merge from hedgeroid, includes Medo's work from GSoC
authorXeli
Fri, 02 Nov 2012 20:57:20 +0100
changeset 7929 6e01c5134eb5
parent 7926 550083f61a0e (diff)
parent 7861 bc7b6aa5d67a (current diff)
child 7932 ebe1d112e439
merge from hedgeroid, includes Medo's work from GSoC
QTfrontend/CMakeLists.txt
hedgewars/hwengine.pas
project_files/Android-build/SDL-android-project/res/drawable-mdpi/backbutton.png
project_files/Android-build/SDL-android-project/res/drawable-mdpi/dropdown.9.png
project_files/Android-build/SDL-android-project/res/drawable-mdpi/savebutton.png
project_files/Android-build/SDL-android-project/res/drawable-mdpi/teamcount.xml
project_files/Android-build/SDL-android-project/res/drawable-mdpi/teamcount0.png
project_files/Android-build/SDL-android-project/res/drawable-mdpi/teamcount1.png
project_files/Android-build/SDL-android-project/res/drawable-mdpi/teamcount2.png
project_files/Android-build/SDL-android-project/res/drawable-mdpi/teamcount3.png
project_files/Android-build/SDL-android-project/res/drawable-mdpi/teamcount4.png
project_files/Android-build/SDL-android-project/res/drawable-mdpi/teamcount5.png
project_files/Android-build/SDL-android-project/res/drawable-mdpi/teamcount6.png
project_files/Android-build/SDL-android-project/res/drawable-mdpi/teamcount7.png
project_files/Android-build/SDL-android-project/res/drawable-mdpi/teamcount8.png
project_files/Android-build/SDL-android-project/res/drawable-mdpi/teamcount9.png
project_files/Android-build/SDL-android-project/res/layout/backbutton.xml
project_files/Android-build/SDL-android-project/res/layout/config.xml
project_files/Android-build/SDL-android-project/res/layout/main.xml
project_files/Android-build/SDL-android-project/res/layout/savebutton.xml
project_files/Android-build/SDL-android-project/res/layout/starting_game.xml
project_files/Android-build/SDL-android-project/res/layout/team_selection_dialog.xml
project_files/Android-build/SDL-android-project/res/layout/team_selector.xml
project_files/Android-build/SDL-android-project/res/raw/basicflags.xml
project_files/Android-build/SDL-android-project/res/raw/scheme_barrelmayhem.xml
project_files/Android-build/SDL-android-project/res/raw/scheme_cleanslate.xml
project_files/Android-build/SDL-android-project/res/raw/scheme_default_scheme.xml
project_files/Android-build/SDL-android-project/res/raw/scheme_fortmode.xml
project_files/Android-build/SDL-android-project/res/raw/scheme_kingmode.xml
project_files/Android-build/SDL-android-project/res/raw/scheme_minefield.xml
project_files/Android-build/SDL-android-project/res/raw/scheme_promode.xml
project_files/Android-build/SDL-android-project/res/raw/scheme_shoppa.xml
project_files/Android-build/SDL-android-project/res/raw/scheme_thinkingwithportals.xml
project_files/Android-build/SDL-android-project/res/raw/scheme_timeless.xml
project_files/Android-build/SDL-android-project/res/raw/scheme_tunnelhogs.xml
project_files/Android-build/SDL-android-project/res/raw/team_one.xml
project_files/Android-build/SDL-android-project/res/raw/team_two.xml
project_files/Android-build/SDL-android-project/res/raw/weapon_clean
project_files/Android-build/SDL-android-project/res/raw/weapon_crazy
project_files/Android-build/SDL-android-project/res/raw/weapon_default
project_files/Android-build/SDL-android-project/res/raw/weapon_mines
project_files/Android-build/SDL-android-project/res/raw/weapon_portals
project_files/Android-build/SDL-android-project/res/raw/weapon_promode
project_files/Android-build/SDL-android-project/res/raw/weapon_shoppa
project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/GameMode.java
project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/Grave.java
project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/Map.java
project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/Weapon.java
project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/EngineProtocol/EngineProtocolNetwork.java
project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/EngineProtocol/GameConfig.java
project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/StartGameActivity.java
project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/TeamSelectionActivity.java
project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Utils.java
--- a/.hgtags	Sun Oct 28 15:18:26 2012 +0100
+++ b/.hgtags	Fri Nov 02 20:57:20 2012 +0100
@@ -50,3 +50,4 @@
 0000000000000000000000000000000000000000 0-9.17-release
 4670f003f91b3246665ca0de95fa056d2d2f3f54 0.9.17-release
 ce2b24995ab2efc088accecd7f7b116bb946fff7 hedgeroid-alpha
+2f203395bacab0d5594d3d303b5d87b2f152df50 0.9.18-release
--- a/CMakeLists.txt	Sun Oct 28 15:18:26 2012 +0100
+++ b/CMakeLists.txt	Fri Nov 02 20:57:20 2012 +0100
@@ -43,8 +43,8 @@
 #versioning
 set(CPACK_PACKAGE_VERSION_MAJOR 0)
 set(CPACK_PACKAGE_VERSION_MINOR 9)
-set(CPACK_PACKAGE_VERSION_PATCH 18${version_suffix})
-set(HEDGEWARS_PROTO_VER 42)
+set(CPACK_PACKAGE_VERSION_PATCH 19${version_suffix})
+set(HEDGEWARS_PROTO_VER 44)
 set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
 
 
--- a/QTfrontend/CMakeLists.txt	Sun Oct 28 15:18:26 2012 +0100
+++ b/QTfrontend/CMakeLists.txt	Fri Nov 02 20:57:20 2012 +0100
@@ -131,7 +131,7 @@
     hwform.h
     team.h
     util/DataManager.h
-    util/libav_iteraction.h
+    util/LibavInteraction.h
     )
 
 set(hwfr_hdrs
--- a/QTfrontend/binds.cpp	Sun Oct 28 15:18:26 2012 +0100
+++ b/QTfrontend/binds.cpp	Fri Nov 02 20:57:20 2012 +0100
@@ -20,51 +20,51 @@
 
 const BindAction cbinds[BINDS_NUMBER] =
 {
-    {"+up", "up",   QT_TRANSLATE_NOOP("binds", "up"),   QT_TRANSLATE_NOOP("binds (categories)", "Basic controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Move your hogs and aim:")},
-    {"+left",   "left", QT_TRANSLATE_NOOP("binds", "left"), NULL, NULL},
-    {"+right",  "right",    QT_TRANSLATE_NOOP("binds", "right"),    NULL, NULL},
-    {"+down",   "down", QT_TRANSLATE_NOOP("binds", "down"), NULL, NULL},
-    {"+precise",    "left_shift",   QT_TRANSLATE_NOOP("binds", "precise aim"),  NULL, NULL},
-    {"ljump",   "return",   QT_TRANSLATE_NOOP("binds", "long jump"),    NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Traverse gaps and obstacles by jumping:")},
-    {"hjump",   "backspace",    QT_TRANSLATE_NOOP("binds", "high jump"),    NULL, NULL},
-    {"+attack", "space",    QT_TRANSLATE_NOOP("binds", "attack"),   NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Fire your selected weapon or trigger an utility item:")},
-    {"put", "mousel",   QT_TRANSLATE_NOOP("binds", "put"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or a target location under the cursor:")},
-    {"switch",  "tab",  QT_TRANSLATE_NOOP("binds", "switch"),   NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Switch your currently active hog (if possible):")},
-    {"ammomenu",    "mouser",   QT_TRANSLATE_NOOP("binds", "ammo menu"),    QT_TRANSLATE_NOOP("binds (categories)", "Weapon controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or utility item:")},
-    {"slot 1",  "f1",   QT_TRANSLATE_NOOP("binds", "slot 1"),   NULL, NULL},
-    {"slot 2",  "f2",   QT_TRANSLATE_NOOP("binds", "slot 2"),   NULL, NULL},
-    {"slot 3",  "f3",   QT_TRANSLATE_NOOP("binds", "slot 3"),   NULL, NULL},
-    {"slot 4",  "f4",   QT_TRANSLATE_NOOP("binds", "slot 4"),   NULL, NULL},
-    {"slot 5",  "f5",   QT_TRANSLATE_NOOP("binds", "slot 5"),   NULL, NULL},
-    {"slot 6",  "f6",   QT_TRANSLATE_NOOP("binds", "slot 6"),   NULL, NULL},
-    {"slot 7",  "f7",   QT_TRANSLATE_NOOP("binds", "slot 7"),   NULL, NULL},
-    {"slot 8",  "f8",   QT_TRANSLATE_NOOP("binds", "slot 8"),   NULL, NULL},
-    {"slot 9",  "f9",   QT_TRANSLATE_NOOP("binds", "slot 9"),   NULL, NULL},
-    {"slot :",  "f10",  QT_TRANSLATE_NOOP("binds", "slot 10"),  NULL, NULL},
-    {"timer 1", "1",    QT_TRANSLATE_NOOP("binds", "timer 1 sec"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Set the timer on bombs and timed weapons:")},
-    {"timer 2", "2",    QT_TRANSLATE_NOOP("binds", "timer 2 sec"),  NULL, NULL},
-    {"timer 3", "3",    QT_TRANSLATE_NOOP("binds", "timer 3 sec"),  NULL, NULL},
-    {"timer 4", "4",    QT_TRANSLATE_NOOP("binds", "timer 4 sec"),  NULL, NULL},
-    {"timer 5", "5",    QT_TRANSLATE_NOOP("binds", "timer 5 sec"),  NULL, NULL},
-    {"findhh",  "h",    QT_TRANSLATE_NOOP("binds", "find hedgehog"),    QT_TRANSLATE_NOOP("binds (categories)", "Camera and cursor controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Move the camera to the active hog:")},
-    {"+cur_u",  "[8]", QT_TRANSLATE_NOOP("binds", "up"),   NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Move the cursor or camera without using the mouse:")},
-    {"+cur_l",  "[4]", QT_TRANSLATE_NOOP("binds", "left"), NULL, NULL},
-    {"+cur_r",  "[6]", QT_TRANSLATE_NOOP("binds", "right"),    NULL, NULL},
-    {"+cur_d",  "[2]", QT_TRANSLATE_NOOP("binds", "down"), NULL, NULL},
-//  {"+cur_m",  "", QT_TRANSLATE_NOOP("binds", "movement key modifier"),    NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Specify a modifier key to move camera and cursor using your default hog movement keys:")},
-    {"zoomin",  "wheelup",    QT_TRANSLATE_NOOP("binds", "zoom in"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the camera's zoom level:")},
-    {"zoomout", "wheeldown",  QT_TRANSLATE_NOOP("binds", "zoom out"), NULL, NULL},
-    {"zoomreset",   "mousem",   QT_TRANSLATE_NOOP("binds", "reset zoom"),   NULL, NULL},
-    {"chat",    "t",    QT_TRANSLATE_NOOP("binds", "chat"), QT_TRANSLATE_NOOP("binds (categories)", "Other"), QT_TRANSLATE_NOOP("binds (descriptions)", "Talk to your team or all participants:")},
-    {"history", "`",    QT_TRANSLATE_NOOP("binds", "chat history"), NULL, NULL},
-    {"pause",   "p",    QT_TRANSLATE_NOOP("binds", "pause"),    NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pause, continue or leave your game:")},
-    {"quit",    "escape",   QT_TRANSLATE_NOOP("binds", "quit"), NULL, NULL},
-    {"confirm", "y",    QT_TRANSLATE_NOOP("binds", "confirmation"), NULL, NULL},
-    {"+voldown",    "9",    QT_TRANSLATE_NOOP("binds", "volume down"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the game's volume while playing:")},
-    {"+volup",  "0",    QT_TRANSLATE_NOOP("binds", "volume up"),    NULL, NULL},
-    {"mute",  "8",    QT_TRANSLATE_NOOP("binds", "mute audio"),    NULL, NULL},
-    {"fullscr", "f12",  QT_TRANSLATE_NOOP("binds", "change mode"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle fullscreen mode:")},
-    {"capture", "c",    QT_TRANSLATE_NOOP("binds", "capture"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Take a screenshot:")},
-    {"rotmask", "delete",   QT_TRANSLATE_NOOP("binds", "hedgehogs\ninfo"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle labels above hedgehogs:")},
-    {"record",  "r",    QT_TRANSLATE_NOOP("binds", "record"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Record video:")}
+    {"+up",       "up",         QT_TRANSLATE_NOOP("binds", "up"),              QT_TRANSLATE_NOOP("binds (categories)", "Basic controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Move your hogs and aim:")},
+    {"+left",     "left",       QT_TRANSLATE_NOOP("binds", "left"),            NULL, NULL},
+    {"+right",    "right",      QT_TRANSLATE_NOOP("binds", "right"),           NULL, NULL},
+    {"+down",     "down",       QT_TRANSLATE_NOOP("binds", "down"),            NULL, NULL},
+    {"+precise",  "left_shift", QT_TRANSLATE_NOOP("binds", "precise aim"),     NULL, NULL},
+    {"ljump",     "return",     QT_TRANSLATE_NOOP("binds", "long jump"),       NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Traverse gaps and obstacles by jumping:")},
+    {"hjump",     "backspace",  QT_TRANSLATE_NOOP("binds", "high jump"),       NULL, NULL},
+    {"+attack",   "space",      QT_TRANSLATE_NOOP("binds", "attack"),          NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Fire your selected weapon or trigger an utility item:")},
+    {"put",       "mousel",     QT_TRANSLATE_NOOP("binds", "put"),             NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or a target location under the cursor:")},
+    {"switch",    "tab",        QT_TRANSLATE_NOOP("binds", "switch"),          NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Switch your currently active hog (if possible):")},
+    {"ammomenu",  "mouser",     QT_TRANSLATE_NOOP("binds", "ammo menu"),       QT_TRANSLATE_NOOP("binds (categories)", "Weapon controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or utility item:")},
+    {"slot 1",    "f1",         QT_TRANSLATE_NOOP("binds", "slot 1"),          NULL, NULL},
+    {"slot 2",    "f2",         QT_TRANSLATE_NOOP("binds", "slot 2"),          NULL, NULL},
+    {"slot 3",    "f3",         QT_TRANSLATE_NOOP("binds", "slot 3"),          NULL, NULL},
+    {"slot 4",    "f4",         QT_TRANSLATE_NOOP("binds", "slot 4"),          NULL, NULL},
+    {"slot 5",    "f5",         QT_TRANSLATE_NOOP("binds", "slot 5"),          NULL, NULL},
+    {"slot 6",    "f6",         QT_TRANSLATE_NOOP("binds", "slot 6"),          NULL, NULL},
+    {"slot 7",    "f7",         QT_TRANSLATE_NOOP("binds", "slot 7"),          NULL, NULL},
+    {"slot 8",    "f8",         QT_TRANSLATE_NOOP("binds", "slot 8"),          NULL, NULL},
+    {"slot 9",    "f9",         QT_TRANSLATE_NOOP("binds", "slot 9"),          NULL, NULL},
+    {"slot :",    "f10",        QT_TRANSLATE_NOOP("binds", "slot 10"),         NULL, NULL},
+    {"timer 1",   "1",          QT_TRANSLATE_NOOP("binds", "timer 1 sec"),     NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Set the timer on bombs and timed weapons:")},
+    {"timer 2",   "2",          QT_TRANSLATE_NOOP("binds", "timer 2 sec"),     NULL, NULL},
+    {"timer 3",   "3",          QT_TRANSLATE_NOOP("binds", "timer 3 sec"),     NULL, NULL},
+    {"timer 4",   "4",          QT_TRANSLATE_NOOP("binds", "timer 4 sec"),     NULL, NULL},
+    {"timer 5",   "5",          QT_TRANSLATE_NOOP("binds", "timer 5 sec"),     NULL, NULL},
+    {"findhh",    "h",          QT_TRANSLATE_NOOP("binds", "find hedgehog"),   QT_TRANSLATE_NOOP("binds (categories)", "Camera and cursor controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Move the camera to the active hog:")},
+    {"+cur_u",    "[8]",        QT_TRANSLATE_NOOP("binds", "up"),              NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Move the cursor or camera without using the mouse:")},
+    {"+cur_l",    "[4]",        QT_TRANSLATE_NOOP("binds", "left"),            NULL, NULL},
+    {"+cur_r",    "[6]",        QT_TRANSLATE_NOOP("binds", "right"),           NULL, NULL},
+    {"+cur_d",    "[2]",        QT_TRANSLATE_NOOP("binds", "down"),            NULL, NULL},
+//  {"+cur_m",    "",           QT_TRANSLATE_NOOP("binds", "movement key modifier"),    NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Specify a modifier key to move camera and cursor using your default hog movement keys:")},
+    {"zoomin",    "wheelup",    QT_TRANSLATE_NOOP("binds", "zoom in"),         NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the camera's zoom level:")},
+    {"zoomout",   "wheeldown",  QT_TRANSLATE_NOOP("binds", "zoom out"),        NULL, NULL},
+    {"zoomreset", "mousem",     QT_TRANSLATE_NOOP("binds", "reset zoom"),      NULL, NULL},
+    {"chat",      "t",          QT_TRANSLATE_NOOP("binds", "chat"),            QT_TRANSLATE_NOOP("binds (categories)", "Other"), QT_TRANSLATE_NOOP("binds (descriptions)", "Talk to your team or all participants:")},
+    {"history",   "`",          QT_TRANSLATE_NOOP("binds", "chat history"),    NULL, NULL},
+    {"pause",     "p",          QT_TRANSLATE_NOOP("binds", "pause"),           NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pause, continue or leave your game:")},
+    {"quit",      "escape",     QT_TRANSLATE_NOOP("binds", "quit"),            NULL, NULL},
+    {"confirm",   "y",          QT_TRANSLATE_NOOP("binds", "confirmation"),    NULL, NULL},
+    {"+voldown",  "9",          QT_TRANSLATE_NOOP("binds", "volume down"),     NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the game's volume while playing:")},
+    {"+volup",    "0",          QT_TRANSLATE_NOOP("binds", "volume up"),       NULL, NULL},
+    {"mute",      "8",          QT_TRANSLATE_NOOP("binds", "mute audio"),      NULL, NULL},
+    {"fullscr",   "f12",        QT_TRANSLATE_NOOP("binds", "change mode"),     NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle fullscreen mode:")},
+    {"capture",   "c",          QT_TRANSLATE_NOOP("binds", "capture"),         NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Take a screenshot:")},
+    {"rotmask",   "delete",     QT_TRANSLATE_NOOP("binds", "hedgehogs\ninfo"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle labels above hedgehogs:")},
+    {"record",    "r",          QT_TRANSLATE_NOOP("binds", "record"),          NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Record video:")}
 };
--- a/QTfrontend/hwconsts.h	Sun Oct 28 15:18:26 2012 +0100
+++ b/QTfrontend/hwconsts.h	Fri Nov 02 20:57:20 2012 +0100
@@ -73,13 +73,13 @@
 #define AMMOLINE_CRAZY_DELAY    "00000000000000000000000000000000000000000000000000000000"
 #define AMMOLINE_CRAZY_CRATE    "13111103121111111231141111111111111112111101011111110101"
 
-#define AMMOLINE_PROMODE_QT     "90900090000000000000090000000000000000000000000000000001"
+#define AMMOLINE_PROMODE_QT     "90900090000000000000090000000000000000000000000000000000"
 #define AMMOLINE_PROMODE_PROB   "00000000000000000000000000000000000000000000000000000000"
-#define AMMOLINE_PROMODE_DELAY  "00000000000002055000000400070040000000002000000000000009"
+#define AMMOLINE_PROMODE_DELAY  "00000000000002055000000400070040000000002000000000000002"
 #define AMMOLINE_PROMODE_CRATE  "11111111111111111111111111111111111111111001011111110101"
 
 #define AMMOLINE_SHOPPA_QT      "00000099000000000000000000000000000000000000000000000000"
-#define AMMOLINE_SHOPPA_PROB    "44444100442444022101121212224220000000020004000100110000"
+#define AMMOLINE_SHOPPA_PROB    "44444100442444022101121212224220000000020004000100110001"
 #define AMMOLINE_SHOPPA_DELAY   "00000000000000000000000000000000000000000000000000000000"
 #define AMMOLINE_SHOPPA_CRATE   "11111111111111111111111111111111111111111011011111110001"
 
@@ -94,7 +94,7 @@
 #define AMMOLINE_MINES_CRATE    "11111111111111111111111111111111111111111111011111110101"
 
 #define AMMOLINE_PORTALS_QT     "90000090020000000021000000000000001100000900000000000000"
-#define AMMOLINE_PORTALS_PROB   "04050405416006555465544647765766666661555101011154110100"
+#define AMMOLINE_PORTALS_PROB   "04050405416006555465544647765766666661555101011154110101"
 #define AMMOLINE_PORTALS_DELAY  "00000000000002055000000400070040000000002000000006000000"
 #define AMMOLINE_PORTALS_CRATE  "13111103121111111231141111111111111112111111011111110101"
 
--- a/QTfrontend/hwform.cpp	Sun Oct 28 15:18:26 2012 +0100
+++ b/QTfrontend/hwform.cpp	Fri Nov 02 20:57:20 2012 +0100
@@ -190,10 +190,8 @@
     connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), pageSwitchMapper, SLOT(map()));
     pageSwitchMapper->setMapping(ui.pageMain->BtnSetup, ID_PAGE_SETUP);
 
-#if 0
     connect(ui.pageMain->BtnFeedback, SIGNAL(clicked()), pageSwitchMapper, SLOT(map()));
     pageSwitchMapper->setMapping(ui.pageMain->BtnFeedback, ID_PAGE_FEEDBACK);
-#endif
 
     connect(ui.pageMain->BtnNet, SIGNAL(clicked()), pageSwitchMapper, SLOT(map()));
     pageSwitchMapper->setMapping(ui.pageMain->BtnNet, ID_PAGE_NETTYPE);
@@ -693,16 +691,12 @@
         animationOldOpacity->setEasingCurve(QEasingCurve::OutExpo);
 #endif
 
-        QParallelAnimationGroup *group = new QParallelAnimationGroup;
-        group->addAnimation(animationOldSlide);
-        group->addAnimation(animationNewSlide);
-#ifdef false
-        group->addAnimation(animationOldOpacity);
-        group->addAnimation(animationNewOpacity);
-#endif
+        // let's hide the old slide after its animation has finished
+        connect(animationOldSlide, SIGNAL(finished()), ui.Pages->widget(lastid), SLOT(hide()));
 
-        connect(animationOldSlide, SIGNAL(finished()), ui.Pages->widget(lastid), SLOT(hide()));
-        group->start();
+        // start animations
+        animationOldSlide->start(QAbstractAnimation::DeleteWhenStopped);
+        animationNewSlide->start(QAbstractAnimation::DeleteWhenStopped);
 
     	/* this is for the situation when the animation below is interrupted by a new animation.  For some reason, finished is not being fired */ 	
     	for(int i=0;i<MAX_PAGE;i++) if (i!=id && i!=lastid) ui.Pages->widget(i)->hide();
@@ -807,16 +801,12 @@
         animationNewOpacity->setEasingCurve(QEasingCurve::OutExpo);
 #endif
 
-        QParallelAnimationGroup *group = new QParallelAnimationGroup;
-        group->addAnimation(animationOldSlide);
-        group->addAnimation(animationNewSlide);
-#ifdef false
-        group->addAnimation(animationOldOpacity);
-        group->addAnimation(animationNewOpacity);
-#endif
+        // let's hide the old slide after its animation has finished
+        connect(animationNewSlide, SIGNAL(finished()), ui.Pages->widget(curid), SLOT(hide()));
 
-        connect(animationNewSlide, SIGNAL(finished()), ui.Pages->widget(curid), SLOT(hide()));
-        group->start();
+        // start animations
+        animationOldSlide->start(QAbstractAnimation::DeleteWhenStopped);
+        animationNewSlide->start(QAbstractAnimation::DeleteWhenStopped);
     }
 #endif
 
@@ -1820,7 +1810,7 @@
         ShowErrorMessage(QMessageBox::tr("Error during authentication at google.com"));
     else
     {
-        ShowErrorMessage(QMessageBox::tr("Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)"));
+        ShowErrorMessage(QMessageBox::tr("Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)"));
         authToken = "";
     }
 
--- a/QTfrontend/net/recorder.cpp	Sun Oct 28 15:18:26 2012 +0100
+++ b/QTfrontend/net/recorder.cpp	Fri Nov 02 20:57:20 2012 +0100
@@ -23,7 +23,7 @@
 #include "gameuiconfig.h"
 #include "hwconsts.h"
 #include "game.h"
-#include "libav_iteraction.h"
+#include "LibavInteraction.h"
 
 // Encoding is memory expensive process, so we need to limit maximum number
 // of simultaneous encoders.
@@ -38,7 +38,7 @@
     this->config = config;
     this->prefix = prefix;
     finished = false;
-    name = prefix + "." + LibavIteraction::instance().getExtension(config->AVFormat());
+    name = prefix + "." + LibavInteraction::instance().getExtension(config->AVFormat());
 }
 
 HWRecorder::~HWRecorder()
@@ -110,7 +110,7 @@
     arguments << "0"; // sound volume
     arguments << QString::number(config->timerInterval());
     arguments << datadir->absolutePath();
-    arguments << (config->isShowFPSEnabled() ? "1" : "0");
+    arguments << "0"; // fps
     arguments << (config->isAltDamageEnabled() ? "1" : "0");
     arguments << config->netNick().toUtf8().toBase64();
     arguments << QString::number(config->translateQuality());
@@ -124,7 +124,7 @@
 // Could use a field to use quality instead. maybe quality could override bitrate - or just pass (and set) both. 
 // The library does support using both at once after all.
     arguments << QString::number(config->rec_Bitrate()*1024);
-    arguments << (config->recordAudio()? config->audioCodec() : "no");
+    arguments << (config->recordAudio() ? config->audioCodec() : "no");
 
     return arguments;
 }
Binary file QTfrontend/res/BackgroundBirthday.png has changed
Binary file QTfrontend/res/chat/hedgehog_gray.png has changed
Binary file QTfrontend/res/chat/roomadmin_gray.png has changed
Binary file QTfrontend/res/chat/serveradmin_gray.png has changed
--- a/QTfrontend/res/css/birthday.css	Sun Oct 28 15:18:26 2012 +0100
+++ b/QTfrontend/res/css/birthday.css	Fri Nov 02 20:57:20 2012 +0100
@@ -21,7 +21,7 @@
 background-image: url(":/res/BackgroundBirthday.png");
 background-position: bottom center;
 background-repeat: repeat-x;
-background-color: #141250;
+background-color: #100308;
 }
 
 * {
@@ -32,16 +32,16 @@
 
 a { color:#c8c8ff; }
 
-QLineEdit, QListWidget, QTableView, QTextBrowser, QSpinBox, QComboBox,
+QLineEdit, QListWidget, QListView, QTableView, QTextBrowser, QSpinBox, QComboBox,
 QComboBox QAbstractItemView, QPlainTextEdit, QMenu::item {
-background-color: rgba(13, 5, 68, 70%);
+background-color: rgba(20, 20, 20, 70%);
 }
 
 QComboBox::separator {
 border: solid; border-width: 3px; border-color: #ffcc00;
 }
 
-QPushButton, QListWidget, QTableView, QLineEdit, QHeaderView,
+QPushButton, QListWidget, QListView, QTableView, QLineEdit, QHeaderView,
 QTextBrowser, QSpinBox, QToolBox, QComboBox, QPlainTextEdit,
 QComboBox QAbstractItemView, IconedGroupBox,
 .QGroupBox, GameCFGWidget, TeamSelWidget, SelWeaponWidget,
@@ -51,17 +51,17 @@
 border-color: #ffcc00;
 }
 
-QPushButton:hover, QLineEdit:hover, QListWidget:hover,
+QPushButton:hover, QLineEdit:hover, QListWidget:hover, QListView:hover,
 QSpinBox:hover, QToolBox:hover, QComboBox:hover {
 border-color: yellow;
 }
 
-QLineEdit, QListWidget,QTableView, QTextBrowser,
+QLineEdit, QListWidget, QListView,QTableView, QTextBrowser,
 QSpinBox, QToolBox, QPlainTextEdit {
 border-radius: 10px;
 }
 
-QLineEdit, QLabel, QHeaderView, QListWidget, QTableView,
+QLineEdit, QLabel, QHeaderView, QListWidget, QListView, QTableView,
 QSpinBox, QToolBox::tab, QComboBox, QComboBox QAbstractItemView,
 IconedGroupBox, .QGroupBox, GameCFGWidget, TeamSelWidget,
 SelWeaponWidget, QCheckBox, QRadioButton, QPushButton, QPlainTextEdit {
@@ -76,7 +76,7 @@
 background-position: bottom center;
 background-repeat: repeat-x;
 border-radius: 16px;
-background-color: rgba(13, 5, 68, 70%);
+background-color: rgba(20, 20, 20, 70%);
 padding: 6px;
 }
 /*  Experimenting with PaintOnScreen and border-radius on IconedGroupBox children didn't work out well
--- a/QTfrontend/res/css/christmas.css	Sun Oct 28 15:18:26 2012 +0100
+++ b/QTfrontend/res/css/christmas.css	Fri Nov 02 20:57:20 2012 +0100
@@ -32,7 +32,7 @@
 
 a { color:#c8c8ff; }
 
-QLineEdit, QListWidget, QTableView, QTextBrowser, QSpinBox, QComboBox,
+QLineEdit, QListWidget, QListView, QTableView, QTextBrowser, QSpinBox, QComboBox,
 QComboBox QAbstractItemView, QPlainTextEdit, QMenu::item {
 background-color: rgba(13, 5, 68, 70%);
 }
@@ -41,7 +41,7 @@
 border: solid; border-width: 3px; border-color: #ffcc00;
 }
 
-QPushButton, QListWidget, QTableView, QLineEdit, QHeaderView,
+QPushButton, QListWidget, QListView, QTableView, QLineEdit, QHeaderView,
 QTextBrowser, QSpinBox, QToolBox, QComboBox, QPlainTextEdit,
 QComboBox QAbstractItemView, IconedGroupBox,
 .QGroupBox, GameCFGWidget, TeamSelWidget, SelWeaponWidget,
@@ -51,17 +51,17 @@
 border-color: #ffcc00;
 }
 
-QPushButton:hover, QLineEdit:hover, QListWidget:hover,
+QPushButton:hover, QLineEdit:hover, QListWidget:hover, QListView:hover,
 QSpinBox:hover, QToolBox:hover, QComboBox:hover {
 border-color: yellow;
 }
 
-QLineEdit, QListWidget,QTableView, QTextBrowser,
+QLineEdit, QListWidget, QListView,QTableView, QTextBrowser,
 QSpinBox, QToolBox, QPlainTextEdit {
 border-radius: 10px;
 }
 
-QLineEdit, QLabel, QHeaderView, QListWidget, QTableView,
+QLineEdit, QLabel, QHeaderView, QListWidget, QListView, QTableView,
 QSpinBox, QToolBox::tab, QComboBox, QComboBox QAbstractItemView,
 IconedGroupBox, .QGroupBox, GameCFGWidget, TeamSelWidget,
 SelWeaponWidget, QCheckBox, QRadioButton, QPushButton, QPlainTextEdit {
--- a/QTfrontend/res/css/easter.css	Sun Oct 28 15:18:26 2012 +0100
+++ b/QTfrontend/res/css/easter.css	Fri Nov 02 20:57:20 2012 +0100
@@ -32,7 +32,7 @@
 
 a { color:#c8c8ff; }
 
-QLineEdit, QListWidget, QTableView, QTextBrowser, QSpinBox, QComboBox,
+QLineEdit, QListWidget, QListView, QTableView, QTextBrowser, QSpinBox, QComboBox,
 QComboBox QAbstractItemView, QPlainTextEdit, QMenu::item {
 background-color: rgba(13, 5, 68, 70%);
 }
@@ -41,7 +41,7 @@
 border: solid; border-width: 3px; border-color: #ffcc00;
 }
 
-QPushButton, QListWidget, QTableView, QLineEdit, QHeaderView,
+QPushButton, QListWidget, QListView, QTableView, QLineEdit, QHeaderView,
 QTextBrowser, QSpinBox, QToolBox, QComboBox, QPlainTextEdit,
 QComboBox QAbstractItemView, IconedGroupBox,
 .QGroupBox, GameCFGWidget, TeamSelWidget, SelWeaponWidget,
@@ -51,17 +51,17 @@
 border-color: #ffcc00;
 }
 
-QPushButton:hover, QLineEdit:hover, QListWidget:hover,
+QPushButton:hover, QLineEdit:hover, QListWidget:hover, QListView:hover,
 QSpinBox:hover, QToolBox:hover, QComboBox:hover {
 border-color: yellow;
 }
 
-QLineEdit, QListWidget,QTableView, QTextBrowser,
+QLineEdit, QListWidget, QListView,QTableView, QTextBrowser,
 QSpinBox, QToolBox, QPlainTextEdit {
 border-radius: 10px;
 }
 
-QLineEdit, QLabel, QHeaderView, QListWidget, QTableView,
+QLineEdit, QLabel, QHeaderView, QListWidget, QListView, QTableView,
 QSpinBox, QToolBox::tab, QComboBox, QComboBox QAbstractItemView,
 IconedGroupBox, .QGroupBox, GameCFGWidget, TeamSelWidget,
 SelWeaponWidget, QCheckBox, QRadioButton, QPushButton, QPlainTextEdit {
--- a/QTfrontend/ui/dialog/ask_quit.cpp	Sun Oct 28 15:18:26 2012 +0100
+++ b/QTfrontend/ui/dialog/ask_quit.cpp	Fri Nov 02 20:57:20 2012 +0100
@@ -30,14 +30,14 @@
 {
     this->form = form;
 
-    setWindowTitle(tr("Do yot really want to quit?"));
+    setWindowTitle(tr("Do you really want to quit?"));
 
     QVBoxLayout * layout = new QVBoxLayout(this);
 
     QLabel * lbLabel = new QLabel(this);
     lbLabel->setText(QLabel::tr("There are videos that are currently being processed.\n"
                                 "Exiting now will abort them.\n"
-                                "Do yot really want to quit?"));
+                                "Do you really want to quit?"));
     layout->addWidget(lbLabel);
 
     lbList = new QLabel(this);
--- a/QTfrontend/ui/page/pagemain.cpp	Sun Oct 28 15:18:26 2012 +0100
+++ b/QTfrontend/ui/page/pagemain.cpp	Fri Nov 02 20:57:20 2012 +0100
@@ -58,11 +58,9 @@
     BtnInfo->setWhatsThis(tr("Read about who is behind the Hedgewars Project"));
     pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
 
-#if 0
     BtnFeedback = addButton("Feedback", pageLayout, 4, 0, 1, 4, false);
     BtnFeedback->setWhatsThis(tr("Leave a feedback here reporting issues, suggesting features or just saying how you like Hedgewars"));
     pageLayout->setAlignment(BtnFeedback, Qt::AlignHCenter);
-#endif
 
     BtnDataDownload = addButton(tr("Downloadable Content"), pageLayout, 5, 0, 1, 4, false);
     //BtnDataDownload->setToolTip(tr(Downloadable Content"));
--- a/QTfrontend/ui/page/pagevideos.cpp	Sun Oct 28 15:18:26 2012 +0100
+++ b/QTfrontend/ui/page/pagevideos.cpp	Fri Nov 02 20:57:20 2012 +0100
@@ -47,7 +47,7 @@
 #include "hwconsts.h"
 #include "pagevideos.h"
 #include "igbox.h"
-#include "libav_iteraction.h"
+#include "LibavInteraction.h"
 #include "gameuiconfig.h"
 #include "recorder.h"
 #include "ask_quit.h"
@@ -92,7 +92,7 @@
 };
 
 VideoItem::VideoItem(const QString& name)
-    : QTableWidgetItem(name, UserType)
+: QTableWidgetItem(name, UserType)
 {
     this->name = name;
     pRecorder = NULL;
@@ -128,7 +128,7 @@
         // list of supported formats
         comboAVFormats = new QComboBox(pOptionsGroup);
         pOptLayout->addWidget(comboAVFormats, 0, 1, 1, 4);
-        LibavIteraction::instance().fillFormats(comboAVFormats);
+        LibavInteraction::instance().fillFormats(comboAVFormats);
 
         // separator
         QFrame * hr = new QFrame(pOptionsGroup);
@@ -217,6 +217,7 @@
         // button 'set default options'
         btnDefaults = new QPushButton(pOptionsGroup);
         btnDefaults->setText(QPushButton::tr("Set default options"));
+        btnDefaults->setWhatsThis(QPushButton::tr("Restore default coding parameters"));
         pOptLayout->addWidget(btnDefaults, 7, 0, 1, 5);
 
         pPageLayout->addWidget(pOptionsGroup, 1, 0);
@@ -250,6 +251,7 @@
         header->setStretchLastSection(true);
 
         btnOpenDir = new QPushButton(QPushButton::tr("Open videos directory"), pTableGroup);
+        btnOpenDir->setWhatsThis(QPushButton::tr("Open the video directory in your system"));
 
         QVBoxLayout *box = new QVBoxLayout(pTableGroup);
         box->addWidget(filesTable);
@@ -296,12 +298,15 @@
         // buttons: play and delete
         btnPlay = new QPushButton(QPushButton::tr("Play"), pDescGroup);
         btnPlay->setEnabled(false);
+        btnPlay->setWhatsThis(QPushButton::tr("Play this video"));
         pBottomDescLayout->addWidget(btnPlay);
         btnDelete = new QPushButton(QPushButton::tr("Delete"), pDescGroup);
         btnDelete->setEnabled(false);
+        btnDelete->setWhatsThis(QPushButton::tr("Delete this video"));
         pBottomDescLayout->addWidget(btnDelete);
         btnToYouTube = new QPushButton(QPushButton::tr("Upload to YouTube"), pDescGroup);
         btnToYouTube->setEnabled(false);
+        btnToYouTube->setWhatsThis(QPushButton::tr("Upload this video to your Youtube account"));
         pBottomDescLayout->addWidget(btnToYouTube);
 
         pDescLayout->addStretch(1);
@@ -369,7 +374,7 @@
     comboAudioCodecs->clear();
 
     // get list of codecs for specified format
-    LibavIteraction::instance().fillCodecs(comboAVFormats->itemData(index).toString(), comboVideoCodecs, comboAudioCodecs);
+    LibavInteraction::instance().fillCodecs(comboAVFormats->itemData(index).toString(), comboVideoCodecs, comboAudioCodecs);
 
