARGE_ISLANDS = 5;
+
+ MapRecipePtr flib_map_create_regular(String seed, String theme, int templateFilter);
+ MapRecipePtr flib_map_create_maze(String seed, String theme, int mazeSize);
+ MapRecipePtr flib_map_create_named(String seed, String name);
+ MapRecipePtr flib_map_create_drawn(String seed, String theme, Buffer drawData, NativeLong drawDataSize);
+ MapRecipePtr flib_map_copy(MapRecipePtr map);
+ MapRecipePtr flib_map_retain(MapRecipePtr map);
+ void flib_map_release(MapRecipePtr map);
+
+ // Metascheme
+ MetaschemePtr flib_metascheme_from_ini(String filename);
+ MetaschemePtr flib_metascheme_retain(MetaschemePtr metainfo);
+ void flib_metascheme_release(MetaschemePtr metainfo);
+
+ public static final int FLIB_LOGLEVEL_ALL = -100;
+ public static final int FLIB_LOGLEVEL_DEBUG = -1;
+ public static final int FLIB_LOGLEVEL_INFO = 0;
+ public static final int FLIB_LOGLEVEL_WARNING = 1;
+ public static final int FLIB_LOGLEVEL_ERROR = 2;
+ public static final int FLIB_LOGLEVEL_NONE = 100;
+
+ void flib_log_setLevel(int level);
+ void flib_log_setCallback(LogCallback callback);
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/LobbyActivity.java Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,164 @@
+package org.hedgewars.hedgeroid.netplay;
+
+import org.hedgewars.hedgeroid.R;
+
+import android.content.BroadcastReceiver;
+import android.content.Context;
+import android.content.Intent;
+import android.content.IntentFilter;
+import android.graphics.drawable.Drawable;
+import android.os.Bundle;
+import android.support.v4.app.FragmentActivity;
+import android.support.v4.content.LocalBroadcastManager;
+import android.view.LayoutInflater;
+import android.view.Menu;
+import android.view.MenuItem;
+import android.view.View;
+import android.widget.ImageView;
+import android.widget.LinearLayout;
+import android.widget.TabHost;
+import android.widget.TextView;
+import android.widget.Toast;
+
+public class LobbyActivity extends FragmentActivity {
+ private TabHost tabHost;
+ private Netplay netconn;
+ private boolean isInForeground;
+
+ private final BroadcastReceiver disconnectReceiver = new BroadcastReceiver() {
+ @Override
+ public void onReceive(Context context, Intent intent) {
+ if(isInForeground && intent.getBooleanExtra(Netplay.EXTRA_HAS_ERROR, true)) {
+ String message = intent.getStringExtra(Netplay.EXTRA_MESSAGE);
+ Toast.makeText(getApplicationContext(), "Disconnected: "+message, Toast.LENGTH_LONG).show();
+ }
+ finish();
+ }
+ };
+
+ @Override
+ protected void onCreate(Bundle icicle) {
+ super.onCreate(icicle);
+ LocalBroadcastManager.getInstance(getApplicationContext()).registerReceiver(disconnectReceiver, new IntentFilter(Netplay.ACTION_DISCONNECTED));
+ netconn = Netplay.getAppInstance(getApplicationContext());
+
+ setContentView(R.layout.activity_lobby);
+ tabHost = (TabHost)findViewById(android.R.id.tabhost);
+ if(tabHost != null) {
+ tabHost.setup();
+ tabHost.getTabWidget().setOrientation(LinearLayout.VERTICAL);
+
+ tabHost.addTab(tabHost.newTabSpec("rooms").setIndicator(createIndicatorView(tabHost, "Rooms", null)).setContent(R.id.roomListFragment));
+ tabHost.addTab(tabHost.newTabSpec("chat").setIndicator(createIndicatorView(tabHost, "Chat", null)).setContent(R.id.chatFragment));
+ tabHost.addTab(tabHost.newTabSpec("players").setIndicator(createIndicatorView(tabHost, "Players", null)).setContent(R.id.playerListFragment));
+
+ if (icicle != null) {
+ tabHost.setCurrentTabByTag(icicle.getString("currentTab"));
+ }
+ }
+ }
+
+ @Override
+ protected void onDestroy() {
+ super.onDestroy();
+ LocalBroadcastManager.getInstance(getApplicationContext()).unregisterReceiver(disconnectReceiver);
+ }
+
+ private View createIndicatorView(TabHost tabHost, CharSequence label, Drawable icon) {
+ LayoutInflater inflater = (LayoutInflater) getSystemService(Context.LAYOUT_INFLATER_SERVICE);
+
+ View tabIndicator = inflater.inflate(R.layout.tab_indicator,
+ tabHost.getTabWidget(), // tab widget is the parent
+ false); // no inflate params
+
+ final TextView tv = (TextView) tabIndicator.findViewById(R.id.title);
+ tv.setText(label);
+
+ if(icon != null) {
+ final ImageView iconView = (ImageView) tabIndicator.findViewById(R.id.icon);
+ iconView.setImageDrawable(icon);
+ }
+
+ return tabIndicator;
+ }
+
+ @Override
+ protected void onStart() {
+ super.onStart();
+ isInForeground = true;
+ Netplay.getAppInstance(getApplicationContext()).requestFastTicks();
+ }
+
+ @Override
+ protected void onStop() {
+ super.onStop();
+ isInForeground = false;
+ Netplay.getAppInstance(getApplicationContext()).unrequestFastTicks();
+ }
+
+ @Override
+ public boolean onCreateOptionsMenu(Menu menu) {
+ super.onCreateOptionsMenu(menu);
+ getMenuInflater().inflate(R.menu.lobby_options, menu);
+ return true;
+ }
+
+ @Override
+ public boolean onOptionsItemSelected(MenuItem item) {
+ switch(item.getItemId()) {
+ case R.id.room_create:
+ Toast.makeText(this, R.string.not_implemented_yet, Toast.LENGTH_SHORT).show();
+ return true;
+ case R.id.disconnect:
+ netconn.disconnect();
+ return true;
+ default:
+ return super.onOptionsItemSelected(item);
+ }
+ }
+
+ @Override
+ public void onBackPressed() {
+ netconn.disconnect();
+ super.onBackPressed();
+ }
+
+ /*@Override
+ protected void onCreate(Bundle arg0) {
+ super.onCreate(arg0);
+ setContentView(R.layout.activity_lobby);
+ ViewPager pager = (ViewPager)findViewById(R.id.pager);
+ if(pager != null) {
+ pager.setAdapter(new Adapter(getSupportFragmentManager()));
+ }
+ }
+
+ private static class Adapter extends FragmentPagerAdapter {
+ public Adapter(FragmentManager mgr) {
+ super(mgr);
+ }
+
+ @Override
+ public int getCount() {
+ return 3;
+ }
+
+ @Override
+ public Fragment getItem(int arg0) {
+ switch(arg0) {
+ case 0: return new RoomlistFragment();
+ case 1: return new LobbyChatFragment();
+ case 2: return new PlayerlistFragment();
+ default: throw new IndexOutOfBoundsException();
+ }
+ }
+ }*/
+
+ @Override
+ protected void onSaveInstanceState(Bundle icicle) {
+ super.onSaveInstanceState(icicle);
+ if(tabHost != null) {
+ icicle.putString("currentTab", tabHost.getCurrentTabTag());
+ }
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/LobbyChatFragment.java Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,73 @@
+package org.hedgewars.hedgeroid.netplay;
+
+
+import org.hedgewars.hedgeroid.R;
+
+import android.os.Bundle;
+import android.support.v4.app.Fragment;
+import android.view.KeyEvent;
+import android.view.LayoutInflater;
+import android.view.View;
+import android.view.ViewGroup;
+import android.view.inputmethod.EditorInfo;
+import android.widget.EditText;
+import android.widget.ListView;
+import android.widget.TextView;
+import android.widget.TextView.OnEditorActionListener;
+
+public class LobbyChatFragment extends Fragment {
+ private ChatlogAdapter adapter;
+ private Netplay netconn;
+
+ @Override
+ public void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ netconn = Netplay.getAppInstance(getActivity().getApplicationContext());
+ adapter = new ChatlogAdapter(getActivity());
+ adapter.setLog(netconn.lobbyChatlog.getLog());
+ netconn.lobbyChatlog.registerObserver(adapter);
+ }
+
+ @Override
+ public void onStart() {
+ super.onStart();
+ }
+
+ @Override
+ public View onCreateView(LayoutInflater inflater, ViewGroup container,
+ Bundle savedInstanceState) {
+ View view = inflater.inflate(R.layout.lobby_chat_fragment, container, false);
+
+ ListView listView = (ListView) view.findViewById(R.id.lobbyConsole);
+ listView.setAdapter(adapter);
+ listView.setDivider(null);
+ listView.setDividerHeight(0);
+ listView.setVerticalFadingEdgeEnabled(true);
+
+ EditText editText = (EditText) view.findViewById(R.id.lobbyChatInput);
+ editText.setOnEditorActionListener(new ChatSendListener());
+
+ return view;
+ }
+
+ @Override
+ public void onDestroy() {
+ super.onDestroy();
+ netconn.lobbyChatlog.unregisterObserver(adapter);
+ }
+
+ private final class ChatSendListener implements OnEditorActionListener {
+ public boolean onEditorAction(TextView v, int actionId, KeyEvent event) {
+ boolean handled = false;
+ if(actionId == EditorInfo.IME_ACTION_SEND) {
+ String text = v.getText().toString();
+ if(text.length()>0) {
+ v.setText("");
+ netconn.sendChat(text);
+ handled = true;
+ }
+ }
+ return handled;
+ }
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/MessageLog.java Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,150 @@
+package org.hedgewars.hedgeroid.netplay;
+
+import java.util.Collection;
+import java.util.Collections;
+import java.util.Date;
+import java.util.LinkedList;
+import java.util.List;
+
+import org.hedgewars.hedgeroid.R;
+
+import android.content.Context;
+import android.graphics.Color;
+import android.graphics.Typeface;
+import android.text.Html;
+import android.text.Spannable;
+import android.text.SpannableString;
+import android.text.SpannableStringBuilder;
+import android.text.Spanned;
+import android.text.TextUtils;
+import android.text.format.DateFormat;
+import android.text.style.ForegroundColorSpan;
+import android.text.style.RelativeSizeSpan;
+import android.text.style.StyleSpan;
+import android.util.Log;
+
+public class MessageLog {
+ private static final int BACKLOG_LINES = 200;
+
+ private static final int INFO_COLOR = Color.GRAY;
+ private static final int PLAYERINFO_COLOR = Color.GREEN;
+ private static final int CHAT_COLOR = Color.GREEN;
+ private static final int MECHAT_COLOR = Color.CYAN;
+ private static final int WARN_COLOR = Color.RED;
+ private static final int ERROR_COLOR = Color.RED;
+
+ private final Context context;
+ private List<Observer> observers = new LinkedList<Observer>();
+ private List<CharSequence> log = new LinkedList<CharSequence>();
+
+ public MessageLog(Context context) {
+ this.context = context;
+ }
+
+ private Spanned makeLogTime() {
+ String time = DateFormat.getTimeFormat(context).format(new Date());
+ return withColor("[" + time + "] ", INFO_COLOR);
+ }
+
+ private static Spanned span(CharSequence s, Object o) {
+ Spannable spannable = new SpannableString(s);
+ spannable.setSpan(o, 0, s.length(), Spanned.SPAN_EXCLUSIVE_EXCLUSIVE);
+ return spannable;
+ }
+
+ private static Spanned withColor(CharSequence s, int color) {
+ return span(s, new ForegroundColorSpan(color));
+ }
+
+ private static Spanned bold(CharSequence s) {
+ return span(s, new StyleSpan(Typeface.BOLD));
+ }
+
+ private void append(CharSequence msg) {
+ SpannableStringBuilder ssb = new SpannableStringBuilder();
+ ssb.append(makeLogTime()).append(msg);
+ appendRaw(ssb);
+ }
+
+ private void appendRaw(CharSequence msg) {
+ if(log.size() > BACKLOG_LINES) {
+ log.remove(0);
+ for(Observer o : observers) {
+ o.lineRemoved();
+ }
+ }
+ log.add(msg);
+ for(Observer o : observers) {
+ o.lineAdded(msg);
+ }
+ }
+
+ void appendPlayerJoin(String playername) {
+ append(withColor("***" + context.getResources().getString(R.string.log_player_join, playername), INFO_COLOR));
+ }
+
+ void appendPlayerLeave(String playername, String partMsg) {
+ String msg = "***";
+ if(partMsg != null) {
+ msg += context.getResources().getString(R.string.log_player_leave_with_msg, playername, partMsg);
+ } else {
+ msg += context.getResources().getString(R.string.log_player_leave, playername);
+ }
+ append(withColor(msg, INFO_COLOR));
+ }
+
+ void appendChat(String playerName, String msg) {
+ if(msg.startsWith("/me ")) {
+ append(withColor("*"+playerName+" "+msg, MECHAT_COLOR));
+ } else {
+ Spanned name = bold(playerName+": ");
+ Spanned fullMessage = withColor(TextUtils.concat(name, msg), CHAT_COLOR);
+ append(fullMessage);
+ }
+ }
+
+ void appendMessage(int type, String msg) {
+ switch(type) {
+ case JnaFrontlib.NETCONN_MSG_TYPE_ERROR:
+ append(withColor("***"+msg, ERROR_COLOR));
+ break;
+ case JnaFrontlib.NETCONN_MSG_TYPE_WARNING:
+ append(withColor("***"+msg, WARN_COLOR));
+ break;
+ case JnaFrontlib.NETCONN_MSG_TYPE_PLAYERINFO:
+ // TODO Display in popup?
+ append(withColor(msg.replace("\n", " "), PLAYERINFO_COLOR));
+ break;
+ case JnaFrontlib.NETCONN_MSG_TYPE_SERVERMESSAGE:
+ appendRaw(span(TextUtils.concat("\n", Html.fromHtml(msg), "\n"), new RelativeSizeSpan(1.5f)));
+ break;
+ default:
+ Log.e("MessageLog", "Unknown messagetype "+type);
+ }
+ }
+
+ void clear() {
+ for(Observer o : observers) {
+ o.clear();
+ }
+ log.clear();
+ }
+
+ public void registerObserver(Observer o) {
+ observers.add(o);
+ }
+
+ public void unregisterObserver(Observer o) {
+ observers.remove(o);
+ }
+
+ public static interface Observer {
+ void lineAdded(CharSequence text);
+ void lineRemoved();
+ void clear();
+ }
+
+ public Collection<CharSequence> getLog() {
+ return Collections.unmodifiableList(log);
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/Netplay.java Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,527 @@
+package org.hedgewars.hedgeroid.netplay;
+
+import java.io.File;
+import java.io.FileNotFoundException;
+
+import org.hedgewars.hedgeroid.R;
+import org.hedgewars.hedgeroid.Utils;
+import org.hedgewars.hedgeroid.netplay.JnaFrontlib.IntStrCallback;
+import org.hedgewars.hedgeroid.netplay.JnaFrontlib.MetaschemePtr;
+import org.hedgewars.hedgeroid.netplay.JnaFrontlib.NetconnPtr;
+import org.hedgewars.hedgeroid.netplay.JnaFrontlib.RoomArrayPtr;
+import org.hedgewars.hedgeroid.netplay.JnaFrontlib.RoomCallback;
+import org.hedgewars.hedgeroid.netplay.JnaFrontlib.RoomListCallback;
+import org.hedgewars.hedgeroid.netplay.JnaFrontlib.RoomPtr;
+import org.hedgewars.hedgeroid.netplay.JnaFrontlib.StrCallback;
+import org.hedgewars.hedgeroid.netplay.JnaFrontlib.StrRoomCallback;
+import org.hedgewars.hedgeroid.netplay.JnaFrontlib.StrStrCallback;
+import org.hedgewars.hedgeroid.netplay.JnaFrontlib.VoidCallback;
+
+import android.content.Context;
+import android.content.Intent;
+import android.content.res.Resources;
+import android.os.Handler;
+import android.os.HandlerThread;
+import android.os.Looper;
+import android.os.Message;
+import android.support.v4.content.LocalBroadcastManager;
+import android.util.Log;
+import android.util.Pair;
+
+import com.sun.jna.Pointer;
+
+/**
+ * This class manages the application's networking state.
+ */
+public class Netplay {
+ public static enum State { NOT_CONNECTED, CONNECTING, LOBBY, ROOM, INGAME }
+
+ // Extras in broadcasts
+ public static final String EXTRA_PLAYERNAME = "playerName";
+ public static final String EXTRA_MESSAGE = "message";
+ public static final String EXTRA_HAS_ERROR = "hasError";
+
+ private static final String ACTIONPREFIX = "org.hedgewars.hedgeroid.netconn.";
+ public static final String ACTION_DISCONNECTED = ACTIONPREFIX+"DISCONNECTED";
+ public static final String ACTION_CONNECTED = ACTIONPREFIX+"CONNECTED";
+ public static final String ACTION_PASSWORD_REQUESTED = ACTIONPREFIX+"PASSWORD_REQUESTED";
+
+ public static final String DEFAULT_SERVER = "netserver.hedgewars.org";
+ public static final int DEFAULT_PORT = 46631;
+
+ private final Context appContext;
+ private final LocalBroadcastManager broadcastManager;
+ private final FromNetHandler fromNetHandler = new FromNetHandler();
+
+ private State state;
+ private int foregroundUsers = 0;
+
+ // null if there is no running connection (==state is NOT_CONNECTED)
+ private ThreadedNetConnection connection;
+
+ public final PlayerList playerList = new PlayerList();
+ public final RoomList roomList = new RoomList();
+ public final MessageLog lobbyChatlog;
+ public final MessageLog roomChatlog;
+
+ public Netplay(Context appContext) {
+ this.appContext = appContext;
+ broadcastManager = LocalBroadcastManager.getInstance(appContext);
+ lobbyChatlog = new MessageLog(appContext);
+ roomChatlog = new MessageLog(appContext);
+ state = State.NOT_CONNECTED;
+ }
+
+ private void clearState() {
+ playerList.clear();
+ roomList.clear();
+ lobbyChatlog.clear();
+ roomChatlog.clear();
+ }
+
+ public void connectToDefaultServer(String playerName) {
+ connect(playerName, DEFAULT_SERVER, DEFAULT_PORT);
+ }
+
+ /**
+ * Establish a new connection. Only call if the current state is NOT_CONNECTED.
+ *
+ * The state will switch to CONNECTING immediately. After that, it can asynchronously change to any other state.
+ * State changes are indicated by broadcasts. In particular, if an error occurs while trying to connect, the state
+ * will change back to NOT_CONNECTED and an ACTION_DISCONNECTED broadcast is sent.
+ */
+ public void connect(String name, String host, int port) {
+ if(state != State.NOT_CONNECTED) {
+ throw new IllegalStateException("Attempt to start a new connection while the old one was still running.");
+ }
+
+ clearState();
+ state = State.CONNECTING;
+ connection = ThreadedNetConnection.startConnection(appContext, fromNetHandler, name, host, port);
+ connection.setFastTickRate(foregroundUsers > 0);
+ }
+
+ public void sendNick(String nick) { sendToNet(ThreadedNetConnection.ToNetHandler.MSG_SEND_NICK, nick); }
+ public void sendPassword(String password) { sendToNet(ThreadedNetConnection.ToNetHandler.MSG_SEND_PASSWORD, password); }
+ public void sendQuit(String message) { sendToNet(ThreadedNetConnection.ToNetHandler.MSG_SEND_QUIT, message); }
+ public void sendRoomlistRequest() { sendToNet(ThreadedNetConnection.ToNetHandler.MSG_SEND_ROOMLIST_REQUEST); }
+ public void sendPlayerInfoQuery(String name) { sendToNet(ThreadedNetConnection.ToNetHandler.MSG_SEND_PLAYER_INFO_REQUEST, name); }
+ public void sendChat(final String s) { sendToNet(ThreadedNetConnection.ToNetHandler.MSG_SEND_CHAT, s); }
+ public void disconnect() { sendToNet(ThreadedNetConnection.ToNetHandler.MSG_DISCONNECT, "User Quit"); }
+
+ private static Netplay instance;
+
+ /**
+ * Retrieve the single app-wide instance of the netplay interface, creating it if it
+ * does not exist yet.
+ *
+ * @param applicationContext
+ * @return
+ */
+ public static Netplay getAppInstance(Context applicationContext) {
+ if(instance == null) {
+ // We'll just do it here and never quit it again...
+ if(Flib.INSTANCE.flib_init() != 0) {
+ throw new RuntimeException("Unable to start frontlib");
+ }
+ instance = new Netplay(applicationContext);
+ }
+ return instance;
+ }
+
+ public State getState() {
+ return state;
+ }
+
+ /**
+ * Indicate that you want network messages to be checked regularly (several times per second).
+ * As long as nobody requests fast ticks, the network is only checked once every few seconds
+ * to conserve battery power.
+ * Once you no longer need fast updates, call unrequestFastTicks.
+ */
+ public void requestFastTicks() {
+ if(foregroundUsers == Integer.MAX_VALUE) {
+ throw new RuntimeException("Reference counter overflow");
+ }
+ if(foregroundUsers == 0 && connection != null) {
+ connection.setFastTickRate(true);
+ }
+ foregroundUsers++;
+ }
+
+ public void unrequestFastTicks() {
+ if(foregroundUsers == 0) {
+ throw new RuntimeException("Reference counter underflow");
+ }
+ foregroundUsers--;
+ if(foregroundUsers == 0 && connection != null) {
+ connection.setFastTickRate(false);
+ }
+ }
+
+ private boolean sendToNet(int what) {
+ if(connection != null) {
+ Handler handler = connection.toNetHandler;
+ return handler.sendMessage(handler.obtainMessage(what));
+ } else {
+ return false;
+ }
+ }
+
+ private boolean sendToNet(int what, Object obj) {
+ if(connection != null) {
+ Handler handler = connection.toNetHandler;
+ return handler.sendMessage(handler.obtainMessage(what, obj));
+ } else {
+ return false;
+ }
+ }
+
+ private MessageLog getCurrentLog() {
+ if(state == State.ROOM || state == State.INGAME) {
+ return roomChatlog;
+ } else {
+ return lobbyChatlog;
+ }
+ }
+
+ /**
+ * Processes messages from the networking system. Always runs on the main thread.
+ */
+ final class FromNetHandler extends Handler {
+ public static final int MSG_LOBBY_JOIN = 0;
+ public static final int MSG_LOBBY_LEAVE = 1;
+ public static final int MSG_CHAT = 2;
+ public static final int MSG_MESSAGE = 3;
+ public static final int MSG_ROOM_ADD = 4;
+ public static final int MSG_ROOM_UPDATE = 5;
+ public static final int MSG_ROOM_DELETE = 6;
+ public static final int MSG_ROOMLIST = 7;
+ public static final int MSG_CONNECTED = 8;
+ public static final int MSG_DISCONNECTED = 9;
+ public static final int MSG_PASSWORD_REQUEST = 10;
+
+ public FromNetHandler() {
+ super(Looper.getMainLooper());
+ }
+
+ @SuppressWarnings("unchecked")
+ @Override
+ public void handleMessage(Message msg) {
+ switch(msg.what) {
+ case MSG_LOBBY_JOIN: {
+ String name = (String)msg.obj;
+ playerList.addPlayerWithNewId(name);
+ lobbyChatlog.appendPlayerJoin(name);
+ break;
+ }
+ case MSG_LOBBY_LEAVE: {
+ Pair<String, String> args = (Pair<String, String>)msg.obj;
+ playerList.removePlayer(args.first);
+ lobbyChatlog.appendPlayerLeave(args.first, args.second);
+ break;
+ }
+ case MSG_CHAT: {
+ Pair<String, String> args = (Pair<String, String>)msg.obj;
+ getCurrentLog().appendChat(args.first, args.second);
+ break;
+ }
+ case MSG_MESSAGE: {
+ getCurrentLog().appendMessage(msg.arg1, (String)msg.obj);
+ break;
+ }
+ case MSG_ROOM_ADD: {
+ roomList.addRoomWithNewId((Room)msg.obj);
+ break;
+ }
+ case MSG_ROOM_UPDATE: {
+ Pair<String, Room> args = (Pair<String, Room>)msg.obj;
+ roomList.updateRoom(args.first, args.second);
+ break;
+ }
+ case MSG_ROOM_DELETE: {
+ roomList.removeRoom((String)msg.obj);
+ break;
+ }
+ case MSG_ROOMLIST: {
+ roomList.updateList((Room[])msg.obj);
+ break;
+ }
+ case MSG_CONNECTED: {
+ state = State.LOBBY;
+ broadcastManager.sendBroadcast(new Intent(ACTION_CONNECTED));
+ break;
+ }
+ case MSG_DISCONNECTED: {
+ Pair<Boolean, String> args = (Pair<Boolean, String>)msg.obj;
+ state = State.NOT_CONNECTED;
+ connection = null;
+ Intent intent = new Intent(ACTION_DISCONNECTED);
+ intent.putExtra(EXTRA_HAS_ERROR, args.first);
+ intent.putExtra(EXTRA_MESSAGE, args.second);
+ broadcastManager.sendBroadcastSync(intent);
+ break;
+ }
+ case MSG_PASSWORD_REQUEST: {
+ Intent intent = new Intent(ACTION_PASSWORD_REQUESTED);
+ intent.putExtra(EXTRA_PLAYERNAME, (String)msg.obj);
+ broadcastManager.sendBroadcast(intent);
+ break;
+ }
+ default: {
+ Log.e("FromNetHandler", "Unknown message type: "+msg.what);
+ break;
+ }
+ }
+ }
+ }
+
+ /**
+ * This class handles the actual communication with the networking library, on a separate thread.
+ */
+ private static class ThreadedNetConnection {
+ private static final long TICK_INTERVAL_FAST = 100;
+ private static final long TICK_INTERVAL_SLOW = 5000;
+ private static final JnaFrontlib FLIB = Flib.INSTANCE;
+
+ public final ToNetHandler toNetHandler;
+
+ private final Context appContext;
+ private final FromNetHandler fromNetHandler;
+ private final TickHandler tickHandler;
+
+ /**
+ * conn can only be null while connecting (the first thing in the thread), and directly after disconnecting,
+ * in the same message (the looper is shut down on disconnect, so there will be no messages after that).
+ */
+ private NetconnPtr conn;
+ private String playerName;
+
+ private ThreadedNetConnection(Context appContext, FromNetHandler fromNetHandler) {
+ this.appContext = appContext;
+ this.fromNetHandler = fromNetHandler;
+
+ HandlerThread thread = new HandlerThread("NetThread");
+ thread.start();
+ toNetHandler = new ToNetHandler(thread.getLooper());
+ tickHandler = new TickHandler(thread.getLooper(), TICK_INTERVAL_FAST, tickCb);
+ }
+
+ private void connect(final String name, final String host, final int port) {
+ toNetHandler.post(new Runnable() {
+ public void run() {
+ playerName = name == null ? "Player" : name;
+ MetaschemePtr meta = null;
+ File dataPath;
+ try {
+ dataPath = Utils.getDataPathFile(appContext);
+ } catch (FileNotFoundException e) {
+ shutdown(true, appContext.getString(R.string.sdcard_not_mounted));
+ return;
+ }
+ String metaschemePath = new File(dataPath, "metasettings.ini").getAbsolutePath();
+ meta = FLIB.flib_metascheme_from_ini(metaschemePath);
+ if(meta == null) {
+ shutdown(true, appContext.getString(R.string.error_unexpected, "Missing metasettings.ini"));
+ return;
+ }
+ conn = FLIB.flib_netconn_create(playerName, meta, dataPath.getAbsolutePath(), host, port);
+ if(conn == null) {
+ shutdown(true, appContext.getString(R.string.error_connection_failed));
+ return;
+ }
+ FLIB.flib_netconn_onLobbyJoin(conn, lobbyJoinCb, null);
+ FLIB.flib_netconn_onLobbyLeave(conn, lobbyLeaveCb, null);
+ FLIB.flib_netconn_onChat(conn, chatCb, null);
+ FLIB.flib_netconn_onMessage(conn, messageCb, null);
+ FLIB.flib_netconn_onRoomAdd(conn, roomAddCb, null);
+ FLIB.flib_netconn_onRoomUpdate(conn, roomUpdateCb, null);
+ FLIB.flib_netconn_onRoomDelete(conn, roomDeleteCb, null);
+ FLIB.flib_netconn_onConnected(conn, connectedCb, null);
+ FLIB.flib_netconn_onRoomlist(conn, roomlistCb, null);
+ FLIB.flib_netconn_onDisconnected(conn, disconnectCb, null);
+ FLIB.flib_netconn_onPasswordRequest(conn, passwordRequestCb, null);
+ FLIB.flib_metascheme_release(meta);
+ tickHandler.start();
+ }
+ });
+ }
+
+ public static ThreadedNetConnection startConnection(Context appContext, FromNetHandler fromNetHandler, String playerName, String host, int port) {
+ ThreadedNetConnection result = new ThreadedNetConnection(appContext, fromNetHandler);
+ result.connect(playerName, host, port);
+ return result;
+ }
+
+ public void setFastTickRate(boolean fastTickRate) {
+ tickHandler.setInterval(fastTickRate ? TICK_INTERVAL_FAST : TICK_INTERVAL_SLOW);
+ }
+
+ private final Runnable tickCb = new Runnable() {
+ public void run() {
+ FLIB.flib_netconn_tick(conn);
+ }
+ };
+
+ private final StrCallback lobbyJoinCb = new StrCallback() {
+ public void callback(Pointer context, String name) {
+ sendFromNet(FromNetHandler.MSG_LOBBY_JOIN, name);
+ }
+ };
+
+ private final StrStrCallback lobbyLeaveCb = new StrStrCallback() {
+ public void callback(Pointer context, String name, String msg) {
+ sendFromNet(FromNetHandler.MSG_LOBBY_LEAVE, Pair.create(name, msg));
+ }
+ };
+
+ private final StrStrCallback chatCb = new StrStrCallback() {
+ public void callback(Pointer context, String name, String msg) {
+ sendFromNet(FromNetHandler.MSG_CHAT, Pair.create(name, msg));
+ }
+ };
+
+ private final IntStrCallback messageCb = new IntStrCallback() {
+ public void callback(Pointer context, int type, String msg) {
+ sendFromNet(FromNetHandler.MSG_MESSAGE, type, msg);
+ }
+ };
+
+ private final RoomCallback roomAddCb = new RoomCallback() {
+ public void callback(Pointer context, RoomPtr roomPtr) {
+ sendFromNet(FromNetHandler.MSG_ROOM_ADD, roomPtr.deref());
+ }
+ };
+
+ private final StrRoomCallback roomUpdateCb = new StrRoomCallback() {
+ public void callback(Pointer context, String name, RoomPtr roomPtr) {
+ sendFromNet(FromNetHandler.MSG_ROOM_UPDATE, Pair.create(name, roomPtr.deref()));
+ }
+ };
+
+ private final StrCallback roomDeleteCb = new StrCallback() {
+ public void callback(Pointer context, final String name) {
+ sendFromNet(FromNetHandler.MSG_ROOM_DELETE, name);
+ }
+ };
+
+ private final RoomListCallback roomlistCb = new RoomListCallback() {
+ public void callback(Pointer context, RoomArrayPtr arg1, int count) {
+ sendFromNet(FromNetHandler.MSG_ROOMLIST, arg1.getRooms(count));
+ }
+ };
+
+ private final VoidCallback connectedCb = new VoidCallback() {
+ public void callback(Pointer context) {
+ FLIB.flib_netconn_send_request_roomlist(conn);
+ playerName = FLIB.flib_netconn_get_playername(conn);
+ sendFromNet(FromNetHandler.MSG_CONNECTED, playerName);
+ }
+ };
+
+ private final StrCallback passwordRequestCb = new StrCallback() {
+ public void callback(Pointer context, String nickname) {
+ sendFromNet(FromNetHandler.MSG_PASSWORD_REQUEST, playerName);
+ }
+ };
+
+ private void shutdown(boolean error, String message) {
+ if(conn != null) {
+ FLIB.flib_netconn_destroy(conn);
+ conn = null;
+ }
+ tickHandler.stop();
+ toNetHandler.getLooper().quit();
+ sendFromNet(FromNetHandler.MSG_DISCONNECTED, Pair.create(error, message));
+ }
+
+ private final IntStrCallback disconnectCb = new IntStrCallback() {
+ public void callback(Pointer context, int reason, String message) {
+ Boolean error = reason != JnaFrontlib.NETCONN_DISCONNECT_NORMAL;
+ String messageForUser = createDisconnectUserMessage(appContext.getResources(), reason, message);
+ shutdown(error, messageForUser);
+ }
+ };
+
+ private static String createDisconnectUserMessage(Resources res, int reason, String message) {
+ switch(reason) {
+ case JnaFrontlib.NETCONN_DISCONNECT_AUTH_FAILED:
+ return res.getString(R.string.error_auth_failed);
+ case JnaFrontlib.NETCONN_DISCONNECT_CONNLOST:
+ return res.getString(R.string.error_connection_lost, message);
+ case JnaFrontlib.NETCONN_DISCONNECT_INTERNAL_ERROR:
+ return res.getString(R.string.error_unexpected, message);
+ case JnaFrontlib.NETCONN_DISCONNECT_SERVER_TOO_OLD:
+ return res.getString(R.string.error_server_too_old);
+ default:
+ return message;
+ }
+ }
+
+ private boolean sendFromNet(int what, Object obj) {
+ return fromNetHandler.sendMessage(fromNetHandler.obtainMessage(what, obj));
+ }
+
+ private boolean sendFromNet(int what, int arg1, Object obj) {
+ return fromNetHandler.sendMessage(fromNetHandler.obtainMessage(what, arg1, 0, obj));
+ }
+
+ /**
+ * Processes messages to the networking system. Runs on a non-main thread.
+ */
+ public final class ToNetHandler extends Handler {
+ public static final int MSG_SEND_NICK = 0;
+ public static final int MSG_SEND_PASSWORD = 1;
+ public static final int MSG_SEND_QUIT = 2;
+ public static final int MSG_SEND_ROOMLIST_REQUEST = 3;
+ public static final int MSG_SEND_PLAYER_INFO_REQUEST = 4;
+ public static final int MSG_SEND_CHAT = 5;
+ public static final int MSG_DISCONNECT = 6;
+
+ public ToNetHandler(Looper looper) {
+ super(looper);
+ }
+
+ @Override
+ public void handleMessage(Message msg) {
+ switch(msg.what) {
+ case MSG_SEND_NICK: {
+ FLIB.flib_netconn_send_nick(conn, (String)msg.obj);
+ break;
+ }
+ case MSG_SEND_PASSWORD: {
+ FLIB.flib_netconn_send_password(conn, (String)msg.obj);
+ break;
+ }
+ case MSG_SEND_QUIT: {
+ FLIB.flib_netconn_send_quit(conn, (String)msg.obj);
+ break;
+ }
+ case MSG_SEND_ROOMLIST_REQUEST: {
+ FLIB.flib_netconn_send_request_roomlist(conn); // TODO restrict to lobby state?
+ break;
+ }
+ case MSG_SEND_PLAYER_INFO_REQUEST: {
+ FLIB.flib_netconn_send_playerInfo(conn, (String)msg.obj);
+ break;
+ }
+ case MSG_SEND_CHAT: {
+ if(FLIB.flib_netconn_send_chat(conn, (String)msg.obj) == 0) {
+ sendFromNet(FromNetHandler.MSG_CHAT, Pair.create(playerName, (String)msg.obj));
+ }
+ break;
+ }
+ case MSG_DISCONNECT: {
+ FLIB.flib_netconn_send_quit(conn, (String)msg.obj);
+ shutdown(false, "User quit");
+ break;
+ }
+ default: {
+ Log.e("ToNetHandler", "Unknown message type: "+msg.what);
+ break;
+ }
+ }
+ }
+ }
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/Player.java Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,9 @@
+package org.hedgewars.hedgeroid.netplay;
+
+public class Player {
+ public final String name;
+
+ public Player(String name) {
+ this.name = name;
+ }
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/PlayerList.java Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,35 @@
+package org.hedgewars.hedgeroid.netplay;
+
+import java.util.Collections;
+import java.util.Map;
+import java.util.TreeMap;
+
+import android.database.DataSetObservable;
+import android.util.Pair;
+
+public class PlayerList extends DataSetObservable {
+ private long nextId = 1;
+ private Map<String, Pair<Player, Long>> players = new TreeMap<String, Pair<Player, Long>>();
+
+ public void addPlayerWithNewId(String name) {
+ players.put(name, Pair.create(new Player(name), nextId++));
+ notifyChanged();
+ }
+
+ public void removePlayer(String name) {
+ if(players.remove(name) != null) {
+ notifyChanged();
+ }
+ }
+
+ public void clear() {
+ if(!players.isEmpty()) {
+ players.clear();
+ notifyChanged();
+ }
+ }
+
+ public Map<String, Pair<Player, Long>> getMap() {
+ return Collections.unmodifiableMap(players);
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/PlayerListAdapter.java Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,101 @@
+package org.hedgewars.hedgeroid.netplay;
+
+import java.util.ArrayList;
+import java.util.Collections;
+import java.util.Comparator;
+import java.util.List;
+
+import org.hedgewars.hedgeroid.R;
+
+import android.content.Context;
+import android.database.DataSetObserver;
+import android.util.Pair;
+import android.view.LayoutInflater;
+import android.view.View;
+import android.view.ViewGroup;
+import android.widget.BaseAdapter;
+import android.widget.TextView;
+
+public class PlayerListAdapter extends BaseAdapter {
+ private List<Pair<Player, Long>> players = new ArrayList<Pair<Player, Long>>();
+ private Context context;
+ private PlayerList playerList;
+
+ private DataSetObserver observer = new DataSetObserver() {
+ @Override
+ public void onChanged() {
+ reloadFromList(playerList);
+ }
+
+ @Override
+ public void onInvalidated() {
+ invalidate();
+ }
+ };
+
+ public PlayerListAdapter(Context context) {
+ this.context = context;
+ }
+
+ public int getCount() {
+ return players.size();
+ }
+
+ public Player getItem(int position) {
+ return players.get(position).first;
+ }
+
+ public long getItemId(int position) {
+ return players.get(position).second;
+ }
+
+ public boolean hasStableIds() {
+ return true;
+ }
+
+ public void setList(PlayerList playerList) {
+ if(this.playerList != null) {
+ this.playerList.unregisterObserver(observer);
+ }
+ this.playerList = playerList;
+ this.playerList.registerObserver(observer);
+ reloadFromList(playerList);
+ }
+
+ public void invalidate() {
+ if(playerList != null) {
+ playerList.unregisterObserver(observer);
+ }
+ playerList = null;
+ notifyDataSetInvalidated();
+ }
+
+ private void reloadFromList(PlayerList list) {
+ players = new ArrayList<Pair<Player, Long>>(list.getMap().values());
+ Collections.sort(players, AlphabeticalOrderComparator.INSTANCE);
+ notifyDataSetChanged();
+ }
+
+ public View getView(int position, View convertView, ViewGroup parent) {
+ View v = convertView;
+ if (v == null) {
+ LayoutInflater vi = LayoutInflater.from(context);
+ v = vi.inflate(android.R.layout.simple_list_item_1, null);
+ TextView tv = (TextView)v.findViewById(android.R.id.text1);
+ tv.setCompoundDrawablePadding(5);
+ tv.setCompoundDrawablesWithIntrinsicBounds(R.drawable.human, 0, 0, 0);
+ }
+
+ String player = players.get(position).first.name;
+ TextView username = (TextView) v.findViewById(android.R.id.text1);
+ username.setText(player);
+ return v;
+ }
+
+ private static final class AlphabeticalOrderComparator implements Comparator<Pair<Player, Long>> {
+ public static final AlphabeticalOrderComparator INSTANCE = new AlphabeticalOrderComparator();
+ public int compare(Pair<Player, Long> lhs, Pair<Player, Long> rhs) {
+ return lhs.first.name.compareToIgnoreCase(rhs.first.name);
+ };
+ }
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/PlayerlistFragment.java Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,74 @@
+package org.hedgewars.hedgeroid.netplay;
+
+import org.hedgewars.hedgeroid.R;
+
+import android.os.Bundle;
+import android.support.v4.app.ListFragment;
+import android.view.ContextMenu;
+import android.view.ContextMenu.ContextMenuInfo;
+import android.view.LayoutInflater;
+import android.view.MenuInflater;
+import android.view.MenuItem;
+import android.view.View;
+import android.view.ViewGroup;
+import android.widget.AdapterView.AdapterContextMenuInfo;
+import android.widget.Toast;
+
+public class PlayerlistFragment extends ListFragment {
+ private Netplay netconn;
+ private PlayerListAdapter playerListAdapter;
+
+ @Override
+ public void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ netconn = Netplay.getAppInstance(getActivity().getApplicationContext());
+ playerListAdapter = new PlayerListAdapter(getActivity());
+ playerListAdapter.setList(Netplay.getAppInstance(getActivity().getApplicationContext()).playerList);
+ setListAdapter(playerListAdapter);
+ }
+
+ @Override
+ public void onDestroy() {
+ super.onDestroy();
+ playerListAdapter.invalidate();
+ }
+
+ @Override
+ public void onActivityCreated(Bundle savedInstanceState) {
+ super.onActivityCreated(savedInstanceState);
+ registerForContextMenu(getListView());
+ }
+
+ @Override
+ public void onCreateContextMenu(ContextMenu menu, View v,
+ ContextMenuInfo menuInfo) {
+ super.onCreateContextMenu(menu, v, menuInfo);
+ AdapterContextMenuInfo info = (AdapterContextMenuInfo)menuInfo;
+ MenuInflater inflater = getActivity().getMenuInflater();
+ inflater.inflate(R.menu.lobby_playerlist_context, menu);
+ menu.setHeaderIcon(R.drawable.human);
+ menu.setHeaderTitle(playerListAdapter.getItem(info.position).name);
+ }
+
+ @Override
+ public boolean onContextItemSelected(MenuItem item) {
+ AdapterContextMenuInfo info = (AdapterContextMenuInfo)item.getMenuInfo();
+ switch(item.getItemId()) {
+ case R.id.player_info:
+ Player p = playerListAdapter.getItem(info.position);
+ netconn.sendPlayerInfoQuery(p.name);
+ return true;
+ case R.id.player_follow:
+ Toast.makeText(getActivity(), R.string.not_implemented_yet, Toast.LENGTH_SHORT).show();
+ return true;
+ default:
+ return super.onContextItemSelected(item);
+ }
+ }
+
+ @Override
+ public View onCreateView(LayoutInflater inflater, ViewGroup container,
+ Bundle savedInstanceState) {
+ return inflater.inflate(R.layout.lobby_players_fragment, container, false);
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/Room.java Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,40 @@
+package org.hedgewars.hedgeroid.netplay;
+
+import org.hedgewars.hedgeroid.R;
+
+import android.content.res.Resources;
+
+public class Room {
+ public static final String MAP_REGULAR = "+rnd+";
+ public static final String MAP_MAZE = "+maze+";
+ public static final String MAP_DRAWN = "+drawn+";
+
+ public final String name, map, scheme, weapons, owner;
+ public final int playerCount, teamCount;
+ public final boolean inProgress;
+
+ public Room(String name, String map, String scheme, String weapons,
+ String owner, int playerCount, int teamCount, boolean inProgress) {
+ this.name = name;
+ this.map = map;
+ this.scheme = scheme;
+ this.weapons = weapons;
+ this.owner = owner;
+ this.playerCount = playerCount;
+ this.teamCount = teamCount;
+ this.inProgress = inProgress;
+ }
+
+ public static String formatMapName(Resources res, String map) {
+ if(map.charAt(0)=='+') {
+ if(map.equals(MAP_REGULAR)) {
+ return res.getString(R.string.map_regular);
+ } else if(map.equals(MAP_MAZE)) {
+ return res.getString(R.string.map_maze);
+ } else if(map.equals(MAP_DRAWN)) {
+ return res.getString(R.string.map_drawn);
+ }
+ }
+ return map;
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/RoomList.java Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,64 @@
+package org.hedgewars.hedgeroid.netplay;
+
+import java.util.Collections;
+import java.util.Map;
+import java.util.TreeMap;
+
+import android.database.DataSetObservable;
+import android.util.Log;
+import android.util.Pair;
+
+public class RoomList extends DataSetObservable {
+ private long nextId = 1;
+ private Map<String, Pair<Room, Long>> rooms = new TreeMap<String, Pair<Room, Long>>();
+
+ public void updateList(Room[] newRooms) {
+ Map<String, Pair<Room, Long>> newMap = new TreeMap<String, Pair<Room, Long>>();
+ for(Room room : newRooms) {
+ Pair<Room, Long> oldEntry = rooms.get(room.name);
+ if(oldEntry == null) {
+ newMap.put(room.name, Pair.create(room, nextId++));
+ } else {
+ newMap.put(room.name, Pair.create(room, oldEntry.second));
+ }
+ }
+ rooms = newMap;
+ notifyChanged();
+ }
+
+ public void addRoomWithNewId(Room room) {
+ rooms.put(room.name, Pair.create(room, nextId++));
+ notifyChanged();
+ }
+
+ public void updateRoom(String name, Room room) {
+ Pair<Room, Long> oldEntry = rooms.get(name);
+ if(oldEntry == null) {
+ Log.e("RoomList", "Received update for unknown room: "+name);
+ rooms.put(room.name, Pair.create(room, nextId++));
+ } else {
+ if(!name.equals(room.name)) {
+ rooms.remove(name);
+ }
+ rooms.put(room.name, Pair.create(room, oldEntry.second));
+ }
+ notifyChanged();
+ }
+
+ public void removeRoom(String name) {
+ if(rooms.remove(name) != null) {
+ notifyChanged();
+ }
+ }
+
+ public void clear() {
+ if(!rooms.isEmpty()) {
+ rooms.clear();
+ notifyChanged();
+ }
+ }
+
+ public Map<String, Pair<Room, Long>> getMap() {
+ return Collections.unmodifiableMap(rooms);
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/RoomListAdapter.java Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,139 @@
+package org.hedgewars.hedgeroid.netplay;
+
+import java.util.ArrayList;
+import java.util.Collections;
+import java.util.Comparator;
+import java.util.List;
+
+import org.hedgewars.hedgeroid.R;
+
+import android.content.Context;
+import android.content.res.Resources;
+import android.database.DataSetObserver;
+import android.util.Pair;
+import android.view.LayoutInflater;
+import android.view.View;
+import android.view.ViewGroup;
+import android.widget.BaseAdapter;
+import android.widget.TextView;
+
+public class RoomListAdapter extends BaseAdapter {
+ private List<Pair<Room, Long>> rooms = new ArrayList<Pair<Room, Long>>();
+ private Context context;
+ private RoomList roomList;
+
+ private DataSetObserver observer = new DataSetObserver() {
+ @Override
+ public void onChanged() {
+ reloadFromList(roomList);
+ }
+
+ @Override
+ public void onInvalidated() {
+ invalidate();
+ }
+ };
+
+ public RoomListAdapter(Context context) {
+ this.context = context;
+ }
+
+ public int getCount() {
+ return rooms.size();
+ }
+
+ public Room getItem(int position) {
+ return rooms.get(position).first;
+ }
+
+ public long getItemId(int position) {
+ return rooms.get(position).second;
+ }
+
+ public boolean hasStableIds() {
+ return true;
+ }
+
+ public void setList(RoomList roomList) {
+ if(this.roomList != null) {
+ this.roomList.unregisterObserver(observer);
+ }
+ this.roomList = roomList;
+ this.roomList.registerObserver(observer);
+ reloadFromList(roomList);
+ }
+
+ public void invalidate() {
+ if(roomList != null) {
+ roomList.unregisterObserver(observer);
+ }
+ roomList = null;
+ notifyDataSetInvalidated();
+ }
+
+ private void reloadFromList(RoomList list) {
+ rooms = new ArrayList<Pair<Room, Long>>(roomList.getMap().values());
+ Collections.sort(rooms, RoomAgeComparator.INSTANCE);
+ notifyDataSetChanged();
+ }
+
+ private static CharSequence formatExtra(Resources res, Room room) {
+ String ownermsg = res.getString(R.string.roomlist_owner, room.owner);
+ String mapmsg = res.getString(R.string.roomlist_map, Room.formatMapName(res, room.map));
+ String scheme = room.scheme.equals(room.weapons) ? room.scheme : room.scheme + " / " + room.weapons;
+ String schememsg = res.getString(R.string.roomlist_scheme, scheme);
+ return ownermsg + ". " + mapmsg + ", " + schememsg;
+ }
+
+ public View getView(int position, View convertView, ViewGroup parent) {
+ View v = convertView;
+ if (v == null) {
+ LayoutInflater vi = LayoutInflater.from(context);
+ v = vi.inflate(R.layout.listview_room, null);
+ }
+
+ Room room = rooms.get(position).first;
+ int iconRes = room.inProgress ? R.drawable.roomlist_ingame : R.drawable.roomlist_preparing;
+
+ if(v.findViewById(android.R.id.text1) == null) {
+ // Tabular room list
+ TextView roomnameView = (TextView)v.findViewById(R.id.roomname);
+ TextView playerCountView = (TextView)v.findViewById(R.id.playercount);
+ TextView teamCountView = (TextView)v.findViewById(R.id.teamcount);
+ TextView ownerView = (TextView)v.findViewById(R.id.owner);
+ TextView mapView = (TextView)v.findViewById(R.id.map);
+ TextView schemeView = (TextView)v.findViewById(R.id.scheme);
+ TextView weaponView = (TextView)v.findViewById(R.id.weapons);
+
+ roomnameView.setCompoundDrawablesWithIntrinsicBounds(iconRes, 0, 0, 0);
+ roomnameView.setText(room.name);
+ if(playerCountView != null) {
+ playerCountView.setText(String.valueOf(room.playerCount));
+ }
+ if(teamCountView != null) {
+ teamCountView.setText(String.valueOf(room.teamCount));
+ }
+ ownerView.setText(room.owner);
+ mapView.setText(Room.formatMapName(context.getResources(), room.map));
+ schemeView.setText(room.scheme);
+ weaponView.setText(room.weapons);
+ } else {
+ // Small room list
+ TextView v1 = (TextView)v.findViewById(android.R.id.text1);
+ TextView v2 = (TextView)v.findViewById(android.R.id.text2);
+
+ v1.setCompoundDrawablesWithIntrinsicBounds(iconRes, 0, 0, 0);
+ v1.setText(room.name);
+ v2.setText(formatExtra(context.getResources(), room));
+ }
+
+ return v;
+ }
+
+ private static final class RoomAgeComparator implements Comparator<Pair<Room, Long>> {
+ public static final RoomAgeComparator INSTANCE = new RoomAgeComparator();
+ public int compare(Pair<Room, Long> lhs, Pair<Room, Long> rhs) {
+ return rhs.second.compareTo(lhs.second);
+ }
+ }
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/RoomlistFragment.java Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,93 @@
+package org.hedgewars.hedgeroid.netplay;
+
+import org.hedgewars.hedgeroid.R;
+
+import android.os.Bundle;
+import android.os.CountDownTimer;
+import android.support.v4.app.ListFragment;
+import android.view.LayoutInflater;
+import android.view.Menu;
+import android.view.MenuInflater;
+import android.view.MenuItem;
+import android.view.View;
+import android.view.ViewGroup;
+import android.widget.AdapterView;
+import android.widget.AdapterView.OnItemClickListener;
+import android.widget.Toast;
+
+public class RoomlistFragment extends ListFragment implements OnItemClickListener {
+ private static final int AUTO_REFRESH_INTERVAL_MS = 15000;
+
+ private Netplay netconn;
+ private RoomListAdapter adapter;
+ private CountDownTimer autoRefreshTimer = new CountDownTimer(Long.MAX_VALUE, AUTO_REFRESH_INTERVAL_MS) {
+ @Override
+ public void onTick(long millisUntilFinished) {
+ netconn.sendRoomlistRequest();
+ }
+
+ @Override
+ public void onFinish() { }
+ };
+
+ @Override
+ public void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ netconn = Netplay.getAppInstance(getActivity().getApplicationContext());
+ adapter = new RoomListAdapter(getActivity());
+ adapter.setList(netconn.roomList);
+ setListAdapter(adapter);
+ setHasOptionsMenu(true);
+ }
+
+ @Override
+ public View onCreateView(LayoutInflater inflater, ViewGroup container,
+ Bundle savedInstanceState) {
+ return inflater.inflate(R.layout.lobby_rooms_fragment, container, false);
+ }
+
+ @Override
+ public void onActivityCreated(Bundle savedInstanceState) {
+ super.onActivityCreated(savedInstanceState);
+ getListView().setOnItemClickListener(this);
+ }
+
+ @Override
+ public void onResume() {
+ super.onResume();
+ autoRefreshTimer.start();
+ }
+
+ @Override
+ public void onPause() {
+ super.onPause();
+ autoRefreshTimer.cancel();
+ }
+
+ @Override
+ public void onDestroy() {
+ super.onDestroy();
+ adapter.invalidate();
+ }
+
+ @Override
+ public void onCreateOptionsMenu(Menu menu, MenuInflater inflater) {
+ super.onCreateOptionsMenu(menu, inflater);
+ inflater.inflate(R.menu.lobby_roomlist_options, menu);
+ }
+
+ @Override
+ public boolean onOptionsItemSelected(MenuItem item) {
+ switch(item.getItemId()) {
+ case R.id.roomlist_refresh:
+ netconn.sendRoomlistRequest();
+ return true;
+ default:
+ return super.onOptionsItemSelected(item);
+ }
+ }
+
+ public void onItemClick(AdapterView<?> parent, View view, int position, long id) {
+ Toast.makeText(getActivity(), R.string.not_implemented_yet, Toast.LENGTH_SHORT).show();
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/TickHandler.java Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,54 @@
+package org.hedgewars.hedgeroid.netplay;
+
+import android.os.Handler;
+import android.os.Looper;
+import android.os.Message;
+
+/**
+ * This class handles regularly calling a specified runnable
+ * on the looper provided in the constructor. The first call
+ * occurs without delay (though still via the looper), all
+ * following calls are delayed by (approximately) the interval.
+ * The interval can be changed at any time, which will cause
+ * an immediate execution of the runnable again.
