--- a/hedgewars/uGearsRender.pas Sun Jun 21 03:08:21 2020 +0300
+++ b/hedgewars/uGearsRender.pas Sun Jun 21 03:17:57 2020 +0300
@@ -315,9 +315,14 @@
// render crosshair
if (CrosshairGear <> nil) and (Gear = CrosshairGear) then
begin
- hogLR:= 1;
- if IsHogFacingLeft(Gear) then
- hogLR:= -1;
+ if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtBlowTorch) then
+ hogLR:= CurAmmoGear^.Tag
+ else
+ begin
+ hogLR:= 1;
+ if IsHogFacingLeft(Gear) then
+ hogLR:= -1
+ end;
setTintAdd(true);
Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
DrawTextureRotated(CrosshairTexture,