--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Maps/ClimbHome/map.lua Fri Sep 26 22:20:12 2014 -0400
@@ -0,0 +1,290 @@
+HedgewarsScriptLoad("/Scripts/Locale.lua")
+HedgewarsScriptLoad("/Scripts/Utils.lua")
+
+local hTag = nil
+local hTagHeight = 33000
+local tTag = nil
+local rTag = nil
+local startTime = 0
+local MaxHeight = 32640
+local RecordHeight = 33000
+local Fire = {}
+--local BoomFire = nil
+local HH = {}
+local MrMine -- in honour of sparkle's first arrival in the cabin
+local YouWon = false
+local WaterRise = nil
+local Cake = nil
+local CakeWasJustAdded = false
+local CakeTries = 0
+local Stars = {}
+
+function onGameInit()
+ -- Ensure people get same map for same theme
+ TurnTime = 999999999
+ CaseFreq = 0
+ Explosives = 0
+ MineDudPercent = 0
+ DisableGameFlags(gfBottomBorder+gfBorder)
+ --This reduced startup time by only about 15% and looked ugly
+ --EnableGameFlags(gfDisableLandObjects)
+ -- force seed instead. Some themes will still be easier, but at least you won't luck out on the same theme
+ Seed = ClimbHome
+end
+
+function onGearAdd(gear)
+ if GetGearType(gear) == gtHedgehog then
+ HH[gear] = 1
+ end
+end
+
+function onGearDelete(gear)
+ if gear == MrMine then
+ AddCaption("Once you set off the proximity trigger, Mr. Mine is not your friend",0xffffff,0)
+ MrMine = nil
+ elseif gear == Cake then
+ Cake = nil
+ end
+end
+
+function onGameStart()
+ ShowMission(loc("Climb Home"),
+ loc("Rope to safety"),
+ loc("You are far from home, and the water is rising, climb up as high as you can!"),
+ -amRope, 0)
+ local x = 1818
+ for h,i in pairs(HH) do
+ -- SetGearPosition(h,x,32549)
+ SetGearPosition(h,x,108)
+ SetHealth(h,1)
+ if x < 1978 then x = x+32 else x = 1818 end
+ SetState(h,bor(GetState(h),gstInvisible))
+ end
+-- 1925,263 - Mr. Mine position
+ MrMine = AddGear(1925,263,gtMine,0,0,0,0)
+end
+function onAmmoStoreInit()
+ SetAmmo(amRope, 9, 0, 0, 0)
+end
+
+function onNewTurn()
+ startTime = GameTime
+ --disable to preserve highest over multiple turns
+ --will need to change water check too ofc
+ MaxHeight = 32640
+ hTagHeight = 33000
+ SetWaterLine(32768)
+ if CurrentHedgehog ~= nil then
+ SetGearPosition(CurrentHedgehog, 1951,32640)
+ AddVisualGear(19531,32640,vgtExplosion,0,false)
+ SetState(CurrentHedgehog,band(GetState(CurrentHedgehog),bnot(gstInvisible)))
+ end
+ for f,i in pairs(Fire) do
+ DeleteGear(f)
+ end
+ for s,i in pairs(Stars) do
+ DeleteVisualGear(s)
+ Stars[s] = nil
+ end
+
+ for i = 0,12 do
+ flame = AddGear(2000+i*2,308, gtFlame, gsttmpFlag, 0, 0, 0)
+ SetTag(flame, 999999+i)
+ Fire[flame]=1
+ end
+ if Cake ~= nil then DeleteGear(Cake) end
+ CakeTries = 0
+end
+
+--function onGearDelete(gear)
+-- if gear == WaterRise and MaxHeight > 500 and CurrentHedgehog ~= nil and band(GetState(CurrentHedgehog),gstHHDriven) ~= 0 then
+-- WaterRise = AddGear(0,0,gtWaterUp, 0, 0, 0, 0)
+-- end
+--end
+
+function FireBoom(x,y,d) -- going to add for rockets too
+ AddVisualGear(x,y,vgtExplosion,0,false)
+ -- going to approximate circle by removing corners
+ if BoomFire == nil then BoomFire = {} end
+ for i = 0,50 do
+ flame = AddGear(x+GetRandom(d),y+GetRandom(d), gtFlame, gsttmpFlag, 0, 0, 0)
+ SetTag(flame, 999999+i)
+ Fire[flame]=1
+-- BoomFire[flame]=1
+ end
+end
+
+
+function onGameTick20()
+ if math.random(20) == 1 then
+ AddVisualGear(2012,56,vgtSmoke,0,false)
+ end
+ if CakeWasJustAdded then
+ FollowGear(CurrentHedgehog)
+ CakeWasJustAdded = false
+ end
+ --if BoomFire ~= nil then
+ -- for f,i in pairs(BoomFire) do
+ -- if band(GetState(f),gstCollision~=0) then DeleteGear(f) end
+ -- end
+ -- BoomFire = nil
+ --end
+
+ for s,i in pairs(Stars) do
+ g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(s)
+ if g1 > WaterLine + 500 then
+ DeleteVisualGear(s)
+ Stars[s] = nil
+ end
+ --else wasn't really visible, pointless.
