change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
--- a/hedgewars/uTextures.pas Sun Feb 23 19:08:37 2014 +0100
+++ b/hedgewars/uTextures.pas Sun Feb 23 19:15:39 2014 +0100
@@ -264,7 +264,7 @@
for x:= 0 to Pred(Surf^.w) do
toP4^[x]:= fromP4^[x];
for x:= Surf^.w to Pred(tw) do
- toP4^[x]:= 0;
+ toP4^[x]:= fromP4^[0];
toP4:= PLongWordArray(@(toP4^[tw]));
fromP4:= PLongWordArray(@(fromP4^[Surf^.pitch div 4]))
end;