added Balanced Random Weapon gameplay script
authorclaymore
Fri, 08 Apr 2011 21:15:57 +0200
changeset 5127 b0b6f17a6a3c
parent 5126 50803f3403a5
child 5128 3c65326bb713
child 5129 05ab94a02cc3
added Balanced Random Weapon gameplay script
share/hedgewars/Data/Scripts/Multiplayer/Balanced_Random_Weapon.cfg
share/hedgewars/Data/Scripts/Multiplayer/Balanced_Random_Weapon.lua
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Balanced_Random_Weapon.cfg	Fri Apr 08 21:15:57 2011 +0200
@@ -0,0 +1,2 @@
+Default
+locked
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Balanced_Random_Weapon.lua	Fri Apr 08 21:15:57 2011 +0200
@@ -0,0 +1,112 @@
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer, amBaseballBat, amMortar, amCake, amSeduction, amWatermelon, amHellishBomb, amDrill, amBallgun, amRCPlane, amSniperRifle, amMolotov, amBirdy, amBlowTorch, amGasBomb, amFlamethrower, amSMine, amKamikaze }
+
+--                      G,C,B,B,S,M,D,D,F,W,P,B,M,C,S,W,H,D,B,R,S,M,B,B,G,F,S,K
+local weapons_values = {1,1,1,2,1,1,1,2,1,1,1,2,1,3,1,3,3,2,3,3,1,1,2,1,1,2,2,1}
+
+local airweapons = { amAirAttack, amMineStrike, amNapalm, amDrillStrike }
+
+--                         A,M,N,D
+local airweapons_values = {2,2,2,2}
+
+local utilities = { amTeleport, amGirder, amSwitch, amLowGravity, amResurrector, amRope, amParachute, amJetpack, amPortalGun, amSnowball }
+
+--                        T,G,S,L,R,R,P,J,P,S
+local utilities_values = {1,2,2,1,2,2,1,2,2,2}
+
+function onGameInit()
+    GameFlags = band(bor(GameFlags, gfResetWeps), bnot(gfPerHogAmmo))
+    Goals = loc("Each turn you get 1-3 random weapons|The stronger they are, the fewer you get")
+end
+
+function onGameStart()
+    if MapHasBorder() == false then
+        for i, w in pairs(airweapons) do
+            table.insert(weapons, w)
+        end
+        for i, w in pairs(airweapons_values) do
+            table.insert(weapons_values, w)
+        end
+    end
+
+    --ShowMission(loc("Balanced Random Weapons"), loc("A game of luck"), loc("Each turn you'll get a weapon, and if it sucks you'll get some more!"), -amSkip, 0)
+end
+
+function onAmmoStoreInit()
+    SetAmmo(amSkip, 9, 0, 0, 0)
+    
+    SetAmmo(amExtraDamage, 0, 1, 0, 1)
+    SetAmmo(amInvulnerable, 0, 1, 0, 1)
+    SetAmmo(amExtraTime, 0, 1, 0, 1)
+    SetAmmo(amLaserSight, 0, 1, 0, 1)
+    SetAmmo(amVampiric, 0, 1, 0, 1)
+
+    for i, w in pairs(utilities) do
+        SetAmmo(w, 0, 0, 0, 1)
+    end
+
+    for i, w in pairs(weapons) do
+        SetAmmo(w, 0, 0, 0, 1)
+    end
+
+    for i, w in pairs(airweapons) do
+        SetAmmo(w, 0, 0, 0, 1)
+    end
+end
+
+function onNewTurn()
+    local n = 3   --"points" to be allocated on weapons
+    
+    --pick random weapon and subtract cost
+    local r = GetRandom(table.maxn(weapons_values)) + 1
+    AddAmmo(CurrentHedgehog, weapons[r])
+    local items_used = {}
+    items_used[1] = weapons[r]
+    n = n - weapons_values[r]
+    
+    
+    --choose any weapons or utilities to use up remaining n
+    
+    while n > 0 do
+        local items = {}
+        local items_values = {}
+
+        for i, w in pairs(weapons_values) do
+            local used = false
+            if w <= n then
+                --check that this weapon hasn't been given already
+                for j = 1, table.maxn(items_used) do
+                    if weapons[i] == items_used[j] then
+                        used = true
+                    end
+                end
+                if not used then
+                    table.insert(items_values, w)
+                    table.insert(items, weapons[i])
+                end
+            end
+        end
+
+        for i, w in pairs(utilities_values) do
+            local used = false
+            if w <= n then
+                --check that this weapon hasn't been given already
+                for j = 1, table.maxn(items_used) do
+                    if utilities[i] == items_used[j] then
+                        used = true
+                    end
+                end
+                if not used then
+                    table.insert(items_values, w)
+                    table.insert(items, utilities[i])
+                end
+            end
+        end
+        
+        local r = GetRandom(table.maxn(items_values)) + 1
+        AddAmmo(CurrentHedgehog, items[r])
+        table.insert(items_used, items[r])
+        n = n - items_values[r]
+    end
+end