+ */
+class TickHandler extends Handler {
+ private final Runnable callback;
+ private int messageId;
+ private long interval;
+ private boolean running;
+
+ public TickHandler(Looper looper, long interval, Runnable callback) {
+ super(looper);
+ this.callback = callback;
+ this.interval = interval;
+ }
+
+ public synchronized void stop() {
+ messageId++;
+ running = false;
+ }
+
+ public synchronized void start() {
+ messageId++;
+ sendMessage(obtainMessage(messageId));
+ running = true;
+ }
+
+ public synchronized void setInterval(long interval) {
+ this.interval = interval;
+ if(running) {
+ start();
+ }
+ }
+
+ @Override
+ public synchronized void handleMessage(Message msg) {
+ if(msg.what == messageId) {
+ callback.run();
+ }
+ if(msg.what == messageId) {
+ sendMessageDelayed(obtainMessage(messageId), interval);
+ }
+ }
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/cmdlineClient/cmdlineClient.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,474 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include <frontlib.h>
+#include <util/logging.h>
+#include <util/util.h>
+#include <base64/base64.h>
+
+#include <stdlib.h>
+#include <stdbool.h>
+#include <assert.h>
+#include <string.h>
+#include <conio.h>
+#include <windows.h>
+
+#define ENGINE_DIR ".\\"
+#define CONFIG_DIR "..\\share\\hedgewars"
+#define DATA_DIR CONFIG_DIR"\\Data"
+
+static flib_netconn *netconn;
+static flib_gameconn *gameconn;
+static flib_mapconn *mapconn;
+static char nickname[128];
+static flib_cfg_meta *metacfg;
+static bool netConnected = false;
+
+// Callback function that will be called when the map is rendered
+static void handleMapGenerated(void *context, const uint8_t *bitmap, int numHedgehogs) {
+ printf("Drawing map for %i brave little hogs...", numHedgehogs);
+
+ // Draw the map as ASCII art
+ for(int y=0; y<MAPIMAGE_HEIGHT; y+=8) {
+ for(int x=0; x<MAPIMAGE_WIDTH; x+=6) {
+ int pixelnum = x + y*MAPIMAGE_WIDTH;
+ bool pixel = bitmap[pixelnum>>3] & (1<<(7-(pixelnum&7)));
+ printf(pixel ? "#" : " ");
+ }
+ printf("\n");
+ }
+
+ flib_mapconn_destroy(mapconn);
+ mapconn = NULL;
+}
+
+static void onGameDisconnect(void *context, int reason) {
+ flib_log_i("Connection closed. Reason: %i", reason);
+ flib_gameconn_destroy(gameconn);
+ gameconn = NULL;
+ if(netconn) {
+ flib_netconn_send_roundfinished(netconn, reason==GAME_END_FINISHED);
+ }
+}
+
+// Callback function that will be called on error
+static void handleMapFailure(void *context, const char *errormessage) {
+ flib_log_e("Map rendering failed: %s", errormessage);
+ flib_mapconn_destroy(mapconn);
+ mapconn = NULL;
+}
+
+static void startEngineMap(int port) {
+ char cmdbuffer[255];
+ char argbuffer[255];
+ snprintf(cmdbuffer, 255, "%shwengine.exe", ENGINE_DIR);
+ snprintf(argbuffer, 255, "%s %i landpreview", CONFIG_DIR, port);
+ ShellExecute(NULL, NULL, cmdbuffer, argbuffer, NULL, SW_HIDE);
+}
+
+static void startEngineGame(int port) {
+ char cmdbuffer[255];
+ char argbuffer[255];
+ char base64PlayerName[255];
+ base64_encode(nickname, strlen(nickname), base64PlayerName, sizeof(base64PlayerName));
+ snprintf(cmdbuffer, 255, "%shwengine.exe", ENGINE_DIR);
+ snprintf(argbuffer, 255, "%s 1024 768 32 %i 0 0 0 10 10 %s 0 0 %s 0 0 en.txt", CONFIG_DIR, port, DATA_DIR, base64PlayerName);
+ ShellExecute(NULL, NULL, cmdbuffer, argbuffer, NULL, SW_HIDE);
+}
+
+void handleNetDisconnect(void *context, int reason, const char *message) {
+ printf("Disconnected: %s", message);
+ flib_netconn_destroy(netconn);
+ netconn = NULL;
+}
+
+void printRoomList() {
+ const flib_roomlist *roomlist = flib_netconn_get_roomlist(netconn);
+ if(roomlist) {
+ if(roomlist->roomCount>0) {
+ for(int i=0; i<roomlist->roomCount; i++) {
+ if(i>0) {
+ printf(", ");
+ }
+ flib_room *room = roomlist->rooms[i];
+ printf("%s", room->name);
+ }
+ } else {
+ puts("Unfortunately, there are no rooms at the moment.");
+ }
+ } else {
+ puts("Sorry, due to an error the room list is not available.");
+ }
+ puts("\n");
+}
+
+void printTeamList() {
+ flib_gamesetup *setup = flib_netconn_create_gamesetup(netconn);
+ if(setup) {
+ puts("The following teams are in this room:");
+ for(int i=0; i<setup->teamlist->teamCount; i++) {
+ if(i>0) {
+ printf(", ");
+ }
+ printf("%s", setup->teamlist->teams[i]->name);
+ }
+ puts("\n");
+ } else {
+ puts("Sorry, due to an error the team list is not available.");
+ }
+ flib_gamesetup_destroy(setup);
+}
+
+void handleNetConnected(void *context) {
+ printf("You enter the lobby of a strange house inhabited by hedgehogs. Looking around, you see hallways branching off to these rooms:\n");
+ printRoomList();
+ printf("\n\nNow, you can chat by just entering text, or join a room with /join <roomname>.");
+ printf(" You can also /quit or let me /describe <roomname>. Once in a room, you can /add <teamname> and set yourself /ready. You can also /list the available rooms (in the lobby) or the teams (in a room).\n");
+ netConnected = true;
+}
+
+void handleChat(void *context, const char *nick, const char *msg) {
+ if(gameconn) {
+ flib_gameconn_send_chatmsg(gameconn, nick, msg);
+ }
+ printf("%s: %s\n", nick, msg);
+}
+
+void handleEnterRoom(void *context, bool isChief) {
+ puts("You have entered the room.");
+}
+
+void handleRoomJoin(void *context, const char *nick) {
+ if(strcmp(nick, nickname)) {
+ printf("%s is here.\n", nick);
+ }
+}
+
+void handleRoomLeave(void *context, const char *nick, const char *partmsg) {
+ if(strcmp(nick, nickname)) {
+ printf("%s leaves.\n", nick);
+ }
+}
+
+void handleReady(void *context, const char *nick, bool ready) {
+ if(strcmp(nick, nickname)) {
+ if(ready) {
+ printf("%s is ready to go.\n", nick);
+ } else {
+ printf("%s is not ready.\n", nick);
+ }
+ } else {
+ if(ready) {
+ printf("You are ready to go.\n");
+ } else {
+ printf("You are not ready.\n");
+ }
+ }
+}
+
+void handleEmFromNet(void *context, const uint8_t *em, size_t size) {
+ if(gameconn) {
+ flib_gameconn_send_enginemsg(gameconn, (const uint8_t*)em, size);
+ }
+}
+
+void handleEmFromEngine(void *context, const uint8_t *em, size_t size) {
+ if(netconn) {
+ flib_netconn_send_engineMessage(netconn, em, size);
+ }
+}
+
+void handleChatFromGame(void *context, const char *message, bool teamchat) {
+ if(netconn) {
+ if(teamchat) {
+ flib_netconn_send_teamchat(netconn, message);
+ } else {
+ flib_netconn_send_chat(netconn, message);
+ }
+ }
+}
+
+void handleRunGame(void *context) {
+ flib_gamesetup *gamesetup = flib_netconn_create_gamesetup(netconn);
+ if(gameconn) {
+ flib_log_e("Request to start game, but a game is already running.");
+ } else if(gamesetup) {
+ gameconn = flib_gameconn_create(nickname, gamesetup, true);
+ flib_gameconn_onEngineMessage(gameconn, handleEmFromEngine, NULL);
+ flib_gameconn_onDisconnect(gameconn, onGameDisconnect, NULL);
+ flib_gameconn_onChat(gameconn, handleChatFromGame, NULL);
+ startEngineGame(flib_gameconn_getport(gameconn));
+ }
+ flib_gamesetup_destroy(gamesetup);
+}
+
+void handleNickTaken(void *context, const char *nick) {
+ printf("The nickname %s is already in use, please choose a different one:\n", nick);
+ flib_gets(nickname, sizeof(nickname));
+ flib_netconn_send_nick(netconn, nickname);
+}
+
+void handlePwRequest(void *context, const char *nick) {
+ printf("A password is required to log in as %s, please enter (warning: shown in cleartext):\n", nick);
+ char password[256];
+ flib_gets(password, sizeof(password));
+ flib_netconn_send_password(netconn, password);
+}
+
+void handleMessage(void *context, int type, const char *msg) {
+ if(gameconn) {
+ flib_gameconn_send_textmsg(gameconn, 1, msg);
+ }
+ printf("*** %s\n", msg);
+}
+
+void handleTeamAccepted(void *context, const char *teamname) {
+ printf("The team %s has been accepted.\n", teamname);
+}
+
+void handleMapChanged(void *context, const flib_map *map, int changetype) {
+ if(map->mapgen != MAPGEN_NAMED && changetype != NETCONN_MAPCHANGE_THEME) {
+ if(mapconn) {
+ flib_mapconn_destroy(mapconn);
+ mapconn = NULL;
+ }
+ mapconn = flib_mapconn_create(map);
+ if(mapconn) {
+ flib_mapconn_onSuccess(mapconn, handleMapGenerated, NULL);
+ flib_mapconn_onFailure(mapconn, handleMapFailure, NULL);
+ startEngineMap(flib_mapconn_getport(mapconn));
+ }
+ } else if(map->mapgen == MAPGEN_NAMED) {
+ printf("The map %s has been selected.\n", map->name);
+ }
+}
+
+void handleLeaveRoom(void *context, int reason, const char *msg) {
+ if(reason == NETCONN_ROOMLEAVE_ABANDONED) {
+ printf("The chief has abandoned the room.");
+ } else if(reason == NETCONN_ROOMLEAVE_KICKED) {
+ printf("You have been kicked from the room.");
+ }
+ if(msg) {
+ printf(" (%s)", msg);
+ }
+ puts(" You are back in the lobby.");
+}
+
+void handleSchemeChanged(void *context, flib_cfg *scheme) {
+ printf("Game scheme: %s.\n", scheme->name);
+}
+
+void handleWeaponsetChanged(void *context, flib_weaponset *weaponset) {
+ printf("Weaponset: %s.\n", weaponset->name);
+}
+
+void handleHogcountChanged(void *context, const char *team, int count) {
+ printf("Team %s will send %i hogs into the fight.\n", team, count);
+}
+
+void handleRoomAdd(void *context, const flib_room *room) {
+ printf("%s created a new room called %s.\n", room->owner, room->name);
+}
+
+void handleRoomDelete(void *context, const char *roomName) {
+ printf("The room %s has collapsed.\n", roomName);
+}
+
+void handleScriptChanged(void *context, const char *script) {
+ printf("Game Type: %s\n", script);
+}
+
+void handleTeamAdd(void *context, flib_team *team) {
+ printf("%s puts the team %s to the planning board.\n", team->ownerName, team->name);
+}
+
+void handleTeamDelete(void *context, const char *teamName) {
+ printf("The team %s decided not to fight this battle after all.\n", teamName);
+}
+
+void handleTeamColorChanged(void *context, const char *name, int colorIndex) {
+ static const char* colorNames[] = {"red", "blue", "teal", "purple", "pink", "green", "orange", "brown", "yellow"};
+ const char *colorName = "strange";
+ if(colorIndex>=0 && colorIndex < 9) {
+ colorName = colorNames[colorIndex];
+ }
+ printf("The team %s will wear %s uniforms today.\n", name, colorName);
+}
+
+void tick() {
+ if(gameconn) {
+ flib_gameconn_tick(gameconn);
+ }
+ if(netconn) {
+ flib_netconn_tick(netconn);
+ }
+ if(mapconn) {
+ flib_mapconn_tick(mapconn);
+ }
+}
+
+static HANDLE hStdin;
+
+static int init() {
+ hStdin = GetStdHandle(STD_INPUT_HANDLE);
+ if(hStdin == INVALID_HANDLE_VALUE) {
+ flib_log_e("Unable to get stdin handle");
+ return 1;
+ }
+ if(!flib_init(0)) {
+ flib_log_setLevel(FLIB_LOGLEVEL_WARNING);
+ freopen( "CON", "w", stdout );
+ freopen( "CON", "w", stderr );
+ metacfg = flib_cfg_meta_from_ini("metasettings.ini");
+ if(!metacfg) {
+ flib_quit();
+ return -1;
+ } else {
+ return 0;
+ }
+ }
+ return -1;
+}
+
+int main(int argc, char *argv[]) {
+ if(init()) {
+ return -1;
+ }
+
+ puts("Please enter a nickname:");
+ flib_gets(nickname, sizeof(nickname));
+
+ netconn = flib_netconn_create(nickname, metacfg, DATA_DIR"\\", "140.247.62.101", 46631);
+ if(!netconn) {
+ flib_quit();
+ return -1;
+ }
+
+ flib_netconn_onConnected(netconn, handleNetConnected, NULL);
+ flib_netconn_onDisconnected(netconn, handleNetDisconnect, NULL);
+ flib_netconn_onChat(netconn, handleChat, NULL);
+ flib_netconn_onEnterRoom(netconn, handleEnterRoom, NULL);
+ flib_netconn_onRunGame(netconn, handleRunGame, NULL);
+ flib_netconn_onEngineMessage(netconn, handleEmFromNet, NULL);
+ flib_netconn_onRoomJoin(netconn, handleRoomJoin, NULL);
+ flib_netconn_onRoomLeave(netconn, handleRoomLeave, NULL);
+ flib_netconn_onReadyState(netconn, handleReady, NULL);
+ flib_netconn_onNickTaken(netconn, handleNickTaken, NULL);
+ flib_netconn_onPasswordRequest(netconn, handlePwRequest, NULL);
+ flib_netconn_onMessage(netconn, handleMessage, NULL);
+ flib_netconn_onTeamAccepted(netconn, handleTeamAccepted, NULL);
+ flib_netconn_onMapChanged(netconn, handleMapChanged, NULL);
+ flib_netconn_onLeaveRoom(netconn, handleLeaveRoom, NULL);
+ flib_netconn_onCfgScheme(netconn, handleSchemeChanged, NULL);
+ flib_netconn_onWeaponsetChanged(netconn, handleWeaponsetChanged, NULL);
+ flib_netconn_onHogCountChanged(netconn, handleHogcountChanged, NULL);
+ flib_netconn_onRoomAdd(netconn, handleRoomAdd, NULL);
+ flib_netconn_onRoomDelete(netconn, handleRoomDelete, NULL);
+ flib_netconn_onScriptChanged(netconn, handleScriptChanged, NULL);
+ flib_netconn_onTeamAdd(netconn, handleTeamAdd, NULL);
+ flib_netconn_onTeamDelete(netconn, handleTeamDelete, NULL);
+ flib_netconn_onTeamColorChanged(netconn, handleTeamColorChanged, NULL);
+
+ INPUT_RECORD inputRecord;
+ DWORD eventCount = 0;
+
+ while(netconn || gameconn) {
+ tick();
+ if(netconn && netConnected) {
+ while(PeekConsoleInput(hStdin, &inputRecord, 1, &eventCount) && eventCount>0) {
+ if(inputRecord.EventType != KEY_EVENT) {
+ ReadConsoleInput(hStdin, &inputRecord, 1, &eventCount);
+ } else {
+ printf("%s: ", nickname);
+ char input[256];
+ if(!flib_gets(input, sizeof(input))) {
+ if(!memcmp("/quit", input, strlen("/quit"))) {
+ flib_netconn_send_quit(netconn, "Player quit.");
+ } else if(!memcmp("/describe ", input, strlen("/describe "))) {
+ const char *roomname = input+strlen("/describe ");
+ const flib_roomlist *roomlist = flib_netconn_get_roomlist(netconn);
+ flib_room *room = flib_roomlist_find(roomlist, roomname);
+ if(!room) {
+ puts("Unknown room.");
+ } else {
+ char *text = flib_asprintf(
+ "%s is a room created by %s, where %i players (%i teams) are %s on %s%s, using the %s scheme and %s weaponset.",
+ room->name,
+ room->owner,
+ room->playerCount,
+ room->teamCount,
+ room->inProgress ? "fighting" : "preparing to fight",
+ room->map[0]=='+' ? "" : "the map ",
+ !strcmp("+rnd+", room->map) ? "a random map" :
+ !strcmp("+maze+", room->map) ? "a random maze" :
+ !strcmp("+drawn+", room->map) ? "a hand-drawn map" :
+ room->map,
+ room->scheme,
+ room->weapons);
+ if(text) {
+ puts(text);
+ }
+ free(text);
+ }
+ } else if(!memcmp("/join ", input, strlen("/join "))) {
+ const char *roomname = input+strlen("/join ");
+ flib_netconn_send_joinRoom(netconn, roomname);
+ } else if(!memcmp("/ready", input, strlen("/ready"))) {
+ flib_netconn_send_toggleReady(netconn);
+ } else if(!memcmp("/loglevel ", input, strlen("/loglevel "))) {
+ int loglevel = atoi(input+strlen("/loglevel "));
+ flib_log_setLevel(loglevel);
+ } else if(!memcmp("/list", input, strlen("/list"))) {
+ if(flib_netconn_is_in_room_context(netconn)) {
+ printTeamList();
+ } else {
+ puts("From this big and expansive lobby, hallways branch off to these rooms:");
+ printRoomList();
+ }
+ } else if(!memcmp("/addteam ", input, strlen("/addteam "))) {
+ const char *teamname = input+strlen("/addteam ");
+ if(!flib_contains_dir_separator(teamname)) {
+ char *teamfilename = flib_asprintf("%s.hwt", teamname);
+ if(teamfilename) {
+ flib_team *team = flib_team_from_ini(teamfilename);
+ if(team) {
+ flib_netconn_send_addTeam(netconn, team);
+ } else {
+ printf("Teamfile %s not found.\n", teamfilename);
+ }
+ flib_team_release(team);
+ }
+ free(teamfilename);
+ }
+ } else if(strlen(input)>0) {
+ flib_netconn_send_chat(netconn, input);
+ }
+ }
+ }
+ }
+ }
+ fflush(stdout);
+ Sleep(10);
+ }
+
+
+ flib_cfg_meta_release(metacfg);
+ return 0;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/Android.mk Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,22 @@
+LOCAL_PATH := $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := frontlib
+
+LOCAL_CFLAGS := -I$(LOCAL_PATH)/../SDL_net -std=c99 -DWITHOUT_SDL
+
+LOCAL_SRC_FILES := base64/base64.c iniparser/iniparser.c \
+ iniparser/dictionary.c ipc/gameconn.c ipc/ipcbase.c \
+ ipc/ipcprotocol.c ipc/mapconn.c md5/md5.c model/scheme.c \
+ model/gamesetup.c model/map.c model/mapcfg.c model/room.c \
+ model/schemelist.c model/team.c model/teamlist.c model/weapon.c \
+ net/netbase.c net/netconn_callbacks.c net/netconn_send.c \
+ net/netconn.c net/netprotocol.c util/buffer.c util/inihelper.c \
+ util/logging.c util/refcounter.c util/util.c frontlib.c \
+ hwconsts.c socket.c
+
+LOCAL_SHARED_LIBRARIES += SDL_net
+LOCAL_LDLIBS += -lz
+
+include $(BUILD_SHARED_LIBRARY)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/base64/base64.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,572 @@
+/* base64.c -- Encode binary data using printable characters.
+ Copyright (C) 1999-2001, 2004-2006, 2009-2012 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, see <http://www.gnu.org/licenses/>. */
+
+/* Written by Simon Josefsson. Partially adapted from GNU MailUtils
+ * (mailbox/filter_trans.c, as of 2004-11-28). Improved by review
+ * from Paul Eggert, Bruno Haible, and Stepan Kasal.
+ *
+ * See also RFC 4648 <http://www.ietf.org/rfc/rfc4648.txt>.
+ *
+ * Be careful with error checking. Here is how you would typically
+ * use these functions:
+ *
+ * bool ok = base64_decode_alloc (in, inlen, &out, &outlen);
+ * if (!ok)
+ * FAIL: input was not valid base64
+ * if (out == NULL)
+ * FAIL: memory allocation error
+ * OK: data in OUT/OUTLEN
+ *
+ * size_t outlen = base64_encode_alloc (in, inlen, &out);
+ * if (out == NULL && outlen == 0 && inlen != 0)
+ * FAIL: input too long
+ * if (out == NULL)
+ * FAIL: memory allocation error
+ * OK: data in OUT/OUTLEN.
+ *
+ */
+
+/* Get prototype. */
+#include "base64.h"
+
+/* Get malloc. */
+#include <stdlib.h>
+
+/* Get UCHAR_MAX. */
+#include <limits.h>
+
+#include <string.h>
+
+/* C89 compliant way to cast 'char' to 'unsigned char'. */
+static inline unsigned char
+to_uchar (char ch)
+{
+ return ch;
+}
+
+/* Base64 encode IN array of size INLEN into OUT array of size OUTLEN.
+ If OUTLEN is less than BASE64_LENGTH(INLEN), write as many bytes as
+ possible. If OUTLEN is larger than BASE64_LENGTH(INLEN), also zero
+ terminate the output buffer. */
+void
+base64_encode (const char *restrict in, size_t inlen,
+ char *restrict out, size_t outlen)
+{
+ static const char b64str[64] =
+ "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
+
+ while (inlen && outlen)
+ {
+ *out++ = b64str[(to_uchar (in[0]) >> 2) & 0x3f];
+ if (!--outlen)
+ break;
+ *out++ = b64str[((to_uchar (in[0]) << 4)
+ + (--inlen ? to_uchar (in[1]) >> 4 : 0))
+ & 0x3f];
+ if (!--outlen)
+ break;
+ *out++ =
+ (inlen
+ ? b64str[((to_uchar (in[1]) << 2)
+ + (--inlen ? to_uchar (in[2]) >> 6 : 0))
+ & 0x3f]
+ : '=');
+ if (!--outlen)
+ break;
+ *out++ = inlen ? b64str[to_uchar (in[2]) & 0x3f] : '=';
+ if (!--outlen)
+ break;
+ if (inlen)
+ inlen--;
+ if (inlen)
+ in += 3;
+ }
+
+ if (outlen)
+ *out = '\0';
+}
+
+/* Allocate a buffer and store zero terminated base64 encoded data
+ from array IN of size INLEN, returning BASE64_LENGTH(INLEN), i.e.,
+ the length of the encoded data, excluding the terminating zero. On
+ return, the OUT variable will hold a pointer to newly allocated
+ memory that must be deallocated by the caller. If output string
+ length would overflow, 0 is returned and OUT is set to NULL. If
+ memory allocation failed, OUT is set to NULL, and the return value
+ indicates length of the requested memory block, i.e.,
+ BASE64_LENGTH(inlen) + 1. */
+size_t
+base64_encode_alloc (const char *in, size_t inlen, char **out)
+{
+ size_t outlen = 1 + BASE64_LENGTH (inlen);
+
+ /* Check for overflow in outlen computation.
+ *
+ * If there is no overflow, outlen >= inlen.
+ *
+ * If the operation (inlen + 2) overflows then it yields at most +1, so
+ * outlen is 0.
+ *
+ * If the multiplication overflows, we lose at least half of the
+ * correct value, so the result is < ((inlen + 2) / 3) * 2, which is
+ * less than (inlen + 2) * 0.66667, which is less than inlen as soon as
+ * (inlen > 4).
+ */
+ if (inlen > outlen)
+ {
+ *out = NULL;
+ return 0;
+ }
+
+ *out = malloc (outlen);
+ if (!*out)
+ return outlen;
+
+ base64_encode (in, inlen, *out, outlen);
+
+ return outlen - 1;
+}
+
+/* With this approach this file works independent of the charset used
+ (think EBCDIC). However, it does assume that the characters in the
+ Base64 alphabet (A-Za-z0-9+/) are encoded in 0..255. POSIX
+ 1003.1-2001 require that char and unsigned char are 8-bit
+ quantities, though, taking care of that problem. But this may be a
+ potential problem on non-POSIX C99 platforms.
+
+ IBM C V6 for AIX mishandles "#define B64(x) ...'x'...", so use "_"
+ as the formal parameter rather than "x". */
+#define B64(_) \
+ ((_) == 'A' ? 0 \
+ : (_) == 'B' ? 1 \
+ : (_) == 'C' ? 2 \
+ : (_) == 'D' ? 3 \
+ : (_) == 'E' ? 4 \
+ : (_) == 'F' ? 5 \
+ : (_) == 'G' ? 6 \
+ : (_) == 'H' ? 7 \
+ : (_) == 'I' ? 8 \
+ : (_) == 'J' ? 9 \
+ : (_) == 'K' ? 10 \
+ : (_) == 'L' ? 11 \
+ : (_) == 'M' ? 12 \
+ : (_) == 'N' ? 13 \
+ : (_) == 'O' ? 14 \
+ : (_) == 'P' ? 15 \
+ : (_) == 'Q' ? 16 \
+ : (_) == 'R' ? 17 \
+ : (_) == 'S' ? 18 \
+ : (_) == 'T' ? 19 \
+ : (_) == 'U' ? 20 \
+ : (_) == 'V' ? 21 \
+ : (_) == 'W' ? 22 \
+ : (_) == 'X' ? 23 \
+ : (_) == 'Y' ? 24 \
+ : (_) == 'Z' ? 25 \
+ : (_) == 'a' ? 26 \
+ : (_) == 'b' ? 27 \
+ : (_) == 'c' ? 28 \
+ : (_) == 'd' ? 29 \
+ : (_) == 'e' ? 30 \
+ : (_) == 'f' ? 31 \
+ : (_) == 'g' ? 32 \
+ : (_) == 'h' ? 33 \
+ : (_) == 'i' ? 34 \
+ : (_) == 'j' ? 35 \
+ : (_) == 'k' ? 36 \
+ : (_) == 'l' ? 37 \
+ : (_) == 'm' ? 38 \
+ : (_) == 'n' ? 39 \
+ : (_) == 'o' ? 40 \
+ : (_) == 'p' ? 41 \
+ : (_) == 'q' ? 42 \
+ : (_) == 'r' ? 43 \
+ : (_) == 's' ? 44 \
+ : (_) == 't' ? 45 \
+ : (_) == 'u' ? 46 \
+ : (_) == 'v' ? 47 \
+ : (_) == 'w' ? 48 \
+ : (_) == 'x' ? 49 \
+ : (_) == 'y' ? 50 \
+ : (_) == 'z' ? 51 \
+ : (_) == '0' ? 52 \
+ : (_) == '1' ? 53 \
+ : (_) == '2' ? 54 \
+ : (_) == '3' ? 55 \
+ : (_) == '4' ? 56 \
+ : (_) == '5' ? 57 \
+ : (_) == '6' ? 58 \
+ : (_) == '7' ? 59 \
+ : (_) == '8' ? 60 \
+ : (_) == '9' ? 61 \
+ : (_) == '+' ? 62 \
+ : (_) == '/' ? 63 \
+ : -1)
+
+static const signed char b64[0x100] = {
+ B64 (0), B64 (1), B64 (2), B64 (3),
+ B64 (4), B64 (5), B64 (6), B64 (7),
+ B64 (8), B64 (9), B64 (10), B64 (11),
+ B64 (12), B64 (13), B64 (14), B64 (15),
+ B64 (16), B64 (17), B64 (18), B64 (19),
+ B64 (20), B64 (21), B64 (22), B64 (23),
+ B64 (24), B64 (25), B64 (26), B64 (27),
+ B64 (28), B64 (29), B64 (30), B64 (31),
+ B64 (32), B64 (33), B64 (34), B64 (35),
+ B64 (36), B64 (37), B64 (38), B64 (39),
+ B64 (40), B64 (41), B64 (42), B64 (43),
+ B64 (44), B64 (45), B64 (46), B64 (47),
+ B64 (48), B64 (49), B64 (50), B64 (51),
+ B64 (52), B64 (53), B64 (54), B64 (55),
+ B64 (56), B64 (57), B64 (58), B64 (59),
+ B64 (60), B64 (61), B64 (62), B64 (63),
+ B64 (64), B64 (65), B64 (66), B64 (67),
+ B64 (68), B64 (69), B64 (70), B64 (71),
+ B64 (72), B64 (73), B64 (74), B64 (75),
+ B64 (76), B64 (77), B64 (78), B64 (79),
+ B64 (80), B64 (81), B64 (82), B64 (83),
+ B64 (84), B64 (85), B64 (86), B64 (87),
+ B64 (88), B64 (89), B64 (90), B64 (91),
+ B64 (92), B64 (93), B64 (94), B64 (95),
+ B64 (96), B64 (97), B64 (98), B64 (99),
+ B64 (100), B64 (101), B64 (102), B64 (103),
+ B64 (104), B64 (105), B64 (106), B64 (107),
+ B64 (108), B64 (109), B64 (110), B64 (111),
+ B64 (112), B64 (113), B64 (114), B64 (115),
+ B64 (116), B64 (117), B64 (118), B64 (119),
+ B64 (120), B64 (121), B64 (122), B64 (123),
+ B64 (124), B64 (125), B64 (126), B64 (127),
+ B64 (128), B64 (129), B64 (130), B64 (131),
+ B64 (132), B64 (133), B64 (134), B64 (135),
+ B64 (136), B64 (137), B64 (138), B64 (139),
+ B64 (140), B64 (141), B64 (142), B64 (143),
+ B64 (144), B64 (145), B64 (146), B64 (147),
+ B64 (148), B64 (149), B64 (150), B64 (151),
+ B64 (152), B64 (153), B64 (154), B64 (155),
+ B64 (156), B64 (157), B64 (158), B64 (159),
+ B64 (160), B64 (161), B64 (162), B64 (163),
+ B64 (164), B64 (165), B64 (166), B64 (167),
+ B64 (168), B64 (169), B64 (170), B64 (171),
+ B64 (172), B64 (173), B64 (174), B64 (175),
+ B64 (176), B64 (177), B64 (178), B64 (179),
+ B64 (180), B64 (181), B64 (182), B64 (183),
+ B64 (184), B64 (185), B64 (186), B64 (187),
+ B64 (188), B64 (189), B64 (190), B64 (191),
+ B64 (192), B64 (193), B64 (194), B64 (195),
+ B64 (196), B64 (197), B64 (198), B64 (199),
+ B64 (200), B64 (201), B64 (202), B64 (203),
+ B64 (204), B64 (205), B64 (206), B64 (207),
+ B64 (208), B64 (209), B64 (210), B64 (211),
+ B64 (212), B64 (213), B64 (214), B64 (215),
+ B64 (216), B64 (217), B64 (218), B64 (219),
+ B64 (220), B64 (221), B64 (222), B64 (223),
+ B64 (224), B64 (225), B64 (226), B64 (227),
+ B64 (228), B64 (229), B64 (230), B64 (231),
+ B64 (232), B64 (233), B64 (234), B64 (235),
+ B64 (236), B64 (237), B64 (238), B64 (239),
+ B64 (240), B64 (241), B64 (242), B64 (243),
+ B64 (244), B64 (245), B64 (246), B64 (247),
+ B64 (248), B64 (249), B64 (250), B64 (251),
+ B64 (252), B64 (253), B64 (254), B64 (255)
+};
+
+#if UCHAR_MAX == 255
+# define uchar_in_range(c) true
+#else
+# define uchar_in_range(c) ((c) <= 255)
+#endif
+
+/* Return true if CH is a character from the Base64 alphabet, and
+ false otherwise. Note that '=' is padding and not considered to be
+ part of the alphabet. */
+bool
+isbase64 (char ch)
+{
+ return uchar_in_range (to_uchar (ch)) && 0 <= b64[to_uchar (ch)];
+}
+
+/* Initialize decode-context buffer, CTX. */
+void
+base64_decode_ctx_init (struct base64_decode_context *ctx)
+{
+ ctx->i = 0;
+}
+
+/* If CTX->i is 0 or 4, there are four or more bytes in [*IN..IN_END), and
+ none of those four is a newline, then return *IN. Otherwise, copy up to
+ 4 - CTX->i non-newline bytes from that range into CTX->buf, starting at
+ index CTX->i and setting CTX->i to reflect the number of bytes copied,
+ and return CTX->buf. In either case, advance *IN to point to the byte
+ after the last one processed, and set *N_NON_NEWLINE to the number of
+ verified non-newline bytes accessible through the returned pointer. */
+static inline char *
+get_4 (struct base64_decode_context *ctx,
+ char const *restrict *in, char const *restrict in_end,
+ size_t *n_non_newline)
+{
+ if (ctx->i == 4)
+ ctx->i = 0;
+
+ if (ctx->i == 0)
+ {
+ char const *t = *in;
+ if (4 <= in_end - *in && memchr (t, '\n', 4) == NULL)
+ {
+ /* This is the common case: no newline. */
+ *in += 4;
+ *n_non_newline = 4;
+ return (char *) t;
+ }
+ }
+
+ {
+ /* Copy non-newline bytes into BUF. */
+ char const *p = *in;
+ while (p < in_end)
+ {
+ char c = *p++;
+ if (c != '\n')
+ {
+ ctx->buf[ctx->i++] = c;
+ if (ctx->i == 4)
+ break;
+ }
+ }
+
+ *in = p;
+ *n_non_newline = ctx->i;
+ return ctx->buf;
+ }
+}
+
+#define return_false \
+ do \
+ { \
+ *outp = out; \
+ return false; \
+ } \
+ while (false)
+
+/* Decode up to four bytes of base64-encoded data, IN, of length INLEN
+ into the output buffer, *OUT, of size *OUTLEN bytes. Return true if
+ decoding is successful, false otherwise. If *OUTLEN is too small,
+ as many bytes as possible are written to *OUT. On return, advance
+ *OUT to point to the byte after the last one written, and decrement
+ *OUTLEN to reflect the number of bytes remaining in *OUT. */
+static inline bool
+decode_4 (char const *restrict in, size_t inlen,
+ char *restrict *outp, size_t *outleft)
+{
+ char *out = *outp;
+ if (inlen < 2)
+ return false;
+
+ if (!isbase64 (in[0]) || !isbase64 (in[1]))
+ return false;
+
+ if (*outleft)
+ {
+ *out++ = ((b64[to_uchar (in[0])] << 2)
+ | (b64[to_uchar (in[1])] >> 4));
+ --*outleft;
+ }
+
+ if (inlen == 2)
+ return_false;
+
+ if (in[2] == '=')
+ {
+ if (inlen != 4)
+ return_false;
+
+ if (in[3] != '=')
+ return_false;
+ }
+ else
+ {
+ if (!isbase64 (in[2]))
+ return_false;
+
+ if (*outleft)
+ {
+ *out++ = (((b64[to_uchar (in[1])] << 4) & 0xf0)
+ | (b64[to_uchar (in[2])] >> 2));
+ --*outleft;
+ }
+
+ if (inlen == 3)
+ return_false;
+
+ if (in[3] == '=')
+ {
+ if (inlen != 4)
+ return_false;
+ }
+ else
+ {
+ if (!isbase64 (in[3]))
+ return_false;
+
+ if (*outleft)
+ {
+ *out++ = (((b64[to_uchar (in[2])] << 6) & 0xc0)
+ | b64[to_uchar (in[3])]);
+ --*outleft;
+ }
+ }
+ }
+
+ *outp = out;
+ return true;
+}
+
+/* Decode base64-encoded input array IN of length INLEN to output array
+ OUT that can hold *OUTLEN bytes. The input data may be interspersed
+ with newlines. Return true if decoding was successful, i.e. if the
+ input was valid base64 data, false otherwise. If *OUTLEN is too
+ small, as many bytes as possible will be written to OUT. On return,
+ *OUTLEN holds the length of decoded bytes in OUT. Note that as soon
+ as any non-alphabet, non-newline character is encountered, decoding
+ is stopped and false is returned. If INLEN is zero, then process
+ only whatever data is stored in CTX.
+
+ Initially, CTX must have been initialized via base64_decode_ctx_init.
+ Subsequent calls to this function must reuse whatever state is recorded
+ in that buffer. It is necessary for when a quadruple of base64 input
+ bytes spans two input buffers.
+
+ If CTX is NULL then newlines are treated as garbage and the input
+ buffer is processed as a unit. */
+
+bool
+base64_decode_ctx (struct base64_decode_context *ctx,
+ const char *restrict in, size_t inlen,
+ char *restrict out, size_t *outlen)
+{
+ size_t outleft = *outlen;
+ bool ignore_newlines = ctx != NULL;
+ bool flush_ctx = false;
+ unsigned int ctx_i = 0;
+
+ if (ignore_newlines)
+ {
+ ctx_i = ctx->i;
+ flush_ctx = inlen == 0;
+ }
+
+
+ while (true)
+ {
+ size_t outleft_save = outleft;
+ if (ctx_i == 0 && !flush_ctx)
+ {
+ while (true)
+ {
+ /* Save a copy of outleft, in case we need to re-parse this
+ block of four bytes. */
+ outleft_save = outleft;
+ if (!decode_4 (in, inlen, &out, &outleft))
+ break;
+
+ in += 4;
+ inlen -= 4;
+ }
+ }
+
+ if (inlen == 0 && !flush_ctx)
+ break;
+
+ /* Handle the common case of 72-byte wrapped lines.
+ This also handles any other multiple-of-4-byte wrapping. */
+ if (inlen && *in == '\n' && ignore_newlines)
+ {
+ ++in;
+ --inlen;
+ continue;
+ }
+
+ /* Restore OUT and OUTLEFT. */
+ out -= outleft_save - outleft;
+ outleft = outleft_save;
+
+ {
+ char const *in_end = in + inlen;
+ char const *non_nl;
+
+ if (ignore_newlines)
+ non_nl = get_4 (ctx, &in, in_end, &inlen);
+ else
+ non_nl = in; /* Might have nl in this case. */
+
+ /* If the input is empty or consists solely of newlines (0 non-newlines),
+ then we're done. Likewise if there are fewer than 4 bytes when not
+ flushing context and not treating newlines as garbage. */
+ if (inlen == 0 || (inlen < 4 && !flush_ctx && ignore_newlines))
+ {
+ inlen = 0;
+ break;
+ }
+ if (!decode_4 (non_nl, inlen, &out, &outleft))
+ break;
+
+ inlen = in_end - in;
+ }
+ }
+
+ *outlen -= outleft;
+
+ return inlen == 0;
+}
+
+/* Allocate an output buffer in *OUT, and decode the base64 encoded
+ data stored in IN of size INLEN to the *OUT buffer. On return, the
+ size of the decoded data is stored in *OUTLEN. OUTLEN may be NULL,
+ if the caller is not interested in the decoded length. *OUT may be
+ NULL to indicate an out of memory error, in which case *OUTLEN
+ contains the size of the memory block needed. The function returns
+ true on successful decoding and memory allocation errors. (Use the
+ *OUT and *OUTLEN parameters to differentiate between successful
+ decoding and memory error.) The function returns false if the
+ input was invalid, in which case *OUT is NULL and *OUTLEN is
+ undefined. */
+bool
+base64_decode_alloc_ctx (struct base64_decode_context *ctx,
+ const char *in, size_t inlen, char **out,
+ size_t *outlen)
+{
+ /* This may allocate a few bytes too many, depending on input,
+ but it's not worth the extra CPU time to compute the exact size.
+ The exact size is 3 * (inlen + (ctx ? ctx->i : 0)) / 4, minus 1 if the
+ input ends with "=" and minus another 1 if the input ends with "==".
+ Dividing before multiplying avoids the possibility of overflow. */
+ size_t needlen = 3 * (inlen / 4) + 3;
+
+ *out = malloc (needlen);
+ if (!*out)
+ return true;
+
+ if (!base64_decode_ctx (ctx, in, inlen, *out, &needlen))
+ {
+ free (*out);
+ *out = NULL;
+ return false;
+ }
+
+ if (outlen)
+ *outlen = needlen;
+
+ return true;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/base64/base64.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,60 @@
+/* base64.h -- Encode binary data using printable characters.
+ Copyright (C) 2004-2006, 2009-2012 Free Software Foundation, Inc.
+ Written by Simon Josefsson.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, see <http://www.gnu.org/licenses/>. */
+
+#ifndef BASE64_H
+# define BASE64_H
+
+/* Get size_t. */
+# include <stddef.h>
+
+/* Get bool. */
+# include <stdbool.h>
+
+/* This uses that the expression (n+(k-1))/k means the smallest
+ integer >= n/k, i.e., the ceiling of n/k. */
+# define BASE64_LENGTH(inlen) ((((inlen) + 2) / 3) * 4)
+
+struct base64_decode_context
+{
+ unsigned int i;
+ char buf[4];
+};
+
+extern bool isbase64 (char ch);
+
+extern void base64_encode (const char *restrict in, size_t inlen,
+ char *restrict out, size_t outlen);
+
+extern size_t base64_encode_alloc (const char *in, size_t inlen, char **out);
+
+extern void base64_decode_ctx_init (struct base64_decode_context *ctx);
+
+extern bool base64_decode_ctx (struct base64_decode_context *ctx,
+ const char *restrict in, size_t inlen,
+ char *restrict out, size_t *outlen);
+
+extern bool base64_decode_alloc_ctx (struct base64_decode_context *ctx,
+ const char *in, size_t inlen,
+ char **out, size_t *outlen);
+
+#define base64_decode(in, inlen, out, outlen) \
+ base64_decode_ctx (NULL, in, inlen, out, outlen)
+
+#define base64_decode_alloc(in, inlen, out, outlen) \
+ base64_decode_alloc_ctx (NULL, in, inlen, out, outlen)
+
+#endif /* BASE64_H */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/frontlib.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,37 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "frontlib.h"
+#include "util/logging.h"
+#include <SDL_net.h>
+
+int flib_init() {
+ flib_log_d("Initializing frontlib");
+ if(SDLNet_Init()==-1) {
+ flib_log_e("Error in SDLNet_Init: %s", SDLNet_GetError());
+ return -1;
+ }
+
+ return 0;
+}
+
+void flib_quit() {
+ flib_log_d("Shutting down frontlib");
+ SDLNet_Quit();
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/frontlib.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,47 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/*
+ * Public header file for the hedgewars frontent networking library.
+ *
+ * This is the only header you should need to include from frontend code.
+ */
+
+#ifndef FRONTLIB_H_
+#define FRONTLIB_H_
+
+#include "ipc/gameconn.h"
+#include "ipc/mapconn.h"
+#include "net/netconn.h"
+#include "util/logging.h"
+
+/**
+ * Call this function before anything else in this library.
+ * Returns 0 on success, -1 on error.
+ */
+int flib_init();
+
+/**
+ * Free resources associated with the library. Call this function once
+ * the library is no longer needed. You can re-initialize the library by calling
+ * flib_init again.
+ */
+void flib_quit();
+
+#endif /* FRONTLIB_H_ */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/hwconsts.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,23 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "hwconsts.h"
+
+const uint32_t flib_teamcolor_defaults[] = HW_TEAMCOLOR_ARRAY;
+const size_t flib_teamcolor_defaults_len = sizeof(flib_teamcolor_defaults)/sizeof(uint32_t)-1;
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/hwconsts.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,58 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
+ * Copyright (c) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+/**
+ * This file contains important constants which might need to be changed to adapt to
+ * changes in the engine or protocols.
+ */
+
+#ifndef HWCONSTS_H_
+#define HWCONSTS_H_
+
+#include <inttypes.h>
+#include <stddef.h>
+
+#define HEDGEHOGS_PER_TEAM 8
+#define NETGAME_DEFAULT_PORT 46631
+#define PROTOCOL_VERSION 42
+#define MIN_SERVER_VERSION 1
+
+// Used for sending scripts to the engine
+#define MULTIPLAYER_SCRIPT_PATH "Scripts/Multiplayer/"
+
+#define WEAPONS_COUNT 55
+
+/* A merge of mikade/bugq colours w/ a bit of channel feedback */
+#define HW_TEAMCOLOR_ARRAY { UINT32_C(0xffff0204), /* red */ \
+ UINT32_C(0xff4980c1), /* blue */ \
+ UINT32_C(0xff1de6ba), /* teal */ \
+ UINT32_C(0xffb541ef), /* purple */ \
+ UINT32_C(0xffe55bb0), /* pink */ \
+ UINT32_C(0xff20bf00), /* green */ \
+ UINT32_C(0xfffe8b0e), /* orange */ \
+ UINT32_C(0xff5f3605), /* brown */ \
+ UINT32_C(0xffffff01), /* yellow */ \
+ /* add new colors here */ \
+ 0 } /* Keep this 0 at the end or the length will be calculated wrong */
+
+// TODO allow setting alternative color lists?
+extern const size_t flib_teamcolor_defaults_len;
+extern const uint32_t flib_teamcolor_defaults[];
+
+#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/iniparser/LICENSE Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,23 @@
+Copyright (c) 2000-2012 by Nicolas Devillard.
+MIT License
+
+Permission is hereby granted, free of charge, to any person
+obtaining a copy of this software and associated documentation
+files (the "Software"), to deal in the Software without
+restriction, including without limitation the rights to use,
+copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following
+conditions:
+
+The above copyright notice and this permission notice shall be
+included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+OTHER DEALINGS IN THE SOFTWARE.
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/iniparser/VERSION Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,2 @@
+This is version 3.1 of the iniparser library developed by N. Devillard.
+See http://ndevilla.free.fr/iniparser/ for details and new versions.
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/iniparser/dictionary.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,398 @@
+/*-------------------------------------------------------------------------*/
+/**
+ @file dictionary.c
+ @author N. Devillard
+ @brief Implements a dictionary for string variables.
+
+ This module implements a simple dictionary object, i.e. a list
+ of string/string associations. This object is useful to store e.g.
+ informations retrieved from a configuration file (ini files).
+*/
+/*--------------------------------------------------------------------------*/
+
+/*---------------------------------------------------------------------------
+ Includes
+ ---------------------------------------------------------------------------*/
+#include "dictionary.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+
+/** Maximum value size for integers and doubles. */
+#define MAXVALSZ 1024
+
+/** Minimal allocated number of entries in a dictionary */
+#define DICTMINSZ 128
+
+/** Invalid key token */
+#define DICT_INVALID_KEY ((char*)-1)
+
+/*---------------------------------------------------------------------------
+ Private functions
+ ---------------------------------------------------------------------------*/
+
+/* Doubles the allocated size associated to a pointer */
+/* 'size' is the current allocated size. */
+static void * mem_double(void * ptr, int size)
+{
+ void * newptr ;
+
+ newptr = calloc(2*size, 1);
+ if (newptr==NULL) {
+ return NULL ;
+ }
+ memcpy(newptr, ptr, size);
+ free(ptr);
+ return newptr ;
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Duplicate a string
+ @param s String to duplicate
+ @return Pointer to a newly allocated string, to be freed with free()
+
+ This is a replacement for strdup(). This implementation is provided
+ for systems that do not have it.
+ */
+/*--------------------------------------------------------------------------*/
+static char * xstrdup(const char * s)
+{
+ char * t ;
+ if (!s)
+ return NULL ;
+ t = (char*)malloc(strlen(s)+1) ;
+ if (t) {
+ strcpy(t,s);
+ }
+ return t ;
+}
+
+/*---------------------------------------------------------------------------
+ Function codes
+ ---------------------------------------------------------------------------*/
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Compute the hash key for a string.
+ @param key Character string to use for key.
+ @return 1 unsigned int on at least 32 bits.
+
+ This hash function has been taken from an Article in Dr Dobbs Journal.
+ This is normally a collision-free function, distributing keys evenly.
+ The key is stored anyway in the struct so that collision can be avoided
+ by comparing the key itself in last resort.
+ */
+/*--------------------------------------------------------------------------*/
+unsigned dictionary_hash(const char * key)
+{
+ int len ;
+ unsigned hash ;
+ int i ;
+
+ len = strlen(key);
+ for (hash=0, i=0 ; i<len ; i++) {
+ hash += (unsigned)key[i] ;
+ hash += (hash<<10);
+ hash ^= (hash>>6) ;
+ }
+ hash += (hash <<3);
+ hash ^= (hash >>11);
+ hash += (hash <<15);
+ return hash ;
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Create a new dictionary object.
+ @param size Optional initial size of the dictionary.
+ @return 1 newly allocated dictionary objet.
+
+ This function allocates a new dictionary object of given size and returns
+ it. If you do not know in advance (roughly) the number of entries in the
+ dictionary, give size=0.
+ */
+/*--------------------------------------------------------------------------*/
+dictionary * dictionary_new(int size)
+{
+ dictionary * d ;
+
+ /* If no size was specified, allocate space for DICTMINSZ */
+ if (size<DICTMINSZ) size=DICTMINSZ ;
+
+ if (!(d = (dictionary *)calloc(1, sizeof(dictionary)))) {
+ return NULL;
+ }
+ d->size = size ;
+ d->val = (char **)calloc(size, sizeof(char*));
+ d->key = (char **)calloc(size, sizeof(char*));
+ d->hash = (unsigned int *)calloc(size, sizeof(unsigned));
+ return d ;
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Delete a dictionary object
+ @param d dictionary object to deallocate.
+ @return void
+
+ Deallocate a dictionary object and all memory associated to it.
+ */
+/*--------------------------------------------------------------------------*/
+void dictionary_del(dictionary * d)
+{
+ int i ;
+
+ if (d==NULL) return ;
+ for (i=0 ; i<d->size ; i++) {
+ if (d->key[i]!=NULL)
+ free(d->key[i]);
+ if (d->val[i]!=NULL)
+ free(d->val[i]);
+ }
+ free(d->val);
+ free(d->key);
+ free(d->hash);
+ free(d);
+ return ;
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Get a value from a dictionary.
+ @param d dictionary object to search.
+ @param key Key to look for in the dictionary.
+ @param def Default value to return if key not found.
+ @return 1 pointer to internally allocated character string.
+
+ This function locates a key in a dictionary and returns a pointer to its
+ value, or the passed 'def' pointer if no such key can be found in
+ dictionary. The returned character pointer points to data internal to the
+ dictionary object, you should not try to free it or modify it.
+ */
+/*--------------------------------------------------------------------------*/
+char * dictionary_get(dictionary * d, const char * key, char * def)
+{
+ unsigned hash ;
+ int i ;
+
+ hash = dictionary_hash(key);
+ for (i=0 ; i<d->size ; i++) {
+ if (d->key[i]==NULL)
+ continue ;
+ /* Compare hash */
+ if (hash==d->hash[i]) {
+ /* Compare string, to avoid hash collisions */
+ if (!strcmp(key, d->key[i])) {
+ return d->val[i] ;
+ }
+ }
+ }
+ return def ;
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Set a value in a dictionary.
+ @param d dictionary object to modify.
+ @param key Key to modify or add.
+ @param val Value to add.
+ @return int 0 if Ok, anything else otherwise
+
+ If the given key is found in the dictionary, the associated value is
+ replaced by the provided one. If the key cannot be found in the
+ dictionary, it is added to it.
+
+ It is Ok to provide a NULL value for val, but NULL values for the dictionary
+ or the key are considered as errors: the function will return immediately
+ in such a case.
+
+ Notice that if you dictionary_set a variable to NULL, a call to
+ dictionary_get will return a NULL value: the variable will be found, and
+ its value (NULL) is returned. In other words, setting the variable
+ content to NULL is equivalent to deleting the variable from the
+ dictionary. It is not possible (in this implementation) to have a key in
+ the dictionary without value.
+
+ This function returns non-zero in case of failure.
+ */
+/*--------------------------------------------------------------------------*/
+int dictionary_set(dictionary * d, const char * key, const char * val)
+{
+ int i ;
+ unsigned hash ;
+
+ if (d==NULL || key==NULL) return -1 ;
+
+ /* Compute hash for this key */
+ hash = dictionary_hash(key) ;
+ /* Find if value is already in dictionary */
+ if (d->n>0) {
+ for (i=0 ; i<d->size ; i++) {
+ if (d->key[i]==NULL)
+ continue ;
+ if (hash==d->hash[i]) { /* Same hash value */
+ if (!strcmp(key, d->key[i])) { /* Same key */
+ /* Found a value: modify and return */
+ if (d->val[i]!=NULL)
+ free(d->val[i]);
+ d->val[i] = val ? xstrdup(val) : NULL ;
+ /* Value has been modified: return */
+ return 0 ;
+ }
+ }
+ }
+ }
+ /* Add a new value */
+ /* See if dictionary needs to grow */
+ if (d->n==d->size) {
+
+ /* Reached maximum size: reallocate dictionary */
+ d->val = (char **)mem_double(d->val, d->size * sizeof(char*)) ;
+ d->key = (char **)mem_double(d->key, d->size * sizeof(char*)) ;
+ d->hash = (unsigned int *)mem_double(d->hash, d->size * sizeof(unsigned)) ;
+ if ((d->val==NULL) || (d->key==NULL) || (d->hash==NULL)) {
+ /* Cannot grow dictionary */
+ return -1 ;
+ }
+ /* Double size */
+ d->size *= 2 ;
+ }
+
+ /* Insert key in the first empty slot. Start at d->n and wrap at
+ d->size. Because d->n < d->size this will necessarily
+ terminate. */
+ for (i=d->n ; d->key[i] ; ) {
+ if(++i == d->size) i = 0;
+ }
+ /* Copy key */
+ d->key[i] = xstrdup(key);
+ d->val[i] = val ? xstrdup(val) : NULL ;
+ d->hash[i] = hash;
+ d->n ++ ;
+ return 0 ;
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Delete a key in a dictionary
+ @param d dictionary object to modify.
+ @param key Key to remove.
+ @return void
+
+ This function deletes a key in a dictionary. Nothing is done if the
+ key cannot be found.
+ */
+/*--------------------------------------------------------------------------*/
+void dictionary_unset(dictionary * d, const char * key)
+{
+ unsigned hash ;
+ int i ;
+
+ if (key == NULL) {
+ return;
+ }
+
+ hash = dictionary_hash(key);
+ for (i=0 ; i<d->size ; i++) {
+ if (d->key[i]==NULL)
+ continue ;
+ /* Compare hash */
+ if (hash==d->hash[i]) {
+ /* Compare string, to avoid hash collisions */
+ if (!strcmp(key, d->key[i])) {
+ /* Found key */
+ break ;
+ }
+ }
+ }
+ if (i>=d->size)
+ /* Key not found */
+ return ;
+
+ free(d->key[i]);
+ d->key[i] = NULL ;
+ if (d->val[i]!=NULL) {
+ free(d->val[i]);
+ d->val[i] = NULL ;
+ }
+ d->hash[i] = 0 ;
+ d->n -- ;
+ return ;
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Dump a dictionary to an opened file pointer.
+ @param d Dictionary to dump
+ @param f Opened file pointer.
+ @return void
+
+ Dumps a dictionary onto an opened file pointer. Key pairs are printed out
+ as @c [Key]=[Value], one per line. It is Ok to provide stdout or stderr as
+ output file pointers.