     // disable audio if there is no audio codec
     if (comboAudioCodecs->count() == 0)
@@ -411,13 +416,14 @@
 
 void PageVideos::setDefaultCodecs()
 {
-    if (tryCodecs("mp4", "libx264", "libmp3lame"))
+    // VLC should be able to handle any of these configurations
+    // Quicktime X only opens the first one
+    // Windows Media Player TODO
+    if (tryCodecs("mp4", "libx264", "aac"))
         return;
     if (tryCodecs("mp4", "libx264", "libfaac"))
         return;
-    if (tryCodecs("mp4", "libx264", "libvo_aacenc"))
-        return;
-    if (tryCodecs("mp4", "libx264", "aac"))
+    if (tryCodecs("mp4", "libx264", "libmp3lame"))
         return;
     if (tryCodecs("mp4", "libx264", "mp2"))
         return;
@@ -442,8 +448,8 @@
 
 void PageVideos::setDefaultOptions()
 {
-    framerateBox->setValue(25);
-    bitrateBox->setValue(400);
+    framerateBox->setValue(30);
+    bitrateBox->setValue(1000);
     checkRecordAudio->setChecked(true);
     checkUseGameRes->setChecked(true);
     setDefaultCodecs();
@@ -645,7 +651,7 @@
     }
 #ifdef Q_WS_WIN
     // there is a bug in qt, QDir::rename() doesn't fail on such names but damages files
-    if (newName.contains(QRegExp("[\"*:<>?\/|]")))
+    if (newName.contains(QRegExp("[\"*:<>?\\/|]")))
     {
         setName(item, oldName);
         return;
@@ -743,7 +749,7 @@
         {
             // Extract description from file;
             // It will contain duration, resolution, etc and also comment added by hwengine.
-            item->desc = LibavIteraction::instance().getFileInfo(path);
+            item->desc = LibavInteraction::instance().getFileInfo(path);
 
             // extract prefix (original name) from description (it is enclosed in prefix[???]prefix)
             int prefixBegin = item->desc.indexOf("prefix[");
@@ -853,7 +859,12 @@
     if (!item->ready())
         item->pRecorder->deleteLater();
     else
+    {
         cfgdir->remove("Videos/" + item->name);
+        // we have no idea whether screenshot is going to be bmp or png so let's delete both
+        cfgdir->remove("VideoTemp/" + item->prefix + ".png");
+        cfgdir->remove("VideoTemp/" + item->prefix + ".bmp");
+    }
 
 // this code is for removing several files when multiple selection is enabled
 #if 0
--- a/QTfrontend/ui/widget/chatwidget.cpp	Sun Oct 28 15:18:26 2012 +0100
+++ b/QTfrontend/ui/widget/chatwidget.cpp	Fri Nov 02 20:57:20 2012 +0100
@@ -532,9 +532,9 @@
     QString hlRegExp("^(.* )?%1[^-a-z0-9_]*( .*)?$");
     QRegExp whitespace("\\s");
 
-    m_highlights.append(QRegExp(hlRegExp.arg(m_userNick)));
+    m_highlights.append(QRegExp(hlRegExp.arg(m_userNick.toLower())));
 
-    QFile file(cfgdir->absolutePath() + "/" + m_userNick + "_highlight.txt");
+    QFile file(cfgdir->absolutePath() + "/" + m_userNick.toLower() + "_highlight.txt");
 
     if (file.exists() && (file.open(QIODevice::ReadOnly | QIODevice::Text)))
     {
@@ -554,7 +554,7 @@
             file.close();
     }
 
-    QFile file2(cfgdir->absolutePath() + "/" + m_userNick + "_hlregexp.txt");
+    QFile file2(cfgdir->absolutePath() + "/" + m_userNick.toLower() + "_hlregexp.txt");
 
     if (file2.exists() && (file2.open(QIODevice::ReadOnly | QIODevice::Text)))
     {
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/util/LibavInteraction.cpp	Fri Nov 02 20:57:20 2012 +0100
@@ -0,0 +1,356 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#include "LibavInteraction.h"
+
+#if VIDEOREC
+extern "C"
+{
+#include "libavformat/avformat.h"
+}
+
+#include <QVector>
+#include <QList>
+#include <QComboBox>
+
+#include "HWApplication.h"
+
+struct Codec
+{
+    CodecID id;
+    bool isAudio;
+    QString shortName; // used for identification
+    QString longName; // used for displaying to user
+    bool isRecomended;
+};
+
+struct Format
+{
+    QString shortName;
+    QString longName;
+    bool isRecomended;
+    QString extension;
+    QVector<Codec*> codecs;
+};
+
+QList<Codec> codecs;
+QMap<QString,Format> formats;
+
+// test if given format supports given codec
+bool FormatQueryCodec(AVOutputFormat *ofmt, enum CodecID codec_id)
+{
+#if LIBAVFORMAT_VERSION_MAJOR >= 54
+    return avformat_query_codec(ofmt, codec_id, FF_COMPLIANCE_NORMAL) == 1;
+#else
+    if (ofmt->codec_tag)
+        return !!av_codec_get_tag(ofmt->codec_tag, codec_id);
+    return codec_id == ofmt->video_codec || codec_id == ofmt->audio_codec;
+#endif
+}
+
+LibavInteraction::LibavInteraction() : QObject()
+{
+    // initialize libav and register all codecs and formats
+    av_register_all();
+
+    // get list of all codecs
+    AVCodec* pCodec = NULL;
+    while (pCodec = av_codec_next(pCodec))
+    {
+#if LIBAVCODEC_VERSION_MAJOR >= 54
+        if (!av_codec_is_encoder(pCodec))
+#else
+        if (!pCodec->encode)
+#endif
+            continue;
+
+        if (pCodec->type != AVMEDIA_TYPE_VIDEO && pCodec->type != AVMEDIA_TYPE_AUDIO)
+            continue;
+
+        // this encoders seems to be buggy
+        if (strcmp(pCodec->name, "rv10") == 0 || strcmp(pCodec->name, "rv20") == 0)
+            continue;
+
+        // doesn't support stereo sound
+        if (strcmp(pCodec->name, "real_144") == 0)
+            continue;
+
+        if (!pCodec->long_name || strlen(pCodec->long_name) == 0)
+            continue;
+
+        if (pCodec->type == AVMEDIA_TYPE_VIDEO)
+        {
+            if (pCodec->supported_framerates != NULL)
+                continue;
+
+            // check if codec supports yuv 4:2:0 format
+            if (!pCodec->pix_fmts)
+                continue;
+            bool yuv420Supported = false;
+            for (const PixelFormat* pfmt = pCodec->pix_fmts; *pfmt != -1; pfmt++)
+                if (*pfmt == PIX_FMT_YUV420P)
+                {
+                    yuv420Supported = true;
+                    break;
+                }
+            if (!yuv420Supported)
+                continue;
+        }
+        if (pCodec->type == AVMEDIA_TYPE_AUDIO)
+        {
+            // check if codec supports signed 16-bit format
+            if (!pCodec->sample_fmts)
+                continue;
+            bool s16Supported = false;
+            for (const AVSampleFormat* pfmt = pCodec->sample_fmts; *pfmt != -1; pfmt++)
+                if (*pfmt == AV_SAMPLE_FMT_S16)
+                {
+                    s16Supported = true;
+                    break;
+                }
+            if (!s16Supported)
+                continue;
+        }
+        // add codec to list of codecs
+        codecs.push_back(Codec());
+        Codec & codec = codecs.back();
+        codec.id = pCodec->id;
+        codec.isAudio = pCodec->type == AVMEDIA_TYPE_AUDIO;
+        codec.shortName = pCodec->name;
+        codec.longName = pCodec->long_name;
+
+        codec.isRecomended = false;
+        if (strcmp(pCodec->name, "libx264") == 0)
+        {
+            codec.longName = "H.264/MPEG-4 Part 10 AVC (x264)";
+            codec.isRecomended = true;
+        }
+        else if (strcmp(pCodec->name, "libxvid") == 0)
+        {
+            codec.longName = "MPEG-4 Part 2 (Xvid)";
+            codec.isRecomended = true;
+        }
+        else if (strcmp(pCodec->name, "libmp3lame") == 0)
+        {
+            codec.longName = "MP3 (MPEG audio layer 3) (LAME)";
+            codec.isRecomended = true;
+        }
+        else
+            codec.longName = pCodec->long_name;
+
+        if (strcmp(pCodec->name, "mpeg4") == 0 || strcmp(pCodec->name, "ac3_fixed") == 0)
+            codec.isRecomended = true;
+
+        // FIXME: remove next line
+        //codec.longName += QString(" (%1)").arg(codec.shortName);
+    }
+
+    // get list of all formats
+    AVOutputFormat* pFormat = NULL;
+    while (pFormat = av_oformat_next(pFormat))
+    {
+        if (!pFormat->extensions)
+            continue;
+
+        // skip some strange formats to not confuse users
+        if (strstr(pFormat->long_name, "raw"))
+            continue;
+
+        Format format;
+        bool hasVideoCodec = false;
+        for (QList<Codec>::iterator codec = codecs.begin(); codec != codecs.end(); ++codec)
+        {
+            if (!FormatQueryCodec(pFormat, codec->id))
+                continue;
+            format.codecs.push_back(&*codec);
+            if (!codec->isAudio)
+                hasVideoCodec = true;
+        }
+        if (!hasVideoCodec)
+            continue;
+
+        QString ext(pFormat->extensions);
+        ext.truncate(strcspn(pFormat->extensions, ","));
+        format.extension = ext;
+        format.shortName = pFormat->name;
+        format.longName = QString("%1 (*.%2)").arg(pFormat->long_name).arg(ext);
+
+        // FIXME: remove next line
+        //format.longName += QString(" (%1)").arg(format.shortName);
+
+        format.isRecomended = strcmp(pFormat->name, "mp4") == 0 || strcmp(pFormat->name, "avi") == 0;
+
+        formats[pFormat->name] = format;
+    }
+}
+
+void LibavInteraction::fillFormats(QComboBox * pFormats)
+{
+    // first insert recomended formats
+    foreach(const Format & format, formats)
+        if (format.isRecomended)
+            pFormats->addItem(format.longName, format.shortName);
+
+    // remember where to place separator between recomended and other formats
+    int sep = pFormats->count();
+
+    // insert remaining formats
+    foreach(const Format & format, formats)
+        if (!format.isRecomended)
+            pFormats->addItem(format.longName, format.shortName);
+
+    // insert separator if necessary
+    if (sep != 0 && sep != pFormats->count())
+        pFormats->insertSeparator(sep);
+}
+
+void LibavInteraction::fillCodecs(const QString & fmt, QComboBox * pVCodecs, QComboBox * pACodecs)
+{
+    Format & format = formats[fmt];
+
+    // first insert recomended codecs
+    foreach(Codec * codec, format.codecs)
+    {
+        if (codec->isRecomended)
+        {
+            if (codec->isAudio)
+                pACodecs->addItem(codec->longName, codec->shortName);
+            else
+                pVCodecs->addItem(codec->longName, codec->shortName);
+        }
+    }
+
+    // remember where to place separators between recomended and other codecs
+    int vsep = pVCodecs->count();
+    int asep = pACodecs->count();
+
+    // insert remaining codecs
+    foreach(Codec * codec, format.codecs)
+    {
+        if (!codec->isRecomended)
+        {
+            if (codec->isAudio)
+                pACodecs->addItem(codec->longName, codec->shortName);
+            else
+                pVCodecs->addItem(codec->longName, codec->shortName);
+        }
+    }
+
+    // insert separators if necessary
+    if (vsep != 0 && vsep != pVCodecs->count())
+        pVCodecs->insertSeparator(vsep);
+    if (asep != 0 && asep != pACodecs->count())
+        pACodecs->insertSeparator(asep);
+}
+
+QString LibavInteraction::getExtension(const QString & format)
+{
+    return formats[format].extension;
+}
+
+// get information abaout file (duration, resolution etc) in multiline string
+QString LibavInteraction::getFileInfo(const QString & filepath)
+{
+    AVFormatContext* pContext = NULL;
+    QByteArray utf8path = filepath.toUtf8();
+    if (avformat_open_input(&pContext, utf8path.data(), NULL, NULL) < 0)
+        return "";
+#if LIBAVFORMAT_VERSION_MAJOR < 54
+    if (av_find_stream_info(pContext) < 0)
+#else
+    if (avformat_find_stream_info(pContext, NULL) < 0)
+#endif
+        return "";
+
+    int s = float(pContext->duration)/AV_TIME_BASE;
+    QString desc = QString(tr("Duration: %1m %2s\n")).arg(s/60).arg(s%60);
+    for (int i = 0; i < (int)pContext->nb_streams; i++)
+    {
+        AVStream* pStream = pContext->streams[i];
+        if (!pStream)
+            continue;
+        AVCodecContext* pCodec = pContext->streams[i]->codec;
+        if (!pCodec)
+            continue;
+
+        if (pCodec->codec_type == AVMEDIA_TYPE_VIDEO)
+        {
+            desc += QString(tr("Video: %1x%2, ")).arg(pCodec->width).arg(pCodec->height);
+            if (pStream->avg_frame_rate.den)
+            {
+                float fps = float(pStream->avg_frame_rate.num)/pStream->avg_frame_rate.den;
+                desc += QString(tr("%1 fps, ")).arg(fps, 0, 'f', 2);
+            }
+        }
+        else if (pCodec->codec_type == AVMEDIA_TYPE_AUDIO)
+            desc += tr("Audio: ");
+        else
+            continue;
+        AVCodec* pDecoder = avcodec_find_decoder(pCodec->codec_id);
+        desc += pDecoder? pDecoder->name : "unknown";
+        desc += "\n";
+    }
+    AVDictionaryEntry* pComment = av_dict_get(pContext->metadata, "comment", NULL, 0);
+    if (pComment)
+        desc += QString("\n") + pComment->value;
+#if LIBAVFORMAT_VERSION_MAJOR < 54
+    av_close_input_file(pContext);
+#else
+    avformat_close_input(&pContext);
+#endif
+    return desc;
+}
+
+#else
+LibavInteraction::LibavInteraction() : QObject()
+{
+
+}
+
+void LibavInteraction::fillFormats(QComboBox * pFormats)
+{
+    Q_UNUSED(pFormats);
+}
+
+void LibavInteraction::fillCodecs(const QString & format, QComboBox * pVCodecs, QComboBox * pACodecs)
+{
+    Q_UNUSED(format);
+    Q_UNUSED(pVCodecs);
+    Q_UNUSED(pACodecs);
+}
+
+QString LibavInteraction::getExtension(const QString & format)
+{
+    Q_UNUSED(format);
+
+    return QString();
+}
+
+QString LibavInteraction::getFileInfo(const QString & filepath)
+{
+    Q_UNUSED(filepath);
+
+    return QString();
+}
+#endif
+
+LibavInteraction & LibavInteraction::instance()
+{
+    static LibavInteraction instance;
+    return instance;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/util/LibavInteraction.h	Fri Nov 02 20:57:20 2012 +0100
@@ -0,0 +1,51 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#ifndef LIBAV_ITERACTION
+#define LIBAV_ITERACTION
+
+#include <QComboBox>
+
+/**
+ * @brief Class for interacting with ffmpeg/libav libraries
+ *
+ * @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a>
+ */
+class LibavInteraction : public QObject
+{
+    Q_OBJECT;
+
+    LibavInteraction();
+
+public:
+
+    static LibavInteraction & instance();
+
+    // fill combo box with known file formats
+    void fillFormats(QComboBox * pFormats);
+
+    // fill combo boxes with known codecs for given formats
+    void fillCodecs(const QString & format, QComboBox * pVCodecs, QComboBox * pACodecs);
+
+    QString getExtension(const QString & format);
+
+    // get information about file (duration, resolution etc) in multiline string
+    QString getFileInfo(const QString & filepath);
+};
+
+#endif // LIBAV_ITERACTION
--- a/QTfrontend/util/libav_iteraction.cpp	Sun Oct 28 15:18:26 2012 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,356 +0,0 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#include "libav_iteraction.h"
-
-#if VIDEOREC
-extern "C"
-{
-#include "libavformat/avformat.h"
-}
-
-#include <QVector>
-#include <QList>
-#include <QComboBox>
-
-#include "HWApplication.h"
-
-struct Codec
-{
-    CodecID id;
-    bool isAudio;
-    QString shortName; // used for identification
-    QString longName; // used for displaying to user
-    bool isRecomended;
-};
-
-struct Format
-{
-    QString shortName;
-    QString longName;
-    bool isRecomended;
-    QString extension;
-    QVector<Codec*> codecs;
-};
-
-QList<Codec> codecs;
-QMap<QString,Format> formats;
-
-// test if given format supports given codec
-bool FormatQueryCodec(AVOutputFormat *ofmt, enum CodecID codec_id)
-{
-#if LIBAVFORMAT_VERSION_MAJOR >= 54
-    return avformat_query_codec(ofmt, codec_id, FF_COMPLIANCE_NORMAL) == 1;
-#else
-    if (ofmt->codec_tag)
-        return !!av_codec_get_tag(ofmt->codec_tag, codec_id);
-    return codec_id == ofmt->video_codec || codec_id == ofmt->audio_codec;
-#endif
-}
-
-LibavIteraction::LibavIteraction() : QObject()
-{
-    // initialize libav and register all codecs and formats
-    av_register_all();
-
-    // get list of all codecs
-    AVCodec* pCodec = NULL;
-    while (pCodec = av_codec_next(pCodec))
-    {
-#if LIBAVCODEC_VERSION_MAJOR >= 54
-        if (!av_codec_is_encoder(pCodec))
-#else
-        if (!pCodec->encode)
-#endif
-            continue;
-
-        if (pCodec->type != AVMEDIA_TYPE_VIDEO && pCodec->type != AVMEDIA_TYPE_AUDIO)
-            continue;
-
-        // this encoders seems to be buggy
-        if (strcmp(pCodec->name, "rv10") == 0 || strcmp(pCodec->name, "rv20") == 0)
-            continue;
-
-        // doesn't support stereo sound
-        if (strcmp(pCodec->name, "real_144") == 0)
-            continue;
-
-        if (!pCodec->long_name || strlen(pCodec->long_name) == 0)
-            continue;
-
-        if (pCodec->type == AVMEDIA_TYPE_VIDEO)
-        {
-            if (pCodec->supported_framerates != NULL)
-                continue;
-
-            // check if codec supports yuv 4:2:0 format
-            if (!pCodec->pix_fmts)
-                continue;
-            bool yuv420Supported = false;
-            for (const PixelFormat* pfmt = pCodec->pix_fmts; *pfmt != -1; pfmt++)
-                if (*pfmt == PIX_FMT_YUV420P)
-                {
-                    yuv420Supported = true;
-                    break;
-                }
-            if (!yuv420Supported)
-                continue;
-        }
-        if (pCodec->type == AVMEDIA_TYPE_AUDIO)
-        {
-            // check if codec supports signed 16-bit format
-            if (!pCodec->sample_fmts)
-                continue;
-            bool s16Supported = false;
-            for (const AVSampleFormat* pfmt = pCodec->sample_fmts; *pfmt != -1; pfmt++)
-                if (*pfmt == AV_SAMPLE_FMT_S16)
-                {
-                    s16Supported = true;
-                    break;
-                }
-            if (!s16Supported)
-                continue;
-        }
-        // add codec to list of codecs
-        codecs.push_back(Codec());
-        Codec & codec = codecs.back();
-        codec.id = pCodec->id;
-        codec.isAudio = pCodec->type == AVMEDIA_TYPE_AUDIO;
-        codec.shortName = pCodec->name;
-        codec.longName = pCodec->long_name;
-
-        codec.isRecomended = false;
-        if (strcmp(pCodec->name, "libx264") == 0)
-        {
-            codec.longName = "H.264/MPEG-4 Part 10 AVC (x264)";
-            codec.isRecomended = true;
-        }
-        else if (strcmp(pCodec->name, "libxvid") == 0)
-        {
-            codec.longName = "MPEG-4 Part 2 (Xvid)";
-            codec.isRecomended = true;
-        }
-        else if (strcmp(pCodec->name, "libmp3lame") == 0)
-        {
-            codec.longName = "MP3 (MPEG audio layer 3) (LAME)";
-            codec.isRecomended = true;
-        }
-        else
-            codec.longName = pCodec->long_name;
-
-        if (strcmp(pCodec->name, "mpeg4") == 0 || strcmp(pCodec->name, "ac3_fixed") == 0)
-            codec.isRecomended = true;
-
-        // FIXME: remove next line
-        //codec.longName += QString(" (%1)").arg(codec.shortName);
-    }
-
-    // get list of all formats
-    AVOutputFormat* pFormat = NULL;
-    while (pFormat = av_oformat_next(pFormat))
-    {
-        if (!pFormat->extensions)
-            continue;
-
-        // skip some strange formats to not confuse users
-        if (strstr(pFormat->long_name, "raw"))
-            continue;
-
-        Format format;
-        bool hasVideoCodec = false;
-        for (QList<Codec>::iterator codec = codecs.begin(); codec != codecs.end(); ++codec)
-        {
-            if (!FormatQueryCodec(pFormat, codec->id))
-                continue;
-            format.codecs.push_back(&*codec);
-            if (!codec->isAudio)
-                hasVideoCodec = true;
-        }
-        if (!hasVideoCodec)
-            continue;
-
-        QString ext(pFormat->extensions);
-        ext.truncate(strcspn(pFormat->extensions, ","));
-        format.extension = ext;
-        format.shortName = pFormat->name;
-        format.longName = QString("%1 (*.%2)").arg(pFormat->long_name).arg(ext);
-
-        // FIXME: remove next line
-        //format.longName += QString(" (%1)").arg(format.shortName);
-
-        format.isRecomended = strcmp(pFormat->name, "mp4") == 0 || strcmp(pFormat->name, "avi") == 0;
-
-        formats[pFormat->name] = format;
-    }
-}
-
-void LibavIteraction::fillFormats(QComboBox * pFormats)
-{
-    // first insert recomended formats
-    foreach(const Format & format, formats)
-        if (format.isRecomended)
-            pFormats->addItem(format.longName, format.shortName);
-
-    // remember where to place separator between recomended and other formats
-    int sep = pFormats->count();
-
-    // insert remaining formats
-    foreach(const Format & format, formats)
-        if (!format.isRecomended)
-            pFormats->addItem(format.longName, format.shortName);
-
-    // insert separator if necessary
-    if (sep != 0 && sep != pFormats->count())
-        pFormats->insertSeparator(sep);
-}
-
-void LibavIteraction::fillCodecs(const QString & fmt, QComboBox * pVCodecs, QComboBox * pACodecs)
-{
-    Format & format = formats[fmt];
-
-    // first insert recomended codecs
-    foreach(Codec * codec, format.codecs)
-    {
-        if (codec->isRecomended)
-        {
-            if (codec->isAudio)
-                pACodecs->addItem(codec->longName, codec->shortName);
-            else
-                pVCodecs->addItem(codec->longName, codec->shortName);
-        }
-    }
-
-    // remember where to place separators between recomended and other codecs
-    int vsep = pVCodecs->count();
-    int asep = pACodecs->count();
-
-    // insert remaining codecs
-    foreach(Codec * codec, format.codecs)
-    {
-        if (!codec->isRecomended)
-        {
-            if (codec->isAudio)
-                pACodecs->addItem(codec->longName, codec->shortName);
-            else
-                pVCodecs->addItem(codec->longName, codec->shortName);
-        }
-    }
-
-    // insert separators if necessary
-    if (vsep != 0 && vsep != pVCodecs->count())
-        pVCodecs->insertSeparator(vsep);
-    if (asep != 0 && asep != pACodecs->count())
-        pACodecs->insertSeparator(asep);
-}
-
-QString LibavIteraction::getExtension(const QString & format)
-{
-    return formats[format].extension;
-}
-
-// get information abaout file (duration, resolution etc) in multiline string
-QString LibavIteraction::getFileInfo(const QString & filepath)
-{
-    AVFormatContext* pContext = NULL;
-    QByteArray utf8path = filepath.toUtf8();
-    if (avformat_open_input(&pContext, utf8path.data(), NULL, NULL) < 0)
-        return "";
-#if LIBAVFORMAT_VERSION_MAJOR < 54
-    if (av_find_stream_info(pContext) < 0)
-#else
-    if (avformat_find_stream_info(pContext, NULL) < 0)
-#endif
-        return "";
-
-    int s = float(pContext->duration)/AV_TIME_BASE;
-    QString desc = QString(tr("Duration: %1m %2s\n")).arg(s/60).arg(s%60);
-    for (int i = 0; i < (int)pContext->nb_streams; i++)
-    {
-        AVStream* pStream = pContext->streams[i];
-        if (!pStream)
-            continue;
-        AVCodecContext* pCodec = pContext->streams[i]->codec;
-        if (!pCodec)
-            continue;
-
-        if (pCodec->codec_type == AVMEDIA_TYPE_VIDEO)
-        {
-            desc += QString(tr("Video: %1x%2, ")).arg(pCodec->width).arg(pCodec->height);
-            if (pStream->avg_frame_rate.den)
-            {
-                float fps = float(pStream->avg_frame_rate.num)/pStream->avg_frame_rate.den;
-                desc += QString(tr("%1 fps, ")).arg(fps, 0, 'f', 2);
-            }
-        }
-        else if (pCodec->codec_type == AVMEDIA_TYPE_AUDIO)
-            desc += tr("Audio: ");
-        else
-            continue;
-        AVCodec* pDecoder = avcodec_find_decoder(pCodec->codec_id);
-        desc += pDecoder? pDecoder->name : "unknown";
-        desc += "\n";
-    }
-    AVDictionaryEntry* pComment = av_dict_get(pContext->metadata, "comment", NULL, 0);
-    if (pComment)
-        desc += QString("\n") + pComment->value;
-#if LIBAVFORMAT_VERSION_MAJOR < 54
-    av_close_input_file(pContext);
-#else
-    avformat_close_input(&pContext);
-#endif
-    return desc;
-}
-
-#else
-LibavIteraction::LibavIteraction() : QObject()
-{
-
-}
-
-void LibavIteraction::fillFormats(QComboBox * pFormats)
-{
-    Q_UNUSED(pFormats);
-}
-
-void LibavIteraction::fillCodecs(const QString & format, QComboBox * pVCodecs, QComboBox * pACodecs)
-{
-    Q_UNUSED(format);
-    Q_UNUSED(pVCodecs);
-    Q_UNUSED(pACodecs);
-}
-
-QString LibavIteraction::getExtension(const QString & format)
-{
-    Q_UNUSED(format);
-
-    return QString();
-}
-
-QString LibavIteraction::getFileInfo(const QString & filepath)
-{
-    Q_UNUSED(filepath);
-
-    return QString();
-}
-#endif
-
-LibavIteraction & LibavIteraction::instance()
-{
-    static LibavIteraction instance;
-    return instance;
-}
--- a/QTfrontend/util/libav_iteraction.h	Sun Oct 28 15:18:26 2012 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,51 +0,0 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#ifndef LIBAV_ITERACTION
-#define LIBAV_ITERACTION
-
-#include <QComboBox>
-
-/**
- * @brief Class for interacting with ffmpeg/libav libraries
- *
- * @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a>
- */
-class LibavIteraction : public QObject
-{
-    Q_OBJECT;
-
-    LibavIteraction();
-
-public:
-
-    static LibavIteraction & instance();
-
-    // fill combo box with known file formats
-    void fillFormats(QComboBox * pFormats);
-
-    // fill combo boxes with known codecs for given formats
-    void fillCodecs(const QString & format, QComboBox * pVCodecs, QComboBox * pACodecs);
-
-    QString getExtension(const QString & format);
-
-    // get information about file (duration, resolution etc) in multiline string
-    QString getFileInfo(const QString & filepath);
-};
-
-#endif // LIBAV_ITERACTION
--- a/gameServer/Actions.hs	Sun Oct 28 15:18:26 2012 +0100
+++ b/gameServer/Actions.hs	Fri Nov 02 20:57:20 2012 +0100
@@ -62,6 +62,7 @@
     | ModifyRoom (RoomInfo -> RoomInfo)
     | ModifyServerInfo (ServerInfo -> ServerInfo)
     | AddRoom B.ByteString B.ByteString
+    | SendUpdateOnThisRoom
     | CheckRegistered
     | ClearAccountsCache
     | ProcessAccountInfo AccountInfo
@@ -211,7 +212,7 @@
     rnc <- gets roomsClients
 
     io $ do
-        modifyClient rnc (\cl -> cl{teamsInGame = 0, isReady = False, isMaster = False}) ci
+        modifyClient rnc (\cl -> cl{teamsInGame = 0, isReady = False, isMaster = False, isInGame = False}) ci
         modifyRoom rnc (\r -> r{playersIn = playersIn r + 1}) ri
         moveClientToRoom rnc ri ci
 
@@ -254,7 +255,7 @@
     proto <- client's clientProto
     ri <- clientRoomA
     rnc <- gets roomsClients
-    newMasterId <- liftM (head . filter (/= ci)) . io $ roomClientsIndicesM rnc ri
+    newMasterId <- liftM (last . filter (/= ci)) . io $ roomClientsIndicesM rnc ri
     newMaster <- io $ client'sM rnc id newMasterId
     oldRoomName <- io $ room'sM rnc name ri
     oldMaster <- client's nick
@@ -319,6 +320,17 @@
     io $ removeRoom rnc ri
 
 
+processAction SendUpdateOnThisRoom = do
+    Just clId <- gets clientIndex
+    proto <- client's clientProto
+    rnc <- gets roomsClients
+    ri <- io $ clientRoomM rnc clId
+    rm <- io $ room'sM rnc id ri
+    n <- io $ client'sM rnc nick (masterID rm)
+    chans <- liftM (map sendChan) $! sameProtoClientsS proto
+    processAction $ AnswerClients chans ("ROOM" : "UPD" : name rm : roomInfo n rm)
+
+
 processAction UnreadyRoomClients = do
     ri <- clientRoomA
     roomPlayers <- roomClientsS ri
@@ -348,6 +360,7 @@
                 }
             )
         : UnreadyRoomClients
+        : SendUpdateOnThisRoom
         : answerRemovedTeams
 
 
--- a/gameServer/CoreTypes.hs	Sun Oct 28 15:18:26 2012 +0100
+++ b/gameServer/CoreTypes.hs	Fri Nov 02 20:57:20 2012 +0100
@@ -142,7 +142,6 @@
         latestReleaseVersion :: Word16,
         earliestCompatibleVersion :: Word16,
         listenPort :: PortNumber,
-        --nextRoomID :: Int,
         dbHost :: B.ByteString,
         dbName :: B.ByteString,
         dbLogin :: B.ByteString,
@@ -162,11 +161,10 @@
     ServerInfo
         True
         "<h2><p align=center><a href=\"http://www.hedgewars.org/\">http://www.hedgewars.org/</a></p></h2>"
-        "<font color=yellow><h3 align=center>Hedgewars 0.9.17 is out! Please update.</h3><p align=center><a href=http://hedgewars.org/download.html>Download page here</a></font>"
-        41
-        43 -- 0.9.18
+        "<font color=yellow><h3 align=center>Hedgewars 0.9.18 is out! Please update.</h3><p align=center><a href=http://hedgewars.org/download.html>Download page here</a></font>"
+        43 -- latestReleaseVersion
+        41 -- earliestCompatibleVersion
         46631
-        --0
         ""
         ""
         ""
--- a/gameServer/HWProtoInRoomState.hs	Sun Oct 28 15:18:26 2012 +0100
+++ b/gameServer/HWProtoInRoomState.hs	Fri Nov 02 20:57:20 2012 +0100
@@ -3,7 +3,7 @@
 
 import qualified Data.Map as Map
 import Data.Sequence((|>))
-import Data.List
+import Data.List as L
 import Data.Maybe
 import qualified Data.ByteString.Char8 as B
 import Control.Monad
@@ -52,6 +52,13 @@
         clNick <- clientNick
         clChan <- thisClientChans
         othChans <- roomOthersChans
+        roomChans <- roomClientsChans
+        cl <- thisClient
+        teamColor <-
+            if clientProto cl < 42 then 
+                return color
+                else
+                liftM (head . (L.\\) (map B.singleton ['0'..]) . map teamcolor . teams) thisRoom
         return $
             if not . null . drop (maxTeams rm - 1) $ teams rm then
                 [Warning "too many teams"]
@@ -64,16 +71,17 @@
             else if isRestrictedTeams rm then
                 [Warning "restricted"]
             else
-                [ModifyRoom (\r -> r{teams = teams r ++ [newTeam ci clNick r]}),
-                ModifyClient (\c -> c{teamsInGame = teamsInGame c + 1, clientClan = Just color}),
+                [ModifyRoom (\r -> r{teams = teams r ++ [newTeam ci clNick r teamColor]}),
+                SendUpdateOnThisRoom,
+                ModifyClient (\c -> c{teamsInGame = teamsInGame c + 1, clientClan = Just teamColor}),
                 AnswerClients clChan ["TEAM_ACCEPTED", tName],
-                AnswerClients othChans $ teamToNet $ newTeam ci clNick rm,
-                AnswerClients othChans ["TEAM_COLOR", tName, color]
+                AnswerClients othChans $ teamToNet $ newTeam ci clNick rm teamColor,
+                AnswerClients roomChans ["TEAM_COLOR", tName, teamColor]
                 ]
         where
         canAddNumber r = 48 - (sum . map hhnum $ teams r)
         findTeam = find (\t -> tName == teamname t) . teams
-        newTeam ci clNick r = TeamInfo ci clNick tName color grave fort voicepack flag dif (newTeamHHNum r) (hhsList hhsInfo)
+        newTeam ci clNick r tColor = TeamInfo ci clNick tName tColor grave fort voicepack flag dif (newTeamHHNum r) (hhsList hhsInfo)
         dif = readInt_ difStr
         hhsList [] = []
         hhsList [_] = error "Hedgehogs list with odd elements number"
@@ -99,6 +107,7 @@
                 [ProtocolError "Not team owner!"]
             else
                 [RemoveTeam tName,
+                SendUpdateOnThisRoom,
                 ModifyClient
                     (\c -> c{
                         teamsInGame = teamsInGame c - 1,
@@ -187,6 +196,7 @@
                         }
                     )
                 , AnswerClients chans ["RUN_GAME"]
+                , SendUpdateOnThisRoom
                 , AnswerClients chans $ "CLIENT_FLAGS" : "+g" : nicks
                 , ModifyRoomClients (\c -> c{isInGame = True})
                 ]
--- a/gameServer/HWProtoLobbyState.hs	Sun Oct 28 15:18:26 2012 +0100
+++ b/gameServer/HWProtoLobbyState.hs	Fri Nov 02 20:57:20 2012 +0100
@@ -53,7 +53,7 @@
             [
                 AddRoom rName roomPassword
                 , AnswerClients [sendChan cl] ["CLIENT_FLAGS", "+hr", nick cl]
-                , ModifyClient (\cl -> cl{isMaster = True, isReady = True})
+                , ModifyClient (\c -> c{isMaster = True, isReady = True})
                 , ModifyRoom (\r -> r{readyPlayers = 1})
             ]
 
--- a/gameServer/Utils.hs	Sun Oct 28 15:18:26 2012 +0100
+++ b/gameServer/Utils.hs	Fri Nov 02 20:57:20 2012 +0100
@@ -88,6 +88,8 @@
             , (40, "0.9.17-dev")
             , (41, "0.9.17")
             , (42, "0.9.18-dev")
+            , (43, "0.9.18")
+            , (44, "0.9.19-dev")
             ]
 
 askFromConsole :: B.ByteString -> IO B.ByteString
--- a/hedgewars/GSHandlers.inc	Sun Oct 28 15:18:26 2012 +0100
+++ b/hedgewars/GSHandlers.inc	Fri Nov 02 20:57:20 2012 +0100
@@ -5249,9 +5249,14 @@
 procedure doStepKnife(Gear: PGear);
 var ox, oy: LongInt;
     la: hwFloat;
+    a: real;
 begin
     // Gear is shrunk so it can actually escape the hog without carving into the terrain
     if (Gear^.Radius = 6) and (Gear^.CollisionMask = $FFFF) then Gear^.Radius:= 16;
+    if Gear^.Damage > 100 then Gear^.CollisionMask:= 0
+    else if Gear^.Damage > 30 then
+        if GetRandom(max(4,18-Gear^.Damage div 10)) < 3 then Gear^.CollisionMask:= 0;
+    Gear^.Damage:= 0;
     if Gear^.Timer > 0 then dec(Gear^.Timer);
     if (Gear^.State and gstMoving <> 0) and (Gear^.State and gstCollision = 0) then
         begin
@@ -5260,7 +5265,9 @@
         Gear^.Health:= hwRound(hwSqr((hwAbs(Gear^.dY)+hwAbs(Gear^.dX))*_4));
         doStepFallingGear(Gear);
         AllInactive := false;
-        CalcRotationDirAngle(Gear)
+        a:= Gear^.DirAngle;
+        CalcRotationDirAngle(Gear);
+        Gear^.DirAngle:= a+(Gear^.DirAngle-a)*2*hwSign(Gear^.dX) // double rotation
         end
     else if (Gear^.CollisionIndex = -1) and (Gear^.Timer = 0) then
         begin
--- a/hedgewars/hwengine.pas	Sun Oct 28 15:18:26 2012 +0100
+++ b/hedgewars/hwengine.pas	Fri Nov 02 20:57:20 2012 +0100
@@ -39,6 +39,7 @@
 
 
 {$IFDEF HWLIBRARY}
+procedure preInitEverything();
 procedure initEverything(complete:boolean);
 procedure freeEverything(complete:boolean);
 procedure Game(gameArgs: PPChar); cdecl; export;
@@ -46,11 +47,12 @@
 
 implementation
 {$ELSE}
+procedure preInitEverything(); forward;
 procedure initEverything(complete:boolean); forward;
 procedure freeEverything(complete:boolean); forward;
 {$ENDIF}
 
-////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
 function DoTimer(Lag: LongInt): boolean;
 var s: shortstring;
 begin
@@ -138,7 +140,7 @@
         end;
 end;
 
-////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
 procedure MainLoop;
 var event: TSDL_Event;
     PrevTime, CurrTime: Longword;
@@ -310,28 +312,20 @@
 end;
 {$ENDIF}
 
-////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
 procedure Game{$IFDEF HWLIBRARY}(gameArgs: PPChar); cdecl; export{$ENDIF};
 var p: TPathType;
     s: shortstring;
     i: LongInt;
 begin
 {$IFDEF HWLIBRARY}
-    initEverything(true);
+    preInitEverything();
     cShowFPS:= {$IFDEF DEBUGFILE}true{$ELSE}false{$ENDIF};
     ipcPort:= StrToInt(gameArgs[0]);
     cScreenWidth:= StrToInt(gameArgs[1]);
     cScreenHeight:= StrToInt(gameArgs[2]);
     cReducedQuality:= StrToInt(gameArgs[3]);
     cLocaleFName:= gameArgs[4];
-    // cFullScreen functionality is platform dependent, ifdef it if you need to modify it
-    cFullScreen:= false;
-    
-    if (Length(cLocaleFName) > 6) then
-        cLocale := Copy(cLocaleFName,1,5)
-    else
-        cLocale := Copy(cLocaleFName,1,2);
-        
     UserNick:= gameArgs[5];
     SetSound(gameArgs[6] = '1');
     SetMusic(gameArgs[7] = '1');
@@ -339,12 +333,8 @@
     PathPrefix:= gameArgs[9];
     UserPathPrefix:= '../Documents';
     recordFileName:= gameArgs[10];
-    cStereoMode:= smNone;
 {$ENDIF}
-    cMinScreenWidth:= min(cScreenWidth, cMinScreenWidth);
-    cMinScreenHeight:= min(cScreenHeight, cMinScreenHeight);
-    cOrigScreenWidth:= cScreenWidth;
-    cOrigScreenHeight:= cScreenHeight;
+    initEverything(true);
 
     WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')');
     AddFileLog('Prefix: "' + PathPrefix +'"');
@@ -443,15 +433,20 @@
     freeEverything(true);
 end;
 