+ -- g5 = g5+1
+ -- if g5 > 360 then g5 = 0 end
+ -- SetVisualGearValues(s, g1, g2, g3, g4, g5, g6, g7, g8, g9, g10)
+ --end
+ end
+
+ if Cake ~= nil and CurrentHedgehog ~= nil then
+ local cx,cy = GetGearPosition(Cake)
+ local x,y = GetGearPosition(CurrentHedgehog)
+ if y < cy-1500 then
+ DeleteGear(Cake)
+ Cake = nil
+ end
+ if gearIsInCircle(CurrentHedgehog,cx,cy,450) then
+ FireBoom(cx,cy,350) -- todo animate
+ DeleteGear(Cake)
+ Cake = nil
+ end
+ end
+
+ if CurrentHedgehog ~= nil and TurnTimeLeft > 0 and band(GetState(CurrentHedgehog),gstHHDriven) ~= 0 then
+ if MaxHeight < 32000 and MaxHeight > 286 and WaterLine > 286 then SetWaterLine(WaterLine-2) end
+ local x,y = GetGearPosition(CurrentHedgehog)
+ if y > 0 and y < 30000 and MaxHeight > 286 and math.random(y) < 500 then
+ local s = AddVisualGear(0, 0, vgtStraightShot, 0, true)
+ local c = div(250000,y)
+ if c > 255 then c = 255 end
+ c = c * 0x10000 + 0xFF0000FF
+ SetVisualGearValues(s,
+ math.random(2048), -5000, 0, -1-(1/y*1000),
+ math.random(360),
+ 0,
+ 999999999, -- frameticks
+ 171, -- star
+ 0, c)
+ --, 0xFFCC00FF) -- could be fun to make colour shift as you rise...
+ Stars[s] = 1
+ end
+ end
+
+ if CurrentHedgehog ~= nil and band(GetState(CurrentHedgehog),gstHHDriven) == 0 then
+ for f,i in pairs(Fire) do -- takes too long to fall otherwise
+ DeleteGear(f)
+ end
+ if Cake ~= nil then
+ DeleteGear(Cake)
+ Cake = nil
+ end
+ end
+
+ if GameTime % 500 == 0 and CurrentHedgehog ~= nil and TurnTimeLeft > 0 then
+ --if isSinglePlayer and MaxHeight < 32000 and WaterRise == nil then
+ -- WaterRise = AddGear(0,0,gtWaterUp, 0, 0, 0, 0)
+ --end
+ if isSinglePlayer and not YouWon and gearIsInBox(CurrentHedgehog, 1920, 252, 50, 50) then
+ ShowMission(loc("Climb Home"),
+ loc("Made it!"),
+ string.format(loc("AHHh, home sweet home. Made it in %d seconds."),(GameTime-startTime)/1000),
+ -amRope, 0)
+ PlaySound(sndVictory,CurrentHedgehog)
+ EndGame()
+ YouWon = true
+ end
+
+ local x,y = GetGearPosition(CurrentHedgehog)
+ if CakeTries < 10 and y < 32600 and y > 3000 and Cake == nil and band(GetState(CurrentHedgehog),gstHHDriven) ~= 0 then
+ -- doing this just after the start the first time to take advantage of randomness sources
+ -- there's a small chance it'll jiggle the camera though, so trying not to do it too often
+ -- Pick a clear y to start with
+ if y > 31000 then cy = 24585 elseif
+ y > 28000 then cy = 21500 elseif
+ y > 24000 then cy = 19000 elseif
+ y > 21500 then cy = 16000 elseif
+ y > 19000 then cy = 12265 elseif
+ y > 16000 then cy = 8800 elseif
+ y > 12000 then cy = 5700 else
+ cy = 400 end
+ Cake = AddGear(GetRandom(2048), cy, gtCake, 0, 0, 0, 0)
+ SetHealth(Cake,999999)
+ CakeWasJustAdded = true
+ CakeTries = CakeTries + 1 -- just try twice right now
+ end
+ if (y > 286) or (y < 286 and MaxHeight > 286) then
+ if y < MaxHeight and y > 286 then MaxHeight = y end
+ if y < 286 then MaxHeight = 286 end
+ if MaxHeight < hTagHeight then
+ hTagHeight = MaxHeight