+ */
+/*--------------------------------------------------------------------------*/
+void dictionary_dump(dictionary * d, FILE * out)
+{
+ int i ;
+
+ if (d==NULL || out==NULL) return ;
+ if (d->n<1) {
+ fprintf(out, "empty dictionary\n");
+ return ;
+ }
+ for (i=0 ; i<d->size ; i++) {
+ if (d->key[i]) {
+ fprintf(out, "%20s\t[%s]\n",
+ d->key[i],
+ d->val[i] ? d->val[i] : "UNDEF");
+ }
+ }
+ return ;
+}
+
+
+/* Test code */
+#ifdef TESTDIC
+#define NVALS 20000
+int main(int argc, char *argv[])
+{
+ dictionary * d ;
+ char * val ;
+ int i ;
+ char cval[90] ;
+
+ /* Allocate dictionary */
+ printf("allocating...\n");
+ d = dictionary_new(0);
+
+ /* Set values in dictionary */
+ printf("setting %d values...\n", NVALS);
+ for (i=0 ; i<NVALS ; i++) {
+ sprintf(cval, "%04d", i);
+ dictionary_set(d, cval, "salut");
+ }
+ printf("getting %d values...\n", NVALS);
+ for (i=0 ; i<NVALS ; i++) {
+ sprintf(cval, "%04d", i);
+ val = dictionary_get(d, cval, DICT_INVALID_KEY);
+ if (val==DICT_INVALID_KEY) {
+ printf("cannot get value for key [%s]\n", cval);
+ }
+ }
+ printf("unsetting %d values...\n", NVALS);
+ for (i=0 ; i<NVALS ; i++) {
+ sprintf(cval, "%04d", i);
+ dictionary_unset(d, cval);
+ }
+ if (d->n != 0) {
+ printf("error deleting values\n");
+ }
+ printf("deallocating...\n");
+ dictionary_del(d);
+ return 0 ;
+}
+#endif
+/* vim: set ts=4 et sw=4 tw=75 */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/iniparser/dictionary.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,165 @@
+
+/*-------------------------------------------------------------------------*/
+/**
+ @file dictionary.h
+ @author N. Devillard
+ @brief Implements a dictionary for string variables.
+
+ This module implements a simple dictionary object, i.e. a list
+ of string/string associations. This object is useful to store e.g.
+ informations retrieved from a configuration file (ini files).
+*/
+/*--------------------------------------------------------------------------*/
+
+#ifndef _DICTIONARY_H_
+#define _DICTIONARY_H_
+
+/*---------------------------------------------------------------------------
+ Includes
+ ---------------------------------------------------------------------------*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+
+/*---------------------------------------------------------------------------
+ New types
+ ---------------------------------------------------------------------------*/
+
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Dictionary object
+
+ This object contains a list of string/string associations. Each
+ association is identified by a unique string key. Looking up values
+ in the dictionary is speeded up by the use of a (hopefully collision-free)
+ hash function.
+ */
+/*-------------------------------------------------------------------------*/
+typedef struct _dictionary_ {
+ int n ; /** Number of entries in dictionary */
+ int size ; /** Storage size */
+ char ** val ; /** List of string values */
+ char ** key ; /** List of string keys */
+ unsigned * hash ; /** List of hash values for keys */
+} dictionary ;
+
+
+/*---------------------------------------------------------------------------
+ Function prototypes
+ ---------------------------------------------------------------------------*/
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Compute the hash key for a string.
+ @param key Character string to use for key.
+ @return 1 unsigned int on at least 32 bits.
+
+ This hash function has been taken from an Article in Dr Dobbs Journal.
+ This is normally a collision-free function, distributing keys evenly.
+ The key is stored anyway in the struct so that collision can be avoided
+ by comparing the key itself in last resort.
+ */
+/*--------------------------------------------------------------------------*/
+unsigned dictionary_hash(const char * key);
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Create a new dictionary object.
+ @param size Optional initial size of the dictionary.
+ @return 1 newly allocated dictionary objet.
+
+ This function allocates a new dictionary object of given size and returns
+ it. If you do not know in advance (roughly) the number of entries in the
+ dictionary, give size=0.
+ */
+/*--------------------------------------------------------------------------*/
+dictionary * dictionary_new(int size);
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Delete a dictionary object
+ @param d dictionary object to deallocate.
+ @return void
+
+ Deallocate a dictionary object and all memory associated to it.
+ */
+/*--------------------------------------------------------------------------*/
+void dictionary_del(dictionary * vd);
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Get a value from a dictionary.
+ @param d dictionary object to search.
+ @param key Key to look for in the dictionary.
+ @param def Default value to return if key not found.
+ @return 1 pointer to internally allocated character string.
+
+ This function locates a key in a dictionary and returns a pointer to its
+ value, or the passed 'def' pointer if no such key can be found in
+ dictionary. The returned character pointer points to data internal to the
+ dictionary object, you should not try to free it or modify it.
+ */
+/*--------------------------------------------------------------------------*/
+char * dictionary_get(dictionary * d, const char * key, char * def);
+
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Set a value in a dictionary.
+ @param d dictionary object to modify.
+ @param key Key to modify or add.
+ @param val Value to add.
+ @return int 0 if Ok, anything else otherwise
+
+ If the given key is found in the dictionary, the associated value is
+ replaced by the provided one. If the key cannot be found in the
+ dictionary, it is added to it.
+
+ It is Ok to provide a NULL value for val, but NULL values for the dictionary
+ or the key are considered as errors: the function will return immediately
+ in such a case.
+
+ Notice that if you dictionary_set a variable to NULL, a call to
+ dictionary_get will return a NULL value: the variable will be found, and
+ its value (NULL) is returned. In other words, setting the variable
+ content to NULL is equivalent to deleting the variable from the
+ dictionary. It is not possible (in this implementation) to have a key in
+ the dictionary without value.
+
+ This function returns non-zero in case of failure.
+ */
+/*--------------------------------------------------------------------------*/
+int dictionary_set(dictionary * vd, const char * key, const char * val);
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Delete a key in a dictionary
+ @param d dictionary object to modify.
+ @param key Key to remove.
+ @return void
+
+ This function deletes a key in a dictionary. Nothing is done if the
+ key cannot be found.
+ */
+/*--------------------------------------------------------------------------*/
+void dictionary_unset(dictionary * d, const char * key);
+
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Dump a dictionary to an opened file pointer.
+ @param d Dictionary to dump
+ @param f Opened file pointer.
+ @return void
+
+ Dumps a dictionary onto an opened file pointer. Key pairs are printed out
+ as @c [Key]=[Value], one per line. It is Ok to provide stdout or stderr as
+ output file pointers.
+ */
+/*--------------------------------------------------------------------------*/
+void dictionary_dump(dictionary * d, FILE * out);
+
+#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/iniparser/iniparser.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,748 @@
+
+/*-------------------------------------------------------------------------*/
+/**
+ @file iniparser.c
+ @author N. Devillard
+ @brief Parser for ini files.
+*/
+/*--------------------------------------------------------------------------*/
+/*---------------------------- Includes ------------------------------------*/
+#include <ctype.h>
+#include "iniparser.h"
+
+/*---------------------------- Defines -------------------------------------*/
+#define ASCIILINESZ (1024)
+#define INI_INVALID_KEY ((char*)-1)
+
+/*---------------------------------------------------------------------------
+ Private to this module
+ ---------------------------------------------------------------------------*/
+/**
+ * This enum stores the status for each parsed line (internal use only).
+ */
+typedef enum _line_status_ {
+ LINE_UNPROCESSED,
+ LINE_ERROR,
+ LINE_EMPTY,
+ LINE_COMMENT,
+ LINE_SECTION,
+ LINE_VALUE
+} line_status ;
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Convert a string to lowercase.
+ @param s String to convert.
+ @return ptr to statically allocated string.
+
+ This function returns a pointer to a statically allocated string
+ containing a lowercased version of the input string. Do not free
+ or modify the returned string! Since the returned string is statically
+ allocated, it will be modified at each function call (not re-entrant).
+ */
+/*--------------------------------------------------------------------------*/
+static char * strlwc(const char * s)
+{
+ static char l[ASCIILINESZ+1];
+ int i ;
+
+ if (s==NULL) return NULL ;
+ memset(l, 0, ASCIILINESZ+1);
+ i=0 ;
+ while (s[i] && i<ASCIILINESZ) {
+ l[i] = (char)tolower((int)s[i]);
+ i++ ;
+ }
+ l[ASCIILINESZ]=(char)0;
+ return l ;
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Remove blanks at the beginning and the end of a string.
+ @param s String to parse.
+ @return ptr to statically allocated string.
+
+ This function returns a pointer to a statically allocated string,
+ which is identical to the input string, except that all blank
+ characters at the end and the beg. of the string have been removed.
+ Do not free or modify the returned string! Since the returned string
+ is statically allocated, it will be modified at each function call
+ (not re-entrant).
+ */
+/*--------------------------------------------------------------------------*/
+static char * strstrip(const char * s)
+{
+ static char l[ASCIILINESZ+1];
+ char * last ;
+
+ if (s==NULL) return NULL ;
+
+ while (isspace((int)*s) && *s) s++;
+ memset(l, 0, ASCIILINESZ+1);
+ strcpy(l, s);
+ last = l + strlen(l);
+ while (last > l) {
+ if (!isspace((int)*(last-1)))
+ break ;
+ last -- ;
+ }
+ *last = (char)0;
+ return (char*)l ;
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Get number of sections in a dictionary
+ @param d Dictionary to examine
+ @return int Number of sections found in dictionary
+
+ This function returns the number of sections found in a dictionary.
+ The test to recognize sections is done on the string stored in the
+ dictionary: a section name is given as "section" whereas a key is
+ stored as "section:key", thus the test looks for entries that do not
+ contain a colon.
+
+ This clearly fails in the case a section name contains a colon, but
+ this should simply be avoided.
+
+ This function returns -1 in case of error.
+ */
+/*--------------------------------------------------------------------------*/
+int iniparser_getnsec(dictionary * d)
+{
+ int i ;
+ int nsec ;
+
+ if (d==NULL) return -1 ;
+ nsec=0 ;
+ for (i=0 ; i<d->size ; i++) {
+ if (d->key[i]==NULL)
+ continue ;
+ if (strchr(d->key[i], ':')==NULL) {
+ nsec ++ ;
+ }
+ }
+ return nsec ;
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Get name for section n in a dictionary.
+ @param d Dictionary to examine
+ @param n Section number (from 0 to nsec-1).
+ @return Pointer to char string
+
+ This function locates the n-th section in a dictionary and returns
+ its name as a pointer to a string statically allocated inside the
+ dictionary. Do not free or modify the returned string!
+
+ This function returns NULL in case of error.
+ */
+/*--------------------------------------------------------------------------*/
+char * iniparser_getsecname(dictionary * d, int n)
+{
+ int i ;
+ int foundsec ;
+
+ if (d==NULL || n<0) return NULL ;
+ foundsec=0 ;
+ for (i=0 ; i<d->size ; i++) {
+ if (d->key[i]==NULL)
+ continue ;
+ if (strchr(d->key[i], ':')==NULL) {
+ foundsec++ ;
+ if (foundsec>n)
+ break ;
+ }
+ }
+ if (foundsec<=n) {
+ return NULL ;
+ }
+ return d->key[i] ;
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Dump a dictionary to an opened file pointer.
+ @param d Dictionary to dump.
+ @param f Opened file pointer to dump to.
+ @return void
+
+ This function prints out the contents of a dictionary, one element by
+ line, onto the provided file pointer. It is OK to specify @c stderr
+ or @c stdout as output files. This function is meant for debugging
+ purposes mostly.
+ */
+/*--------------------------------------------------------------------------*/
+void iniparser_dump(dictionary * d, FILE * f)
+{
+ int i ;
+
+ if (d==NULL || f==NULL) return ;
+ for (i=0 ; i<d->size ; i++) {
+ if (d->key[i]==NULL)
+ continue ;
+ if (d->val[i]!=NULL) {
+ fprintf(f, "[%s]=[%s]\n", d->key[i], d->val[i]);
+ } else {
+ fprintf(f, "[%s]=UNDEF\n", d->key[i]);
+ }
+ }
+ return ;
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Save a dictionary to a loadable ini file
+ @param d Dictionary to dump
+ @param f Opened file pointer to dump to
+ @return void
+
+ This function dumps a given dictionary into a loadable ini file.
+ It is Ok to specify @c stderr or @c stdout as output files.
+ */
+/*--------------------------------------------------------------------------*/
+void iniparser_dump_ini(dictionary * d, FILE * f)
+{
+ int i ;
+ int nsec ;
+ char * secname ;
+
+ if (d==NULL || f==NULL) return ;
+
+ nsec = iniparser_getnsec(d);
+ if (nsec<1) {
+ /* No section in file: dump all keys as they are */
+ for (i=0 ; i<d->size ; i++) {
+ if (d->key[i]==NULL)
+ continue ;
+ fprintf(f, "%s = %s\n", d->key[i], d->val[i]);
+ }
+ return ;
+ }
+ for (i=0 ; i<nsec ; i++) {
+ secname = iniparser_getsecname(d, i) ;
+ iniparser_dumpsection_ini(d, secname, f) ;
+ }
+ fprintf(f, "\n");
+ return ;
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Save a dictionary section to a loadable ini file
+ @param d Dictionary to dump
+ @param s Section name of dictionary to dump
+ @param f Opened file pointer to dump to
+ @return void
+
+ This function dumps a given section of a given dictionary into a loadable ini
+ file. It is Ok to specify @c stderr or @c stdout as output files.
+ */
+/*--------------------------------------------------------------------------*/
+void iniparser_dumpsection_ini(dictionary * d, char * s, FILE * f)
+{
+ int j ;
+ char keym[ASCIILINESZ+1];
+ int seclen ;
+
+ if (d==NULL || f==NULL) return ;
+ if (! iniparser_find_entry(d, s)) return ;
+
+ seclen = (int)strlen(s);
+ fprintf(f, "\n[%s]\n", s);
+ sprintf(keym, "%s:", s);
+ for (j=0 ; j<d->size ; j++) {
+ if (d->key[j]==NULL)
+ continue ;
+ if (!strncmp(d->key[j], keym, seclen+1)) {
+ fprintf(f,
+ "%-30s = %s\n",
+ d->key[j]+seclen+1,
+ d->val[j] ? d->val[j] : "");
+ }
+ }
+ fprintf(f, "\n");
+ return ;
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Get the number of keys in a section of a dictionary.
+ @param d Dictionary to examine
+ @param s Section name of dictionary to examine
+ @return Number of keys in section
+ */
+/*--------------------------------------------------------------------------*/
+int iniparser_getsecnkeys(dictionary * d, char * s)
+{
+ int seclen, nkeys ;
+ char keym[ASCIILINESZ+1];
+ int j ;
+
+ nkeys = 0;
+
+ if (d==NULL) return nkeys;
+ if (! iniparser_find_entry(d, s)) return nkeys;
+
+ seclen = (int)strlen(s);
+ sprintf(keym, "%s:", s);
+
+ for (j=0 ; j<d->size ; j++) {
+ if (d->key[j]==NULL)
+ continue ;
+ if (!strncmp(d->key[j], keym, seclen+1))
+ nkeys++;
+ }
+
+ return nkeys;
+
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Get the number of keys in a section of a dictionary.
+ @param d Dictionary to examine
+ @param s Section name of dictionary to examine
+ @return pointer to statically allocated character strings
+
+ This function queries a dictionary and finds all keys in a given section.
+ Each pointer in the returned char pointer-to-pointer is pointing to
+ a string allocated in the dictionary; do not free or modify them.
+
+ This function returns NULL in case of error.
+ */
+/*--------------------------------------------------------------------------*/
+char ** iniparser_getseckeys(dictionary * d, char * s)
+{
+
+ char **keys;
+
+ int i, j ;
+ char keym[ASCIILINESZ+1];
+ int seclen, nkeys ;
+
+ keys = NULL;
+
+ if (d==NULL) return keys;
+ if (! iniparser_find_entry(d, s)) return keys;
+
+ nkeys = iniparser_getsecnkeys(d, s);
+
+ keys = (char**) malloc(nkeys*sizeof(char*));
+
+ seclen = (int)strlen(s);
+ sprintf(keym, "%s:", s);
+
+ i = 0;
+
+ for (j=0 ; j<d->size ; j++) {
+ if (d->key[j]==NULL)
+ continue ;
+ if (!strncmp(d->key[j], keym, seclen+1)) {
+ keys[i] = d->key[j];
+ i++;
+ }
+ }
+
+ return keys;
+
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Get the string associated to a key
+ @param d Dictionary to search
+ @param key Key string to look for
+ @param def Default value to return if key not found.
+ @return pointer to statically allocated character string
+
+ This function queries a dictionary for a key. A key as read from an
+ ini file is given as "section:key". If the key cannot be found,
+ the pointer passed as 'def' is returned.
+ The returned char pointer is pointing to a string allocated in
+ the dictionary, do not free or modify it.
+ */
+/*--------------------------------------------------------------------------*/
+char * iniparser_getstring(dictionary * d, const char * key, char * def)
+{
+ char * lc_key ;
+ char * sval ;
+
+ if (d==NULL || key==NULL)
+ return def ;
+
+ lc_key = strlwc(key);
+ sval = dictionary_get(d, lc_key, def);
+ return sval ;
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Get the string associated to a key, convert to an int
+ @param d Dictionary to search
+ @param key Key string to look for
+ @param notfound Value to return in case of error
+ @return integer
+
+ This function queries a dictionary for a key. A key as read from an
+ ini file is given as "section:key". If the key cannot be found,
+ the notfound value is returned.
+
+ Supported values for integers include the usual C notation
+ so decimal, octal (starting with 0) and hexadecimal (starting with 0x)
+ are supported. Examples:
+
+ "42" -> 42
+ "042" -> 34 (octal -> decimal)
+ "0x42" -> 66 (hexa -> decimal)
+
+ Warning: the conversion may overflow in various ways. Conversion is
+ totally outsourced to strtol(), see the associated man page for overflow
+ handling.
+
+ Credits: Thanks to A. Becker for suggesting strtol()
+ */
+/*--------------------------------------------------------------------------*/
+int iniparser_getint(dictionary * d, const char * key, int notfound)
+{
+ char * str ;
+
+ str = iniparser_getstring(d, key, INI_INVALID_KEY);
+ if (str==INI_INVALID_KEY) return notfound ;
+ return (int)strtol(str, NULL, 0);
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Get the string associated to a key, convert to a double
+ @param d Dictionary to search
+ @param key Key string to look for
+ @param notfound Value to return in case of error
+ @return double
+
+ This function queries a dictionary for a key. A key as read from an
+ ini file is given as "section:key". If the key cannot be found,
+ the notfound value is returned.
+ */
+/*--------------------------------------------------------------------------*/
+double iniparser_getdouble(dictionary * d, const char * key, double notfound)
+{
+ char * str ;
+
+ str = iniparser_getstring(d, key, INI_INVALID_KEY);
+ if (str==INI_INVALID_KEY) return notfound ;
+ return atof(str);
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Get the string associated to a key, convert to a boolean
+ @param d Dictionary to search
+ @param key Key string to look for
+ @param notfound Value to return in case of error
+ @return integer
+
+ This function queries a dictionary for a key. A key as read from an
+ ini file is given as "section:key". If the key cannot be found,
+ the notfound value is returned.
+
+ A true boolean is found if one of the following is matched:
+
+ - A string starting with 'y'
+ - A string starting with 'Y'
+ - A string starting with 't'
+ - A string starting with 'T'
+ - A string starting with '1'
+
+ A false boolean is found if one of the following is matched:
+
+ - A string starting with 'n'
+ - A string starting with 'N'
+ - A string starting with 'f'
+ - A string starting with 'F'
+ - A string starting with '0'
+
+ The notfound value returned if no boolean is identified, does not
+ necessarily have to be 0 or 1.
+ */
+/*--------------------------------------------------------------------------*/
+int iniparser_getboolean(dictionary * d, const char * key, int notfound)
+{
+ char * c ;
+ int ret ;
+
+ c = iniparser_getstring(d, key, INI_INVALID_KEY);
+ if (c==INI_INVALID_KEY) return notfound ;
+ if (c[0]=='y' || c[0]=='Y' || c[0]=='1' || c[0]=='t' || c[0]=='T') {
+ ret = 1 ;
+ } else if (c[0]=='n' || c[0]=='N' || c[0]=='0' || c[0]=='f' || c[0]=='F') {
+ ret = 0 ;
+ } else {
+ ret = notfound ;
+ }
+ return ret;
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Finds out if a given entry exists in a dictionary
+ @param ini Dictionary to search
+ @param entry Name of the entry to look for
+ @return integer 1 if entry exists, 0 otherwise
+
+ Finds out if a given entry exists in the dictionary. Since sections
+ are stored as keys with NULL associated values, this is the only way
+ of querying for the presence of sections in a dictionary.
+ */
+/*--------------------------------------------------------------------------*/
+int iniparser_find_entry(
+ dictionary * ini,
+ const char * entry
+)
+{
+ int found=0 ;
+ if (iniparser_getstring(ini, entry, INI_INVALID_KEY)!=INI_INVALID_KEY) {
+ found = 1 ;
+ }
+ return found ;
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Set an entry in a dictionary.
+ @param ini Dictionary to modify.
+ @param entry Entry to modify (entry name)
+ @param val New value to associate to the entry.
+ @return int 0 if Ok, -1 otherwise.
+
+ If the given entry can be found in the dictionary, it is modified to
+ contain the provided value. If it cannot be found, -1 is returned.
+ It is Ok to set val to NULL.
+ */
+/*--------------------------------------------------------------------------*/
+int iniparser_set(dictionary * ini, const char * entry, const char * val)
+{
+ return dictionary_set(ini, strlwc(entry), val) ;
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Delete an entry in a dictionary
+ @param ini Dictionary to modify
+ @param entry Entry to delete (entry name)
+ @return void
+
+ If the given entry can be found, it is deleted from the dictionary.
+ */
+/*--------------------------------------------------------------------------*/
+void iniparser_unset(dictionary * ini, const char * entry)
+{
+ dictionary_unset(ini, strlwc(entry));
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Load a single line from an INI file
+ @param input_line Input line, may be concatenated multi-line input
+ @param section Output space to store section
+ @param key Output space to store key
+ @param value Output space to store value
+ @return line_status value
+ */
+/*--------------------------------------------------------------------------*/
+static line_status iniparser_line(
+ const char * input_line,
+ char * section,
+ char * key,
+ char * value)
+{
+ line_status sta ;
+ char line[ASCIILINESZ+1];
+ int len ;
+
+ strcpy(line, strstrip(input_line));
+ len = (int)strlen(line);
+
+ sta = LINE_UNPROCESSED ;
+ if (len<1) {
+ /* Empty line */
+ sta = LINE_EMPTY ;
+ } else if (line[0]=='#' || line[0]==';') {
+ /* Comment line */
+ sta = LINE_COMMENT ;
+ } else if (line[0]=='[' && line[len-1]==']') {
+ /* Section name */
+ sscanf(line, "[%[^]]", section);
+ strcpy(section, strstrip(section));
+ strcpy(section, strlwc(section));
+ sta = LINE_SECTION ;
+ } else if (sscanf (line, "%[^=] = \"%[^\"]\"", key, value) == 2
+ || sscanf (line, "%[^=] = '%[^\']'", key, value) == 2
+ || sscanf (line, "%[^=] = %[^;#]", key, value) == 2) {
+ /* Usual key=value, with or without comments */
+ strcpy(key, strstrip(key));
+ strcpy(key, strlwc(key));
+ strcpy(value, strstrip(value));
+ /*
+ * sscanf cannot handle '' or "" as empty values
+ * this is done here
+ */
+ if (!strcmp(value, "\"\"") || (!strcmp(value, "''"))) {
+ value[0]=0 ;
+ }
+ sta = LINE_VALUE ;
+ } else if (sscanf(line, "%[^=] = %[;#]", key, value)==2
+ || sscanf(line, "%[^=] %[=]", key, value) == 2) {
+ /*
+ * Special cases:
+ * key=
+ * key=;
+ * key=#
+ */
+ strcpy(key, strstrip(key));
+ strcpy(key, strlwc(key));
+ value[0]=0 ;
+ sta = LINE_VALUE ;
+ } else {
+ /* Generate syntax error */
+ sta = LINE_ERROR ;
+ }
+ return sta ;
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Parse an ini file and return an allocated dictionary object
+ @param ininame Name of the ini file to read.
+ @return Pointer to newly allocated dictionary
+
+ This is the parser for ini files. This function is called, providing
+ the name of the file to be read. It returns a dictionary object that
+ should not be accessed directly, but through accessor functions
+ instead.
+
+ The returned dictionary must be freed using iniparser_freedict().
+ */
+/*--------------------------------------------------------------------------*/
+dictionary * iniparser_load(const char * ininame)
+{
+ FILE * in ;
+
+ char line [ASCIILINESZ+1] ;
+ char section [ASCIILINESZ+1] ;
+ char key [ASCIILINESZ+1] ;
+ char tmp [ASCIILINESZ+1] ;
+ char val [ASCIILINESZ+1] ;
+
+ int last=0 ;
+ int len ;
+ int lineno=0 ;
+ int errs=0;
+
+ dictionary * dict ;
+
+ if ((in=fopen(ininame, "r"))==NULL) {
+ fprintf(stderr, "iniparser: cannot open %s\n", ininame);
+ return NULL ;
+ }
+
+ dict = dictionary_new(0) ;
+ if (!dict) {
+ fclose(in);
+ return NULL ;
+ }
+
+ memset(line, 0, ASCIILINESZ);
+ memset(section, 0, ASCIILINESZ);
+ memset(key, 0, ASCIILINESZ);
+ memset(val, 0, ASCIILINESZ);
+ last=0 ;
+
+ while (fgets(line+last, ASCIILINESZ-last, in)!=NULL) {
+ lineno++ ;
+ len = (int)strlen(line)-1;
+ if (len==0)
+ continue;
+ /* Safety check against buffer overflows */
+ if (line[len]!='\n') {
+ fprintf(stderr,
+ "iniparser: input line too long in %s (%d)\n",
+ ininame,
+ lineno);
+ dictionary_del(dict);
+ fclose(in);
+ return NULL ;
+ }
+ /* Get rid of \n and spaces at end of line */
+ while ((len>=0) &&
+ ((line[len]=='\n') || (isspace(line[len])))) {
+ line[len]=0 ;
+ len-- ;
+ }
+ /* Detect multi-line */
+ if (line[len]=='\\') {
+ /* Multi-line value */
+ last=len ;
+ continue ;
+ } else {
+ last=0 ;
+ }
+ switch (iniparser_line(line, section, key, val)) {
+ case LINE_EMPTY:
+ case LINE_COMMENT:
+ break ;
+
+ case LINE_SECTION:
+ errs = dictionary_set(dict, section, NULL);
+ break ;
+
+ case LINE_VALUE:
+ sprintf(tmp, "%s:%s", section, key);
+ errs = dictionary_set(dict, tmp, val) ;
+ break ;
+
+ case LINE_ERROR:
+ fprintf(stderr, "iniparser: syntax error in %s (%d):\n",
+ ininame,
+ lineno);
+ fprintf(stderr, "-> %s\n", line);
+ errs++ ;
+ break;
+
+ default:
+ break ;
+ }
+ memset(line, 0, ASCIILINESZ);
+ last=0;
+ if (errs<0) {
+ fprintf(stderr, "iniparser: memory allocation failure\n");
+ break ;
+ }
+ }
+ if (errs) {
+ dictionary_del(dict);
+ dict = NULL ;
+ }
+ fclose(in);
+ return dict ;
+}
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Free all memory associated to an ini dictionary
+ @param d Dictionary to free
+ @return void
+
+ Free all memory associated to an ini dictionary.
+ It is mandatory to call this function before the dictionary object
+ gets out of the current context.
+ */
+/*--------------------------------------------------------------------------*/
+void iniparser_freedict(dictionary * d)
+{
+ dictionary_del(d);
+}
+
+/* vim: set ts=4 et sw=4 tw=75 */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/iniparser/iniparser.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,307 @@
+
+/*-------------------------------------------------------------------------*/
+/**
+ @file iniparser.h
+ @author N. Devillard
+ @brief Parser for ini files.
+*/
+/*--------------------------------------------------------------------------*/
+
+#ifndef _INIPARSER_H_
+#define _INIPARSER_H_
+
+/*---------------------------------------------------------------------------
+ Includes
+ ---------------------------------------------------------------------------*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+/*
+ * The following #include is necessary on many Unixes but not Linux.
+ * It is not needed for Windows platforms.
+ * Uncomment it if needed.
+ */
+/* #include <unistd.h> */
+
+#include "dictionary.h"
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Get number of sections in a dictionary
+ @param d Dictionary to examine
+ @return int Number of sections found in dictionary
+
+ This function returns the number of sections found in a dictionary.
+ The test to recognize sections is done on the string stored in the
+ dictionary: a section name is given as "section" whereas a key is
+ stored as "section:key", thus the test looks for entries that do not
+ contain a colon.
+
+ This clearly fails in the case a section name contains a colon, but
+ this should simply be avoided.
+
+ This function returns -1 in case of error.
+ */
+/*--------------------------------------------------------------------------*/
+
+int iniparser_getnsec(dictionary * d);
+
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Get name for section n in a dictionary.
+ @param d Dictionary to examine
+ @param n Section number (from 0 to nsec-1).
+ @return Pointer to char string
+
+ This function locates the n-th section in a dictionary and returns
+ its name as a pointer to a string statically allocated inside the
+ dictionary. Do not free or modify the returned string!
+
+ This function returns NULL in case of error.
+ */
+/*--------------------------------------------------------------------------*/
+
+char * iniparser_getsecname(dictionary * d, int n);
+
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Save a dictionary to a loadable ini file
+ @param d Dictionary to dump
+ @param f Opened file pointer to dump to
+ @return void
+
+ This function dumps a given dictionary into a loadable ini file.
+ It is Ok to specify @c stderr or @c stdout as output files.
+ */
+/*--------------------------------------------------------------------------*/
+
+void iniparser_dump_ini(dictionary * d, FILE * f);
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Save a dictionary section to a loadable ini file
+ @param d Dictionary to dump
+ @param s Section name of dictionary to dump
+ @param f Opened file pointer to dump to
+ @return void
+
+ This function dumps a given section of a given dictionary into a loadable ini
+ file. It is Ok to specify @c stderr or @c stdout as output files.
+ */
+/*--------------------------------------------------------------------------*/
+
+void iniparser_dumpsection_ini(dictionary * d, char * s, FILE * f);
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Dump a dictionary to an opened file pointer.
+ @param d Dictionary to dump.
+ @param f Opened file pointer to dump to.
+ @return void
+
+ This function prints out the contents of a dictionary, one element by
+ line, onto the provided file pointer. It is OK to specify @c stderr
+ or @c stdout as output files. This function is meant for debugging
+ purposes mostly.
+ */
+/*--------------------------------------------------------------------------*/
+void iniparser_dump(dictionary * d, FILE * f);
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Get the number of keys in a section of a dictionary.
+ @param d Dictionary to examine
+ @param s Section name of dictionary to examine
+ @return Number of keys in section
+ */
+/*--------------------------------------------------------------------------*/
+int iniparser_getsecnkeys(dictionary * d, char * s);
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Get the number of keys in a section of a dictionary.
+ @param d Dictionary to examine
+ @param s Section name of dictionary to examine
+ @return pointer to statically allocated character strings
+
+ This function queries a dictionary and finds all keys in a given section.
+ Each pointer in the returned char pointer-to-pointer is pointing to
+ a string allocated in the dictionary; do not free or modify them.
+
+ This function returns NULL in case of error.
+ */
+/*--------------------------------------------------------------------------*/
+char ** iniparser_getseckeys(dictionary * d, char * s);
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Get the string associated to a key
+ @param d Dictionary to search
+ @param key Key string to look for
+ @param def Default value to return if key not found.
+ @return pointer to statically allocated character string
+
+ This function queries a dictionary for a key. A key as read from an
+ ini file is given as "section:key". If the key cannot be found,
+ the pointer passed as 'def' is returned.
+ The returned char pointer is pointing to a string allocated in
+ the dictionary, do not free or modify it.
+ */
+/*--------------------------------------------------------------------------*/
+char * iniparser_getstring(dictionary * d, const char * key, char * def);
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Get the string associated to a key, convert to an int
+ @param d Dictionary to search
+ @param key Key string to look for
+ @param notfound Value to return in case of error
+ @return integer
+
+ This function queries a dictionary for a key. A key as read from an
+ ini file is given as "section:key". If the key cannot be found,
+ the notfound value is returned.
+
+ Supported values for integers include the usual C notation
+ so decimal, octal (starting with 0) and hexadecimal (starting with 0x)
+ are supported. Examples:
+
+ - "42" -> 42
+ - "042" -> 34 (octal -> decimal)
+ - "0x42" -> 66 (hexa -> decimal)
+
+ Warning: the conversion may overflow in various ways. Conversion is
+ totally outsourced to strtol(), see the associated man page for overflow
+ handling.
+
+ Credits: Thanks to A. Becker for suggesting strtol()
+ */
+/*--------------------------------------------------------------------------*/
+int iniparser_getint(dictionary * d, const char * key, int notfound);
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Get the string associated to a key, convert to a double
+ @param d Dictionary to search
+ @param key Key string to look for
+ @param notfound Value to return in case of error
+ @return double
+
+ This function queries a dictionary for a key. A key as read from an
+ ini file is given as "section:key". If the key cannot be found,
+ the notfound value is returned.
+ */
+/*--------------------------------------------------------------------------*/
+double iniparser_getdouble(dictionary * d, const char * key, double notfound);
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Get the string associated to a key, convert to a boolean
+ @param d Dictionary to search
+ @param key Key string to look for
+ @param notfound Value to return in case of error
+ @return integer
+
+ This function queries a dictionary for a key. A key as read from an
+ ini file is given as "section:key". If the key cannot be found,
+ the notfound value is returned.
+
+ A true boolean is found if one of the following is matched:
+
+ - A string starting with 'y'
+ - A string starting with 'Y'
+ - A string starting with 't'
+ - A string starting with 'T'
+ - A string starting with '1'
+
+ A false boolean is found if one of the following is matched:
+
+ - A string starting with 'n'
+ - A string starting with 'N'
+ - A string starting with 'f'
+ - A string starting with 'F'
+ - A string starting with '0'
+
+ The notfound value returned if no boolean is identified, does not
+ necessarily have to be 0 or 1.
+ */
+/*--------------------------------------------------------------------------*/
+int iniparser_getboolean(dictionary * d, const char * key, int notfound);
+
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Set an entry in a dictionary.
+ @param ini Dictionary to modify.
+ @param entry Entry to modify (entry name)
+ @param val New value to associate to the entry.
+ @return int 0 if Ok, -1 otherwise.
+
+ If the given entry can be found in the dictionary, it is modified to
+ contain the provided value. If it cannot be found, -1 is returned.
+ It is Ok to set val to NULL.
+ */
+/*--------------------------------------------------------------------------*/
+int iniparser_set(dictionary * ini, const char * entry, const char * val);
+
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Delete an entry in a dictionary
+ @param ini Dictionary to modify
+ @param entry Entry to delete (entry name)
+ @return void
+
+ If the given entry can be found, it is deleted from the dictionary.
+ */
+/*--------------------------------------------------------------------------*/
+void iniparser_unset(dictionary * ini, const char * entry);
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Finds out if a given entry exists in a dictionary
+ @param ini Dictionary to search
+ @param entry Name of the entry to look for
+ @return integer 1 if entry exists, 0 otherwise
+
+ Finds out if a given entry exists in the dictionary. Since sections
+ are stored as keys with NULL associated values, this is the only way
+ of querying for the presence of sections in a dictionary.
+ */
+/*--------------------------------------------------------------------------*/
+int iniparser_find_entry(dictionary * ini, const char * entry) ;
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Parse an ini file and return an allocated dictionary object
+ @param ininame Name of the ini file to read.
+ @return Pointer to newly allocated dictionary
+
+ This is the parser for ini files. This function is called, providing
+ the name of the file to be read. It returns a dictionary object that
+ should not be accessed directly, but through accessor functions
+ instead.
+
+ The returned dictionary must be freed using iniparser_freedict().
+ */
+/*--------------------------------------------------------------------------*/
+dictionary * iniparser_load(const char * ininame);
+
+/*-------------------------------------------------------------------------*/
+/**
+ @brief Free all memory associated to an ini dictionary
+ @param d Dictionary to free
+ @return void
+
+ Free all memory associated to an ini dictionary.
+ It is mandatory to call this function before the dictionary object
+ gets out of the current context.
+ */
+/*--------------------------------------------------------------------------*/
+void iniparser_freedict(dictionary * d);
+
+#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/ipc/gameconn.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,429 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "gameconn.h"
+#include "ipcbase.h"
+#include "ipcprotocol.h"
+#include "../util/logging.h"
+#include "../util/util.h"
+#include "../hwconsts.h"
+#include <stdbool.h>
+#include <stdlib.h>
+#include <string.h>
+
+typedef enum {
+ AWAIT_CONNECTION,
+ CONNECTED,
+ FINISHED
+} gameconn_state;
+
+struct _flib_gameconn {
+ flib_ipcbase *ipcBase;
+ flib_vector *configBuffer;
+ flib_vector *demoBuffer;
+ char *playerName;
+
+ gameconn_state state;
+ bool netgame;
+
+ void (*onConnectCb)(void* context);
+ void *onConnectCtx;
+
+ void (*onDisconnectCb)(void* context, int reason);
+ void *onDisconnectCtx;
+
+ void (*onErrorMessageCb)(void* context, const char *msg);
+ void *onErrorMessageCtx;
+
+ void (*onChatCb)(void* context, const char *msg, bool teamchat);
+ void *onChatCtx;
+
+ void (*onGameRecordedCb)(void *context, const uint8_t *record, size_t size, bool isSavegame);
+ void *onGameRecordedCtx;
+
+ void (*onEngineMessageCb)(void *context, const uint8_t *em, size_t size);
+ void *onEngineMessageCtx;
+
+ bool running;
+ bool destroyRequested;
+};
+
+static void defaultCallback_onErrorMessage(void* context, const char *msg) {
+ flib_log_w("Error from engine (no callback set): %s", msg);
+}
+
+static void clearCallbacks(flib_gameconn *conn) {
+ flib_gameconn_onConnect(conn, NULL, NULL);
+ flib_gameconn_onDisconnect(conn, NULL, NULL);
+ flib_gameconn_onErrorMessage(conn, NULL, NULL);
+ flib_gameconn_onChat(conn, NULL, NULL);
+ flib_gameconn_onGameRecorded(conn, NULL, NULL);
+ flib_gameconn_onEngineMessage(conn, NULL, NULL);
+}
+
+static flib_gameconn *flib_gameconn_create_partial(bool record, const char *playerName, bool netGame) {
+ flib_gameconn *result = NULL;
+ flib_gameconn *tempConn = flib_calloc(1, sizeof(flib_gameconn));
+ if(tempConn) {
+ tempConn->ipcBase = flib_ipcbase_create();
+ tempConn->configBuffer = flib_vector_create();
+ tempConn->playerName = flib_strdupnull(playerName);
+ if(tempConn->ipcBase && tempConn->configBuffer && tempConn->playerName) {
+ if(record) {
+ tempConn->demoBuffer = flib_vector_create();
+ }
+ tempConn->state = AWAIT_CONNECTION;
+ tempConn->netgame = netGame;
+ clearCallbacks(tempConn);
+ result = tempConn;
+ tempConn = NULL;
+ }
+ }
+ flib_gameconn_destroy(tempConn);
+ return result;
+}
+
+flib_gameconn *flib_gameconn_create(const char *playerName, const flib_gamesetup *setup, bool netgame) {
+ if(log_badargs_if2(playerName==NULL, setup==NULL)) {
+ return NULL;
+ }
+ flib_gameconn *result = NULL;
+ flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, netgame);
+ if(tempConn) {
+ if(flib_ipc_append_fullconfig(tempConn->configBuffer, setup, netgame)) {
+ flib_log_e("Error generating full game configuration for the engine.");
+ } else {
+ result = tempConn;
+ tempConn = NULL;
+ }
+ }
+ flib_gameconn_destroy(tempConn);
+ return result;
+}
+
+flib_gameconn *flib_gameconn_create_playdemo(const uint8_t *demo, size_t size) {
+ if(log_badargs_if(demo==NULL && size>0)) {
+ return NULL;
+ }
+ flib_gameconn *result = NULL;
+ flib_gameconn *tempConn = flib_gameconn_create_partial(false, "Player", false);
+ if(tempConn) {
+ if(!flib_vector_append(tempConn->configBuffer, demo, size)) {
+ result = tempConn;
+ tempConn = NULL;
+ }
+ }
+ flib_gameconn_destroy(tempConn);
+ return result;
+}
+
+flib_gameconn *flib_gameconn_create_loadgame(const char *playerName, const uint8_t *save, size_t size) {
+ if(log_badargs_if(save==NULL && size>0)) {
+ return NULL;
+ }
+ flib_gameconn *result = NULL;
+ flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, false);
+ if(tempConn) {
+ if(!flib_vector_append(tempConn->configBuffer, save, size)) {
+ result = tempConn;
+ tempConn = NULL;
+ }
+ }
+ flib_gameconn_destroy(tempConn);
+ return result;
+}
+
+flib_gameconn *flib_gameconn_create_campaign(const char *playerName, const char *seed, const char *script) {
+ if(log_badargs_if3(playerName==NULL, seed==NULL, script==NULL)) {
+ return NULL;
+ }
+ flib_gameconn *result = NULL;
+ flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, false);
+ if(tempConn) {
+ if(!flib_ipc_append_message(tempConn->configBuffer, "TL")
+ && !flib_ipc_append_seed(tempConn->configBuffer, seed)
+ && !flib_ipc_append_script(tempConn->configBuffer, script)
+ && !flib_ipc_append_message(tempConn->configBuffer, "!")) {
+ result = tempConn;
+ tempConn = NULL;
+ }
+ }
+ flib_gameconn_destroy(tempConn);
+ return result;
+}
+
+void flib_gameconn_destroy(flib_gameconn *conn) {
+ if(conn) {
+ if(conn->running) {
+ /*
+ * The function was called from a callback, so the tick function is still running
+ * and we delay the actual destruction. We ensure no further callbacks will be
+ * sent to prevent surprises.
+ */
+ clearCallbacks(conn);
+ conn->destroyRequested = true;
+ } else {
+ flib_ipcbase_destroy(conn->ipcBase);
+ flib_vector_destroy(conn->configBuffer);
+ flib_vector_destroy(conn->demoBuffer);
+ free(conn->playerName);
+ free(conn);
+ }
+ }
+}
+
+int flib_gameconn_getport(flib_gameconn *conn) {
+ if(log_badargs_if(conn==NULL)) {
+ return 0;
+ }
+ return flib_ipcbase_port(conn->ipcBase);
+}
+
+static void demo_append(flib_gameconn *conn, const void *data, size_t len) {
+ if(conn->demoBuffer) {
+ if(flib_vector_append(conn->demoBuffer, data, len)) {
+ flib_log_e("Error recording demo: Out of memory.");
+ flib_vector_destroy(conn->demoBuffer);
+ conn->demoBuffer = NULL;
+ }
+ }
+}
+
+static int format_chatmessage(uint8_t buffer[257], const char *playerName, const char *message) {
+ size_t msglen = strlen(message);
+
+ // If the message starts with /me, it will be displayed differently.
+ bool meMessage = msglen >= 4 && !memcmp(message, "/me ", 4);
+ const char *template = meMessage ? "s\x02* %s %s " : "s\x01%s: %s ";
+ int size = snprintf((char*)buffer+1, 256, template, playerName, meMessage ? message+4 : message);
+ if(log_e_if(size<=0, "printf error")) {
+ return -1;
+ } else {
+ buffer[0] = size>255 ? 255 : size;
+ return 0;
+ }
+}
+
+static void demo_append_chatmessage(flib_gameconn *conn, const char *message) {
+ // Chat messages are reformatted to make them look as if they were received, not sent.
+ uint8_t converted[257];
+ if(!format_chatmessage(converted, conn->playerName, message)) {
+ demo_append(conn, converted, converted[0]+1);
+ }
+}
+
+static void demo_replace_gamemode(flib_buffer buf, char gamemode) {
+ size_t msgStart = 0;
+ uint8_t *data = (uint8_t*)buf.data;
+ while(msgStart+2 < buf.size) {
+ if(!memcmp(data+msgStart, "\x02T", 2)) {
+ data[msgStart+2] = gamemode;
+ }
+ msgStart += (uint8_t)data[msgStart]+1;
+ }
+}
+
+int flib_gameconn_send_enginemsg(flib_gameconn *conn, const uint8_t *data, size_t len) {
+ if(log_badargs_if2(conn==NULL, data==NULL && len>0)) {
+ return -1;
+ }
+ int result = flib_ipcbase_send_raw(conn->ipcBase, data, len);
+ if(!result) {
+ demo_append(conn, data, len);
+ }
+ return result;
+}
+
+int flib_gameconn_send_textmsg(flib_gameconn *conn, int msgtype, const char *msg) {
+ if(log_badargs_if2(conn==NULL, msg==NULL)) {
+ return -1;
+ }
+ int result = -1;
+ uint8_t converted[257];
+ int size = snprintf((char*)converted+1, 256, "s%c%s", (char)msgtype, msg);
+ if(size>0) {
+ converted[0] = size>255 ? 255 : size;
+ if(!flib_ipcbase_send_raw(conn->ipcBase, converted, converted[0]+1)) {
+ demo_append(conn, converted, converted[0]+1);
+ result = 0;
+ }
+ }
+ return result;
+}
+
+int flib_gameconn_send_chatmsg(flib_gameconn *conn, const char *playername, const char *msg) {
+ if(log_badargs_if3(conn==NULL, playername==NULL, msg==NULL)) {
+ return -1;
+ }
+ uint8_t converted[257];
+ if(!format_chatmessage(converted, playername, msg)
+ && !flib_ipcbase_send_raw(conn->ipcBase, converted, converted[0]+1)) {
+ demo_append(conn, converted, converted[0]+1);
+ return 0;
+ }
+ return -1;
+}
+
+/**
+ * This macro generates a callback setter function. It uses the name of the callback to
+ * automatically generate the function name and the fields to set, so a consistent naming
+ * convention needs to be enforced (not that that is a bad thing). If null is passed as
+ * callback to the generated function, the defaultCb will be set instead (with conn
+ * as the context).
+ */
+#define GENERATE_CB_SETTER(cbName, cbParameterTypes, defaultCb) \
+ void flib_gameconn_##cbName(flib_gameconn *conn, void (*callback)cbParameterTypes, void *context) { \
+ if(!log_badargs_if(conn==NULL)) { \
+ conn->cbName##Cb = callback ? callback : &defaultCb; \
+ conn->cbName##Ctx = callback ? context : conn; \
+ } \
+ }
+
+/**
+ * Generate a callback setter function like GENERATE_CB_SETTER, and automatically generate a
+ * no-op callback function as well that is used as default.
+ */
+#define GENERATE_CB_SETTER_AND_DEFAULT(cbName, cbParameterTypes) \
+ static void _noop_callback_##cbName cbParameterTypes {} \
+ GENERATE_CB_SETTER(cbName, cbParameterTypes, _noop_callback_##cbName)
+
+GENERATE_CB_SETTER_AND_DEFAULT(onConnect, (void *context));
+GENERATE_CB_SETTER_AND_DEFAULT(onDisconnect, (void* context, int reason));
+GENERATE_CB_SETTER(onErrorMessage, (void* context, const char *msg), defaultCallback_onErrorMessage);
+GENERATE_CB_SETTER_AND_DEFAULT(onChat, (void* context, const char *msg, bool teamchat));
+GENERATE_CB_SETTER_AND_DEFAULT(onGameRecorded, (void *context, const uint8_t *record, size_t size, bool isSavegame));
+GENERATE_CB_SETTER_AND_DEFAULT(onEngineMessage, (void *context, const uint8_t *em, size_t size));
+
+#undef GENERATE_CB_SETTER_AND_DEFAULT
+#undef GENERATE_CB_SETTER
+
+static void flib_gameconn_wrappedtick(flib_gameconn *conn) {
+ if(conn->state == AWAIT_CONNECTION) {
+ flib_ipcbase_accept(conn->ipcBase);
+ switch(flib_ipcbase_state(conn->ipcBase)) {
+ case IPC_CONNECTED:
+ {
+ flib_constbuffer configBuffer = flib_vector_as_constbuffer(conn->configBuffer);
+ if(flib_ipcbase_send_raw(conn->ipcBase, configBuffer.data, configBuffer.size)) {
+ conn->state = FINISHED;
+ conn->onDisconnectCb(conn->onDisconnectCtx, GAME_END_ERROR);
+ return;
+ } else {
+ demo_append(conn, configBuffer.data, configBuffer.size);
+ conn->state = CONNECTED;
+ conn->onConnectCb(conn->onConnectCtx);
+ if(conn->destroyRequested) {
+ return;
+ }
+ }
+ }
+ break;
+ case IPC_NOT_CONNECTED:
+ conn->state = FINISHED;
+ conn->onDisconnectCb(conn->onDisconnectCtx, GAME_END_ERROR);
+ return;
+ default:
+ break;
+ }
+ }
+
+ if(conn->state == CONNECTED) {
+ uint8_t msgbuffer[257];
+ int len;
+ while(!conn->destroyRequested && (len = flib_ipcbase_recv_message(conn->ipcBase, msgbuffer))>=0) {
+ if(len<2) {
+ flib_log_w("Received short message from IPC (<2 bytes)");
+ continue;
+ }
+ switch(msgbuffer[1]) {
+ case '?': // Ping
+ // The pong is already part of the config message
+ break;
+ case 'C': // Config query
+ // And we already send the config message on connecting.
+ break;
+ case 'E': // Error message
+ if(len>=3) {
+ msgbuffer[len-2] = 0;
+ conn->onErrorMessageCb(conn->onErrorMessageCtx, (char*)msgbuffer+2);
+ }
+ break;
+ case 'i': // Statistics
+ // TODO stats
+ break;
+ case 'Q': // Game interrupted
+ case 'H': // Game halted
+ case 'q': // game finished
+ {
+ int reason = msgbuffer[1]=='Q' ? GAME_END_INTERRUPTED : msgbuffer[1]=='H' ? GAME_END_HALTED : GAME_END_FINISHED;
+ bool savegame = (reason != GAME_END_FINISHED) && !conn->netgame;
+ if(conn->demoBuffer) {
+ flib_buffer demoBuffer = flib_vector_as_buffer(conn->demoBuffer);
+ demo_replace_gamemode(demoBuffer, savegame ? 'S' : 'D');
+ conn->onGameRecordedCb(conn->onGameRecordedCtx, demoBuffer.data, demoBuffer.size, savegame);
+ if(conn->destroyRequested) {
+ return;
+ }
+ }
+ conn->state = FINISHED;
+ conn->onDisconnectCb(conn->onDisconnectCtx, reason);
+ return;
+ }
+ case 's': // Chat message
+ if(len>=3) {
+ msgbuffer[len-2] = 0;
+ demo_append_chatmessage(conn, (char*)msgbuffer+2);
+
+ conn->onChatCb(conn->onChatCtx, (char*)msgbuffer+2, false);
+ }
+ break;
+ case 'b': // Teamchat message
+ if(len>=3) {
+ msgbuffer[len-2] = 0;
+ conn->onChatCb(conn->onChatCtx, (char*)msgbuffer+2, true);
+ }
+ break;
+ default: // Engine message
+ demo_append(conn, msgbuffer, len);
+
+ conn->onEngineMessageCb(conn->onEngineMessageCtx, msgbuffer, len);
+ break;
+ }
+ }
+ }
+
+ if(flib_ipcbase_state(conn->ipcBase) == IPC_NOT_CONNECTED) {
+ conn->state = FINISHED;
+ conn->onDisconnectCb(conn->onDisconnectCtx, GAME_END_ERROR);
+ }
+}
+
+void flib_gameconn_tick(flib_gameconn *conn) {
+ if(!log_badargs_if(conn == NULL)
+ && !log_w_if(conn->running, "Call to flib_gameconn_tick from a callback")
+ && !log_w_if(conn->state == FINISHED, "We are already done.")) {
+ conn->running = true;
+ flib_gameconn_wrappedtick(conn);
+ conn->running = false;
+
+ if(conn->destroyRequested) {
+ flib_gameconn_destroy(conn);
+ }
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/ipc/gameconn.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,99 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef GAMECONN_H_
+#define GAMECONN_H_
+
+#include "../model/gamesetup.h"
+
+#include <stddef.h>
+#include <stdint.h>
+#include <stdbool.h>
+
+#define GAME_END_FINISHED 0
+#define GAME_END_INTERRUPTED 1
+#define GAME_END_HALTED 2
+#define GAME_END_ERROR 3
+
+typedef struct _flib_gameconn flib_gameconn;
+
+flib_gameconn *flib_gameconn_create(const char *playerName, const flib_gamesetup *setup, bool netgame);
+flib_gameconn *flib_gameconn_create_playdemo(const uint8_t *demo, size_t size);
+flib_gameconn *flib_gameconn_create_loadgame(const char *playerName, const uint8_t *save, size_t size);
+flib_gameconn *flib_gameconn_create_campaign(const char *playerName, const char *seed, const char *script);
+
+void flib_gameconn_destroy(flib_gameconn *conn);
+
+/**
+ * Returns the port on which the gameconn is listening. Only fails if you
+ * pass NULL (not allowed), in that case 0 is returned.
+ */
+int flib_gameconn_getport(flib_gameconn *conn);
+
+/**
+ * Perform I/O operations and call callbacks if something interesting happens.
+ * Should be called regularly.
+ */
+void flib_gameconn_tick(flib_gameconn *conn);
+
+int flib_gameconn_send_enginemsg(flib_gameconn *conn, const uint8_t *data, size_t len);
+int flib_gameconn_send_textmsg(flib_gameconn *conn, int msgtype, const char *msg);
+int flib_gameconn_send_chatmsg(flib_gameconn *conn, const char *playername, const char *msg);
+
+/**
+ * handleConnect(void *context)
+ */
+void flib_gameconn_onConnect(flib_gameconn *conn, void (*callback)(void* context), void* context);
+
+/**
+ * handleDisconnect(void *context, int reason)
+ */
+void flib_gameconn_onDisconnect(flib_gameconn *conn, void (*callback)(void* context, int reason), void* context);
+
+/**
+ * Receives error messages sent by the engine
+ * handleErrorMessage(void* context, const char *msg)
+ */
+void flib_gameconn_onErrorMessage(flib_gameconn *conn, void (*callback)(void* context, const char *msg), void* context);
+
+/**
+ * handleChat(void* context, const char *msg, bool teamchat)
+ */
+void flib_gameconn_onChat(flib_gameconn *conn, void (*callback)(void* context, const char *msg, bool teamchat), void* context);
+
+/**
+ * Called when the game ends
+ * handleGameRecorded(void *context, const uint8_t *record, int size, bool isSavegame)
+ */
+void flib_gameconn_onGameRecorded(flib_gameconn *conn, void (*callback)(void *context, const uint8_t *record, size_t size, bool isSavegame), void* context);
+
+/**
+ * Called when the game ends
+ * TODO handleStats(???)