-////////////////////////////////////////////////////////////////////////////////
-// As a rule of thumb, every module that is listed in either initEverything or 
-// freeEverything should come in pair, even if they are stubs. Only use this 
-// section for inialising variables and remeber that game args overwrite these,
-// so handle this section with care. Pay attention to the init/free order too! 
-procedure initEverything (complete:boolean);
+///////////////////////////////////////////////////////////////////////////////
+// preInitEverything - init variables that are going to be ovewritten by arguments
+// initEverything - init variables only. Should be coupled by below
+// freeEverything - free above. Pay attention to the init/free order!
+procedure preInitEverything;
 begin
     Randomize();
 
+    uVariables.preInitModule;
+    uSound.preInitModule;
+end;
+
+procedure initEverything (complete:boolean);
+begin
     uUtils.initModule(complete);    // opens the debug file, must be the first
     uVariables.initModule;          // inits all global variables
     uConsole.initModule;            // opens stdout
@@ -528,12 +523,12 @@
     uUtils.freeModule;              // closes debug file
 end;
 
-////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
 procedure GenLandPreview{$IFDEF HWLIBRARY}(port: LongInt); cdecl; export{$ENDIF};
 var Preview: TPreview;
 begin
+    initEverything(false);
 {$IFDEF HWLIBRARY}
-    initEverything(false);
     WriteLnToConsole('Preview connecting on port ' + inttostr(port));
     ipcPort:= port;
     InitStepsFlags:= cifRandomize;
@@ -551,7 +546,7 @@
 end;
 
 {$IFNDEF HWLIBRARY}
-////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
 procedure DisplayUsage;
 var i: LongInt;
 begin
@@ -577,7 +572,7 @@
     WriteLn(stdout, '');
 end;
 
-////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
 {$INCLUDE "ArgParsers.inc"}
 
 procedure GetParams;
@@ -587,14 +582,11 @@
     else
         if (ParamCount = 3) and (ParamStr(3) = 'landpreview') then
             begin
-            initEverything(false);
             ipcPort:= StrToInt(ParamStr(2));
             GameType:= gmtLandPreview;
-            exit;
             end
         else
             begin
-            initEverything(true);
             if (ParamCount = 3) and (ParamStr(3) = '--stats-only') then
                 playReplayFileWithParameters()
             else
@@ -609,15 +601,12 @@
             end
 end;
 
-////////////////////////////////////////////////////////////////////////////////
-/////////////////////////////// m a i n ////////////////////////////////////////
-////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////// m a i n ///////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
 begin
+    preInitEverything();
     GetParams();
-    if (Length(cLocaleFName) > 6) then
-        cLocale := Copy(cLocaleFName,1,5)
-    else
-        cLocale := Copy(cLocaleFName,1,2);
 
     if GameType = gmtLandPreview then
         GenLandPreview()
--- a/hedgewars/uAIActions.pas	Sun Oct 28 15:18:26 2012 +0100
+++ b/hedgewars/uAIActions.pas	Fri Nov 02 20:57:20 2012 +0100
@@ -72,7 +72,7 @@
 var PrevX: LongInt = 0;
     timedelta: Longword = 0;
 
-const ActionIdToStr: array[0..8] of string[16] = (
+const ActionIdToStr: array[0..7] of string[16] = (
 {aia_none}           '',
 {aia_Left}           'left',
 {aia_Right}          'right',
@@ -80,12 +80,11 @@
 {aia_attack}         'attack',
 {aia_Up}             'up',
 {aia_Down}           'down',
-{aia_Switch}         'switch',
-{aia_waitAngle}      'waitAngle'
+{aia_Switch}         'switch'
                      );
 
 {$IFDEF TRACEAIACTIONS}
-const SpecActionIdToStr: array[$8000..$8009] of string[16] = (
+const SpecActionIdToStr: array[$8000..$800C] of string[16] = (
 {aia_Weapon}             'aia_Weapon',
 {aia_WaitX}              'aia_WaitX',
 {aia_WaitY}              'aia_WaitY',
@@ -95,7 +94,10 @@
 {aia_HJump}              'aia_HJump',
 {aia_LJump}              'aia_LJump',
 {aia_Skip}               'aia_Skip',
-{aia_Wait}               'aia_Wait'
+{aia_Wait}               'aia_Wait',
+{aia_Put}                'aia_Put',
+{aia_waitAngle}          'aia_waitAngle',
+{aia_waitAmmoXY}         'aia_waitAmmoXY'
 );
 
 procedure DumpAction(Action: TAction; Me: PGear);
@@ -237,8 +239,8 @@
                 if LongInt(Me^.Angle) <> Abs(Param) then exit;
 
             aia_waitAmmoXY:
-                if (CurAmmoGear <> nil) and ((hwRound(CurAmmoGear^.X) <> X) or (hwRound(CurAmmoGear^.Y) <> Y)) then exit;
-
+                if (CurAmmoGear <> nil) and ((hwRound(CurAmmoGear^.X) <> X) or (hwRound(CurAmmoGear^.Y) <> Y)) then 
+                    exit;
             end
         else
             begin
--- a/hedgewars/uAIAmmoTests.pas	Sun Oct 28 15:18:26 2012 +0100
+++ b/hedgewars/uAIAmmoTests.pas	Fri Nov 02 20:57:20 2012 +0100
@@ -682,7 +682,7 @@
     or (y < 0)
     or (trunc(x) > LAND_WIDTH)
     or (trunc(y) > LAND_HEIGHT)
-    or (d > 23);
+    or (d > 22);
 
 if Abs(Targ.X - trunc(x)) + Abs(Targ.Y - trunc(y)) < 4 then
     begin
--- a/hedgewars/uGears.pas	Sun Oct 28 15:18:26 2012 +0100
+++ b/hedgewars/uGears.pas	Fri Nov 02 20:57:20 2012 +0100
@@ -111,10 +111,12 @@
                 end
             else
                 dec(Gear^.Health, dmg);
-
+(*
+This doesn't fit well w/ the new loser sprite which is cringing from an attack.
             if (Gear^.Hedgehog^.Team = CurrentTeam) and (Gear^.Damage <> Gear^.Karma)
             and (not Gear^.Hedgehog^.King) and (Gear^.Hedgehog^.Effects[hePoisoned] = 0) and (not SuddenDeathDmg) then
                 Gear^.State:= Gear^.State or gstLoser;
+*)
 
             spawnHealthTagForHH(Gear, dmg);
 
--- a/hedgewars/uGearsRender.pas	Sun Oct 28 15:18:26 2012 +0100
+++ b/hedgewars/uGearsRender.pas	Fri Nov 02 20:57:20 2012 +0100
@@ -316,7 +316,13 @@
                     lx:= lx + ax;
                     ly:= ly + ay;
                     tx:= round(lx);
-                    ty:= round(ly)
+                    ty:= round(ly);
+                    if (abs(tx-hx) > 1000) or (abs(hy-ty) > 1000) then
+                        begin
+                        DrawLine(hx, hy, tx, ty, 1.0, $FF, $00, $00, $C0);
+                        hx:= tx;
+                        hy:= ty
+                        end
                     end;
                 // reached edge of land. assume infinite beam. Extend it way out past camera
                 if ((ty and LAND_HEIGHT_MASK) <> 0) or ((tx and LAND_WIDTH_MASK) <> 0) then
@@ -326,6 +332,7 @@
                     end;
 
                 //if (abs(lx-tx)>8) or (abs(ly-ty)>8) then
+                if (tx <> hx) or (ty <> hy) then
                     begin
                     DrawLine(hx, hy, tx, ty, 1.0, $FF, $00, $00, $C0);
                     end;
--- a/hedgewars/uInputHandler.pas	Sun Oct 28 15:18:26 2012 +0100
+++ b/hedgewars/uInputHandler.pas	Fri Nov 02 20:57:20 2012 +0100
@@ -57,7 +57,7 @@
     RCTRL  = $4000; 
 
 var tkbd: array[0..cKbdMaxIndex] of boolean;
-    quitKeyCode: Byte;
+    quitKeyCode, closeKeyCode: Byte;
     KeyNames: array [0..cKeyMaxIndex] of string[15];
     CurrentBinds: TBinds;
 
@@ -134,7 +134,23 @@
 {$ELSE}
     if tkbd[KeyNameToCode('left_ctrl')] or tkbd[KeyNameToCode('right_ctrl')] then
 {$ENDIF}
-        ParseCommand('halt', true);    
+        ParseCommand('halt', true);
+    end;
+
+// ctrl/cmd + w to close engine
+if(KeyDown and (code = closeKeyCode)) then
+    begin
+{$IFDEF DARWIN}
+    // on OS X it this is expected behaviour
+    if tkbd[KeyNameToCode('left_meta')] or tkbd[KeyNameToCode('right_meta')] then
+{$ELSE}
+    // on other systems use this shortcut only if the keys are not bound to any command
+    if tkbd[KeyNameToCode('left_ctrl')] or tkbd[KeyNameToCode('right_ctrl')] then
+        if ((CurrentBinds[KeyNameToCode('left_ctrl')] = '') or
+            (CurrentBinds[KeyNameToCode('right_ctrl')] = '')) and
+            (CurrentBinds[closeKeyCode] = '') then
+{$ENDIF}
+        ParseCommand('forcequit', true);
     end;
 
 if CurrentBinds[code][0] <> #0 then
@@ -204,7 +220,7 @@
 for i:= 6 to cKeyMaxIndex do
     begin
     s:= shortstring(sdl_getkeyname(i));
-    //WriteLnToConsole(IntToStr(i) + ': ' + s + ' ' + IntToStr(cKeyMaxIndex));
+    //WriteLnToConsole('uInputHandler - ' + IntToStr(i) + ': ' + s + ' ' + IntToStr(cKeyMaxIndex));
     if s = 'unknown key' then KeyNames[i]:= ''
     else 
         begin
@@ -216,6 +232,7 @@
     end;
 
 quitKeyCode:= KeyNameToCode(_S'q');
+closeKeyCode:= KeyNameToCode(_S'w');
 
 // get the size of keyboard array
 SDL_GetKeyState(@k);
@@ -245,7 +262,7 @@
     end;
 
 DefaultBinds[KeyNameToCode('escape')]:= 'quit';
-DefaultBinds[KeyNameToCode('grave')]:= 'history';
+DefaultBinds[KeyNameToCode(_S'`')]:= 'history';
 DefaultBinds[KeyNameToCode('delete')]:= 'rotmask';
 
 //numpad
--- a/hedgewars/uScript.pas	Sun Oct 28 15:18:26 2012 +0100
+++ b/hedgewars/uScript.pas	Fri Nov 02 20:57:20 2012 +0100
@@ -1669,7 +1669,11 @@
         if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
             hat:= lua_tostring(L, 2);
             gear^.Hedgehog^.Hat:= hat;
-            LoadHedgehogHat(gear^.Hedgehog^, hat);
+AddFileLog('Changed hat to: '+hat);
+            if (Length(hat) > 39) and (Copy(hat,1,8) = 'Reserved') and (Copy(hat,9,32) = gear^.Hedgehog^.Team^.PlayerHash) then
+                LoadHedgehogHat(gear^.Hedgehog^, 'Reserved/' + Copy(hat,9,Length(hat)-8))
+            else
+                LoadHedgehogHat(gear^.Hedgehog^, hat);
         end;
     lc_sethoghat:= 0;
 end;
--- a/hedgewars/uSound.pas	Sun Oct 28 15:18:26 2012 +0100
+++ b/hedgewars/uSound.pas	Fri Nov 02 20:57:20 2012 +0100
@@ -35,6 +35,7 @@
 interface
 uses SDLh, uConsts, uTypes, SysUtils;
 
+procedure preInitModule;
 procedure initModule;
 procedure freeModule;
 
@@ -577,6 +578,13 @@
     MuteAudio;
 end;
 
+procedure preInitModule;
+begin
+    isMusicEnabled:= true;
+    isSoundEnabled:= true;
+    cInitVolume:= 100;
+end;
+
 procedure initModule;
 var t: LongInt;
     i: TSound;
@@ -586,12 +594,9 @@
 
     MusicFN:='';
     Mus:= nil;
-    isMusicEnabled:= true;
-    isSoundEnabled:= true;
     isAudioMuted:= false;
     isSEBackup:= isSoundEnabled;
     Volume:= 0;
-    cInitVolume:= 100;
     defVoicepack:= AskForVoicepack('Default');
 
     for i:= Low(TSound) to High(TSound) do
--- a/hedgewars/uStore.pas	Sun Oct 28 15:18:26 2012 +0100
+++ b/hedgewars/uStore.pas	Fri Nov 02 20:57:20 2012 +0100
@@ -53,7 +53,7 @@
 {$ENDIF}
 
 procedure WarpMouse(x, y: Word); inline;
-procedure SwapBuffers; inline;
+procedure SwapBuffers; {$IFDEF USE_VIDEO_RECORDING}cdecl{$ELSE}inline{$ENDIF};
 
 implementation
 uses uMisc, uConsole, uMobile, uVariables, uUtils, uTextures, uRender, uRenderUtils, uCommands,
@@ -1115,6 +1115,7 @@
     glutInitWindowSize(cScreenWidth, cScreenHeight);
     glutCreateWindow('hedgewars (you don''t see this)'); // we don't need a window, but if this function is not called then OpenGL will not be initialized
     glutHideWindow();
+    glutDisplayFunc(@SwapBuffers); // we don't need a callback, but it's required for GLUT3
     SetupOpenGL();
 end;
 {$ENDIF} // SDL13
@@ -1296,7 +1297,7 @@
 {$ENDIF}
 end;
 
-procedure SwapBuffers; inline;
+procedure SwapBuffers; {$IFDEF USE_VIDEO_RECORDING}cdecl{$ELSE}inline{$ENDIF};
 begin
     if GameType = gmtRecord then
         exit;
--- a/hedgewars/uUtils.pas	Sun Oct 28 15:18:26 2012 +0100
+++ b/hedgewars/uUtils.pas	Fri Nov 02 20:57:20 2012 +0100
@@ -73,7 +73,7 @@
 procedure WriteLn(var f: textfile; s: shortstring);
 {$ENDIF}
 
-procedure initModule(isGame: boolean);
+procedure initModule(isNotPreview: boolean);
 procedure freeModule;
 
 
@@ -401,14 +401,14 @@
 end;
 {$ENDIF}
 
-procedure initModule(isGame: boolean);
+procedure initModule(isNotPreview: boolean);
 {$IFDEF DEBUGFILE}
 var logfileBase: shortstring;
 {$IFNDEF MOBILE}var i: LongInt;{$ENDIF}
 {$ENDIF}
 begin
 {$IFDEF DEBUGFILE}
-    if isGame then
+    if isNotPreview then
     begin
         if GameType = gmtRecord then
             logfileBase:= 'rec'
@@ -422,7 +422,7 @@
 {$ENDIF}
 {$I-}
 {$IFDEF MOBILE}
-    {$IFDEF IPHONEOS} Assign(f,'../Documents/hw-' + logfileBase + '.log'); {$ENDIF}
+    {$IFDEF IPHONEOS} Assign(f, UserPathPrefix + '/hw-' + logfileBase + '.log'); {$ENDIF}
     {$IFDEF ANDROID} Assign(f,pathPrefix + '/' + logfileBase + '.log'); {$ENDIF}
     Rewrite(f);
 {$ELSE}
@@ -450,8 +450,6 @@
 
 procedure freeModule;
 begin
-recordFileName:= '';
-
 {$IFDEF DEBUGFILE}
     writeln(f, 'halt at ' + inttostr(GameTicks) + ' ticks. TurnTimeLeft = ' + inttostr(TurnTimeLeft));
     flush(f);
--- a/hedgewars/uVariables.pas	Sun Oct 28 15:18:26 2012 +0100
+++ b/hedgewars/uVariables.pas	Fri Nov 02 20:57:20 2012 +0100
@@ -2532,44 +2532,63 @@
     trmsg:   array[TMsgStrId]  of ansistring;   // message of the event
     trgoal:  array[TGoalStrId] of ansistring;   // message of the goal
 
+procedure preInitModule;
 procedure initModule;
 procedure freeModule;
 
 implementation
 
 
-procedure initModule;
+procedure preInitModule;
 begin
-    // initialisation flags - they are going to be overwritten by args or by msgs
+    // initialisation flags - they are going to be overwritten by program args
+
     cScreenWidth    := 1024;
     cScreenHeight   := 768;
     cBits           := 32;
-    ipcPort         := 0;
-    cFullScreen     := false;
-    cLocaleFName    := 'en.txt';
-    cLocale         := 'en';
+    cShowFPS        := false;
+    cAltDamage      := true;
     cTimerInterval  := 8;
-    PathPrefix      := './';
-    UserPathPrefix  := './';
-    cShowFPS        := false;
-    cFlattenFlakes  := false;
-    cFlattenClouds  := false;
-    cAltDamage      := true;
     cReducedQuality := rqNone;
+    cLocaleFName    := 'en.txt';
+    cFullScreen     := false;
+
+    UserPathPrefix  := '';
+    ipcPort         := 0;
     UserNick        := '';
-    recordFileName  := '';
-    cScriptName     := '';
-    cReadyDelay     := 5000;
     cStereoMode     := smNone;
     GrayScale       := false;
+    PathPrefix      := './';
+    GameType        := gmtLocal;
 
-    cFlattenFlakes  := false;
-    cFlattenClouds  := false;
-    cOnlyStats      := False;
-    lastVisualGearByUID:= nil;
-    lastGearByUID:= nil;
-    
-    Pathz:= cPathz;
+{$IFDEF USE_VIDEO_RECORDING}
+    RecPrefix          := '';
+    cAVFormat          := '';
+    cVideoCodec        := '';
+    cVideoFramerateNum := 0;
+    cVideoFramerateDen := 0;
+    cVideoQuality      := 0;
+    cAudioCodec        := '';
+{$ENDIF}
+end;
+
+procedure initModule;
+begin
+
+    if (Length(cLocaleFName) > 6) then
+        cLocale := Copy(cLocaleFName,1,5)
+    else
+        cLocale := Copy(cLocaleFName,1,2);
+
+    cFlattenFlakes      := false;
+    cFlattenClouds      := false;
+    cOnlyStats          := False;
+    lastVisualGearByUID := nil;
+    lastGearByUID       := nil;
+    recordFileName      := '';
+    cReadyDelay         := 5000;
+    Pathz               := cPathz;
+
         {*  REFERENCE
       4096 -> $FFFFF000
       2048 -> $FFFFF800
@@ -2679,7 +2698,6 @@
     ReadyTimeLeft   := 0;
     
     disableLandBack := false;
-
     ScreenFade      := sfNone;
 
     // those values still are not perfect
@@ -2699,14 +2717,13 @@
     vobSDVelocity:= 15;
     vobSDFallSpeed:= 250;
 
-    cMinScreenWidth    := 640;
-    cMinScreenHeight   := 480;
-    cScreenWidth       := 1024;
-    cScreenHeight      := 768;
-    cOrigScreenWidth   := 1024;
-    cOrigScreenHeight  := 768;
-    cNewScreenWidth    := 1024;
-    cNewScreenHeight   := 768;
+    cMinScreenWidth:= min(cScreenWidth, 640);
+    cMinScreenHeight:= min(cScreenHeight, 480);
+    cOrigScreenWidth:= cScreenWidth;
+    cOrigScreenHeight:= cScreenHeight;
+
+    cNewScreenWidth    := cScreenWidth;
+    cNewScreenHeight   := cScreenHeight;
     cScreenResizeDelay := 0;
 
     LuaGoals:= '';
--- a/hedgewars/uWorld.pas	Sun Oct 28 15:18:26 2012 +0100
+++ b/hedgewars/uWorld.pas	Fri Nov 02 20:57:20 2012 +0100
@@ -1363,29 +1363,6 @@
         Tint($FF,$FF,$FF,$FF);
     end;
 
-// Attack bar
-    if CurrentTeam <> nil then
-        case AttackBar of
-(*        1: begin
-        r:= StuffPoz[sPowerBar];
-        {$WARNINGS OFF}
-        r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor;
-        {$WARNINGS ON}
-        DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface);
-        end;*)
-        2: with CurrentHedgehog^ do
-                begin
-                tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle);
-                tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle);
-                for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do
-                    DrawSprite(sprPower,
-                            hwRound(Gear^.X) + GetLaunchX(CurAmmoType, hwSign(Gear^.dX), Gear^.Angle) + LongInt(round(WorldDx + tdx * (24 + i * 2))) - 16,
-                            hwRound(Gear^.Y) + GetLaunchY(CurAmmoType, Gear^.Angle) + LongInt(round(WorldDy + tdy * (24 + i * 2))) - 16,
-                            i)
-                end
-        end;
-
-
 // Lag alert
 if isInLag then
     DrawSprite(sprLag, 32 - (cScreenWidth shr 1), 32, (RealTicks shr 7) mod 12);
@@ -1609,6 +1586,29 @@
 
 SetScale(zoom);
 