+ if hTag ~= nil then DeleteVisualGear(hTag) end
+ hTag = AddVisualGear(0, 0, vgtHealthTag, 0, true)
+ local g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(hTag)
+ -- snagged from space invasion
+ SetVisualGearValues (
+ hTag, --id
+ -(ScreenWidth/2) + 40, --xoffset
+ ScreenHeight - 60, --yoffset
+ 0, --dx
+ 0, --dy
+ 1.1, --zoom
+ 1, --~= 0 means align to screen
+ g7, --frameticks
+ -- 116px off bottom for lowest rock, 286 or so off top for position of chair
+ -- 32650 is "0"
+ 32640-hTagHeight, --value
+ 99999999999,--timer
+ GetClanColor(GetHogClan(CurrentHedgehog))
+ )
+ end
+ if MaxHeight < RecordHeight then
+ RecordHeight = MaxHeight
+ if rTag ~= nil then DeleteVisualGear(rTag) end
+ rTag = AddVisualGear(0, 0, vgtHealthTag, 0, true)
+ local g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(hTag)
+ -- snagged from space invasion
+ SetVisualGearValues (
+ rTag, --id
+ -(ScreenWidth/2) + 100, --xoffset
+ ScreenHeight - 60, --yoffset
+ 0, --dx
+ 0, --dy
+ 1.1, --zoom
+ 1, --~= 0 means align to screen
+ g7, --frameticks
+ -- 116px off bottom for lowest rock, 286 or so off top for position of chair
+ -- 32650 is "0"
+ 32640-RecordHeight, --value
+ 99999999999,--timer
+ GetClanColor(GetHogClan(CurrentHedgehog))
+ )
+ end
+ end
+ if MaxHeight > 286 then
+ if tTag ~= nil then DeleteVisualGear(tTag) end
+ tTag = AddVisualGear(0, 0, vgtHealthTag, 0, true)
+ local g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tTag)
+ -- snagged from space invasion
+ SetVisualGearValues (
+ tTag, --id
+ -(ScreenWidth/2) + 40, --xoffset
+ ScreenHeight - 100, --yoffset
+ 0, --dx
+ 0, --dy
+ 1.1, --zoom
+ 1, --~= 0 means align to screen
+ g7, --frameticks
+ (GameTime-startTime)/1000, --value
+ 99999999999,--timer
+ 0xffffffff
+ )
+ end
+ end
+end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/ClimbHome.lua Fri Sep 26 22:20:12 2014 -0400
@@ -0,0 +1,22 @@
+HedgewarsScriptLoad("/Scripts/Locale.lua")
+
+isSinglePlayer = true
+
+-- trying to allow random theme, but fixed theme objects...
+-- Also skip some ugly themes, or ones where the sky is "meh"
+--local themes = { "Art","Cake","City","EarthRise","Halloween","Olympics","Underwater","Bamboo","Castle","Compost","Eyes","Hell","Planes","Bath","Cave","CrazyMission","Freeway","Island","Sheep","Blox","Cheese","Deepspace","Fruit","Jungle","Snow","Brick","Christmas","Desert","Golf","Nature","Stage" }
+local themes = {"Christmas","Hell","Bamboo","City","Island","Bath","Compost","Jungle","Desert","Nature","Olympics","Brick","EarthRise","Sheep","Cake","Freeway","Snow","Castle","Fruit","Stage","Cave","Golf","Cheese","Halloween"}
+
+function onGameInit()
+ -- Ensure people get same map for same theme
+ Theme = themes[GetRandom(#themes)+1]
+ Seed = ClimbHome
+ TurnTime = 999999999
+ EnableGameFlags(gfOneClanMode)
+ DisableGameFlags(gfBottomBorder+gfBorder)
+ CaseFreq = 0
+ Explosives = 0
+ Map = "ClimbHome"
+ AddTeam(loc("Lonely Hog"), 14483456, "Simple", "Island", "Default")
+ player = AddHog(loc("Climber"), 0, 1, "NoHat")
+end