+ */
+
+/**
+ * ...needs to be passed on to the server in a net game
+ * handleEngineMessage(void *context, const uint8_t *em, size_t size)
+ */
+void flib_gameconn_onEngineMessage(flib_gameconn *conn, void (*callback)(void *context, const uint8_t *em, size_t size), void* context);
+
+// TODO efinish
+
+#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/ipc/ipcbase.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,200 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "ipcbase.h"
+#include "../util/logging.h"
+#include "../util/util.h"
+#include "../socket.h"
+
+#include <string.h>
+#include <stdbool.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+/*
+ * The receive buffer has to be able to hold any message that might be received. Normally
+ * the messages are at most 256 bytes, but the map preview contains 4097 bytes (4096 for a
+ * bitmap, 1 for the number of hogs which fit on the map).
+ *
+ * We don't need to worry about wasting a few kb though, and I like powers of two...
+ */
+struct _flib_ipcbase {
+ uint8_t readBuffer[8192];
+ int readBufferSize;
+
+ flib_acceptor *acceptor;
+ uint16_t port;
+
+ flib_tcpsocket *sock;
+};
+
+flib_ipcbase *flib_ipcbase_create() {
+ flib_ipcbase *result = flib_calloc(1, sizeof(flib_ipcbase));
+ flib_acceptor *acceptor = flib_acceptor_create(0);
+
+ if(!result || !acceptor) {
+ free(result);
+ flib_acceptor_close(acceptor);
+ return NULL;
+ }
+
+ result->acceptor = acceptor;
+ result->sock = NULL;
+ result->readBufferSize = 0;
+ result->port = flib_acceptor_listenport(acceptor);
+
+ flib_log_i("Started listening for IPC connections on port %u", (unsigned)result->port);
+ return result;
+}
+
+uint16_t flib_ipcbase_port(flib_ipcbase *ipc) {
+ if(log_badargs_if(ipc==NULL)) {
+ return 0;
+ }
+ return ipc->port;
+}
+
+void flib_ipcbase_destroy(flib_ipcbase *ipc) {
+ if(ipc) {
+ flib_acceptor_close(ipc->acceptor);
+ flib_socket_close(ipc->sock);
+ free(ipc);
+ }
+}
+
+IpcState flib_ipcbase_state(flib_ipcbase *ipc) {
+ if(log_badargs_if(ipc==NULL)) {
+ return IPC_NOT_CONNECTED;
+ } else if(ipc->sock) {
+ return IPC_CONNECTED;
+ } else if(ipc->acceptor) {
+ return IPC_LISTENING;
+ } else {
+ return IPC_NOT_CONNECTED;
+ }
+}
+
+static void receiveToBuffer(flib_ipcbase *ipc) {
+ if(ipc->sock) {
+ int size = flib_socket_nbrecv(ipc->sock, ipc->readBuffer+ipc->readBufferSize, sizeof(ipc->readBuffer)-ipc->readBufferSize);
+ if(size>=0) {
+ ipc->readBufferSize += size;
+ } else {
+ flib_socket_close(ipc->sock);
+ ipc->sock = NULL;
+ }
+ }
+}
+
+static bool isMessageReady(flib_ipcbase *ipc) {
+ return ipc->readBufferSize >= ipc->readBuffer[0]+1;
+}
+
+int flib_ipcbase_recv_message(flib_ipcbase *ipc, void *data) {
+ if(log_badargs_if2(ipc==NULL, data==NULL)) {
+ return -1;
+ }
+
+ if(!isMessageReady(ipc)) {
+ receiveToBuffer(ipc);
+ }
+
+ if(isMessageReady(ipc)) {
+ int msgsize = ipc->readBuffer[0]+1;
+ memcpy(data, ipc->readBuffer, msgsize);
+ memmove(ipc->readBuffer, ipc->readBuffer+msgsize, ipc->readBufferSize-msgsize);
+ ipc->readBufferSize -= msgsize;
+ return msgsize;
+ } else if(!ipc->sock && ipc->readBufferSize>0) {
+ flib_log_w("Last message from engine data stream is incomplete (received %u of %u bytes)", (unsigned)ipc->readBufferSize, (unsigned)(ipc->readBuffer[0])+1);
+ ipc->readBufferSize = 0;
+ return -1;
+ } else {
+ return -1;
+ }
+}
+
+int flib_ipcbase_recv_map(flib_ipcbase *ipc, void *data) {
+ if(log_badargs_if2(ipc==NULL, data==NULL)) {
+ return -1;
+ }
+
+ receiveToBuffer(ipc);
+
+ if(ipc->readBufferSize >= IPCBASE_MAPMSG_BYTES) {
+ memcpy(data, ipc->readBuffer, IPCBASE_MAPMSG_BYTES);
+ memmove(ipc->readBuffer, ipc->readBuffer+IPCBASE_MAPMSG_BYTES, ipc->readBufferSize-IPCBASE_MAPMSG_BYTES);
+ return IPCBASE_MAPMSG_BYTES;
+ } else {
+ return -1;
+ }
+}
+
+static void logSentMsg(const uint8_t *data, size_t len) {
+ if(flib_log_isActive(FLIB_LOGLEVEL_DEBUG)) {
+ size_t msgStart = 0;
+ while(msgStart < len) {
+ uint8_t msglen = data[msgStart];
+ if(msgStart+msglen < len) {
+ flib_log_d("[IPC OUT][%03u]%*.*s",(unsigned)msglen, (unsigned)msglen, (unsigned)msglen, data+msgStart+1);
+ } else {
+ uint8_t msglen2 = len-msgStart-1;
+ flib_log_d("[IPC OUT][%03u/%03u]%*.*s",(unsigned)msglen2, (unsigned)msglen, (unsigned)msglen2, (unsigned)msglen2, data+msgStart+1);
+ }
+ msgStart += (uint8_t)data[msgStart]+1;
+ }
+ }
+}
+
+int flib_ipcbase_send_raw(flib_ipcbase *ipc, const void *data, size_t len) {
+ if(log_badargs_if2(ipc==NULL, data==NULL && len>0)
+ || log_w_if(!ipc->sock, "flib_ipcbase_send_raw: Not connected.")) {
+ return -1;
+ }
+ if(flib_socket_send(ipc->sock, data, len) == len) {
+ logSentMsg(data, len);
+ return 0;
+ } else {
+ flib_log_w("Failed or incomplete ICP write: engine connection lost.");
+ flib_socket_close(ipc->sock);
+ ipc->sock = NULL;
+ return -1;
+ }
+}
+
+int flib_ipcbase_send_message(flib_ipcbase *ipc, void *data, size_t len) {
+ if(log_badargs_if3(ipc==NULL, data==NULL && len>0, len>255)) {
+ return -1;
+ }
+
+ uint8_t sendbuf[256];
+ sendbuf[0] = len;
+ memcpy(sendbuf+1, data, len);
+ return flib_ipcbase_send_raw(ipc, sendbuf, len+1);
+}
+
+void flib_ipcbase_accept(flib_ipcbase *ipc) {
+ if(!log_badargs_if(ipc==NULL) && !ipc->sock && ipc->acceptor) {
+ ipc->sock = flib_socket_accept(ipc->acceptor, true);
+ if(ipc->sock) {
+ flib_acceptor_close(ipc->acceptor);
+ ipc->acceptor = NULL;
+ }
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/ipc/ipcbase.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,105 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/*
+ * Low-level protocol support for the IPC connection to the engine.
+ */
+#ifndef IPCBASE_H_
+#define IPCBASE_H_
+
+#include <stddef.h>
+#include <stdbool.h>
+#include <stdint.h>
+
+#define IPCBASE_MAPMSG_BYTES 4097
+
+typedef enum {IPC_NOT_CONNECTED, IPC_LISTENING, IPC_CONNECTED} IpcState;
+
+typedef struct _flib_ipcbase flib_ipcbase;
+
+/**
+ * Start an engine connection by listening on a random port. The selected port can
+ * be queried with flib_ipcbase_port and has to be passed to the engine.
+ *
+ * Returns NULL on error. Destroy the created object with flib_ipcbase_destroy.
+ *
+ * We stop accepting new connections once a connection has been established, so you
+ * need to create a new ipcbase in order to start a new connection.
+ */
+flib_ipcbase *flib_ipcbase_create();
+
+/**
+ * Return the listening port
+ */
+uint16_t flib_ipcbase_port(flib_ipcbase *ipc);
+
+/**
+ * Free resources and close sockets. NULL safe.
+ */
+void flib_ipcbase_destroy(flib_ipcbase *ipc);
+
+/**
+ * Determine the current connection state
+ */
+IpcState flib_ipcbase_state(flib_ipcbase *ipc);
+
+/**
+ * Receive a single message (up to 256 bytes) and copy it into the data buffer.
+ * Returns the length of the received message, a negative value if no message could
+ * be read.
+ *
+ * The first byte of a message is its content length, which is one less than the returned
+ * value.
+ *
+ * Note: When a connection is closed, you probably want to call this function until
+ * no further message is returned, to ensure you see all messages that were sent
+ * before the connection closed.
+ */
+int flib_ipcbase_recv_message(flib_ipcbase *ipc, void *data);
+
+/**
+ * Try to receive 4097 bytes. This is the size of the reply the engine sends
+ * when successfully queried for map data. The first 4096 bytes are a bit-packed
+ * twocolor image of the map (256x128), the last byte is the number of hogs that
+ * fit on the map.
+ */
+int flib_ipcbase_recv_map(flib_ipcbase *ipc, void *data);
+
+/**
+ * Blocking send bytes over the socket. No message framing will be added.
+ * Returns 0 on success.
+ */
+int flib_ipcbase_send_raw(flib_ipcbase *ipc, const void *data, size_t len);
+
+/**
+ * Write a single message (up to 255 bytes) to the engine. This call blocks until the
+ * message is completely written or the connection is closed or an error occurs.
+ *
+ * Calling this function in a state other than IPC_CONNECTED will fail immediately.
+ * Returns 0 on success.
+ */
+int flib_ipcbase_send_message(flib_ipcbase *ipc, void *data, size_t len);
+
+/**
+ * Try to accept a connection. Only has an effect in state IPC_LISTENING.
+ */
+void flib_ipcbase_accept(flib_ipcbase *ipc);
+
+#endif /* IPCBASE_H_ */
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/ipc/ipcprotocol.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,308 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "ipcprotocol.h"
+#include "../util/util.h"
+#include "../util/logging.h"
+#include "../md5/md5.h"
+
+#include <stdio.h>
+#include <stdbool.h>
+#include <string.h>
+#include <inttypes.h>
+#include <stdlib.h>
+
+int flib_ipc_append_message(flib_vector *vec, const char *fmt, ...) {
+ int result = -1;
+ if(!log_badargs_if2(vec==NULL, fmt==NULL)) {
+ // 1 byte size prefix, 255 bytes max message length, 1 0-byte for vsnprintf
+ char msgbuffer[257];
+
+ // Format the message, leaving one byte at the start for the length
+ va_list argp;
+ va_start(argp, fmt);
+ int msgSize = vsnprintf(msgbuffer+1, 256, fmt, argp);
+ va_end(argp);
+
+ if(!log_e_if(msgSize > 255, "Message too long (%u bytes)", (unsigned)msgSize)
+ && !log_e_if(msgSize < 0, "printf error")) {
+ // Add the length prefix
+ ((uint8_t*)msgbuffer)[0] = msgSize;
+
+ // Append it to the vector
+ result = flib_vector_append(vec, msgbuffer, msgSize+1);
+ }
+ }
+ return result;
+}
+
+int flib_ipc_append_mapconf(flib_vector *vec, const flib_map *map, bool mappreview) {
+ int result = -1;
+ flib_vector *tempvector = flib_vector_create();
+ if(!log_badargs_if2(vec==NULL, map==NULL)) {
+ bool error = false;
+
+ if(map->mapgen == MAPGEN_NAMED) {
+ error |= log_e_if(!map->name, "Missing map name")
+ || flib_ipc_append_message(tempvector, "emap %s", map->name);
+ }
+ if(!mappreview) {
+ error |= log_e_if(!map->theme, "Missing map theme")
+ || flib_ipc_append_message(tempvector, "etheme %s", map->theme);
+ }
+ error |= flib_ipc_append_seed(tempvector, map->seed);
+ error |= flib_ipc_append_message(tempvector, "e$template_filter %i", map->templateFilter);
+ error |= flib_ipc_append_message(tempvector, "e$mapgen %i", map->mapgen);
+
+ if(map->mapgen == MAPGEN_MAZE) {
+ error |= flib_ipc_append_message(tempvector, "e$maze_size %i", map->mazeSize);
+ }
+ if(map->mapgen == MAPGEN_DRAWN) {
+ /*
+ * We have to split the drawn map data into several edraw messages here because
+ * it can be longer than the maximum message size.
+ */
+ const char *edraw = "edraw ";
+ int edrawlen = strlen(edraw);
+ for(int offset=0; offset<map->drawDataSize; offset+=200) {
+ int bytesRemaining = map->drawDataSize-offset;
+ int fragmentsize = bytesRemaining < 200 ? bytesRemaining : 200;
+ uint8_t messagesize = edrawlen + fragmentsize;
+ error |= flib_vector_append(tempvector, &messagesize, 1);
+ error |= flib_vector_append(tempvector, edraw, edrawlen);
+ error |= flib_vector_append(tempvector, map->drawData+offset, fragmentsize);
+ }
+ }
+
+ if(!log_e_if(error, "Error generating map config")) {
+ // Message created, now we can copy everything.
+ flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
+ if(!flib_vector_append(vec, constbuf.data, constbuf.size)) {
+ result = 0;
+ }
+ }
+ }
+ flib_vector_destroy(tempvector);
+ return result;
+}
+
+int flib_ipc_append_seed(flib_vector *vec, const char *seed) {
+ if(log_badargs_if2(vec==NULL, seed==NULL)) {
+ return -1;
+ }
+ return flib_ipc_append_message(vec, "eseed %s", seed);
+}
+
+int flib_ipc_append_script(flib_vector *vec, const char *script) {
+ int result = -1;
+ char *copy = flib_strdupnull(script);
+ if(!log_badargs_if(vec==NULL) && copy) {
+ if(!strcmp("Normal", copy)) {
+ // "Normal" means no gametype script
+ result = 0;
+ } else {
+ size_t len = strlen(copy);
+ for(size_t i=0; i<len; i++) {
+ if(copy[i] == ' ') {
+ copy[i] = '_';
+ }
+ }
+
+ result = flib_ipc_append_message(vec, "escript %s%s.lua", MULTIPLAYER_SCRIPT_PATH, copy);
+ }
+ }
+ free(copy);
+ return result;
+}
+
+static uint32_t buildModFlags(const flib_scheme *scheme) {
+ uint32_t result = 0;
+ for(int i=0; i<scheme->meta->modCount; i++) {
+ if(scheme->mods[i]) {
+ int bitmaskIndex = scheme->meta->mods[i].bitmaskIndex;
+ result |= (UINT32_C(1) << bitmaskIndex);
+ }
+ }
+ return result;
+}
+
+int flib_ipc_append_gamescheme(flib_vector *vec, const flib_scheme *scheme) {
+ int result = -1;
+ flib_vector *tempvector = flib_vector_create();
+ if(!log_badargs_if2(vec==NULL, scheme==NULL) && tempvector) {
+ const flib_metascheme *meta = scheme->meta;
+ bool error = false;
+ error |= flib_ipc_append_message(tempvector, "e$gmflags %"PRIu32, buildModFlags(scheme));
+ for(int i=0; i<meta->settingCount; i++) {
+ if(meta->settings[i].engineCommand) {
+ int value = scheme->settings[i];
+ if(meta->settings[i].maxMeansInfinity) {
+ value = value>=meta->settings[i].max ? 9999 : value;
+ }
+ if(meta->settings[i].times1000) {
+ value *= 1000;
+ }
+ error |= flib_ipc_append_message(tempvector, "%s %i", meta->settings[i].engineCommand, value);
+ }
+ }
+
+ if(!error) {
+ // Message created, now we can copy everything.
+ flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
+ if(!flib_vector_append(vec, constbuf.data, constbuf.size)) {
+ result = 0;
+ }
+ }
+ }
+ flib_vector_destroy(tempvector);
+ return result;
+}
+
+static int appendWeaponSet(flib_vector *vec, flib_weaponset *set) {
+ return flib_ipc_append_message(vec, "eammloadt %s", set->loadout)
+ || flib_ipc_append_message(vec, "eammprob %s", set->crateprob)
+ || flib_ipc_append_message(vec, "eammdelay %s", set->delay)
+ || flib_ipc_append_message(vec, "eammreinf %s", set->crateammo);
+}
+
+static void calculateMd5Hex(const char *in, char out[33]) {
+ md5_state_t md5state;
+ uint8_t md5bytes[16];
+ md5_init(&md5state);
+ md5_append(&md5state, (unsigned char*)in, strlen(in));
+ md5_finish(&md5state, md5bytes);
+ for(int i=0;i<sizeof(md5bytes); i++) {
+ snprintf(out+i*2, 3, "%02x", (unsigned)md5bytes[i]);
+ }
+}
+
+int flib_ipc_append_addteam(flib_vector *vec, const flib_team *team, bool perHogAmmo, bool noAmmoStore) {
+ int result = -1;
+ flib_vector *tempvector = flib_vector_create();
+ if(!log_badargs_if2(vec==NULL, team==NULL) && tempvector) {
+ bool error = false;
+
+ if(!perHogAmmo && !noAmmoStore) {
+ error = error
+ || appendWeaponSet(tempvector, team->hogs[0].weaponset)
+ || flib_ipc_append_message(tempvector, "eammstore");
+ }
+
+ char md5Hex[33];
+ calculateMd5Hex(team->ownerName ? team->ownerName : "", md5Hex);
+ if(team->colorIndex<0 || team->colorIndex>=flib_teamcolor_defaults_len) {
+ flib_log_e("Color index out of bounds for team %s: %i", team->name, team->colorIndex);
+ error = true;
+ } else {
+ error |= flib_ipc_append_message(tempvector, "eaddteam %s %"PRIu32" %s", md5Hex, flib_teamcolor_defaults[team->colorIndex], team->name);
+ }
+
+ if(team->remoteDriven) {
+ error |= flib_ipc_append_message(tempvector, "erdriven");
+ }
+
+ error |= flib_ipc_append_message(tempvector, "egrave %s", team->grave);
+ error |= flib_ipc_append_message(tempvector, "efort %s", team->fort);
+ error |= flib_ipc_append_message(tempvector, "evoicepack %s", team->voicepack);
+ error |= flib_ipc_append_message(tempvector, "eflag %s", team->flag);
+
+ for(int i=0; i<team->bindingCount; i++) {
+ error |= flib_ipc_append_message(tempvector, "ebind %s %s", team->bindings[i].binding, team->bindings[i].action);
+ }
+
+ for(int i=0; i<team->hogsInGame; i++) {
+ if(perHogAmmo && !noAmmoStore) {
+ error |= appendWeaponSet(tempvector, team->hogs[i].weaponset);
+ }
+ error |= flib_ipc_append_message(tempvector, "eaddhh %i %i %s", team->hogs[i].difficulty, team->hogs[i].initialHealth, team->hogs[i].name);
+ error |= flib_ipc_append_message(tempvector, "ehat %s", team->hogs[i].hat);
+ }
+
+ if(!error) {
+ // Message created, now we can copy everything.
+ flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
+ if(!flib_vector_append(vec, constbuf.data, constbuf.size)) {
+ result = 0;
+ }
+ }
+ }
+ flib_vector_destroy(tempvector);
+ return result;
+}
+
+int flib_ipc_append_fullconfig(flib_vector *vec, const flib_gamesetup *setup, bool netgame) {
+ int result = -1;
+ flib_vector *tempvector = flib_vector_create();
+ if(!log_badargs_if2(vec==NULL, setup==NULL) && tempvector) {
+ bool error = false;
+ bool perHogAmmo = false;
+ bool sharedAmmo = false;
+
+ error |= flib_ipc_append_message(vec, netgame ? "TN" : "TL");
+ if(setup->map) {
+ error |= flib_ipc_append_mapconf(tempvector, setup->map, false);
+ }
+ if(setup->script) {
+ error |= flib_ipc_append_script(tempvector, setup->script);
+ }
+ if(setup->gamescheme) {
+ error |= flib_ipc_append_gamescheme(tempvector, setup->gamescheme);
+ sharedAmmo = flib_scheme_get_mod(setup->gamescheme, "sharedammo");
+ // Shared ammo has priority over per-hog ammo
+ perHogAmmo = !sharedAmmo && flib_scheme_get_mod(setup->gamescheme, "perhogammo");
+ }
+ if(setup->teamlist->teams && setup->teamlist->teamCount>0) {
+ int *clanColors = flib_calloc(setup->teamlist->teamCount, sizeof(int));
+ if(!clanColors) {
+ error = true;
+ } else {
+ int clanCount = 0;
+ for(int i=0; !error && i<setup->teamlist->teamCount; i++) {
+ flib_team *team = setup->teamlist->teams[i];
+ // Find the clan index of this team (clans are identified by color).
+ bool newClan = false;
+ int clan = 0;
+ while(clan<clanCount && clanColors[clan] != team->colorIndex) {
+ clan++;
+ }
+ if(clan==clanCount) {
+ newClan = true;
+ clanCount++;
+ clanColors[clan] = team->colorIndex;
+ }
+
+ // If shared ammo is active, only add an ammo store for the first team in each clan.
+ bool noAmmoStore = sharedAmmo&&!newClan;
+ error |= flib_ipc_append_addteam(tempvector, setup->teamlist->teams[i], perHogAmmo, noAmmoStore);
+ }
+ }
+ free(clanColors);
+ }
+ error |= flib_ipc_append_message(tempvector, "!");
+
+ if(!error) {
+ // Message created, now we can copy everything.
+ flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
+ if(!flib_vector_append(vec, constbuf.data, constbuf.size)) {
+ result = 0;
+ }
+ }
+ }
+ return result;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/ipc/ipcprotocol.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,80 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef IPCPROTOCOL_H_
+#define IPCPROTOCOL_H_
+
+#include "../util/buffer.h"
+#include "../model/map.h"
+#include "../model/team.h"
+#include "../model/scheme.h"
+#include "../model/gamesetup.h"
+
+#include <stdbool.h>
+
+/**
+ * Create a message in the IPC protocol format and add it to
+ * the vector. Use a format string and extra parameters as with printf.
+ *
+ * Returns nonzero if something goes wrong. In that case the buffer
+ * contents are unaffected.
+ */
+int flib_ipc_append_message(flib_vector *vec, const char *fmt, ...);
+
+/**
+ * Append IPC messages to the buffer that configure the engine for
+ * this map.
+ *
+ * Unfortunately the engine needs a slightly different configuration
+ * for generating a map preview.
+ *
+ * Returns nonzero if something goes wrong. In that case the buffer
+ * contents are unaffected.
+ */
+int flib_ipc_append_mapconf(flib_vector *vec, const flib_map *map, bool mappreview);
+
+/**
+ * Append a seed message to the buffer.
+ *
+ * Returns nonzero if something goes wrong. In that case the buffer
+ * contents are unaffected.
+ */
+int flib_ipc_append_seed(flib_vector *vec, const char *seed);
+
+/**
+ * Append a script message to the buffer.
+ *
+ * Returns nonzero if something goes wrong. In that case the buffer
+ * contents are unaffected.
+ */
+int flib_ipc_append_script(flib_vector *vec, const char *script);
+
+/**
+ * Append the game scheme to the buffer.
+ *
+ * Returns nonzero if something goes wrong. In that case the buffer
+ * contents are unaffected.
+ */
+int flib_ipc_append_gamescheme(flib_vector *vec, const flib_scheme *cfg);
+
+int flib_ipc_append_addteam(flib_vector *vec, const flib_team *team, bool perHogAmmo, bool noAmmoStore);
+
+int flib_ipc_append_fullconfig(flib_vector *vec, const flib_gamesetup *setup, bool netgame);
+
+#endif /* IPCPROTOCOL_H_ */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/ipc/mapconn.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,186 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "mapconn.h"
+#include "ipcbase.h"
+#include "ipcprotocol.h"
+
+#include "../util/logging.h"
+#include "../util/buffer.h"
+#include "../util/util.h"
+
+#include <stdlib.h>
+
+typedef enum {
+ AWAIT_CONNECTION,
+ AWAIT_REPLY,
+ FINISHED
+} mapconn_state;
+
+struct _flib_mapconn {
+ uint8_t mapBuffer[IPCBASE_MAPMSG_BYTES];
+ flib_ipcbase *ipcBase;
+ flib_vector *configBuffer;
+
+ mapconn_state progress;
+
+ void (*onSuccessCb)(void*, const uint8_t*, int);
+ void *onSuccessCtx;
+
+ void (*onFailureCb)(void*, const char*);
+ void *onFailureCtx;
+
+ bool running;
+ bool destroyRequested;
+};
+
+static void noop_handleSuccess(void *context, const uint8_t *bitmap, int numHedgehogs) {}
+static void noop_handleFailure(void *context, const char *errormessage) {}
+
+static void clearCallbacks(flib_mapconn *conn) {
+ conn->onSuccessCb = &noop_handleSuccess;
+ conn->onFailureCb = &noop_handleFailure;
+}
+
+static flib_vector *createConfigBuffer(const flib_map *mapdesc) {
+ flib_vector *result = NULL;
+ flib_vector *tempbuffer = flib_vector_create();
+ if(tempbuffer) {
+ bool error = false;
+ error |= flib_ipc_append_mapconf(tempbuffer, mapdesc, true);
+ error |= flib_ipc_append_message(tempbuffer, "!");
+ if(!error) {
+ result = tempbuffer;
+ tempbuffer = NULL;
+ }
+ }
+ flib_vector_destroy(tempbuffer);
+ return result;
+}
+
+flib_mapconn *flib_mapconn_create(const flib_map *mapdesc) {
+ if(log_badargs_if(mapdesc==NULL)) {
+ return NULL;
+ }
+ flib_mapconn *result = NULL;
+ flib_mapconn *tempConn = flib_calloc(1, sizeof(flib_mapconn));
+ if(tempConn) {
+ tempConn->ipcBase = flib_ipcbase_create();
+ tempConn->configBuffer = createConfigBuffer(mapdesc);
+ if(tempConn->ipcBase && tempConn->configBuffer) {
+ tempConn->progress = AWAIT_CONNECTION;
+ clearCallbacks(tempConn);
+ result = tempConn;
+ tempConn = NULL;
+ }
+ }
+ flib_mapconn_destroy(tempConn);
+ return result;
+}
+
+void flib_mapconn_destroy(flib_mapconn *conn) {
+ if(conn) {
+ if(conn->running) {
+ /*
+ * The function was called from a callback, so the tick function is still running
+ * and we delay the actual destruction. We ensure no further callbacks will be
+ * sent to prevent surprises.
+ */
+ clearCallbacks(conn);
+ conn->destroyRequested = true;
+ } else {
+ flib_ipcbase_destroy(conn->ipcBase);
+ flib_vector_destroy(conn->configBuffer);
+ free(conn);
+ }
+ }
+}
+
+int flib_mapconn_getport(flib_mapconn *conn) {
+ if(log_badargs_if(conn==NULL)) {
+ return 0;
+ }
+ return flib_ipcbase_port(conn->ipcBase);
+}
+
+void flib_mapconn_onSuccess(flib_mapconn *conn, void (*callback)(void* context, const uint8_t *bitmap, int numHedgehogs), void *context) {
+ if(!log_badargs_if(conn==NULL)) {
+ conn->onSuccessCb = callback ? callback : &noop_handleSuccess;
+ conn->onSuccessCtx = context;
+ }
+}
+
+void flib_mapconn_onFailure(flib_mapconn *conn, void (*callback)(void* context, const char *errormessage), void *context) {
+ if(!log_badargs_if(conn==NULL)) {
+ conn->onFailureCb = callback ? callback : &noop_handleFailure;
+ conn->onFailureCtx = context;
+ }
+}
+
+static void flib_mapconn_wrappedtick(flib_mapconn *conn) {
+ if(conn->progress == AWAIT_CONNECTION) {
+ flib_ipcbase_accept(conn->ipcBase);
+ switch(flib_ipcbase_state(conn->ipcBase)) {
+ case IPC_CONNECTED:
+ {
+ flib_constbuffer configBuffer = flib_vector_as_constbuffer(conn->configBuffer);
+ if(flib_ipcbase_send_raw(conn->ipcBase, configBuffer.data, configBuffer.size)) {
+ conn->progress = FINISHED;
+ conn->onFailureCb(conn->onFailureCtx, "Error sending map information to the engine.");
+ return;
+ } else {
+ conn->progress = AWAIT_REPLY;
+ }
+ }
+ break;
+ case IPC_NOT_CONNECTED:
+ conn->progress = FINISHED;
+ conn->onFailureCb(conn->onFailureCtx, "Engine connection closed unexpectedly.");
+ return;
+ default:
+ break;
+ }
+ }
+
+ if(conn->progress == AWAIT_REPLY) {
+ if(flib_ipcbase_recv_map(conn->ipcBase, conn->mapBuffer) >= 0) {
+ conn->progress = FINISHED;
+ conn->onSuccessCb(conn->onSuccessCtx, conn->mapBuffer, conn->mapBuffer[IPCBASE_MAPMSG_BYTES-1]);
+ return;
+ } else if(flib_ipcbase_state(conn->ipcBase) != IPC_CONNECTED) {
+ conn->progress = FINISHED;
+ conn->onFailureCb(conn->onSuccessCtx, "Engine connection closed unexpectedly.");
+ return;
+ }
+ }
+}
+
+void flib_mapconn_tick(flib_mapconn *conn) {
+ if(!log_badargs_if(conn==NULL)
+ && !log_w_if(conn->running, "Call to flib_mapconn_tick from a callback")
+ && !log_w_if(conn->progress == FINISHED, "We are already done.")) {
+ conn->running = true;
+ flib_mapconn_wrappedtick(conn);
+ conn->running = false;
+
+ if(conn->destroyRequested) {
+ flib_mapconn_destroy(conn);
+ }
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/ipc/mapconn.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,100 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef IPC_MAPCONN_H_
+#define IPC_MAPCONN_H_
+
+#include "../model/map.h"
+
+#include <stdint.h>
+
+#define MAPIMAGE_WIDTH 256
+#define MAPIMAGE_HEIGHT 128
+#define MAPIMAGE_BYTES (MAPIMAGE_WIDTH/8*MAPIMAGE_HEIGHT)
+
+typedef struct _flib_mapconn flib_mapconn;
+
+/**
+ * Start a new map rendering connection (mapconn). This means a listening socket
+ * will be started on a random unused port, waiting for a connection from the
+ * engine process. Once this connection is established, the required information
+ * will be sent to the engine, and the reply is read.
+ *
+ * The map must be a regular, maze or drawn map - for a preview of a named map,
+ * use the preview images in the map's directory, and for the hog count read the
+ * map information (flib_mapcfg_read).
+ *
+ * No NULL parameters allowed, returns NULL on failure.
+ * Use flib_mapconn_destroy to free the returned object.
+ */
+flib_mapconn *flib_mapconn_create(const flib_map *mapdesc);
+
+/**
+ * Destroy the mapconn object. Passing NULL is allowed and does nothing.
+ * flib_mapconn_destroy may be called from inside a callback function.
+ */
+void flib_mapconn_destroy(flib_mapconn *conn);
+
+/**
+ * Returns the port on which the mapconn is listening. Only fails if you
+ * pass NULL (not allowed), in that case 0 is returned.
+ */
+int flib_mapconn_getport(flib_mapconn *conn);
+
+/**
+ * Set a callback which will receive the rendered map if the rendering succeeds.
+ * You can pass callback=NULL to unset a callback.
+ *
+ * Expected callback signature:
+ * void handleSuccess(void *context, const uint8_t *bitmap, int numHedgehogs)
+ *
+ * The context passed to the callback is the same pointer you provided when
+ * registering the callback. bitmap is a pointer to a buffer of size MAPIMAGE_BYTES
+ * containing a bit-packed image of size MAPIMAGE_WIDTH * MAPIMAGE_HEIGHT.
+ * numHedgehogs is the number of hogs that fit on this map.
+ *
+ * The bitmap pointer passed to the callback belongs to the caller,
+ * so it should not be stored elsewhere. Note that it remains valid
+ * inside the callback method even if flib_mapconn_destroy is called.
+ */
+void flib_mapconn_onSuccess(flib_mapconn *conn, void (*callback)(void* context, const uint8_t *bitmap, int numHedgehogs), void *context);
+
+/**
+ * Set a callback which will receive an error message if rendering fails.
+ * You can pass callback=NULL to unset a callback.
+ *
+ * Expected callback signature:
+ * void handleFailure(void *context, const char *errormessage)
+ *
+ * The context passed to the callback is the same pointer you provided when
+ * registering the callback.
+ *
+ * The error message passed to the callback belongs to the caller,
+ * so it should not be stored elsewhere. Note that it remains valid
+ * inside the callback method even if flib_mapconn_destroy is called.
+ */
+void flib_mapconn_onFailure(flib_mapconn *conn, void (*callback)(void* context, const char *errormessage), void *context);
+
+/**
+ * Perform I/O operations and call callbacks if something interesting happens.
+ * Should be called regularly.
+ */
+void flib_mapconn_tick(flib_mapconn *conn);
+
+#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/md5/md5.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,381 @@
+/*
+ Copyright (C) 1999, 2000, 2002 Aladdin Enterprises. All rights reserved.
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+
+ L. Peter Deutsch
+ ghost@aladdin.com
+
+ */
+/* $Id: md5.c,v 1.6 2002/04/13 19:20:28 lpd Exp $ */
+/*
+ Independent implementation of MD5 (RFC 1321).
+
+ This code implements the MD5 Algorithm defined in RFC 1321, whose
+ text is available at
+ http://www.ietf.org/rfc/rfc1321.txt
+ The code is derived from the text of the RFC, including the test suite
+ (section A.5) but excluding the rest of Appendix A. It does not include
+ any code or documentation that is identified in the RFC as being
+ copyrighted.
+
+ The original and principal author of md5.c is L. Peter Deutsch
+ <ghost@aladdin.com>. Other authors are noted in the change history
+ that follows (in reverse chronological order):
+
+ 2002-04-13 lpd Clarified derivation from RFC 1321; now handles byte order
+ either statically or dynamically; added missing #include <string.h>
+ in library.
+ 2002-03-11 lpd Corrected argument list for main(), and added int return
+ type, in test program and T value program.
+ 2002-02-21 lpd Added missing #include <stdio.h> in test program.
+ 2000-07-03 lpd Patched to eliminate warnings about "constant is
+ unsigned in ANSI C, signed in traditional"; made test program
+ self-checking.
+ 1999-11-04 lpd Edited comments slightly for automatic TOC extraction.
+ 1999-10-18 lpd Fixed typo in header comment (ansi2knr rather than md5).
+ 1999-05-03 lpd Original version.
+ */
+
+#include "md5.h"
+#include <string.h>
+
+#undef BYTE_ORDER /* 1 = big-endian, -1 = little-endian, 0 = unknown */
+#ifdef ARCH_IS_BIG_ENDIAN
+# define BYTE_ORDER (ARCH_IS_BIG_ENDIAN ? 1 : -1)
+#else
+# define BYTE_ORDER 0
+#endif
+
+#define T_MASK ((md5_word_t)~0)
+#define T1 /* 0xd76aa478 */ (T_MASK ^ 0x28955b87)
+#define T2 /* 0xe8c7b756 */ (T_MASK ^ 0x173848a9)
+#define T3 0x242070db
+#define T4 /* 0xc1bdceee */ (T_MASK ^ 0x3e423111)
+#define T5 /* 0xf57c0faf */ (T_MASK ^ 0x0a83f050)
+#define T6 0x4787c62a
+#define T7 /* 0xa8304613 */ (T_MASK ^ 0x57cfb9ec)
+#define T8 /* 0xfd469501 */ (T_MASK ^ 0x02b96afe)
+#define T9 0x698098d8
+#define T10 /* 0x8b44f7af */ (T_MASK ^ 0x74bb0850)
+#define T11 /* 0xffff5bb1 */ (T_MASK ^ 0x0000a44e)
+#define T12 /* 0x895cd7be */ (T_MASK ^ 0x76a32841)
+#define T13 0x6b901122
+#define T14 /* 0xfd987193 */ (T_MASK ^ 0x02678e6c)
+#define T15 /* 0xa679438e */ (T_MASK ^ 0x5986bc71)
+#define T16 0x49b40821
+#define T17 /* 0xf61e2562 */ (T_MASK ^ 0x09e1da9d)
+#define T18 /* 0xc040b340 */ (T_MASK ^ 0x3fbf4cbf)
+#define T19 0x265e5a51
+#define T20 /* 0xe9b6c7aa */ (T_MASK ^ 0x16493855)
+#define T21 /* 0xd62f105d */ (T_MASK ^ 0x29d0efa2)
+#define T22 0x02441453
+#define T23 /* 0xd8a1e681 */ (T_MASK ^ 0x275e197e)
+#define T24 /* 0xe7d3fbc8 */ (T_MASK ^ 0x182c0437)
+#define T25 0x21e1cde6
+#define T26 /* 0xc33707d6 */ (T_MASK ^ 0x3cc8f829)
+#define T27 /* 0xf4d50d87 */ (T_MASK ^ 0x0b2af278)
+#define T28 0x455a14ed
+#define T29 /* 0xa9e3e905 */ (T_MASK ^ 0x561c16fa)
+#define T30 /* 0xfcefa3f8 */ (T_MASK ^ 0x03105c07)
+#define T31 0x676f02d9
+#define T32 /* 0x8d2a4c8a */ (T_MASK ^ 0x72d5b375)
+#define T33 /* 0xfffa3942 */ (T_MASK ^ 0x0005c6bd)
+#define T34 /* 0x8771f681 */ (T_MASK ^ 0x788e097e)
+#define T35 0x6d9d6122
+#define T36 /* 0xfde5380c */ (T_MASK ^ 0x021ac7f3)
+#define T37 /* 0xa4beea44 */ (T_MASK ^ 0x5b4115bb)
+#define T38 0x4bdecfa9
+#define T39 /* 0xf6bb4b60 */ (T_MASK ^ 0x0944b49f)
+#define T40 /* 0xbebfbc70 */ (T_MASK ^ 0x4140438f)
+#define T41 0x289b7ec6
+#define T42 /* 0xeaa127fa */ (T_MASK ^ 0x155ed805)
+#define T43 /* 0xd4ef3085 */ (T_MASK ^ 0x2b10cf7a)
+#define T44 0x04881d05
+#define T45 /* 0xd9d4d039 */ (T_MASK ^ 0x262b2fc6)
+#define T46 /* 0xe6db99e5 */ (T_MASK ^ 0x1924661a)
+#define T47 0x1fa27cf8
+#define T48 /* 0xc4ac5665 */ (T_MASK ^ 0x3b53a99a)
+#define T49 /* 0xf4292244 */ (T_MASK ^ 0x0bd6ddbb)
+#define T50 0x432aff97
+#define T51 /* 0xab9423a7 */ (T_MASK ^ 0x546bdc58)
+#define T52 /* 0xfc93a039 */ (T_MASK ^ 0x036c5fc6)
+#define T53 0x655b59c3
+#define T54 /* 0x8f0ccc92 */ (T_MASK ^ 0x70f3336d)
+#define T55 /* 0xffeff47d */ (T_MASK ^ 0x00100b82)
+#define T56 /* 0x85845dd1 */ (T_MASK ^ 0x7a7ba22e)
+#define T57 0x6fa87e4f
+#define T58 /* 0xfe2ce6e0 */ (T_MASK ^ 0x01d3191f)
+#define T59 /* 0xa3014314 */ (T_MASK ^ 0x5cfebceb)
+#define T60 0x4e0811a1
+#define T61 /* 0xf7537e82 */ (T_MASK ^ 0x08ac817d)
+#define T62 /* 0xbd3af235 */ (T_MASK ^ 0x42c50dca)
+#define T63 0x2ad7d2bb
+#define T64 /* 0xeb86d391 */ (T_MASK ^ 0x14792c6e)
+
+
+static void
+md5_process(md5_state_t *pms, const md5_byte_t *data /*[64]*/)
+{
+ md5_word_t
+ a = pms->abcd[0], b = pms->abcd[1],
+ c = pms->abcd[2], d = pms->abcd[3];
+ md5_word_t t;
+#if BYTE_ORDER > 0
+ /* Define storage only for big-endian CPUs. */
+ md5_word_t X[16];
+#else
+ /* Define storage for little-endian or both types of CPUs. */
+ md5_word_t xbuf[16];
+ const md5_word_t *X;
+#endif
+
+ {
+#if BYTE_ORDER == 0
+ /*
+ * Determine dynamically whether this is a big-endian or
+ * little-endian machine, since we can use a more efficient
+ * algorithm on the latter.
+ */
+ static const int w = 1;
+
+ if (*((const md5_byte_t *)&w)) /* dynamic little-endian */
+#endif
+#if BYTE_ORDER <= 0 /* little-endian */
+ {
+ /*
+ * On little-endian machines, we can process properly aligned
+ * data without copying it.
+ */
+ if (!((data - (const md5_byte_t *)0) & 3)) {
+ /* data are properly aligned */
+ X = (const md5_word_t *)data;
+ } else {
+ /* not aligned */
+ memcpy(xbuf, data, 64);
+ X = xbuf;
+ }
+ }
+#endif
+#if BYTE_ORDER == 0
+ else /* dynamic big-endian */
+#endif
+#if BYTE_ORDER >= 0 /* big-endian */
+ {
+ /*
+ * On big-endian machines, we must arrange the bytes in the
+ * right order.
+ */
+ const md5_byte_t *xp = data;
+ int i;
+
+# if BYTE_ORDER == 0
+ X = xbuf; /* (dynamic only) */
+# else
+# define xbuf X /* (static only) */
+# endif
+ for (i = 0; i < 16; ++i, xp += 4)
+ xbuf[i] = xp[0] + (xp[1] << 8) + (xp[2] << 16) + (xp[3] << 24);
+ }
+#endif
+ }
+
+#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32 - (n))))
+
+ /* Round 1. */
+ /* Let [abcd k s i] denote the operation
+ a = b + ((a + F(b,c,d) + X[k] + T[i]) <<< s). */
+#define F(x, y, z) (((x) & (y)) | (~(x) & (z)))
+#define SET(a, b, c, d, k, s, Ti)\
+ t = a + F(b,c,d) + X[k] + Ti;\
+ a = ROTATE_LEFT(t, s) + b
+ /* Do the following 16 operations. */
+ SET(a, b, c, d, 0, 7, T1);
+ SET(d, a, b, c, 1, 12, T2);
+ SET(c, d, a, b, 2, 17, T3);
+ SET(b, c, d, a, 3, 22, T4);
+ SET(a, b, c, d, 4, 7, T5);
+ SET(d, a, b, c, 5, 12, T6);
+ SET(c, d, a, b, 6, 17, T7);
+ SET(b, c, d, a, 7, 22, T8);
+ SET(a, b, c, d, 8, 7, T9);
+ SET(d, a, b, c, 9, 12, T10);
+ SET(c, d, a, b, 10, 17, T11);
+ SET(b, c, d, a, 11, 22, T12);
+ SET(a, b, c, d, 12, 7, T13);
+ SET(d, a, b, c, 13, 12, T14);
+ SET(c, d, a, b, 14, 17, T15);
+ SET(b, c, d, a, 15, 22, T16);
+#undef SET
+
+ /* Round 2. */
+ /* Let [abcd k s i] denote the operation
+ a = b + ((a + G(b,c,d) + X[k] + T[i]) <<< s). */
+#define G(x, y, z) (((x) & (z)) | ((y) & ~(z)))
+#define SET(a, b, c, d, k, s, Ti)\
+ t = a + G(b,c,d) + X[k] + Ti;\
+ a = ROTATE_LEFT(t, s) + b
+ /* Do the following 16 operations. */
+ SET(a, b, c, d, 1, 5, T17);
+ SET(d, a, b, c, 6, 9, T18);
+ SET(c, d, a, b, 11, 14, T19);
+ SET(b, c, d, a, 0, 20, T20);
+ SET(a, b, c, d, 5, 5, T21);
+ SET(d, a, b, c, 10, 9, T22);
+ SET(c, d, a, b, 15, 14, T23);
+ SET(b, c, d, a, 4, 20, T24);
+ SET(a, b, c, d, 9, 5, T25);
+ SET(d, a, b, c, 14, 9, T26);
+ SET(c, d, a, b, 3, 14, T27);
+ SET(b, c, d, a, 8, 20, T28);
+ SET(a, b, c, d, 13, 5, T29);
+ SET(d, a, b, c, 2, 9, T30);
+ SET(c, d, a, b, 7, 14, T31);
+ SET(b, c, d, a, 12, 20, T32);
+#undef SET
+
+ /* Round 3. */
+ /* Let [abcd k s t] denote the operation
+ a = b + ((a + H(b,c,d) + X[k] + T[i]) <<< s). */
+#define H(x, y, z) ((x) ^ (y) ^ (z))
+#define SET(a, b, c, d, k, s, Ti)\
+ t = a + H(b,c,d) + X[k] + Ti;\
+ a = ROTATE_LEFT(t, s) + b
+ /* Do the following 16 operations. */
+ SET(a, b, c, d, 5, 4, T33);
+ SET(d, a, b, c, 8, 11, T34);
+ SET(c, d, a, b, 11, 16, T35);
+ SET(b, c, d, a, 14, 23, T36);
+ SET(a, b, c, d, 1, 4, T37);
+ SET(d, a, b, c, 4, 11, T38);
+ SET(c, d, a, b, 7, 16, T39);
+ SET(b, c, d, a, 10, 23, T40);
+ SET(a, b, c, d, 13, 4, T41);
+ SET(d, a, b, c, 0, 11, T42);
+ SET(c, d, a, b, 3, 16, T43);
+ SET(b, c, d, a, 6, 23, T44);
+ SET(a, b, c, d, 9, 4, T45);
+ SET(d, a, b, c, 12, 11, T46);
+ SET(c, d, a, b, 15, 16, T47);
+ SET(b, c, d, a, 2, 23, T48);
+#undef SET
+
+ /* Round 4. */
+ /* Let [abcd k s t] denote the operation
+ a = b + ((a + I(b,c,d) + X[k] + T[i]) <<< s). */
+#define I(x, y, z) ((y) ^ ((x) | ~(z)))
+#define SET(a, b, c, d, k, s, Ti)\
+ t = a + I(b,c,d) + X[k] + Ti;\
+ a = ROTATE_LEFT(t, s) + b
+ /* Do the following 16 operations. */
+ SET(a, b, c, d, 0, 6, T49);
+ SET(d, a, b, c, 7, 10, T50);
+ SET(c, d, a, b, 14, 15, T51);
+ SET(b, c, d, a, 5, 21, T52);
+ SET(a, b, c, d, 12, 6, T53);
+ SET(d, a, b, c, 3, 10, T54);
+ SET(c, d, a, b, 10, 15, T55);
+ SET(b, c, d, a, 1, 21, T56);
+ SET(a, b, c, d, 8, 6, T57);
+ SET(d, a, b, c, 15, 10, T58);
+ SET(c, d, a, b, 6, 15, T59);
+ SET(b, c, d, a, 13, 21, T60);
+ SET(a, b, c, d, 4, 6, T61);
+ SET(d, a, b, c, 11, 10, T62);
+ SET(c, d, a, b, 2, 15, T63);
+ SET(b, c, d, a, 9, 21, T64);
+#undef SET
+
+ /* Then perform the following additions. (That is increment each
+ of the four registers by the value it had before this block
+ was started.) */
+ pms->abcd[0] += a;
+ pms->abcd[1] += b;
+ pms->abcd[2] += c;
+ pms->abcd[3] += d;
+}
+
+void
+md5_init(md5_state_t *pms)
+{
+ pms->count[0] = pms->count[1] = 0;
+ pms->abcd[0] = 0x67452301;
+ pms->abcd[1] = /*0xefcdab89*/ T_MASK ^ 0x10325476;
+ pms->abcd[2] = /*0x98badcfe*/ T_MASK ^ 0x67452301;
+ pms->abcd[3] = 0x10325476;
+}
+
+void
+md5_append(md5_state_t *pms, const md5_byte_t *data, int nbytes)
+{
+ const md5_byte_t *p = data;
+ int left = nbytes;
+ int offset = (pms->count[0] >> 3) & 63;
+ md5_word_t nbits = (md5_word_t)(nbytes << 3);
+
+ if (nbytes <= 0)
+ return;
+
+ /* Update the message length. */
+ pms->count[1] += nbytes >> 29;
+ pms->count[0] += nbits;
+ if (pms->count[0] < nbits)
+ pms->count[1]++;
+
+ /* Process an initial partial block. */
+ if (offset) {
+ int copy = (offset + nbytes > 64 ? 64 - offset : nbytes);
+
+ memcpy(pms->buf + offset, p, copy);
+ if (offset + copy < 64)
+ return;
+ p += copy;
+ left -= copy;
+ md5_process(pms, pms->buf);
+ }
+
+ /* Process full blocks. */
+ for (; left >= 64; p += 64, left -= 64)
+ md5_process(pms, p);
+
+ /* Process a final partial block. */
+ if (left)
+ memcpy(pms->buf, p, left);
+}
+
+void
+md5_finish(md5_state_t *pms, md5_byte_t digest[16])
+{
+ static const md5_byte_t pad[64] = {
+ 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+ };
+ md5_byte_t data[8];
+ int i;
+
+ /* Save the length before padding. */
+ for (i = 0; i < 8; ++i)
+ data[i] = (md5_byte_t)(pms->count[i >> 2] >> ((i & 3) << 3));
+ /* Pad to 56 bytes mod 64. */
+ md5_append(pms, pad, ((55 - (pms->count[0] >> 3)) & 63) + 1);
+ /* Append the length. */
+ md5_append(pms, data, 8);
+ for (i = 0; i < 16; ++i)
+ digest[i] = (md5_byte_t)(pms->abcd[i >> 2] >> ((i & 3) << 3));
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/md5/md5.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,91 @@
+/*
+ Copyright (C) 1999, 2002 Aladdin Enterprises. All rights reserved.
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+
+ L. Peter Deutsch
+ ghost@aladdin.com
+
+ */
+/* $Id: md5.h,v 1.4 2002/04/13 19:20:28 lpd Exp $ */
+/*
+ Independent implementation of MD5 (RFC 1321).
+
+ This code implements the MD5 Algorithm defined in RFC 1321, whose
+ text is available at
+ http://www.ietf.org/rfc/rfc1321.txt
+ The code is derived from the text of the RFC, including the test suite
+ (section A.5) but excluding the rest of Appendix A. It does not include
+ any code or documentation that is identified in the RFC as being
+ copyrighted.
+
+ The original and principal author of md5.h is L. Peter Deutsch
+ <ghost@aladdin.com>. Other authors are noted in the change history
+ that follows (in reverse chronological order):
+
+ 2002-04-13 lpd Removed support for non-ANSI compilers; removed
+ references to Ghostscript; clarified derivation from RFC 1321;
+ now handles byte order either statically or dynamically.
+ 1999-11-04 lpd Edited comments slightly for automatic TOC extraction.
+ 1999-10-18 lpd Fixed typo in header comment (ansi2knr rather than md5);
+ added conditionalization for C++ compilation from Martin
+ Purschke <purschke@bnl.gov>.
+ 1999-05-03 lpd Original version.
+ */
+
+#ifndef md5_INCLUDED
+# define md5_INCLUDED
+
+/*
+ * This package supports both compile-time and run-time determination of CPU
+ * byte order. If ARCH_IS_BIG_ENDIAN is defined as 0, the code will be
+ * compiled to run only on little-endian CPUs; if ARCH_IS_BIG_ENDIAN is
+ * defined as non-zero, the code will be compiled to run only on big-endian
+ * CPUs; if ARCH_IS_BIG_ENDIAN is not defined, the code will be compiled to
+ * run on either big- or little-endian CPUs, but will run slightly less
+ * efficiently on either one than if ARCH_IS_BIG_ENDIAN is defined.
+ */
+
+typedef unsigned char md5_byte_t; /* 8-bit byte */
+typedef unsigned int md5_word_t; /* 32-bit word */
+
+/* Define the state of the MD5 Algorithm. */
+typedef struct md5_state_s {
+ md5_word_t count[2]; /* message length in bits, lsw first */
+ md5_word_t abcd[4]; /* digest buffer */
+ md5_byte_t buf[64]; /* accumulate block */
+} md5_state_t;
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+/* Initialize the algorithm. */
+void md5_init(md5_state_t *pms);
+
+/* Append a string to the message. */
+void md5_append(md5_state_t *pms, const md5_byte_t *data, int nbytes);
+
+/* Finish the message and return the digest. */
+void md5_finish(md5_state_t *pms, md5_byte_t digest[16]);
+
+#ifdef __cplusplus
+} /* end extern "C" */
+#endif
+
+#endif /* md5_INCLUDED */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/gamesetup.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,55 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "gamesetup.h"
+#include "../util/util.h"
+
+#include <stdlib.h>
+
+void flib_gamesetup_destroy(flib_gamesetup *gamesetup) {
+ if(gamesetup) {
+ free(gamesetup->script);
+ flib_scheme_release(gamesetup->gamescheme);
+ flib_map_release(gamesetup->map);
+ flib_teamlist_destroy(gamesetup->teamlist);
+ free(gamesetup);
+ }
+}
+
+flib_gamesetup *flib_gamesetup_copy(flib_gamesetup *setup) {
+ if(!setup) {
+ return NULL;
+ }
+
+ flib_gamesetup *result = flib_calloc(1, sizeof(flib_gamesetup));
+ if(result) {
+ result->script = flib_strdupnull(setup->script);
+ result->gamescheme = flib_scheme_copy(setup->gamescheme);
+ result->map = flib_map_copy(setup->map);
+ result->teamlist = flib_teamlist_copy(setup->teamlist);
+ if((setup->script && !result->script)
+ || (setup->gamescheme && !result->gamescheme)
+ || (setup->map && !result->map)
+ || (setup->teamlist && !result->teamlist)) {
+ flib_gamesetup_destroy(result);
+ result = NULL;
+ }
+ }
+ return result;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/gamesetup.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,48 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/**
+ * A complete game configuration that contains all settings for a
+ * local or networked game.