+// Attack bar
+    if CurrentTeam <> nil then
+        case AttackBar of
+(*        1: begin
+        r:= StuffPoz[sPowerBar];
+        {$WARNINGS OFF}
+        r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor;
+        {$WARNINGS ON}
+        DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface);
+        end;*)
+        2: with CurrentHedgehog^ do
+                begin
+                tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle);
+                tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle);
+                for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do
+                    DrawSprite(sprPower,
+                            hwRound(Gear^.X) + GetLaunchX(CurAmmoType, hwSign(Gear^.dX), Gear^.Angle) + LongInt(round(WorldDx + tdx * (24 + i * 2))) - 16,
+                            hwRound(Gear^.Y) + GetLaunchY(CurAmmoType, Gear^.Angle) + LongInt(round(WorldDy + tdy * (24 + i * 2))) - 16,
+                            i)
+                end
+        end;
+
+
 // Cursor
 if isCursorVisible then
     begin
--- a/misc/quazip/crypt.h	Sun Oct 28 15:18:26 2012 +0100
+++ b/misc/quazip/crypt.h	Fri Nov 02 20:57:20 2012 +0100
@@ -1,135 +1,135 @@
-/* crypt.h -- base code for crypt/uncrypt ZIPfile
-
-
-   Version 1.01e, February 12th, 2005
-
-   Copyright (C) 1998-2005 Gilles Vollant
-
-   This code is a modified version of crypting code in Infozip distribution
-
-   The encryption/decryption parts of this source code (as opposed to the
-   non-echoing password parts) were originally written in Europe.  The
-   whole source package can be freely distributed, including from the USA.
-   (Prior to January 2000, re-export from the US was a violation of US law.)
-
-   This encryption code is a direct transcription of the algorithm from
-   Roger Schlafly, described by Phil Katz in the file appnote.txt.  This
-   file (appnote.txt) is distributed with the PKZIP program (even in the
-   version without encryption capabilities).
-
-   If you don't need crypting in your application, just define symbols
-   NOCRYPT and NOUNCRYPT.
-
-   This code support the "Traditional PKWARE Encryption".
-
-   The new AES encryption added on Zip format by Winzip (see the page
-   http://www.winzip.com/aes_info.htm ) and PKWare PKZip 5.x Strong
-   Encryption is not supported.
-*/
-
-#include "quazip_global.h"
-
-#define CRC32(c, b) ((*(pcrc_32_tab+(((int)(c) ^ (b)) & 0xff))) ^ ((c) >> 8))
-
-/***********************************************************************
- * Return the next byte in the pseudo-random sequence
- */
-static int decrypt_byte(unsigned long* pkeys, const unsigned long* pcrc_32_tab UNUSED)
-{
-    //(void) pcrc_32_tab; /* avoid "unused parameter" warning */
-    unsigned temp;  /* POTENTIAL BUG:  temp*(temp^1) may overflow in an
-                     * unpredictable manner on 16-bit systems; not a problem
-                     * with any known compiler so far, though */
-
-    temp = ((unsigned)(*(pkeys+2)) & 0xffff) | 2;
-    return (int)(((temp * (temp ^ 1)) >> 8) & 0xff);
-}
-
-/***********************************************************************
- * Update the encryption keys with the next byte of plain text
- */
-static int update_keys(unsigned long* pkeys,const unsigned long* pcrc_32_tab,int c)
-{
-    (*(pkeys+0)) = CRC32((*(pkeys+0)), c);
-    (*(pkeys+1)) += (*(pkeys+0)) & 0xff;
-    (*(pkeys+1)) = (*(pkeys+1)) * 134775813L + 1;
-    {
-      register int keyshift = (int)((*(pkeys+1)) >> 24);
-      (*(pkeys+2)) = CRC32((*(pkeys+2)), keyshift);
-    }
-    return c;
-}
-
-
-/***********************************************************************
- * Initialize the encryption keys and the random header according to
- * the given password.
- */
-static void init_keys(const char* passwd,unsigned long* pkeys,const unsigned long* pcrc_32_tab)
-{
-    *(pkeys+0) = 305419896L;
-    *(pkeys+1) = 591751049L;
-    *(pkeys+2) = 878082192L;
-    while (*passwd != '\0') {
-        update_keys(pkeys,pcrc_32_tab,(int)*passwd);
-        passwd++;
-    }
-}
-
-#define zdecode(pkeys,pcrc_32_tab,c) \
-    (update_keys(pkeys,pcrc_32_tab,c ^= decrypt_byte(pkeys,pcrc_32_tab)))
-
-#define zencode(pkeys,pcrc_32_tab,c,t) \
-    (t=decrypt_byte(pkeys,pcrc_32_tab), update_keys(pkeys,pcrc_32_tab,c), t^(c))
-
-#ifdef INCLUDECRYPTINGCODE_IFCRYPTALLOWED
-
-#define RAND_HEAD_LEN  12
-   /* "last resort" source for second part of crypt seed pattern */
-#  ifndef ZCR_SEED2
-#    define ZCR_SEED2 3141592654UL     /* use PI as default pattern */
-#  endif
-
-static int crypthead(passwd, buf, bufSize, pkeys, pcrc_32_tab, crcForCrypting)
-    const char *passwd;         /* password string */
-    unsigned char *buf;         /* where to write header */
-    int bufSize;
-    unsigned long* pkeys;
-    const unsigned long* pcrc_32_tab;
-    unsigned long crcForCrypting;
-{
-    int n;                       /* index in random header */
-    int t;                       /* temporary */
-    int c;                       /* random byte */
-    unsigned char header[RAND_HEAD_LEN-2]; /* random header */
-    static unsigned calls = 0;   /* ensure different random header each time */
-
-    if (bufSize<RAND_HEAD_LEN)
-      return 0;
-
-    /* First generate RAND_HEAD_LEN-2 random bytes. We encrypt the
-     * output of rand() to get less predictability, since rand() is
-     * often poorly implemented.
-     */
-    if (++calls == 1)
-    {
-        srand((unsigned)(time(NULL) ^ ZCR_SEED2));
-    }
-    init_keys(passwd, pkeys, pcrc_32_tab);
-    for (n = 0; n < RAND_HEAD_LEN-2; n++)
-    {
-        c = (rand() >> 7) & 0xff;
-        header[n] = (unsigned char)zencode(pkeys, pcrc_32_tab, c, t);
-    }
-    /* Encrypt random header (last two bytes is high word of crc) */
-    init_keys(passwd, pkeys, pcrc_32_tab);
-    for (n = 0; n < RAND_HEAD_LEN-2; n++)
-    {
-        buf[n] = (unsigned char)zencode(pkeys, pcrc_32_tab, header[n], t);
-    }
-    buf[n++] = zencode(pkeys, pcrc_32_tab, (int)(crcForCrypting >> 16) & 0xff, t);
-    buf[n++] = zencode(pkeys, pcrc_32_tab, (int)(crcForCrypting >> 24) & 0xff, t);
-    return n;
-}
-
-#endif
+/* crypt.h -- base code for crypt/uncrypt ZIPfile
+
+
+   Version 1.01e, February 12th, 2005
+
+   Copyright (C) 1998-2005 Gilles Vollant
+
+   This code is a modified version of crypting code in Infozip distribution
+
+   The encryption/decryption parts of this source code (as opposed to the
+   non-echoing password parts) were originally written in Europe.  The
+   whole source package can be freely distributed, including from the USA.
+   (Prior to January 2000, re-export from the US was a violation of US law.)
+
+   This encryption code is a direct transcription of the algorithm from
+   Roger Schlafly, described by Phil Katz in the file appnote.txt.  This
+   file (appnote.txt) is distributed with the PKZIP program (even in the
+   version without encryption capabilities).
+
+   If you don't need crypting in your application, just define symbols
+   NOCRYPT and NOUNCRYPT.
+
+   This code support the "Traditional PKWARE Encryption".
+
+   The new AES encryption added on Zip format by Winzip (see the page
+   http://www.winzip.com/aes_info.htm ) and PKWare PKZip 5.x Strong
+   Encryption is not supported.
+*/
+
+#include "quazip_global.h"
+
+#define CRC32(c, b) ((*(pcrc_32_tab+(((int)(c) ^ (b)) & 0xff))) ^ ((c) >> 8))
+
+/***********************************************************************
+ * Return the next byte in the pseudo-random sequence
+ */
+static int decrypt_byte(unsigned long* pkeys, const unsigned long* pcrc_32_tab UNUSED)
+{
+    //(void) pcrc_32_tab; /* avoid "unused parameter" warning */
+    unsigned temp;  /* POTENTIAL BUG:  temp*(temp^1) may overflow in an
+                     * unpredictable manner on 16-bit systems; not a problem
+                     * with any known compiler so far, though */
+
+    temp = ((unsigned)(*(pkeys+2)) & 0xffff) | 2;
+    return (int)(((temp * (temp ^ 1)) >> 8) & 0xff);
+}
+
+/***********************************************************************
+ * Update the encryption keys with the next byte of plain text
+ */
+static int update_keys(unsigned long* pkeys,const unsigned long* pcrc_32_tab,int c)
+{
+    (*(pkeys+0)) = CRC32((*(pkeys+0)), c);
+    (*(pkeys+1)) += (*(pkeys+0)) & 0xff;
+    (*(pkeys+1)) = (*(pkeys+1)) * 134775813L + 1;
+    {
+      register int keyshift = (int)((*(pkeys+1)) >> 24);
+      (*(pkeys+2)) = CRC32((*(pkeys+2)), keyshift);
+    }
+    return c;
+}
+
+
+/***********************************************************************
+ * Initialize the encryption keys and the random header according to
+ * the given password.
+ */
+static void init_keys(const char* passwd,unsigned long* pkeys,const unsigned long* pcrc_32_tab)
+{
+    *(pkeys+0) = 305419896L;
+    *(pkeys+1) = 591751049L;
+    *(pkeys+2) = 878082192L;
+    while (*passwd != '\0') {
+        update_keys(pkeys,pcrc_32_tab,(int)*passwd);
+        passwd++;
+    }
+}
+
+#define zdecode(pkeys,pcrc_32_tab,c) \
+    (update_keys(pkeys,pcrc_32_tab,c ^= decrypt_byte(pkeys,pcrc_32_tab)))
+
+#define zencode(pkeys,pcrc_32_tab,c,t) \
+    (t=decrypt_byte(pkeys,pcrc_32_tab), update_keys(pkeys,pcrc_32_tab,c), t^(c))
+
+#ifdef INCLUDECRYPTINGCODE_IFCRYPTALLOWED
+
+#define RAND_HEAD_LEN  12
+   /* "last resort" source for second part of crypt seed pattern */
+#  ifndef ZCR_SEED2
+#    define ZCR_SEED2 3141592654UL     /* use PI as default pattern */
+#  endif
+
+static int crypthead(passwd, buf, bufSize, pkeys, pcrc_32_tab, crcForCrypting)
+    const char *passwd;         /* password string */
+    unsigned char *buf;         /* where to write header */
+    int bufSize;
+    unsigned long* pkeys;
+    const unsigned long* pcrc_32_tab;
+    unsigned long crcForCrypting;
+{
+    int n;                       /* index in random header */
+    int t;                       /* temporary */
+    int c;                       /* random byte */
+    unsigned char header[RAND_HEAD_LEN-2]; /* random header */
+    static unsigned calls = 0;   /* ensure different random header each time */
+
+    if (bufSize<RAND_HEAD_LEN)
+      return 0;
+
+    /* First generate RAND_HEAD_LEN-2 random bytes. We encrypt the
+     * output of rand() to get less predictability, since rand() is
+     * often poorly implemented.
+     */
+    if (++calls == 1)
+    {
+        srand((unsigned)(time(NULL) ^ ZCR_SEED2));
+    }
+    init_keys(passwd, pkeys, pcrc_32_tab);
+    for (n = 0; n < RAND_HEAD_LEN-2; n++)
+    {
+        c = (rand() >> 7) & 0xff;
+        header[n] = (unsigned char)zencode(pkeys, pcrc_32_tab, c, t);
+    }
+    /* Encrypt random header (last two bytes is high word of crc) */
+    init_keys(passwd, pkeys, pcrc_32_tab);
+    for (n = 0; n < RAND_HEAD_LEN-2; n++)
+    {
+        buf[n] = (unsigned char)zencode(pkeys, pcrc_32_tab, header[n], t);
+    }
+    buf[n++] = zencode(pkeys, pcrc_32_tab, (int)(crcForCrypting >> 16) & 0xff, t);
+    buf[n++] = zencode(pkeys, pcrc_32_tab, (int)(crcForCrypting >> 24) & 0xff, t);
+    return n;
+}
+
+#endif
--- a/misc/quazip/ioapi.h	Sun Oct 28 15:18:26 2012 +0100
+++ b/misc/quazip/ioapi.h	Fri Nov 02 20:57:20 2012 +0100
@@ -1,77 +1,77 @@
-/* ioapi.h -- IO base function header for compress/uncompress .zip
-   files using zlib + zip or unzip API
-
-   Version 1.01e, February 12th, 2005
-
-   Copyright (C) 1998-2005 Gilles Vollant
-
-   Modified by Sergey A. Tachenov to integrate with Qt.
-*/
-
-#ifndef _ZLIBIOAPI_H
-#define _ZLIBIOAPI_H
-
-
-#define ZLIB_FILEFUNC_SEEK_CUR (1)
-#define ZLIB_FILEFUNC_SEEK_END (2)
-#define ZLIB_FILEFUNC_SEEK_SET (0)
-
-#define ZLIB_FILEFUNC_MODE_READ      (1)
-#define ZLIB_FILEFUNC_MODE_WRITE     (2)
-#define ZLIB_FILEFUNC_MODE_READWRITEFILTER (3)
-
-#define ZLIB_FILEFUNC_MODE_EXISTING (4)
-#define ZLIB_FILEFUNC_MODE_CREATE   (8)
-
-
-#ifndef ZCALLBACK
-
-#if (defined(WIN32) || defined (WINDOWS) || defined (_WINDOWS)) && defined(CALLBACK) && defined (USEWINDOWS_CALLBACK)
-#define ZCALLBACK CALLBACK
-#else
-#define ZCALLBACK
-#endif
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef voidpf (ZCALLBACK *open_file_func) OF((voidpf opaque, voidpf file, int mode));
-typedef uLong  (ZCALLBACK *read_file_func) OF((voidpf opaque, voidpf stream, void* buf, uLong size));
-typedef uLong  (ZCALLBACK *write_file_func) OF((voidpf opaque, voidpf stream, const void* buf, uLong size));
-typedef uLong   (ZCALLBACK *tell_file_func) OF((voidpf opaque, voidpf stream));
-typedef int   (ZCALLBACK *seek_file_func) OF((voidpf opaque, voidpf stream, uLong offset, int origin));
-typedef int    (ZCALLBACK *close_file_func) OF((voidpf opaque, voidpf stream));
-typedef int    (ZCALLBACK *testerror_file_func) OF((voidpf opaque, voidpf stream));
-
-typedef struct zlib_filefunc_def_s
-{
-    open_file_func      zopen_file;
-    read_file_func      zread_file;
-    write_file_func     zwrite_file;
-    tell_file_func      ztell_file;
-    seek_file_func      zseek_file;
-    close_file_func     zclose_file;
-    testerror_file_func zerror_file;
-    voidpf              opaque;
-} zlib_filefunc_def;
-
-
-
-void fill_qiodevice_filefunc OF((zlib_filefunc_def* pzlib_filefunc_def));
-
-#define ZREAD(filefunc,filestream,buf,size) ((*((filefunc).zread_file))((filefunc).opaque,filestream,buf,size))
-#define ZWRITE(filefunc,filestream,buf,size) ((*((filefunc).zwrite_file))((filefunc).opaque,filestream,buf,size))
-#define ZTELL(filefunc,filestream) ((*((filefunc).ztell_file))((filefunc).opaque,filestream))
-#define ZSEEK(filefunc,filestream,pos,mode) ((*((filefunc).zseek_file))((filefunc).opaque,filestream,pos,mode))
-#define ZCLOSE(filefunc,filestream) ((*((filefunc).zclose_file))((filefunc).opaque,filestream))
-#define ZERROR(filefunc,filestream) ((*((filefunc).zerror_file))((filefunc).opaque,filestream))
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/* ioapi.h -- IO base function header for compress/uncompress .zip
+   files using zlib + zip or unzip API
+
+   Version 1.01e, February 12th, 2005
+
+   Copyright (C) 1998-2005 Gilles Vollant
+
+   Modified by Sergey A. Tachenov to integrate with Qt.
+*/
+
+#ifndef _ZLIBIOAPI_H
+#define _ZLIBIOAPI_H
+
+
+#define ZLIB_FILEFUNC_SEEK_CUR (1)
+#define ZLIB_FILEFUNC_SEEK_END (2)
+#define ZLIB_FILEFUNC_SEEK_SET (0)
+
+#define ZLIB_FILEFUNC_MODE_READ      (1)
+#define ZLIB_FILEFUNC_MODE_WRITE     (2)
+#define ZLIB_FILEFUNC_MODE_READWRITEFILTER (3)
+
+#define ZLIB_FILEFUNC_MODE_EXISTING (4)
+#define ZLIB_FILEFUNC_MODE_CREATE   (8)
+
+
+#ifndef ZCALLBACK
+
+#if (defined(WIN32) || defined (WINDOWS) || defined (_WINDOWS)) && defined(CALLBACK) && defined (USEWINDOWS_CALLBACK)
+#define ZCALLBACK CALLBACK
+#else
+#define ZCALLBACK
+#endif
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef voidpf (ZCALLBACK *open_file_func) OF((voidpf opaque, voidpf file, int mode));
+typedef uLong  (ZCALLBACK *read_file_func) OF((voidpf opaque, voidpf stream, void* buf, uLong size));
+typedef uLong  (ZCALLBACK *write_file_func) OF((voidpf opaque, voidpf stream, const void* buf, uLong size));
+typedef uLong   (ZCALLBACK *tell_file_func) OF((voidpf opaque, voidpf stream));
+typedef int   (ZCALLBACK *seek_file_func) OF((voidpf opaque, voidpf stream, uLong offset, int origin));
+typedef int    (ZCALLBACK *close_file_func) OF((voidpf opaque, voidpf stream));
+typedef int    (ZCALLBACK *testerror_file_func) OF((voidpf opaque, voidpf stream));
+
+typedef struct zlib_filefunc_def_s
+{
+    open_file_func      zopen_file;
+    read_file_func      zread_file;
+    write_file_func     zwrite_file;
+    tell_file_func      ztell_file;
+    seek_file_func      zseek_file;
+    close_file_func     zclose_file;
+    testerror_file_func zerror_file;
+    voidpf              opaque;
+} zlib_filefunc_def;
+
+
+
+void fill_qiodevice_filefunc OF((zlib_filefunc_def* pzlib_filefunc_def));
+
+#define ZREAD(filefunc,filestream,buf,size) ((*((filefunc).zread_file))((filefunc).opaque,filestream,buf,size))
+#define ZWRITE(filefunc,filestream,buf,size) ((*((filefunc).zwrite_file))((filefunc).opaque,filestream,buf,size))
+#define ZTELL(filefunc,filestream) ((*((filefunc).ztell_file))((filefunc).opaque,filestream))
+#define ZSEEK(filefunc,filestream,pos,mode) ((*((filefunc).zseek_file))((filefunc).opaque,filestream,pos,mode))
+#define ZCLOSE(filefunc,filestream) ((*((filefunc).zclose_file))((filefunc).opaque,filestream))
+#define ZERROR(filefunc,filestream) ((*((filefunc).zerror_file))((filefunc).opaque,filestream))
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
--- a/misc/quazip/qioapi.cpp	Sun Oct 28 15:18:26 2012 +0100
+++ b/misc/quazip/qioapi.cpp	Fri Nov 02 20:57:20 2012 +0100
@@ -1,142 +1,142 @@
-/* ioapi.c -- IO base function header for compress/uncompress .zip
-   files using zlib + zip or unzip API
-
-   Version 1.01e, February 12th, 2005
-
-   Copyright (C) 1998-2005 Gilles Vollant
-
-   Modified by Sergey A. Tachenov to integrate with Qt.
-*/
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "zlib.h"
-#include "ioapi.h"
-#include "quazip_global.h"
-#include <QIODevice>
-
-
-/* I've found an old Unix (a SunOS 4.1.3_U1) without all SEEK_* defined.... */
-
-#ifndef SEEK_CUR
-#define SEEK_CUR    1
-#endif
-
-#ifndef SEEK_END
-#define SEEK_END    2
-#endif
-
-#ifndef SEEK_SET
-#define SEEK_SET    0
-#endif
-
-voidpf ZCALLBACK qiodevice_open_file_func (
-   voidpf opaque UNUSED,
-   voidpf file,
-   int mode)
-{
-    QIODevice *iodevice = reinterpret_cast<QIODevice*>(file);
-    if(iodevice->isSequential())
-        return NULL;
-    if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER)==ZLIB_FILEFUNC_MODE_READ)
-        iodevice->open(QIODevice::ReadOnly);
-    else
-    if (mode & ZLIB_FILEFUNC_MODE_EXISTING)
-        iodevice->open(QIODevice::ReadWrite);
-    else
-    if (mode & ZLIB_FILEFUNC_MODE_CREATE)
-        iodevice->open(QIODevice::WriteOnly);
-
-    if(iodevice->isOpen())
-        return iodevice;
-    else
-        return NULL;
-}
-
-
-uLong ZCALLBACK qiodevice_read_file_func (
-   voidpf opaque UNUSED,
-   voidpf stream,
-   void* buf,
-   uLong size)
-{
-    uLong ret;
-    ret = (uLong)((QIODevice*)stream)->read((char*)buf,size);
-    return ret;
-}
-
-
-uLong ZCALLBACK qiodevice_write_file_func (
-   voidpf opaque UNUSED,
-   voidpf stream,
-   const void* buf,
-   uLong size)
-{
-    uLong ret;
-    ret = (uLong)((QIODevice*)stream)->write((char*)buf,size);
-    return ret;
-}
-
-uLong ZCALLBACK qiodevice_tell_file_func (
-   voidpf opaque UNUSED,
-   voidpf stream)
-{
-    uLong ret;
-    ret = ((QIODevice*)stream)->pos();
-    return ret;
-}
-
-int ZCALLBACK qiodevice_seek_file_func (
-   voidpf opaque UNUSED,
-   voidpf stream,
-   uLong offset,
-   int origin)
-{
-    uLong qiodevice_seek_result=0;
-    int ret;
-    switch (origin)
-    {
-    case ZLIB_FILEFUNC_SEEK_CUR :
-        qiodevice_seek_result = ((QIODevice*)stream)->pos() + offset;
-        break;
-    case ZLIB_FILEFUNC_SEEK_END :
-        qiodevice_seek_result = ((QIODevice*)stream)->size() - offset;
-        break;
-    case ZLIB_FILEFUNC_SEEK_SET :
-        qiodevice_seek_result = offset;
-        break;
-    default: return -1;
-    }
-    ret = !((QIODevice*)stream)->seek(qiodevice_seek_result);
-    return ret;
-}
-
-int ZCALLBACK qiodevice_close_file_func (
-   voidpf opaque UNUSED,
-   voidpf stream)
-{
-    ((QIODevice*)stream)->close();
-    return 0;
-}
-
-int ZCALLBACK qiodevice_error_file_func (
-   voidpf opaque UNUSED,
-   voidpf stream)
-{
-    return !((QIODevice*)stream)->errorString().isEmpty();
-}
-
-void fill_qiodevice_filefunc (
-  zlib_filefunc_def* pzlib_filefunc_def)
-{
-    pzlib_filefunc_def->zopen_file = qiodevice_open_file_func;
-    pzlib_filefunc_def->zread_file = qiodevice_read_file_func;
-    pzlib_filefunc_def->zwrite_file = qiodevice_write_file_func;
-    pzlib_filefunc_def->ztell_file = qiodevice_tell_file_func;
-    pzlib_filefunc_def->zseek_file = qiodevice_seek_file_func;
-    pzlib_filefunc_def->zclose_file = qiodevice_close_file_func;
-    pzlib_filefunc_def->zerror_file = qiodevice_error_file_func;
-    pzlib_filefunc_def->opaque = NULL;
-}
+/* ioapi.c -- IO base function header for compress/uncompress .zip
+   files using zlib + zip or unzip API
+
+   Version 1.01e, February 12th, 2005
+
+   Copyright (C) 1998-2005 Gilles Vollant
+
+   Modified by Sergey A. Tachenov to integrate with Qt.
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "zlib.h"
+#include "ioapi.h"
+#include "quazip_global.h"
+#include <QIODevice>
+
+
+/* I've found an old Unix (a SunOS 4.1.3_U1) without all SEEK_* defined.... */
+
+#ifndef SEEK_CUR
+#define SEEK_CUR    1
+#endif
+
+#ifndef SEEK_END
+#define SEEK_END    2
+#endif
+
+#ifndef SEEK_SET
+#define SEEK_SET    0
+#endif
+
+voidpf ZCALLBACK qiodevice_open_file_func (
+   voidpf opaque UNUSED,
+   voidpf file,
+   int mode)
+{
+    QIODevice *iodevice = reinterpret_cast<QIODevice*>(file);
+    if(iodevice->isSequential())
+        return NULL;
+    if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER)==ZLIB_FILEFUNC_MODE_READ)
+        iodevice->open(QIODevice::ReadOnly);
+    else
+    if (mode & ZLIB_FILEFUNC_MODE_EXISTING)
+        iodevice->open(QIODevice::ReadWrite);
+    else
+    if (mode & ZLIB_FILEFUNC_MODE_CREATE)
+        iodevice->open(QIODevice::WriteOnly);
+
+    if(iodevice->isOpen())
+        return iodevice;
+    else
+        return NULL;
+}
+
+
+uLong ZCALLBACK qiodevice_read_file_func (
+   voidpf opaque UNUSED,
+   voidpf stream,
+   void* buf,
+   uLong size)
+{
+    uLong ret;
+    ret = (uLong)((QIODevice*)stream)->read((char*)buf,size);
+    return ret;
+}
+
+
+uLong ZCALLBACK qiodevice_write_file_func (
+   voidpf opaque UNUSED,
+   voidpf stream,
+   const void* buf,
+   uLong size)
+{
+    uLong ret;
+    ret = (uLong)((QIODevice*)stream)->write((char*)buf,size);
+    return ret;
+}
+
+uLong ZCALLBACK qiodevice_tell_file_func (
+   voidpf opaque UNUSED,
+   voidpf stream)
+{
+    uLong ret;
+    ret = ((QIODevice*)stream)->pos();
+    return ret;
+}
+
+int ZCALLBACK qiodevice_seek_file_func (
+   voidpf opaque UNUSED,
+   voidpf stream,
+   uLong offset,
+   int origin)
+{
+    uLong qiodevice_seek_result=0;
+    int ret;
+    switch (origin)
+    {
+    case ZLIB_FILEFUNC_SEEK_CUR :
+        qiodevice_seek_result = ((QIODevice*)stream)->pos() + offset;
+        break;
+    case ZLIB_FILEFUNC_SEEK_END :
+        qiodevice_seek_result = ((QIODevice*)stream)->size() - offset;
+        break;
+    case ZLIB_FILEFUNC_SEEK_SET :
+        qiodevice_seek_result = offset;
+        break;
+    default: return -1;
+    }
+    ret = !((QIODevice*)stream)->seek(qiodevice_seek_result);
+    return ret;
+}
+
+int ZCALLBACK qiodevice_close_file_func (
+   voidpf opaque UNUSED,
+   voidpf stream)
+{
+    ((QIODevice*)stream)->close();
+    return 0;
+}
+
+int ZCALLBACK qiodevice_error_file_func (
+   voidpf opaque UNUSED,
+   voidpf stream)
+{
+    return !((QIODevice*)stream)->errorString().isEmpty();
+}
+
+void fill_qiodevice_filefunc (
+  zlib_filefunc_def* pzlib_filefunc_def)
+{
+    pzlib_filefunc_def->zopen_file = qiodevice_open_file_func;
+    pzlib_filefunc_def->zread_file = qiodevice_read_file_func;
+    pzlib_filefunc_def->zwrite_file = qiodevice_write_file_func;
+    pzlib_filefunc_def->ztell_file = qiodevice_tell_file_func;
+    pzlib_filefunc_def->zseek_file = qiodevice_seek_file_func;
+    pzlib_filefunc_def->zclose_file = qiodevice_close_file_func;
+    pzlib_filefunc_def->zerror_file = qiodevice_error_file_func;
+    pzlib_filefunc_def->opaque = NULL;
+}
--- a/misc/quazip/quazip.cpp	Sun Oct 28 15:18:26 2012 +0100
+++ b/misc/quazip/quazip.cpp	Fri Nov 02 20:57:20 2012 +0100
@@ -1,427 +1,427 @@
-/*
-Copyright (C) 2005-2011 Sergey A. Tachenov
-
-This program is free software; you can redistribute it and/or modify it
-under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2 of the License, or (at
-your option) any later version.
-
-This program is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
-General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License
-along with this program; if not, write to the Free Software Foundation,
-Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
-See COPYING file for the full LGPL text.
-
-Original ZIP package is copyrighted by Gilles Vollant, see
-quazip/(un)zip.h files for details, basically it's zlib license.
- **/
-
-#include <QFile>
-
-#include "quazip.h"
-
-class QuaZipPrivate {
-  friend class QuaZip;
-  private:
-    QTextCodec *fileNameCodec, *commentCodec;
-    QString zipName;
-    QIODevice *ioDevice;
-    QString comment;
-    QuaZip::Mode mode;
-    union {
-      unzFile unzFile_f;
-      zipFile zipFile_f;
-    };
-    bool hasCurrentFile_f;
-    int zipError;
-    inline QuaZipPrivate():
-      fileNameCodec(QTextCodec::codecForLocale()),
-      commentCodec(QTextCodec::codecForLocale()),
-      ioDevice(NULL),
-      mode(QuaZip::mdNotOpen),
-      hasCurrentFile_f(false),
-      zipError(UNZ_OK) {}
-    inline QuaZipPrivate(const QString &zipName):
-      fileNameCodec(QTextCodec::codecForLocale()),
-      commentCodec(QTextCodec::codecForLocale()),
-      zipName(zipName),
-      ioDevice(NULL),
-      mode(QuaZip::mdNotOpen),
-      hasCurrentFile_f(false),
-      zipError(UNZ_OK) {}
-    inline QuaZipPrivate(QIODevice *ioDevice):
-      fileNameCodec(QTextCodec::codecForLocale()),
-      commentCodec(QTextCodec::codecForLocale()),
-      ioDevice(ioDevice),
-      mode(QuaZip::mdNotOpen),
-      hasCurrentFile_f(false),
-      zipError(UNZ_OK) {}
-};
-
-QuaZip::QuaZip():
-  p(new QuaZipPrivate())
-{
-}
-
-QuaZip::QuaZip(const QString& zipName):
-  p(new QuaZipPrivate(zipName))
-{
-}
-
-QuaZip::QuaZip(QIODevice *ioDevice):
-  p(new QuaZipPrivate(ioDevice))
-{
-}
-
-QuaZip::~QuaZip()
-{
-  if(isOpen())
-    close();
-  delete p;
-}
-
-bool QuaZip::open(Mode mode, zlib_filefunc_def* ioApi)
-{
-  p->zipError=UNZ_OK;
-  if(isOpen()) {
-    qWarning("QuaZip::open(): ZIP already opened");
-    return false;
-  }
-  QIODevice *ioDevice = p->ioDevice;
-  if (ioDevice == NULL) {
-    if (p->zipName.isEmpty()) {
-      qWarning("QuaZip::open(): set either ZIP file name or IO device first");
-      return false;
-    } else {
-      ioDevice = new QFile(p->zipName);
-    }
-  }
-  switch(mode) {
-    case mdUnzip:
-      p->unzFile_f=unzOpen2(ioDevice, ioApi);
-      if(p->unzFile_f!=NULL) {
-        p->mode=mode;
-        p->ioDevice = ioDevice;
-        return true;
-      } else {
-        p->zipError=UNZ_OPENERROR;
-        if (!p->zipName.isEmpty())
-          delete ioDevice;
-        return false;
-      }
-    case mdCreate:
-    case mdAppend:
-    case mdAdd:
-      p->zipFile_f=zipOpen2(ioDevice,
-          mode==mdCreate?APPEND_STATUS_CREATE:
-          mode==mdAppend?APPEND_STATUS_CREATEAFTER:
-          APPEND_STATUS_ADDINZIP,
-          NULL,
-          ioApi);
-      if(p->zipFile_f!=NULL) {
-        p->mode=mode;
-        p->ioDevice = ioDevice;
-        return true;
-      } else {
-        p->zipError=UNZ_OPENERROR;
-        if (!p->zipName.isEmpty())
-          delete ioDevice;
-        return false;
-      }
-    default:
-      qWarning("QuaZip::open(): unknown mode: %d", (int)mode);
-      if (!p->zipName.isEmpty())
-        delete ioDevice;
-      return false;
-      break;
-  }
-}
-
-void QuaZip::close()
-{
-  p->zipError=UNZ_OK;
-  switch(p->mode) {
-    case mdNotOpen:
-      qWarning("QuaZip::close(): ZIP is not open");
-      return;
-    case mdUnzip:
-      p->zipError=unzClose(p->unzFile_f);
-      break;
-    case mdCreate:
-    case mdAppend:
-    case mdAdd:
-      p->zipError=zipClose(p->zipFile_f, p->commentCodec->fromUnicode(p->comment).constData());
-      break;
-    default:
-      qWarning("QuaZip::close(): unknown mode: %d", (int)p->mode);
-      return;
-  }
-  // opened by name, need to delete the internal IO device
-  if (!p->zipName.isEmpty())
-    delete p->ioDevice;
-  if(p->zipError==UNZ_OK)
-    p->mode=mdNotOpen;
-}
-
-void QuaZip::setZipName(const QString& zipName)
-{
-  if(isOpen()) {
-    qWarning("QuaZip::setZipName(): ZIP is already open!");
-    return;
-  }
-  p->zipName=zipName;
-  p->ioDevice = NULL;
-}
-
-void QuaZip::setIoDevice(QIODevice *ioDevice)
-{
-  if(isOpen()) {
-    qWarning("QuaZip::setIoDevice(): ZIP is already open!");
-    return;
-  }
-  p->ioDevice = ioDevice;
-  p->zipName = QString();
-}
-
-int QuaZip::getEntriesCount()const
-{
-  QuaZip *fakeThis=(QuaZip*)this; // non-const
-  fakeThis->p->zipError=UNZ_OK;
-  if(p->mode!=mdUnzip) {
-    qWarning("QuaZip::getEntriesCount(): ZIP is not open in mdUnzip mode");
-    return -1;
-  }
-  unz_global_info globalInfo;
-  if((fakeThis->p->zipError=unzGetGlobalInfo(p->unzFile_f, &globalInfo))!=UNZ_OK)
-    return p->zipError;
-  return (int)globalInfo.number_entry;
-}
-
-QString QuaZip::getComment()const
-{
-  QuaZip *fakeThis=(QuaZip*)this; // non-const
-  fakeThis->p->zipError=UNZ_OK;
-  if(p->mode!=mdUnzip) {
-    qWarning("QuaZip::getComment(): ZIP is not open in mdUnzip mode");
-    return QString();
-  }
-  unz_global_info globalInfo;
-  QByteArray comment;
-  if((fakeThis->p->zipError=unzGetGlobalInfo(p->unzFile_f, &globalInfo))!=UNZ_OK)
-    return QString();
-  comment.resize(globalInfo.size_comment);
-  if((fakeThis->p->zipError=unzGetGlobalComment(p->unzFile_f, comment.data(), comment.size())) < 0)
-    return QString();
-  fakeThis->p->zipError = UNZ_OK;
-  return p->commentCodec->toUnicode(comment);
-}
-
-bool QuaZip::setCurrentFile(const QString& fileName, CaseSensitivity cs)
-{
-  p->zipError=UNZ_OK;
-  if(p->mode!=mdUnzip) {
-    qWarning("QuaZip::setCurrentFile(): ZIP is not open in mdUnzip mode");
-    return false;
-  }
-  if(fileName.isEmpty()) {
-    p->hasCurrentFile_f=false;
-    return true;
-  }
-  // Unicode-aware reimplementation of the unzLocateFile function
-  if(p->unzFile_f==NULL) {
-    p->zipError=UNZ_PARAMERROR;
-    return false;
-  }
-  if(fileName.length()>MAX_FILE_NAME_LENGTH) {
-    p->zipError=UNZ_PARAMERROR;
-    return false;
-  }
-  bool sens;
-  if(cs==csDefault) {
-#ifdef Q_WS_WIN
-    sens=false;
-#else
-    sens=true;
-#endif
-  } else sens=cs==csSensitive;
-  QString lower, current;
-  if(!sens) lower=fileName.toLower();
-  p->hasCurrentFile_f=false;
-  for(bool more=goToFirstFile(); more; more=goToNextFile()) {
-    current=getCurrentFileName();
-    if(current.isEmpty()) return false;
-    if(sens) {
-      if(current==fileName) break;
-    } else {
-      if(current.toLower()==lower) break;
-    }
-  }
-  return p->hasCurrentFile_f;
-}
-
-bool QuaZip::goToFirstFile()
-{
-  p->zipError=UNZ_OK;
-  if(p->mode!=mdUnzip) {
-    qWarning("QuaZip::goToFirstFile(): ZIP is not open in mdUnzip mode");
-    return false;
-  }
-  p->zipError=unzGoToFirstFile(p->unzFile_f);
-  p->hasCurrentFile_f=p->zipError==UNZ_OK;
-  return p->hasCurrentFile_f;
-}
-
-bool QuaZip::goToNextFile()
-{
-  p->zipError=UNZ_OK;
-  if(p->mode!=mdUnzip) {
-    qWarning("QuaZip::goToFirstFile(): ZIP is not open in mdUnzip mode");
-    return false;
-  }
-  p->zipError=unzGoToNextFile(p->unzFile_f);
-  p->hasCurrentFile_f=p->zipError==UNZ_OK;
-  if(p->zipError==UNZ_END_OF_LIST_OF_FILE)
-    p->zipError=UNZ_OK;
-  return p->hasCurrentFile_f;
-}
-
-bool QuaZip::getCurrentFileInfo(QuaZipFileInfo *info)const
-{
-  QuaZip *fakeThis=(QuaZip*)this; // non-const
-  fakeThis->p->zipError=UNZ_OK;
-  if(p->mode!=mdUnzip) {
-    qWarning("QuaZip::getCurrentFileInfo(): ZIP is not open in mdUnzip mode");
-    return false;
-  }
-  unz_file_info info_z;
-  QByteArray fileName;
-  QByteArray extra;
-  QByteArray comment;
-  if(info==NULL) return false;
-  if(!isOpen()||!hasCurrentFile()) return false;
-  if((fakeThis->p->zipError=unzGetCurrentFileInfo(p->unzFile_f, &info_z, NULL, 0, NULL, 0, NULL, 0))!=UNZ_OK)
-    return false;
-  fileName.resize(info_z.size_filename);
-  extra.resize(info_z.size_file_extra);
-  comment.resize(info_z.size_file_comment);
-  if((fakeThis->p->zipError=unzGetCurrentFileInfo(p->unzFile_f, NULL,
-      fileName.data(), fileName.size(),
-      extra.data(), extra.size(),
-      comment.data(), comment.size()))!=UNZ_OK)
-    return false;
-  info->versionCreated=info_z.version;
-  info->versionNeeded=info_z.version_needed;
-  info->flags=info_z.flag;
-  info->method=info_z.compression_method;
-  info->crc=info_z.crc;
-  info->compressedSize=info_z.compressed_size;
-  info->uncompressedSize=info_z.uncompressed_size;
-  info->diskNumberStart=info_z.disk_num_start;
-  info->internalAttr=info_z.internal_fa;
-  info->externalAttr=info_z.external_fa;
-  info->name=p->fileNameCodec->toUnicode(fileName);
-  info->comment=p->commentCodec->toUnicode(comment);
-  info->extra=extra;
-  info->dateTime=QDateTime(
-      QDate(info_z.tmu_date.tm_year, info_z.tmu_date.tm_mon+1, info_z.tmu_date.tm_mday),
-      QTime(info_z.tmu_date.tm_hour, info_z.tmu_date.tm_min, info_z.tmu_date.tm_sec));
-  return true;
-}
-
-QString QuaZip::getCurrentFileName()const
-{
-  QuaZip *fakeThis=(QuaZip*)this; // non-const
-  fakeThis->p->zipError=UNZ_OK;
-  if(p->mode!=mdUnzip) {
-    qWarning("QuaZip::getCurrentFileName(): ZIP is not open in mdUnzip mode");
-    return QString();
-  }
-  if(!isOpen()||!hasCurrentFile()) return QString();
-  QByteArray fileName(MAX_FILE_NAME_LENGTH, 0);
-  if((fakeThis->p->zipError=unzGetCurrentFileInfo(p->unzFile_f, NULL, fileName.data(), fileName.size(),
-      NULL, 0, NULL, 0))!=UNZ_OK)
-    return QString();
-  return p->fileNameCodec->toUnicode(fileName.constData());
-}
-
-void QuaZip::setFileNameCodec(QTextCodec *fileNameCodec)
-{
-  p->fileNameCodec=fileNameCodec;
-}
-
-void QuaZip::setFileNameCodec(const char *fileNameCodecName)
-{
-  p->fileNameCodec=QTextCodec::codecForName(fileNameCodecName);
-}
-
-QTextCodec *QuaZip::getFileNameCodec()const
-{
-  return p->fileNameCodec;
-}
-
-void QuaZip::setCommentCodec(QTextCodec *commentCodec)
-{
-  p->commentCodec=commentCodec;
-}
-
-void QuaZip::setCommentCodec(const char *commentCodecName)
-{
-  p->commentCodec=QTextCodec::codecForName(commentCodecName);
-}
-
-QTextCodec *QuaZip::getCommentCodec()const
-{
-  return p->commentCodec;
-}
-
-QString QuaZip::getZipName() const
-{
-  return p->zipName;
-}
-
-QIODevice *QuaZip::getIoDevice() const
-{
-  if (!p->zipName.isEmpty()) // opened by name, using an internal QIODevice
-    return NULL;
-  return p->ioDevice;
-}
-
-QuaZip::Mode QuaZip::getMode()const
-{
-  return p->mode;
-}
-
-bool QuaZip::isOpen()const
-{
-  return p->mode!=mdNotOpen;
-}
-
-int QuaZip::getZipError() const
-{
-  return p->zipError;
-}
-
-void QuaZip::setComment(const QString& comment)
-{
-  p->comment=comment;
-}
-
-bool QuaZip::hasCurrentFile()const
-{
-  return p->hasCurrentFile_f;
-}
-
-unzFile QuaZip::getUnzFile()
-{
-  return p->unzFile_f;
-}
-
-zipFile QuaZip::getZipFile()
-{
-  return p->zipFile_f;
-}
+/*
+Copyright (C) 2005-2011 Sergey A. Tachenov
+
+This program is free software; you can redistribute it and/or modify it
+under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2 of the License, or (at
+your option) any later version.
+
+This program is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
+General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this program; if not, write to the Free Software Foundation,
+Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+See COPYING file for the full LGPL text.
+
+Original ZIP package is copyrighted by Gilles Vollant, see
+quazip/(un)zip.h files for details, basically it's zlib license.
+ **/
+
+#include <QFile>
+
+#include "quazip.h"
+
+class QuaZipPrivate {
+  friend class QuaZip;
+  private:
+    QTextCodec *fileNameCodec, *commentCodec;
+    QString zipName;
+    QIODevice *ioDevice;
+    QString comment;
+    QuaZip::Mode mode;
+    union {
+      unzFile unzFile_f;
+      zipFile zipFile_f;
+    };
+    bool hasCurrentFile_f;
+    int zipError;
+    inline QuaZipPrivate():
+      fileNameCodec(QTextCodec::codecForLocale()),
+      commentCodec(QTextCodec::codecForLocale()),
+      ioDevice(NULL),
+      mode(QuaZip::mdNotOpen),
+      hasCurrentFile_f(false),
+      zipError(UNZ_OK) {}
+    inline QuaZipPrivate(const QString &zipName):
+      fileNameCodec(QTextCodec::codecForLocale()),
+      commentCodec(QTextCodec::codecForLocale()),
+      zipName(zipName),
+      ioDevice(NULL),
+      mode(QuaZip::mdNotOpen),
+      hasCurrentFile_f(false),
+      zipError(UNZ_OK) {}
+    inline QuaZipPrivate(QIODevice *ioDevice):
+      fileNameCodec(QTextCodec::codecForLocale()),
+      commentCodec(QTextCodec::codecForLocale()),
+      ioDevice(ioDevice),
+      mode(QuaZip::mdNotOpen),
+      hasCurrentFile_f(false),
+      zipError(UNZ_OK) {}
+};
+
+QuaZip::QuaZip():
+  p(new QuaZipPrivate())
+{
+}
+
+QuaZip::QuaZip(const QString& zipName):
+  p(new QuaZipPrivate(zipName))
+{
+}
+
+QuaZip::QuaZip(QIODevice *ioDevice):
+  p(new QuaZipPrivate(ioDevice))
+{
+}
+
+QuaZip::~QuaZip()
+{
+  if(isOpen())
+    close();
+  delete p;
+}
+
+bool QuaZip::open(Mode mode, zlib_filefunc_def* ioApi)
+{
+  p->zipError=UNZ_OK;
+  if(isOpen()) {
+    qWarning("QuaZip::open(): ZIP already opened");
+    return false;
+  }
+  QIODevice *ioDevice = p->ioDevice;
+  if (ioDevice == NULL) {
+    if (p->zipName.isEmpty()) {
+      qWarning("QuaZip::open(): set either ZIP file name or IO device first");
+      return false;
+    } else {
+      ioDevice = new QFile(p->zipName);
+    }
+  }
+  switch(mode) {
+    case mdUnzip:
+      p->unzFile_f=unzOpen2(ioDevice, ioApi);
+      if(p->unzFile_f!=NULL) {
+        p->mode=mode;
+        p->ioDevice = ioDevice;
+        return true;
+      } else {
+        p->zipError=UNZ_OPENERROR;
+        if (!p->zipName.isEmpty())
+          delete ioDevice;
+        return false;
+      }
+    case mdCreate:
+    case mdAppend:
+    case mdAdd:
+      p->zipFile_f=zipOpen2(ioDevice,
+          mode==mdCreate?APPEND_STATUS_CREATE:
+          mode==mdAppend?APPEND_STATUS_CREATEAFTER:
+          APPEND_STATUS_ADDINZIP,
+          NULL,
+          ioApi);
+      if(p->zipFile_f!=NULL) {
+        p->mode=mode;
+        p->ioDevice = ioDevice;
+        return true;
+      } else {
+        p->zipError=UNZ_OPENERROR;
+        if (!p->zipName.isEmpty())
+          delete ioDevice;
+        return false;
+      }
+    default:
+      qWarning("QuaZip::open(): unknown mode: %d", (int)mode);
+      if (!p->zipName.isEmpty())
+        delete ioDevice;
+      return false;
+      break;
+  }
+}
+
+void QuaZip::close()
+{
+  p->zipError=UNZ_OK;
+  switch(p->mode) {
+    case mdNotOpen:
+      qWarning("QuaZip::close(): ZIP is not open");
+      return;
+    case mdUnzip:
+      p->zipError=unzClose(p->unzFile_f);
+      break;
+    case mdCreate:
+    case mdAppend:
+    case mdAdd:
+      p->zipError=zipClose(p->zipFile_f, p->commentCodec->fromUnicode(p->comment).constData());
+      break;
+    default:
+      qWarning("QuaZip::close(): unknown mode: %d", (int)p->mode);
+      return;
+  }
+  // opened by name, need to delete the internal IO device
+  if (!p->zipName.isEmpty())
+    delete p->ioDevice;
+  if(p->zipError==UNZ_OK)
+    p->mode=mdNotOpen;
+}
+
+void QuaZip::setZipName(const QString& zipName)
+{
+  if(isOpen()) {
+    qWarning("QuaZip::setZipName(): ZIP is already open!");
+    return;
+  }
+  p->zipName=zipName;
+  p->ioDevice = NULL;
+}
+
+void QuaZip::setIoDevice(QIODevice *ioDevice)
+{
+  if(isOpen()) {
+    qWarning("QuaZip::setIoDevice(): ZIP is already open!");
+    return;
+  }
+  p->ioDevice = ioDevice;
+  p->zipName = QString();
+}
+
+int QuaZip::getEntriesCount()const
+{
+  QuaZip *fakeThis=(QuaZip*)this; // non-const
+  fakeThis->p->zipError=UNZ_OK;
+  if(p->mode!=mdUnzip) {
+    qWarning("QuaZip::getEntriesCount(): ZIP is not open in mdUnzip mode");
+    return -1;
+  }
+  unz_global_info globalInfo;
+  if((fakeThis->p->zipError=unzGetGlobalInfo(p->unzFile_f, &globalInfo))!=UNZ_OK)
+    return p->zipError;
+  return (int)globalInfo.number_entry;
+}
+
+QString QuaZip::getComment()const
+{
+  QuaZip *fakeThis=(QuaZip*)this; // non-const
+  fakeThis->p->zipError=UNZ_OK;
+  if(p->mode!=mdUnzip) {
+    qWarning("QuaZip::getComment(): ZIP is not open in mdUnzip mode");
+    return QString();
+  }
+  unz_global_info globalInfo;
+  QByteArray comment;
+  if((fakeThis->p->zipError=unzGetGlobalInfo(p->unzFile_f, &globalInfo))!=UNZ_OK)
+    return QString();
+  comment.resize(globalInfo.size_comment);
+  if((fakeThis->p->zipError=unzGetGlobalComment(p->unzFile_f, comment.data(), comment.size())) < 0)
+    return QString();
+  fakeThis->p->zipError = UNZ_OK;
+  return p->commentCodec->toUnicode(comment);
+}
+
+bool QuaZip::setCurrentFile(const QString& fileName, CaseSensitivity cs)
+{
+  p->zipError=UNZ_OK;
+  if(p->mode!=mdUnzip) {
+    qWarning("QuaZip::setCurrentFile(): ZIP is not open in mdUnzip mode");
+    return false;
+  }
+  if(fileName.isEmpty()) {
+    p->hasCurrentFile_f=false;
+    return true;
+  }
+  // Unicode-aware reimplementation of the unzLocateFile function
+  if(p->unzFile_f==NULL) {
+    p->zipError=UNZ_PARAMERROR;
