ACF7: Fix princess being in wrong clan
authorWuzzy <Wuzzy2@mail.ru>
Wed, 11 Jul 2018 18:45:54 +0200
changeset 13473 bc5a086a91dc
parent 13472 d3209e0caf12
child 13474 7a63e0a2d2ca
ACF7: Fix princess being in wrong clan
ChangeLog.txt
share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/family.lua
--- a/ChangeLog.txt	Wed Jul 11 18:13:52 2018 +0200
+++ b/ChangeLog.txt	Wed Jul 11 18:45:54 2018 +0200
@@ -35,7 +35,10 @@
  * Fix round score and other info numbers messing up after screen resize
 
 A Classic Fairytale:
- * Mission 3: Fix clan color of princess
+ * Fix clan membership of princess in some missions
+
+A Space Adventure:
+ * Fix clan membership of PAotH in main Death Planet mission
 
 Content:
  + New Sudden Death water texture for CrazyMission theme
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/family.lua	Wed Jul 11 18:13:52 2018 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/family.lua	Wed Jul 11 18:45:54 2018 +0200
@@ -436,7 +436,7 @@
     RemoveEventFunc(CheckPrincessFreed)
     AddCaption(loc("So the princess was never heard of again ..."))
     DismissTeam(loc("Natives"))
-    DismissTeam(loc("011101001"))
+    DismissTeam(loc("Princess"))
     EndTurn(true)
   end
 end
@@ -519,17 +519,20 @@
 end
 
 function AddHogs()
-	AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
+  AddTeam(loc("Princess"), 0x0072FF, "Bone", "Island", "HillBilly", "cm_birdy")
+  princess = AddHog(loc("Fell From Heaven"), 0, 333, "tiara")
+  SetGearAIHints(princess, aihDoesntMatter)
+  gearDead[princess] = false
+
+  AddTeam(loc("Natives"), 0x0072FF, "Bone", "Island", "HillBilly", "cm_birdy")
   for i = 7, 9 do
     natives[i-6] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
     gearDead[natives[i-6]] = false
   end
 
-  AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_binary")
+  AddTeam(loc("011101001"), 0xDD0000, "ring", "UFO", "Robot", "cm_binary")
   cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1")
-  princess = AddHog(loc("Fell From Heaven"), 0, 333, "tiara")
   gearDead[cyborg] = false
-  gearDead[princess] = false
 
   AddTeam(loc("Biomechanic Team"), 14483456, "ring", "UFO", "Robot", "cm_cyborg")
   for i = 1, cyborgsNum do
@@ -570,7 +573,8 @@
 
 function onGameInit()
 	Seed = 0
-	GameFlags = gfSolidLand + gfDisableLandObjects + gfDisableGirders
+	-- Using gfTagTeam makes it far easier to skip the Princess team
+	GameFlags = gfSolidLand + gfDisableLandObjects + gfDisableGirders + gfTagTeam
 	TurnTime = 60000 
 	CaseFreq = 0
 	MinesNum = 0
@@ -635,7 +639,7 @@
     TurnTimeLeft = -1
     return
   end
-  if GetHogTeamName(CurrentHedgehog) == loc("011101001") then
+  if CurrentHedgehog == cyborg then
     if CheckCyborgsDead() ~= true then
       for i = 1, 3 do
         if gearDead[natives[i]] ~= true then
@@ -644,6 +648,9 @@
       end
     end
     EndTurn(true)
+  elseif CurrentHedgehog == princess then
+    -- Princess is passive
+    EndTurn(true)
   else
     for i = 1, 3 do
       if gearDead[natives[i]] ~= true then