+ */
+
+#ifndef MODEL_GAMESETUP_H_
+#define MODEL_GAMESETUP_H_
+
+#include "scheme.h"
+#include "weapon.h"
+#include "map.h"
+#include "teamlist.h"
+
+typedef struct {
+ char *script;
+ flib_scheme *gamescheme;
+ flib_map *map;
+ flib_teamlist *teamlist;
+} flib_gamesetup;
+
+void flib_gamesetup_destroy(flib_gamesetup *gamesetup);
+
+/**
+ * Deep-copy of the flib_gamesetup. Copies everything except the weaponsets
+ * of the hogs; those are kept as references.
+ */
+flib_gamesetup *flib_gamesetup_copy(flib_gamesetup *gamesetup);
+
+#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/map.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,124 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "map.h"
+
+#include "../util/inihelper.h"
+#include "../util/util.h"
+#include "../util/logging.h"
+#include "../util/refcounter.h"
+
+#include <stdlib.h>
+
+static void flib_map_destroy(flib_map *map) {
+ if(map) {
+ free(map->seed);
+ free(map->drawData);
+ free(map->name);
+ free(map->theme);
+ free(map);
+ }
+}
+
+flib_map *flib_map_create_regular(const char *seed, const char *theme, int templateFilter) {
+ if(log_badargs_if2(seed==NULL, theme==NULL)) {
+ return NULL;
+ }
+ flib_map newmap = {0};
+ newmap.mapgen = MAPGEN_REGULAR;
+ newmap.name = "+rnd+";
+ newmap.seed = (char*)seed;
+ newmap.theme = (char*)theme;
+ newmap.templateFilter = templateFilter;
+ return flib_map_copy(&newmap);
+}
+
+flib_map *flib_map_create_maze(const char *seed, const char *theme, int mazeSize) {
+ if(log_badargs_if2(seed==NULL, theme==NULL)) {
+ return NULL;
+ }
+ flib_map newmap = {0};
+ newmap.mapgen = MAPGEN_MAZE;
+ newmap.name = "+maze+";
+ newmap.seed = (char*)seed;
+ newmap.theme = (char*)theme;
+ newmap.mazeSize = mazeSize;
+ return flib_map_copy(&newmap);
+}
+
+flib_map *flib_map_create_named(const char *seed, const char *name) {
+ if(log_badargs_if2(seed==NULL, name==NULL)) {
+ return NULL;
+ }
+ flib_map newmap = {0};
+ newmap.mapgen = MAPGEN_NAMED;
+ newmap.name = (char*)name;
+ newmap.seed = (char*)seed;
+ return flib_map_copy(&newmap);
+}
+
+flib_map *flib_map_create_drawn(const char *seed, const char *theme, const uint8_t *drawData, size_t drawDataSize) {
+ if(log_badargs_if3(seed==NULL, theme==NULL, drawData==NULL && drawDataSize>0)) {
+ return NULL;
+ }
+ flib_map newmap = {0};
+ newmap.mapgen = MAPGEN_DRAWN;
+ newmap.name = "+drawn+";
+ newmap.seed = (char*)seed;
+ newmap.theme = (char*)theme;
+ newmap.drawData = (uint8_t*) drawData;
+ newmap.drawDataSize = drawDataSize;
+ return flib_map_copy(&newmap);
+}
+
+flib_map *flib_map_copy(const flib_map *map) {
+ flib_map *result = NULL;
+ if(map) {
+ flib_map *newmap = flib_map_retain(flib_calloc(1, sizeof(flib_map)));
+ if(newmap) {
+ newmap->mapgen = map->mapgen;
+ newmap->drawDataSize = map->drawDataSize;
+ newmap->drawData = flib_bufdupnull(map->drawData, map->drawDataSize);
+ newmap->mazeSize = map->mazeSize;
+ newmap->name = flib_strdupnull(map->name);
+ newmap->seed = flib_strdupnull(map->seed);
+ newmap->templateFilter = map->templateFilter;
+ newmap->theme = flib_strdupnull(map->theme);
+ if((newmap->drawData || !map->drawData) && (newmap->name || !map->name) && (newmap->seed || !map->seed) && (newmap->theme || !map->theme)) {
+ result = newmap;
+ newmap = NULL;
+ }
+ }
+ flib_map_release(newmap);
+ }
+ return result;
+}
+
+flib_map *flib_map_retain(flib_map *map) {
+ if(map) {
+ flib_retain(&map->_referenceCount, "flib_map");
+ }
+ return map;
+}
+
+void flib_map_release(flib_map *map) {
+ if(map && flib_release(&map->_referenceCount, "flib_map")) {
+ flib_map_destroy(map);
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/map.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,122 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef MODEL_MAP_H_
+#define MODEL_MAP_H_
+
+#include <stddef.h>
+#include <stdint.h>
+#include <stdbool.h>
+
+#define MAPGEN_REGULAR 0
+#define MAPGEN_MAZE 1
+#define MAPGEN_DRAWN 2
+#define MAPGEN_NAMED 3
+
+#define TEMPLATEFILTER_ALL 0
+#define TEMPLATEFILTER_SMALL 1
+#define TEMPLATEFILTER_MEDIUM 2
+#define TEMPLATEFILTER_LARGE 3
+#define TEMPLATEFILTER_CAVERN 4
+#define TEMPLATEFILTER_WACKY 5
+
+#define MAZE_SIZE_SMALL_TUNNELS 0
+#define MAZE_SIZE_MEDIUM_TUNNELS 1
+#define MAZE_SIZE_LARGE_TUNNELS 2
+#define MAZE_SIZE_SMALL_ISLANDS 3
+#define MAZE_SIZE_MEDIUM_ISLANDS 4
+#define MAZE_SIZE_LARGE_ISLANDS 5
+
+/**
+ * Data structure for defining a map. This contains the whole recipe to
+ * exactly recreate a particular map. For named maps, you also need the
+ * corresponding files.
+ *
+ * The required fields depend on the map generator, see the comments
+ * at the struct for details.
+ */
+typedef struct {
+ int _referenceCount;
+ int mapgen; // Always one of the MAPGEN_ constants
+ char *name; // The name of the map for MAPGEN_NAMED, otherwise one of "+rnd+", "+maze+" or "+drawn+".
+ char *seed; // Used for all maps
+ char *theme; // Used for all maps
+ uint8_t *drawData; // Used for MAPGEN_DRAWN
+ int drawDataSize; // Used for MAPGEN_DRAWN TODO size_t
+ int templateFilter; // Used for MAPGEN_REGULAR
+ int mazeSize; // Used for MAPGEN_MAZE
+} flib_map;
+
+/**
+ * Create a generated map. theme should be the name of a
+ * directory in "Themes" and templateFilter should be one of the
+ * TEMPLATEFILTER_* constants, but this is not checked before
+ * passing it to the engine.
+ *
+ * Use flib_map_destroy to free the returned object.
+ * No NULL parameters allowed, returns NULL on failure.
+ */
+flib_map *flib_map_create_regular(const char *seed, const char *theme, int templateFilter);
+
+/**
+ * Create a generated maze-type map. theme should be the name of a
+ * directory in "Themes" and mazeSize should be one of the
+ * MAZE_SIZE_* constants, but this is not checked before
+ * passing it to the engine.
+ *
+ * Use flib_map_destroy to free the returned object.
+ * No NULL parameters allowed, returns NULL on failure.
+ */
+flib_map *flib_map_create_maze(const char *seed, const char *theme, int mazeSize);
+
+/**
+ * Create a map from the Maps-Directory. name should be the name of a
+ * directory in "Maps", but this is not checked before
+ * passing it to the engine. If this is a mission, the corresponding
+ * script is used automatically.
+ *
+ * Use flib_map_destroy to free the returned object.
+ * No NULL parameters allowed, returns NULL on failure.
+ */
+flib_map *flib_map_create_named(const char *seed, const char *name);
+
+/**
+ * Create a hand-drawn map. Use flib_map_destroy to free the returned object.
+ * No NULL parameters allowed, returns NULL on failure.
+ */
+flib_map *flib_map_create_drawn(const char *seed, const char *theme, const uint8_t *drawData, size_t drawDataSize);
+
+/**
+ * Create a deep copy of the map. Returns NULL on failure or if NULL was passed.
+ */
+flib_map *flib_map_copy(const flib_map *map);
+
+/**
+ * Increase the reference count of the object. Call this if you store a pointer to it somewhere.
+ * Returns the parameter.
+ */
+flib_map *flib_map_retain(flib_map *map);
+
+/**
+ * Decrease the reference count of the object and free it if this was the last reference.
+ */
+void flib_map_release(flib_map *map);
+
+
+#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/mapcfg.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,62 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "mapcfg.h"
+
+#include "../util/util.h"
+#include "../util/logging.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <errno.h>
+
+void removeNewline(char *str) {
+ for(;*str;str++) {
+ if(*str=='\n' || *str=='\r') {
+ *str = 0;
+ return;
+ }
+ }
+}
+
+int flib_mapcfg_read(const char *dataDirPath, const char *mapname, flib_mapcfg *out) {
+ int result = -1;
+ if(!log_badargs_if4(dataDirPath==NULL, mapname==NULL, out==NULL, flib_contains_dir_separator(mapname))) {
+ char *path = flib_asprintf("%sMaps/%s/map.cfg", dataDirPath, mapname);
+ if(path) {
+ FILE *file = fopen(path, "rb");
+ if(!log_e_if(!file, "Unable to open map config file %s", path)) {
+ if(!log_e_if(!fgets(out->theme, sizeof(out->theme), file), "Error reading theme from %s", path)) {
+ removeNewline(out->theme);
+ char buf[64];
+ if(!log_e_if(!fgets(buf, sizeof(buf), file), "Error reading hoglimit from %s", path)) {
+ removeNewline(buf);
+ errno = 0;
+ out->hogLimit = strtol(buf, NULL, 10);
+ result = !log_e_if(errno, "Invalid hoglimit in %s: %i", path, buf);
+ }
+ }
+ fclose(file);
+ }
+ }
+ free(path);
+ }
+ return result;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/mapcfg.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,38 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/*
+ * Data structure and functions for accessing the map.cfg of named maps.
+ */
+
+#ifndef MAPCFG_H_
+#define MAPCFG_H_
+
+typedef struct {
+ char theme[256];
+ int hogLimit;
+} flib_mapcfg;
+
+/**
+ * Read the map configuration for the map with this name.
+ * The dataDirPath must end in a path separator.
+ */
+int flib_mapcfg_read(const char *dataDirPath, const char *mapname, flib_mapcfg *out);
+
+#endif /* MAPCFG_H_ */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/room.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,34 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "room.h"
+#include "../util/logging.h"
+
+#include <stdlib.h>
+
+void flib_room_destroy(flib_room *room) {
+ if(room) {
+ free(room->map);
+ free(room->name);
+ free(room->owner);
+ free(room->scheme);
+ free(room->weapons);
+ free(room);
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/room.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,42 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/**
+ * Models the room information for the lobby roomlist.
+ */
+
+#ifndef ROOM_H_
+#define ROOM_H_
+
+#include <stdbool.h>
+
+typedef struct {
+ bool inProgress; // true if the game is running
+ char *name;
+ int playerCount;
+ int teamCount;
+ char *owner;
+ char *map; // This is either a map name, or one of +rnd+, +maze+ or +drawn+.
+ char *scheme;
+ char *weapons;
+} flib_room;
+
+void flib_room_destroy();
+
+#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/scheme.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,237 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "scheme.h"
+
+#include "../util/inihelper.h"
+#include "../util/logging.h"
+#include "../util/util.h"
+#include "../util/refcounter.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <limits.h>
+#include <string.h>
+
+static void flib_metascheme_destroy(flib_metascheme *meta) {
+ if(meta) {
+ if(meta->settings) {
+ for(int i=0; i<meta->settingCount; i++) {
+ free(meta->settings[i].name);
+ free(meta->settings[i].engineCommand);
+ }
+ free(meta->settings);
+ }
+ if(meta->mods) {
+ for(int i=0; i<meta->modCount; i++) {
+ free(meta->mods[i].name);
+ }
+ free(meta->mods);
+ }
+ free(meta);
+ }
+}
+
+static void flib_scheme_destroy(flib_scheme* scheme) {
+ if(scheme) {
+ flib_metascheme_release(scheme->meta);
+ free(scheme->mods);
+ free(scheme->settings);
+ free(scheme->name);
+ free(scheme);
+ }
+}
+
+static flib_metascheme *flib_metascheme_from_ini_handleError(flib_metascheme *result, flib_ini *ini) {
+ flib_metascheme_destroy(result);
+ flib_ini_destroy(ini);
+ return NULL;
+}
+
+static int readMetaSettingSections(flib_ini *ini, flib_metascheme *result, int limit) {
+ while(result->settingCount<limit) {
+ char sectionName[32];
+ if(snprintf(sectionName, sizeof(sectionName), "setting%i", result->settingCount) <= 0) {
+ return -1;
+ }
+ if(!flib_ini_enter_section(ini, sectionName)) {
+ flib_metascheme_setting *metasetting = &result->settings[result->settingCount];
+ result->settingCount++;
+
+ bool error = false;
+ error |= flib_ini_get_str(ini, &metasetting->name, "name");
+ error |= flib_ini_get_str_opt(ini, &metasetting->engineCommand, "command", NULL);
+ error |= flib_ini_get_bool(ini, &metasetting->times1000, "times1000");
+ error |= flib_ini_get_bool(ini, &metasetting->maxMeansInfinity, "maxmeansinfinity");
+ error |= flib_ini_get_int(ini, &metasetting->min, "min");
+ error |= flib_ini_get_int(ini, &metasetting->max, "max");
+ error |= flib_ini_get_int(ini, &metasetting->def, "default");
+ if(error) {
+ flib_log_e("Missing or malformed ini parameter in metaconfig, section %s", sectionName);
+ return -1;
+ }
+ } else {
+ return 0;
+ }
+ }
+ return 0;
+}
+
+static int readMetaModSections(flib_ini *ini, flib_metascheme *result, int limit) {
+ while(result->modCount<limit) {
+ char sectionName[32];
+ if(snprintf(sectionName, sizeof(sectionName), "mod%i", result->modCount) <= 0) {
+ return -1;
+ }
+ if(!flib_ini_enter_section(ini, sectionName)) {
+ flib_metascheme_mod *metamod = &result->mods[result->modCount];
+ result->modCount++;
+
+ bool error = false;
+ error |= flib_ini_get_str(ini, &metamod->name, "name");
+ error |= flib_ini_get_int(ini, &metamod->bitmaskIndex, "bitmaskIndex");
+ if(error) {
+ flib_log_e("Missing or malformed ini parameter in metaconfig, section %s", sectionName);
+ return -1;
+ }
+ } else {
+ return 0;
+ }
+ }
+ return 0;
+}
+
+flib_metascheme *flib_metascheme_from_ini(const char *filename) {
+ if(log_badargs_if(filename==NULL)) {
+ return NULL;
+ }
+ flib_metascheme *result = flib_metascheme_retain(flib_calloc(1, sizeof(flib_metascheme)));
+ flib_ini *ini = flib_ini_load(filename);
+
+ if(!result || !ini) {
+ return flib_metascheme_from_ini_handleError(result, ini);
+ }
+
+ // We're overallocating here for simplicity
+ int sectionCount = flib_ini_get_sectioncount(ini);
+ result->settingCount = 0;
+ result->modCount = 0;
+ result->settings = flib_calloc(sectionCount, sizeof(flib_metascheme_setting));
+ result->mods = flib_calloc(sectionCount, sizeof(flib_metascheme_mod));
+
+ if(!result->settings || !result->mods) {
+ return flib_metascheme_from_ini_handleError(result, ini);
+ }
+
+ if(readMetaSettingSections(ini, result, sectionCount) || readMetaModSections(ini, result, sectionCount)) {
+ return flib_metascheme_from_ini_handleError(result, ini);
+ }
+
+ if(result->settingCount+result->modCount != sectionCount) {
+ flib_log_e("Unknown or non-contiguous sections headers in metaconfig.");
+ return flib_metascheme_from_ini_handleError(result, ini);
+ }
+
+ flib_ini_destroy(ini);
+ return result;
+}
+
+flib_metascheme *flib_metascheme_retain(flib_metascheme *metainfo) {
+ if(metainfo) {
+ flib_retain(&metainfo->_referenceCount, "flib_metascheme");
+ }
+ return metainfo;
+}
+
+void flib_metascheme_release(flib_metascheme *meta) {
+ if(meta && flib_release(&meta->_referenceCount, "flib_metascheme")) {
+ flib_metascheme_destroy(meta);
+ }
+}
+
+flib_scheme *flib_scheme_create(flib_metascheme *meta, const char *schemeName) {
+ flib_scheme *result = flib_scheme_retain(flib_calloc(1, sizeof(flib_scheme)));
+ if(log_badargs_if2(meta==NULL, schemeName==NULL) || result==NULL) {
+ return NULL;
+ }
+
+ result->meta = flib_metascheme_retain(meta);
+ result->name = flib_strdupnull(schemeName);
+ result->mods = flib_calloc(meta->modCount, sizeof(*result->mods));
+ result->settings = flib_calloc(meta->settingCount, sizeof(*result->settings));
+
+ if(!result->mods || !result->settings || !result->name) {
+ flib_scheme_destroy(result);
+ return NULL;
+ }
+
+ for(int i=0; i<meta->settingCount; i++) {
+ result->settings[i] = meta->settings[i].def;
+ }
+ return result;
+}
+
+flib_scheme *flib_scheme_copy(const flib_scheme *scheme) {
+ flib_scheme *result = NULL;
+ if(scheme) {
+ result = flib_scheme_create(scheme->meta, scheme->name);
+ if(result) {
+ memcpy(result->mods, scheme->mods, scheme->meta->modCount * sizeof(*scheme->mods));
+ memcpy(result->settings, scheme->settings, scheme->meta->settingCount * sizeof(*scheme->settings));
+ }
+ }
+ return result;
+}
+
+flib_scheme *flib_scheme_retain(flib_scheme *scheme) {
+ if(scheme) {
+ flib_retain(&scheme->_referenceCount, "flib_scheme");
+ }
+ return scheme;
+}
+
+void flib_scheme_release(flib_scheme *scheme) {
+ if(scheme && flib_release(&scheme->_referenceCount, "flib_scheme")) {
+ flib_scheme_destroy(scheme);
+ }
+}
+
+bool flib_scheme_get_mod(flib_scheme *scheme, const char *name) {
+ if(!log_badargs_if2(scheme==NULL, name==NULL)) {
+ for(int i=0; i<scheme->meta->modCount; i++) {
+ if(!strcmp(scheme->meta->mods[i].name, name)) {
+ return scheme->mods[i];
+ }
+ }
+ flib_log_e("Unable to find game mod %s", name);
+ }
+ return false;
+}
+
+int flib_scheme_get_setting(flib_scheme *scheme, const char *name, int def) {
+ if(!log_badargs_if2(scheme==NULL, name==NULL)) {
+ for(int i=0; i<scheme->meta->settingCount; i++) {
+ if(!strcmp(scheme->meta->settings[i].name, name)) {
+ return scheme->settings[i];
+ }
+ }
+ flib_log_e("Unable to find game setting %s", name);
+ }
+ return def;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/scheme.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,116 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/**
+ * Data structures for game scheme information.
+ */
+
+#ifndef SCHEME_H_
+#define SCHEME_H_
+
+#include <stdbool.h>
+
+typedef struct {
+ char *name;
+ char *engineCommand;
+ bool maxMeansInfinity;
+ bool times1000;
+ int min;
+ int max;
+ int def;
+} flib_metascheme_setting;
+
+typedef struct {
+ char *name;
+ int bitmaskIndex;
+} flib_metascheme_mod;
+
+/**
+ * The order of the meta information in the arrays is the same as the order
+ * of the mod/setting information in the net protocol messages.
+ */
+typedef struct {
+ int _referenceCount;
+ int settingCount;
+ int modCount;
+ flib_metascheme_setting *settings;
+ flib_metascheme_mod *mods;
+} flib_metascheme;
+
+typedef struct {
+ int _referenceCount;
+ flib_metascheme *meta;
+
+ char *name;
+ int *settings;
+ bool *mods;
+} flib_scheme;
+
+/**
+ * Read the meta-configuration from a .ini file (e.g. which settings exist,
+ * what are their defaults etc.)
+ *
+ * Returns the meta-configuration or NULL.
+ */
+flib_metascheme *flib_metascheme_from_ini(const char *filename);
+
+/**
+ * Increase the reference count of the object. Call this if you store a pointer to it somewhere.
+ * Returns the parameter.
+ */
+flib_metascheme *flib_metascheme_retain(flib_metascheme *metainfo);
+
+/**
+ * Decrease the reference count of the object and free it if this was the last reference.
+ */
+void flib_metascheme_release(flib_metascheme *metainfo);
+
+/**
+ * Create a new configuration with everything set to default or false
+ * Returns NULL on error.
+ */
+flib_scheme *flib_scheme_create(flib_metascheme *meta, const char *schemeName);
+
+/**
+ * Create a copy of the scheme. Returns NULL on error or if NULL was passed.
+ */
+flib_scheme *flib_scheme_copy(const flib_scheme *scheme);
+
+/**
+ * Increase the reference count of the object. Call this if you store a pointer to it somewhere.
+ * Returns the parameter.
+ */
+flib_scheme *flib_scheme_retain(flib_scheme *scheme);
+
+/**
+ * Decrease the reference count of the object and free it if this was the last reference.
+ */
+void flib_scheme_release(flib_scheme* scheme);
+
+/**
+ * Retrieve a mod setting by its name. If the mod is not found, logs an error and returns false.
+ */
+bool flib_scheme_get_mod(flib_scheme *scheme, const char *name);
+
+/**
+ * Retrieve a game setting by its name. If the setting is not found, logs an error and returns def.
+ */
+int flib_scheme_get_setting(flib_scheme *scheme, const char *name, int def);
+
+#endif /* SCHEME_H_ */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/schemelist.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,234 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "schemelist.h"
+
+#include "../util/inihelper.h"
+#include "../util/logging.h"
+#include "../util/util.h"
+#include "../util/refcounter.h"
+#include "../util/list.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <limits.h>
+#include <string.h>
+
+static void flib_schemelist_destroy(flib_schemelist *list) {
+ if(list) {
+ for(int i=0; i<list->schemeCount; i++) {
+ flib_scheme_release(list->schemes[i]);
+ }
+ free(list->schemes);
+ free(list);
+ }
+}
+
+static char *makePrefixedName(int schemeIndex, const char *settingName) {
+ return flib_asprintf("%i\\%s", schemeIndex, settingName);
+}
+
+static int readSettingsFromIni(flib_ini *ini, flib_scheme *scheme, int index) {
+ flib_metascheme *meta = scheme->meta;
+ bool error = false;
+ for(int i=0; i<meta->settingCount && !error; i++) {
+ char *key = makePrefixedName(index, meta->settings[i].name);
+ if(!key) {
+ error = true;
+ } else if(flib_ini_get_int_opt(ini, &scheme->settings[i], key, meta->settings[i].def)) {
+ flib_log_e("Error reading setting %s in schemes file.", key);
+ error = true;
+ }
+ free(key);
+ }
+ return error;
+}
+
+static int readModsFromIni(flib_ini *ini, flib_scheme *scheme, int index) {
+ flib_metascheme *meta = scheme->meta;
+ bool error = false;
+ for(int i=0; i<meta->modCount && !error; i++) {
+ char *key = makePrefixedName(index, meta->mods[i].name);
+ if(!key) {
+ error = true;
+ } else if(flib_ini_get_bool_opt(ini, &scheme->mods[i], key, false)) {
+ flib_log_e("Error reading mod %s in schemes file.", key);
+ error = true;
+ }
+ free(key);
+ }
+ return error;
+}
+
+static flib_scheme *readSchemeFromIni(flib_metascheme *meta, flib_ini *ini, int index) {
+ flib_scheme *result = NULL;
+ char *schemeNameKey = makePrefixedName(index+1, "name");
+ if(schemeNameKey) {
+ char *schemeName = NULL;
+ if(!flib_ini_get_str_opt(ini, &schemeName, schemeNameKey, "Unnamed")) {
+ flib_scheme *scheme = flib_scheme_create(meta, schemeName);
+ if(scheme) {
+ if(!readSettingsFromIni(ini, scheme, index) && !readModsFromIni(ini, scheme, index)) {
+ result = flib_scheme_retain(scheme);
+ }
+ }
+ flib_scheme_release(scheme);
+ }
+ free(schemeName);
+ }
+ free(schemeNameKey);
+ return result;
+}
+
+static flib_schemelist *fromIniHandleError(flib_schemelist *result, flib_ini *ini) {
+ flib_ini_destroy(ini);
+ flib_schemelist_destroy(result);
+ return NULL;
+}
+
+flib_schemelist *flib_schemelist_from_ini(flib_metascheme *meta, const char *filename) {
+ if(log_badargs_if2(meta==NULL, filename==NULL)) {
+ return NULL;
+ }
+
+ flib_schemelist *list = NULL;
+ flib_ini *ini = flib_ini_load(filename);
+ if(!ini || flib_ini_enter_section(ini, "schemes")) {
+ flib_log_e("Missing file or missing section \"schemes\" in file %s.", filename);
+ return fromIniHandleError(list, ini);
+ }
+
+ list = flib_schemelist_create();
+ if(!list) {
+ return fromIniHandleError(list, ini);
+ }
+
+ int schemeCount = 0;
+ if(flib_ini_get_int(ini, &schemeCount, "size")) {
+ flib_log_e("Missing or malformed scheme count in config file %s.", filename);
+ return fromIniHandleError(list, ini);
+ }
+
+ for(int i=0; i<schemeCount; i++) {
+ flib_scheme *scheme = readSchemeFromIni(meta, ini, i);
+ if(!scheme || flib_schemelist_insert(list, scheme, i)) {
+ flib_scheme_release(scheme);
+ flib_log_e("Error reading scheme %i from config file %s.", i, filename);
+ return fromIniHandleError(list, ini);
+ }
+ flib_scheme_release(scheme);
+ }
+
+
+ flib_ini_destroy(ini);
+ return list;
+}
+
+static int writeSchemeToIni(flib_scheme *scheme, flib_ini *ini, int index) {
+ flib_metascheme *meta = scheme->meta;
+ bool error = false;
+
+ char *key = makePrefixedName(index+1, "name");
+ error |= !key || flib_ini_set_str(ini, key, scheme->name);
+ free(key);
+
+ for(int i=0; i<meta->modCount && !error; i++) {
+ char *key = makePrefixedName(index+1, meta->mods[i].name);
+ error |= !key || flib_ini_set_bool(ini, key, scheme->mods[i]);
+ free(key);
+ }
+
+ for(int i=0; i<meta->settingCount && !error; i++) {
+ char *key = makePrefixedName(index+1, meta->settings[i].name);
+ error |= !key || flib_ini_set_int(ini, key, scheme->settings[i]);
+ free(key);
+ }
+ return error;
+}
+
+int flib_schemelist_to_ini(const char *filename, const flib_schemelist *schemes) {
+ int result = -1;
+ if(!log_badargs_if2(filename==NULL, schemes==NULL)) {
+ flib_ini *ini = flib_ini_create(NULL);
+ if(ini && !flib_ini_create_section(ini, "schemes")) {
+ bool error = false;
+ error |= flib_ini_set_int(ini, "size", schemes->schemeCount);
+ for(int i=0; i<schemes->schemeCount && !error; i++) {
+ error |= writeSchemeToIni(schemes->schemes[i], ini, i);
+ }
+
+ if(!error) {
+ result = flib_ini_save(ini, filename);
+ }
+ }
+ flib_ini_destroy(ini);
+ }
+ return result;
+}
+
+flib_schemelist *flib_schemelist_create() {
+ return flib_schemelist_retain(flib_calloc(1, sizeof(flib_schemelist)));
+}
+
+flib_schemelist *flib_schemelist_retain(flib_schemelist *list) {
+ if(list) {
+ flib_retain(&list->_referenceCount, "flib_schemelist");
+ }
+ return list;
+}
+
+void flib_schemelist_release(flib_schemelist *list) {
+ if(list && flib_release(&list->_referenceCount, "flib_schemelist")) {
+ flib_schemelist_destroy(list);
+ }
+}
+
+flib_scheme *flib_schemelist_find(flib_schemelist *list, const char *name) {
+ if(!log_badargs_if2(list==NULL, name==NULL)) {
+ for(int i=0; i<list->schemeCount; i++) {
+ if(!strcmp(name, list->schemes[i]->name)) {
+ return list->schemes[i];
+ }
+ }
+ }
+ return NULL;
+}
+
+GENERATE_STATIC_LIST_INSERT(insertScheme, flib_scheme*)
+GENERATE_STATIC_LIST_DELETE(deleteScheme, flib_scheme*)
+
+int flib_schemelist_insert(flib_schemelist *list, flib_scheme *cfg, int pos) {
+ if(!log_badargs_if2(list==NULL, cfg==NULL)
+ && !insertScheme(&list->schemes, &list->schemeCount, cfg, pos)) {
+ flib_scheme_retain(cfg);
+ return 0;
+ }
+ return -1;
+}
+
+int flib_schemelist_delete(flib_schemelist *list, int pos) {
+ if(!log_badargs_if(list==NULL)) {
+ flib_scheme *elem = list->schemes[pos];
+ if(!deleteScheme(&list->schemes, &list->schemeCount, pos)) {
+ flib_scheme_release(elem);
+ return 0;
+ }
+ }
+ return -1;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/schemelist.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,86 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/**
+ * Functions for managing a list of schemes.
+ * This is in here because the scheme config file of the QtFrontend (which we are staying compatble with) contains
+ * all the schemes at once, so we need functions to work with a list like that.
+ */
+
+#ifndef SCHEMELIST_H_
+#define SCHEMELIST_H_
+
+#include "scheme.h"
+
+typedef struct {
+ int _referenceCount;
+ int schemeCount;
+ flib_scheme **schemes;
+} flib_schemelist;
+
+/**
+ * Load a list of configurations from the ini file.
+ * Returns NULL on error.
+ */
+flib_schemelist *flib_schemelist_from_ini(flib_metascheme *meta, const char *filename);
+
+/**
+ * Store the list of configurations to an ini file.
+ * Returns NULL on error.
+ */
+int flib_schemelist_to_ini(const char *filename, const flib_schemelist *config);
+
+/**
+ * Create an empty scheme list. Returns NULL on error.
+ */
+flib_schemelist *flib_schemelist_create();
+
+/**
+ * Insert a new scheme into the list at position pos, moving all higher schemes to make place.
+ * pos must be at least 0 (insert at the start) and at most list->schemeCount (insert at the end).
+ * The scheme is retained automatically.
+ * Returns 0 on success.
+ */
+int flib_schemelist_insert(flib_schemelist *list, flib_scheme *cfg, int pos);
+
+/**
+ * Delete a cfg from the list at position pos, moving down all higher schemes.
+ * The scheme is released automatically.
+ * Returns 0 on success.
+ */
+int flib_schemelist_delete(flib_schemelist *list, int pos);
+
+/**
+ * Find the scheme with a specific name
+ */
+flib_scheme *flib_schemelist_find(flib_schemelist *list, const char *name);
+
+/**
+ * Increase the reference count of the object. Call this if you store a pointer to it somewhere.
+ * Returns the parameter.
+ */
+flib_schemelist *flib_schemelist_retain(flib_schemelist *list);
+
+/**
+ * Decrease the reference count of the object and free it if this was the last reference.
+ */
+void flib_schemelist_release(flib_schemelist *list);
+
+
+#endif /* SCHEMELIST_H_ */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/team.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,314 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "team.h"
+
+#include "../util/inihelper.h"
+#include "../util/util.h"
+#include "../util/logging.h"
+#include "../util/refcounter.h"
+
+#include <string.h>
+#include <stdlib.h>
+
+static flib_team *from_ini_handleError(flib_team *result, flib_ini *settingfile) {
+ flib_ini_destroy(settingfile);
+ flib_team_destroy(result);
+ return NULL;
+}
+
+flib_team *flib_team_from_ini(const char *filename) {
+ if(log_badargs_if(filename==NULL)) {
+ return NULL;
+ }
+
+ flib_team *result = flib_calloc(1, sizeof(flib_team));
+ flib_ini *ini = NULL;
+
+ if(!result) {
+ return from_ini_handleError(result, ini);
+ }
+
+ ini = flib_ini_load(filename);
+ if(!ini) {
+ flib_log_e("Error loading team file %s", filename);
+ return from_ini_handleError(result, ini);
+ }
+
+ if(flib_ini_enter_section(ini, "team")) {
+ flib_log_e("Missing section \"Team\" in team file %s", filename);
+ return from_ini_handleError(result, ini);
+ }
+ bool error = false;
+ error |= flib_ini_get_str(ini, &result->name, "name");
+ error |= flib_ini_get_str(ini, &result->grave, "grave");
+ error |= flib_ini_get_str(ini, &result->fort, "fort");
+ error |= flib_ini_get_str(ini, &result->voicepack, "voicepack");
+ error |= flib_ini_get_str(ini, &result->flag, "flag");
+ error |= flib_ini_get_int(ini, &result->rounds, "rounds");
+ error |= flib_ini_get_int(ini, &result->wins, "wins");
+ error |= flib_ini_get_int(ini, &result->campaignProgress, "campaignprogress");
+
+ int difficulty = 0;
+ error |= flib_ini_get_int(ini, &difficulty, "difficulty");
+
+ if(error) {
+ flib_log_e("Missing or malformed entry in section \"Team\" in file %s", filename);
+ return from_ini_handleError(result, ini);
+ }
+
+ for(int i=0; i<HEDGEHOGS_PER_TEAM; i++) {
+ char sectionName[32];
+ if(snprintf(sectionName, sizeof(sectionName), "hedgehog%i", i) <= 0) {
+ return from_ini_handleError(result, ini);
+ }
+ if(flib_ini_enter_section(ini, sectionName)) {
+ flib_log_e("Missing section \"%s\" in team file %s", sectionName, filename);
+ return from_ini_handleError(result, ini);
+ }
+ flib_hog *hog = &result->hogs[i];
+ error |= flib_ini_get_str(ini, &hog->name, "name");
+ error |= flib_ini_get_str(ini, &hog->hat, "hat");
+ error |= flib_ini_get_int(ini, &hog->rounds, "rounds");
+ error |= flib_ini_get_int(ini, &hog->kills, "kills");
+ error |= flib_ini_get_int(ini, &hog->deaths, "deaths");
+ error |= flib_ini_get_int(ini, &hog->suicides, "suicides");
+ result->hogs[i].difficulty = difficulty;
+ result->hogs[i].initialHealth = TEAM_DEFAULT_HEALTH;
+
+ if(error) {
+ flib_log_e("Missing or malformed entry in section \"%s\" in file %s", sectionName, filename);
+ return from_ini_handleError(result, ini);
+ }
+ }
+
+ if(!flib_ini_enter_section(ini, "binds")) {
+ result->bindingCount = flib_ini_get_keycount(ini);
+ if(result->bindingCount<0) {
+ flib_log_e("Error reading bindings from file %s", filename);
+ result->bindingCount = 0;
+ }
+ result->bindings = flib_calloc(result->bindingCount, sizeof(flib_binding));
+ if(!result->bindings) {
+ return from_ini_handleError(result, ini);
+ }
+ for(int i=0; i<result->bindingCount; i++) {
+ char *keyname = flib_ini_get_keyname(ini, i);
+ if(!keyname) {
+ error = true;
+ } else {
+ result->bindings[i].action = flib_urldecode(keyname);
+ error |= !result->bindings[i].action;
+ error |= flib_ini_get_str(ini, &result->bindings[i].binding, keyname);
+ }
+ free(keyname);
+ }
+ }
+
+ if(error) {
+ flib_log_e("Error reading team file %s", filename);
+ return from_ini_handleError(result, ini);
+ }
+
+ flib_ini_destroy(ini);
+ return result;
+}
+
+void flib_team_destroy(flib_team *team) {
+ if(team) {
+ for(int i=0; i<HEDGEHOGS_PER_TEAM; i++) {
+ free(team->hogs[i].name);
+ free(team->hogs[i].hat);
+ flib_weaponset_release(team->hogs[i].weaponset);
+ }
+ free(team->name);
+ free(team->grave);
+ free(team->fort);
+ free(team->voicepack);
+ free(team->flag);
+ if(team->bindings) {
+ for(int i=0; i<team->bindingCount; i++) {
+ free(team->bindings[i].action);
+ free(team->bindings[i].binding);
+ }
+ }
+ free(team->bindings);
+ free(team->ownerName);
+ free(team);
+ }
+}
+
+static int writeTeamSection(const flib_team *team, flib_ini *ini) {
+ if(flib_ini_create_section(ini, "team")) {
+ return -1;
+ }
+ bool error = false;
+ error |= flib_ini_set_str(ini, "name", team->name);
+ error |= flib_ini_set_str(ini, "grave", team->grave);
+ error |= flib_ini_set_str(ini, "fort", team->fort);
+ error |= flib_ini_set_str(ini, "voicepack", team->voicepack);
+ error |= flib_ini_set_str(ini, "flag", team->flag);
+ error |= flib_ini_set_int(ini, "rounds", team->rounds);
+ error |= flib_ini_set_int(ini, "wins", team->wins);
+ error |= flib_ini_set_int(ini, "campaignprogress", team->campaignProgress);
+ error |= flib_ini_set_int(ini, "difficulty", team->hogs[0].difficulty);
+ return error;
+}
+
+static int writeHogSections(const flib_team *team, flib_ini *ini) {
+ for(int i=0; i<HEDGEHOGS_PER_TEAM; i++) {
+ const flib_hog *hog = &team->hogs[i];
+ char sectionName[32];
+ if(snprintf(sectionName, sizeof(sectionName), "hedgehog%i", i) <= 0) {
+ return -1;
+ }
+ if(flib_ini_create_section(ini, sectionName)) {
+ return -1;
+ }
+ bool error = false;
+ error |= flib_ini_set_str(ini, "name", hog->name);
+ error |= flib_ini_set_str(ini, "hat", hog->hat);
+ error |= flib_ini_set_int(ini, "rounds", hog->rounds);
+ error |= flib_ini_set_int(ini, "kills", hog->kills);
+ error |= flib_ini_set_int(ini, "deaths", hog->deaths);
+ error |= flib_ini_set_int(ini, "suicides", hog->suicides);
+ if(error) {
+ return error;
+ }
+ }
+ return 0;
+}
+
+static int writeBindingSection(const flib_team *team, flib_ini *ini) {
+ if(flib_ini_create_section(ini, "binds")) {
+ return -1;
+ }
+ for(int i=0; i<team->bindingCount; i++) {
+ bool error = false;
+ char *action = flib_urlencode(team->bindings[i].action);
+ if(action) {
+ error |= flib_ini_set_str(ini, action, team->bindings[i].binding);
+ free(action);
+ } else {
+ error = true;
+ }
+ if(error) {
+ return error;
+ }
+ }
+ return 0;
+}
+
+int flib_team_to_ini(const char *filename, const flib_team *team) {
+ int result = -1;
+ if(!log_badargs_if2(filename==NULL, team==NULL)) {
+ flib_ini *ini = flib_ini_create(filename);
+ bool error = false;
+ error |= writeTeamSection(team, ini);
+ error |= writeHogSections(team, ini);
+ error |= writeBindingSection(team, ini);
+ if(!error) {
+ result = flib_ini_save(ini, filename);
+ }
+ flib_ini_destroy(ini);
+ }
+ return result;
+}
+
+void flib_team_set_weaponset(flib_team *team, flib_weaponset *set) {
+ if(team) {
+ for(int i=0; i<HEDGEHOGS_PER_TEAM; i++) {
+ flib_weaponset_release(team->hogs[i].weaponset);
+ team->hogs[i].weaponset = flib_weaponset_retain(set);
+ }
+ }
+}
+
+void flib_team_set_health(flib_team *team, int health) {
+ if(team) {
+ for(int i=0; i<HEDGEHOGS_PER_TEAM; i++) {
+ team->hogs[i].initialHealth = health;
+ }
+ }
+}
+
+static char *strdupWithError(const char *in, bool *error) {
+ char *out = flib_strdupnull(in);
+ if(in && !out) {
+ *error = true;
+ }
+ return out;
+}
+
+flib_team *flib_team_copy(const flib_team *team) {
+ flib_team *result = NULL;
+ if(team) {
+ flib_team *tmpTeam = flib_calloc(1, sizeof(flib_team));
+ if(tmpTeam) {
+ bool error = false;
+
+ for(int i=0; i<HEDGEHOGS_PER_TEAM; i++) {
+ tmpTeam->hogs[i].name = strdupWithError(team->hogs[i].name, &error);
+ tmpTeam->hogs[i].hat = strdupWithError(team->hogs[i].hat, &error);
+ tmpTeam->hogs[i].rounds = team->hogs[i].rounds;
+ tmpTeam->hogs[i].kills = team->hogs[i].kills;
+ tmpTeam->hogs[i].deaths = team->hogs[i].deaths;
+ tmpTeam->hogs[i].suicides = team->hogs[i].suicides;
+ tmpTeam->hogs[i].difficulty = team->hogs[i].difficulty;
+ tmpTeam->hogs[i].initialHealth = team->hogs[i].initialHealth;
+ tmpTeam->hogs[i].weaponset = flib_weaponset_retain(team->hogs[i].weaponset);
+ }
+
+ tmpTeam->name = strdupWithError(team->name, &error);
+ tmpTeam->grave = strdupWithError(team->grave, &error);
+ tmpTeam->fort = strdupWithError(team->fort, &error);
+ tmpTeam->voicepack = strdupWithError(team->voicepack, &error);
+ tmpTeam->flag = strdupWithError(team->flag, &error);
+ tmpTeam->ownerName = strdupWithError(team->ownerName, &error);
+
+ tmpTeam->bindingCount = team->bindingCount;
+ if(team->bindings) {
+ tmpTeam->bindings = flib_calloc(team->bindingCount, sizeof(flib_binding));
+ if(tmpTeam->bindings) {
+ for(int i=0; i<tmpTeam->bindingCount; i++) {
+ tmpTeam->bindings[i].action = strdupWithError(team->bindings[i].action, &error);
+ tmpTeam->bindings[i].binding = strdupWithError(team->bindings[i].binding, &error);
+ }
+ } else {
+ error = true;
+ }
+ }
+
+ tmpTeam->rounds = team->rounds;
+ tmpTeam->wins = team->wins;
+ tmpTeam->campaignProgress = team->campaignProgress;
+
+ tmpTeam->colorIndex = team->colorIndex;
+ tmpTeam->hogsInGame = team->hogsInGame;
+ tmpTeam->remoteDriven = team->remoteDriven;
+
+ if(!error) {
+ result = tmpTeam;
+ tmpTeam = 0;
+ }
+ }
+ flib_team_destroy(tmpTeam);
+ }
+ return result;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/team.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,135 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/**
+ * This file defines a data structure for a hedgewars team.
+ *
+ * Teams are used in several different contexts in Hedgewars, and some of these require
+ * extra information about teams. For example, the weaponset is important
+ * to the engine, but not for ini reading/writing, and with the team statistics it is the
+ * other way around. To keep things simple, the data structure can hold all information
+ * used in any context. On the downside, tat means we can't use static typing to ensure
+ * that team information is "complete" for a particular purpose.
+ */
+#ifndef TEAM_H_
+#define TEAM_H_
+
+
+#include "weapon.h"
+#include "../hwconsts.h"
+
+#include <stdbool.h>
+#include <stdint.h>
+
+#define TEAM_DEFAULT_HEALTH 100
+
+typedef struct {
+ char *action;
+ char *binding;
+} flib_binding;
+
+typedef struct {
+ char *name;
+ char *hat;
+
+ // Statistics. They are irrelevant for the engine or server,
+ // but provided for ini reading/writing by the frontend.
+ int rounds;
+ int kills;
+ int deaths;
+ int suicides;
+
+ int difficulty;
+
+ // Transient setting used in game setup
+ int initialHealth;
+ flib_weaponset *weaponset;
+} flib_hog;
+
+typedef struct {
+ flib_hog hogs[HEDGEHOGS_PER_TEAM];
+ char *name;
+ char *grave;
+ char *fort;
+ char *voicepack;
+ char *flag;
+
+ flib_binding *bindings;
+ int bindingCount;
+
+ // Statistics. They are irrelevant for the engine or server,
+ // but provided for ini reading/writing by the frontend.
+ int rounds;
+ int wins;
+ int campaignProgress;
+
+ // Transient settings used in game setup
+ int colorIndex; // Index into a color table
+ int hogsInGame;
+ bool remoteDriven;
+ char *ownerName;
+} flib_team;
+
+/**
+ * Returns a new team, or NULL on error. name must not be NULL.
+ *
+ * The new team is pre-filled with default settings (see hwconsts.h)
+ */
+flib_team *flib_team_create(const char *name);
+
+/**
+ * Free all memory associated with the team
+ */
+void flib_team_destroy(flib_team *team);
+
+/**
+ * Loads a team, returns NULL on error.
+ */
+flib_team *flib_team_from_ini(const char *filename);
+
+/**
+ * Write the team to an ini file. Attempts to retain extra ini settings
+ * that were already present. Note that not all fields of a team struct
+ * are stored in the ini, some are only used intermittently to store
+ * information about a team in the context of a game.
+ *
+ * The flib_team can handle "difficulty" on a per-hog basis, but it
+ * is only written per-team in the team file. The difficulty of the
+ * first hog is used for the entire team when writing.
+ */
+int flib_team_to_ini(const char *filename, const flib_team *team);
+
+/**
+ * Set the same weaponset for every hog in the team
+ */
+void flib_team_set_weaponset(flib_team *team, flib_weaponset *set);
+
+/**
+ * Set the same initial health for every hog.
+ */
+void flib_team_set_health(flib_team *team, int health);
+
+/**
+ * Create a deep copy of a team. Returns NULL on failure.
+ * The referenced weaponsets are not copied, so the new
+ * team references the same weaponsets.
+ */
+flib_team *flib_team_copy(const flib_team *team);
+
+#endif /* TEAM_H_ */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/teamlist.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,120 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "teamlist.h"
+
+#include "../util/util.h"
+#include "../util/list.h"
+#include "../util/logging.h"
+
+#include <stdlib.h>
+#include <string.h>
+
+flib_teamlist *flib_teamlist_create() {
+ return flib_calloc(1, sizeof(flib_teamlist));
+}
+
+void flib_teamlist_destroy(flib_teamlist *list) {
+ if(list) {
+ for(int i=0; i<list->teamCount; i++) {
+ flib_team_destroy(list->teams[i]);
+ }
+ free(list->teams);
+ free(list);
+ }
+}
+
+GENERATE_STATIC_LIST_INSERT(insertTeam, flib_team*)
+GENERATE_STATIC_LIST_DELETE(deleteTeam, flib_team*)
+
+static int findTeam(const flib_teamlist *list, const char *name) {
+ for(int i=0; i<list->teamCount; i++) {
+ if(!strcmp(name, list->teams[i]->name)) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+int flib_teamlist_insert(flib_teamlist *list, flib_team *team, int pos) {
+ if(!log_badargs_if2(list==NULL, team==NULL)
+ && !insertTeam(&list->teams, &list->teamCount, team, pos)) {
+ return 0;
+ }
+ return -1;
+}
+
+int flib_teamlist_delete(flib_teamlist *list, const char *name) {
+ int result = -1;
+ if(!log_badargs_if2(list==NULL, name==NULL)) {
+ int itemid = findTeam(list, name);
+ if(itemid>=0) {
+ flib_team *team = list->teams[itemid];
+ if(!deleteTeam(&list->teams, &list->teamCount, itemid)) {
+ flib_team_destroy(team);
+ result = 0;
+ }
+ }
+ }
+ return result;
+}
+
+flib_team *flib_teamlist_find(const flib_teamlist *list, const char *name) {
+ flib_team *result = NULL;
+ if(!log_badargs_if2(list==NULL, name==NULL)) {
+ int itemid = findTeam(list, name);
+ if(itemid>=0) {
+ result = list->teams[itemid];
+ }
+ }
+ return result;
+}
+
+void flib_teamlist_clear(flib_teamlist *list) {
+ if(!log_badargs_if(list==NULL)) {
+ for(int i=0; i<list->teamCount; i++) {
+ flib_team_destroy(list->teams[i]);
+ }
+ free(list->teams);
+ list->teams = NULL;
+ list->teamCount = 0;
+ }
+}
+
+flib_teamlist *flib_teamlist_copy(flib_teamlist *list) {
+ if(!list) {
+ return NULL;
+ }
+ flib_teamlist *result = flib_teamlist_create();
+ if(result) {
+ bool error = false;
+ for(int i=0; !error && i<list->teamCount; i++) {
+ flib_team *teamcopy = flib_team_copy(list->teams[i]);
+ if(!teamcopy || flib_teamlist_insert(result, teamcopy, i)) {
+ flib_team_destroy(teamcopy);
+ error = true;
+ }
+ }
+ if(error) {
+ flib_teamlist_destroy(result);
+ result = NULL;
+ }
+ }
+ return result;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/teamlist.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,61 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef TEAMLIST_H_
+#define TEAMLIST_H_
+
+#include "team.h"
+
+typedef struct {
+ int teamCount;
+ flib_team **teams;
+} flib_teamlist;
+
+flib_teamlist *flib_teamlist_create();
+
+void flib_teamlist_destroy(flib_teamlist *list);
+
+/**
+ * Insert a team into the list. The list takes ownership of the team. Returns 0 on success.
+ */
+int flib_teamlist_insert(flib_teamlist *list, flib_team *team, int pos);
+
+/**
+ * Delete the team with the name [name] from the list and destroys it.
+ * Returns 0 on success.
+ */
+int flib_teamlist_delete(flib_teamlist *list, const char *name);
+
+/**
+ * Returns the team with the name [name] from the list if it exists, NULL otherwise
+ */
+flib_team *flib_teamlist_find(const flib_teamlist *list, const char *name);
+
+/**
+ * Removes all items from the list and destroys them.
+ */
+void flib_teamlist_clear(flib_teamlist *list);
+
+/**
+ * Create a copy of the list and all the teams it contains. Weaponsets are not copied, but
+ * kept as references
+ */
+flib_teamlist *flib_teamlist_copy(flib_teamlist *list);
+
+#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/weapon.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,246 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "weapon.h"
+
+#include "../util/inihelper.h"
+#include "../util/logging.h"
+#include "../util/util.h"
+#include "../util/refcounter.h"
+#include "../util/list.h"
+
+#include <stdlib.h>
+#include <ctype.h>
+#include <string.h>
+
+static void flib_weaponset_destroy(flib_weaponset *cfg) {
+ if(cfg) {
+ free(cfg->name);
+ free(cfg);
+ }
+}
+
+static void setField(char field[WEAPONS_COUNT+1], const char *line, int lineLen, bool no9) {
+ if(lineLen>WEAPONS_COUNT) {
+ lineLen = WEAPONS_COUNT;
+ }
+
+ char min = '0';
+ char max = no9 ? '8' : '9';
+ for(int i=0; i<lineLen; i++) {
+ if(line[i] >= min && line[i] <= max) {
+ field[i] = line[i];
+ } else {
+ flib_log_w("Invalid character in weapon config string \"%.*s\", position %i", lineLen, line, i);
+ field[i] = '0';
+ }
+ }
+ for(int i=lineLen; i<WEAPONS_COUNT; i++) {
+ field[i] = '0';
+ }
+ field[WEAPONS_COUNT] = 0;
+}
+
+flib_weaponset *flib_weaponset_create(const char *name) {
+ flib_weaponset *result = NULL;
+ if(!log_badargs_if(name==NULL)) {
+ flib_weaponset *newSet = flib_weaponset_retain(flib_calloc(1, sizeof(flib_weaponset)));
+ if(newSet) {
+ newSet->name = flib_strdupnull(name);
+ if(newSet->name) {
+ setField(newSet->loadout, "", 0, false);
+ setField(newSet->crateprob, "", 0, false);
+ setField(newSet->crateammo, "", 0, false);
+ setField(newSet->delay, "", 0, false);
+ result = flib_weaponset_retain(newSet);
+ }
+ }
+ flib_weaponset_release(newSet);
+ }
+ return result;
+}
+
+flib_weaponset *flib_weaponset_retain(flib_weaponset *weaponset) {
+ if(weaponset) {
+ flib_retain(&weaponset->_referenceCount, "flib_weaponset");
+ }
+ return weaponset;
+}
+
+void flib_weaponset_release(flib_weaponset *weaponset) {
+ if(weaponset && flib_release(&weaponset->_referenceCount, "flib_weaponset")) {
+ flib_weaponset_destroy(weaponset);
+ }
+}
+
+flib_weaponset *flib_weaponset_copy(const flib_weaponset *weaponset) {
+ if(!weaponset) {
+ return NULL;
+ }
+
+ flib_weaponset *result = flib_weaponset_create(weaponset->name);
+ if(result) {
+ memcpy(result->loadout, weaponset->loadout, WEAPONS_COUNT+1);
+ memcpy(result->crateprob, weaponset->crateprob, WEAPONS_COUNT+1);
+ memcpy(result->delay, weaponset->delay, WEAPONS_COUNT+1);
+ memcpy(result->crateammo, weaponset->crateammo, WEAPONS_COUNT+1);
+ }
+
+ return result;
+}
+
+void flib_weaponsetlist_destroy(flib_weaponsetlist *list) {
+ if(list) {
+ for(int i=0; i<list->weaponsetCount; i++) {
+ flib_weaponset_release(list->weaponsets[i]);
+ }
+ free(list->weaponsets);
+ free(list);
+ }
+}
+
+flib_weaponset *flib_weaponset_from_ammostring(const char *name, const char *ammostring) {
+ flib_weaponset *result = NULL;
+ if(!log_badargs_if2(name==NULL, ammostring==NULL)) {
+ result = flib_weaponset_create(name);
+ if(result) {
+ int fieldlen = strlen(ammostring)/4;
+ setField(result->loadout, ammostring, fieldlen, false);
+ setField(result->crateprob, ammostring + fieldlen, fieldlen, true);
+ setField(result->delay, ammostring + 2*fieldlen, fieldlen, true);
+ setField(result->crateammo, ammostring + 3*fieldlen, fieldlen, true);
+ }
+ }
+ return result;
+}
+
+static int fillWeaponsetFromIni(flib_weaponsetlist *list, flib_ini *ini, int index) {
+ int result = -1;
+ char *keyname = flib_ini_get_keyname(ini, index);
+ char *decodedKeyname = flib_urldecode(keyname);
+ char *ammostring = NULL;
+ if(decodedKeyname && !flib_ini_get_str(ini, &ammostring, keyname)) {
+ flib_weaponset *set = flib_weaponset_from_ammostring(decodedKeyname, ammostring);
+ if(set) {
+ result = flib_weaponsetlist_insert(list, set, list->weaponsetCount);
+ }
+ flib_weaponset_release(set);
+ }
+ free(ammostring);
+ free(decodedKeyname);
+ free(keyname);
+ return result;
+}
+
+static int fillWeaponsetsFromIni(flib_weaponsetlist *list, flib_ini *ini) {
+ bool error = false;
+ int weaponsets = flib_ini_get_keycount(ini);
+
+ for(int i=0; i<weaponsets && !error; i++) {
+ error |= fillWeaponsetFromIni(list, ini, i);
+ }
+ return error;
+}
+
+flib_weaponsetlist *flib_weaponsetlist_from_ini(const char *filename) {
+ flib_weaponsetlist *result = NULL;
+ if(!log_badargs_if(filename==NULL)) {
+ flib_ini *ini = flib_ini_load(filename);
+ if(!ini) {
+ flib_log_e("Missing file %s.", filename);
+ } else if(flib_ini_enter_section(ini, "General")) {
+ flib_log_e("Missing section \"General\" in file %s.", filename);
+ } else {
+ flib_weaponsetlist *tmpList = flib_weaponsetlist_create();
+ if(tmpList && !fillWeaponsetsFromIni(tmpList, ini)) {
+ result = tmpList;
+ tmpList = NULL;
+ }
+ flib_weaponsetlist_destroy(tmpList);
+ }
+ flib_ini_destroy(ini);
+ }
+ return result;
+}
+
+static bool needsEscape(char c) {
+ return !((c>='0' && c<='9') || (c>='a' && c <='z'));
+}
+
+static int writeWeaponsetToIni(flib_ini *ini, flib_weaponset *set) {
+ int result = -1;
+ char weaponstring[WEAPONS_COUNT*4+1];
+ strcpy(weaponstring, set->loadout);
+ strcat(weaponstring, set->crateprob);
+ strcat(weaponstring, set->delay);
+ strcat(weaponstring, set->crateammo);
+
+ char *escapedname = flib_urlencode_pred(set->name, needsEscape);
+ if(escapedname) {
+ result = flib_ini_set_str(ini, escapedname, weaponstring);
+ }
+ free(escapedname);
+ return result;
+}
+
+int flib_weaponsetlist_to_ini(const char *filename, const flib_weaponsetlist *list) {
+ int result = -1;
+ if(!log_badargs_if2(filename==NULL, list==NULL)) {
+ flib_ini *ini = flib_ini_create(NULL);
+ if(ini && !flib_ini_create_section(ini, "General")) {
+ bool error = false;
+ for(int i=0; i<list->weaponsetCount && !error; i++) {
+ error |= writeWeaponsetToIni(ini, list->weaponsets[i]);
+ }
+
+ if(!error) {
+ result = flib_ini_save(ini, filename);
+ }
+ }
+ flib_ini_destroy(ini);
+ }
+ return result;
+}
+
+flib_weaponsetlist *flib_weaponsetlist_create() {
+ return flib_calloc(1, sizeof(flib_weaponsetlist));
+}
+
+GENERATE_STATIC_LIST_INSERT(insertWeaponset, flib_weaponset*)
+GENERATE_STATIC_LIST_DELETE(deleteWeaponset, flib_weaponset*)
+
+int flib_weaponsetlist_insert(flib_weaponsetlist *list, flib_weaponset *set, int pos) {
+ if(!log_badargs_if2(list==NULL, set==NULL)
+ && !insertWeaponset(&list->weaponsets, &list->weaponsetCount, set, pos)) {
+ flib_weaponset_retain(set);
+ return 0;
+ }
+ return -1;
+}
+
+int flib_weaponsetlist_delete(flib_weaponsetlist *list, int pos) {
+ if(!log_badargs_if(list==NULL)) {
+ flib_weaponset *elem = list->weaponsets[pos];
+ if(!deleteWeaponset(&list->weaponsets, &list->weaponsetCount, pos)) {
+ flib_weaponset_release(elem);
+ return 0;
+ }
+ }
+ return -1;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/weapon.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,110 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef MODEL_WEAPON_H_
+#define MODEL_WEAPON_H_
+
+#include "../hwconsts.h"
+
+/**
+ * These values are all in the range 0..9
+ *
+ * For loadout, 9 means inifinite ammo.