+    return false;
+  }
+  if(fileName.length()>MAX_FILE_NAME_LENGTH) {
+    p->zipError=UNZ_PARAMERROR;
+    return false;
+  }
+  bool sens;
+  if(cs==csDefault) {
+#ifdef Q_WS_WIN
+    sens=false;
+#else
+    sens=true;
+#endif
+  } else sens=cs==csSensitive;
+  QString lower, current;
+  if(!sens) lower=fileName.toLower();
+  p->hasCurrentFile_f=false;
+  for(bool more=goToFirstFile(); more; more=goToNextFile()) {
+    current=getCurrentFileName();
+    if(current.isEmpty()) return false;
+    if(sens) {
+      if(current==fileName) break;
+    } else {
+      if(current.toLower()==lower) break;
+    }
+  }
+  return p->hasCurrentFile_f;
+}
+
+bool QuaZip::goToFirstFile()
+{
+  p->zipError=UNZ_OK;
+  if(p->mode!=mdUnzip) {
+    qWarning("QuaZip::goToFirstFile(): ZIP is not open in mdUnzip mode");
+    return false;
+  }
+  p->zipError=unzGoToFirstFile(p->unzFile_f);
+  p->hasCurrentFile_f=p->zipError==UNZ_OK;
+  return p->hasCurrentFile_f;
+}
+
+bool QuaZip::goToNextFile()
+{
+  p->zipError=UNZ_OK;
+  if(p->mode!=mdUnzip) {
+    qWarning("QuaZip::goToFirstFile(): ZIP is not open in mdUnzip mode");
+    return false;
+  }
+  p->zipError=unzGoToNextFile(p->unzFile_f);
+  p->hasCurrentFile_f=p->zipError==UNZ_OK;
+  if(p->zipError==UNZ_END_OF_LIST_OF_FILE)
+    p->zipError=UNZ_OK;
+  return p->hasCurrentFile_f;
+}
+
+bool QuaZip::getCurrentFileInfo(QuaZipFileInfo *info)const
+{
+  QuaZip *fakeThis=(QuaZip*)this; // non-const
+  fakeThis->p->zipError=UNZ_OK;
+  if(p->mode!=mdUnzip) {
+    qWarning("QuaZip::getCurrentFileInfo(): ZIP is not open in mdUnzip mode");
+    return false;
+  }
+  unz_file_info info_z;
+  QByteArray fileName;
+  QByteArray extra;
+  QByteArray comment;
+  if(info==NULL) return false;
+  if(!isOpen()||!hasCurrentFile()) return false;
+  if((fakeThis->p->zipError=unzGetCurrentFileInfo(p->unzFile_f, &info_z, NULL, 0, NULL, 0, NULL, 0))!=UNZ_OK)
+    return false;
+  fileName.resize(info_z.size_filename);
+  extra.resize(info_z.size_file_extra);
+  comment.resize(info_z.size_file_comment);
+  if((fakeThis->p->zipError=unzGetCurrentFileInfo(p->unzFile_f, NULL,
+      fileName.data(), fileName.size(),
+      extra.data(), extra.size(),
+      comment.data(), comment.size()))!=UNZ_OK)
+    return false;
+  info->versionCreated=info_z.version;
+  info->versionNeeded=info_z.version_needed;
+  info->flags=info_z.flag;
+  info->method=info_z.compression_method;
+  info->crc=info_z.crc;
+  info->compressedSize=info_z.compressed_size;
+  info->uncompressedSize=info_z.uncompressed_size;
+  info->diskNumberStart=info_z.disk_num_start;
+  info->internalAttr=info_z.internal_fa;
+  info->externalAttr=info_z.external_fa;
+  info->name=p->fileNameCodec->toUnicode(fileName);
+  info->comment=p->commentCodec->toUnicode(comment);
+  info->extra=extra;
+  info->dateTime=QDateTime(
+      QDate(info_z.tmu_date.tm_year, info_z.tmu_date.tm_mon+1, info_z.tmu_date.tm_mday),
+      QTime(info_z.tmu_date.tm_hour, info_z.tmu_date.tm_min, info_z.tmu_date.tm_sec));
+  return true;
+}
+
+QString QuaZip::getCurrentFileName()const
+{
+  QuaZip *fakeThis=(QuaZip*)this; // non-const
+  fakeThis->p->zipError=UNZ_OK;
+  if(p->mode!=mdUnzip) {
+    qWarning("QuaZip::getCurrentFileName(): ZIP is not open in mdUnzip mode");
+    return QString();
+  }
+  if(!isOpen()||!hasCurrentFile()) return QString();
+  QByteArray fileName(MAX_FILE_NAME_LENGTH, 0);
+  if((fakeThis->p->zipError=unzGetCurrentFileInfo(p->unzFile_f, NULL, fileName.data(), fileName.size(),
+      NULL, 0, NULL, 0))!=UNZ_OK)
+    return QString();
+  return p->fileNameCodec->toUnicode(fileName.constData());
+}
+
+void QuaZip::setFileNameCodec(QTextCodec *fileNameCodec)
+{
+  p->fileNameCodec=fileNameCodec;
+}
+
+void QuaZip::setFileNameCodec(const char *fileNameCodecName)
+{
+  p->fileNameCodec=QTextCodec::codecForName(fileNameCodecName);
+}
+
+QTextCodec *QuaZip::getFileNameCodec()const
+{
+  return p->fileNameCodec;
+}
+
+void QuaZip::setCommentCodec(QTextCodec *commentCodec)
+{
+  p->commentCodec=commentCodec;
+}
+
+void QuaZip::setCommentCodec(const char *commentCodecName)
+{
+  p->commentCodec=QTextCodec::codecForName(commentCodecName);
+}
+
+QTextCodec *QuaZip::getCommentCodec()const
+{
+  return p->commentCodec;
+}
+
+QString QuaZip::getZipName() const
+{
+  return p->zipName;
+}
+
+QIODevice *QuaZip::getIoDevice() const
+{
+  if (!p->zipName.isEmpty()) // opened by name, using an internal QIODevice
+    return NULL;
+  return p->ioDevice;
+}
+
+QuaZip::Mode QuaZip::getMode()const
+{
+  return p->mode;
+}
+
+bool QuaZip::isOpen()const
+{
+  return p->mode!=mdNotOpen;
+}
+
+int QuaZip::getZipError() const
+{
+  return p->zipError;
+}
+
+void QuaZip::setComment(const QString& comment)
+{
+  p->comment=comment;
+}
+
+bool QuaZip::hasCurrentFile()const
+{
+  return p->hasCurrentFile_f;
+}
+
+unzFile QuaZip::getUnzFile()
+{
+  return p->unzFile_f;
+}
+
+zipFile QuaZip::getZipFile()
+{
+  return p->zipFile_f;
+}
--- a/misc/quazip/quazip.h	Sun Oct 28 15:18:26 2012 +0100
+++ b/misc/quazip/quazip.h	Fri Nov 02 20:57:20 2012 +0100
@@ -1,359 +1,359 @@
-#ifndef QUA_ZIP_H
-#define QUA_ZIP_H
-
-/*
-Copyright (C) 2005-2011 Sergey A. Tachenov
-
-This program is free software; you can redistribute it and/or modify it
-under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2 of the License, or (at
-your option) any later version.
-
-This program is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
-General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License
-along with this program; if not, write to the Free Software Foundation,
-Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
-See COPYING file for the full LGPL text.
-
-Original ZIP package is copyrighted by Gilles Vollant, see
-quazip/(un)zip.h files for details, basically it's zlib license.
- **/
-
-#include <QString>
-#include <QTextCodec>
-
-#include "zip.h"
-#include "unzip.h"
-
-#include "quazip_global.h"
-#include "quazipfileinfo.h"
-
-// just in case it will be defined in the later versions of the ZIP/UNZIP
-#ifndef UNZ_OPENERROR
-// define additional error code
-#define UNZ_OPENERROR -1000
-#endif
-
-class QuaZipPrivate;
-
-/// ZIP archive.
-/** \class QuaZip quazip.h <quazip/quazip.h>
- * This class implements basic interface to the ZIP archive. It can be
- * used to read table contents of the ZIP archive and retreiving
- * information about the files inside it.
- *
- * You can also use this class to open files inside archive by passing
- * pointer to the instance of this class to the constructor of the
- * QuaZipFile class. But see QuaZipFile::QuaZipFile(QuaZip*, QObject*)
- * for the possible pitfalls.
- *
- * This class is indended to provide interface to the ZIP subpackage of
- * the ZIP/UNZIP package as well as to the UNZIP subpackage. But
- * currently it supports only UNZIP.
- *
- * The use of this class is simple - just create instance using
- * constructor, then set ZIP archive file name using setFile() function
- * (if you did not passed the name to the constructor), then open() and
- * then use different functions to work with it! Well, if you are
- * paranoid, you may also wish to call close before destructing the
- * instance, to check for errors on close.
- *
- * You may also use getUnzFile() and getZipFile() functions to get the
- * ZIP archive handle and use it with ZIP/UNZIP package API directly.
- *
- * This class supports localized file names inside ZIP archive, but you
- * have to set up proper codec with setCodec() function. By default,
- * locale codec will be used, which is probably ok for UNIX systems, but
- * will almost certainly fail with ZIP archives created in Windows. This
- * is because Windows ZIP programs have strange habit of using DOS
- * encoding for file names in ZIP archives. For example, ZIP archive
- * with cyrillic names created in Windows will have file names in \c
- * IBM866 encoding instead of \c WINDOWS-1251. I think that calling one
- * function is not much trouble, but for true platform independency it
- * would be nice to have some mechanism for file name encoding auto
- * detection using locale information. Does anyone know a good way to do
- * it?
- **/
-class QUAZIP_EXPORT QuaZip {
-  friend class QuaZipPrivate;
-  public:
-    /// Useful constants.
-    enum Constants {
-      MAX_FILE_NAME_LENGTH=256 /**< Maximum file name length. Taken from
-                                 \c UNZ_MAXFILENAMEINZIP constant in
-                                 unzip.c. */
-    };
-    /// Open mode of the ZIP file.
-    enum Mode {
-      mdNotOpen, ///< ZIP file is not open. This is the initial mode.
-      mdUnzip, ///< ZIP file is open for reading files inside it.
-      mdCreate, ///< ZIP file was created with open() call.
-      mdAppend, /**< ZIP file was opened in append mode. This refers to
-                  * \c APPEND_STATUS_CREATEAFTER mode in ZIP/UNZIP package
-                  * and means that zip is appended to some existing file
-                  * what is useful when that file contains
-                  * self-extractor code. This is obviously \em not what
-                  * you whant to use to add files to the existing ZIP
-                  * archive.
-                  **/
-      mdAdd ///< ZIP file was opened for adding files in the archive.
-    };
-    /// Case sensitivity for the file names.
-    /** This is what you specify when accessing files in the archive.
-     * Works perfectly fine with any characters thanks to Qt's great
-     * unicode support. This is different from ZIP/UNZIP API, where
-     * only US-ASCII characters was supported.
-     **/
-    enum CaseSensitivity {
-      csDefault=0, ///< Default for platform. Case sensitive for UNIX, not for Windows.
-      csSensitive=1, ///< Case sensitive.
-      csInsensitive=2 ///< Case insensitive.
-    };
-  private:
-    QuaZipPrivate *p;
-    // not (and will not be) implemented
-    QuaZip(const QuaZip& that);
-    // not (and will not be) implemented
-    QuaZip& operator=(const QuaZip& that);
-  public:
-    /// Constructs QuaZip object.
-    /** Call setName() before opening constructed object. */
-    QuaZip();
-    /// Constructs QuaZip object associated with ZIP file \a zipName.
-    QuaZip(const QString& zipName);
-    /// Constructs QuaZip object associated with ZIP file represented by \a ioDevice.
-    /** The IO device must be seekable, otherwise an error will occur when opening. */
-    QuaZip(QIODevice *ioDevice);
-    /// Destroys QuaZip object.
-    /** Calls close() if necessary. */
-    ~QuaZip();
-    /// Opens ZIP file.
-    /**
-     * Argument \a mode specifies open mode of the ZIP archive. See Mode
-     * for details. Note that there is zipOpen2() function in the
-     * ZIP/UNZIP API which accepts \a globalcomment argument, but it
-     * does not use it anywhere, so this open() function does not have this
-     * argument. See setComment() if you need to set global comment.
-     *
-     * If the ZIP file is accessed via explicitly set QIODevice, then
-     * this device is opened in the necessary mode. If the device was
-     * already opened by some other means, then the behaviour is defined by
-     * the device implementation, but generally it is not a very good
-     * idea. For example, QFile will at least issue a warning.
-     *
-     * \return \c true if successful, \c false otherwise.
-     *
-     * \note ZIP/UNZIP API open calls do not return error code - they
-     * just return \c NULL indicating an error. But to make things
-     * easier, quazip.h header defines additional error code \c
-     * UNZ_ERROROPEN and getZipError() will return it if the open call
-     * of the ZIP/UNZIP API returns \c NULL.
-     *
-     * Argument \a ioApi specifies IO function set for ZIP/UNZIP
-     * package to use. See unzip.h, zip.h and ioapi.h for details. Note
-     * that IO API for QuaZip is different from the original package.
-     * The file path argument was changed to be of type \c voidpf, and
-     * QuaZip passes a QIODevice pointer there. This QIODevice is either
-     * set explicitly via setIoDevice() or the QuaZip(QIODevice*)
-     * constructor, or it is created internally when opening the archive
-     * by its file name. The default API (qioapi.cpp) just delegates
-     * everything to the QIODevice API. Not only this allows to use a
-     * QIODevice instead of file name, but also has a nice side effect
-     * of raising the file size limit from 2G to 4G.
-     *
-     * In short: just forget about the \a ioApi argument and you'll be
-     * fine.
-     **/
-    bool open(Mode mode, zlib_filefunc_def *ioApi =NULL);
-    /// Closes ZIP file.
-    /** Call getZipError() to determine if the close was successful. The
-     * underlying QIODevice is also closed, regardless of whether it was
-     * set explicitly or not. */
-    void close();
-    /// Sets the codec used to encode/decode file names inside archive.
-    /** This is necessary to access files in the ZIP archive created
-     * under Windows with non-latin characters in file names. For
-     * example, file names with cyrillic letters will be in \c IBM866
-     * encoding.
-     **/
-    void setFileNameCodec(QTextCodec *fileNameCodec);
-    /// Sets the codec used to encode/decode file names inside archive.
-    /** \overload
-     * Equivalent to calling setFileNameCodec(QTextCodec::codecForName(codecName));
-     **/
-    void setFileNameCodec(const char *fileNameCodecName);
-    /// Returns the codec used to encode/decode comments inside archive.
-    QTextCodec* getFileNameCodec() const;
-    /// Sets the codec used to encode/decode comments inside archive.
-    /** This codec defaults to locale codec, which is probably ok.
-     **/
-    void setCommentCodec(QTextCodec *commentCodec);
-    /// Sets the codec used to encode/decode comments inside archive.
-    /** \overload
-     * Equivalent to calling setCommentCodec(QTextCodec::codecForName(codecName));
-     **/
-    void setCommentCodec(const char *commentCodecName);
-    /// Returns the codec used to encode/decode comments inside archive.
-    QTextCodec* getCommentCodec() const;
-    /// Returns the name of the ZIP file.
-    /** Returns null string if no ZIP file name has been set, for
-     * example when the QuaZip instance is set up to use a QIODevice
-     * instead.
-     * \sa setZipName(), setIoDevice(), getIoDevice()
-     **/
-    QString getZipName() const;
-    /// Sets the name of the ZIP file.
-    /** Does nothing if the ZIP file is open.
-     *
-     * Does not reset error code returned by getZipError().
-     * \sa setIoDevice(), getIoDevice(), getZipName()
-     **/
-    void setZipName(const QString& zipName);
-    /// Returns the device representing this ZIP file.
-    /** Returns null string if no device has been set explicitly, for
-     * example when opening a ZIP file by name.
-     * \sa setIoDevice(), getZipName(), setZipName()
-     **/
-    QIODevice *getIoDevice() const;
-    /// Sets the device representing the ZIP file.
-    /** Does nothing if the ZIP file is open.
-     *
-     * Does not reset error code returned by getZipError().
-     * \sa getIoDevice(), getZipName(), setZipName()
-     **/
-    void setIoDevice(QIODevice *ioDevice);
-    /// Returns the mode in which ZIP file was opened.
-    Mode getMode() const;
-    /// Returns \c true if ZIP file is open, \c false otherwise.
-    bool isOpen() const;
-    /// Returns the error code of the last operation.
-    /** Returns \c UNZ_OK if the last operation was successful.
-     *
-     * Error code resets to \c UNZ_OK every time you call any function
-     * that accesses something inside ZIP archive, even if it is \c
-     * const (like getEntriesCount()). open() and close() calls reset
-     * error code too. See documentation for the specific functions for
-     * details on error detection.
-     **/
-    int getZipError() const;
-    /// Returns number of the entries in the ZIP central directory.
-    /** Returns negative error code in the case of error. The same error
-     * code will be returned by subsequent getZipError() call.
-     **/
-    int getEntriesCount() const;
-    /// Returns global comment in the ZIP file.
-    QString getComment() const;
-    /// Sets global comment in the ZIP file.
-    /** Comment will be written to the archive on close operation.
-     *
-     * \sa open()
-     **/
-    void setComment(const QString& comment);
-    /// Sets the current file to the first file in the archive.
-    /** Returns \c true on success, \c false otherwise. Call
-     * getZipError() to get the error code.
-     **/
-    bool goToFirstFile();
-    /// Sets the current file to the next file in the archive.
-    /** Returns \c true on success, \c false otherwise. Call
-     * getZipError() to determine if there was an error.
-     *
-     * Should be used only in QuaZip::mdUnzip mode.
-     *
-     * \note If the end of file was reached, getZipError() will return
-     * \c UNZ_OK instead of \c UNZ_END_OF_LIST_OF_FILE. This is to make
-     * things like this easier:
-     * \code
-     * for(bool more=zip.goToFirstFile(); more; more=zip.goToNextFile()) {
-     *   // do something
-     * }
-     * if(zip.getZipError()==UNZ_OK) {
-     *   // ok, there was no error
-     * }
-     * \endcode
-     **/
-    bool goToNextFile();
-    /// Sets current file by its name.
-    /** Returns \c true if successful, \c false otherwise. Argument \a
-     * cs specifies case sensitivity of the file name. Call
-     * getZipError() in the case of a failure to get error code.
-     *
-     * This is not a wrapper to unzLocateFile() function. That is
-     * because I had to implement locale-specific case-insensitive
-     * comparison.
-     *
-     * Here are the differences from the original implementation:
-     *
-     * - If the file was not found, error code is \c UNZ_OK, not \c
-     *   UNZ_END_OF_LIST_OF_FILE (see also goToNextFile()).
-     * - If this function fails, it unsets the current file rather than
-     *   resetting it back to what it was before the call.
-     *
-     * If \a fileName is null string then this function unsets the
-     * current file and return \c true. Note that you should close the
-     * file first if it is open! See
-     * QuaZipFile::QuaZipFile(QuaZip*,QObject*) for the details.
-     *
-     * Should be used only in QuaZip::mdUnzip mode.
-     *
-     * \sa setFileNameCodec(), CaseSensitivity
-     **/
-    bool setCurrentFile(const QString& fileName, CaseSensitivity cs =csDefault);
-    /// Returns \c true if the current file has been set.
-    bool hasCurrentFile() const;
-    /// Retrieves information about the current file.
-    /** Fills the structure pointed by \a info. Returns \c true on
-     * success, \c false otherwise. In the latter case structure pointed
-     * by \a info remains untouched. If there was an error,
-     * getZipError() returns error code.
-     *
-     * Should be used only in QuaZip::mdUnzip mode.
-     *
-     * Does nothing and returns \c false in any of the following cases.
-     * - ZIP is not open;
-     * - ZIP does not have current file;
-     * - \a info is \c NULL;
-     *
-     * In all these cases getZipError() returns \c UNZ_OK since there
-     * is no ZIP/UNZIP API call.
-     **/
-    bool getCurrentFileInfo(QuaZipFileInfo* info)const;
-    /// Returns the current file name.
-    /** Equivalent to calling getCurrentFileInfo() and then getting \c
-     * name field of the QuaZipFileInfo structure, but faster and more
-     * convenient.
-     *
-     * Should be used only in QuaZip::mdUnzip mode.
-     **/
-    QString getCurrentFileName()const;
-    /// Returns \c unzFile handle.
-    /** You can use this handle to directly call UNZIP part of the
-     * ZIP/UNZIP package functions (see unzip.h).
-     *
-     * \warning When using the handle returned by this function, please
-     * keep in mind that QuaZip class is unable to detect any changes
-     * you make in the ZIP file state (e. g. changing current file, or
-     * closing the handle). So please do not do anything with this
-     * handle that is possible to do with the functions of this class.
-     * Or at least return the handle in the original state before
-     * calling some another function of this class (including implicit
-     * destructor calls and calls from the QuaZipFile objects that refer
-     * to this QuaZip instance!). So if you have changed the current
-     * file in the ZIP archive - then change it back or you may
-     * experience some strange behavior or even crashes.
-     **/
-    unzFile getUnzFile();
-    /// Returns \c zipFile handle.
-    /** You can use this handle to directly call ZIP part of the
-     * ZIP/UNZIP package functions (see zip.h). Warnings about the
-     * getUnzFile() function also apply to this function.
-     **/
-    zipFile getZipFile();
-};
-
-#endif
+#ifndef QUA_ZIP_H
+#define QUA_ZIP_H
+
+/*
+Copyright (C) 2005-2011 Sergey A. Tachenov
+
+This program is free software; you can redistribute it and/or modify it
+under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2 of the License, or (at
+your option) any later version.
+
+This program is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
+General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this program; if not, write to the Free Software Foundation,
+Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+See COPYING file for the full LGPL text.
+
+Original ZIP package is copyrighted by Gilles Vollant, see
+quazip/(un)zip.h files for details, basically it's zlib license.
+ **/
+
+#include <QString>
+#include <QTextCodec>
+
+#include "zip.h"
+#include "unzip.h"
+
+#include "quazip_global.h"
+#include "quazipfileinfo.h"
+
+// just in case it will be defined in the later versions of the ZIP/UNZIP
+#ifndef UNZ_OPENERROR
+// define additional error code
+#define UNZ_OPENERROR -1000
+#endif
+
+class QuaZipPrivate;
+
+/// ZIP archive.
+/** \class QuaZip quazip.h <quazip/quazip.h>
+ * This class implements basic interface to the ZIP archive. It can be
+ * used to read table contents of the ZIP archive and retreiving
+ * information about the files inside it.
+ *
+ * You can also use this class to open files inside archive by passing
+ * pointer to the instance of this class to the constructor of the
+ * QuaZipFile class. But see QuaZipFile::QuaZipFile(QuaZip*, QObject*)
+ * for the possible pitfalls.
+ *
+ * This class is indended to provide interface to the ZIP subpackage of
+ * the ZIP/UNZIP package as well as to the UNZIP subpackage. But
+ * currently it supports only UNZIP.
+ *
+ * The use of this class is simple - just create instance using
+ * constructor, then set ZIP archive file name using setFile() function
+ * (if you did not passed the name to the constructor), then open() and
+ * then use different functions to work with it! Well, if you are
+ * paranoid, you may also wish to call close before destructing the
+ * instance, to check for errors on close.
+ *
+ * You may also use getUnzFile() and getZipFile() functions to get the
+ * ZIP archive handle and use it with ZIP/UNZIP package API directly.
+ *
+ * This class supports localized file names inside ZIP archive, but you
+ * have to set up proper codec with setCodec() function. By default,
+ * locale codec will be used, which is probably ok for UNIX systems, but
+ * will almost certainly fail with ZIP archives created in Windows. This
+ * is because Windows ZIP programs have strange habit of using DOS
+ * encoding for file names in ZIP archives. For example, ZIP archive
+ * with cyrillic names created in Windows will have file names in \c
+ * IBM866 encoding instead of \c WINDOWS-1251. I think that calling one
+ * function is not much trouble, but for true platform independency it
+ * would be nice to have some mechanism for file name encoding auto
+ * detection using locale information. Does anyone know a good way to do
+ * it?
+ **/
+class QUAZIP_EXPORT QuaZip {
+  friend class QuaZipPrivate;
+  public:
+    /// Useful constants.
+    enum Constants {
+      MAX_FILE_NAME_LENGTH=256 /**< Maximum file name length. Taken from
+                                 \c UNZ_MAXFILENAMEINZIP constant in
+                                 unzip.c. */
+    };
+    /// Open mode of the ZIP file.
+    enum Mode {
+      mdNotOpen, ///< ZIP file is not open. This is the initial mode.
+      mdUnzip, ///< ZIP file is open for reading files inside it.
+      mdCreate, ///< ZIP file was created with open() call.
+      mdAppend, /**< ZIP file was opened in append mode. This refers to
+                  * \c APPEND_STATUS_CREATEAFTER mode in ZIP/UNZIP package
+                  * and means that zip is appended to some existing file
+                  * what is useful when that file contains
+                  * self-extractor code. This is obviously \em not what
+                  * you whant to use to add files to the existing ZIP
+                  * archive.
+                  **/
+      mdAdd ///< ZIP file was opened for adding files in the archive.
+    };
+    /// Case sensitivity for the file names.
+    /** This is what you specify when accessing files in the archive.
+     * Works perfectly fine with any characters thanks to Qt's great
+     * unicode support. This is different from ZIP/UNZIP API, where
+     * only US-ASCII characters was supported.
+     **/
+    enum CaseSensitivity {
+      csDefault=0, ///< Default for platform. Case sensitive for UNIX, not for Windows.
+      csSensitive=1, ///< Case sensitive.
+      csInsensitive=2 ///< Case insensitive.
+    };
+  private:
+    QuaZipPrivate *p;
+    // not (and will not be) implemented
+    QuaZip(const QuaZip& that);
+    // not (and will not be) implemented
+    QuaZip& operator=(const QuaZip& that);
+  public:
+    /// Constructs QuaZip object.
+    /** Call setName() before opening constructed object. */
+    QuaZip();
+    /// Constructs QuaZip object associated with ZIP file \a zipName.
+    QuaZip(const QString& zipName);
+    /// Constructs QuaZip object associated with ZIP file represented by \a ioDevice.
+    /** The IO device must be seekable, otherwise an error will occur when opening. */
+    QuaZip(QIODevice *ioDevice);
+    /// Destroys QuaZip object.
+    /** Calls close() if necessary. */
+    ~QuaZip();
+    /// Opens ZIP file.
+    /**
+     * Argument \a mode specifies open mode of the ZIP archive. See Mode
+     * for details. Note that there is zipOpen2() function in the
+     * ZIP/UNZIP API which accepts \a globalcomment argument, but it
+     * does not use it anywhere, so this open() function does not have this
+     * argument. See setComment() if you need to set global comment.
+     *
+     * If the ZIP file is accessed via explicitly set QIODevice, then
+     * this device is opened in the necessary mode. If the device was
+     * already opened by some other means, then the behaviour is defined by
+     * the device implementation, but generally it is not a very good
+     * idea. For example, QFile will at least issue a warning.
+     *
+     * \return \c true if successful, \c false otherwise.
+     *
+     * \note ZIP/UNZIP API open calls do not return error code - they
+     * just return \c NULL indicating an error. But to make things
+     * easier, quazip.h header defines additional error code \c
+     * UNZ_ERROROPEN and getZipError() will return it if the open call
+     * of the ZIP/UNZIP API returns \c NULL.
+     *
+     * Argument \a ioApi specifies IO function set for ZIP/UNZIP
+     * package to use. See unzip.h, zip.h and ioapi.h for details. Note
+     * that IO API for QuaZip is different from the original package.
+     * The file path argument was changed to be of type \c voidpf, and
+     * QuaZip passes a QIODevice pointer there. This QIODevice is either
+     * set explicitly via setIoDevice() or the QuaZip(QIODevice*)
+     * constructor, or it is created internally when opening the archive
+     * by its file name. The default API (qioapi.cpp) just delegates
+     * everything to the QIODevice API. Not only this allows to use a
+     * QIODevice instead of file name, but also has a nice side effect
+     * of raising the file size limit from 2G to 4G.
+     *
+     * In short: just forget about the \a ioApi argument and you'll be
+     * fine.
+     **/
+    bool open(Mode mode, zlib_filefunc_def *ioApi =NULL);
+    /// Closes ZIP file.
+    /** Call getZipError() to determine if the close was successful. The
+     * underlying QIODevice is also closed, regardless of whether it was
+     * set explicitly or not. */
+    void close();
+    /// Sets the codec used to encode/decode file names inside archive.
+    /** This is necessary to access files in the ZIP archive created
+     * under Windows with non-latin characters in file names. For
+     * example, file names with cyrillic letters will be in \c IBM866
+     * encoding.
+     **/
+    void setFileNameCodec(QTextCodec *fileNameCodec);
+    /// Sets the codec used to encode/decode file names inside archive.
+    /** \overload
+     * Equivalent to calling setFileNameCodec(QTextCodec::codecForName(codecName));
+     **/
+    void setFileNameCodec(const char *fileNameCodecName);
+    /// Returns the codec used to encode/decode comments inside archive.
+    QTextCodec* getFileNameCodec() const;
+    /// Sets the codec used to encode/decode comments inside archive.
+    /** This codec defaults to locale codec, which is probably ok.
+     **/
+    void setCommentCodec(QTextCodec *commentCodec);
+    /// Sets the codec used to encode/decode comments inside archive.
+    /** \overload
+     * Equivalent to calling setCommentCodec(QTextCodec::codecForName(codecName));
+     **/
+    void setCommentCodec(const char *commentCodecName);
+    /// Returns the codec used to encode/decode comments inside archive.
+    QTextCodec* getCommentCodec() const;
+    /// Returns the name of the ZIP file.
+    /** Returns null string if no ZIP file name has been set, for
+     * example when the QuaZip instance is set up to use a QIODevice
+     * instead.
+     * \sa setZipName(), setIoDevice(), getIoDevice()
+     **/
+    QString getZipName() const;
+    /// Sets the name of the ZIP file.
+    /** Does nothing if the ZIP file is open.
+     *
+     * Does not reset error code returned by getZipError().
+     * \sa setIoDevice(), getIoDevice(), getZipName()
+     **/
+    void setZipName(const QString& zipName);
+    /// Returns the device representing this ZIP file.
+    /** Returns null string if no device has been set explicitly, for
+     * example when opening a ZIP file by name.
+     * \sa setIoDevice(), getZipName(), setZipName()
+     **/
+    QIODevice *getIoDevice() const;
+    /// Sets the device representing the ZIP file.
+    /** Does nothing if the ZIP file is open.
+     *
+     * Does not reset error code returned by getZipError().
+     * \sa getIoDevice(), getZipName(), setZipName()
+     **/
+    void setIoDevice(QIODevice *ioDevice);
+    /// Returns the mode in which ZIP file was opened.
+    Mode getMode() const;
+    /// Returns \c true if ZIP file is open, \c false otherwise.
+    bool isOpen() const;
+    /// Returns the error code of the last operation.
+    /** Returns \c UNZ_OK if the last operation was successful.
+     *
+     * Error code resets to \c UNZ_OK every time you call any function
+     * that accesses something inside ZIP archive, even if it is \c
+     * const (like getEntriesCount()). open() and close() calls reset
+     * error code too. See documentation for the specific functions for
+     * details on error detection.
+     **/
+    int getZipError() const;
+    /// Returns number of the entries in the ZIP central directory.
+    /** Returns negative error code in the case of error. The same error
+     * code will be returned by subsequent getZipError() call.
+     **/
+    int getEntriesCount() const;
+    /// Returns global comment in the ZIP file.
+    QString getComment() const;
+    /// Sets global comment in the ZIP file.
+    /** Comment will be written to the archive on close operation.
+     *
+     * \sa open()
+     **/
+    void setComment(const QString& comment);
+    /// Sets the current file to the first file in the archive.
+    /** Returns \c true on success, \c false otherwise. Call
+     * getZipError() to get the error code.
+     **/
+    bool goToFirstFile();
+    /// Sets the current file to the next file in the archive.
+    /** Returns \c true on success, \c false otherwise. Call
+     * getZipError() to determine if there was an error.
+     *
+     * Should be used only in QuaZip::mdUnzip mode.
+     *
+     * \note If the end of file was reached, getZipError() will return
+     * \c UNZ_OK instead of \c UNZ_END_OF_LIST_OF_FILE. This is to make
+     * things like this easier:
+     * \code
+     * for(bool more=zip.goToFirstFile(); more; more=zip.goToNextFile()) {
+     *   // do something
+     * }
+     * if(zip.getZipError()==UNZ_OK) {
+     *   // ok, there was no error
+     * }
+     * \endcode
+     **/
+    bool goToNextFile();
+    /// Sets current file by its name.
+    /** Returns \c true if successful, \c false otherwise. Argument \a
+     * cs specifies case sensitivity of the file name. Call
+     * getZipError() in the case of a failure to get error code.
+     *
+     * This is not a wrapper to unzLocateFile() function. That is
+     * because I had to implement locale-specific case-insensitive
+     * comparison.
+     *
+     * Here are the differences from the original implementation:
+     *
+     * - If the file was not found, error code is \c UNZ_OK, not \c
+     *   UNZ_END_OF_LIST_OF_FILE (see also goToNextFile()).
+     * - If this function fails, it unsets the current file rather than
+     *   resetting it back to what it was before the call.
+     *
+     * If \a fileName is null string then this function unsets the
+     * current file and return \c true. Note that you should close the
+     * file first if it is open! See
+     * QuaZipFile::QuaZipFile(QuaZip*,QObject*) for the details.
+     *
+     * Should be used only in QuaZip::mdUnzip mode.
+     *
+     * \sa setFileNameCodec(), CaseSensitivity
+     **/
+    bool setCurrentFile(const QString& fileName, CaseSensitivity cs =csDefault);
+    /// Returns \c true if the current file has been set.
+    bool hasCurrentFile() const;
+    /// Retrieves information about the current file.
+    /** Fills the structure pointed by \a info. Returns \c true on
+     * success, \c false otherwise. In the latter case structure pointed
+     * by \a info remains untouched. If there was an error,
+     * getZipError() returns error code.
+     *
+     * Should be used only in QuaZip::mdUnzip mode.
+     *
+     * Does nothing and returns \c false in any of the following cases.
+     * - ZIP is not open;
+     * - ZIP does not have current file;
+     * - \a info is \c NULL;
+     *
+     * In all these cases getZipError() returns \c UNZ_OK since there
+     * is no ZIP/UNZIP API call.
+     **/
+    bool getCurrentFileInfo(QuaZipFileInfo* info)const;
+    /// Returns the current file name.
+    /** Equivalent to calling getCurrentFileInfo() and then getting \c
+     * name field of the QuaZipFileInfo structure, but faster and more
+     * convenient.
+     *
+     * Should be used only in QuaZip::mdUnzip mode.
+     **/
+    QString getCurrentFileName()const;
+    /// Returns \c unzFile handle.
+    /** You can use this handle to directly call UNZIP part of the
+     * ZIP/UNZIP package functions (see unzip.h).
+     *
+     * \warning When using the handle returned by this function, please
+     * keep in mind that QuaZip class is unable to detect any changes
+     * you make in the ZIP file state (e. g. changing current file, or
+     * closing the handle). So please do not do anything with this
+     * handle that is possible to do with the functions of this class.
+     * Or at least return the handle in the original state before
+     * calling some another function of this class (including implicit
+     * destructor calls and calls from the QuaZipFile objects that refer
+     * to this QuaZip instance!). So if you have changed the current
+     * file in the ZIP archive - then change it back or you may
+     * experience some strange behavior or even crashes.
+     **/
+    unzFile getUnzFile();
+    /// Returns \c zipFile handle.
+    /** You can use this handle to directly call ZIP part of the
+     * ZIP/UNZIP package functions (see zip.h). Warnings about the
+     * getUnzFile() function also apply to this function.
+     **/
+    zipFile getZipFile();
+};
+
+#endif
--- a/misc/quazip/quazipfile.cpp	Sun Oct 28 15:18:26 2012 +0100
+++ b/misc/quazip/quazipfile.cpp	Fri Nov 02 20:57:20 2012 +0100
@@ -1,428 +1,428 @@
-/*
-Copyright (C) 2005-2011 Sergey A. Tachenov
-
-This program is free software; you can redistribute it and/or modify it
-under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2 of the License, or (at
-your option) any later version.
-
-This program is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
-General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License
-along with this program; if not, write to the Free Software Foundation,
-Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
-See COPYING file for the full LGPL text.
-
-Original ZIP package is copyrighted by Gilles Vollant, see
-quazip/(un)zip.h files for details, basically it's zlib license.
- **/
-
-#include "quazipfile.h"
-
-using namespace std;
-
-class QuaZipFilePrivate {
-  friend class QuaZipFile;
-  private:
-    QuaZipFile *q;
-    QuaZip *zip;
-    QString fileName;
-    QuaZip::CaseSensitivity caseSensitivity;
-    bool raw;
-    qint64 writePos;
-    // these two are for writing raw files
-    ulong uncompressedSize;
-    quint32 crc;
-    bool internal;
-    int zipError;
-    inline void resetZipError() const {setZipError(UNZ_OK);}
-    // const, but sets zipError!
-    void setZipError(int zipError) const;
-    inline QuaZipFilePrivate(QuaZipFile *q):
-      q(q), zip(NULL), internal(true), zipError(UNZ_OK) {}
-    inline QuaZipFilePrivate(QuaZipFile *q, const QString &zipName):
-      q(q), internal(true), zipError(UNZ_OK)
-      {
-        zip=new QuaZip(zipName);
-      }
-    inline QuaZipFilePrivate(QuaZipFile *q, const QString &zipName, const QString &fileName,
-        QuaZip::CaseSensitivity cs):
-      q(q), internal(true), zipError(UNZ_OK)
-      {
-        zip=new QuaZip(zipName);
-        this->fileName=fileName;
-        this->caseSensitivity=cs;
-      }
-    inline QuaZipFilePrivate(QuaZipFile *q, QuaZip *zip):
-      q(q), zip(zip), internal(false), zipError(UNZ_OK) {}
-    inline ~QuaZipFilePrivate()
-    {
-      if (internal)
-        delete zip;
-    }
-};
-
-QuaZipFile::QuaZipFile():
-  p(new QuaZipFilePrivate(this))
-{
-}
-
-QuaZipFile::QuaZipFile(QObject *parent):
-  QIODevice(parent),
-  p(new QuaZipFilePrivate(this))
-{
-}
-
-QuaZipFile::QuaZipFile(const QString& zipName, QObject *parent):
-  QIODevice(parent),
-  p(new QuaZipFilePrivate(this, zipName))
-{
-}
-
-QuaZipFile::QuaZipFile(const QString& zipName, const QString& fileName,
-    QuaZip::CaseSensitivity cs, QObject *parent):
-  QIODevice(parent),
-  p(new QuaZipFilePrivate(this, zipName, fileName, cs))
-{
-}
-
-QuaZipFile::QuaZipFile(QuaZip *zip, QObject *parent):
-  QIODevice(parent),
-  p(new QuaZipFilePrivate(this, zip))
-{
-}
-
-QuaZipFile::~QuaZipFile()
-{
-  if (isOpen())
-    close();
-  delete p;
-}
-
-QString QuaZipFile::getZipName() const
-{
-  return p->zip==NULL ? QString() : p->zip->getZipName();
-}
-
-QString QuaZipFile::getActualFileName()const
-{
-  p->setZipError(UNZ_OK);
-  if (p->zip == NULL || (openMode() & WriteOnly))
-    return QString();
-  QString name=p->zip->getCurrentFileName();
-  if(name.isNull())
-    p->setZipError(p->zip->getZipError());
-  return name;
-}
-
-void QuaZipFile::setZipName(const QString& zipName)
-{
-  if(isOpen()) {
-    qWarning("QuaZipFile::setZipName(): file is already open - can not set ZIP name");
-    return;
-  }
-  if(p->zip!=NULL && p->internal)
-    delete p->zip;
-  p->zip=new QuaZip(zipName);
-  p->internal=true;
-}
-
-void QuaZipFile::setZip(QuaZip *zip)
-{
-  if(isOpen()) {
-    qWarning("QuaZipFile::setZip(): file is already open - can not set ZIP");
-    return;
-  }
-  if(p->zip!=NULL && p->internal)
-    delete p->zip;
-  p->zip=zip;
-  p->fileName=QString();
-  p->internal=false;
-}
-
-void QuaZipFile::setFileName(const QString& fileName, QuaZip::CaseSensitivity cs)
-{
-  if(p->zip==NULL) {
-    qWarning("QuaZipFile::setFileName(): call setZipName() first");
-    return;
-  }
-  if(!p->internal) {
-    qWarning("QuaZipFile::setFileName(): should not be used when not using internal QuaZip");
-    return;
-  }
-  if(isOpen()) {
-    qWarning("QuaZipFile::setFileName(): can not set file name for already opened file");
-    return;
-  }
-  p->fileName=fileName;
-  p->caseSensitivity=cs;
-}
-
