sheepluva suggested that game should pause when in weapon screen (iphone only)
authorkoda
Tue, 18 Jan 2011 22:42:06 +0100
changeset 4853 afe24c4491ef
parent 4852 3f3967849133
child 4854 881c8232b66a
sheepluva suggested that game should pause when in weapon screen (iphone only)
project_files/HedgewarsMobile/Classes/AmmoMenuViewController.m
project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj
--- a/project_files/HedgewarsMobile/Classes/AmmoMenuViewController.m	Tue Jan 18 14:28:29 2011 +0100
+++ b/project_files/HedgewarsMobile/Classes/AmmoMenuViewController.m	Tue Jan 18 22:42:06 2011 +0100
@@ -79,6 +79,8 @@
             self.view.center = CGPointMake(placingPoint.x, placingPoint.y);
     }
     self.isVisible = YES;
+    if (IS_IPAD() == NO)
+        HW_pause();
 }
 
 -(void) disappear {
@@ -87,6 +89,8 @@
     self.isVisible = NO;
     placingPoint.x = self.view.center.y;
     placingPoint.y = self.view.center.x;
+    if (IS_IPAD() == NO)
+        HW_pauseToggle();
 }
 
 #pragma mark -
--- a/project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj	Tue Jan 18 14:28:29 2011 +0100
+++ b/project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj	Tue Jan 18 22:42:06 2011 +0100
@@ -1576,7 +1576,7 @@
 /* End PBXGroup section */
 
 /* Begin PBXNativeTarget section */
-		1D6058900D05DD3D006BFB54 /* Hedgewars */ = {
+		1D6058900D05DD3D006BFB54 /* Test Lua */ = {
 			isa = PBXNativeTarget;
 			buildConfigurationList = 1D6058960D05DD3E006BFB54 /* Build configuration list for PBXNativeTarget "Hedgewars" */;
 			buildPhases = (
@@ -1667,7 +1667,7 @@
 			);
 			projectRoot = "";
 			targets = (
-				1D6058900D05DD3D006BFB54 /* Hedgewars */,
+				1D6058900D05DD3D006BFB54 /* Test Lua */,
 				928301160F10CAFC00CC5A3C /* fpc */,
 				6179928B114AE0C800BA94A9 /* UpdateDataFolder */,
 			);