+ * For the other setting, 9 is invalid.
+ */
+typedef struct {
+ int _referenceCount;
+ char loadout[WEAPONS_COUNT+1];
+ char crateprob[WEAPONS_COUNT+1];
+ char crateammo[WEAPONS_COUNT+1];
+ char delay[WEAPONS_COUNT+1];
+ char *name;
+} flib_weaponset;
+
+typedef struct {
+ int weaponsetCount;
+ flib_weaponset **weaponsets;
+} flib_weaponsetlist;
+
+/**
+ * Returns a new weapon set, or NULL on error.
+ * name must not be NULL.
+ *
+ * The new weapon set is pre-filled with default
+ * settings (see hwconsts.h)
+ */
+flib_weaponset *flib_weaponset_create(const char *name);
+
+/**
+ * Increase the reference count of the object. Call this if you store a pointer to it somewhere.
+ * Returns the parameter.
+ */
+flib_weaponset *flib_weaponset_retain(flib_weaponset *weaponset);
+
+/**
+ * Decrease the reference count of the object and free it if this was the last reference.
+ */
+void flib_weaponset_release(flib_weaponset *weaponset);
+
+flib_weaponset *flib_weaponset_copy(const flib_weaponset *weaponset);
+
+/**
+ * Create a weaponset from an ammostring. This format is used both in the ini files
+ * and in the net protocol.
+ */
+flib_weaponset *flib_weaponset_from_ammostring(const char *name, const char *ammostring);
+
+/**
+ * Load a list of weaponsets from the ini file.
+ * Returns NULL on error.
+ */
+flib_weaponsetlist *flib_weaponsetlist_from_ini(const char *filename);
+
+/**
+ * Store the list of weaponsets to an ini file.
+ * Returns NULL on error.
+ */
+int flib_weaponsetlist_to_ini(const char *filename, const flib_weaponsetlist *weaponsets);
+
+/**
+ * Create an empty weaponset list. Returns NULL on error.
+ */
+flib_weaponsetlist *flib_weaponsetlist_create();
+
+/**
+ * Release all memory associated with the weaponsetlist and release all contained weaponsets
+ */
+void flib_weaponsetlist_destroy(flib_weaponsetlist *list);
+
+/**
+ * Insert a new weaponset into the list at position pos, moving all higher weaponsets to make place.
+ * pos must be at least 0 (insert at the start) and at most list->weaponsetCount (insert at the end).
+ * The weaponset is retained automatically.
+ * Returns 0 on success.
+ */
+int flib_weaponsetlist_insert(flib_weaponsetlist *list, flib_weaponset *weaponset, int pos);
+
+/**
+ * Delete a weaponset from the list at position pos, moving down all higher weaponsets.
+ * The weaponset is released automatically.
+ * Returns 0 on success.
+ */
+int flib_weaponsetlist_delete(flib_weaponsetlist *list, int pos);
+
+#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/net/netbase.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,259 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "netbase.h"
+#include "../util/buffer.h"
+#include "../util/logging.h"
+#include "../util/util.h"
+#include "../socket.h"
+
+#include <string.h>
+#include <stdbool.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#define NET_READBUFFER_LIMIT (1024*1024)
+
+struct _flib_netbase {
+ flib_vector *readBuffer;
+ flib_tcpsocket *sock;
+};
+
+flib_netbase *flib_netbase_create(const char *server, uint16_t port) {
+ if(log_badargs_if2(server==NULL, port==0)) {
+ return NULL;
+ }
+
+ flib_netbase *result = NULL;
+ flib_netbase *newNet = flib_calloc(1, sizeof(flib_netbase));
+
+ if(newNet) {
+ newNet->readBuffer = flib_vector_create();
+ newNet->sock = flib_socket_connect(server, port);
+ if(newNet->readBuffer && newNet->sock) {
+ flib_log_i("Connected to server %s:%u", server, (unsigned)port);
+ result = newNet;
+ newNet = NULL;
+ }
+ }
+ flib_netbase_destroy(newNet);
+
+ return result;
+}
+
+void flib_netbase_destroy(flib_netbase *net) {
+ if(net) {
+ flib_socket_close(net->sock);
+ flib_vector_destroy(net->readBuffer);
+ free(net);
+ }
+}
+
+bool flib_netbase_connected(flib_netbase *net) {
+ if(!log_badargs_if(net==NULL) && net->sock) {
+ return true;
+ }
+ return false;
+}
+
+/**
+ * Parses and returns a message, and removes it from the vector.
+ */
+static flib_netmsg *parseMessage(flib_vector *vec) {
+ const uint8_t *partStart = flib_vector_data(vec);
+ const uint8_t *end = partStart+flib_vector_size(vec);
+ flib_netmsg *result = flib_netmsg_create();
+ if(!result) {
+ return NULL;
+ }
+
+ while(1) {
+ const uint8_t *partEnd = memchr(partStart, '\n', end-partStart);
+ if(!partEnd) {
+ // message incomplete
+ flib_netmsg_destroy(result);
+ return NULL;
+ } else if(partEnd-partStart == 0) {
+ // Zero-length part, message end marker. Remove the message from the vector.
+ uint8_t *vectorStart = flib_vector_data(vec);
+ size_t msgLen = partEnd+1-vectorStart;
+ memmove(vectorStart, partEnd+1, flib_vector_size(vec)-msgLen);
+ flib_vector_resize(vec, flib_vector_size(vec)-msgLen);
+ return result;
+ } else {
+ if(flib_netmsg_append_part(result, partStart, partEnd-partStart)) {
+ flib_netmsg_destroy(result);
+ return NULL;
+ }
+ partStart = partEnd+1; // Skip the '\n'
+ }
+ }
+ return NULL; // Never reached
+}
+
+/**
+ * Receive some bytes and add them to the buffer.
+ * Returns the number of bytes received.
+ * Automatically closes the socket if an error occurs
+ * and sets sock=NULL.
+ */
+static int receiveToBuffer(flib_netbase *net) {
+ uint8_t buffer[256];
+ if(!net->sock) {
+ return 0;
+ } else if(flib_vector_size(net->readBuffer) > NET_READBUFFER_LIMIT) {
+ flib_log_e("Net connection closed: Net message too big");
+ flib_socket_close(net->sock);
+ net->sock = NULL;
+ return 0;
+ } else {
+ int size = flib_socket_nbrecv(net->sock, buffer, sizeof(buffer));
+ if(size>=0 && !flib_vector_append(net->readBuffer, buffer, size)) {
+ return size;
+ } else {
+ flib_socket_close(net->sock);
+ net->sock = NULL;
+ return 0;
+ }
+ }
+}
+
+flib_netmsg *flib_netbase_recv_message(flib_netbase *net) {
+ if(log_badargs_if(net==NULL)) {
+ return NULL;
+ }
+
+ flib_netmsg *msg;
+ while(!(msg=parseMessage(net->readBuffer))
+ && receiveToBuffer(net)) {}
+
+ if(msg) {
+ return msg;
+ } else if(!net->sock && flib_vector_size(net->readBuffer)>0) {
+ // Connection is down and we didn't get a complete message, just flush the rest.
+ flib_vector_resize(net->readBuffer, 0);
+ }
+ return NULL;
+}
+
+static void logSentMsg(const uint8_t *data, size_t len) {
+ if(flib_log_isActive(FLIB_LOGLEVEL_DEBUG)) {
+ flib_log_d("[NET OUT][%03u]%*.*s",(unsigned)len, (unsigned)len, (unsigned)len, data);
+ }
+}
+
+int flib_netbase_send_raw(flib_netbase *net, const void *data, size_t len) {
+ if(log_badargs_if2(net==NULL, data==NULL && len>0)) {
+ return -1;
+ }
+ if(!net->sock) {
+ flib_log_w("flib_netbase_send_raw: Not connected.");
+ return -1;
+ }
+
+ if(flib_socket_send(net->sock, data, len) == len) {
+ logSentMsg(data, len);
+ return 0;
+ } else {
+ flib_log_w("Failed or incomplete write: net connection lost.");
+ flib_socket_close(net->sock);
+ net->sock = NULL;
+ return -1;
+ }
+}
+
+int flib_netbase_send_message(flib_netbase *net, flib_netmsg *msg) {
+ if(log_badargs_if2(net==NULL, msg==NULL)) {
+ return -1;
+ }
+
+ size_t totalSize = 0;
+ for(int i=0; i<msg->partCount; i++) {
+ totalSize += strlen(msg->parts[i]) + 1;
+ }
+ totalSize++; // Last part ends in two '\n' instead of one
+
+ uint8_t *buffer = flib_malloc(totalSize);
+ if(!buffer) {
+ return -1;
+ }
+ size_t pos = 0;
+ for(int i=0; i<msg->partCount; i++) {
+ size_t partsize = strlen(msg->parts[i]);
+ memcpy(buffer+pos, msg->parts[i], partsize);
+ pos += partsize;
+ buffer[pos++] = '\n';
+ }
+ buffer[pos++] = '\n';
+ return flib_netbase_send_raw(net, buffer, pos);
+}
+
+int flib_netbase_sendf(flib_netbase *net, const char *format, ...) {
+ int result = -1;
+ if(!log_badargs_if2(net==NULL, format==NULL)) {
+ va_list argp;
+ va_start(argp, format);
+ char *buffer = flib_vasprintf(format, argp);
+ if(buffer) {
+ result = flib_netbase_send_raw(net, buffer, strlen(buffer));
+ }
+ free(buffer);
+ va_end(argp);
+ }
+ return result;
+}
+
+flib_netmsg *flib_netmsg_create() {
+ flib_netmsg *result = flib_calloc(1, sizeof(flib_netmsg));
+ if(result) {
+ result->partCount = 0;
+ result->parts = NULL;
+ return result;
+ } else {
+ return NULL;
+ }
+}
+
+void flib_netmsg_destroy(flib_netmsg *msg) {
+ if(msg) {
+ for(int i=0; i<msg->partCount; i++) {
+ free(msg->parts[i]);
+ }
+ free(msg->parts);
+ free(msg);
+ }
+}
+
+int flib_netmsg_append_part(flib_netmsg *msg, const void *part, size_t partlen) {
+ int result = -1;
+ if(!log_badargs_if2(msg==NULL, part==NULL && partlen>0)) {
+ char **newParts = realloc(msg->parts, (msg->partCount+1)*sizeof(*msg->parts));
+ if(newParts) {
+ msg->parts = newParts;
+ msg->parts[msg->partCount] = flib_malloc(partlen+1);
+ if(msg->parts[msg->partCount]) {
+ memcpy(msg->parts[msg->partCount], part, partlen);
+ msg->parts[msg->partCount][partlen] = 0;
+ msg->partCount++;
+ result = 0;
+ }
+ }
+ }
+ return result;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/net/netbase.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,91 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/*
+ * Low-level protocol support for the network connection
+ */
+
+#ifndef NETBASE_H_
+#define NETBASE_H_
+
+#include <stddef.h>
+#include <stdint.h>
+#include <stdbool.h>
+
+struct _flib_netbase;
+typedef struct _flib_netbase flib_netbase;
+
+typedef struct {
+ int partCount;
+ char **parts;
+} flib_netmsg;
+
+/**
+ * Start a connection to the specified Hedgewars server.
+ *
+ * Returns NULL on error. Destroy the created object with flib_netconn_destroy.
+ */
+flib_netbase *flib_netbase_create(const char *server, uint16_t port);
+
+/**
+ * Free resources and close sockets.
+ */
+void flib_netbase_destroy(flib_netbase *net);
+
+/**
+ * Determine the current connection state. Starts out true, and turns to
+ * false when we are disconnected from the server.
+ */
+bool flib_netbase_connected(flib_netbase *net);
+
+/**
+ * Receive a new message and return it as a flib_netmsg. The netmsg has to be
+ * destroyed with flib_netmsg_destroy after use.
+ * Returns NULL if no message is available.
+ *
+ * Note: When a connection is closed, you probably want to call this function until
+ * no further message is returned, to ensure you see all messages that were sent
+ * before the connection closed.
+ */
+flib_netmsg *flib_netbase_recv_message(flib_netbase *net);
+
+int flib_netbase_send_raw(flib_netbase *net, const void *data, size_t len);
+
+/**
+ * Write a single message to the server. This call blocks until the
+ * message is completely written or the connection is closed or an error occurs.
+ *
+ * Returns a negative value on failure.
+ */
+int flib_netbase_send_message(flib_netbase *net, flib_netmsg *msg);
+
+/**
+ * Send a message printf-style.
+ *
+ * flib_netbase_sendf(net, "%s\n\n", "TOGGLE_READY");
+ * flib_netbase_sendf(net, "%s\n%s\n%i\n\n", "CFG", "MAPGEN", MAPGEN_MAZE);
+ */
+int flib_netbase_sendf(flib_netbase *net, const char *format, ...);
+
+flib_netmsg *flib_netmsg_create();
+void flib_netmsg_destroy(flib_netmsg *msg);
+int flib_netmsg_append_part(flib_netmsg *msg, const void *param, size_t len);
+
+#endif /* NETBASE_H_ */
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/net/netconn.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,627 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
+ * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
+ * Copyright (c) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+// TODO: Check the state transitions. Document with a diagram or something
+
+#include "netconn_internal.h"
+#include "netprotocol.h"
+#include "../util/logging.h"
+#include "../util/util.h"
+#include "../md5/md5.h"
+#include "../base64/base64.h"
+#include "../model/mapcfg.h"
+
+#include <stdlib.h>
+#include <string.h>
+#include <errno.h>
+#include <ctype.h>
+
+flib_netconn *flib_netconn_create(const char *playerName, flib_metascheme *metacfg, const char *dataDirPath, const char *host, int port) {
+ flib_netconn *result = NULL;
+ if(!log_badargs_if5(playerName==NULL, metacfg==NULL, host==NULL, port<1, port>65535)) {
+ flib_netconn *newConn = flib_calloc(1, sizeof(flib_netconn));
+ if(newConn) {
+ newConn->netBase = flib_netbase_create(host, port);
+ newConn->playerName = flib_strdupnull(playerName);
+ newConn->dataDirPath = flib_strdupnull(dataDirPath);
+
+ newConn->netconnState = NETCONN_STATE_CONNECTING;
+ newConn->isAdmin = false;
+ newConn->metaCfg = flib_metascheme_retain(metacfg);
+
+ newConn->isChief = false;
+ newConn->map = flib_map_create_named("", "NoSuchMap");
+ newConn->pendingTeamlist.teamCount = 0;
+ newConn->pendingTeamlist.teams = NULL;
+ newConn->teamlist.teamCount = 0;
+ newConn->teamlist.teams = NULL;
+ newConn->scheme = NULL;
+ newConn->script = NULL;
+ newConn->weaponset = NULL;
+
+ newConn->running = false;
+ newConn->destroyRequested = false;
+ netconn_clearCallbacks(newConn);
+ if(newConn->netBase && newConn->playerName && newConn->dataDirPath && newConn->map) {
+ result = newConn;
+ newConn = NULL;
+ }
+ }
+ flib_netconn_destroy(newConn);
+ }
+ return result;
+}
+
+void flib_netconn_destroy(flib_netconn *conn) {
+ if(conn) {
+ if(conn->running) {
+ /*
+ * The function was called from a callback, so the tick function is still running
+ * and we delay the actual destruction. We ensure no further callbacks will be
+ * sent to prevent surprises.
+ */
+ netconn_clearCallbacks(conn);
+ conn->destroyRequested = true;
+ } else {
+ flib_netbase_destroy(conn->netBase);
+ free(conn->playerName);
+ free(conn->dataDirPath);
+
+ flib_metascheme_release(conn->metaCfg);
+
+ flib_map_release(conn->map);
+ flib_teamlist_clear(&conn->pendingTeamlist);
+ flib_teamlist_clear(&conn->teamlist);
+ flib_scheme_release(conn->scheme);
+ free(conn->script);
+ flib_weaponset_release(conn->weaponset);
+
+ free(conn);
+ }
+ }
+}
+
+bool flib_netconn_is_chief(flib_netconn *conn) {
+ if(!log_badargs_if(conn==NULL) && flib_netconn_is_in_room_context(conn)) {
+ return conn->isChief;
+ }
+ return false;
+}
+
+const char *flib_netconn_get_playername(flib_netconn *conn) {
+ if(!log_badargs_if(conn==NULL)) {
+ return conn->playerName;
+ }
+ return NULL;
+}
+
+void netconn_leaveRoom(flib_netconn *conn) {
+ conn->netconnState = NETCONN_STATE_LOBBY;
+ conn->isChief = false;
+ flib_map_release(conn->map);
+ conn->map = flib_map_create_named("", "NoSuchMap");
+ flib_teamlist_clear(&conn->pendingTeamlist);
+ flib_teamlist_clear(&conn->teamlist);
+ flib_scheme_release(conn->scheme);
+ conn->scheme = NULL;
+ free(conn->script);
+ conn->script = NULL;
+ flib_weaponset_release(conn->weaponset);
+ conn->weaponset = NULL;
+}
+
+bool flib_netconn_is_in_room_context(flib_netconn *conn) {
+ return conn && (conn->netconnState == NETCONN_STATE_ROOM || conn->netconnState == NETCONN_STATE_INGAME);
+}
+
+void netconn_setMap(flib_netconn *conn, const flib_map *map) {
+ flib_map *copy = flib_map_copy(map);
+ if(copy) {
+ flib_map_release(conn->map);
+ conn->map = copy;
+ }
+}
+
+void netconn_setWeaponset(flib_netconn *conn, const flib_weaponset *weaponset) {
+ flib_weaponset *copy = flib_weaponset_copy(weaponset);
+ if(copy) {
+ flib_weaponset_release(conn->weaponset);
+ conn->weaponset = copy;
+ }
+}
+
+void netconn_setScript(flib_netconn *conn, const char *script) {
+ char *copy = flib_strdupnull(script);
+ if(copy) {
+ free(conn->script);
+ conn->script = copy;
+ }
+}
+
+void netconn_setScheme(flib_netconn *conn, const flib_scheme *scheme) {
+ flib_scheme *copy = flib_scheme_copy(scheme);
+ if(copy) {
+ flib_scheme_release(conn->scheme);
+ conn->scheme = copy;
+ }
+}
+
+flib_gamesetup *flib_netconn_create_gamesetup(flib_netconn *conn) {
+ flib_gamesetup *result = NULL;
+ if(!log_badargs_if(conn==NULL)) {
+ if(conn->teamlist.teamCount==0 || !conn->scheme || !conn->weaponset) {
+ flib_log_e("Incomplete room state");
+ } else {
+ flib_gamesetup stackSetup = {0};
+ stackSetup.gamescheme = conn->scheme;
+ stackSetup.map = conn->map;
+ stackSetup.script = conn->script;
+ stackSetup.teamlist = &conn->teamlist;
+ flib_gamesetup *tmpSetup = flib_gamesetup_copy(&stackSetup);
+ if(tmpSetup) {
+ for(int i=0; i<tmpSetup->teamlist->teamCount; i++) {
+ flib_team_set_weaponset(tmpSetup->teamlist->teams[i], conn->weaponset);
+ flib_team_set_health(tmpSetup->teamlist->teams[i], flib_scheme_get_setting(conn->scheme, "health", 100));
+ }
+ if(tmpSetup->map->mapgen == MAPGEN_NAMED && tmpSetup->map->name) {
+ flib_mapcfg mapcfg;
+ if(!flib_mapcfg_read(conn->dataDirPath, tmpSetup->map->name, &mapcfg)) {
+ free(tmpSetup->map->theme);
+ tmpSetup->map->theme = flib_strdupnull(mapcfg.theme);
+ } else {
+ flib_log_e("Unable to read map config for map %s", tmpSetup->map->name);
+ }
+ }
+ }
+ }
+ }
+ return result;
+}
+
+static void flib_netconn_wrappedtick(flib_netconn *conn) {
+ flib_netmsg *netmsg;
+ flib_netbase *net = conn->netBase;
+ bool exit = false;
+
+ while(!exit && !conn->destroyRequested && (netmsg=flib_netbase_recv_message(conn->netBase))) {
+ if(netmsg->partCount==0) {
+ flib_log_w("Empty server message");
+ continue;
+ }
+
+ if(flib_log_isActive(FLIB_LOGLEVEL_DEBUG)) {
+ char *buf = flib_join(netmsg->parts, netmsg->partCount, "|");
+ if(buf) {
+ flib_log_d("[Net In]%s", buf);
+ }
+ free(buf);
+ }
+
+ const char *cmd = netmsg->parts[0];
+
+ if (!strcmp(cmd, "NICK") && netmsg->partCount>=2) {
+ if(netmsg->partCount<2) {
+ flib_log_w("Net: Malformed NICK message");
+ } else {
+ char *nick = flib_strdupnull(netmsg->parts[1]);
+ if(nick) {
+ free(conn->playerName);
+ conn->playerName = nick;
+ } else {
+ conn->netconnState = NETCONN_STATE_DISCONNECTED;
+ conn->onDisconnectedCb(conn->onDisconnectedCtx, NETCONN_DISCONNECT_INTERNAL_ERROR, "Out of memory");
+ exit = true;
+ }
+ }
+ } else if (!strcmp(cmd, "PROTO")) {
+ // The server just echoes this back apparently
+ } else if (!strcmp(cmd, "ERROR")) {
+ if (netmsg->partCount >= 2) {
+ conn->onMessageCb(conn->onMessageCtx, NETCONN_MSG_TYPE_ERROR, netmsg->parts[1]);
+ } else {
+ conn->onMessageCb(conn->onMessageCtx, NETCONN_MSG_TYPE_ERROR, "Unknown Error");
+ }
+ } else if(!strcmp(cmd, "WARNING")) {
+ if (netmsg->partCount >= 2) {
+ conn->onMessageCb(conn->onMessageCtx, NETCONN_MSG_TYPE_WARNING, netmsg->parts[1]);
+ } else {
+ conn->onMessageCb(conn->onMessageCtx, NETCONN_MSG_TYPE_WARNING, "Unknown Warning");
+ }
+ } else if(!strcmp(cmd, "CONNECTED")) {
+ if(netmsg->partCount<3 || atol(netmsg->parts[2])<MIN_SERVER_VERSION) {
+ flib_log_w("Net: Server too old");
+ flib_netbase_sendf(net, "%s\n%s\n\n", "QUIT", "Server too old");
+ conn->netconnState = NETCONN_STATE_DISCONNECTED;
+ conn->onDisconnectedCb(conn->onDisconnectedCtx, NETCONN_DISCONNECT_SERVER_TOO_OLD, "Server too old");
+ exit = true;
+ } else {
+ flib_netbase_sendf(net, "%s\n%s\n\n", "NICK", conn->playerName);
+ flib_netbase_sendf(net, "%s\n%i\n\n", "PROTO", (int)PROTOCOL_VERSION);
+ }
+ } else if(!strcmp(cmd, "PING")) {
+ if (netmsg->partCount > 1) {
+ flib_netbase_sendf(net, "%s\n%s\n\n", "PONG", netmsg->parts[1]);
+ } else {
+ flib_netbase_sendf(net, "%s\n\n", "PONG");
+ }
+ } else if(!strcmp(cmd, "ROOMS")) {
+ if(netmsg->partCount % 8 != 1) {
+ flib_log_w("Net: Malformed ROOMS message");
+ } else {
+ int roomCount = netmsg->partCount/8;
+ flib_room **rooms = flib_room_array_from_netmsg(netmsg->parts+1, roomCount);
+ if(rooms) {
+ conn->onRoomlistCb(conn->onRoomlistCtx, (const flib_room**)rooms, roomCount);
+ for(int i=0; i<roomCount; i++) {
+ flib_room_destroy(rooms[i]);
+ }
+ free(rooms);
+ }
+ }
+ } else if (!strcmp(cmd, "SERVER_MESSAGE")) {
+ if(netmsg->partCount < 2) {
+ flib_log_w("Net: Empty SERVERMESSAGE message");
+ } else {
+ conn->onMessageCb(conn->onMessageCtx, NETCONN_MSG_TYPE_SERVERMESSAGE, netmsg->parts[1]);
+ }
+ } else if (!strcmp(cmd, "CHAT")) {
+ if(netmsg->partCount < 3) {
+ flib_log_w("Net: Empty CHAT message");
+ } else {
+ conn->onChatCb(conn->onChatCtx, netmsg->parts[1], netmsg->parts[2]);
+ }
+ } else if (!strcmp(cmd, "INFO")) {
+ if(netmsg->partCount < 5) {
+ flib_log_w("Net: Malformed INFO message");
+ } else {
+ char *joined = flib_join(netmsg->parts+1, netmsg->partCount-1, "\n");
+ if(joined) {
+ conn->onMessageCb(conn->onMessageCtx, NETCONN_MSG_TYPE_PLAYERINFO, joined);
+ }
+ free(joined);
+ }
+ } else if(!strcmp(cmd, "SERVER_VARS")) {
+ for(int offset=1; offset+2<netmsg->partCount; offset+=2) {
+ conn->onServerVarCb(conn->onServerVarCtx, netmsg->parts[offset], netmsg->parts[offset+1]);
+ }
+ } else if (!strcmp(cmd, "CLIENT_FLAGS")) {
+ if(netmsg->partCount < 3 || strlen(netmsg->parts[1]) < 2) {
+ flib_log_w("Net: Malformed CLIENT_FLAGS message");
+ } else {
+ const char *flags = netmsg->parts[1];
+ bool setFlag = flags[0] == '+';
+
+ for(int i=1; flags[i]; i++) {
+ switch(flags[i]) {
+ case 'r':
+ for(int j = 2; j < netmsg->partCount; ++j) {
+ conn->onReadyStateCb(conn->onReadyStateCtx, netmsg->parts[j], setFlag);
+ }
+ break;
+ default:
+ flib_log_w("Net: Unknown flag %c in CLIENT_FLAGS message", flags[i]);
+ break;
+ }
+ }
+ }
+ } else if (!strcmp(cmd, "ADD_TEAM")) {
+ if(netmsg->partCount != 24 || !flib_netconn_is_in_room_context(conn)) {
+ flib_log_w("Net: Bad ADD_TEAM message");
+ } else {
+ flib_team *team = flib_team_from_netmsg(netmsg->parts+1);
+ if(!team || flib_teamlist_insert(&conn->teamlist, team, conn->teamlist.teamCount)) {
+ flib_team_destroy(team);
+ conn->netconnState = NETCONN_STATE_DISCONNECTED;
+ conn->onDisconnectedCb(conn->onDisconnectedCtx, NETCONN_DISCONNECT_INTERNAL_ERROR, "Internal error");
+ exit = true;
+ } else {
+ team->remoteDriven = true;
+ conn->onTeamAddCb(conn->onTeamAddCtx, team);
+ }
+ }
+ } else if (!strcmp(cmd, "REMOVE_TEAM")) {
+ if(netmsg->partCount != 2 || !flib_netconn_is_in_room_context(conn)) {
+ flib_log_w("Net: Bad REMOVETEAM message");
+ } else {
+ flib_teamlist_delete(&conn->teamlist, netmsg->parts[1]);
+ conn->onTeamDeleteCb(conn->onTeamDeleteCtx, netmsg->parts[1]);
+ }
+ } else if(!strcmp(cmd, "ROOMABANDONED")) {
+ netconn_leaveRoom(conn);
+ conn->onLeaveRoomCb(conn->onLeaveRoomCtx, NETCONN_ROOMLEAVE_ABANDONED, "Room destroyed");
+ } else if(!strcmp(cmd, "KICKED")) {
+ netconn_leaveRoom(conn);
+ conn->onLeaveRoomCb(conn->onLeaveRoomCtx, NETCONN_ROOMLEAVE_KICKED, "You got kicked");
+ } else if(!strcmp(cmd, "JOINED")) {
+ if(netmsg->partCount < 2) {
+ flib_log_w("Net: Bad JOINED message");
+ } else {
+ for(int i = 1; i < netmsg->partCount; ++i)
+ {
+ bool isMe = !strcmp(conn->playerName, netmsg->parts[i]);
+ if (isMe) {
+ conn->netconnState = NETCONN_STATE_ROOM;
+ conn->onEnterRoomCb(conn->onEnterRoomCtx, conn->isChief);
+ }
+
+ conn->onRoomJoinCb(conn->onRoomJoinCtx, netmsg->parts[i]);
+ }
+ }
+ } else if(!strcmp(cmd, "LOBBY:JOINED")) {
+ if(netmsg->partCount < 2) {
+ flib_log_w("Net: Bad JOINED message");
+ } else {
+ for(int i = 1; i < netmsg->partCount; ++i)
+ {
+ bool isMe = !strcmp(conn->playerName, netmsg->parts[i]);
+ if (isMe && conn->netconnState == NETCONN_STATE_CONNECTING) {
+ conn->onConnectedCb(conn->onConnectedCtx);
+ conn->netconnState = NETCONN_STATE_LOBBY;
+ }
+ conn->onLobbyJoinCb(conn->onLobbyJoinCtx, netmsg->parts[i]);
+ }
+ }
+ } else if(!strcmp(cmd, "LEFT")) {
+ if(netmsg->partCount < 2) {
+ flib_log_w("Net: Bad LEFT message");
+ } else {
+ conn->onRoomLeaveCb(conn->onRoomLeaveCtx, netmsg->parts[1], netmsg->partCount>2 ? netmsg->parts[2] : NULL);
+ }
+ } else if(!strcmp(cmd, "ROOM") && netmsg->partCount >= 2) {
+ const char *subcmd = netmsg->parts[1];
+ if(!strcmp(subcmd, "ADD") && netmsg->partCount == 10) {
+ flib_room *room = flib_room_from_netmsg(netmsg->parts+2);
+ if(room) {
+ conn->onRoomAddCb(conn->onRoomAddCtx, room);
+ }
+ flib_room_destroy(room);
+ } else if(!strcmp(subcmd, "UPD") && netmsg->partCount == 11) {
+ flib_room *room = flib_room_from_netmsg(netmsg->parts+3);
+ if(room) {
+ conn->onRoomUpdateCb(conn->onRoomUpdateCtx, netmsg->parts[2], room);
+ }
+ flib_room_destroy(room);
+ } else if(!strcmp(subcmd, "DEL") && netmsg->partCount == 3) {
+ conn->onRoomDeleteCb(conn->onRoomDeleteCtx, netmsg->parts[2]);
+ } else {
+ flib_log_w("Net: Unknown or malformed ROOM subcommand: %s", subcmd);
+ }
+ } else if(!strcmp(cmd, "LOBBY:LEFT")) {
+ if(netmsg->partCount < 2) {
+ flib_log_w("Net: Bad LOBBY:LEFT message");
+ } else {
+ conn->onLobbyLeaveCb(conn->onLobbyLeaveCtx, netmsg->parts[1], netmsg->partCount>2 ? netmsg->parts[2] : NULL);
+ }
+ } else if (!strcmp(cmd, "RUN_GAME")) {
+ conn->netconnState = NETCONN_STATE_INGAME;
+ // TODO send along the config
+ conn->onRunGameCb(conn->onRunGameCtx);
+ } else if (!strcmp(cmd, "ASKPASSWORD")) {
+ conn->onPasswordRequestCb(conn->onPasswordRequestCtx, conn->playerName);
+ } else if (!strcmp(cmd, "NOTICE")) {
+ if(netmsg->partCount < 2) {
+ flib_log_w("Net: Bad NOTICE message");
+ } else {
+ errno = 0;
+ long n = strtol(netmsg->parts[1], NULL, 10);
+ if(errno) {
+ flib_log_w("Net: Bad NOTICE message");
+ } else if(n==0) {
+ conn->onNickTakenCb(conn->onNickTakenCtx, conn->playerName);
+ } else {
+ flib_log_w("Net: Unknown NOTICE message: %l", n);
+ }
+ }
+ } else if (!strcmp(cmd, "TEAM_ACCEPTED")) {
+ if (netmsg->partCount != 2 || !flib_netconn_is_in_room_context(conn)) {
+ flib_log_w("Net: Bad TEAM_ACCEPTED message");
+ } else {
+ flib_team *team = flib_teamlist_find(&conn->pendingTeamlist, netmsg->parts[1]);
+ if(team) {
+ flib_teamlist_insert(&conn->teamlist, team, conn->teamlist.teamCount);
+ flib_teamlist_delete(&conn->pendingTeamlist, netmsg->parts[1]);
+ } else {
+ flib_log_e("Team accepted that was not requested: %s", netmsg->parts[1]);
+ }
+ conn->onTeamAcceptedCb(conn->onTeamAcceptedCtx, netmsg->parts[1]);
+ }
+ } else if (!strcmp(cmd, "CFG")) {
+ if(netmsg->partCount < 3 || !flib_netconn_is_in_room_context(conn)) {
+ flib_log_w("Net: Bad CFG message");
+ } else {
+ const char *subcmd = netmsg->parts[1];
+ if(!strcmp(subcmd, "SCHEME") && netmsg->partCount == conn->metaCfg->modCount + conn->metaCfg->settingCount + 3) {
+ flib_scheme *cfg = flib_netmsg_to_cfg(conn->metaCfg, netmsg->parts+2);
+ if(cfg) {
+ netconn_setScheme(conn, cfg);
+ conn->onCfgSchemeCb(conn->onCfgSchemeCtx, cfg);
+ } else {
+ flib_log_e("Error processing CFG SCHEME message");
+ }
+ flib_scheme_release(cfg);
+ } else if(!strcmp(subcmd, "FULLMAPCONFIG") && netmsg->partCount == 7) {
+ flib_map *map = flib_netmsg_to_map(netmsg->parts+2);
+ if(map) {
+ netconn_setMap(conn, map);
+ conn->onMapChangedCb(conn->onMapChangedCtx, conn->map, NETCONN_MAPCHANGE_FULL);
+ } else {
+ flib_log_e("Error processing CFG FULLMAPCONFIG message");
+ }
+ flib_map_release(map);
+ } else if(!strcmp(subcmd, "MAP") && netmsg->partCount == 3) {
+ char *mapname = flib_strdupnull(netmsg->parts[2]);
+ if(mapname) {
+ free(conn->map->name);
+ conn->map->name = mapname;
+ conn->onMapChangedCb(conn->onMapChangedCtx, conn->map, NETCONN_MAPCHANGE_MAP);
+ } else {
+ flib_log_e("Error processing CFG MAP message");
+ }
+ } else if(!strcmp(subcmd, "THEME") && netmsg->partCount == 3) {
+ char *themename = flib_strdupnull(netmsg->parts[2]);
+ if(themename) {
+ free(conn->map->theme);
+ conn->map->theme = themename;
+ conn->onMapChangedCb(conn->onMapChangedCtx, conn->map, NETCONN_MAPCHANGE_THEME);
+ } else {
+ flib_log_e("Error processing CFG THEME message");
+ }
+ } else if(!strcmp(subcmd, "SEED") && netmsg->partCount == 3) {
+ char *seed = flib_strdupnull(netmsg->parts[2]);
+ if(seed) {
+ free(conn->map->seed);
+ conn->map->seed = seed;
+ conn->onMapChangedCb(conn->onMapChangedCtx, conn->map, NETCONN_MAPCHANGE_SEED);
+ } else {
+ flib_log_e("Error processing CFG SEED message");
+ }
+ } else if(!strcmp(subcmd, "TEMPLATE") && netmsg->partCount == 3) {
+ conn->map->templateFilter = atoi(netmsg->parts[2]);
+ conn->onMapChangedCb(conn->onMapChangedCtx, conn->map, NETCONN_MAPCHANGE_TEMPLATE);
+ } else if(!strcmp(subcmd, "MAPGEN") && netmsg->partCount == 3) {
+ conn->map->mapgen = atoi(netmsg->parts[2]);
+ conn->onMapChangedCb(conn->onMapChangedCtx, conn->map, NETCONN_MAPCHANGE_MAPGEN);
+ } else if(!strcmp(subcmd, "MAZE_SIZE") && netmsg->partCount == 3) {
+ conn->map->mazeSize = atoi(netmsg->parts[2]);
+ conn->onMapChangedCb(conn->onMapChangedCtx, conn->map, NETCONN_MAPCHANGE_MAZE_SIZE);
+ } else if(!strcmp(subcmd, "DRAWNMAP") && netmsg->partCount == 3) {
+ size_t drawnMapSize = 0;
+ uint8_t *drawnMapData = NULL;
+ if(!flib_netmsg_to_drawnmapdata(netmsg->parts[2], &drawnMapData, &drawnMapSize)) {
+ free(conn->map->drawData);
+ conn->map->drawData = drawnMapData;
+ conn->map->drawDataSize = drawnMapSize;
+ conn->onMapChangedCb(conn->onMapChangedCtx, conn->map, NETCONN_MAPCHANGE_DRAWNMAP);
+ } else {
+ flib_log_e("Error processing CFG DRAWNMAP message");
+ }
+ } else if(!strcmp(subcmd, "SCRIPT") && netmsg->partCount == 3) {
+ netconn_setScript(conn, netmsg->parts[2]);
+ conn->onScriptChangedCb(conn->onScriptChangedCtx, netmsg->parts[2]);
+ } else if(!strcmp(subcmd, "AMMO") && netmsg->partCount == 4) {
+ flib_weaponset *weapons = flib_weaponset_from_ammostring(netmsg->parts[2], netmsg->parts[3]);
+ if(weapons) {
+ netconn_setWeaponset(conn, weapons);
+ conn->onWeaponsetChangedCb(conn->onWeaponsetChangedCtx, weapons);
+ } else {
+ flib_log_e("Error processing CFG AMMO message");
+ }
+ flib_weaponset_release(weapons);
+ } else {
+ flib_log_w("Net: Unknown or malformed CFG subcommand: %s", subcmd);
+ }
+ }
+ } else if (!strcmp(cmd, "HH_NUM")) {
+ if (netmsg->partCount != 3 || !flib_netconn_is_in_room_context(conn)) {
+ flib_log_w("Net: Bad HH_NUM message");
+ } else {
+ int hogs = atoi(netmsg->parts[2]);
+ if(hogs<=0 || hogs>HEDGEHOGS_PER_TEAM) {
+ flib_log_w("Net: Bad HH_NUM message: %s hogs", netmsg->parts[2]);
+ } else {
+ flib_team *team = flib_teamlist_find(&conn->teamlist, netmsg->parts[1]);
+ if(team) {
+ team->hogsInGame = hogs;
+ } else {
+ flib_log_e("HH_NUM message for unknown team %s", netmsg->parts[1]);
+ }
+ conn->onHogCountChangedCb(conn->onHogCountChangedCtx, netmsg->parts[1], hogs);
+ }
+ }
+ } else if (!strcmp(cmd, "TEAM_COLOR")) {
+ if (netmsg->partCount != 3 || !flib_netconn_is_in_room_context(conn)) {
+ flib_log_w("Net: Bad TEAM_COLOR message");
+ } else {
+ long color;
+ if(sscanf(netmsg->parts[2], "%lu", &color) && color>=0 && color<flib_teamcolor_defaults_len) {
+ flib_team *team = flib_teamlist_find(&conn->teamlist, netmsg->parts[1]);
+ if(team) {
+ team->colorIndex = color;
+ } else {
+ flib_log_e("TEAM_COLOR message for unknown team %s", netmsg->parts[1]);
+ }
+ conn->onTeamColorChangedCb(conn->onTeamColorChangedCtx, netmsg->parts[1], color);
+ } else {
+ flib_log_w("Net: Bad TEAM_COLOR message: Color %s", netmsg->parts[2]);
+ }
+ }
+ } else if (!strcmp(cmd, "EM")) {
+ if(netmsg->partCount < 2) {
+ flib_log_w("Net: Bad EM message");
+ } else {
+ for(int i = 1; i < netmsg->partCount; ++i) {
+ char *out = NULL;
+ size_t outlen;
+ bool ok = base64_decode_alloc(netmsg->parts[i], strlen(netmsg->parts[i]), &out, &outlen);
+ if(ok && outlen) {
+ conn->onEngineMessageCb(conn->onEngineMessageCtx, (uint8_t*)out, outlen);
+ } else {
+ flib_log_e("Net: Malformed engine message: %s", netmsg->parts[i]);
+ }
+ free(out);
+ }
+ }
+ } else if (!strcmp(cmd, "BYE")) {
+ if (netmsg->partCount < 2) {
+ flib_log_w("Net: Bad BYE message");
+ } else {
+ conn->netconnState = NETCONN_STATE_DISCONNECTED;
+ if (!strcmp(netmsg->parts[1], "Authentication failed")) {
+ conn->onDisconnectedCb(conn->onDisconnectedCtx, NETCONN_DISCONNECT_AUTH_FAILED, netmsg->parts[1]);
+ } else {
+ conn->onDisconnectedCb(conn->onDisconnectedCtx, NETCONN_DISCONNECT_NORMAL, netmsg->parts[1]);
+ }
+ exit = true;
+ }
+ } else if (!strcmp(cmd, "ADMIN_ACCESS")) {
+ conn->onAdminAccessCb(conn->onAdminAccessCtx);
+ conn->isAdmin = true;
+ } else if (!strcmp(cmd, "ROOM_CONTROL_ACCESS")) {
+ if (netmsg->partCount < 2) {
+ flib_log_w("Net: Bad ROOM_CONTROL_ACCESS message");
+ } else {
+ conn->isChief = strcmp("0", netmsg->parts[1]);
+ conn->onRoomChiefStatusCb(conn->onRoomChiefStatusCtx, conn->isChief);
+ }
+ } else {
+ flib_log_w("Unknown server command: %s", cmd);
+ }
+ flib_netmsg_destroy(netmsg);
+ }
+
+ if(!exit && !conn->destroyRequested && !flib_netbase_connected(net)) {
+ conn->netconnState = NETCONN_STATE_DISCONNECTED;
+ conn->onDisconnectedCb(conn->onDisconnectedCtx, NETCONN_DISCONNECT_CONNLOST, "Connection lost");
+ }
+}
+
+void flib_netconn_tick(flib_netconn *conn) {
+ if(!log_badargs_if(conn==NULL)
+ && !log_w_if(conn->running, "Call to flib_netconn_tick from a callback")
+ && !log_w_if(conn->netconnState == NETCONN_STATE_DISCONNECTED, "We are already done.")) {
+ conn->running = true;
+ flib_netconn_wrappedtick(conn);
+ conn->running = false;
+
+ if(conn->destroyRequested) {
+ flib_netconn_destroy(conn);
+ }
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/net/netconn.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,513 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef NETCONN_H_
+#define NETCONN_H_
+
+#include "../model/gamesetup.h"
+#include "../model/scheme.h"
+#include "../model/room.h"
+
+#include <stddef.h>
+#include <stdint.h>
+#include <stdbool.h>
+
+#define NETCONN_STATE_CONNECTING 0
+#define NETCONN_STATE_LOBBY 1
+#define NETCONN_STATE_ROOM 2
+#define NETCONN_STATE_INGAME 3
+#define NETCONN_STATE_DISCONNECTED 10
+
+#define NETCONN_DISCONNECT_NORMAL 0
+#define NETCONN_DISCONNECT_SERVER_TOO_OLD 1
+#define NETCONN_DISCONNECT_AUTH_FAILED 2 // TODO can you retry instead?
+#define NETCONN_DISCONNECT_CONNLOST 3
+#define NETCONN_DISCONNECT_INTERNAL_ERROR 100
+
+#define NETCONN_ROOMLEAVE_ABANDONED 0
+#define NETCONN_ROOMLEAVE_KICKED 1
+
+#define NETCONN_MSG_TYPE_PLAYERINFO 0
+#define NETCONN_MSG_TYPE_SERVERMESSAGE 1
+#define NETCONN_MSG_TYPE_WARNING 2
+#define NETCONN_MSG_TYPE_ERROR 3
+
+#define NETCONN_MAPCHANGE_FULL 0
+#define NETCONN_MAPCHANGE_MAP 1
+#define NETCONN_MAPCHANGE_MAPGEN 2
+#define NETCONN_MAPCHANGE_DRAWNMAP 3
+#define NETCONN_MAPCHANGE_MAZE_SIZE 4
+#define NETCONN_MAPCHANGE_TEMPLATE 5
+#define NETCONN_MAPCHANGE_THEME 6
+#define NETCONN_MAPCHANGE_SEED 7
+
+// TODO: Order of functions, and match the order in netconn.c
+typedef struct _flib_netconn flib_netconn;
+
+/**
+ * Create a new netplay connection with these parameters.
+ * The path to the data directory must end with a path delimiter (e.g. C:\Games\Hedgewars\Data\)
+ */
+flib_netconn *flib_netconn_create(const char *playerName, flib_metascheme *metacfg, const char *dataDirPath, const char *host, int port);
+void flib_netconn_destroy(flib_netconn *conn);
+
+/**
+ * Perform I/O operations and call callbacks if something interesting happens.
+ * Should be called regularly.
+ */
+void flib_netconn_tick(flib_netconn *conn);
+
+/**
+ * Are you currently the owner of this room? The return value only makes sense in
+ * NETCONN_STATE_ROOM and NETCONN_STATE_INGAME states.
+ */
+bool flib_netconn_is_chief(flib_netconn *conn);
+
+/**
+ * Are you in the context of a room, i.e. either in room or ingame state?
+ */
+bool flib_netconn_is_in_room_context(flib_netconn *conn);
+
+/**
+ * Returns the playername. This is *probably* the one provided on creation, but
+ * if that name was already taken, a different one could have been set by the
+ * onNickTaken callback or its default implementation.
+ */
+const char *flib_netconn_get_playername(flib_netconn *conn);
+
+/**
+ * Generate a game setup from the current room state.
+ * Returns NULL if the room state does not contain enough information
+ * for a complete game setup, or if an error occurs.
+ *
+ * The new gamesetup must be destroyed with flib_gamesetup_destroy().
+ */
+flib_gamesetup *flib_netconn_create_gamesetup(flib_netconn *conn);
+
+/**
+ * quitmsg may be null
+ */
+int flib_netconn_send_quit(flib_netconn *conn, const char *quitmsg);
+int flib_netconn_send_chat(flib_netconn *conn, const char *chat);
+
+/**
+ * Send a teamchat message, forwarded from the engine. Only makes sense ingame.
+ * The server does not send a reply. In contrast to a Chat message, the server
+ * automatically converts this into an engine message and passes it on to the other
+ * clients.
+ */
+int flib_netconn_send_teamchat(flib_netconn *conn, const char *msg);
+
+/**
+ * Send the password in reply to a password request.
+ */
+int flib_netconn_send_password(flib_netconn *conn, const char *passwd);
+
+/**
+ * Request a different nickname.
+ * This function only makes sense in reaction to an onNickTaken callback, because the netconn automatically
+ * requests the nickname you provide on creation, and once the server accepts the nickname it can no longer
+ * be changed.
+ */
+int flib_netconn_send_nick(flib_netconn *conn, const char *nick);
+
+/**
+ * Request an update of the room list. Only makes sense when in lobby state.
+ * If the action succeeds, you will receive an onRoomlist callback containing the current room data.
+ */
+int flib_netconn_send_request_roomlist(flib_netconn *conn);
+
+/**
+ * Join a room as guest (not chief). Only makes sense when in lobby state. If the action succeeds, you will
+ * receive an onEnterRoom callback with chief=false.
+ */
+int flib_netconn_send_joinRoom(flib_netconn *conn, const char *room);
+
+/**
+ * Create and join a new room. Only makes sense when in lobby state. If the action succeeds, you will
+ * receive an onEnterRoom callback with chief=true.
+ */
+int flib_netconn_send_createRoom(flib_netconn *conn, const char *room);
+
+/**
+ * Rename the current room. Only makes sense in room state and if you are chief. If the action succeeds, you will
+ * receive an onRoomUpdate callback containing the change.
+ */
+int flib_netconn_send_renameRoom(flib_netconn *conn, const char *roomName);
+
+/**
+ * Leave the room for the lobby. Only makes sense in room state. msg can be NULL if you don't want to
+ * send a message. The server always accepts a part message, so once you send it off, you can just
+ * assume that you are back in the lobby.
+ */
+int flib_netconn_send_leaveRoom(flib_netconn *conn, const char *msg);
+
+/**
+ * Change your "ready" status in the room. Only makes sense when in room state. If the action succeeds, you will
+ * receive an onReadyState callback containing the change.
+ */
+int flib_netconn_send_toggleReady(flib_netconn *conn);
+
+/**
+ * Add a team to the current room. The message includes the team color, but not
+ * the number of hogs. Only makes sense when in room state. If the action succeeds, you will
+ * receive an onTeamAccepted callback with the name of the team.
+ */
+int flib_netconn_send_addTeam(flib_netconn *conn, const flib_team *team);
+
+/**
+ * Remove the team with the name teamname. Only makes sense when in room state.
+ * The server does not send a reply on success.
+ */
+int flib_netconn_send_removeTeam(flib_netconn *conn, const char *teamname);
+
+/**
+ * Send an engine message. Only makes sense when ingame. In a networked game, you have to
+ * pass all the engine messages from the engine here, and they will be spread to all other
+ * clients in the game to keep the game in sync.
+ */
+int flib_netconn_send_engineMessage(flib_netconn *conn, const uint8_t *message, size_t size);
+
+/**
+ * Set the number of hogs for a team. Only makes sense in room state and if you are chief.
+ * The server does not send a reply.
+ */
+int flib_netconn_send_teamHogCount(flib_netconn *conn, const char *teamname, int hogcount);
+
+/**
+ * Set the teamcolor of a team. Only makes sense in room state and if you are chief.
+ * The server does not send a reply.
+ */
+int flib_netconn_send_teamColor(flib_netconn *conn, const char *teamname, int colorIndex);
+
+/**
+ * Set the weaponset for the room. Only makes sense in room state and if you are chief.
+ * The server does not send a reply.
+ */
+int flib_netconn_send_weaponset(flib_netconn *conn, const flib_weaponset *weaponset);
+
+/**
+ * Set the map for the room. Only makes sense in room state and if you are chief.
+ * The server does not send a reply.
+ */
+int flib_netconn_send_map(flib_netconn *conn, const flib_map *map);
+
+/**
+ * Set the mapname. Only makes sense in room state and if you are chief.
+ * The server does not send a reply.
+ */
+int flib_netconn_send_mapName(flib_netconn *conn, const char *mapName);
+
+/**
+ * Set the map generator. Only makes sense in room state and if you are chief.
+ * The server does not send a reply.
+ */
+int flib_netconn_send_mapGen(flib_netconn *conn, int mapGen);
+
+/**
+ * Set the map template for regular maps. Only makes sense in room state and if you are chief.
+ * The server does not send a reply.
+ */
+int flib_netconn_send_mapTemplate(flib_netconn *conn, int templateFilter);
+
+/**
+ * Set the maze template (maze size) for mazes. Only makes sense in room state and if you are chief.
+ * The server does not send a reply.