-void QuaZipFilePrivate::setZipError(int zipError) const
-{
-  QuaZipFilePrivate *fakeThis = const_cast<QuaZipFilePrivate*>(this); // non-const
-  fakeThis->zipError=zipError;
-  if(zipError==UNZ_OK)
-    q->setErrorString(QString());
-  else
-    q->setErrorString(q->tr("ZIP/UNZIP API error %1").arg(zipError));
-}
-
-bool QuaZipFile::open(OpenMode mode)
-{
-  return open(mode, NULL);
-}
-
-bool QuaZipFile::open(OpenMode mode, int *method, int *level, bool raw, const char *password)
-{
-  p->resetZipError();
-  if(isOpen()) {
-    qWarning("QuaZipFile::open(): already opened");
-    return false;
-  }
-  if(mode&Unbuffered) {
-    qWarning("QuaZipFile::open(): Unbuffered mode is not supported");
-    return false;
-  }
-  if((mode&ReadOnly)&&!(mode&WriteOnly)) {
-    if(p->internal) {
-      if(!p->zip->open(QuaZip::mdUnzip)) {
-        p->setZipError(p->zip->getZipError());
-        return false;
-      }
-      if(!p->zip->setCurrentFile(p->fileName, p->caseSensitivity)) {
-        p->setZipError(p->zip->getZipError());
-        p->zip->close();
-        return false;
-      }
-    } else {
-      if(p->zip==NULL) {
-        qWarning("QuaZipFile::open(): zip is NULL");
-        return false;
-      }
-      if(p->zip->getMode()!=QuaZip::mdUnzip) {
-        qWarning("QuaZipFile::open(): file open mode %d incompatible with ZIP open mode %d",
-            (int)mode, (int)p->zip->getMode());
-        return false;
-      }
-      if(!p->zip->hasCurrentFile()) {
-        qWarning("QuaZipFile::open(): zip does not have current file");
-        return false;
-      }
-    }
-    p->setZipError(unzOpenCurrentFile3(p->zip->getUnzFile(), method, level, (int)raw, password));
-    if(p->zipError==UNZ_OK) {
-      setOpenMode(mode);
-      p->raw=raw;
-      return true;
-    } else
-      return false;
-  }
-  qWarning("QuaZipFile::open(): open mode %d not supported by this function", (int)mode);
-  return false;
-}
-
-bool QuaZipFile::open(OpenMode mode, const QuaZipNewInfo& info,
-    const char *password, quint32 crc,
-    int method, int level, bool raw,
-    int windowBits, int memLevel, int strategy)
-{
-  zip_fileinfo info_z;
-  p->resetZipError();
-  if(isOpen()) {
-    qWarning("QuaZipFile::open(): already opened");
-    return false;
-  }
-  if((mode&WriteOnly)&&!(mode&ReadOnly)) {
-    if(p->internal) {
-      qWarning("QuaZipFile::open(): write mode is incompatible with internal QuaZip approach");
-      return false;
-    }
-    if(p->zip==NULL) {
-      qWarning("QuaZipFile::open(): zip is NULL");
-      return false;
-    }
-    if(p->zip->getMode()!=QuaZip::mdCreate&&p->zip->getMode()!=QuaZip::mdAppend&&p->zip->getMode()!=QuaZip::mdAdd) {
-      qWarning("QuaZipFile::open(): file open mode %d incompatible with ZIP open mode %d",
-          (int)mode, (int)p->zip->getMode());
-      return false;
-    }
-    info_z.tmz_date.tm_year=info.dateTime.date().year();
-    info_z.tmz_date.tm_mon=info.dateTime.date().month() - 1;
-    info_z.tmz_date.tm_mday=info.dateTime.date().day();
-    info_z.tmz_date.tm_hour=info.dateTime.time().hour();
-    info_z.tmz_date.tm_min=info.dateTime.time().minute();
-    info_z.tmz_date.tm_sec=info.dateTime.time().second();
-    info_z.dosDate = 0;
-    info_z.internal_fa=(uLong)info.internalAttr;
-    info_z.external_fa=(uLong)info.externalAttr;
-    p->setZipError(zipOpenNewFileInZip3(p->zip->getZipFile(),
-          p->zip->getFileNameCodec()->fromUnicode(info.name).constData(), &info_z,
-          info.extraLocal.constData(), info.extraLocal.length(),
-          info.extraGlobal.constData(), info.extraGlobal.length(),
-          p->zip->getCommentCodec()->fromUnicode(info.comment).constData(),
-          method, level, (int)raw,
-          windowBits, memLevel, strategy,
-          password, (uLong)crc));
-    if(p->zipError==UNZ_OK) {
-      p->writePos=0;
-      setOpenMode(mode);
-      p->raw=raw;
-      if(raw) {
-        p->crc=crc;
-        p->uncompressedSize=info.uncompressedSize;
-      }
-      return true;
-    } else
-      return false;
-  }
-  qWarning("QuaZipFile::open(): open mode %d not supported by this function", (int)mode);
-  return false;
-}
-
-bool QuaZipFile::isSequential()const
-{
-  return true;
-}
-
-qint64 QuaZipFile::pos()const
-{
-  if(p->zip==NULL) {
-    qWarning("QuaZipFile::pos(): call setZipName() or setZip() first");
-    return -1;
-  }
-  if(!isOpen()) {
-    qWarning("QuaZipFile::pos(): file is not open");
-    return -1;
-  }
-  if(openMode()&ReadOnly)
-    return unztell(p->zip->getUnzFile());
-  else
-    return p->writePos;
-}
-
-bool QuaZipFile::atEnd()const
-{
-  if(p->zip==NULL) {
-    qWarning("QuaZipFile::atEnd(): call setZipName() or setZip() first");
-    return false;
-  }
-  if(!isOpen()) {
-    qWarning("QuaZipFile::atEnd(): file is not open");
-    return false;
-  }
-  if(openMode()&ReadOnly)
-    return unzeof(p->zip->getUnzFile())==1;
-  else
-    return true;
-}
-
-qint64 QuaZipFile::size()const
-{
-  if(!isOpen()) {
-    qWarning("QuaZipFile::atEnd(): file is not open");
-    return -1;
-  }
-  if(openMode()&ReadOnly)
-    return p->raw?csize():usize();
-  else
-    return p->writePos;
-}
-
-qint64 QuaZipFile::csize()const
-{
-  unz_file_info info_z;
-  p->setZipError(UNZ_OK);
-  if(p->zip==NULL||p->zip->getMode()!=QuaZip::mdUnzip) return -1;
-  p->setZipError(unzGetCurrentFileInfo(p->zip->getUnzFile(), &info_z, NULL, 0, NULL, 0, NULL, 0));
-  if(p->zipError!=UNZ_OK)
-    return -1;
-  return info_z.compressed_size;
-}
-
-qint64 QuaZipFile::usize()const
-{
-  unz_file_info info_z;
-  p->setZipError(UNZ_OK);
-  if(p->zip==NULL||p->zip->getMode()!=QuaZip::mdUnzip) return -1;
-  p->setZipError(unzGetCurrentFileInfo(p->zip->getUnzFile(), &info_z, NULL, 0, NULL, 0, NULL, 0));
-  if(p->zipError!=UNZ_OK)
-    return -1;
-  return info_z.uncompressed_size;
-}
-
-bool QuaZipFile::getFileInfo(QuaZipFileInfo *info)
-{
-  if(p->zip==NULL||p->zip->getMode()!=QuaZip::mdUnzip) return false;
-  p->zip->getCurrentFileInfo(info);
-  p->setZipError(p->zip->getZipError());
-  return p->zipError==UNZ_OK;
-}
-
-void QuaZipFile::close()
-{
-  p->resetZipError();
-  if(p->zip==NULL||!p->zip->isOpen()) return;
-  if(!isOpen()) {
-    qWarning("QuaZipFile::close(): file isn't open");
-    return;
-  }
-  if(openMode()&ReadOnly)
-    p->setZipError(unzCloseCurrentFile(p->zip->getUnzFile()));
-  else if(openMode()&WriteOnly)
-    if(isRaw()) p->setZipError(zipCloseFileInZipRaw(p->zip->getZipFile(), p->uncompressedSize, p->crc));
-    else p->setZipError(zipCloseFileInZip(p->zip->getZipFile()));
-  else {
-    qWarning("Wrong open mode: %d", (int)openMode());
-    return;
-  }
-  if(p->zipError==UNZ_OK) setOpenMode(QIODevice::NotOpen);
-  else return;
-  if(p->internal) {
-    p->zip->close();
-    p->setZipError(p->zip->getZipError());
-  }
-}
-
-qint64 QuaZipFile::readData(char *data, qint64 maxSize)
-{
-  p->setZipError(UNZ_OK);
-  qint64 bytesRead=unzReadCurrentFile(p->zip->getUnzFile(), data, (unsigned)maxSize);
-  if(bytesRead<0) p->setZipError((int)bytesRead);
-  return bytesRead;
-}
-
-qint64 QuaZipFile::writeData(const char* data, qint64 maxSize)
-{
-  p->setZipError(ZIP_OK);
-  p->setZipError(zipWriteInFileInZip(p->zip->getZipFile(), data, (uint)maxSize));
-  if(p->zipError!=ZIP_OK) return -1;
-  else {
-    p->writePos+=maxSize;
-    return maxSize;
-  }
-}
-
-QString QuaZipFile::getFileName() const
-{
-  return p->fileName;
-}
-
-QuaZip::CaseSensitivity QuaZipFile::getCaseSensitivity() const
-{
-  return p->caseSensitivity;
-}
-
-bool QuaZipFile::isRaw() const
-{
-  return p->raw;
-}
-
-int QuaZipFile::getZipError() const
-{
-  return p->zipError;
-}
+/*
+Copyright (C) 2005-2011 Sergey A. Tachenov
+
+This program is free software; you can redistribute it and/or modify it
+under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2 of the License, or (at
+your option) any later version.
+
+This program is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
+General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this program; if not, write to the Free Software Foundation,
+Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+See COPYING file for the full LGPL text.
+
+Original ZIP package is copyrighted by Gilles Vollant, see
+quazip/(un)zip.h files for details, basically it's zlib license.
+ **/
+
+#include "quazipfile.h"
+
+using namespace std;
+
+class QuaZipFilePrivate {
+  friend class QuaZipFile;
+  private:
+    QuaZipFile *q;
+    QuaZip *zip;
+    QString fileName;
+    QuaZip::CaseSensitivity caseSensitivity;
+    bool raw;
+    qint64 writePos;
+    // these two are for writing raw files
+    ulong uncompressedSize;
+    quint32 crc;
+    bool internal;
+    int zipError;
+    inline void resetZipError() const {setZipError(UNZ_OK);}
+    // const, but sets zipError!
+    void setZipError(int zipError) const;
+    inline QuaZipFilePrivate(QuaZipFile *q):
+      q(q), zip(NULL), internal(true), zipError(UNZ_OK) {}
+    inline QuaZipFilePrivate(QuaZipFile *q, const QString &zipName):
+      q(q), internal(true), zipError(UNZ_OK)
+      {
+        zip=new QuaZip(zipName);
+      }
+    inline QuaZipFilePrivate(QuaZipFile *q, const QString &zipName, const QString &fileName,
+        QuaZip::CaseSensitivity cs):
+      q(q), internal(true), zipError(UNZ_OK)
+      {
+        zip=new QuaZip(zipName);
+        this->fileName=fileName;
+        this->caseSensitivity=cs;
+      }
+    inline QuaZipFilePrivate(QuaZipFile *q, QuaZip *zip):
+      q(q), zip(zip), internal(false), zipError(UNZ_OK) {}
+    inline ~QuaZipFilePrivate()
+    {
+      if (internal)
+        delete zip;
+    }
+};
+
+QuaZipFile::QuaZipFile():
+  p(new QuaZipFilePrivate(this))
+{
+}
+
+QuaZipFile::QuaZipFile(QObject *parent):
+  QIODevice(parent),
+  p(new QuaZipFilePrivate(this))
+{
+}
+
+QuaZipFile::QuaZipFile(const QString& zipName, QObject *parent):
+  QIODevice(parent),
+  p(new QuaZipFilePrivate(this, zipName))
+{
+}
+
+QuaZipFile::QuaZipFile(const QString& zipName, const QString& fileName,
+    QuaZip::CaseSensitivity cs, QObject *parent):
+  QIODevice(parent),
+  p(new QuaZipFilePrivate(this, zipName, fileName, cs))
+{
+}
+
+QuaZipFile::QuaZipFile(QuaZip *zip, QObject *parent):
+  QIODevice(parent),
+  p(new QuaZipFilePrivate(this, zip))
+{
+}
+
+QuaZipFile::~QuaZipFile()
+{
+  if (isOpen())
+    close();
+  delete p;
+}
+
+QString QuaZipFile::getZipName() const
+{
+  return p->zip==NULL ? QString() : p->zip->getZipName();
+}
+
+QString QuaZipFile::getActualFileName()const
+{
+  p->setZipError(UNZ_OK);
+  if (p->zip == NULL || (openMode() & WriteOnly))
+    return QString();
+  QString name=p->zip->getCurrentFileName();
+  if(name.isNull())
+    p->setZipError(p->zip->getZipError());
+  return name;
+}
+
+void QuaZipFile::setZipName(const QString& zipName)
+{
+  if(isOpen()) {
+    qWarning("QuaZipFile::setZipName(): file is already open - can not set ZIP name");
+    return;
+  }
+  if(p->zip!=NULL && p->internal)
+    delete p->zip;
+  p->zip=new QuaZip(zipName);
+  p->internal=true;
+}
+
+void QuaZipFile::setZip(QuaZip *zip)
+{
+  if(isOpen()) {
+    qWarning("QuaZipFile::setZip(): file is already open - can not set ZIP");
+    return;
+  }
+  if(p->zip!=NULL && p->internal)
+    delete p->zip;
+  p->zip=zip;
+  p->fileName=QString();
+  p->internal=false;
+}
+
+void QuaZipFile::setFileName(const QString& fileName, QuaZip::CaseSensitivity cs)
+{
+  if(p->zip==NULL) {
+    qWarning("QuaZipFile::setFileName(): call setZipName() first");
+    return;
+  }
+  if(!p->internal) {
+    qWarning("QuaZipFile::setFileName(): should not be used when not using internal QuaZip");
+    return;
+  }
+  if(isOpen()) {
+    qWarning("QuaZipFile::setFileName(): can not set file name for already opened file");
+    return;
+  }
+  p->fileName=fileName;
+  p->caseSensitivity=cs;
+}
+
+void QuaZipFilePrivate::setZipError(int zipError) const
+{
+  QuaZipFilePrivate *fakeThis = const_cast<QuaZipFilePrivate*>(this); // non-const
+  fakeThis->zipError=zipError;
+  if(zipError==UNZ_OK)
+    q->setErrorString(QString());
+  else
+    q->setErrorString(q->tr("ZIP/UNZIP API error %1").arg(zipError));
+}
+
+bool QuaZipFile::open(OpenMode mode)
+{
+  return open(mode, NULL);
+}
+
+bool QuaZipFile::open(OpenMode mode, int *method, int *level, bool raw, const char *password)
+{
+  p->resetZipError();
+  if(isOpen()) {
+    qWarning("QuaZipFile::open(): already opened");
+    return false;
+  }
+  if(mode&Unbuffered) {
+    qWarning("QuaZipFile::open(): Unbuffered mode is not supported");
+    return false;
+  }
+  if((mode&ReadOnly)&&!(mode&WriteOnly)) {
+    if(p->internal) {
+      if(!p->zip->open(QuaZip::mdUnzip)) {
+        p->setZipError(p->zip->getZipError());
+        return false;
+      }
+      if(!p->zip->setCurrentFile(p->fileName, p->caseSensitivity)) {
+        p->setZipError(p->zip->getZipError());
+        p->zip->close();
+        return false;
+      }
+    } else {
+      if(p->zip==NULL) {
+        qWarning("QuaZipFile::open(): zip is NULL");
+        return false;
+      }
+      if(p->zip->getMode()!=QuaZip::mdUnzip) {
+        qWarning("QuaZipFile::open(): file open mode %d incompatible with ZIP open mode %d",
+            (int)mode, (int)p->zip->getMode());
+        return false;
+      }
+      if(!p->zip->hasCurrentFile()) {
+        qWarning("QuaZipFile::open(): zip does not have current file");
+        return false;
+      }
+    }
+    p->setZipError(unzOpenCurrentFile3(p->zip->getUnzFile(), method, level, (int)raw, password));
+    if(p->zipError==UNZ_OK) {
+      setOpenMode(mode);
+      p->raw=raw;
+      return true;
+    } else
+      return false;
+  }
+  qWarning("QuaZipFile::open(): open mode %d not supported by this function", (int)mode);
+  return false;
+}
+
+bool QuaZipFile::open(OpenMode mode, const QuaZipNewInfo& info,
+    const char *password, quint32 crc,
+    int method, int level, bool raw,
+    int windowBits, int memLevel, int strategy)
+{
+  zip_fileinfo info_z;
+  p->resetZipError();
+  if(isOpen()) {
+    qWarning("QuaZipFile::open(): already opened");
+    return false;
+  }
+  if((mode&WriteOnly)&&!(mode&ReadOnly)) {
+    if(p->internal) {
+      qWarning("QuaZipFile::open(): write mode is incompatible with internal QuaZip approach");
+      return false;
+    }
+    if(p->zip==NULL) {
+      qWarning("QuaZipFile::open(): zip is NULL");
+      return false;
+    }
+    if(p->zip->getMode()!=QuaZip::mdCreate&&p->zip->getMode()!=QuaZip::mdAppend&&p->zip->getMode()!=QuaZip::mdAdd) {
+      qWarning("QuaZipFile::open(): file open mode %d incompatible with ZIP open mode %d",
+          (int)mode, (int)p->zip->getMode());
+      return false;
+    }
+    info_z.tmz_date.tm_year=info.dateTime.date().year();
+    info_z.tmz_date.tm_mon=info.dateTime.date().month() - 1;
+    info_z.tmz_date.tm_mday=info.dateTime.date().day();
+    info_z.tmz_date.tm_hour=info.dateTime.time().hour();
+    info_z.tmz_date.tm_min=info.dateTime.time().minute();
+    info_z.tmz_date.tm_sec=info.dateTime.time().second();
+    info_z.dosDate = 0;
+    info_z.internal_fa=(uLong)info.internalAttr;
+    info_z.external_fa=(uLong)info.externalAttr;
+    p->setZipError(zipOpenNewFileInZip3(p->zip->getZipFile(),
+          p->zip->getFileNameCodec()->fromUnicode(info.name).constData(), &info_z,
+          info.extraLocal.constData(), info.extraLocal.length(),
+          info.extraGlobal.constData(), info.extraGlobal.length(),
+          p->zip->getCommentCodec()->fromUnicode(info.comment).constData(),
+          method, level, (int)raw,
+          windowBits, memLevel, strategy,
+          password, (uLong)crc));
+    if(p->zipError==UNZ_OK) {
+      p->writePos=0;
+      setOpenMode(mode);
+      p->raw=raw;
+      if(raw) {
+        p->crc=crc;
+        p->uncompressedSize=info.uncompressedSize;
+      }
+      return true;
+    } else
+      return false;
+  }
+  qWarning("QuaZipFile::open(): open mode %d not supported by this function", (int)mode);
+  return false;
+}
+
+bool QuaZipFile::isSequential()const
+{
+  return true;
+}
+
+qint64 QuaZipFile::pos()const
+{
+  if(p->zip==NULL) {
+    qWarning("QuaZipFile::pos(): call setZipName() or setZip() first");
+    return -1;
+  }
+  if(!isOpen()) {
+    qWarning("QuaZipFile::pos(): file is not open");
+    return -1;
+  }
+  if(openMode()&ReadOnly)
+    return unztell(p->zip->getUnzFile());
+  else
+    return p->writePos;
+}
+
+bool QuaZipFile::atEnd()const
+{
+  if(p->zip==NULL) {
+    qWarning("QuaZipFile::atEnd(): call setZipName() or setZip() first");
+    return false;
+  }
+  if(!isOpen()) {
+    qWarning("QuaZipFile::atEnd(): file is not open");
+    return false;
+  }
+  if(openMode()&ReadOnly)
+    return unzeof(p->zip->getUnzFile())==1;
+  else
+    return true;
+}
+
+qint64 QuaZipFile::size()const
+{
+  if(!isOpen()) {
+    qWarning("QuaZipFile::atEnd(): file is not open");
+    return -1;
+  }
+  if(openMode()&ReadOnly)
+    return p->raw?csize():usize();
+  else
+    return p->writePos;
+}
+
+qint64 QuaZipFile::csize()const
+{
+  unz_file_info info_z;
+  p->setZipError(UNZ_OK);
+  if(p->zip==NULL||p->zip->getMode()!=QuaZip::mdUnzip) return -1;
+  p->setZipError(unzGetCurrentFileInfo(p->zip->getUnzFile(), &info_z, NULL, 0, NULL, 0, NULL, 0));
+  if(p->zipError!=UNZ_OK)
+    return -1;
+  return info_z.compressed_size;
+}
+
+qint64 QuaZipFile::usize()const
+{
+  unz_file_info info_z;
+  p->setZipError(UNZ_OK);
+  if(p->zip==NULL||p->zip->getMode()!=QuaZip::mdUnzip) return -1;
+  p->setZipError(unzGetCurrentFileInfo(p->zip->getUnzFile(), &info_z, NULL, 0, NULL, 0, NULL, 0));
+  if(p->zipError!=UNZ_OK)
+    return -1;
+  return info_z.uncompressed_size;
+}
+
+bool QuaZipFile::getFileInfo(QuaZipFileInfo *info)
+{
+  if(p->zip==NULL||p->zip->getMode()!=QuaZip::mdUnzip) return false;
+  p->zip->getCurrentFileInfo(info);
+  p->setZipError(p->zip->getZipError());
+  return p->zipError==UNZ_OK;
+}
+
+void QuaZipFile::close()
+{
+  p->resetZipError();
+  if(p->zip==NULL||!p->zip->isOpen()) return;
+  if(!isOpen()) {
+    qWarning("QuaZipFile::close(): file isn't open");
+    return;
+  }
+  if(openMode()&ReadOnly)
+    p->setZipError(unzCloseCurrentFile(p->zip->getUnzFile()));
+  else if(openMode()&WriteOnly)
+    if(isRaw()) p->setZipError(zipCloseFileInZipRaw(p->zip->getZipFile(), p->uncompressedSize, p->crc));
+    else p->setZipError(zipCloseFileInZip(p->zip->getZipFile()));
+  else {
+    qWarning("Wrong open mode: %d", (int)openMode());
+    return;
+  }
+  if(p->zipError==UNZ_OK) setOpenMode(QIODevice::NotOpen);
+  else return;
+  if(p->internal) {
+    p->zip->close();
+    p->setZipError(p->zip->getZipError());
+  }
+}
+
+qint64 QuaZipFile::readData(char *data, qint64 maxSize)
+{
+  p->setZipError(UNZ_OK);
+  qint64 bytesRead=unzReadCurrentFile(p->zip->getUnzFile(), data, (unsigned)maxSize);
+  if(bytesRead<0) p->setZipError((int)bytesRead);
+  return bytesRead;
+}
+
+qint64 QuaZipFile::writeData(const char* data, qint64 maxSize)
+{
+  p->setZipError(ZIP_OK);
+  p->setZipError(zipWriteInFileInZip(p->zip->getZipFile(), data, (uint)maxSize));
+  if(p->zipError!=ZIP_OK) return -1;
+  else {
+    p->writePos+=maxSize;
+    return maxSize;
+  }
+}
+
+QString QuaZipFile::getFileName() const
+{
+  return p->fileName;
+}
+
+QuaZip::CaseSensitivity QuaZipFile::getCaseSensitivity() const
+{
+  return p->caseSensitivity;
+}
+
+bool QuaZipFile::isRaw() const
+{
+  return p->raw;
+}
+
+int QuaZipFile::getZipError() const
+{
+  return p->zipError;
+}
--- a/misc/quazip/quazipfile.h	Sun Oct 28 15:18:26 2012 +0100
+++ b/misc/quazip/quazipfile.h	Fri Nov 02 20:57:20 2012 +0100
@@ -1,433 +1,433 @@
-#ifndef QUA_ZIPFILE_H
-#define QUA_ZIPFILE_H
-
-/*
-Copyright (C) 2005-2011 Sergey A. Tachenov
-
-This program is free software; you can redistribute it and/or modify it
-under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2 of the License, or (at
-your option) any later version.
-
-This program is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
-General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License
-along with this program; if not, write to the Free Software Foundation,
-Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
-See COPYING file for the full LGPL text.
-
-Original ZIP package is copyrighted by Gilles Vollant, see
-quazip/(un)zip.h files for details, basically it's zlib license.
- **/
-
-#include <QIODevice>
-
-#include "quazip_global.h"
-#include "quazip.h"
-#include "quazipnewinfo.h"
-
-class QuaZipFilePrivate;
-
-/// A file inside ZIP archive.
-/** \class QuaZipFile quazipfile.h <quazip/quazipfile.h>
- * This is the most interesting class. Not only it provides C++
- * interface to the ZIP/UNZIP package, but also integrates it with Qt by
- * subclassing QIODevice. This makes possible to access files inside ZIP
- * archive using QTextStream or QDataStream, for example. Actually, this
- * is the main purpose of the whole QuaZIP library.
- *
- * You can either use existing QuaZip instance to create instance of
- * this class or pass ZIP archive file name to this class, in which case
- * it will create internal QuaZip object. See constructors' descriptions
- * for details. Writing is only possible with the existing instance.
- *
- * Note that due to the underlying library's limitation it is not
- * possible to use multiple QuaZipFile instances to open several files
- * in the same archive at the same time. If you need to write to
- * multiple files in parallel, then you should write to temporary files
- * first, then pack them all at once when you have finished writing. If
- * you need to read multiple files inside the same archive in parallel,
- * you should extract them all into a temporary directory first.
- *
- * \section quazipfile-sequential Sequential or random-access?
- *
- * At the first thought, QuaZipFile has fixed size, the start and the
- * end and should be therefore considered random-access device. But
- * there is one major obstacle to making it random-access: ZIP/UNZIP API
- * does not support seek() operation and the only way to implement it is
- * through reopening the file and re-reading to the required position,
- * but this is prohibitively slow.
- *
- * Therefore, QuaZipFile is considered to be a sequential device. This
- * has advantage of availability of the ungetChar() operation (QIODevice
- * does not implement it properly for non-sequential devices unless they
- * support seek()). Disadvantage is a somewhat strange behaviour of the
- * size() and pos() functions. This should be kept in mind while using
- * this class.
- *
- **/
-class QUAZIP_EXPORT QuaZipFile: public QIODevice {
-  friend class QuaZipFilePrivate;
-  Q_OBJECT
-  private:
-    QuaZipFilePrivate *p;
-    // these are not supported nor implemented
-    QuaZipFile(const QuaZipFile& that);
-    QuaZipFile& operator=(const QuaZipFile& that);
-  protected:
-    /// Implementation of the QIODevice::readData().
-    qint64 readData(char *data, qint64 maxSize);
-    /// Implementation of the QIODevice::writeData().
-    qint64 writeData(const char *data, qint64 maxSize);
-  public:
-    /// Constructs a QuaZipFile instance.
-    /** You should use setZipName() and setFileName() or setZip() before
-     * trying to call open() on the constructed object.
-     **/
-    QuaZipFile();
-    /// Constructs a QuaZipFile instance.
-    /** \a parent argument specifies this object's parent object.
-     *
-     * You should use setZipName() and setFileName() or setZip() before
-     * trying to call open() on the constructed object.
-     **/
-    QuaZipFile(QObject *parent);
-    /// Constructs a QuaZipFile instance.
-    /** \a parent argument specifies this object's parent object and \a
-     * zipName specifies ZIP archive file name.
-     *
-     * You should use setFileName() before trying to call open() on the
-     * constructed object.
-     *
-     * QuaZipFile constructed by this constructor can be used for read
-     * only access. Use QuaZipFile(QuaZip*,QObject*) for writing.
-     **/
-    QuaZipFile(const QString& zipName, QObject *parent =NULL);
-    /// Constructs a QuaZipFile instance.
-    /** \a parent argument specifies this object's parent object, \a
-     * zipName specifies ZIP archive file name and \a fileName and \a cs
-     * specify a name of the file to open inside archive.
-     *
-     * QuaZipFile constructed by this constructor can be used for read
-     * only access. Use QuaZipFile(QuaZip*,QObject*) for writing.
-     *
-     * \sa QuaZip::setCurrentFile()
-     **/
-    QuaZipFile(const QString& zipName, const QString& fileName,
-        QuaZip::CaseSensitivity cs =QuaZip::csDefault, QObject *parent =NULL);
-    /// Constructs a QuaZipFile instance.
-    /** \a parent argument specifies this object's parent object.
-     *
-     * \a zip is the pointer to the existing QuaZip object. This
-     * QuaZipFile object then can be used to read current file in the
-     * \a zip or to write to the file inside it.
-     *
-     * \warning Using this constructor for reading current file can be
-     * tricky. Let's take the following example:
-     * \code
-     * QuaZip zip("archive.zip");
-     * zip.open(QuaZip::mdUnzip);
-     * zip.setCurrentFile("file-in-archive");
-     * QuaZipFile file(&zip);
-     * file.open(QIODevice::ReadOnly);
-     * // ok, now we can read from the file
-     * file.read(somewhere, some);
-     * zip.setCurrentFile("another-file-in-archive"); // oops...
-     * QuaZipFile anotherFile(&zip);
-     * anotherFile.open(QIODevice::ReadOnly);
-     * anotherFile.read(somewhere, some); // this is still ok...
-     * file.read(somewhere, some); // and this is NOT
-     * \endcode
-     * So, what exactly happens here? When we change current file in the
-     * \c zip archive, \c file that references it becomes invalid
-     * (actually, as far as I understand ZIP/UNZIP sources, it becomes
-     * closed, but QuaZipFile has no means to detect it).
-     *
-     * Summary: do not close \c zip object or change its current file as
-     * long as QuaZipFile is open. Even better - use another constructors
-     * which create internal QuaZip instances, one per object, and
-     * therefore do not cause unnecessary trouble. This constructor may
-     * be useful, though, if you already have a QuaZip instance and do
-     * not want to access several files at once. Good example:
-     * \code
-     * QuaZip zip("archive.zip");
-     * zip.open(QuaZip::mdUnzip);
-     * // first, we need some information about archive itself
-     * QByteArray comment=zip.getComment();
-     * // and now we are going to access files inside it
-     * QuaZipFile file(&zip);
-     * for(bool more=zip.goToFirstFile(); more; more=zip.goToNextFile()) {
-     *   file.open(QIODevice::ReadOnly);
-     *   // do something cool with file here
-     *   file.close(); // do not forget to close!
-     * }
-     * zip.close();
-     * \endcode
-     **/
-    QuaZipFile(QuaZip *zip, QObject *parent =NULL);
-    /// Destroys a QuaZipFile instance.
-    /** Closes file if open, destructs internal QuaZip object (if it
-     * exists and \em is internal, of course).
-     **/
-    virtual ~QuaZipFile();
-    /// Returns the ZIP archive file name.
-    /** If this object was created by passing QuaZip pointer to the
-     * constructor, this function will return that QuaZip's file name
-     * (or null string if that object does not have file name yet).
-     *
-     * Otherwise, returns associated ZIP archive file name or null
-     * string if there are no name set yet.
-     *
-     * \sa setZipName() getFileName()
-     **/
-    QString getZipName()const;
-    /// Returns a pointer to the associated QuaZip object.
-    /** Returns \c NULL if there is no associated QuaZip or it is
-     * internal (so you will not mess with it).
-     **/
-    QuaZip* getZip()const;
-    /// Returns file name.
-    /** This function returns file name you passed to this object either
-     * by using
-     * QuaZipFile(const QString&,const QString&,QuaZip::CaseSensitivity,QObject*)
-     * or by calling setFileName(). Real name of the file may differ in
-     * case if you used case-insensitivity.
-     *
-     * Returns null string if there is no file name set yet. This is the
-     * case when this QuaZipFile operates on the existing QuaZip object
-     * (constructor QuaZipFile(QuaZip*,QObject*) or setZip() was used).
-     * 
-     * \sa getActualFileName
-     **/
-    QString getFileName() const;
-    /// Returns case sensitivity of the file name.
-    /** This function returns case sensitivity argument you passed to
-     * this object either by using
-     * QuaZipFile(const QString&,const QString&,QuaZip::CaseSensitivity,QObject*)
-     * or by calling setFileName().
-     *
-     * Returns unpredictable value if getFileName() returns null string
-     * (this is the case when you did not used setFileName() or
-     * constructor above).
-     *
-     * \sa getFileName
-     **/
-    QuaZip::CaseSensitivity getCaseSensitivity() const;
-    /// Returns the actual file name in the archive.
-    /** This is \em not a ZIP archive file name, but a name of file inside
-     * archive. It is not necessary the same name that you have passed
-     * to the
-     * QuaZipFile(const QString&,const QString&,QuaZip::CaseSensitivity,QObject*),
-     * setFileName() or QuaZip::setCurrentFile() - this is the real file
-     * name inside archive, so it may differ in case if the file name
-     * search was case-insensitive.
-     *
-     * Equivalent to calling getCurrentFileName() on the associated
-     * QuaZip object. Returns null string if there is no associated
-     * QuaZip object or if it does not have a current file yet. And this
-     * is the case if you called setFileName() but did not open the
-     * file yet. So this is perfectly fine:
-     * \code
-     * QuaZipFile file("somezip.zip");
-     * file.setFileName("somefile");
-     * QString name=file.getName(); // name=="somefile"
-     * QString actual=file.getActualFileName(); // actual is null string
-     * file.open(QIODevice::ReadOnly);
-     * QString actual=file.getActualFileName(); // actual can be "SoMeFiLe" on Windows
-     * \endcode
-     *
-     * \sa getZipName(), getFileName(), QuaZip::CaseSensitivity
-     **/
-    QString getActualFileName()const;
-    /// Sets the ZIP archive file name.
-    /** Automatically creates internal QuaZip object and destroys
-     * previously created internal QuaZip object, if any.
-     *
-     * Will do nothing if this file is already open. You must close() it
-     * first.
-     **/
-    void setZipName(const QString& zipName);
-    /// Returns \c true if the file was opened in raw mode.
-    /** If the file is not open, the returned value is undefined.
-     *
-     * \sa open(OpenMode,int*,int*,bool,const char*)
-     **/
-    bool isRaw() const;
-    /// Binds to the existing QuaZip instance.
-    /** This function destroys internal QuaZip object, if any, and makes
-     * this QuaZipFile to use current file in the \a zip object for any
-     * further operations. See QuaZipFile(QuaZip*,QObject*) for the
-     * possible pitfalls.
-     *
-     * Will do nothing if the file is currently open. You must close()
-     * it first.
-     **/
-    void setZip(QuaZip *zip);
-    /// Sets the file name.
-    /** Will do nothing if at least one of the following conditions is
-     * met:
-     * - ZIP name has not been set yet (getZipName() returns null
-     *   string).
-     * - This QuaZipFile is associated with external QuaZip. In this
-     *   case you should call that QuaZip's setCurrentFile() function
-     *   instead!
-     * - File is already open so setting the name is meaningless.
-     *
-     * \sa QuaZip::setCurrentFile
-     **/
-    void setFileName(const QString& fileName, QuaZip::CaseSensitivity cs =QuaZip::csDefault);
-    /// Opens a file for reading.
-    /** Returns \c true on success, \c false otherwise.
-     * Call getZipError() to get error code.
-     *
-     * \note Since ZIP/UNZIP API provides buffered reading only,
-     * QuaZipFile does not support unbuffered reading. So do not pass
-     * QIODevice::Unbuffered flag in \a mode, or open will fail.
-     **/
-    virtual bool open(OpenMode mode);
-    /// Opens a file for reading.
-    /** \overload
-     * Argument \a password specifies a password to decrypt the file. If
-     * it is NULL then this function behaves just like open(OpenMode).
-     **/
-    inline bool open(OpenMode mode, const char *password)
-    {return open(mode, NULL, NULL, false, password);}
-    /// Opens a file for reading.
-    /** \overload
-     * Argument \a password specifies a password to decrypt the file.
-     *
-     * An integers pointed by \a method and \a level will receive codes
-     * of the compression method and level used. See unzip.h.
-     *
-     * If raw is \c true then no decompression is performed.
-     *
-     * \a method should not be \c NULL. \a level can be \c NULL if you
-     * don't want to know the compression level.
-     **/
-    bool open(OpenMode mode, int *method, int *level, bool raw, const char *password =NULL);
-    /// Opens a file for writing.
-    /** \a info argument specifies information about file. It should at
-     * least specify a correct file name. Also, it is a good idea to
-     * specify correct timestamp (by default, current time will be
-     * used). See QuaZipNewInfo.
-     *
-     * Arguments \a password and \a crc provide necessary information
-     * for crypting. Note that you should specify both of them if you
-     * need crypting. If you do not, pass \c NULL as password, but you
-     * still need to specify \a crc if you are going to use raw mode
-     * (see below).
-     *
-     * Arguments \a method and \a level specify compression method and
-     * level.
-     *
-     * If \a raw is \c true, no compression is performed. In this case,
-     * \a crc and uncompressedSize field of the \a info are required.
-     *
-     * Arguments \a windowBits, \a memLevel, \a strategy provide zlib
-     * algorithms tuning. See deflateInit2() in zlib.
-     **/
-    bool open(OpenMode mode, const QuaZipNewInfo& info,
-        const char *password =NULL, quint32 crc =0,
-        int method =Z_DEFLATED, int level =Z_DEFAULT_COMPRESSION, bool raw =false,
-        int windowBits =-MAX_WBITS, int memLevel =DEF_MEM_LEVEL, int strategy =Z_DEFAULT_STRATEGY);
-    /// Returns \c true, but \ref quazipfile-sequential "beware"!
-    virtual bool isSequential()const;
-    /// Returns current position in the file.
-    /** Implementation of the QIODevice::pos(). When reading, this
-     * function is a wrapper to the ZIP/UNZIP unztell(), therefore it is
-     * unable to keep track of the ungetChar() calls (which is
-     * non-virtual and therefore is dangerous to reimplement). So if you
-     * are using ungetChar() feature of the QIODevice, this function
-     * reports incorrect value until you get back characters which you
-     * ungot.
-     *
-     * When writing, pos() returns number of bytes already written
-     * (uncompressed unless you use raw mode).
-     *
-     * \note Although
-     * \ref quazipfile-sequential "QuaZipFile is a sequential device"
-     * and therefore pos() should always return zero, it does not,
-     * because it would be misguiding. Keep this in mind.
-     *
-     * This function returns -1 if the file or archive is not open.
-     *
-     * Error code returned by getZipError() is not affected by this
-     * function call.
-     **/
-    virtual qint64 pos()const;
-    /// Returns \c true if the end of file was reached.
-    /** This function returns \c false in the case of error. This means
-     * that you called this function on either not open file, or a file
-     * in the not open archive or even on a QuaZipFile instance that
-     * does not even have QuaZip instance associated. Do not do that
-     * because there is no means to determine whether \c false is
-     * returned because of error or because end of file was reached.
-     * Well, on the other side you may interpret \c false return value
-     * as "there is no file open to check for end of file and there is
-     * no end of file therefore".
-     *
-     * When writing, this function always returns \c true (because you
-     * are always writing to the end of file).
-     *
-     * Error code returned by getZipError() is not affected by this
-     * function call.
-     **/
-    virtual bool atEnd()const;
-    /// Returns file size.
-    /** This function returns csize() if the file is open for reading in
-     * raw mode, usize() if it is open for reading in normal mode and
-     * pos() if it is open for writing.
-     *
-     * Returns -1 on error, call getZipError() to get error code.
-     *
-     * \note This function returns file size despite that
-     * \ref quazipfile-sequential "QuaZipFile is considered to be sequential device",
-     * for which size() should return bytesAvailable() instead. But its
-     * name would be very misguiding otherwise, so just keep in mind
-     * this inconsistence.
-     **/
-    virtual qint64 size()const;
-    /// Returns compressed file size.
-    /** Equivalent to calling getFileInfo() and then getting
-     * compressedSize field, but more convenient and faster.
-     *
-     * File must be open for reading before calling this function.
-     *
-     * Returns -1 on error, call getZipError() to get error code.
-     **/
-    qint64 csize()const;
-    /// Returns uncompressed file size.
-    /** Equivalent to calling getFileInfo() and then getting
-     * uncompressedSize field, but more convenient and faster. See
-     * getFileInfo() for a warning.
-     *
-     * File must be open for reading before calling this function.
-     *
-     * Returns -1 on error, call getZipError() to get error code.
-     **/
-    qint64 usize()const;
-    /// Gets information about current file.
-    /** This function does the same thing as calling
-     * QuaZip::getCurrentFileInfo() on the associated QuaZip object,
-     * but you can not call getCurrentFileInfo() if the associated
-     * QuaZip is internal (because you do not have access to it), while
-     * you still can call this function in that case.
-     *
-     * File must be open for reading before calling this function.
-     *
-     * Returns \c false in the case of an error.
-     **/
-    bool getFileInfo(QuaZipFileInfo *info);
-    /// Closes the file.
-    /** Call getZipError() to determine if the close was successful.
-     **/
-    virtual void close();
-    /// Returns the error code returned by the last ZIP/UNZIP API call.
-    int getZipError() const;
-};
-
-#endif
+#ifndef QUA_ZIPFILE_H
+#define QUA_ZIPFILE_H
+
+/*
+Copyright (C) 2005-2011 Sergey A. Tachenov
+
+This program is free software; you can redistribute it and/or modify it
+under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2 of the License, or (at
+your option) any later version.
+
+This program is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
+General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this program; if not, write to the Free Software Foundation,
+Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+See COPYING file for the full LGPL text.
+
+Original ZIP package is copyrighted by Gilles Vollant, see
+quazip/(un)zip.h files for details, basically it's zlib license.
+ **/
+
+#include <QIODevice>
+
+#include "quazip_global.h"
+#include "quazip.h"
+#include "quazipnewinfo.h"
+
+class QuaZipFilePrivate;
+
+/// A file inside ZIP archive.
+/** \class QuaZipFile quazipfile.h <quazip/quazipfile.h>
+ * This is the most interesting class. Not only it provides C++
+ * interface to the ZIP/UNZIP package, but also integrates it with Qt by
+ * subclassing QIODevice. This makes possible to access files inside ZIP
+ * archive using QTextStream or QDataStream, for example. Actually, this
+ * is the main purpose of the whole QuaZIP library.
+ *
+ * You can either use existing QuaZip instance to create instance of
+ * this class or pass ZIP archive file name to this class, in which case
+ * it will create internal QuaZip object. See constructors' descriptions
+ * for details. Writing is only possible with the existing instance.
+ *
+ * Note that due to the underlying library's limitation it is not
+ * possible to use multiple QuaZipFile instances to open several files
+ * in the same archive at the same time. If you need to write to
+ * multiple files in parallel, then you should write to temporary files
+ * first, then pack them all at once when you have finished writing. If
+ * you need to read multiple files inside the same archive in parallel,
+ * you should extract them all into a temporary directory first.
+ *
+ * \section quazipfile-sequential Sequential or random-access?
+ *
+ * At the first thought, QuaZipFile has fixed size, the start and the
+ * end and should be therefore considered random-access device. But
+ * there is one major obstacle to making it random-access: ZIP/UNZIP API