+ */
+int flib_netconn_send_mapMazeSize(flib_netconn *conn, int mazeSize);
+
+/**
+ * Set the seed for the map. Only makes sense in room state and if you are chief.
+ * The server does not send a reply.
+ */
+int flib_netconn_send_mapSeed(flib_netconn *conn, const char *seed);
+
+/**
+ * Set the theme for the map. Only makes sense in room state and if you are chief.
+ * The server does not send a reply.
+ */
+int flib_netconn_send_mapTheme(flib_netconn *conn, const char *theme);
+
+/**
+ * Set the draw data for the drawn map. Only makes sense in room state and if you are chief.
+ * The server does not send a reply.
+ */
+int flib_netconn_send_mapDrawdata(flib_netconn *conn, const uint8_t *drawData, size_t size);
+
+/**
+ * Set the script (game style). Only makes sense in room state and if you are chief.
+ * The server does not send a reply.
+ */
+int flib_netconn_send_script(flib_netconn *conn, const char *scriptName);
+
+/**
+ * Set the scheme. Only makes sense in room state and if you are chief.
+ * The server does not send a reply.
+ */
+int flib_netconn_send_scheme(flib_netconn *conn, const flib_scheme *scheme);
+
+/**
+ * Inform the server that the round has ended. Call this when the engine
+ * has disconnected, passing 1 if the round ended normally, 0 otherwise.
+ */
+int flib_netconn_send_roundfinished(flib_netconn *conn, bool withoutError);
+
+/**
+ * Ban a player. TODO: Figure out details
+ */
+int flib_netconn_send_ban(flib_netconn *conn, const char *playerName);
+
+/**
+ * Kick a player. TODO: Figure out details
+ */
+int flib_netconn_send_kick(flib_netconn *conn, const char *playerName);
+
+/**
+ * Request information about a player. If the action succeeds, you will
+ * receive an onMessage callback with NETCONN_MSG_TYPE_PLAYERINFO containing
+ * the requested information.
+ */
+int flib_netconn_send_playerInfo(flib_netconn *conn, const char *playerName);
+
+/**
+ * Follow a player. TODO figure out details
+ */
+int flib_netconn_send_playerFollow(flib_netconn *conn, const char *playerName);
+
+/**
+ * Signal that you want to start the game. Only makes sense in room state and if you are chief.
+ * TODO details
+ */
+int flib_netconn_send_startGame(flib_netconn *conn);
+
+/**
+ * Allow/forbid players to join the room. Only makes sense in room state and if you are chief.
+ * The server does not send a reply.
+ */
+int flib_netconn_send_toggleRestrictJoins(flib_netconn *conn);
+
+/**
+ * Allow/forbid adding teams to the room. Only makes sense in room state and if you are chief.
+ * The server does not send a reply.
+ */
+int flib_netconn_send_toggleRestrictTeams(flib_netconn *conn);
+
+/**
+ * Probably does something administrator-y.
+ */
+int flib_netconn_send_clearAccountsCache(flib_netconn *conn);
+
+/**
+ * Sets a server variable to the indicated value. Only makes sense if you are server admin.
+ * Known variables are MOTD_NEW, MOTD_OLD and LATEST_PROTO.
+ * TODO reply?
+ */
+int flib_netconn_send_setServerVar(flib_netconn *conn, const char *name, const char *value);
+
+/**
+ * Queries all server variables. Only makes sense if you are server admin. (TODO: try)
+ * If the action succeeds, you will receive several onServerVar callbacks with the
+ * current values of all server variables.
+ */
+int flib_netconn_send_getServerVars(flib_netconn *conn);
+
+
+
+
+
+
+
+
+
+
+/**
+ * Callback for several informational messages that should be displayed to the user
+ * (e.g. in the chat window), but do not require a reaction. If a game is running, you might
+ * want to redirect some of these messages to the engine as well so the user will see them.
+ */
+void flib_netconn_onMessage(flib_netconn *conn, void (*callback)(void *context, int msgtype, const char *msg), void* context);
+
+/**
+ * We received a chat message. Where this message belongs depends on the current state (lobby/room/game). In particular,
+ * if a game is running the message should be passed to the engine.
+ */
+void flib_netconn_onChat(flib_netconn *conn, void (*callback)(void *context, const char *nick, const char *msg), void* context);
+
+/**
+ * This is called when we receive a CONNECTED message from the server, which should be the first
+ * message arriving from the server.
+ */
+void flib_netconn_onConnected(flib_netconn *conn, void (*callback)(void *context), void* context);
+
+/**
+ * This is *always* the last callback (unless the netconn is destroyed early), and the netconn should be destroyed when it is received.
+ * The reason is one of the NETCONN_DISCONNECT_ constants. Sometime a message is included as well, but that parameter might
+ * also be NULL.
+ */
+void flib_netconn_onDisconnected(flib_netconn *conn, void (*callback)(void *context, int reason, const char *message), void* context);
+
+/**
+ * Callbacks for room list updates. The roomlist can be queried with flib_netconn_send_request_roomlist(), which will
+ * trigger flib_netconn_onRoomlist once the server replies. Additionally, the roomAdd/delete/update callbacks will fire
+ * whenever the server informs about these events, which can happen *before* the roomlist is first received - so be sure
+ * not to blindly reference your room list in these callbacks. The server currently only sends updates when a room changes
+ * its name, so in order to update other room information you need to query the roomlist again.
+ */
+void flib_netconn_onRoomlist(flib_netconn *conn, void (*callback)(void *context, const flib_room **rooms, int roomCount), void* context);
+void flib_netconn_onRoomAdd(flib_netconn *conn, void (*callback)(void *context, const flib_room *room), void* context);
+void flib_netconn_onRoomDelete(flib_netconn *conn, void (*callback)(void *context, const char *name), void* context);
+void flib_netconn_onRoomUpdate(flib_netconn *conn, void (*callback)(void *context, const char *oldName, const flib_room *room), void* context);
+
+/**
+ * Callbacks for players joining or leaving the lobby. If join is true it's a join, otherwise a leave.
+ * NOTE: partMessage is null if no parting message was given.
+ */
+void flib_netconn_onLobbyJoin(flib_netconn *conn, void (*callback)(void *context, const char *nick), void* context);
+void flib_netconn_onLobbyLeave(flib_netconn *conn, void (*callback)(void *context, const char *nick, const char *partMessage), void* context);
+
+/**
+ * onNickTaken is called on connecting to the server, if it turns out that there is already a player with the same nick.
+ * In order to proceed, a new nickname needs to be sent to the server using flib_netconn_send_nick() (or of course you can
+ * bail out and send a QUIT). If you don't set a callback, the netconn will automatically react by generating a new name.
+ * Once the server accepts a name, you will be informed with an onNickAccept callback.
+ */
+void flib_netconn_onNickTaken(flib_netconn *conn, void (*callback)(void *context, const char *nick), void* context);
+
+/**
+ * When connecting with a registered nickname, the server will ask for a password before admitting you in.
+ * This callback is called when that happens. As a reaction, you can send the password using
+ * flib_netconn_send_password or choose a different nick. If you don't register a callback,
+ * the default behavior is to just quit in a way that will cause a disconnect with NETCONN_DISCONNECT_AUTH_FAILED.
+ */
+void flib_netconn_onPasswordRequest(flib_netconn *conn, void (*callback)(void *context, const char *nick), void* context);
+
+/**
+ * You just left the lobby and entered a room.
+ * If chief is true, you can and should send a full configuration for the room now.
+ * This consists of ammo, scheme, script and map, where map apparently has to come last.
+ */
+void flib_netconn_onEnterRoom(flib_netconn *conn, void (*callback)(void *context, bool chief), void *context);
+
+
+/**
+ * The following callbacks are only relevant in room state.
+ */
+
+/**
+ * This callback informs about changes to your room chief status, i.e. whether you are allowed to
+ * modify the current room. Generally when you create a room you start out being room chief, and
+ * when you join an existing room you are not. However, in some situations room ownership can change,
+ * and if that happens this callback is called with the new status.
+ *
+ * Note: This callback does not automatically fire when joining a room. You can always query the
+ * current chief status using flib_netconn_is_chief().
+ */
+void flib_netconn_onRoomChiefStatus(flib_netconn *conn, void (*callback)(void *context, bool chief), void* context);
+
+/**
+ * One of the players in the room (possibly you!) changed their ready state.
+ */
+void flib_netconn_onReadyState(flib_netconn *conn, void (*callback)(void *context, const char *nick, bool ready), void* context);
+
+/**
+ * You just left a room and entered the lobby again.
+ * reason is one of the NETCONN_ROOMLEAVE_ constants.
+ * This will not be called when you actively leave a room using PART.
+ */
+void flib_netconn_onLeaveRoom(flib_netconn *conn, void (*callback)(void *context, int reason, const char *message), void *context);
+
+/**
+ * A new team was added to the room. The person who adds a team does NOT receive this callback (he gets onTeamAccepted instead).
+ * The team does not contain bindings, stats, weaponset, color or the number of hogs.
+ */
+void flib_netconn_onTeamAdd(flib_netconn *conn, void (*callback)(void *context, const flib_team *team), void *context);
+
+/**
+ * A team was removed from the room.
+ */
+void flib_netconn_onTeamDelete(flib_netconn *conn, void (*callback)(void *context, const char *teamname), void *context);
+
+void flib_netconn_onRoomJoin(flib_netconn *conn, void (*callback)(void *context, const char *nick), void* context);
+void flib_netconn_onRoomLeave(flib_netconn *conn, void (*callback)(void *context, const char *nick, const char *partMessage), void* context);
+
+/**
+ * The game is starting. Fire up the engine and join in!
+ * You can let the netconn generate the right game setup using flib_netconn_create_gamesetup
+ */
+void flib_netconn_onRunGame(flib_netconn *conn, void (*callback)(void *context), void *context);
+
+/**
+ * When you ask for a team to be added, the server might reject it for several reasons, e.g. because it has the same name
+ * as an existing team, or because the room chief restricted adding new teams. If the team is accepted by the server,
+ * this callback is fired.
+ */
+void flib_netconn_onTeamAccepted(flib_netconn *conn, void (*callback)(void *context, const char *teamName), void *context);
+
+/**
+ * The number of hogs in a team has been changed by the room chief. If you are the chief and change the number of hogs yourself,
+ * you will not receive this callback!
+ */
+void flib_netconn_onHogCountChanged(flib_netconn *conn, void (*callback)(void *context, const char *teamName, int hogs), void *context);
+
+/**
+ * The color of a team has been changed by the room chief. If you are the chief and change the color yourself,
+ * you will not receive this callback!
+ */
+void flib_netconn_onTeamColorChanged(flib_netconn *conn, void (*callback)(void *context, const char *teamName, int colorIndex), void *context);
+
+void flib_netconn_onEngineMessage(flib_netconn *conn, void (*callback)(void *context, const uint8_t *message, size_t size), void *context);
+
+void flib_netconn_onCfgScheme(flib_netconn *conn, void (*callback)(void *context, const flib_scheme *scheme), void *context);
+
+/**
+ * This is called when the map configuration in a room is changed (or first received). Only non-chiefs receive these messages.
+ * To reduce the number of callback functions, the netconn keeps track of the current map settings and always passes the entire
+ * current map config, but informs the callee about what has changed (see the NETCONN_MAPCHANGE_ constants).
+ * The map parameter passed to the callback is an internally held map config. If you want to keep it around, best make a copy
+ * or it may or may not change while you are not looking.
+ *
+ * Caution: Due to the way the protocol works, the map might not be complete at this point if it is a hand-drawn map, because
+ * the "full" map config does not include the drawn map data.
+ */
+void flib_netconn_onMapChanged(flib_netconn *conn, void (*callback)(void *context, const flib_map *map, int changetype), void *context);
+
+/**
+ * The "game style" script has been changed by the room chief. If you are the chief and change the script yourself,
+ * you will not receive this callback!
+ */
+void flib_netconn_onScriptChanged(flib_netconn *conn, void (*callback)(void *context, const char *script), void *context);
+
+/**
+ * The weaponset has been changed by the room chief. If you are the chief and change the weaponset yourself,
+ * you will not receive this callback!
+ */
+void flib_netconn_onWeaponsetChanged(flib_netconn *conn, void (*callback)(void *context, const flib_weaponset *weaponset), void *context);
+
+/**
+ * This callback is called if the server informs us that we have admin rights.
+ */
+void flib_netconn_onAdminAccess(flib_netconn *conn, void (*callback)(void *context), void *context);
+
+/**
+ * When you query the server vars with GET_SERVER_VAR (TODO probably only works as admin), the server
+ * replies with a list of them. This callback is called for each entry in that list.
+ */
+void flib_netconn_onServerVar(flib_netconn *conn, void (*callback)(void *context, const char *name, const char *value), void *context);
+
+#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/net/netconn_callbacks.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,154 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "netconn_internal.h"
+
+#include "../util/logging.h"
+#include "../util/util.h"
+
+#include <string.h>
+#include <stdlib.h>
+#include <ctype.h>
+
+static void defaultCallback_onMessage(void *context, int msgtype, const char *msg) {
+ flib_log_i("Net: [%i] %s", msgtype, msg);
+}
+
+static void defaultCallback_onChat(void *context, const char *nick, const char *msg) {
+ flib_log_i("%s: %s", nick, msg);
+}
+
+// Change the name by suffixing it with a number. If it already ends in a number, increase that number by 1.
+static void defaultCallback_onNickTaken(void *context, const char *requestedNick) {
+ flib_netconn *conn = context;
+ size_t namelen = strlen(requestedNick);
+ int digits = 0;
+ while(digits<namelen && isdigit(requestedNick[namelen-1-digits])) {
+ digits++;
+ }
+ long suffix = 0;
+ if(digits>0) {
+ suffix = atol(requestedNick+namelen-digits)+1;
+ }
+ char *newPlayerName = flib_asprintf("%.*s%li", namelen-digits, requestedNick, suffix);
+ if(newPlayerName) {
+ flib_netconn_send_nick(conn, newPlayerName);
+ } else {
+ flib_netconn_send_quit(conn, "Nick already taken.");
+ }
+ free(newPlayerName);
+}
+
+// Default behavior: Quit
+static void defaultCallback_onPasswordRequest(void *context, const char *requestedNick) {
+ flib_netconn_send_quit((flib_netconn*)context, "Authentication failed");
+}
+
+void netconn_clearCallbacks(flib_netconn *conn) {
+ flib_netconn_onMessage(conn, NULL, NULL);
+ flib_netconn_onConnected(conn, NULL, NULL);
+ flib_netconn_onDisconnected(conn, NULL, NULL);
+ flib_netconn_onRoomlist(conn, NULL, NULL);
+ flib_netconn_onRoomAdd(conn, NULL, NULL);
+ flib_netconn_onRoomDelete(conn, NULL, NULL);
+ flib_netconn_onRoomUpdate(conn, NULL, NULL);
+ flib_netconn_onChat(conn, NULL, NULL);
+ flib_netconn_onLobbyJoin(conn, NULL, NULL);
+ flib_netconn_onLobbyLeave(conn, NULL, NULL);
+ flib_netconn_onRoomJoin(conn, NULL, NULL);
+ flib_netconn_onRoomLeave(conn, NULL, NULL);
+ flib_netconn_onNickTaken(conn, NULL, NULL);
+ flib_netconn_onPasswordRequest(conn, NULL, NULL);
+ flib_netconn_onRoomChiefStatus(conn, NULL, NULL);
+ flib_netconn_onReadyState(conn, NULL, NULL);
+ flib_netconn_onEnterRoom(conn, NULL, NULL);
+ flib_netconn_onLeaveRoom(conn, NULL, NULL);
+ flib_netconn_onTeamAdd(conn, NULL, NULL);
+ flib_netconn_onTeamDelete(conn, NULL, NULL);
+ flib_netconn_onRunGame(conn, NULL, NULL);
+ flib_netconn_onTeamAccepted(conn, NULL, NULL);
+ flib_netconn_onHogCountChanged(conn, NULL, NULL);
+ flib_netconn_onTeamColorChanged(conn, NULL, NULL);
+ flib_netconn_onEngineMessage(conn, NULL, NULL);
+ flib_netconn_onCfgScheme(conn, NULL, NULL);
+ flib_netconn_onMapChanged(conn, NULL, NULL);
+ flib_netconn_onScriptChanged(conn, NULL, NULL);
+ flib_netconn_onWeaponsetChanged(conn, NULL, NULL);
+ flib_netconn_onAdminAccess(conn, NULL, NULL);
+ flib_netconn_onServerVar(conn, NULL, NULL);
+}
+
+/**
+ * This macro generates a callback setter function. It uses the name of the callback to
+ * automatically generate the function name and the fields to set, so a consistent naming
+ * convention needs to be enforced (not that that is a bad thing). If null is passed as
+ * callback to the generated function, the defaultCb will be set instead (with conn
+ * as the context).
+ */
+#define GENERATE_CB_SETTER(cbName, cbParameterTypes, defaultCb) \
+ void flib_netconn_##cbName(flib_netconn *conn, void (*callback)cbParameterTypes, void *context) { \
+ if(!log_badargs_if(conn==NULL)) { \
+ conn->cbName##Cb = callback ? callback : &defaultCb; \
+ conn->cbName##Ctx = callback ? context : conn; \
+ } \
+ }
+
+/**
+ * Generate a callback setter function like GENERATE_CB_SETTER, and automatically generate a
+ * no-op callback function as well that is used as default.
+ */
+#define GENERATE_CB_SETTER_AND_DEFAULT(cbName, cbParameterTypes) \
+ static void _noop_callback_##cbName cbParameterTypes {} \
+ GENERATE_CB_SETTER(cbName, cbParameterTypes, _noop_callback_##cbName)
+
+// TODO Disallow transfer of ownership?
+GENERATE_CB_SETTER(onMessage, (void *context, int msgtype, const char *msg), defaultCallback_onMessage);
+GENERATE_CB_SETTER_AND_DEFAULT(onConnected, (void *context));
+GENERATE_CB_SETTER_AND_DEFAULT(onDisconnected, (void *context, int reason, const char *message));
+GENERATE_CB_SETTER_AND_DEFAULT(onRoomlist, (void *context, const flib_room **rooms, int roomCount));
+GENERATE_CB_SETTER_AND_DEFAULT(onRoomAdd, (void *context, const flib_room *room));
+GENERATE_CB_SETTER_AND_DEFAULT(onRoomDelete, (void *context, const char *name));
+GENERATE_CB_SETTER_AND_DEFAULT(onRoomUpdate, (void *context, const char *oldName, const flib_room *room));
+GENERATE_CB_SETTER(onChat, (void *context, const char *nick, const char *msg), defaultCallback_onChat);
+GENERATE_CB_SETTER_AND_DEFAULT(onLobbyJoin, (void *context, const char *nick));
+GENERATE_CB_SETTER_AND_DEFAULT(onLobbyLeave, (void *context, const char *nick, const char *partMsg));
+GENERATE_CB_SETTER_AND_DEFAULT(onRoomJoin, (void *context, const char *nick));
+GENERATE_CB_SETTER_AND_DEFAULT(onRoomLeave, (void *context, const char *nick, const char *partMessage));
+GENERATE_CB_SETTER(onNickTaken, (void *context, const char *nick), defaultCallback_onNickTaken);
+GENERATE_CB_SETTER(onPasswordRequest, (void *context, const char *nick), defaultCallback_onPasswordRequest);
+GENERATE_CB_SETTER_AND_DEFAULT(onRoomChiefStatus, (void *context, bool chief));
+GENERATE_CB_SETTER_AND_DEFAULT(onReadyState, (void *context, const char *nick, bool ready));
+GENERATE_CB_SETTER_AND_DEFAULT(onEnterRoom, (void *context, bool chief));
+GENERATE_CB_SETTER_AND_DEFAULT(onLeaveRoom, (void *context, int reason, const char *message));
+GENERATE_CB_SETTER_AND_DEFAULT(onTeamAdd, (void *context, const flib_team *team));
+GENERATE_CB_SETTER_AND_DEFAULT(onTeamDelete, (void *context, const char *teamname));
+GENERATE_CB_SETTER_AND_DEFAULT(onRunGame, (void *context));
+GENERATE_CB_SETTER_AND_DEFAULT(onTeamAccepted, (void *context, const char *teamName));
+GENERATE_CB_SETTER_AND_DEFAULT(onHogCountChanged, (void *context, const char *teamName, int hogs));
+GENERATE_CB_SETTER_AND_DEFAULT(onTeamColorChanged, (void *context, const char *teamName, int colorIndex));
+GENERATE_CB_SETTER_AND_DEFAULT(onEngineMessage, (void *context, const uint8_t *message, size_t size));
+GENERATE_CB_SETTER_AND_DEFAULT(onCfgScheme, (void *context, const flib_scheme *scheme));
+GENERATE_CB_SETTER_AND_DEFAULT(onMapChanged, (void *context, const flib_map *map, int changetype));
+GENERATE_CB_SETTER_AND_DEFAULT(onScriptChanged, (void *context, const char *script));
+GENERATE_CB_SETTER_AND_DEFAULT(onWeaponsetChanged, (void *context, const flib_weaponset *weaponset));
+GENERATE_CB_SETTER_AND_DEFAULT(onAdminAccess, (void *context));
+GENERATE_CB_SETTER_AND_DEFAULT(onServerVar, (void *context, const char *name, const char *value));
+
+#undef GENERATE_CB_SETTER_AND_DEFAULT
+#undef GENERATE_CB_SETTER
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/net/netconn_internal.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,160 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/**
+ * Common definitions needed by netconn functions, to allow splitting them into several files.
+ */
+
+#ifndef NETCONN_INTERNAL_H_
+#define NETCONN_INTERNAL_H_
+
+#include "netconn.h"
+#include "netbase.h"
+#include "../model/map.h"
+#include "../model/team.h"
+#include "../model/weapon.h"
+#include "../model/room.h"
+
+#include <stdbool.h>
+#include <stdint.h>
+#include <stddef.h>
+
+struct _flib_netconn {
+ flib_netbase *netBase;
+ char *playerName;
+ char *dataDirPath;
+
+ int netconnState; // One of the NETCONN_STATE constants
+ bool isAdmin; // Player is server administrator
+
+ flib_metascheme *metaCfg;
+
+ bool isChief; // Player can modify the current room
+ flib_map *map;
+ flib_teamlist pendingTeamlist;
+ flib_teamlist teamlist;
+ flib_scheme *scheme;
+ char *script;
+ flib_weaponset *weaponset;
+
+ void (*onMessageCb)(void *context, int msgtype, const char *msg);
+ void *onMessageCtx;
+
+ void (*onConnectedCb)(void *context);
+ void *onConnectedCtx;
+
+ void (*onDisconnectedCb)(void *context, int reason, const char *message);
+ void *onDisconnectedCtx;
+
+ void (*onRoomlistCb)(void *context, const flib_room **rooms, int roomCount);
+ void *onRoomlistCtx;
+
+ void (*onRoomAddCb)(void *context, const flib_room *room);
+ void *onRoomAddCtx;
+
+ void (*onRoomDeleteCb)(void *context, const char *name);
+ void *onRoomDeleteCtx;
+
+ void (*onRoomUpdateCb)(void *context, const char *oldName, const flib_room *room);
+ void *onRoomUpdateCtx;
+
+ void (*onChatCb)(void *context, const char *nick, const char *msg);
+ void *onChatCtx;
+
+ void (*onLobbyJoinCb)(void *context, const char *nick);
+ void *onLobbyJoinCtx;
+
+ void (*onLobbyLeaveCb)(void *context, const char *nick, const char *partMessage);
+ void *onLobbyLeaveCtx;
+
+ void (*onRoomJoinCb)(void *context, const char *nick);
+ void *onRoomJoinCtx;
+
+ void (*onRoomLeaveCb)(void *context, const char *nick, const char *partMessage);
+ void *onRoomLeaveCtx;
+
+ void (*onNickTakenCb)(void *context, const char *nick);
+ void *onNickTakenCtx;
+
+ void (*onPasswordRequestCb)(void *context, const char *nick);
+ void *onPasswordRequestCtx;
+
+ void (*onRoomChiefStatusCb)(void *context, bool isChief);
+ void *onRoomChiefStatusCtx;
+
+ void (*onReadyStateCb)(void *context, const char *nick, bool ready);
+ void *onReadyStateCtx;
+
+ void (*onEnterRoomCb)(void *context, bool chief);
+ void *onEnterRoomCtx;
+
+ void (*onLeaveRoomCb)(void *context, int reason, const char *message);
+ void *onLeaveRoomCtx;
+
+ void (*onTeamAddCb)(void *context, const flib_team *team);
+ void *onTeamAddCtx;
+
+ void (*onTeamDeleteCb)(void *context, const char *teamname);
+ void *onTeamDeleteCtx;
+
+ void (*onRunGameCb)(void *context);
+ void *onRunGameCtx;
+
+ void (*onTeamAcceptedCb)(void *context, const char *teamName);
+ void *onTeamAcceptedCtx;
+
+ void (*onHogCountChangedCb)(void *context, const char *teamName, int hogs);
+ void *onHogCountChangedCtx;
+
+ void (*onTeamColorChangedCb)(void *context, const char *teamName, int colorIndex);
+ void *onTeamColorChangedCtx;
+
+ void (*onEngineMessageCb)(void *context, const uint8_t *message, size_t size);
+ void *onEngineMessageCtx;
+
+ void (*onCfgSchemeCb)(void *context, const flib_scheme *scheme);
+ void *onCfgSchemeCtx;
+
+ void (*onMapChangedCb)(void *context, const flib_map *map, int changetype);
+ void *onMapChangedCtx;
+
+ void (*onScriptChangedCb)(void *context, const char *script);
+ void *onScriptChangedCtx;
+
+ void (*onWeaponsetChangedCb)(void *context, const flib_weaponset *weaponset);
+ void *onWeaponsetChangedCtx;
+
+ void (*onAdminAccessCb)(void *context);
+ void *onAdminAccessCtx;
+
+ void (*onServerVarCb)(void *context, const char *name, const char *value);
+ void *onServerVarCtx;
+
+ bool running;
+ bool destroyRequested;
+};
+
+void netconn_clearCallbacks(flib_netconn *conn);
+void netconn_leaveRoom(flib_netconn *conn);
+void netconn_setMap(flib_netconn *conn, const flib_map *map);
+void netconn_setWeaponset(flib_netconn *conn, const flib_weaponset *weaponset);
+void netconn_setScript(flib_netconn *conn, const char *script);
+void netconn_setScheme(flib_netconn *conn, const flib_scheme *scheme);
+
+#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/net/netconn_send.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,484 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "netconn_internal.h"
+
+#include "../util/logging.h"
+#include "../util/util.h"
+#include "../util/buffer.h"
+#include "../md5/md5.h"
+#include "../base64/base64.h"
+
+#include <zlib.h>
+
+#include <stdlib.h>
+#include <string.h>
+#include <limits.h>
+
+// cmdname is always given as literal from functions in this file, so it is never null.
+static int sendVoid(flib_netconn *conn, const char *cmdname) {
+ if(log_e_if(!conn, "Invalid parameter sending %s command", cmdname)) {
+ return -1;
+ }
+ return flib_netbase_sendf(conn->netBase, "%s\n\n", cmdname);
+}
+
+// Testing for !*str prevents sending 0-length parameters (they trip up the protocol)
+static int sendStr(flib_netconn *conn, const char *cmdname, const char *str) {
+ if(log_e_if(!conn || flib_strempty(str), "Invalid parameter sending %s command", cmdname)) {
+ return -1;
+ }
+ return flib_netbase_sendf(conn->netBase, "%s\n%s\n\n", cmdname, str);
+}
+
+static int sendInt(flib_netconn *conn, const char *cmdname, int param) {
+ if(log_e_if(!conn, "Invalid parameter sending %s command", cmdname)) {
+ return -1;
+ }
+ return flib_netbase_sendf(conn->netBase, "%s\n%i\n\n", cmdname, param);
+}
+
+int flib_netconn_send_quit(flib_netconn *conn, const char *quitmsg) {
+ return sendStr(conn, "QUIT", (quitmsg && *quitmsg) ? quitmsg : "User quit");
+}
+
+int flib_netconn_send_chat(flib_netconn *conn, const char *chat) {
+ if(!flib_strempty(chat)) {
+ return sendStr(conn, "CHAT", chat);
+ }
+ return 0;
+}
+
+int flib_netconn_send_teamchat(flib_netconn *conn, const char *chat) {
+ if(!flib_strempty(chat)) {
+ return sendStr(conn, "TEAMCHAT", chat);
+ }
+ return 0;
+}
+
+int flib_netconn_send_nick(flib_netconn *conn, const char *nick) {
+ int result = -1;
+ if(!log_badargs_if2(conn==NULL, flib_strempty(nick))) {
+ char *tmpName = flib_strdupnull(nick);
+ if(tmpName) {
+ if(!flib_netbase_sendf(conn->netBase, "%s\n%s\n\n", "NICK", nick)) {
+ free(conn->playerName);
+ conn->playerName = tmpName;
+ tmpName = NULL;
+ result = 0;
+ }
+ }
+ free(tmpName);
+ }
+ return result;
+}
+
+int flib_netconn_send_password(flib_netconn *conn, const char *passwd) {
+ int result = -1;
+ if(!log_badargs_if2(conn==NULL, passwd==NULL)) {
+ md5_state_t md5state;
+ uint8_t md5bytes[16];
+ char md5hex[33];
+ md5_init(&md5state);
+ md5_append(&md5state, (unsigned char*)passwd, strlen(passwd));
+ md5_finish(&md5state, md5bytes);
+ for(int i=0;i<sizeof(md5bytes); i++) {
+ // Needs to be lowercase - server checks case sensitive
+ snprintf(md5hex+i*2, 3, "%02x", (unsigned)md5bytes[i]);
+ }
+ result = flib_netbase_sendf(conn->netBase, "%s\n%s\n\n", "PASSWORD", md5hex);
+ }
+ return result;
+}
+
+int flib_netconn_send_request_roomlist(flib_netconn *conn) {
+ return sendVoid(conn, "LIST");
+}
+
+int flib_netconn_send_joinRoom(flib_netconn *conn, const char *room) {
+ if(!sendStr(conn, "JOIN_ROOM", room)) {
+ conn->isChief = false;
+ return 0;
+ }
+ return -1;
+}
+
+int flib_netconn_send_createRoom(flib_netconn *conn, const char *room) {
+ if(!sendStr(conn, "CREATE_ROOM", room)) {
+ conn->isChief = true;
+ return 0;
+ }
+ return -1;
+}
+
+int flib_netconn_send_renameRoom(flib_netconn *conn, const char *roomName) {
+ return sendStr(conn, "ROOM_NAME", roomName);
+}
+
+int flib_netconn_send_leaveRoom(flib_netconn *conn, const char *str) {
+ int result = -1;
+ if(flib_netconn_is_in_room_context(conn)) {
+ int result = (str && *str) ? sendStr(conn, "PART", str) : sendVoid(conn, "PART");
+ if(!result) {
+ netconn_leaveRoom(conn);
+ }
+ }
+ return result;
+}
+
+int flib_netconn_send_toggleReady(flib_netconn *conn) {
+ return sendVoid(conn, "TOGGLE_READY");
+}
+
+static void addTeamToPendingList(flib_netconn *conn, const flib_team *team) {
+ flib_team *teamcopy = flib_team_copy(team);
+ if(teamcopy) {
+ teamcopy->remoteDriven = false;
+ free(teamcopy->ownerName);
+ teamcopy->ownerName = flib_strdupnull(conn->playerName);
+ if(teamcopy->ownerName) {
+ flib_teamlist_delete(&conn->pendingTeamlist, team->name);
+ if(!flib_teamlist_insert(&conn->pendingTeamlist, teamcopy, 0)) {
+ teamcopy = NULL;
+ }
+ }
+ }
+ flib_team_destroy(teamcopy);
+}
+
+int flib_netconn_send_addTeam(flib_netconn *conn, const flib_team *team) {
+ int result = -1;
+ if(!log_badargs_if2(conn==NULL, team==NULL)) {
+ bool missingInfo = flib_strempty(team->name) || flib_strempty(team->grave) || flib_strempty(team->fort) || flib_strempty(team->voicepack) || flib_strempty(team->flag);
+ for(int i=0; i<HEDGEHOGS_PER_TEAM; i++) {
+ missingInfo |= flib_strempty(team->hogs[i].name) || flib_strempty(team->hogs[i].hat);
+ }
+ if(!log_e_if(missingInfo, "Incomplete team definition")) {
+ flib_vector *vec = flib_vector_create();
+ if(vec) {
+ bool error = false;
+ error |= flib_vector_appendf(vec, "ADD_TEAM\n%s\n%i\n%s\n%s\n%s\n%s\n%i\n", team->name, team->colorIndex, team->grave, team->fort, team->voicepack, team->flag, team->hogs[0].difficulty);
+ for(int i=0; i<HEDGEHOGS_PER_TEAM; i++) {
+ error |= flib_vector_appendf(vec, "%s\n%s\n", team->hogs[i].name, team->hogs[i].hat);
+ }
+ error |= flib_vector_appendf(vec, "\n");
+ if(!error && !flib_netbase_send_raw(conn->netBase, flib_vector_data(vec), flib_vector_size(vec))) {
+ addTeamToPendingList(conn, team);
+ result = 0;
+ }
+ }
+ flib_vector_destroy(vec);
+ }
+ }
+ return result;
+}
+
+int flib_netconn_send_removeTeam(flib_netconn *conn, const char *teamname) {
+ if(!sendStr(conn, "REMOVE_TEAM", teamname)) {
+ flib_team *team = flib_teamlist_find(&conn->teamlist, teamname);
+ if(team && !team->remoteDriven) {
+ flib_teamlist_delete(&conn->teamlist, teamname);
+ }
+ return 0;
+ }
+ return -1;
+}
+
+int flib_netconn_send_engineMessage(flib_netconn *conn, const uint8_t *message, size_t size) {
+ int result = -1;
+ if(!log_badargs_if2(conn==NULL, message==NULL && size>0)) {
+ char *base64encout = NULL;
+ base64_encode_alloc((const char*)message, size, &base64encout);
+ if(base64encout) {
+ result = flib_netbase_sendf(conn->netBase, "EM\n%s\n\n", base64encout);
+ }
+ free(base64encout);
+ }
+ return result;
+}
+
+int flib_netconn_send_teamHogCount(flib_netconn *conn, const char *teamname, int hogcount) {
+ if(!log_badargs_if4(conn==NULL, flib_strempty(teamname), hogcount<1, hogcount>HEDGEHOGS_PER_TEAM)
+ && !flib_netbase_sendf(conn->netBase, "HH_NUM\n%s\n%i\n\n", teamname, hogcount)) {
+ if(conn->isChief) {
+ flib_team *team = flib_teamlist_find(&conn->teamlist, teamname);
+ if(team) {
+ team->hogsInGame = hogcount;
+ }
+ }
+ return 0;
+ }
+ return -1;
+}
+
+int flib_netconn_send_teamColor(flib_netconn *conn, const char *teamname, int colorIndex) {
+ if(!log_badargs_if2(conn==NULL, flib_strempty(teamname))
+ && !flib_netbase_sendf(conn->netBase, "TEAM_COLOR\n%s\n%i\n\n", teamname, colorIndex)) {
+ if(conn->isChief) {
+ flib_team *team = flib_teamlist_find(&conn->teamlist, teamname);
+ if(team) {
+ team->colorIndex = colorIndex;
+ }
+ }
+ return 0;
+ }
+ return -1;
+}
+
+int flib_netconn_send_weaponset(flib_netconn *conn, const flib_weaponset *weaponset) {
+ if(!log_badargs_if3(conn==NULL, weaponset==NULL, flib_strempty(weaponset->name))) {
+ char ammostring[WEAPONS_COUNT*4+1];
+ strcpy(ammostring, weaponset->loadout);
+ strcat(ammostring, weaponset->crateprob);
+ strcat(ammostring, weaponset->delay);
+ strcat(ammostring, weaponset->crateammo);
+ if(!flib_netbase_sendf(conn->netBase, "CFG\nAMMO\n%s\n%s\n\n", weaponset->name, ammostring)) {
+ if(conn->isChief) {
+ netconn_setWeaponset(conn, weaponset);
+ }
+ return 0;
+ }
+ }
+ return -1;
+}
+
+int flib_netconn_send_map(flib_netconn *conn, const flib_map *map) {
+ if(log_badargs_if2(conn==NULL, map==NULL)) {
+ return -1;
+ }
+ bool error = false;
+
+ if(map->seed) {
+ error |= flib_netconn_send_mapSeed(conn, map->seed);
+ }
+ error |= flib_netconn_send_mapTemplate(conn, map->templateFilter);
+ if(map->theme) {
+ error |= flib_netconn_send_mapTheme(conn, map->theme);
+ }
+ error |= flib_netconn_send_mapGen(conn, map->mapgen);
+ error |= flib_netconn_send_mapMazeSize(conn, map->mazeSize);
+ if(map->name) {
+ error |= flib_netconn_send_mapName(conn, map->name);
+ }
+ if(map->drawData && map->drawDataSize>0) {
+ error |= flib_netconn_send_mapDrawdata(conn, map->drawData, map->drawDataSize);
+ }
+ return error;
+}
+
+int flib_netconn_send_mapName(flib_netconn *conn, const char *mapName) {
+ if(!sendStr(conn, "CFG\nMAP", mapName)) {
+ if(conn->isChief) {
+ char *copy = flib_strdupnull(mapName);
+ if(copy) {
+ free(conn->map->name);
+ conn->map->name = copy;
+ }
+ }
+ return 0;
+ }
+ return -1;
+}
+
+int flib_netconn_send_mapGen(flib_netconn *conn, int mapGen) {
+ if(!sendInt(conn, "CFG\nMAPGEN", mapGen)) {
+ if(conn->isChief) {
+ conn->map->mapgen = mapGen;
+ }
+ return 0;
+ }
+ return -1;
+}
+
+int flib_netconn_send_mapTemplate(flib_netconn *conn, int templateFilter) {
+ if(!sendInt(conn, "CFG\nTEMPLATE", templateFilter)) {
+ if(conn->isChief) {
+ conn->map->templateFilter = templateFilter;
+ }
+ return 0;
+ }
+ return -1;
+}
+
+int flib_netconn_send_mapMazeSize(flib_netconn *conn, int mazeSize) {
+ if(!sendInt(conn, "CFG\nMAZE_SIZE", mazeSize)) {
+ if(conn->isChief) {
+ conn->map->mazeSize = mazeSize;
+ }
+ return 0;
+ }
+ return -1;
+}
+
+int flib_netconn_send_mapSeed(flib_netconn *conn, const char *seed) {
+ if(!sendStr(conn, "CFG\nSEED", seed)) {
+ if(conn->isChief) {
+ char *copy = flib_strdupnull(seed);
+ if(copy) {
+ free(conn->map->seed);
+ conn->map->seed = copy;
+ }
+ }
+ return 0;
+ }
+ return -1;
+}
+
+int flib_netconn_send_mapTheme(flib_netconn *conn, const char *theme) {
+ if(!sendStr(conn, "CFG\nTHEME", theme)) {
+ if(conn->isChief) {
+ char *copy = flib_strdupnull(theme);
+ if(copy) {
+ free(conn->map->theme);
+ conn->map->theme = copy;
+ }
+ }
+ return 0;
+ }
+ return -1;
+}
+
+int flib_netconn_send_mapDrawdata(flib_netconn *conn, const uint8_t *drawData, size_t size) {
+ int result = -1;
+ if(!log_badargs_if3(conn==NULL, drawData==NULL && size>0, size>SIZE_MAX/2)) {
+ uLongf zippedSize = compressBound(size);
+ uint8_t *zipped = flib_malloc(zippedSize+4); // 4 extra bytes for header
+ if(zipped) {
+ // Create the QCompress size header (uint32 big endian)
+ zipped[0] = (size>>24) & 0xff;
+ zipped[1] = (size>>16) & 0xff;
+ zipped[2] = (size>>8) & 0xff;
+ zipped[3] = (size) & 0xff;
+
+ if(compress(zipped+4, &zippedSize, drawData, size) != Z_OK) {
+ flib_log_e("Error compressing drawn map data.");
+ } else {
+ char *base64encout = NULL;
+ base64_encode_alloc((const char*)zipped, zippedSize+4, &base64encout);
+ if(!base64encout) {
+ flib_log_e("Error base64-encoding drawn map data.");
+ } else {
+ result = flib_netbase_sendf(conn->netBase, "CFG\nDRAWNMAP\n%s\n\n", base64encout);
+ }
+ free(base64encout);
+ }
+ }
+ free(zipped);
+ }
+
+ if(!result && conn->isChief) {
+ uint8_t *copy = flib_bufdupnull(drawData, size);
+ if(copy) {
+ free(conn->map->drawData);
+ conn->map->drawData = copy;
+ conn->map->drawDataSize = size;
+ }
+ }
+ return result;
+}
+
+int flib_netconn_send_script(flib_netconn *conn, const char *scriptName) {
+ if(!sendStr(conn, "CFG\nSCRIPT", scriptName)) {
+ if(conn->isChief) {
+ netconn_setScript(conn, scriptName);
+ }
+ return 0;
+ }
+ return -1;
+}
+
+int flib_netconn_send_scheme(flib_netconn *conn, const flib_scheme *scheme) {
+ int result = -1;
+ if(!log_badargs_if3(conn==NULL, scheme==NULL, flib_strempty(scheme->name))) {
+ flib_vector *vec = flib_vector_create();
+ if(vec) {
+ bool error = false;
+ error |= flib_vector_appendf(vec, "CFG\nSCHEME\n%s\n", scheme->name);
+ for(int i=0; i<scheme->meta->modCount; i++) {
+ error |= flib_vector_appendf(vec, "%s\n", scheme->mods[i] ? "true" : "false");
+ }
+ for(int i=0; i<scheme->meta->settingCount; i++) {
+ error |= flib_vector_appendf(vec, "%i\n", scheme->settings[i]);
+ }
+ error |= flib_vector_appendf(vec, "\n");
+ if(!error) {
+ result = flib_netbase_send_raw(conn->netBase, flib_vector_data(vec), flib_vector_size(vec));
+ }
+ }
+ flib_vector_destroy(vec);
+ }
+
+ if(!result && conn->isChief) {
+ netconn_setScheme(conn, scheme);
+ }
+ return result;
+}
+
+int flib_netconn_send_roundfinished(flib_netconn *conn, bool withoutError) {
+ if(!sendInt(conn, "ROUNDFINISHED", withoutError ? 1 : 0)) {
+ if(conn->netconnState == NETCONN_STATE_INGAME) {
+ conn->netconnState = NETCONN_STATE_ROOM;
+ }
+ return 0;
+ }
+ return -1;
+}
+
+int flib_netconn_send_ban(flib_netconn *conn, const char *playerName) {
+ return sendStr(conn, "BAN", playerName);
+}
+
+int flib_netconn_send_kick(flib_netconn *conn, const char *playerName) {
+ return sendStr(conn, "KICK", playerName);
+}
+
+int flib_netconn_send_playerInfo(flib_netconn *conn, const char *playerName) {
+ return sendStr(conn, "INFO", playerName);
+}
+
+int flib_netconn_send_playerFollow(flib_netconn *conn, const char *playerName) {
+ return sendStr(conn, "FOLLOW", playerName);
+}
+
+int flib_netconn_send_startGame(flib_netconn *conn) {
+ return sendVoid(conn, "START_GAME");
+}
+
+int flib_netconn_send_toggleRestrictJoins(flib_netconn *conn) {
+ return sendVoid(conn, "TOGGLE_RESTRICT_JOINS");
+}
+
+int flib_netconn_send_toggleRestrictTeams(flib_netconn *conn) {
+ return sendVoid(conn, "TOGGLE_RESTRICT_TEAMS");
+}
+
+int flib_netconn_send_clearAccountsCache(flib_netconn *conn) {
+ return sendVoid(conn, "CLEAR_ACCOUNTS_CACHE");
+}
+
+int flib_netconn_send_setServerVar(flib_netconn *conn, const char *name, const char *value) {
+ if(log_badargs_if3(conn==NULL, flib_strempty(name), flib_strempty(value))) {
+ return -1;
+ }
+ return flib_netbase_sendf(conn->netBase, "%s\n%s\n%s\n\n", "SET_SERVER_VAR", name, value);
+}
+
+int flib_netconn_send_getServerVars(flib_netconn *conn) {
+ return sendVoid(conn, "GET_SERVER_VAR");
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/net/netprotocol.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,187 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "netprotocol.h"
+
+#include "../util/util.h"
+#include "../util/logging.h"
+
+#include "../base64/base64.h"
+
+#include <zlib.h>
+
+#include <string.h>
+#include <stdio.h>
+#include <errno.h>
+#include <stdlib.h>
+
+static int fillTeamFromMsg(flib_team *team, char **parts) {
+ team->name = flib_strdupnull(parts[0]);
+ team->grave = flib_strdupnull(parts[1]);
+ team->fort = flib_strdupnull(parts[2]);
+ team->voicepack = flib_strdupnull(parts[3]);
+ team->flag = flib_strdupnull(parts[4]);
+ team->ownerName = flib_strdupnull(parts[5]);
+ if(!team->name || !team->grave || !team->fort || !team->voicepack || !team->flag || !team->ownerName) {
+ return -1;
+ }
+
+ errno = 0;
+ long difficulty = strtol(parts[6], NULL, 10);
+ if(errno) {
+ return -1;
+ }
+
+ for(int i=0; i<HEDGEHOGS_PER_TEAM; i++) {
+ flib_hog *hog = &team->hogs[i];
+ hog->difficulty = difficulty;
+ hog->name = flib_strdupnull(parts[7+2*i]);
+ hog->hat = flib_strdupnull(parts[8+2*i]);
+ if(!hog->name || !hog->hat) {
+ return -1;
+ }
+ }
+ return 0;
+}
+
+flib_team *flib_team_from_netmsg(char **parts) {
+ flib_team *result = NULL;
+ flib_team *tmpTeam = flib_calloc(1, sizeof(flib_team));
+ if(tmpTeam) {
+ if(!fillTeamFromMsg(tmpTeam, parts)) {
+ result = tmpTeam;
+ tmpTeam = NULL;
+ } else {
+ flib_log_e("Error parsing team from net.");
+ }
+ }
+ flib_team_destroy(tmpTeam);
+ return result;
+}
+
+flib_scheme *flib_netmsg_to_cfg(flib_metascheme *meta, char **parts) {
+ flib_scheme *result = flib_scheme_create(meta, parts[0]);
+ if(result) {
+ for(int i=0; i<meta->modCount; i++) {
+ result->mods[i] = !strcmp(parts[i+1], "true");
+ }
+ for(int i=0; i<meta->settingCount; i++) {
+ result->settings[i] = atoi(parts[i+meta->modCount+1]);
+ }
+ }
+ return result;
+}
+
+flib_map *flib_netmsg_to_map(char **parts) {
+ flib_map *result = flib_map_create_named(parts[3], parts[0]);
+ if(result) {
+ result->mapgen = atoi(parts[1]);
+ result->mazeSize = atoi(parts[2]);
+ result->templateFilter = atoi(parts[4]);
+ }
+ return result;
+}
+
+int flib_netmsg_to_drawnmapdata(char *netmsg, uint8_t** outbuf, size_t *outlen) {
+ int result = -1;
+
+ // First step: base64 decoding
+ char *base64decout = NULL;
+ size_t base64declen;
+ bool ok = base64_decode_alloc(netmsg, strlen(netmsg), &base64decout, &base64declen);
+ if(ok && base64declen>3) {
+ // Second step: unzip with the QCompress header. That header is just a big-endian
+ // uint32 indicating the length of the uncompressed data.
+ uint8_t *ubyteBuf = (uint8_t*)base64decout;
+ uint32_t unzipLen =
+ (((uint32_t)ubyteBuf[0])<<24)
+ + (((uint32_t)ubyteBuf[1])<<16)
+ + (((uint32_t)ubyteBuf[2])<<8)
+ + ubyteBuf[3];
+ if(unzipLen==0) {
+ *outbuf = NULL;
+ *outlen = 0;
+ result = 0;
+ } else {
+ uint8_t *out = flib_malloc(unzipLen);
+ if(out) {
+ uLongf actualUnzipLen = unzipLen;
+ int resultcode = uncompress(out, &actualUnzipLen, (Bytef*)(base64decout+4), base64declen-4);
+ if(resultcode == Z_OK) {
+ *outbuf = out;
+ *outlen = actualUnzipLen;
+ out = NULL;
+ result = 0;
+ } else {
+ flib_log_e("Uncompressing drawn map failed. Code: %i", resultcode);
+ }
+ }
+ free(out);
+ }
+ } else {
+ flib_log_e("base64 decoding of drawn map failed.");
+ }
+ free(base64decout);
+ return result;
+}
+
+flib_room *flib_room_from_netmsg(char **params) {
+ flib_room *result = NULL;
+ flib_room *tmpRoom = flib_calloc(1, sizeof(flib_room));
+ if(tmpRoom) {
+ tmpRoom->inProgress = !strcmp(params[0], "True");
+ tmpRoom->name = flib_strdupnull(params[1]);
+ tmpRoom->playerCount = atoi(params[2]);
+ tmpRoom->teamCount = atoi(params[3]);
+ tmpRoom->owner = flib_strdupnull(params[4]);
+ tmpRoom->map = flib_strdupnull(params[5]);
+ tmpRoom->scheme = flib_strdupnull(params[6]);
+ tmpRoom->weapons = flib_strdupnull(params[7]);
+ if(tmpRoom->name && tmpRoom->owner && tmpRoom->map && tmpRoom->scheme && tmpRoom->weapons) {
+ result = tmpRoom;
+ tmpRoom = NULL;
+ }
+ }
+ flib_room_destroy(tmpRoom);
+ return result;
+}
+
+int fillRoomArray(flib_room **array, char **params, int count) {
+ for(int i=0; i<count; i++) {
+ array[i] = flib_room_from_netmsg(params + 8*i);
+ if(!array[i]) {
+ return -1;
+ }
+ }
+ return 0;
+}
+
+flib_room **flib_room_array_from_netmsg(char **params, int count) {
+ flib_room **result = flib_calloc(count, sizeof(flib_room*));
+ if(result) {
+ if(fillRoomArray(result, params, count)) {
+ for(int i=0; i<count; i++) {
+ flib_room_destroy(result[i]);
+ }
+ free(result);
+ result = NULL;
+ }
+ }
+ return result;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/net/netprotocol.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,68 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef NETPROTOCOL_H_
+#define NETPROTOCOL_H_
+
+#include "../model/team.h"
+#include "../model/scheme.h"
+#include "../model/map.h"
+#include "../model/room.h"
+
+#include <stddef.h>
+
+// TODO unify naming
+
+/**
+ * Create a new team from this 23-part net message
+ */
+flib_team *flib_team_from_netmsg(char **parts);
+
+/**
+ * Create a new scheme from this net message, which must have
+ * meta->modCount+meta->settingCount+1 parts.
+ */
+flib_scheme *flib_netmsg_to_cfg(flib_metascheme *meta, char **parts);
+
+/**
+ * Create a new map from this five-part netmsg
+ */
+flib_map *flib_netmsg_to_map(char **parts);
+
+/**
+ * Decode the drawn map data from this netmessage line.
+ *
+ * The data is first base64 decoded and then quncompress()ed.
+ * The return value is a newly allocated byte buffer, the length
+ * is written to the variable pointed to by outlen.
+ * Returns NULL on error.
+ */
+int flib_netmsg_to_drawnmapdata(char *netmsg, uint8_t **outbuf, size_t *outlen);
+
+/**
+ * Create a new room from this 8-part net message
+ */
+flib_room *flib_room_from_netmsg(char **params);
+
+/**
+ * Create an array of count rooms from count*8 netmessage parts
+ */
+flib_room **flib_room_array_from_netmsg(char **params, int count);
+
+#endif /* NETPROTOCOL_H_ */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/resources/metasettings.ini Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,234 @@
+[mod0]
+name=fortsmode
+bitmaskindex=12
+
+[mod1]
+name=divteams
+bitmaskindex=4
+
+[mod2]
+name=solidland
+bitmaskindex=2
+
+[mod3]
+name=border
+bitmaskindex=3
+
+[mod4]
+name=lowgrav
+bitmaskindex=5
+
+[mod5]
+name=laser
+bitmaskindex=6
+
+[mod6]
+name=invulnerability
+bitmaskindex=7
+
+[mod7]
+name=resethealth
+bitmaskindex=8
+
+[mod8]
+name=vampiric
+bitmaskindex=9
+
+[mod9]
+name=karma
+bitmaskindex=10
+
+[mod10]
+name=artillery
+bitmaskindex=11
+
+[mod11]
+name=randomorder
+bitmaskindex=13
+
+[mod12]
+name=king
+bitmaskindex=14
+
+[mod13]
+name=placehog
+bitmaskindex=15
+
+[mod14]
+name=sharedammo
+bitmaskindex=16
+
+[mod15]
+name=disablegirders
+bitmaskindex=17
+
+[mod16]
+name=disablelandobjects
+bitmaskindex=18
+
+[mod17]
+name=aisurvival
+bitmaskindex=19
+
+[mod18]
+name=infattack
+bitmaskindex=20
+
+[mod19]
+name=resetweps
+bitmaskindex=21
+
+[mod20]
+name=perhogammo
+bitmaskindex=22
+
+[mod21]
+name=disablewind
+bitmaskindex=23
+
+[mod22]
+name=morewind
+bitmaskindex=24
+
+[mod23]
+name=tagteam
+bitmaskindex=25
+
+[mod24]
+name=bottomborder
+bitmaskindex=26
+
+
+[setting0]
+name=damagefactor
+times1000=false
+command=e$damagepct
+maxmeansinfinity=false
+min=10
+max=300
+default=100
+
+[setting1]
+name=turntime
+times1000=true
+command=e$turntime
+maxmeansinfinity=true
+min=1
+max=9999
+default=45
+
+[setting2]
+name=health
+times1000=false
+maxmeansinfinity=false
+min=50
+max=200
+default=100
+
+[setting3]
+name=suddendeath
+times1000=false
+command=e$sd_turns
+maxmeansinfinity=true
+min=0
+max=50
+default=15
+
+[setting4]
+name=caseprobability
+times1000=false
+command=e$casefreq
+maxmeansinfinity=false
+min=0
+max=9
+default=5
+
+[setting5]
+name=minestime
+times1000=true
+command=e$minestime
+maxmeansinfinity=false
+min=-1
+max=5
+default=3
+
+[setting6]
+name=minesnum
+times1000=false
+command=e$minesnum
+maxmeansinfinity=false
+min=0
+max=80
+default=4
+
+[setting7]
+name=minedudpct
+times1000=false
+command=e$minedudpct
+maxmeansinfinity=false
+min=0
+max=100
+default=0
+
+[setting8]
+name=explosives
+times1000=false
+command=e$explosives
+maxmeansinfinity=false
+min=0
+max=40
+default=2
+
+[setting9]
+name=healthprobability
+times1000=false
+command=e$healthprob
+maxmeansinfinity=false
+min=0
+max=100
+default=35
+
+[setting10]
+name=healthcaseamount
+times1000=false
+command=e$hcaseamount
+maxmeansinfinity=false
+min=0
+max=200
+default=25
+
+[setting11]
+name=waterrise
+times1000=false
+command=e$waterrise
+maxmeansinfinity=false
+min=0
+max=100
+default=47
+
+[setting12]
+name=healthdecrease
+times1000=false
+command=e$healthdec
+maxmeansinfinity=false
+min=0
+max=100
+default=5
+
+[setting13]
+name=ropepct
+times1000=false
+command=e$ropepct
+maxmeansinfinity=false
+min=25
+max=999
+default=100
+
+[setting14]
+name=getawaytime
+times1000=false
+command=e$getawaytime
+maxmeansinfinity=false
+min=0
+max=999
+default=100
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/socket.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,191 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "socket.h"
+#include "util/logging.h"
+#include "util/util.h"
+#include <stdlib.h>
+#include <SDL_net.h>
+#include <time.h>
+
+struct _flib_tcpsocket {
+ TCPsocket sock;
+ SDLNet_SocketSet sockset;
+};
+
+struct _flib_acceptor {
+ TCPsocket sock;
+ uint16_t port;
+};
+
+static uint32_t getPeerIp(TCPsocket sock) {
+ IPaddress *addr = SDLNet_TCP_GetPeerAddress(sock);
+ return SDLNet_Read32(&addr->host);
+}
+
+static bool connectionIsLocal(TCPsocket sock) {
+ return getPeerIp(sock) == (uint32_t)((127UL<<24)+1); // 127.0.0.1
+}
+
+static flib_tcpsocket *createSocket(TCPsocket sdlsock) {
+ flib_tcpsocket *result = flib_calloc(1, sizeof(flib_tcpsocket));
+ if(result) {
+ result->sock = sdlsock;
+ result->sockset = SDLNet_AllocSocketSet(1);
+
+ if(!result->sockset) {
+ flib_log_e("Can't allocate socket: Out of memory!");
+ SDLNet_FreeSocketSet(result->sockset);
+ free(result);
+ result = NULL;
+ } else {
+ SDLNet_AddSocket(result->sockset, (SDLNet_GenericSocket)result->sock);
+ }
+ }
+ return result;
+}
+
+TCPsocket listen(uint16_t port) {
+ IPaddress addr;
+ addr.host = INADDR_ANY;
+ SDLNet_Write16(port, &addr.port);
+ TCPsocket sock = SDLNet_TCP_Open(&addr);
+ if(!sock) {
+ flib_log_w("Unable to listen on port %u: %s", (unsigned)port, SDLNet_GetError());
+ }
+ return sock;
+}
+
+flib_acceptor *flib_acceptor_create(uint16_t port) {
+ flib_acceptor *result = flib_calloc(1, sizeof(flib_acceptor));
+ if(result) {
+ if(port > 0) {
+ result->port = port;
+ result->sock = listen(result->port);
+ } else {
+ /* SDL_net does not seem to have a way to listen on a random unused port
+ and find out which port that is, so let's try to find one ourselves. */
+ srand(time(NULL));
+ for(int i=0; !result->sock && i<1000; i++) {
+ // IANA suggests using ports in the range 49152-65535 for things like this
+ result->port = 49152+(rand()%(65535-49152));
+ result->sock = listen(result->port);
+ }
+ }
+ if(!result->sock) {
+ flib_log_e("Failed to create acceptor.");
+ free(result);
+ result = NULL;
+ }
+ }
+ return result;
+}
+
+uint16_t flib_acceptor_listenport(flib_acceptor *acceptor) {
+ if(!acceptor) {
+ flib_log_e("Call to flib_acceptor_listenport with acceptor==null");
+ return 0;
+ }
+ return acceptor->port;
+}
+
+void flib_acceptor_close(flib_acceptor *acceptor) {
+ if(acceptor) {
+ SDLNet_TCP_Close(acceptor->sock);
+ free(acceptor);
+ }
+}
+
+flib_tcpsocket *flib_socket_accept(flib_acceptor *acceptor, bool localOnly) {
+ flib_tcpsocket *result = NULL;
+ if(!acceptor) {
+ flib_log_e("Call to flib_socket_accept with acceptor==null");
+ } else {
+ TCPsocket sock = NULL;
+ while(!result && (sock = SDLNet_TCP_Accept(acceptor->sock))) {
+ if(localOnly && !connectionIsLocal(sock)) {
+ flib_log_i("Rejected nonlocal connection attempt from %s", flib_format_ip(getPeerIp(sock)));
+ } else {
+ result = createSocket(sock);
+ }
+ if(!result) {
+ SDLNet_TCP_Close(sock);
+ }
+ }
+ }
+ return result;
+}
+
+flib_tcpsocket *flib_socket_connect(const char *host, uint16_t port) {
+ flib_tcpsocket *result = NULL;
+ if(!host || port==0) {
+ flib_log_e("Invalid parameter in flib_socket_connect");
+ } else {
+ IPaddress ip;
+ if(SDLNet_ResolveHost(&ip,host,port)==-1) {
+ flib_log_e("SDLNet_ResolveHost: %s\n", SDLNet_GetError());
+ } else {
+ TCPsocket sock=SDLNet_TCP_Open(&ip);
+ if(!sock) {
+ flib_log_e("SDLNet_TCP_Open: %s\n", SDLNet_GetError());
+ } else {
+ result = createSocket(sock);
+ if(result) {
+ sock = NULL;
+ }
+ }
+ SDLNet_TCP_Close(sock);
+ }
+ }
+ return result;
+}
+
+void flib_socket_close(flib_tcpsocket *sock) {
+ if(sock) {
+ SDLNet_DelSocket(sock->sockset, (SDLNet_GenericSocket)sock->sock);
+ SDLNet_TCP_Close(sock->sock);
+ SDLNet_FreeSocketSet(sock->sockset);
+ free(sock);
+ }
+}
+
+int flib_socket_nbrecv(flib_tcpsocket *sock, void *data, int maxlen) {
+ if(!sock || (maxlen>0 && !data)) {
+ flib_log_e("Call to flib_socket_nbrecv with sock==null or data==null");
+ return -1;
+ }
+ int readySockets = SDLNet_CheckSockets(sock->sockset, 0);
+ if(readySockets>0) {
+ int size = SDLNet_TCP_Recv(sock->sock, data, maxlen);
+ return size>0 ? size : -1;
+ } else if(readySockets==0) {
+ return 0;
+ } else {
+ flib_log_e("Error in select system call: %s", SDLNet_GetError());
+ return -1;
+ }
+}
+
+int flib_socket_send(flib_tcpsocket *sock, const void *data, int len) {
+ if(!sock || (len>0 && !data)) {
+ flib_log_e("Call to flib_socket_send with sock==null or data==null");
+ return -1;
+ }
+ return SDLNet_TCP_Send(sock->sock, data, len);
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/socket.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,91 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/*
+ * Sockets for TCP networking.
+ *
+ * This layer offers some functionality over what SDL_net offers directly: listening
+ * sockets (called acceptors here) can be bound to port 0, which will make them listen
+ * on a random unused port, if one can be found. To support this feature, you can also
+ * query the local port that an acceptor is listening on.
+ *
+ * Further, we support nonblocking reads here.
+ */
+
+#ifndef SOCKET_H_
+#define SOCKET_H_
+
+#include <stdbool.h>
+#include <stdint.h>
+
+typedef struct _flib_tcpsocket flib_tcpsocket;
+typedef struct _flib_acceptor flib_acceptor;
+
+/**
+ * Create a new acceptor which will listen for incoming TCP connections
+ * on the given port. If port is 0, this will listen on a random
+ * unused port which can then be queried with flib_acceptor_listenport.
+ *
+ * Returns NULL on error.
+ */
+flib_acceptor *flib_acceptor_create(uint16_t port);
+
+/**
+ * Return the port on which the acceptor is listening.
+ */
+uint16_t flib_acceptor_listenport(flib_acceptor *acceptor);
+
+/**
+ * Close the acceptor and free its memory. NULL-safe.
+ */
+void flib_acceptor_close(flib_acceptor *acceptor);
+
+/**
+ * Try to accept a connection from an acceptor (listening socket).
+ * if localOnly is true, this will only accept connections which came from 127.0.0.1
+ * Returns NULL if nothing can be accepted.
+ */
+flib_tcpsocket *flib_socket_accept(flib_acceptor *acceptor, bool localOnly);
+
+/**
+ * Try to connect to the server at the given address.
+ */
+flib_tcpsocket *flib_socket_connect(const char *host, uint16_t port);
+
+/**
+ * Close the socket and free its memory. NULL-safe.
+ */
+void flib_socket_close(flib_tcpsocket *socket);
+
+/**
+ * Attempt to receive up to maxlen bytes from the socket, but does not
+ * block if nothing is available.
+ * Returns the ammount of data received, 0 if there was nothing to receive,
+ * or a negative number if the connection was closed or an error occurred.
+ */
+int flib_socket_nbrecv(flib_tcpsocket *sock, void *data, int maxlen);
+
+/**
+ * Blocking send all the data in the data buffer. Returns the actual ammount
+ * of data sent, or a negative value on error. If the value returned here
+ * is less than len, either the connection closed or an error occurred.
+ */
+int flib_socket_send(flib_tcpsocket *sock, const void *data, int len);
+
+#endif /* SOCKET_H_ */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/util/buffer.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,177 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "buffer.h"
+#include "logging.h"
+#include "util.h"
+
+#include <stdlib.h>
+#include <limits.h>
+#include <string.h>
+
+#define MIN_VECTOR_CAPACITY 16
+
+struct _flib_vector {
+ void *data;
+ size_t size;
+ size_t capacity;
+};
+
+flib_vector *flib_vector_create() {
+ flib_vector *result = NULL;
+ flib_vector *tmpVector = flib_calloc(1, sizeof(flib_vector));
+ if(tmpVector) {
+ tmpVector->data = flib_malloc(MIN_VECTOR_CAPACITY);
+ if(tmpVector->data) {
+ tmpVector->size = 0;
+ tmpVector->capacity = MIN_VECTOR_CAPACITY;
+ result = tmpVector;
+ tmpVector = NULL;
+ }
+ }
+ flib_vector_destroy(tmpVector);
+ return result;
+}
+
+void flib_vector_destroy(flib_vector *vec) {
+ if(vec) {
+ free(vec->data);
+ free(vec);
+ }
+}
+
+static int setCapacity(flib_vector *vec, size_t newCapacity) {
+ if(newCapacity == vec->capacity) {
+ return 0;
+ }
+ void *newData = realloc(vec->data, newCapacity);
+ if(newData) {
+ vec->data = newData;
+ vec->capacity = newCapacity;
+ return 0;
+ } else {
+ return -1;
+ }
+}
+
+static int allocateExtraCapacity(flib_vector *vec, size_t extraCapacity) {
+ if(extraCapacity <= SIZE_MAX - vec->capacity) {
+ return setCapacity(vec, vec->capacity + extraCapacity);
+ } else {
+ return -1;
+ }
+}
+
+int flib_vector_resize(flib_vector *vec, size_t newSize) {
+ if(log_badargs_if(vec==NULL)) {
+ return -1;
+ }
+
+ if(vec->capacity < newSize) {
+ // Resize exponentially for constant amortized time,
+ // But at least by as much as we need of course
+ size_t extraCapacity = (vec->capacity)/2;
+ size_t minExtraCapacity = newSize - vec->capacity;
+ if(extraCapacity < minExtraCapacity) {
+ extraCapacity = minExtraCapacity;
+ }
+
+ if(allocateExtraCapacity(vec, extraCapacity)) {
+ allocateExtraCapacity(vec, minExtraCapacity);
+ }
+ } else if(vec->capacity/2 > newSize) {
+ size_t newCapacity = newSize+newSize/4;
+ if(newCapacity < MIN_VECTOR_CAPACITY) {
+ newCapacity = MIN_VECTOR_CAPACITY;
+ }
+ setCapacity(vec, newCapacity);
+ }
+
+ if(vec->capacity >= newSize) {
+ vec->size = newSize;
+ return 0;
+ } else {
+ return -1;
+ }
+}
+
+int flib_vector_append(flib_vector *vec, const void *data, size_t len) {
+ if(!log_badargs_if2(vec==NULL, data==NULL && len>0)
+ && !log_oom_if(len > SIZE_MAX-vec->size)) {
+ size_t oldSize = vec->size;
+ if(!log_oom_if(flib_vector_resize(vec, vec->size+len))) {
+ memmove(((uint8_t*)vec->data) + oldSize, data, len);
+ return 0;
+ }
+ }
+ return -1;
+}
+
+int flib_vector_appendf(flib_vector *vec, const char *fmt, ...) {
+ int result = -1;
+ if(!log_badargs_if2(vec==NULL, fmt==NULL)) {
+ va_list argp;
+ va_start(argp, fmt);
+ char *formatted = flib_vasprintf(fmt, argp);
+ va_end(argp);
+
+
+ if(formatted) {
+ size_t len = strlen(formatted);
+ result = flib_vector_append(vec, formatted, len);
+ }
+ }
+ return result;
+}
+
+flib_buffer flib_vector_as_buffer(flib_vector *vec) {
+ if(log_badargs_if(vec==NULL)) {
+ flib_buffer result = {NULL, 0};
+ return result;
+ } else {
+ flib_buffer result = {vec->data, vec->size};
+ return result;
+ }
+}
+
+flib_constbuffer flib_vector_as_constbuffer(flib_vector *vec) {
+ if(log_badargs_if(vec==NULL)) {
+ flib_constbuffer result = {NULL, 0};
+ return result;
+ } else {
+ flib_constbuffer result = {vec->data, vec->size};
+ return result;
+ }
+}
+
+void *flib_vector_data(flib_vector *vec) {
+ if(log_badargs_if(vec==NULL)) {
+ return NULL;
+ } else {
+ return vec->data;
+ }
+}
+
+size_t flib_vector_size(flib_vector *vec) {
+ if(log_badargs_if(vec==NULL)) {
+ return 0;
+ } else {
+ return vec->size;
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/util/buffer.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,104 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef BUFFER_H_
+#define BUFFER_H_
+
+#include <stdint.h>
+#include <stddef.h>
+
+/**
+ * A simple struct to hold both the pointer to an array and its size,
+ * for e.g. conveniently returning it from a function.
+ *
+ * Convention: Size is zero iff data is a NULL pointer.
+ */
+typedef struct {
+ void *data;
+ size_t size;
+} flib_buffer;
+
+/**
+ * Just like flib_buffer, but the contents are not supposed to be modified.
+ */
+typedef struct {
+ const void *data;
+ size_t size;
+} flib_constbuffer;
+
+/**
+ * Simple variable-capacity data structure that can be efficiently appended to.
+ */
+typedef struct _flib_vector flib_vector;
+
+/**
+ * Create a new vector. Needs to be destroyed again later with flib_vector_destroy.
+ * May return NULL if memory runs out.
+ */
+flib_vector *flib_vector_create();
+
+/**
+ * Free the memory of this vector
+ */
+void flib_vector_destroy(flib_vector *vec);
+
+/**
+ * Resize the vector. This changes the size, and ensures the capacity is large enough to
+ * for the new size. Can also free memory if the new size is smaller. There is no guarantee
+ * about the contents of extra memory.
+ */
+int flib_vector_resize(flib_vector *vec, size_t newSize);
+
+/**
+ * Append the provided data to the end of the vector, enlarging it as required.
+ * The vector remains unchanged if appending fails.
+ * Returns 0 on success.
+ */
+int flib_vector_append(flib_vector *vec, const void *data, size_t len);
+
+/**
+ * Append data from a format string to the buffer (without trailing 0)
+ * Returns 0 on success.
+ */
+int flib_vector_appendf(flib_vector *vec, const char *template, ...);
+
+/**
+ * Return a pointer to the current data buffer of the vector. This pointer can
+ * become invalid if the vector size or capacity is changed.
+ */
+void *flib_vector_data(flib_vector *vec);
+
+/**
+ * Return the current size of the vector.
+ */
+size_t flib_vector_size(flib_vector *vec);
+
+/**
+ * Return a buffer pointing to the current contents of the vector.
+ * These will become invalid if the vector size or capacity is changed.
+ */
+flib_buffer flib_vector_as_buffer(flib_vector *vec);
+
+/**
+ * Return a constbuffer pointing to the current contents of the vector.
+ * These will become invalid if the vector size or capacity is changed.
+ */
+flib_constbuffer flib_vector_as_constbuffer(flib_vector *vec);
+
+#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/util/inihelper.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,316 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "inihelper.h"
+#include "../iniparser/dictionary.h"
+#include "../iniparser/iniparser.h"
+
+#include "logging.h"
+#include "util.h"
+
+#include <string.h>
+#include <stdlib.h>
+#include <ctype.h>
+#include <limits.h>
+#include <errno.h>
+#include <stdarg.h>
+
+struct _flib_ini {
+ dictionary *inidict;
+ char *currentSection;
+};
+
+static char *createDictKey(const char *sectionName, const char *keyName) {
+ return flib_asprintf("%s:%s", sectionName, keyName);
+}
+
+/**
+ * Turns a string into a lowercase string, in-place.
+ */
+static void strToLower(char *str) {
+ if(str) {
+ while(*str) {
+ *str = tolower(*str);
+ str++;
+ }
+ }
+}
+
+flib_ini *flib_ini_create(const char *filename) {
+ flib_ini *result = NULL;
+ flib_ini *tmpIni = flib_calloc(1, sizeof(flib_ini));
+ if(tmpIni) {
+ if(filename) {
+ tmpIni->inidict = iniparser_load(filename);
+ }
+ if(!tmpIni->inidict) {
+ tmpIni->inidict = dictionary_new(0);
+ }
+ if(tmpIni->inidict) {
+ result = tmpIni;
+ tmpIni = NULL;
+ }
+ }
+ flib_ini_destroy(tmpIni);
+ return result;
+}
+
+flib_ini *flib_ini_load(const char *filename) {
+ flib_ini *result = NULL;
+ if(!log_badargs_if(filename==NULL)) {
+ flib_ini *tmpIni = flib_calloc(1, sizeof(flib_ini));
+ if(tmpIni) {
+ tmpIni->inidict = iniparser_load(filename);
+ if(tmpIni->inidict) {
+ result = tmpIni;
+ tmpIni = NULL;
+ }
+ }
+ flib_ini_destroy(tmpIni);
+ }
+ return result;
+}
+
+int flib_ini_save(flib_ini *ini, const char *filename) {
+ int result = INI_ERROR_OTHER;
+ if(!log_badargs_if2(ini==NULL, filename==NULL)) {
+ FILE *file = fopen(filename, "wb");
+ if(!file) {
+ flib_log_e("Error opening file \"%s\" for writing.", filename);
+ } else {
+ iniparser_dump_ini(ini->inidict, file);
+ if(fclose(file)) {
+ flib_log_e("Write error on ini file \"%s\"", filename);
+ } else {
+ result = 0;
+ }
+ }
+ }
+ return result;
+}
+
+void flib_ini_destroy(flib_ini *ini) {
+ if(ini) {
+ if(ini->inidict) {
+ iniparser_freedict(ini->inidict);
+ }
+ free(ini->currentSection);
+ free(ini);
+ }
+}
+
+int flib_ini_enter_section(flib_ini *ini, const char *section) {
+ int result = INI_ERROR_OTHER;
+ if(ini) {
+ free(ini->currentSection);
+ ini->currentSection = NULL;
+ }
+ if(!log_badargs_if2(ini==NULL, section==NULL)) {
+ if(!iniparser_find_entry(ini->inidict, section)) {
+ result = INI_ERROR_NOTFOUND;
+ } else {
+ ini->currentSection = flib_strdupnull(section);
+ if(ini->currentSection) {
+ // Usually iniparser ignores case, but some section-handling functions don't,
+ // so we set it to lowercase manually
+ strToLower(ini->currentSection);
+ result = 0;
+ }
+ }
+ }
+ return result;
+}
+
+int flib_ini_create_section(flib_ini *ini, const char *section) {
+ int result = INI_ERROR_OTHER;
+ if(!log_badargs_if2(ini==NULL, section==NULL)) {
+ result = flib_ini_enter_section(ini, section);
+ if(result == INI_ERROR_NOTFOUND) {
+ if(iniparser_set(ini->inidict, section, NULL)) {
+ result = INI_ERROR_OTHER;
+ } else {
+ result = flib_ini_enter_section(ini, section);
+ }
+ }
+ }
+ return result;
+}
+
+/**
+ * The result is an internal string of the iniparser, don't free it.
+ */
+static char *findValue(dictionary *dict, const char *section, const char *key) {
+ char *result = NULL;
+ char *dictKey = createDictKey(section, key);
+ if(dictKey) {
+ result = iniparser_getstring(dict, dictKey, NULL);
+ }
+ free(dictKey);
+ return result;
+}
+
+int flib_ini_get_str(flib_ini *ini, char **outVar, const char *key) {
+ char *tmpValue = NULL;
+ int result = flib_ini_get_str_opt(ini, &tmpValue, key, NULL);
+ if(result==0) {
+ if(tmpValue == NULL) {
+ result = INI_ERROR_NOTFOUND;
+ } else {
+ *outVar = tmpValue;
+ tmpValue = NULL;
+ }
+ }
+ free(tmpValue);
+ return result;
+}
+
+int flib_ini_get_str_opt(flib_ini *ini, char **outVar, const char *key, const char *def) {
+ int result = INI_ERROR_OTHER;
+ if(!log_badargs_if4(ini==NULL, ini->currentSection==NULL, outVar==NULL, key==NULL)) {
+ const char *value = findValue(ini->inidict, ini->currentSection, key);
+ if(!value) {
+ value = def;
+ }
+ char *valueDup = flib_strdupnull(value);
+ if(valueDup || !def) {
+ *outVar = valueDup;
+ result = 0;
+ }
+ }
+ return result;
+}
+
+int flib_ini_get_int(flib_ini *ini, int *outVar, const char *key) {
+ char *tmpValue = NULL;
+ int result = flib_ini_get_str(ini, &tmpValue, key);
+ if(result==0) {
+ errno = 0;
+ long val = strtol(tmpValue, NULL, 10);
+ if(errno!=0 || val<INT_MIN || val>INT_MAX) {
+ flib_log_w("Cannot parse ini setting %s/%s = \"%s\" as integer.", ini->currentSection, key, tmpValue);
+ result = INI_ERROR_FORMAT;
+ } else {
+ *outVar = val;
+ }
+ }
+ free(tmpValue);
+ return result;
+}
+
+int flib_ini_get_int_opt(flib_ini *ini, int *outVar, const char *key, int def) {
+ int tmpValue;
+ int result = flib_ini_get_int(ini, &tmpValue, key);
+ if(result == 0) {
+ *outVar = tmpValue;
+ } else if(result == INI_ERROR_NOTFOUND || result == INI_ERROR_FORMAT) {
+ *outVar = def;
+ result = 0;
+ }
+ return result;
+}
+
+int flib_ini_get_bool(flib_ini *ini, bool *outVar, const char *key) {
+ char *tmpValue = NULL;
+ int result = flib_ini_get_str(ini, &tmpValue, key);
+ if(result==0) {
+ bool trueval = strchr("1tTyY", tmpValue[0]);
+ bool falseval = strchr("0fFnN", tmpValue[0]);
+ if(!trueval && !falseval) {
+ flib_log_w("ini setting %s/%s = \"%s\" is not a recognized truth value.", ini->currentSection, key, tmpValue);
+ result = INI_ERROR_FORMAT;
+ } else {
+ *outVar = trueval;
+ }
+ }
+ free(tmpValue);
+ return result;
+}
+
+int flib_ini_get_bool_opt(flib_ini *ini, bool *outVar, const char *key, bool def) {
+ bool tmpValue;
+ int result = flib_ini_get_bool(ini, &tmpValue, key);
+ if(result == 0) {
+ *outVar = tmpValue;
+ } else if(result == INI_ERROR_NOTFOUND || result == INI_ERROR_FORMAT) {
+ *outVar = def;
+ result = 0;
+ }
+ return result;
+}
+
+int flib_ini_set_str(flib_ini *ini, const char *key, const char *value) {
+ int result = INI_ERROR_OTHER;
+ if(log_badargs_if4(ini==NULL, ini->currentSection==NULL, key==NULL, value==NULL)) {
+ char *dictKey = createDictKey(ini->currentSection, key);
+ if(dictKey) {
+ result = iniparser_set(ini->inidict, dictKey, value);
+ }
+ free(dictKey);
+ }
+ return result;
+}
+
+int flib_ini_set_int(flib_ini *ini, const char *key, int value) {
+ int result = INI_ERROR_OTHER;
+ char *strvalue = flib_asprintf("%i", value);
+ if(strvalue) {
+ result = flib_ini_set_str(ini, key, strvalue);
+ }
+ free(strvalue);
+ return result;
+}
+
+int flib_ini_set_bool(flib_ini *ini, const char *key, bool value) {
+ return flib_ini_set_str(ini, key, value ? "true" : "false");
+}
+
+int flib_ini_get_sectioncount(flib_ini *ini) {
+ if(!log_badargs_if(ini==NULL)) {
+ return iniparser_getnsec(ini->inidict);
+ }
+ return INI_ERROR_OTHER;
+}
+
+char *flib_ini_get_sectionname(flib_ini *ini, int number) {
+ if(!log_badargs_if2(ini==NULL, number<0)) {
+ return flib_strdupnull(iniparser_getsecname(ini->inidict, number));
+ }
+ return NULL;
+}
+
+int flib_ini_get_keycount(flib_ini *ini) {
+ if(!log_badargs_if2(ini==NULL, ini->currentSection==NULL)) {
+ return iniparser_getsecnkeys(ini->inidict, ini->currentSection);
+ }
+ return INI_ERROR_OTHER;
+}
+
+char *flib_ini_get_keyname(flib_ini *ini, int number) {
+ char *result = NULL;
+ if(!log_badargs_if3(ini==NULL, ini->currentSection==NULL, number<0)) {
+ int keyCount = iniparser_getsecnkeys(ini->inidict, ini->currentSection);
+ char **keys = iniparser_getseckeys(ini->inidict, ini->currentSection);
+ if(keys && keyCount>number) {
+ // The keys are in the format section:key, so we have to skip the section and colon.
+ result = flib_strdupnull(keys[number]+strlen(ini->currentSection)+1);
+ }
+ free(keys);
+ }
+ return result;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/util/inihelper.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,178 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/**
+ * Convenience interface for ini reading/writing.
+ *
+ * We currently use iniparser in the background, but using its interface directly is a bit verbose.
+ * This module is supposed to 1. make ini reading and writing a bit more convenient, and 2. hide
+ * the iniparser dependency so it can at need be easily replaced.
+ */
+
+#ifndef INIHELPER_H_
+#define INIHELPER_H_
+
+#include <stdbool.h>
+
+#define INI_ERROR_NOTFOUND -1
+#define INI_ERROR_FORMAT -2
+#define INI_ERROR_OTHER -100
+
+typedef struct _flib_ini flib_ini;
+
+/**
+ * Create a new ini data structure, pre-filled with the contents of
+ * the file "filename" if it exists. If filename is null, or the file
+ * is not found, an empty ini will be created. However, if an error
+ * occurs while reading the ini file (or any other error), null
+ * is returned.
+ *
+ * This behavior is useful for modifying an existing ini file without
+ * discarding unknown keys.
+ */
+flib_ini *flib_ini_create(const char *filename);
+
+/**
+ * Similar to flib_ini_create, but fails if the file is not found
+ * or if filename is null.
+ */
+flib_ini *flib_ini_load(const char *filename);
+
+/**
+ * Store the ini to the file "filename", overwriting
+ * the previous contents. Returns 0 on success.
+ */
+int flib_ini_save(flib_ini *ini, const char *filename);
+
+void flib_ini_destroy(flib_ini *ini);
+
+/**
+ * Enter the section with the specified name. Returns 0 on
+ * success, INI_ERROR_NOTFOUND if the section does not exist
+ * and a different value if another error occurs.
+ * If an error occurs, there is no current section.
+ *
+ * The section name should only consist of letters and
+ * numbers.
+ */
+int flib_ini_enter_section(flib_ini *ini, const char *section);
+
+/**
+ * Creates and enters the section with the specified name. Simply
+ * enters the section if it exists already. Returns 0 on success
+ * and a different value if another error occurs.
+ * If an error occurs, there is no current section.
+ */
+int flib_ini_create_section(flib_ini *ini, const char *section);
+
+/**
+ * Find a key in the current section and store the value in outVar
+ * as a newly allocated string. Returns 0 on success, INI_ERROR_NOTFOUND
+ * if the key was not found and a different value for other errors,
+ * e.g. if there is no current section.
+ */
+int flib_ini_get_str(flib_ini *ini, char **outVar, const char *key);
+
+/**
+ * Find a key in the current section and store the value in outVar
+ * as a newly allocated string. If the key is not found, the default
+ * value will be used instead. Returns 0 on success.
+ */
+int flib_ini_get_str_opt(flib_ini *ini, char **outVar, const char *key, const char *def);
+
+/**
+ * Find a key in the current section and store the value in outVar
+ * as an int. Returns 0 on success, INI_ERROR_NOTFOUND
+ * if the key was not found, INI_ERROR_FORMAT if it was found but
+ * could not be converted to an int, and a different value for other
+ * errors, e.g. if there is no current section.
+ */
+int flib_ini_get_int(flib_ini *ini, int *outVar, const char *key);
+
+/**
+ * Find a key in the current section and store the value in outVar
+ * as an int. If the key is not found, the default value will be used instead.
+ * Returns 0 on success, INI_ERROR_FORMAT if the value was found but
+ * could not be converted to int, and another value otherwise.
+ */
+int flib_ini_get_int_opt(flib_ini *ini, int *outVar, const char *key, int def);
+
+/**
+ * Find a key in the current section and store the value in outVar
+ * as a bool. Treats everything beginning with "Y", "T" or "1" as true,
+ * everything starting with "N", "F" or "1" as false.
+ *
+ * Returns 0 on success, INI_ERROR_NOTFOUND if the key was not found,
+ * INI_ERROR_FORMAT if the value could not be interpreted as boolean,
+ * and another value otherwise.
+ */
+int flib_ini_get_bool(flib_ini *ini, bool *outVar, const char *key);
+
+/**
+ * Find a key in the current section and store the value in outVar
+ * as a bool. If the key is not found, the default value will be
+ * used instead. Returns 0 on success, INI_ERROR_FORMAT if the
+ * value could not be interpreted as boolean, and another value otherwise.
+ */
+int flib_ini_get_bool_opt(flib_ini *ini, bool *outVar, const char *key, bool def);
+
+/**
+ * In the current section, associate key with value. Returns 0 on success.
+ */
+int flib_ini_set_str(flib_ini *ini, const char *key, const char *value);
+
+/**
+ * In the current section, associate key with value. Returns 0 on success.
+ */
+int flib_ini_set_int(flib_ini *ini, const char *key, int value);
+
+/**
+ * In the current section, associate key with value. Returns 0 on success.
+ */
+int flib_ini_set_bool(flib_ini *ini, const char *key, bool value);
+
+/**
+ * Returns the number of sections in the ini file, or a negative value on error.
+ */
+int flib_ini_get_sectioncount(flib_ini *ini);
+
+/**
+ * Returns the name of the section, or NULL on error. The returned string must
+ * be free()d.
+ *
+ * Note: There is no guarantee that the order of the sections
+ * will remain stable if the ini is modified.
+ */
+char *flib_ini_get_sectionname(flib_ini *ini, int number);
+
+/**
+ * Returns the number of keys in the current section, or -1 on error.
+ */
+int flib_ini_get_keycount(flib_ini *ini);
+
+/**
+ * Returns the name of the key in the current section, or NULL on error.
+ * The returned string must be free()d.
+ *
+ * Note: There is no guarantee that the order of the keys in a section
+ * will remain stable if the ini is modified.
+ */
+char *flib_ini_get_keyname(flib_ini *ini, int number);
+
+#endif /* INIHELPER_H_ */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/util/list.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,80 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/**
+ * Simple dynamic array manipulation functions.
+ */
+
+#ifndef LIST_H_
+#define LIST_H_
+
+#include <stddef.h>
+#include <string.h>
+#include <stdlib.h>
+#include "util.h"
+#include "logging.h"
+
+/**
+ * Generate a static function that inserts a new value into a heap array of the given type,
+ * using realloc and memmove to increase the capacity and shift existing values.
+ * The function takes a pointer to the array variable and a pointer to the size variable
+ * because both can be changed by this operation (realloc / increment).
+ * The function returns 0 on success and leaves the array unchanged on error.
+ */
+#define GENERATE_STATIC_LIST_INSERT(fname, type) \
+ static int fname(type **listptr, int *listSizePtr, type element, int pos) { \
+ int result = -1; \
+ if(!log_badargs_if4(listptr==NULL, listSizePtr==NULL, pos < 0, pos > *listSizePtr)) { \
+ type *newList = flib_realloc(*listptr, ((*listSizePtr)+1)*sizeof(type)); \
+ if(newList) { \
+ memmove(newList + (pos+1), newList + pos, ((*listSizePtr)-pos)*sizeof(type)); \
+ newList[pos] = element; \
+ (*listSizePtr)++; \
+ *listptr = newList; \
+ result = 0; \
+ } \
+ } \
+ return result; \
+ }
+
+/**
+ * Generate a static function that deletes a value from a heap array of the given type,
+ * using realloc and memmove to decrease the capacity and shift existing values.
+ * The function takes a pointer to the array variable and a pointer to the size variable
+ * because both can be changed by this operation (realloc / decrement).
+ * The function returns 0 on success and leaves the array unchanged on error.
+ */
+#define GENERATE_STATIC_LIST_DELETE(fname, type) \
+ static int fname(type **listPtr, int *listSizePtr, int pos) { \
+ int result = -1; \
+ if(!log_badargs_if4(listPtr==NULL, listSizePtr==NULL, pos < 0, pos >= *listSizePtr)) { \
+ memmove((*listPtr) + pos, (*listPtr) + (pos+1), ((*listSizePtr)-(pos+1))*sizeof(type)); \
+ (*listSizePtr)--; \
+ \
+ size_t newCharSize = (*listSizePtr)*sizeof(type); \
+ type *newList = flib_realloc((*listPtr), newCharSize); \
+ if(newList || newCharSize==0) { \
+ (*listPtr) = newList; \
+ } /* If the realloc fails, just keep using the old buffer...*/ \
+ result = 0; \
+ } \
+ return result; \
+ }
+
+#endif /* LIST_H_ */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/util/logging.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,145 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "logging.h"
+
+#include <time.h>
+#include <stdio.h>
+#include <stdarg.h>
+#include <stdlib.h>
+
+static int flib_loglevel = FLIB_LOGLEVEL_INFO;
+static FILE *flib_logfile = NULL;
+void (*flib_logCallback)(int level, const char *msg) = NULL;
+
+char* flib_format_ip(uint32_t numip) {
+ static char ip[16];
+ snprintf(ip, 16, "%u.%u.%u.%u", (unsigned)(numip>>24), (unsigned)((numip>>16)&0xff), (unsigned)((numip>>8)&0xff), (unsigned)(numip&0xff));
+ return ip;
+}
+
+static inline FILE *flib_log_getfile() {
+ if(flib_logfile==NULL) {
+ return stdout;
+ } else {
+ return flib_logfile;
+ }
+}
+
+static int log_time(char *buffer) {
+ time_t timer;
+ struct tm* tm_info;
+
+ time(&timer);
+ tm_info = localtime(&timer);
+
+ return strftime(buffer, 25, "%Y-%m-%d %H:%M:%S", tm_info);
+}
+
+static char getPrefix(int level) {
+ switch(level) {
+ case FLIB_LOGLEVEL_ERROR: return 'E';
+ case FLIB_LOGLEVEL_WARNING: return 'W';
+ case FLIB_LOGLEVEL_INFO: return 'I';
+ case FLIB_LOGLEVEL_DEBUG: return 'D';
+ default: return '?';
+ }
+}
+
+static void _flib_vflog(const char *func, int level, const char *fmt, va_list args) {
+ if(level >= flib_loglevel) {
+ char logbuffer[1024];
+ logbuffer[0] = getPrefix(level);
+ logbuffer[1] = ' ';
+
+ int pos = 2;
+
+ int len = log_time(logbuffer+pos);
+ if(len>=0) {
+ pos += len;
+ if(pos>sizeof(logbuffer)-1) pos = sizeof(logbuffer)-1;
+ } else {
+ return;
+ }
+
+ len = snprintf(logbuffer+pos, sizeof(logbuffer)-pos, " [%-30s] ", func);
+ if(len>=0) {
+ pos += len;
+ if(pos>sizeof(logbuffer)-1) pos = sizeof(logbuffer)-1;
+ } else {
+ return;
+ }
+
+ len = vsnprintf(logbuffer+pos, sizeof(logbuffer)-pos, fmt, args);
+ if(len>=0) {
+ pos += len;
+ if(pos>sizeof(logbuffer)-1) pos = sizeof(logbuffer)-1;
+ } else {
+ return;
+ }
+
+ if(flib_logCallback != NULL) {
+ flib_logCallback(level, logbuffer);
+ } else {
+ FILE *logfile = flib_log_getfile();
+ fputs(logbuffer, logfile);
+ fputc('\n', logfile);
+ fflush(logfile);
+ }
+ }
+}
+
+void _flib_flog(const char *func, int level, const char *fmt, ...) {
+ va_list argp;
+ va_start(argp, fmt);
+ _flib_vflog(func, level, fmt, argp);
+ va_end(argp);
+}
+
+bool _flib_fassert(const char *func, int level, bool cond, const char *fmt, ...) {
+ if(!cond) {
+ va_list argp;
+ va_start(argp, fmt);
+ _flib_vflog(func, level, fmt, argp);
+ va_end(argp);
+ }
+ return !cond;
+}
+
+int flib_log_getLevel() {
+ return flib_loglevel;
+}
+
+void flib_log_setLevel(int level) {
+ flib_loglevel = level;
+}
+
+void flib_log_setFile(FILE *file) {
+ flib_logfile = file;
+ flib_logCallback = NULL;
+}
+
+bool flib_log_isActive(int level) {
+ return level >= flib_log_getLevel();
+}
+
+void flib_log_setCallback(void (*logCallback)(int level, const char *msg)) {
+ flib_logCallback = logCallback;
+ flib_logfile = NULL;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/util/logging.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,93 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef LOGGING_H_
+#define LOGGING_H_
+
+#include <stdint.h>
+#include <stdio.h>
+#include <stdbool.h>
+
+#define FLIB_LOGLEVEL_ALL -100
+#define FLIB_LOGLEVEL_DEBUG -1
+#define FLIB_LOGLEVEL_INFO 0
+#define FLIB_LOGLEVEL_WARNING 1
+#define FLIB_LOGLEVEL_ERROR 2
+#define FLIB_LOGLEVEL_NONE 100
+
+/**
+ * Returns a pointer to a static buffer, don't free or store.
+ */
+char* flib_format_ip(uint32_t numip);
+
+/**
+ * Evaluates the expression cond. If it is true, a formatted error will be logged.
+ * Returns true if an error is logged, false otherwise (i.e. the boolean value of the argument)
+ */
+#define log_e_if(cond, ...) _flib_fassert(__func__, FLIB_LOGLEVEL_ERROR, !(bool)(cond), __VA_ARGS__)
+#define log_w_if(cond, ...) _flib_fassert(__func__, FLIB_LOGLEVEL_WARNING, !(bool)(cond), __VA_ARGS__)
+
+/**
+ * Helper macros for log_badargs_if
+ * The t parameters are the textual representation of the c parameters. They need to be passed
+ * explicitly, to prevent them from being expanded in prescan.
+ */
+#define _flib_lbi(c1,t1) log_e_if(c1, "Invalid Argument (%s)", t1)
+#define _flib_lbi2(c1,t1,c2,t2) (_flib_lbi(c1,t1) || _flib_lbi(c2,t2))
+#define _flib_lbi3(c1,t1,c2,t2,c3,t3) (_flib_lbi(c1,t1) || _flib_lbi2(c2,t2,c3,t3))
+#define _flib_lbi4(c1,t1,c2,t2,c3,t3,c4,t4) (_flib_lbi(c1,t1) || _flib_lbi3(c2,t2,c3,t3,c4,t4))
+#define _flib_lbi5(c1,t1,c2,t2,c3,t3,c4,t4,c5,t5) (_flib_lbi(c1,t1) || _flib_lbi4(c2,t2,c3,t3,c4,t4,c5,t5))
+#define _flib_lbi6(c1,t1,c2,t2,c3,t3,c4,t4,c5,t5,c6,t6) (_flib_lbi(c1,t1) || _flib_lbi5(c2,t2,c3,t3,c4,t4,c5,t5,c6,t6))
+
+/**
+ * These macros log an "Invalid Argument" error for the first of their arguments that evaluates to true.
+ * The text of the argument is included in the log message.
+ * The expression returns true if any of its arguments is true (i.e. if an argument error was logged).
+ *
+ * For example, log_badargs_if(x==NULL) will log "Invalid Argument (x==NULL)" and return true if x is NULL.
+ */
+#define log_badargs_if(c1) _flib_lbi(c1,#c1)
+#define log_badargs_if2(c1, c2) _flib_lbi2(c1,#c1,c2,#c2)
+#define log_badargs_if3(c1, c2, c3) _flib_lbi3(c1,#c1,c2,#c2,c3,#c3)
+#define log_badargs_if4(c1, c2, c3, c4) _flib_lbi4(c1,#c1,c2,#c2,c3,#c3,c4,#c4)
+#define log_badargs_if5(c1, c2, c3, c4, c5) _flib_lbi5(c1,#c1,c2,#c2,c3,#c3,c4,#c4,c5,#c5)
+#define log_badargs_if6(c1, c2, c3, c4, c5, c6) _flib_lbi6(c1,#c1,c2,#c2,c3,#c3,c4,#c4,c5,#c5,c6,#c6)
+
+#define log_oom_if(cond) log_e_if(cond, "Out of Memory")
+
+#define flib_log_e(...) _flib_flog(__func__, FLIB_LOGLEVEL_ERROR, __VA_ARGS__)
+#define flib_log_w(...) _flib_flog(__func__, FLIB_LOGLEVEL_WARNING, __VA_ARGS__)
+#define flib_log_i(...) _flib_flog(__func__, FLIB_LOGLEVEL_INFO, __VA_ARGS__)
+#define flib_log_d(...) _flib_flog(__func__, FLIB_LOGLEVEL_DEBUG, __VA_ARGS__)
+
+bool _flib_fassert(const char *func, int level, bool cond, const char *fmt, ...);
+void _flib_flog(const char *func, int level, const char *fmt, ...);
+
+int flib_log_getLevel();
+void flib_log_setLevel(int level);
+void flib_log_setFile(FILE *logfile);
+bool flib_log_isActive(int level);
+
+/**
+ * Allows logging through an arbitrary callback function. Useful for integrating into an
+ * existing logging system. This overrides setFile and vice versa.
+ */
+void flib_log_setCallback(void (*logCallback)(int level, const char *msg));
+
+#endif /* LOGGING_H_ */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/util/refcounter.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,54 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "refcounter.h"
+
+#include "logging.h"
+
+void flib_retain(int *referenceCountPtr, const char *objName) {
+ if(!log_badargs_if2(referenceCountPtr==NULL, objName==NULL)) {
+ if((*referenceCountPtr) >= 0) {
+ (*referenceCountPtr)++;
+ flib_log_d("retaining %s, now %i references", objName, (*referenceCountPtr));
+ }
+ if((*referenceCountPtr) < 0) {
+ flib_log_e("Memory leak: Reference count overflow in %s object!", objName);
+ }
+ }
+}
+
+/**
+ * Returns true if the struct should be freed.
+ */
+bool flib_release(int *referenceCountPtr, const char *objName) {
+ bool result = false;
+ if(!log_badargs_if2(referenceCountPtr==NULL, objName==NULL)) {
+ if((*referenceCountPtr) > 0) {
+ if(--(*referenceCountPtr) == 0) {
+ flib_log_d("releasing and destroying %s", objName);
+ result = true;
+ } else {
+ flib_log_d("releasing %s, now %i references", objName, *referenceCountPtr);
+ }
+ } else if((*referenceCountPtr) == 0) {
+ flib_log_e("Attempt to release a %s with zero references!", objName);
+ }
+ }
+ return result;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/util/refcounter.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,49 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/**
+ * Helper functions for reference counted structs.
+ *
+ * We don't have enough of them to justify going crazy with macros, but I still prefer
+ * to have the logic in one place.
+ *
+ * In particular, these functions handle counter overflow in a sensible way
+ * (log and leak).
+ */
+
+#ifndef REFCOUNTER_H_
+#define REFCOUNTER_H_
+
+#include <stdbool.h>
+
+/**
+ * Pass a pointer to the counter variable to be incremented, and the name of the
+ * object for logging purposes. On overflow an error will be logged and the
+ * counter will get "stuck" so neither retain nor release will modify it anymore.
+ */
+void flib_retain(int *referenceCountPtr, const char *objName);
+
+/**
+ * Pass a pointer to the counter variable to be decremented and the name
+ * of the object for logging purposes.
+ * Returns true if the object should be freed.
+ */
+bool flib_release(int *referenceCountPtr, const char *objName);
+
+#endif /* REFCOUNTER_H_ */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/util/util.c Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,212 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "util.h"
+#include "logging.h"
+
+#include <stddef.h>
+#include <stdarg.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdio.h>
+#include <ctype.h>
+#include <limits.h>
+
+char *flib_asprintf(const char *fmt, ...) {
+ va_list argp;
+ va_start(argp, fmt);
+ char *result = flib_vasprintf(fmt, argp);
+ va_end(argp);
+ return result;
+}
+
+char *flib_vasprintf(const char *fmt, va_list args) {
+ char *result = NULL;
+ if(!log_badargs_if(fmt==NULL)) {
+ int requiredSize = vsnprintf(NULL, 0, fmt, args)+1; // Figure out how much memory we need,
+ if(!log_e_if(requiredSize<0, "Error formatting string with template \"%s\"", fmt)) {
+ char *tmpbuf = flib_malloc(requiredSize); // allocate it
+ if(tmpbuf && vsnprintf(tmpbuf, requiredSize, fmt, args)>=0) { // and then do the actual formatting.
+ result = tmpbuf;
+ tmpbuf = NULL;
+ }
+ free(tmpbuf);
+ }
+ }
+ return result;
+}
+
+char *flib_join(char **parts, int partCount, const char *delimiter) {
+ char *result = NULL;
+ if(!log_badargs_if2(parts==NULL, delimiter==NULL)) {
+ size_t totalSize = 1;
+ size_t delimLen = strlen(delimiter);
+ for(int i=0; i<partCount; i++) {
+ totalSize += strlen(parts[i]) + delimLen;
+ }
+ result = flib_malloc(totalSize);
+
+ if(result) {
+ size_t outpos = 0;
+ for(int i=0; i<partCount; i++) {
+ if(i>0) {
+ strcpy(result+outpos, delimiter);
+ outpos += delimLen;
+ }
+ strcpy(result+outpos, parts[i]);
+ outpos += strlen(parts[i]);
+ }
+ }
+ }
+ return result;
+}
+
+char *flib_strdupnull(const char *str) {
+ return str==NULL ? NULL : flib_asprintf("%s", str);
+}
+
+void *flib_bufdupnull(const void *buf, size_t size) {
+ void *result = NULL;
+ if(!log_badargs_if(buf==NULL && size>0)) {
+ result = flib_malloc(size);
+ if(result) {
+ memcpy(result, buf, size);
+ }
+ }
+ return result;
+}
+
+void *flib_malloc(size_t size) {
+ void *result = malloc(size);
+ if(!result && size>0) {
+ flib_log_e("Out of memory trying to malloc %zu bytes.", size);
+ }
+ return result;
+}
+
+void *flib_calloc(size_t count, size_t elementsize) {
+ void *result = calloc(count, elementsize);
+ if(!result && count>0 && elementsize>0) {
+ flib_log_e("Out of memory trying to calloc %zu objects of %zu bytes each.", count, elementsize);
+ }
+ return result;
+}
+
+void *flib_realloc(void *ptr, size_t size) {
+ void *result = realloc(ptr, size);
+ if(!result && size>0) {
+ flib_log_e("Out of memory trying to realloc %zu bytes.", size);
+ }
+ return result;
+}
+
+static bool isAsciiAlnum(char c) {
+ return (c>='0' && c<='9') || (c>='a' && c <='z') || (c>='A' && c <='Z');
+}
+
+char *flib_urlencode(const char *inbuf) {
+ return flib_urlencode_pred(inbuf, isAsciiAlnum);
+}
+
+static size_t countCharsToEscape(const char *inbuf, bool (*needsEscaping)(char c)) {
+ size_t result = 0;
+ for(const char *c=inbuf; *c; c++) {
+ if(needsEscaping(*c)) {
+ result++;
+ }
+ }
+ return result;
+}
+
+char *flib_urlencode_pred(const char *inbuf, bool (*needsEscaping)(char c)) {
+ char *result = NULL;
+ if(inbuf && !log_badargs_if(needsEscaping == NULL)) {
+ size_t insize = strlen(inbuf);
+ if(!log_e_if(insize > SIZE_MAX/4, "String too long: %zu bytes.", insize)) {
+ size_t escapeCount = countCharsToEscape(inbuf, needsEscaping);
+ result = flib_malloc(insize + escapeCount*2 + 1);
+ }
+ if(result) {
+ char *out = result;
+ for(const char *in = inbuf; *in; in++) {
+ if(!needsEscaping(*in)) {
+ *out = *in;
+ out++;
+ } else {
+ snprintf(out, 4, "%%%02x", (unsigned)(*(uint8_t*)in));
+ out += 3;
+ }
+ }
+ *out = 0;
+ }
+ }
+ return result;
+}
+
+char *flib_urldecode(const char *inbuf) {
+ if(!inbuf) {
+ return NULL;
+ }
+ char *outbuf = flib_malloc(strlen(inbuf)+1);
+ if(!outbuf) {
+ return NULL;
+ }
+
+ size_t inpos = 0, outpos = 0;
+ while(inbuf[inpos]) {
+ if(inbuf[inpos] == '%' && isxdigit(inbuf[inpos+1]) && isxdigit(inbuf[inpos+2])) {
+ char temp[3] = {inbuf[inpos+1],inbuf[inpos+2],0};
+ outbuf[outpos++] = strtol(temp, NULL, 16);
+ inpos += 3;
+ } else {
+ outbuf[outpos++] = inbuf[inpos++];
+ }
+ }
+ outbuf[outpos] = 0;
+ char *shrunk = realloc(outbuf, outpos+1);
+ return shrunk ? shrunk : outbuf;
+}
+
+bool flib_contains_dir_separator(const char *str) {
+ if(!log_badargs_if(!str)) {
+ for(;*str;str++) {
+ if(*str=='\\' || *str=='/') {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+bool flib_strempty(const char *str) {
+ return !str || !*str;
+}
+
+int flib_gets(char *str, size_t strlen) {
+ if(fgets(str, strlen, stdin)) {
+ for(char *s=str; *s; s++) {
+ if(*s=='\r' || *s=='\n') {
+ *s = 0;
+ break;
+ }
+ }
+ return 0;
+ }
+ return -1;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/util/util.h Thu Jul 26 11:10:56 2012 +0200
@@ -0,0 +1,122 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef FLIB_UTIL_H_
+#define FLIB_UTIL_H_
+
+#include <stddef.h>
+#include <stdarg.h>
+#include <stdbool.h>
+
+/**
+ * Prints a format string to a newly allocated buffer of the required size.
+ * Parameters are like those for printf. Returns NULL on error.
+ *
+ * Returned buffer must be free()d
+ */
+char *flib_asprintf(const char *fmt, ...);
+
+/**
+ * Exactly as flib_asprintf, but accepts a va_list.
+ */
+char *flib_vasprintf(const char *fmt, va_list args);
+
+/**
+ * Creates a new string (that must be freed) containing all parts
+ * joined together, with the specified delimiter between each.
+ */
+char *flib_join(char **parts, int partCount, const char *delimiter);
+
+/**
+ * Return a duplicate of the provided string, or NULL if an error
+ * occurs or if str is already NULL.
+ *
+ * Returned buffer must be free()d
+ */
+char *flib_strdupnull(const char *str);
+
+/**
+ * Return a duplicate of the provided buffer, or NULL if an error
+ * occurs or if buf is already NULL or if size is 0.
+ *
+ * Returned buffer must be free()d
+ */
+void *flib_bufdupnull(const void *buf, size_t size);
+
+/**
+ * Simple malloc wrapper that automatically logs an error if no memory
+ * is available. Otherwise behaves exactly like malloc.
+ */
+void *flib_malloc(size_t size);
+
+/**
+ * Simple calloc wrapper that automatically logs an error if no memory
+ * is available. Otherwise behaves exactly like calloc.
+ */
+void *flib_calloc(size_t count, size_t elementsize);
+
+/**
+ * Simple realloc wrapper that automatically logs an error if no memory
+ * is available. Otherwise behaves exactly like realloc.
+ */
+void *flib_realloc(void *ptr, size_t size);
+
+/**
+ * Replace all non-alphanumeric and non-ascii bytes with escape
+ * sequences in the form %XX. Does not modify the original string,
+ * but returns a newly allocated one that must be free()d. Returns
+ * null on failure or if null was passed as argument.
+ *
+ * This should work fine with all ASCII-based charsets including UTF-8.
+ */
+char *flib_urlencode(const char *str);
+
+/**
+ * Replace some bytes with escape sequences in the form %XX.
+ * Does not modify the original string, but returns a newly allocated
+ * one that must be free()d.
+ *
+ * All bytes for which the predicate function returns true are escaped.
+ *
+ * Returns null on failure or if null was passed as argument.
+ */
+char *flib_urlencode_pred(const char *str, bool (*needsEscaping)(char c));
+
+/**
+ * Replace escape sequences of the form %XX with their byte values.
+ * Does not modify the original string, but returns a newly allocated
+ * one that must be free()d. Returns null on failure or if null was
+ * passed as argument.
+ */
+char *flib_urldecode(const char *str);
+
+/**
+ * Figure out if the string contains / or \. Useful in routines that
+ * construct filenames.
+ */
+bool flib_contains_dir_separator(const char *str);
+
+/**
+ * Returns true if str is either NULL or points to a 0-length string
+ */
+bool flib_strempty(const char *str);
+
+int flib_gets(char *str, size_t strlen);
+
+#endif