+ * does not support seek() operation and the only way to implement it is
+ * through reopening the file and re-reading to the required position,
+ * but this is prohibitively slow.
+ *
+ * Therefore, QuaZipFile is considered to be a sequential device. This
+ * has advantage of availability of the ungetChar() operation (QIODevice
+ * does not implement it properly for non-sequential devices unless they
+ * support seek()). Disadvantage is a somewhat strange behaviour of the
+ * size() and pos() functions. This should be kept in mind while using
+ * this class.
+ *
+ **/
+class QUAZIP_EXPORT QuaZipFile: public QIODevice {
+  friend class QuaZipFilePrivate;
+  Q_OBJECT
+  private:
+    QuaZipFilePrivate *p;
+    // these are not supported nor implemented
+    QuaZipFile(const QuaZipFile& that);
+    QuaZipFile& operator=(const QuaZipFile& that);
+  protected:
+    /// Implementation of the QIODevice::readData().
+    qint64 readData(char *data, qint64 maxSize);
+    /// Implementation of the QIODevice::writeData().
+    qint64 writeData(const char *data, qint64 maxSize);
+  public:
+    /// Constructs a QuaZipFile instance.
+    /** You should use setZipName() and setFileName() or setZip() before
+     * trying to call open() on the constructed object.
+     **/
+    QuaZipFile();
+    /// Constructs a QuaZipFile instance.
+    /** \a parent argument specifies this object's parent object.
+     *
+     * You should use setZipName() and setFileName() or setZip() before
+     * trying to call open() on the constructed object.
+     **/
+    QuaZipFile(QObject *parent);
+    /// Constructs a QuaZipFile instance.
+    /** \a parent argument specifies this object's parent object and \a
+     * zipName specifies ZIP archive file name.
+     *
+     * You should use setFileName() before trying to call open() on the
+     * constructed object.
+     *
+     * QuaZipFile constructed by this constructor can be used for read
+     * only access. Use QuaZipFile(QuaZip*,QObject*) for writing.
+     **/
+    QuaZipFile(const QString& zipName, QObject *parent =NULL);
+    /// Constructs a QuaZipFile instance.
+    /** \a parent argument specifies this object's parent object, \a
+     * zipName specifies ZIP archive file name and \a fileName and \a cs
+     * specify a name of the file to open inside archive.
+     *
+     * QuaZipFile constructed by this constructor can be used for read
+     * only access. Use QuaZipFile(QuaZip*,QObject*) for writing.
+     *
+     * \sa QuaZip::setCurrentFile()
+     **/
+    QuaZipFile(const QString& zipName, const QString& fileName,
+        QuaZip::CaseSensitivity cs =QuaZip::csDefault, QObject *parent =NULL);
+    /// Constructs a QuaZipFile instance.
+    /** \a parent argument specifies this object's parent object.
+     *
+     * \a zip is the pointer to the existing QuaZip object. This
+     * QuaZipFile object then can be used to read current file in the
+     * \a zip or to write to the file inside it.
+     *
+     * \warning Using this constructor for reading current file can be
+     * tricky. Let's take the following example:
+     * \code
+     * QuaZip zip("archive.zip");
+     * zip.open(QuaZip::mdUnzip);
+     * zip.setCurrentFile("file-in-archive");
+     * QuaZipFile file(&zip);
+     * file.open(QIODevice::ReadOnly);
+     * // ok, now we can read from the file
+     * file.read(somewhere, some);
+     * zip.setCurrentFile("another-file-in-archive"); // oops...
+     * QuaZipFile anotherFile(&zip);
+     * anotherFile.open(QIODevice::ReadOnly);
+     * anotherFile.read(somewhere, some); // this is still ok...
+     * file.read(somewhere, some); // and this is NOT
+     * \endcode
+     * So, what exactly happens here? When we change current file in the
+     * \c zip archive, \c file that references it becomes invalid
+     * (actually, as far as I understand ZIP/UNZIP sources, it becomes
+     * closed, but QuaZipFile has no means to detect it).
+     *
+     * Summary: do not close \c zip object or change its current file as
+     * long as QuaZipFile is open. Even better - use another constructors
+     * which create internal QuaZip instances, one per object, and
+     * therefore do not cause unnecessary trouble. This constructor may
+     * be useful, though, if you already have a QuaZip instance and do
+     * not want to access several files at once. Good example:
+     * \code
+     * QuaZip zip("archive.zip");
+     * zip.open(QuaZip::mdUnzip);
+     * // first, we need some information about archive itself
+     * QByteArray comment=zip.getComment();
+     * // and now we are going to access files inside it
+     * QuaZipFile file(&zip);
+     * for(bool more=zip.goToFirstFile(); more; more=zip.goToNextFile()) {
+     *   file.open(QIODevice::ReadOnly);
+     *   // do something cool with file here
+     *   file.close(); // do not forget to close!
+     * }
+     * zip.close();
+     * \endcode
+     **/
+    QuaZipFile(QuaZip *zip, QObject *parent =NULL);
+    /// Destroys a QuaZipFile instance.
+    /** Closes file if open, destructs internal QuaZip object (if it
+     * exists and \em is internal, of course).
+     **/
+    virtual ~QuaZipFile();
+    /// Returns the ZIP archive file name.
+    /** If this object was created by passing QuaZip pointer to the
+     * constructor, this function will return that QuaZip's file name
+     * (or null string if that object does not have file name yet).
+     *
+     * Otherwise, returns associated ZIP archive file name or null
+     * string if there are no name set yet.
+     *
+     * \sa setZipName() getFileName()
+     **/
+    QString getZipName()const;
+    /// Returns a pointer to the associated QuaZip object.
+    /** Returns \c NULL if there is no associated QuaZip or it is
+     * internal (so you will not mess with it).
+     **/
+    QuaZip* getZip()const;
+    /// Returns file name.
+    /** This function returns file name you passed to this object either
+     * by using
+     * QuaZipFile(const QString&,const QString&,QuaZip::CaseSensitivity,QObject*)
+     * or by calling setFileName(). Real name of the file may differ in
+     * case if you used case-insensitivity.
+     *
+     * Returns null string if there is no file name set yet. This is the
+     * case when this QuaZipFile operates on the existing QuaZip object
+     * (constructor QuaZipFile(QuaZip*,QObject*) or setZip() was used).
+     * 
+     * \sa getActualFileName
+     **/
+    QString getFileName() const;
+    /// Returns case sensitivity of the file name.
+    /** This function returns case sensitivity argument you passed to
+     * this object either by using
+     * QuaZipFile(const QString&,const QString&,QuaZip::CaseSensitivity,QObject*)
+     * or by calling setFileName().
+     *
+     * Returns unpredictable value if getFileName() returns null string
+     * (this is the case when you did not used setFileName() or
+     * constructor above).
+     *
+     * \sa getFileName
+     **/
+    QuaZip::CaseSensitivity getCaseSensitivity() const;
+    /// Returns the actual file name in the archive.
+    /** This is \em not a ZIP archive file name, but a name of file inside
+     * archive. It is not necessary the same name that you have passed
+     * to the
+     * QuaZipFile(const QString&,const QString&,QuaZip::CaseSensitivity,QObject*),
+     * setFileName() or QuaZip::setCurrentFile() - this is the real file
+     * name inside archive, so it may differ in case if the file name
+     * search was case-insensitive.
+     *
+     * Equivalent to calling getCurrentFileName() on the associated
+     * QuaZip object. Returns null string if there is no associated
+     * QuaZip object or if it does not have a current file yet. And this
+     * is the case if you called setFileName() but did not open the
+     * file yet. So this is perfectly fine:
+     * \code
+     * QuaZipFile file("somezip.zip");
+     * file.setFileName("somefile");
+     * QString name=file.getName(); // name=="somefile"
+     * QString actual=file.getActualFileName(); // actual is null string
+     * file.open(QIODevice::ReadOnly);
+     * QString actual=file.getActualFileName(); // actual can be "SoMeFiLe" on Windows
+     * \endcode
+     *
+     * \sa getZipName(), getFileName(), QuaZip::CaseSensitivity
+     **/
+    QString getActualFileName()const;
+    /// Sets the ZIP archive file name.
+    /** Automatically creates internal QuaZip object and destroys
+     * previously created internal QuaZip object, if any.
+     *
+     * Will do nothing if this file is already open. You must close() it
+     * first.
+     **/
+    void setZipName(const QString& zipName);
+    /// Returns \c true if the file was opened in raw mode.
+    /** If the file is not open, the returned value is undefined.
+     *
+     * \sa open(OpenMode,int*,int*,bool,const char*)
+     **/
+    bool isRaw() const;
+    /// Binds to the existing QuaZip instance.
+    /** This function destroys internal QuaZip object, if any, and makes
+     * this QuaZipFile to use current file in the \a zip object for any
+     * further operations. See QuaZipFile(QuaZip*,QObject*) for the
+     * possible pitfalls.
+     *
+     * Will do nothing if the file is currently open. You must close()
+     * it first.
+     **/
+    void setZip(QuaZip *zip);
+    /// Sets the file name.
+    /** Will do nothing if at least one of the following conditions is
+     * met:
+     * - ZIP name has not been set yet (getZipName() returns null
+     *   string).
+     * - This QuaZipFile is associated with external QuaZip. In this
+     *   case you should call that QuaZip's setCurrentFile() function
+     *   instead!
+     * - File is already open so setting the name is meaningless.
+     *
+     * \sa QuaZip::setCurrentFile
+     **/
+    void setFileName(const QString& fileName, QuaZip::CaseSensitivity cs =QuaZip::csDefault);
+    /// Opens a file for reading.
+    /** Returns \c true on success, \c false otherwise.
+     * Call getZipError() to get error code.
+     *
+     * \note Since ZIP/UNZIP API provides buffered reading only,
+     * QuaZipFile does not support unbuffered reading. So do not pass
+     * QIODevice::Unbuffered flag in \a mode, or open will fail.
+     **/
+    virtual bool open(OpenMode mode);
+    /// Opens a file for reading.
+    /** \overload
+     * Argument \a password specifies a password to decrypt the file. If
+     * it is NULL then this function behaves just like open(OpenMode).
+     **/
+    inline bool open(OpenMode mode, const char *password)
+    {return open(mode, NULL, NULL, false, password);}
+    /// Opens a file for reading.
+    /** \overload
+     * Argument \a password specifies a password to decrypt the file.
+     *
+     * An integers pointed by \a method and \a level will receive codes
+     * of the compression method and level used. See unzip.h.
+     *
+     * If raw is \c true then no decompression is performed.
+     *
+     * \a method should not be \c NULL. \a level can be \c NULL if you
+     * don't want to know the compression level.
+     **/
+    bool open(OpenMode mode, int *method, int *level, bool raw, const char *password =NULL);
+    /// Opens a file for writing.
+    /** \a info argument specifies information about file. It should at
+     * least specify a correct file name. Also, it is a good idea to
+     * specify correct timestamp (by default, current time will be
+     * used). See QuaZipNewInfo.
+     *
+     * Arguments \a password and \a crc provide necessary information
+     * for crypting. Note that you should specify both of them if you
+     * need crypting. If you do not, pass \c NULL as password, but you
+     * still need to specify \a crc if you are going to use raw mode
+     * (see below).
+     *
+     * Arguments \a method and \a level specify compression method and
+     * level.
+     *
+     * If \a raw is \c true, no compression is performed. In this case,
+     * \a crc and uncompressedSize field of the \a info are required.
+     *
+     * Arguments \a windowBits, \a memLevel, \a strategy provide zlib
+     * algorithms tuning. See deflateInit2() in zlib.
+     **/
+    bool open(OpenMode mode, const QuaZipNewInfo& info,
+        const char *password =NULL, quint32 crc =0,
+        int method =Z_DEFLATED, int level =Z_DEFAULT_COMPRESSION, bool raw =false,
+        int windowBits =-MAX_WBITS, int memLevel =DEF_MEM_LEVEL, int strategy =Z_DEFAULT_STRATEGY);
+    /// Returns \c true, but \ref quazipfile-sequential "beware"!
+    virtual bool isSequential()const;
+    /// Returns current position in the file.
+    /** Implementation of the QIODevice::pos(). When reading, this
+     * function is a wrapper to the ZIP/UNZIP unztell(), therefore it is
+     * unable to keep track of the ungetChar() calls (which is
+     * non-virtual and therefore is dangerous to reimplement). So if you
+     * are using ungetChar() feature of the QIODevice, this function
+     * reports incorrect value until you get back characters which you
+     * ungot.
+     *
+     * When writing, pos() returns number of bytes already written
+     * (uncompressed unless you use raw mode).
+     *
+     * \note Although
+     * \ref quazipfile-sequential "QuaZipFile is a sequential device"
+     * and therefore pos() should always return zero, it does not,
+     * because it would be misguiding. Keep this in mind.
+     *
+     * This function returns -1 if the file or archive is not open.
+     *
+     * Error code returned by getZipError() is not affected by this
+     * function call.
+     **/
+    virtual qint64 pos()const;
+    /// Returns \c true if the end of file was reached.
+    /** This function returns \c false in the case of error. This means
+     * that you called this function on either not open file, or a file
+     * in the not open archive or even on a QuaZipFile instance that
+     * does not even have QuaZip instance associated. Do not do that
+     * because there is no means to determine whether \c false is
+     * returned because of error or because end of file was reached.
+     * Well, on the other side you may interpret \c false return value
+     * as "there is no file open to check for end of file and there is
+     * no end of file therefore".
+     *
+     * When writing, this function always returns \c true (because you
+     * are always writing to the end of file).
+     *
+     * Error code returned by getZipError() is not affected by this
+     * function call.
+     **/
+    virtual bool atEnd()const;
+    /// Returns file size.
+    /** This function returns csize() if the file is open for reading in
+     * raw mode, usize() if it is open for reading in normal mode and
+     * pos() if it is open for writing.
+     *
+     * Returns -1 on error, call getZipError() to get error code.
+     *
+     * \note This function returns file size despite that
+     * \ref quazipfile-sequential "QuaZipFile is considered to be sequential device",
+     * for which size() should return bytesAvailable() instead. But its
+     * name would be very misguiding otherwise, so just keep in mind
+     * this inconsistence.
+     **/
+    virtual qint64 size()const;
+    /// Returns compressed file size.
+    /** Equivalent to calling getFileInfo() and then getting
+     * compressedSize field, but more convenient and faster.
+     *
+     * File must be open for reading before calling this function.
+     *
+     * Returns -1 on error, call getZipError() to get error code.
+     **/
+    qint64 csize()const;
+    /// Returns uncompressed file size.
+    /** Equivalent to calling getFileInfo() and then getting
+     * uncompressedSize field, but more convenient and faster. See
+     * getFileInfo() for a warning.
+     *
+     * File must be open for reading before calling this function.
+     *
+     * Returns -1 on error, call getZipError() to get error code.
+     **/
+    qint64 usize()const;
+    /// Gets information about current file.
+    /** This function does the same thing as calling
+     * QuaZip::getCurrentFileInfo() on the associated QuaZip object,
+     * but you can not call getCurrentFileInfo() if the associated
+     * QuaZip is internal (because you do not have access to it), while
+     * you still can call this function in that case.
+     *
+     * File must be open for reading before calling this function.
+     *
+     * Returns \c false in the case of an error.
+     **/
+    bool getFileInfo(QuaZipFileInfo *info);
+    /// Closes the file.
+    /** Call getZipError() to determine if the close was successful.
+     **/
+    virtual void close();
+    /// Returns the error code returned by the last ZIP/UNZIP API call.
+    int getZipError() const;
+};
+
+#endif
--- a/misc/quazip/quazipfileinfo.h	Sun Oct 28 15:18:26 2012 +0100
+++ b/misc/quazip/quazipfileinfo.h	Fri Nov 02 20:57:20 2012 +0100
@@ -1,66 +1,66 @@
-#ifndef QUA_ZIPFILEINFO_H
-#define QUA_ZIPFILEINFO_H
-
-/*
-Copyright (C) 2005-2011 Sergey A. Tachenov
-
-This program is free software; you can redistribute it and/or modify it
-under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2 of the License, or (at
-your option) any later version.
-
-This program is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
-General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License
-along with this program; if not, write to the Free Software Foundation,
-Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
-See COPYING file for the full LGPL text.
-
-Original ZIP package is copyrighted by Gilles Vollant, see
-quazip/(un)zip.h files for details, basically it's zlib license.
- **/
-
-#include <QByteArray>
-#include <QDateTime>
-
-#include "quazip_global.h"
-
-/// Information about a file inside archive.
-/** Call QuaZip::getCurrentFileInfo() or QuaZipFile::getFileInfo() to
- * fill this structure. */
-struct QUAZIP_EXPORT QuaZipFileInfo {
-  /// File name.
-  QString name;
-  /// Version created by.
-  quint16 versionCreated;
-  /// Version needed to extract.
-  quint16 versionNeeded;
-  /// General purpose flags.
-  quint16 flags;
-  /// Compression method.
-  quint16 method;
-  /// Last modification date and time.
-  QDateTime dateTime;
-  /// CRC.
-  quint32 crc;
-  /// Compressed file size.
-  quint32 compressedSize;
-  /// Uncompressed file size.
-  quint32 uncompressedSize;
-  /// Disk number start.
-  quint16 diskNumberStart;
-  /// Internal file attributes.
-  quint16 internalAttr;
-  /// External file attributes.
-  quint32 externalAttr;
-  /// Comment.
-  QString comment;
-  /// Extra field.
-  QByteArray extra;
-};
-
-#endif
+#ifndef QUA_ZIPFILEINFO_H
+#define QUA_ZIPFILEINFO_H
+
+/*
+Copyright (C) 2005-2011 Sergey A. Tachenov
+
+This program is free software; you can redistribute it and/or modify it
+under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2 of the License, or (at
+your option) any later version.
+
+This program is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
+General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this program; if not, write to the Free Software Foundation,
+Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+See COPYING file for the full LGPL text.
+
+Original ZIP package is copyrighted by Gilles Vollant, see
+quazip/(un)zip.h files for details, basically it's zlib license.
+ **/
+
+#include <QByteArray>
+#include <QDateTime>
+
+#include "quazip_global.h"
+
+/// Information about a file inside archive.
+/** Call QuaZip::getCurrentFileInfo() or QuaZipFile::getFileInfo() to
+ * fill this structure. */
+struct QUAZIP_EXPORT QuaZipFileInfo {
+  /// File name.
+  QString name;
+  /// Version created by.
+  quint16 versionCreated;
+  /// Version needed to extract.
+  quint16 versionNeeded;
+  /// General purpose flags.
+  quint16 flags;
+  /// Compression method.
+  quint16 method;
+  /// Last modification date and time.
+  QDateTime dateTime;
+  /// CRC.
+  quint32 crc;
+  /// Compressed file size.
+  quint32 compressedSize;
+  /// Uncompressed file size.
+  quint32 uncompressedSize;
+  /// Disk number start.
+  quint16 diskNumberStart;
+  /// Internal file attributes.
+  quint16 internalAttr;
+  /// External file attributes.
+  quint32 externalAttr;
+  /// Comment.
+  QString comment;
+  /// Extra field.
+  QByteArray extra;
+};
+
+#endif
--- a/misc/quazip/quazipnewinfo.cpp	Sun Oct 28 15:18:26 2012 +0100
+++ b/misc/quazip/quazipnewinfo.cpp	Fri Nov 02 20:57:20 2012 +0100
@@ -1,51 +1,51 @@
-/*
-Copyright (C) 2005-2011 Sergey A. Tachenov
-
-This program is free software; you can redistribute it and/or modify it
-under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2 of the License, or (at
-your option) any later version.
-
-This program is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
-General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License
-along with this program; if not, write to the Free Software Foundation,
-Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
-See COPYING file for the full LGPL text.
-
-Original ZIP package is copyrighted by Gilles Vollant, see
-quazip/(un)zip.h files for details, basically it's zlib license.
-*/
-
-#include <QFileInfo>
-
-#include "quazipnewinfo.h"
-
-
-QuaZipNewInfo::QuaZipNewInfo(const QString& name):
-  name(name), dateTime(QDateTime::currentDateTime()), internalAttr(0), externalAttr(0)
-{
-}
-
-QuaZipNewInfo::QuaZipNewInfo(const QString& name, const QString& file):
-  name(name), internalAttr(0), externalAttr(0)
-{
-  QFileInfo info(file);
-  QDateTime lm = info.lastModified();
-  if (!info.exists())
-    dateTime = QDateTime::currentDateTime();
-  else
-    dateTime = lm;
-}
-
-void QuaZipNewInfo::setFileDateTime(const QString& file)
-{
-  QFileInfo info(file);
-  QDateTime lm = info.lastModified();
-  if (info.exists())
-    dateTime = lm;
-}
+/*
+Copyright (C) 2005-2011 Sergey A. Tachenov
+
+This program is free software; you can redistribute it and/or modify it
+under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2 of the License, or (at
+your option) any later version.
+
+This program is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
+General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this program; if not, write to the Free Software Foundation,
+Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+See COPYING file for the full LGPL text.
+
+Original ZIP package is copyrighted by Gilles Vollant, see
+quazip/(un)zip.h files for details, basically it's zlib license.
+*/
+
+#include <QFileInfo>
+
+#include "quazipnewinfo.h"
+
+
+QuaZipNewInfo::QuaZipNewInfo(const QString& name):
+  name(name), dateTime(QDateTime::currentDateTime()), internalAttr(0), externalAttr(0)
+{
+}
+
+QuaZipNewInfo::QuaZipNewInfo(const QString& name, const QString& file):
+  name(name), internalAttr(0), externalAttr(0)
+{
+  QFileInfo info(file);
+  QDateTime lm = info.lastModified();
+  if (!info.exists())
+    dateTime = QDateTime::currentDateTime();
+  else
+    dateTime = lm;
+}
+
+void QuaZipNewInfo::setFileDateTime(const QString& file)
+{
+  QFileInfo info(file);
+  QDateTime lm = info.lastModified();
+  if (info.exists())
+    dateTime = lm;
+}
--- a/misc/quazip/quazipnewinfo.h	Sun Oct 28 15:18:26 2012 +0100
+++ b/misc/quazip/quazipnewinfo.h	Fri Nov 02 20:57:20 2012 +0100
@@ -1,102 +1,102 @@
-#ifndef QUA_ZIPNEWINFO_H
-#define QUA_ZIPNEWINFO_H
-
-/*
-Copyright (C) 2005-2011 Sergey A. Tachenov
-
-This program is free software; you can redistribute it and/or modify it
-under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2 of the License, or (at
-your option) any later version.
-
-This program is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
-General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License
-along with this program; if not, write to the Free Software Foundation,
-Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
-See COPYING file for the full LGPL text.
-
-Original ZIP package is copyrighted by Gilles Vollant, see
-quazip/(un)zip.h files for details, basically it's zlib license.
- **/
-
-#include <QDateTime>
-#include <QString>
-
-#include "quazip_global.h"
-
-/// Information about a file to be created.
-/** This structure holds information about a file to be created inside
- * ZIP archive. At least name should be set to something correct before
- * passing this structure to
- * QuaZipFile::open(OpenMode,const QuaZipNewInfo&,int,int,bool).
- **/
-struct QUAZIP_EXPORT QuaZipNewInfo {
-  /// File name.
-  /** This field holds file name inside archive, including path relative
-   * to archive root.
-   **/
-  QString name;
-  /// File timestamp.
-  /** This is the last file modification date and time. Will be stored
-   * in the archive central directory. It is a good practice to set it
-   * to the source file timestamp instead of archive creating time. Use
-   * setFileDateTime() or QuaZipNewInfo(const QString&, const QString&).
-   **/
-  QDateTime dateTime;
-  /// File internal attributes.
-  quint16 internalAttr;
-  /// File external attributes.
-  quint32 externalAttr;
-  /// File comment.
-  /** Will be encoded using QuaZip::getCommentCodec().
-   **/
-  QString comment;
-  /// File local extra field.
-  QByteArray extraLocal;
-  /// File global extra field.
-  QByteArray extraGlobal;
-  /// Uncompressed file size.
-  /** This is only needed if you are using raw file zipping mode, i. e.
-   * adding precompressed file in the zip archive.
-   **/
-  ulong uncompressedSize;
-  /// Constructs QuaZipNewInfo instance.
-  /** Initializes name with \a name, dateTime with current date and
-   * time. Attributes are initialized with zeros, comment and extra
-   * field with null values.
-   **/
-  QuaZipNewInfo(const QString& name);
-  /// Constructs QuaZipNewInfo instance.
-  /** Initializes name with \a name and dateTime with timestamp of the
-   * file named \a file. If the \a file does not exists or its timestamp
-   * is inaccessible (e. g. you do not have read permission for the
-   * directory file in), uses current date and time. Attributes are
-   * initialized with zeros, comment and extra field with null values.
-   * 
-   * \sa setFileDateTime()
-   **/
-  QuaZipNewInfo(const QString& name, const QString& file);
-  /// Sets the file timestamp from the existing file.
-  /** Use this function to set the file timestamp from the existing
-   * file. Use it like this:
-   * \code
-   * QuaZipFile zipFile(&zip);
-   * QFile file("file-to-add");
-   * file.open(QIODevice::ReadOnly);
-   * QuaZipNewInfo info("file-name-in-archive");
-   * info.setFileDateTime("file-to-add"); // take the timestamp from file
-   * zipFile.open(QIODevice::WriteOnly, info);
-   * \endcode
-   *
-   * This function does not change dateTime if some error occured (e. g.
-   * file is inaccessible).
-   **/
-  void setFileDateTime(const QString& file);
-};
-
-#endif
+#ifndef QUA_ZIPNEWINFO_H
+#define QUA_ZIPNEWINFO_H
+
+/*
+Copyright (C) 2005-2011 Sergey A. Tachenov
+
+This program is free software; you can redistribute it and/or modify it
+under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2 of the License, or (at
+your option) any later version.
+
+This program is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
+General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this program; if not, write to the Free Software Foundation,
+Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+See COPYING file for the full LGPL text.
+
+Original ZIP package is copyrighted by Gilles Vollant, see
+quazip/(un)zip.h files for details, basically it's zlib license.
+ **/
+
+#include <QDateTime>
+#include <QString>
+
+#include "quazip_global.h"
+
+/// Information about a file to be created.
+/** This structure holds information about a file to be created inside
+ * ZIP archive. At least name should be set to something correct before
+ * passing this structure to
+ * QuaZipFile::open(OpenMode,const QuaZipNewInfo&,int,int,bool).
+ **/
+struct QUAZIP_EXPORT QuaZipNewInfo {
+  /// File name.
+  /** This field holds file name inside archive, including path relative
+   * to archive root.
+   **/
+  QString name;
+  /// File timestamp.
+  /** This is the last file modification date and time. Will be stored
+   * in the archive central directory. It is a good practice to set it
+   * to the source file timestamp instead of archive creating time. Use
+   * setFileDateTime() or QuaZipNewInfo(const QString&, const QString&).
+   **/
+  QDateTime dateTime;
+  /// File internal attributes.
+  quint16 internalAttr;
+  /// File external attributes.
+  quint32 externalAttr;
+  /// File comment.
+  /** Will be encoded using QuaZip::getCommentCodec().
+   **/
+  QString comment;
+  /// File local extra field.
+  QByteArray extraLocal;
+  /// File global extra field.
+  QByteArray extraGlobal;
+  /// Uncompressed file size.
+  /** This is only needed if you are using raw file zipping mode, i. e.
+   * adding precompressed file in the zip archive.
+   **/
+  ulong uncompressedSize;
+  /// Constructs QuaZipNewInfo instance.
+  /** Initializes name with \a name, dateTime with current date and
+   * time. Attributes are initialized with zeros, comment and extra
+   * field with null values.
+   **/
+  QuaZipNewInfo(const QString& name);
+  /// Constructs QuaZipNewInfo instance.
+  /** Initializes name with \a name and dateTime with timestamp of the
+   * file named \a file. If the \a file does not exists or its timestamp
+   * is inaccessible (e. g. you do not have read permission for the
+   * directory file in), uses current date and time. Attributes are
+   * initialized with zeros, comment and extra field with null values.
+   * 
+   * \sa setFileDateTime()
+   **/
+  QuaZipNewInfo(const QString& name, const QString& file);
+  /// Sets the file timestamp from the existing file.
+  /** Use this function to set the file timestamp from the existing
+   * file. Use it like this:
+   * \code
+   * QuaZipFile zipFile(&zip);
+   * QFile file("file-to-add");
+   * file.open(QIODevice::ReadOnly);
+   * QuaZipNewInfo info("file-name-in-archive");
+   * info.setFileDateTime("file-to-add"); // take the timestamp from file
+   * zipFile.open(QIODevice::WriteOnly, info);
+   * \endcode
+   *
+   * This function does not change dateTime if some error occured (e. g.
+   * file is inaccessible).
+   **/
+  void setFileDateTime(const QString& file);
+};
+
+#endif
--- a/misc/quazip/unzip.h	Sun Oct 28 15:18:26 2012 +0100
+++ b/misc/quazip/unzip.h	Fri Nov 02 20:57:20 2012 +0100
@@ -1,356 +1,356 @@
-/* unzip.h -- IO for uncompress .zip files using zlib
-   Version 1.01e, February 12th, 2005
-
-   Copyright (C) 1998-2005 Gilles Vollant
-
-   This unzip package allow extract file from .ZIP file, compatible with PKZip 2.04g
-     WinZip, InfoZip tools and compatible.
-
-   Multi volume ZipFile (span) are not supported.
-   Encryption compatible with pkzip 2.04g only supported
-   Old compressions used by old PKZip 1.x are not supported
-
-
-   I WAIT FEEDBACK at mail info@winimage.com
-   Visit also http://www.winimage.com/zLibDll/unzip.htm for evolution
-
-   Condition of use and distribution are the same than zlib :
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-
-   Modified by Sergey A. Tachenov to integrate with Qt.
-
-
-*/
-
-/* for more info about .ZIP format, see
-      http://www.info-zip.org/pub/infozip/doc/appnote-981119-iz.zip
-      http://www.info-zip.org/pub/infozip/doc/
-   PkWare has also a specification at :
-      ftp://ftp.pkware.com/probdesc.zip
-*/
-
-#ifndef _unz_H
-#define _unz_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifndef _ZLIB_H
-#include "zlib.h"
-#endif
-
-#ifndef _ZLIBIOAPI_H
-#include "ioapi.h"
-#endif
-
-#if defined(STRICTUNZIP) || defined(STRICTZIPUNZIP)
-/* like the STRICT of WIN32, we define a pointer that cannot be converted
-    from (void*) without cast */
-typedef struct TagunzFile__ { int unused; } unzFile__;
-typedef unzFile__ *unzFile;
-#else
-typedef voidp unzFile;
-#endif
-
-
-#define UNZ_OK                          (0)
-#define UNZ_END_OF_LIST_OF_FILE         (-100)
-#define UNZ_ERRNO                       (Z_ERRNO)
-#define UNZ_EOF                         (0)
-#define UNZ_PARAMERROR                  (-102)
-#define UNZ_BADZIPFILE                  (-103)
-#define UNZ_INTERNALERROR               (-104)
-#define UNZ_CRCERROR                    (-105)
-
-/* tm_unz contain date/time info */
-typedef struct tm_unz_s
-{
-    uInt tm_sec;            /* seconds after the minute - [0,59] */
-    uInt tm_min;            /* minutes after the hour - [0,59] */
-    uInt tm_hour;           /* hours since midnight - [0,23] */
-    uInt tm_mday;           /* day of the month - [1,31] */
-    uInt tm_mon;            /* months since January - [0,11] */
-    uInt tm_year;           /* years - [1980..2044] */
-} tm_unz;
-
-/* unz_global_info structure contain global data about the ZIPfile
-   These data comes from the end of central dir */
-typedef struct unz_global_info_s
-{
-    uLong number_entry;         /* total number of entries in
-                       the central dir on this disk */
-    uLong size_comment;         /* size of the global comment of the zipfile */
-} unz_global_info;
-
-
-/* unz_file_info contain information about a file in the zipfile */
-typedef struct unz_file_info_s
-{
-    uLong version;              /* version made by                 2 bytes */
-    uLong version_needed;       /* version needed to extract       2 bytes */
-    uLong flag;                 /* general purpose bit flag        2 bytes */
-    uLong compression_method;   /* compression method              2 bytes */
-    uLong dosDate;              /* last mod file date in Dos fmt   4 bytes */
-    uLong crc;                  /* crc-32                          4 bytes */
-    uLong compressed_size;      /* compressed size                 4 bytes */
-    uLong uncompressed_size;    /* uncompressed size               4 bytes */
-    uLong size_filename;        /* filename length                 2 bytes */
-    uLong size_file_extra;      /* extra field length              2 bytes */
-    uLong size_file_comment;    /* file comment length             2 bytes */
-
-    uLong disk_num_start;       /* disk number start               2 bytes */
-    uLong internal_fa;          /* internal file attributes        2 bytes */
-    uLong external_fa;          /* external file attributes        4 bytes */
-
-    tm_unz tmu_date;
-} unz_file_info;
-
-extern int ZEXPORT unzStringFileNameCompare OF ((const char* fileName1,
-                                                 const char* fileName2,
-                                                 int iCaseSensitivity));
-/*
-   Compare two filename (fileName1,fileName2).
-   If iCaseSenisivity = 1, comparision is case sensitivity (like strcmp)
-   If iCaseSenisivity = 2, comparision is not case sensitivity (like strcmpi
-                                or strcasecmp)
-   If iCaseSenisivity = 0, case sensitivity is defaut of your operating system
-    (like 1 on Unix, 2 on Windows)
-*/
-
-
-extern unzFile ZEXPORT unzOpen OF((voidpf file));
-/*
-  Open a Zip file. path contain whatever zopen_file from the IO API
-  accepts. For Qt implementation it is a pointer to QIODevice, for
-  fopen() implementation it's a file name.
-     If the zipfile cannot be opened (file don't exist or in not valid), the
-       return value is NULL.
-     Else, the return value is a unzFile Handle, usable with other function
-       of this unzip package.
-*/
-
-extern unzFile ZEXPORT unzOpen2 OF((voidpf file,
-                                    zlib_filefunc_def* pzlib_filefunc_def));
-/*
-   Open a Zip file, like unzOpen, but provide a set of file low level API
-      for read/write the zip file (see ioapi.h)
-*/
-
-extern int ZEXPORT unzClose OF((unzFile file));
-/*
-  Close a ZipFile opened with unzipOpen.
-  If there is files inside the .Zip opened with unzOpenCurrentFile (see later),
-    these files MUST be closed with unzipCloseCurrentFile before call unzipClose.
-  return UNZ_OK if there is no problem. */
-
-extern int ZEXPORT unzGetGlobalInfo OF((unzFile file,
-                                        unz_global_info *pglobal_info));
-/*
-  Write info about the ZipFile in the *pglobal_info structure.
-  No preparation of the structure is needed
-  return UNZ_OK if there is no problem. */
-
-
-extern int ZEXPORT unzGetGlobalComment OF((unzFile file,
-                                           char *szComment,
-                                           uLong uSizeBuf));
-/*
-  Get the global comment string of the ZipFile, in the szComment buffer.
-  uSizeBuf is the size of the szComment buffer.
-  return the number of byte copied or an error code <0
-*/
-
-
-/***************************************************************************/
-/* Unzip package allow you browse the directory of the zipfile */
-
-extern int ZEXPORT unzGoToFirstFile OF((unzFile file));
-/*
-  Set the current file of the zipfile to the first file.
-  return UNZ_OK if there is no problem
-*/
-
-extern int ZEXPORT unzGoToNextFile OF((unzFile file));
-/*
-  Set the current file of the zipfile to the next file.
-  return UNZ_OK if there is no problem
-  return UNZ_END_OF_LIST_OF_FILE if the actual file was the latest.
-*/
-
-extern int ZEXPORT unzLocateFile OF((unzFile file,
-                     const char *szFileName,
-                     int iCaseSensitivity));
-/*
-  Try locate the file szFileName in the zipfile.
-  For the iCaseSensitivity signification, see unzStringFileNameCompare
-
-  return value :
-  UNZ_OK if the file is found. It becomes the current file.
-  UNZ_END_OF_LIST_OF_FILE if the file is not found
-*/
-
-
-/* ****************************************** */
-/* Ryan supplied functions */
-/* unz_file_info contain information about a file in the zipfile */
-typedef struct unz_file_pos_s
-{
-    uLong pos_in_zip_directory;   /* offset in zip file directory */
-    uLong num_of_file;            /* # of file */
-} unz_file_pos;
-
-extern int ZEXPORT unzGetFilePos(
-    unzFile file,
-    unz_file_pos* file_pos);
-
-extern int ZEXPORT unzGoToFilePos(
-    unzFile file,
-    unz_file_pos* file_pos);
-
-/* ****************************************** */
-
-extern int ZEXPORT unzGetCurrentFileInfo OF((unzFile file,
-                         unz_file_info *pfile_info,
-                         char *szFileName,
-                         uLong fileNameBufferSize,
-                         void *extraField,
-                         uLong extraFieldBufferSize,
-                         char *szComment,
-                         uLong commentBufferSize));
-/*
-  Get Info about the current file
-  if pfile_info!=NULL, the *pfile_info structure will contain somes info about
-        the current file
-  if szFileName!=NULL, the filemane string will be copied in szFileName
-            (fileNameBufferSize is the size of the buffer)
-  if extraField!=NULL, the extra field information will be copied in extraField
-            (extraFieldBufferSize is the size of the buffer).
-            This is the Central-header version of the extra field
-  if szComment!=NULL, the comment string of the file will be copied in szComment
-            (commentBufferSize is the size of the buffer)
-*/
-
-/***************************************************************************/
-/* for reading the content of the current zipfile, you can open it, read data
-   from it, and close it (you can close it before reading all the file)
-   */
-
-extern int ZEXPORT unzOpenCurrentFile OF((unzFile file));
-/*
-  Open for reading data the current file in the zipfile.
-  If there is no error, the return value is UNZ_OK.
-*/
-
-extern int ZEXPORT unzOpenCurrentFilePassword OF((unzFile file,
-                                                  const char* password));
-/*
-  Open for reading data the current file in the zipfile.
-  password is a crypting password
-  If there is no error, the return value is UNZ_OK.
-*/
-
-extern int ZEXPORT unzOpenCurrentFile2 OF((unzFile file,
-                                           int* method,
-                                           int* level,
-                                           int raw));
-/*
-  Same than unzOpenCurrentFile, but open for read raw the file (not uncompress)
-    if raw==1
-  *method will receive method of compression, *level will receive level of
-     compression
-  note : you can set level parameter as NULL (if you did not want known level,
-         but you CANNOT set method parameter as NULL
-*/
-
-extern int ZEXPORT unzOpenCurrentFile3 OF((unzFile file,
-                                           int* method,
-                                           int* level,
-                                           int raw,
-                                           const char* password));
-/*
-  Same than unzOpenCurrentFile, but open for read raw the file (not uncompress)
-    if raw==1
-  *method will receive method of compression, *level will receive level of
-     compression
-  note : you can set level parameter as NULL (if you did not want known level,
-         but you CANNOT set method parameter as NULL
-*/
-
-
-extern int ZEXPORT unzCloseCurrentFile OF((unzFile file));
-/*
-  Close the file in zip opened with unzOpenCurrentFile
-  Return UNZ_CRCERROR if all the file was read but the CRC is not good
-*/
-
-extern int ZEXPORT unzReadCurrentFile OF((unzFile file,
-                      voidp buf,
-                      unsigned len));
-/*
-  Read bytes from the current file (opened by unzOpenCurrentFile)
-  buf contain buffer where data must be copied
-  len the size of buf.
-
-  return the number of byte copied if somes bytes are copied
-  return 0 if the end of file was reached
-  return <0 with error code if there is an error
-    (UNZ_ERRNO for IO error, or zLib error for uncompress error)
-*/
-
-extern z_off_t ZEXPORT unztell OF((unzFile file));
-/*
-  Give the current position in uncompressed data
-*/
-
-extern int ZEXPORT unzeof OF((unzFile file));
-/*
-  return 1 if the end of file was reached, 0 elsewhere
-*/
-
-extern int ZEXPORT unzGetLocalExtrafield OF((unzFile file,
-                                             voidp buf,
-                                             unsigned len));
-/*
-  Read extra field from the current file (opened by unzOpenCurrentFile)
-  This is the local-header version of the extra field (sometimes, there is
-    more info in the local-header version than in the central-header)
-
-  if buf==NULL, it return the size of the local extra field
-
-  if buf!=NULL, len is the size of the buffer, the extra header is copied in
-    buf.
-  the return value is the number of bytes copied in buf, or (if <0)
-    the error code
-*/
-
-/***************************************************************************/
-
-/* Get the current file offset */
-extern uLong ZEXPORT unzGetOffset (unzFile file);
-
-/* Set the current file offset */
-extern int ZEXPORT unzSetOffset (unzFile file, uLong pos);
-
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _unz_H */
+/* unzip.h -- IO for uncompress .zip files using zlib
+   Version 1.01e, February 12th, 2005
+
+   Copyright (C) 1998-2005 Gilles Vollant
+
+   This unzip package allow extract file from .ZIP file, compatible with PKZip 2.04g
+     WinZip, InfoZip tools and compatible.
+
+   Multi volume ZipFile (span) are not supported.
+   Encryption compatible with pkzip 2.04g only supported
+   Old compressions used by old PKZip 1.x are not supported
+
+
+   I WAIT FEEDBACK at mail info@winimage.com
+   Visit also http://www.winimage.com/zLibDll/unzip.htm for evolution
+
+   Condition of use and distribution are the same than zlib :
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+
+   Modified by Sergey A. Tachenov to integrate with Qt.
+
+
+*/
+
+/* for more info about .ZIP format, see
+      http://www.info-zip.org/pub/infozip/doc/appnote-981119-iz.zip
+      http://www.info-zip.org/pub/infozip/doc/
+   PkWare has also a specification at :
+      ftp://ftp.pkware.com/probdesc.zip
+*/
+
+#ifndef _unz_H
+#define _unz_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef _ZLIB_H
+#include "zlib.h"
+#endif
+
+#ifndef _ZLIBIOAPI_H
+#include "ioapi.h"
+#endif
+
+#if defined(STRICTUNZIP) || defined(STRICTZIPUNZIP)
+/* like the STRICT of WIN32, we define a pointer that cannot be converted
+    from (void*) without cast */
+typedef struct TagunzFile__ { int unused; } unzFile__;
+typedef unzFile__ *unzFile;
+#else
+typedef voidp unzFile;
+#endif
+
+
+#define UNZ_OK                          (0)
+#define UNZ_END_OF_LIST_OF_FILE         (-100)
+#define UNZ_ERRNO                       (Z_ERRNO)
+#define UNZ_EOF                         (0)
+#define UNZ_PARAMERROR                  (-102)
+#define UNZ_BADZIPFILE                  (-103)
+#define UNZ_INTERNALERROR               (-104)
+#define UNZ_CRCERROR                    (-105)
+
+/* tm_unz contain date/time info */
+typedef struct tm_unz_s
+{
+    uInt tm_sec;            /* seconds after the minute - [0,59] */
+    uInt tm_min;            /* minutes after the hour - [0,59] */
+    uInt tm_hour;           /* hours since midnight - [0,23] */
+    uInt tm_mday;           /* day of the month - [1,31] */
+    uInt tm_mon;            /* months since January - [0,11] */
+    uInt tm_year;           /* years - [1980..2044] */
+} tm_unz;
+
+/* unz_global_info structure contain global data about the ZIPfile
+   These data comes from the end of central dir */
+typedef struct unz_global_info_s
+{
+    uLong number_entry;         /* total number of entries in
+                       the central dir on this disk */
+    uLong size_comment;         /* size of the global comment of the zipfile */
+} unz_global_info;
+
+
+/* unz_file_info contain information about a file in the zipfile */
+typedef struct unz_file_info_s
+{
+    uLong version;              /* version made by                 2 bytes */
+    uLong version_needed;       /* version needed to extract       2 bytes */
+    uLong flag;                 /* general purpose bit flag        2 bytes */
+    uLong compression_method;   /* compression method              2 bytes */
+    uLong dosDate;              /* last mod file date in Dos fmt   4 bytes */
+    uLong crc;                  /* crc-32                          4 bytes */
+    uLong compressed_size;      /* compressed size                 4 bytes */
+    uLong uncompressed_size;    /* uncompressed size               4 bytes */
+    uLong size_filename;        /* filename length                 2 bytes */
+    uLong size_file_extra;      /* extra field length              2 bytes */
+    uLong size_file_comment;    /* file comment length             2 bytes */
+
+    uLong disk_num_start;       /* disk number start               2 bytes */
+    uLong internal_fa;          /* internal file attributes        2 bytes */
+    uLong external_fa;          /* external file attributes        4 bytes */
+
+    tm_unz tmu_date;
+} unz_file_info;
+
+extern int ZEXPORT unzStringFileNameCompare OF ((const char* fileName1,
+                                                 const char* fileName2,
+                                                 int iCaseSensitivity));
+/*
+   Compare two filename (fileName1,fileName2).
+   If iCaseSenisivity = 1, comparision is case sensitivity (like strcmp)
+   If iCaseSenisivity = 2, comparision is not case sensitivity (like strcmpi
+                                or strcasecmp)
+   If iCaseSenisivity = 0, case sensitivity is defaut of your operating system
+    (like 1 on Unix, 2 on Windows)
+*/
+
+
+extern unzFile ZEXPORT unzOpen OF((voidpf file));
+/*
+  Open a Zip file. path contain whatever zopen_file from the IO API
+  accepts. For Qt implementation it is a pointer to QIODevice, for
+  fopen() implementation it's a file name.
+     If the zipfile cannot be opened (file don't exist or in not valid), the
+       return value is NULL.
+     Else, the return value is a unzFile Handle, usable with other function
+       of this unzip package.
+*/
+
+extern unzFile ZEXPORT unzOpen2 OF((voidpf file,
+                                    zlib_filefunc_def* pzlib_filefunc_def));
+/*
+   Open a Zip file, like unzOpen, but provide a set of file low level API
+      for read/write the zip file (see ioapi.h)
+*/
+
+extern int ZEXPORT unzClose OF((unzFile file));
+/*
+  Close a ZipFile opened with unzipOpen.
+  If there is files inside the .Zip opened with unzOpenCurrentFile (see later),
+    these files MUST be closed with unzipCloseCurrentFile before call unzipClose.
+  return UNZ_OK if there is no problem. */
+
+extern int ZEXPORT unzGetGlobalInfo OF((unzFile file,
+                                        unz_global_info *pglobal_info));
+/*
+  Write info about the ZipFile in the *pglobal_info structure.
+  No preparation of the structure is needed
+  return UNZ_OK if there is no problem. */
+
+
+extern int ZEXPORT unzGetGlobalComment OF((unzFile file,
+                                           char *szComment,
+                                           uLong uSizeBuf));
+/*
+  Get the global comment string of the ZipFile, in the szComment buffer.
+  uSizeBuf is the size of the szComment buffer.
+  return the number of byte copied or an error code <0
+*/
+
+
+/***************************************************************************/
+/* Unzip package allow you browse the directory of the zipfile */
+
+extern int ZEXPORT unzGoToFirstFile OF((unzFile file));
+/*
+  Set the current file of the zipfile to the first file.
+  return UNZ_OK if there is no problem
+*/
+
+extern int ZEXPORT unzGoToNextFile OF((unzFile file));
+/*
+  Set the current file of the zipfile to the next file.
+  return UNZ_OK if there is no problem
+  return UNZ_END_OF_LIST_OF_FILE if the actual file was the latest.
+*/
+
+extern int ZEXPORT unzLocateFile OF((unzFile file,
+                     const char *szFileName,
+                     int iCaseSensitivity));
+/*
+  Try locate the file szFileName in the zipfile.
+  For the iCaseSensitivity signification, see unzStringFileNameCompare
+
+  return value :
+  UNZ_OK if the file is found. It becomes the current file.
+  UNZ_END_OF_LIST_OF_FILE if the file is not found
+*/
+
+
+/* ****************************************** */
+/* Ryan supplied functions */
+/* unz_file_info contain information about a file in the zipfile */
+typedef struct unz_file_pos_s
+{
+    uLong pos_in_zip_directory;   /* offset in zip file directory */
+    uLong num_of_file;            /* # of file */
+} unz_file_pos;
+
+extern int ZEXPORT unzGetFilePos(
+    unzFile file,
+    unz_file_pos* file_pos);
+
+extern int ZEXPORT unzGoToFilePos(
+    unzFile file,
+    unz_file_pos* file_pos);
+
+/* ****************************************** */
+
+extern int ZEXPORT unzGetCurrentFileInfo OF((unzFile file,
+                         unz_file_info *pfile_info,
+                         char *szFileName,
+                         uLong fileNameBufferSize,
+                         void *extraField,
+                         uLong extraFieldBufferSize,
+                         char *szComment,
+                         uLong commentBufferSize));
+/*
+  Get Info about the current file
+  if pfile_info!=NULL, the *pfile_info structure will contain somes info about
+        the current file
+  if szFileName!=NULL, the filemane string will be copied in szFileName
+            (fileNameBufferSize is the size of the buffer)
+  if extraField!=NULL, the extra field information will be copied in extraField
+            (extraFieldBufferSize is the size of the buffer).
+            This is the Central-header version of the extra field
+  if szComment!=NULL, the comment string of the file will be copied in szComment
+            (commentBufferSize is the size of the buffer)
+*/
+
+/***************************************************************************/
+/* for reading the content of the current zipfile, you can open it, read data
+   from it, and close it (you can close it before reading all the file)
+   */
+
+extern int ZEXPORT unzOpenCurrentFile OF((unzFile file));
+/*
+  Open for reading data the current file in the zipfile.
+  If there is no error, the return value is UNZ_OK.
+*/
+
+extern int ZEXPORT unzOpenCurrentFilePassword OF((unzFile file,
+                                                  const char* password));
+/*
+  Open for reading data the current file in the zipfile.
+  password is a crypting password
+  If there is no error, the return value is UNZ_OK.
+*/
+
+extern int ZEXPORT unzOpenCurrentFile2 OF((unzFile file,
+                                           int* method,
+                                           int* level,
+                                           int raw));
+/*
+  Same than unzOpenCurrentFile, but open for read raw the file (not uncompress)
+    if raw==1
+  *method will receive method of compression, *level will receive level of
+     compression
+  note : you can set level parameter as NULL (if you did not want known level,
+         but you CANNOT set method parameter as NULL
+*/
+
+extern int ZEXPORT unzOpenCurrentFile3 OF((unzFile file,
+                                           int* method,
+                                           int* level,
+                                           int raw,
+                                           const char* password));
+/*
+  Same than unzOpenCurrentFile, but open for read raw the file (not uncompress)
+    if raw==1
+  *method will receive method of compression, *level will receive level of
+     compression
+  note : you can set level parameter as NULL (if you did not want known level,
+         but you CANNOT set method parameter as NULL
+*/
+
+
+extern int ZEXPORT unzCloseCurrentFile OF((unzFile file));
+/*
+  Close the file in zip opened with unzOpenCurrentFile
+  Return UNZ_CRCERROR if all the file was read but the CRC is not good
+*/
+
+extern int ZEXPORT unzReadCurrentFile OF((unzFile file,
+                      voidp buf,
+                      unsigned len));
+/*
+  Read bytes from the current file (opened by unzOpenCurrentFile)
+  buf contain buffer where data must be copied
+  len the size of buf.
+
+  return the number of byte copied if somes bytes are copied
+  return 0 if the end of file was reached
+  return <0 with error code if there is an error
+    (UNZ_ERRNO for IO error, or zLib error for uncompress error)
+*/
+
+extern z_off_t ZEXPORT unztell OF((unzFile file));
+/*
+  Give the current position in uncompressed data
+*/
+
+extern int ZEXPORT unzeof OF((unzFile file));
+/*
+  return 1 if the end of file was reached, 0 elsewhere
+*/
+
+extern int ZEXPORT unzGetLocalExtrafield OF((unzFile file,
+                                             voidp buf,
+                                             unsigned len));
+/*
+  Read extra field from the current file (opened by unzOpenCurrentFile)
+  This is the local-header version of the extra field (sometimes, there is
+    more info in the local-header version than in the central-header)
+
+  if buf==NULL, it return the size of the local extra field
+
+  if buf!=NULL, len is the size of the buffer, the extra header is copied in
+    buf.
+  the return value is the number of bytes copied in buf, or (if <0)
+    the error code
+*/
+
+/***************************************************************************/
+
+/* Get the current file offset */
+extern uLong ZEXPORT unzGetOffset (unzFile file);
+
+/* Set the current file offset */
+extern int ZEXPORT unzSetOffset (unzFile file, uLong pos);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _unz_H */
--- a/misc/quazip/zip.h	Sun Oct 28 15:18:26 2012 +0100
+++ b/misc/quazip/zip.h	Fri Nov 02 20:57:20 2012 +0100
@@ -1,237 +1,237 @@
-/* zip.h -- IO for compress .zip files using zlib
-   Version 1.01e, February 12th, 2005
-
-   Copyright (C) 1998-2005 Gilles Vollant
-
-   This unzip package allow creates .ZIP file, compatible with PKZip 2.04g
-     WinZip, InfoZip tools and compatible.
-   Multi volume ZipFile (span) are not supported.
-   Encryption compatible with pkzip 2.04g only supported
-   Old compressions used by old PKZip 1.x are not supported
-
-  For uncompress .zip file, look at unzip.h
-
-
-   I WAIT FEEDBACK at mail info@winimage.com
-   Visit also http://www.winimage.com/zLibDll/unzip.html for evolution
-
-   Condition of use and distribution are the same than zlib :
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-
-   Modified by Sergey A. Tachenov to integrate with Qt.
-
-
-*/
-
-/* for more info about .ZIP format, see
-      http://www.info-zip.org/pub/infozip/doc/appnote-981119-iz.zip
-      http://www.info-zip.org/pub/infozip/doc/
-   PkWare has also a specification at :
-      ftp://ftp.pkware.com/probdesc.zip
-*/
-
-#ifndef _zip_H
-#define _zip_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifndef _ZLIB_H
-#include "zlib.h"
-#endif
-
-#ifndef _ZLIBIOAPI_H
-#include "ioapi.h"
-#endif
-
-#if defined(STRICTZIP) || defined(STRICTZIPUNZIP)
-/* like the STRICT of WIN32, we define a pointer that cannot be converted
-    from (void*) without cast */
-typedef struct TagzipFile__ { int unused; } zipFile__;
-typedef zipFile__ *zipFile;
-#else
-typedef voidp zipFile;
-#endif
-
-#define ZIP_OK                          (0)
-#define ZIP_EOF                         (0)
-#define ZIP_ERRNO                       (Z_ERRNO)
-#define ZIP_PARAMERROR                  (-102)
-#define ZIP_BADZIPFILE                  (-103)
-#define ZIP_INTERNALERROR               (-104)
-
-#ifndef DEF_MEM_LEVEL
-#  if MAX_MEM_LEVEL >= 8
-#    define DEF_MEM_LEVEL 8
-#  else
-#    define DEF_MEM_LEVEL  MAX_MEM_LEVEL
-#  endif
-#endif
-/* default memLevel */
-
-/* tm_zip contain date/time info */
-typedef struct tm_zip_s
-{
-    uInt tm_sec;            /* seconds after the minute - [0,59] */
-    uInt tm_min;            /* minutes after the hour - [0,59] */
-    uInt tm_hour;           /* hours since midnight - [0,23] */
-    uInt tm_mday;           /* day of the month - [1,31] */
-    uInt tm_mon;            /* months since January - [0,11] */
-    uInt tm_year;           /* years - [1980..2044] */
-} tm_zip;
-
-typedef struct
-{
-    tm_zip      tmz_date;       /* date in understandable format           */
-    uLong       dosDate;       /* if dos_date == 0, tmu_date is used      */
-/*    uLong       flag;        */   /* general purpose bit flag        2 bytes */
-
-    uLong       internal_fa;    /* internal file attributes        2 bytes */
-    uLong       external_fa;    /* external file attributes        4 bytes */
-} zip_fileinfo;
-
-typedef const char* zipcharpc;
-
-
-#define APPEND_STATUS_CREATE        (0)
-#define APPEND_STATUS_CREATEAFTER   (1)
-#define APPEND_STATUS_ADDINZIP      (2)
-
-extern zipFile ZEXPORT zipOpen OF((voidpf file, int append));
-/*
-  Create a zipfile.
-     file is whatever the IO API accepts. For Qt IO API it's a pointer to
-       QIODevice. For fopen() IO API it's a file name (const char*).
-     if the file pathname exist and append==APPEND_STATUS_CREATEAFTER, the zip
-       will be created at the end of the file.
-         (useful if the file contain a self extractor code)
-     if the file pathname exist and append==APPEND_STATUS_ADDINZIP, we will
-       add files in existing zip (be sure you don't add file that doesn't exist)
-     If the zipfile cannot be opened, the return value is NULL.
-     Else, the return value is a zipFile Handle, usable with other function
-       of this zip package.
-*/
-
-/* Note : there is no delete function into a zipfile.
-   If you want delete file into a zipfile, you must open a zipfile, and create another
-   Of couse, you can use RAW reading and writing to copy the file you did not want delte
-*/
-
-extern zipFile ZEXPORT zipOpen2 OF((voidpf file,
-                                   int append,
-                                   zipcharpc* globalcomment,
-                                   zlib_filefunc_def* pzlib_filefunc_def));
-
-extern int ZEXPORT zipOpenNewFileInZip OF((zipFile file,
-                       const char* filename,
-                       const zip_fileinfo* zipfi,
-                       const void* extrafield_local,
-                       uInt size_extrafield_local,
-                       const void* extrafield_global,
-                       uInt size_extrafield_global,
-                       const char* comment,
-                       int method,
-                       int level));
-/*
-  Open a file in the ZIP for writing.
-  filename : the filename in zip (if NULL, '-' without quote will be used
-  *zipfi contain supplemental information
-  if extrafield_local!=NULL and size_extrafield_local>0, extrafield_local
-    contains the extrafield data the the local header
-  if extrafield_global!=NULL and size_extrafield_global>0, extrafield_global
-    contains the extrafield data the the local header
-  if comment != NULL, comment contain the comment string
-  method contain the compression method (0 for store, Z_DEFLATED for deflate)
-  level contain the level of compression (can be Z_DEFAULT_COMPRESSION)
-*/
-
-
-extern int ZEXPORT zipOpenNewFileInZip2 OF((zipFile file,
-                                            const char* filename,
-                                            const zip_fileinfo* zipfi,
-                                            const void* extrafield_local,
-                                            uInt size_extrafield_local,
-                                            const void* extrafield_global,
-                                            uInt size_extrafield_global,
-                                            const char* comment,
-                                            int method,
-                                            int level,
-                                            int raw));
-
-/*
-  Same than zipOpenNewFileInZip, except if raw=1, we write raw file
- */
-
-extern int ZEXPORT zipOpenNewFileInZip3 OF((zipFile file,
-                                            const char* filename,
-                                            const zip_fileinfo* zipfi,
-                                            const void* extrafield_local,
-                                            uInt size_extrafield_local,
-                                            const void* extrafield_global,
-                                            uInt size_extrafield_global,
-                                            const char* comment,
-                                            int method,
-                                            int level,
-                                            int raw,
-                                            int windowBits,
-                                            int memLevel,
-                                            int strategy,
-                                            const char* password,
-                                            uLong crcForCtypting));
-
-/*
-  Same than zipOpenNewFileInZip2, except
-    windowBits,memLevel,,strategy : see parameter strategy in deflateInit2
-    password : crypting password (NULL for no crypting)
-    crcForCtypting : crc of file to compress (needed for crypting)
- */
-
-
-extern int ZEXPORT zipWriteInFileInZip OF((zipFile file,
-                       const void* buf,
-                       unsigned len));
-/*
-  Write data in the zipfile
-*/
-
-extern int ZEXPORT zipCloseFileInZip OF((zipFile file));
-/*
-  Close the current file in the zipfile
-*/
-
-extern int ZEXPORT zipCloseFileInZipRaw OF((zipFile file,
-                                            uLong uncompressed_size,
-                                            uLong crc32));
-/*
-  Close the current file in the zipfile, for fiel opened with
-    parameter raw=1 in zipOpenNewFileInZip2
-  uncompressed_size and crc32 are value for the uncompressed size
-*/
-
-extern int ZEXPORT zipClose OF((zipFile file,
-                const char* global_comment));
-/*
-  Close the zipfile
-*/
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _zip_H */
+/* zip.h -- IO for compress .zip files using zlib
+   Version 1.01e, February 12th, 2005
+
+   Copyright (C) 1998-2005 Gilles Vollant
+
+   This unzip package allow creates .ZIP file, compatible with PKZip 2.04g
+     WinZip, InfoZip tools and compatible.
+   Multi volume ZipFile (span) are not supported.
+   Encryption compatible with pkzip 2.04g only supported
+   Old compressions used by old PKZip 1.x are not supported
+
+  For uncompress .zip file, look at unzip.h
+
+
+   I WAIT FEEDBACK at mail info@winimage.com
+   Visit also http://www.winimage.com/zLibDll/unzip.html for evolution
+
+   Condition of use and distribution are the same than zlib :
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+
+   Modified by Sergey A. Tachenov to integrate with Qt.
+
+
+*/
+
+/* for more info about .ZIP format, see
+      http://www.info-zip.org/pub/infozip/doc/appnote-981119-iz.zip
+      http://www.info-zip.org/pub/infozip/doc/
+   PkWare has also a specification at :
+      ftp://ftp.pkware.com/probdesc.zip
+*/
+
+#ifndef _zip_H
+#define _zip_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef _ZLIB_H
+#include "zlib.h"
+#endif
+
+#ifndef _ZLIBIOAPI_H
+#include "ioapi.h"
+#endif
+
+#if defined(STRICTZIP) || defined(STRICTZIPUNZIP)
+/* like the STRICT of WIN32, we define a pointer that cannot be converted
+    from (void*) without cast */
+typedef struct TagzipFile__ { int unused; } zipFile__;
+typedef zipFile__ *zipFile;
+#else
+typedef voidp zipFile;
+#endif
+
+#define ZIP_OK                          (0)
+#define ZIP_EOF                         (0)
+#define ZIP_ERRNO                       (Z_ERRNO)
+#define ZIP_PARAMERROR                  (-102)
+#define ZIP_BADZIPFILE                  (-103)
+#define ZIP_INTERNALERROR               (-104)
+
+#ifndef DEF_MEM_LEVEL
+#  if MAX_MEM_LEVEL >= 8
+#    define DEF_MEM_LEVEL 8
+#  else
+#    define DEF_MEM_LEVEL  MAX_MEM_LEVEL
+#  endif
+#endif
+/* default memLevel */
+
+/* tm_zip contain date/time info */
+typedef struct tm_zip_s
+{
+    uInt tm_sec;            /* seconds after the minute - [0,59] */
+    uInt tm_min;            /* minutes after the hour - [0,59] */
+    uInt tm_hour;           /* hours since midnight - [0,23] */
+    uInt tm_mday;           /* day of the month - [1,31] */
+    uInt tm_mon;            /* months since January - [0,11] */
+    uInt tm_year;           /* years - [1980..2044] */
+} tm_zip;
+
+typedef struct
+{
+    tm_zip      tmz_date;       /* date in understandable format           */
+    uLong       dosDate;       /* if dos_date == 0, tmu_date is used      */
+/*    uLong       flag;        */   /* general purpose bit flag        2 bytes */
+
+    uLong       internal_fa;    /* internal file attributes        2 bytes */
+    uLong       external_fa;    /* external file attributes        4 bytes */
+} zip_fileinfo;
+
+typedef const char* zipcharpc;
+
+
+#define APPEND_STATUS_CREATE        (0)
+#define APPEND_STATUS_CREATEAFTER   (1)
+#define APPEND_STATUS_ADDINZIP      (2)
+
+extern zipFile ZEXPORT zipOpen OF((voidpf file, int append));
+/*
+  Create a zipfile.
+     file is whatever the IO API accepts. For Qt IO API it's a pointer to
+       QIODevice. For fopen() IO API it's a file name (const char*).
+     if the file pathname exist and append==APPEND_STATUS_CREATEAFTER, the zip
+       will be created at the end of the file.
+         (useful if the file contain a self extractor code)
+     if the file pathname exist and append==APPEND_STATUS_ADDINZIP, we will
+       add files in existing zip (be sure you don't add file that doesn't exist)
+     If the zipfile cannot be opened, the return value is NULL.
+     Else, the return value is a zipFile Handle, usable with other function
+       of this zip package.
+*/
+
+/* Note : there is no delete function into a zipfile.
+   If you want delete file into a zipfile, you must open a zipfile, and create another
+   Of couse, you can use RAW reading and writing to copy the file you did not want delte
+*/
+
+extern zipFile ZEXPORT zipOpen2 OF((voidpf file,
+                                   int append,
+                                   zipcharpc* globalcomment,
+                                   zlib_filefunc_def* pzlib_filefunc_def));
+
+extern int ZEXPORT zipOpenNewFileInZip OF((zipFile file,
+                       const char* filename,
+                       const zip_fileinfo* zipfi,
+                       const void* extrafield_local,
+                       uInt size_extrafield_local,
+                       const void* extrafield_global,
+                       uInt size_extrafield_global,
+                       const char* comment,
+                       int method,
+                       int level));
+/*
+  Open a file in the ZIP for writing.
+  filename : the filename in zip (if NULL, '-' without quote will be used
+  *zipfi contain supplemental information
+  if extrafield_local!=NULL and size_extrafield_local>0, extrafield_local
+    contains the extrafield data the the local header
+  if extrafield_global!=NULL and size_extrafield_global>0, extrafield_global
+    contains the extrafield data the the local header
+  if comment != NULL, comment contain the comment string
+  method contain the compression method (0 for store, Z_DEFLATED for deflate)
+  level contain the level of compression (can be Z_DEFAULT_COMPRESSION)
+*/
+
+
+extern int ZEXPORT zipOpenNewFileInZip2 OF((zipFile file,
+                                            const char* filename,
+                                            const zip_fileinfo* zipfi,
+                                            const void* extrafield_local,
+                                            uInt size_extrafield_local,
+                                            const void* extrafield_global,
+                                            uInt size_extrafield_global,
+                                            const char* comment,
+                                            int method,
+                                            int level,
+                                            int raw));
+
+/*
+  Same than zipOpenNewFileInZip, except if raw=1, we write raw file
+ */
+
+extern int ZEXPORT zipOpenNewFileInZip3 OF((zipFile file,
+                                            const char* filename,
+                                            const zip_fileinfo* zipfi,
+                                            const void* extrafield_local,
+                                            uInt size_extrafield_local,
+                                            const void* extrafield_global,
+                                            uInt size_extrafield_global,
+                                            const char* comment,
+                                            int method,
+                                            int level,
+                                            int raw,
+                                            int windowBits,
+                                            int memLevel,
+                                            int strategy,
+                                            const char* password,
+                                            uLong crcForCtypting));
+
+/*
+  Same than zipOpenNewFileInZip2, except
+    windowBits,memLevel,,strategy : see parameter strategy in deflateInit2
+    password : crypting password (NULL for no crypting)
+    crcForCtypting : crc of file to compress (needed for crypting)
+ */
+
+
+extern int ZEXPORT zipWriteInFileInZip OF((zipFile file,
+                       const void* buf,
+                       unsigned len));
+/*
+  Write data in the zipfile
+*/
+
+extern int ZEXPORT zipCloseFileInZip OF((zipFile file));
+/*
+  Close the current file in the zipfile
+*/
+
+extern int ZEXPORT zipCloseFileInZipRaw OF((zipFile file,
+                                            uLong uncompressed_size,
+                                            uLong crc32));
+/*
+  Close the current file in the zipfile, for fiel opened with
+    parameter raw=1 in zipOpenNewFileInZip2
+  uncompressed_size and crc32 are value for the uncompressed size
+*/
+
+extern int ZEXPORT zipClose OF((zipFile file,
+                const char* global_comment));
+/*
+  Close the zipfile
+*/
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _zip_H */
--- a/misc/winutils/include/png.h	Sun Oct 28 15:18:26 2012 +0100
+++ b/misc/winutils/include/png.h	Fri Nov 02 20:57:20 2012 +0100
@@ -1,2674 +1,2674 @@
-
-/* png.h - header file for PNG reference library
- *
- * libpng version 1.5.13 - September 27, 2012
- * Copyright (c) 1998-2012 Glenn Randers-Pehrson
- * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
- * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
- *
- * This code is released under the libpng license (See LICENSE, below)
- *
- * Authors and maintainers:
- *   libpng versions 0.71, May 1995, through 0.88, January 1996: Guy Schalnat
- *   libpng versions 0.89c, June 1996, through 0.96, May 1997: Andreas Dilger
- *   libpng versions 0.97, January 1998, through 1.5.13 - September 27, 2012: Glenn
- *   See also "Contributing Authors", below.
- *
- * Note about libpng version numbers:
- *
- *   Due to various miscommunications, unforeseen code incompatibilities
- *   and occasional factors outside the authors' control, version numbering
- *   on the library has not always been consistent and straightforward.
- *   The following table summarizes matters since version 0.89c, which was
- *   the first widely used release:
- *
- *    source                 png.h  png.h  shared-lib
- *    version                string   int  version
- *    -------                ------ -----  ----------
- *    0.89c "1.0 beta 3"     0.89      89  1.0.89
- *    0.90  "1.0 beta 4"     0.90      90  0.90  [should have been 2.0.90]
- *    0.95  "1.0 beta 5"     0.95      95  0.95  [should have been 2.0.95]
- *    0.96  "1.0 beta 6"     0.96      96  0.96  [should have been 2.0.96]
- *    0.97b "1.00.97 beta 7" 1.00.97   97  1.0.1 [should have been 2.0.97]
- *    0.97c                  0.97      97  2.0.97
- *    0.98                   0.98      98  2.0.98
- *    0.99                   0.99      98  2.0.99
- *    0.99a-m                0.99      99  2.0.99
- *    1.00                   1.00     100  2.1.0 [100 should be 10000]
- *    1.0.0      (from here on, the   100  2.1.0 [100 should be 10000]
- *    1.0.1       png.h string is   10001  2.1.0
- *    1.0.1a-e    identical to the  10002  from here on, the shared library
- *    1.0.2       source version)   10002  is 2.V where V is the source code
- *    1.0.2a-b                      10003  version, except as noted.
- *    1.0.3                         10003
- *    1.0.3a-d                      10004
- *    1.0.4                         10004
- *    1.0.4a-f                      10005
- *    1.0.5 (+ 2 patches)           10005
- *    1.0.5a-d                      10006
- *    1.0.5e-r                      10100 (not source compatible)
- *    1.0.5s-v                      10006 (not binary compatible)
- *    1.0.6 (+ 3 patches)           10006 (still binary incompatible)
- *    1.0.6d-f                      10007 (still binary incompatible)
- *    1.0.6g                        10007
- *    1.0.6h                        10007  10.6h (testing xy.z so-numbering)
- *    1.0.6i                        10007  10.6i
- *    1.0.6j                        10007  2.1.0.6j (incompatible with 1.0.0)
- *    1.0.7beta11-14        DLLNUM  10007  2.1.0.7beta11-14 (binary compatible)
- *    1.0.7beta15-18           1    10007  2.1.0.7beta15-18 (binary compatible)
- *    1.0.7rc1-2               1    10007  2.1.0.7rc1-2 (binary compatible)
- *    1.0.7                    1    10007  (still compatible)
- *    1.0.8beta1-4             1    10008  2.1.0.8beta1-4
- *    1.0.8rc1                 1    10008  2.1.0.8rc1
- *    1.0.8                    1    10008  2.1.0.8
- *    1.0.9beta1-6             1    10009  2.1.0.9beta1-6
- *    1.0.9rc1                 1    10009  2.1.0.9rc1
- *    1.0.9beta7-10            1    10009  2.1.0.9beta7-10
- *    1.0.9rc2                 1    10009  2.1.0.9rc2
- *    1.0.9                    1    10009  2.1.0.9
- *    1.0.10beta1              1    10010  2.1.0.10beta1
- *    1.0.10rc1                1    10010  2.1.0.10rc1
- *    1.0.10                   1    10010  2.1.0.10
- *    1.0.11beta1-3            1    10011  2.1.0.11beta1-3
- *    1.0.11rc1                1    10011  2.1.0.11rc1
- *    1.0.11                   1    10011  2.1.0.11
- *    1.0.12beta1-2            2    10012  2.1.0.12beta1-2
- *    1.0.12rc1                2    10012  2.1.0.12rc1
- *    1.0.12                   2    10012  2.1.0.12
- *    1.1.0a-f                 -    10100  2.1.1.0a-f (branch abandoned)
- *    1.2.0beta1-2             2    10200  2.1.2.0beta1-2
- *    1.2.0beta3-5             3    10200  3.1.2.0beta3-5
- *    1.2.0rc1                 3    10200  3.1.2.0rc1
- *    1.2.0                    3    10200  3.1.2.0
- *    1.2.1beta1-4             3    10201  3.1.2.1beta1-4
- *    1.2.1rc1-2               3    10201  3.1.2.1rc1-2
- *    1.2.1                    3    10201  3.1.2.1
- *    1.2.2beta1-6            12    10202  12.so.0.1.2.2beta1-6
- *    1.0.13beta1             10    10013  10.so.0.1.0.13beta1
- *    1.0.13rc1               10    10013  10.so.0.1.0.13rc1
- *    1.2.2rc1                12    10202  12.so.0.1.2.2rc1
- *    1.0.13                  10    10013  10.so.0.1.0.13
- *    1.2.2                   12    10202  12.so.0.1.2.2
- *    1.2.3rc1-6              12    10203  12.so.0.1.2.3rc1-6
- *    1.2.3                   12    10203  12.so.0.1.2.3
- *    1.2.4beta1-3            13    10204  12.so.0.1.2.4beta1-3
- *    1.0.14rc1               13    10014  10.so.0.1.0.14rc1
- *    1.2.4rc1                13    10204  12.so.0.1.2.4rc1
- *    1.0.14                  10    10014  10.so.0.1.0.14
- *    1.2.4                   13    10204  12.so.0.1.2.4
- *    1.2.5beta1-2            13    10205  12.so.0.1.2.5beta1-2
- *    1.0.15rc1-3             10    10015  10.so.0.1.0.15rc1-3
- *    1.2.5rc1-3              13    10205  12.so.0.1.2.5rc1-3
- *    1.0.15                  10    10015  10.so.0.1.0.15
- *    1.2.5                   13    10205  12.so.0.1.2.5
- *    1.2.6beta1-4            13    10206  12.so.0.1.2.6beta1-4
- *    1.0.16                  10    10016  10.so.0.1.0.16
- *    1.2.6                   13    10206  12.so.0.1.2.6
- *    1.2.7beta1-2            13    10207  12.so.0.1.2.7beta1-2
- *    1.0.17rc1               10    10017  12.so.0.1.0.17rc1
- *    1.2.7rc1                13    10207  12.so.0.1.2.7rc1
- *    1.0.17                  10    10017  12.so.0.1.0.17
- *    1.2.7                   13    10207  12.so.0.1.2.7
- *    1.2.8beta1-5            13    10208  12.so.0.1.2.8beta1-5
- *    1.0.18rc1-5             10    10018  12.so.0.1.0.18rc1-5
- *    1.2.8rc1-5              13    10208  12.so.0.1.2.8rc1-5
- *    1.0.18                  10    10018  12.so.0.1.0.18
- *    1.2.8                   13    10208  12.so.0.1.2.8
- *    1.2.9beta1-3            13    10209  12.so.0.1.2.9beta1-3
- *    1.2.9beta4-11           13    10209  12.so.0.9[.0]
- *    1.2.9rc1                13    10209  12.so.0.9[.0]
- *    1.2.9                   13    10209  12.so.0.9[.0]
- *    1.2.10beta1-7           13    10210  12.so.0.10[.0]
- *    1.2.10rc1-2             13    10210  12.so.0.10[.0]
- *    1.2.10                  13    10210  12.so.0.10[.0]
- *    1.4.0beta1-5            14    10400  14.so.0.0[.0]
- *    1.2.11beta1-4           13    10211  12.so.0.11[.0]
- *    1.4.0beta7-8            14    10400  14.so.0.0[.0]
- *    1.2.11                  13    10211  12.so.0.11[.0]
- *    1.2.12                  13    10212  12.so.0.12[.0]
- *    1.4.0beta9-14           14    10400  14.so.0.0[.0]
- *    1.2.13                  13    10213  12.so.0.13[.0]
- *    1.4.0beta15-36          14    10400  14.so.0.0[.0]
- *    1.4.0beta37-87          14    10400  14.so.14.0[.0]
- *    1.4.0rc01               14    10400  14.so.14.0[.0]
- *    1.4.0beta88-109         14    10400  14.so.14.0[.0]
- *    1.4.0rc02-08            14    10400  14.so.14.0[.0]
- *    1.4.0                   14    10400  14.so.14.0[.0]
- *    1.4.1beta01-03          14    10401  14.so.14.1[.0]
- *    1.4.1rc01               14    10401  14.so.14.1[.0]
- *    1.4.1beta04-12          14    10401  14.so.14.1[.0]
- *    1.4.1                   14    10401  14.so.14.1[.0]
- *    1.4.2                   14    10402  14.so.14.2[.0]
- *    1.4.3                   14    10403  14.so.14.3[.0]
- *    1.4.4                   14    10404  14.so.14.4[.0]
- *    1.5.0beta01-58          15    10500  15.so.15.0[.0]
- *    1.5.0rc01-07            15    10500  15.so.15.0[.0]
- *    1.5.0                   15    10500  15.so.15.0[.0]
- *    1.5.1beta01-11          15    10501  15.so.15.1[.0]
- *    1.5.1rc01-02            15    10501  15.so.15.1[.0]
- *    1.5.1                   15    10501  15.so.15.1[.0]
- *    1.5.2beta01-03          15    10502  15.so.15.2[.0]
- *    1.5.2rc01-03            15    10502  15.so.15.2[.0]
- *    1.5.2                   15    10502  15.so.15.2[.0]
- *    1.5.3beta01-10          15    10503  15.so.15.3[.0]
- *    1.5.3rc01-02            15    10503  15.so.15.3[.0]
- *    1.5.3beta11             15    10503  15.so.15.3[.0]
- *    1.5.3 [omitted]
- *    1.5.4beta01-08          15    10504  15.so.15.4[.0]
- *    1.5.4rc01               15    10504  15.so.15.4[.0]
- *    1.5.4                   15    10504  15.so.15.4[.0]
- *    1.5.5beta01-08          15    10505  15.so.15.5[.0]
- *    1.5.5rc01               15    10505  15.so.15.5[.0]
- *    1.5.5                   15    10505  15.so.15.5[.0]
- *    1.5.6beta01-07          15    10506  15.so.15.6[.0]
- *    1.5.6rc01-03            15    10506  15.so.15.6[.0]
- *    1.5.6                   15    10506  15.so.15.6[.0]
- *    1.5.7beta01-05          15    10507  15.so.15.7[.0]
- *    1.5.7rc01-03            15    10507  15.so.15.7[.0]
- *    1.5.7                   15    10507  15.so.15.7[.0]
- *    1.5.8beta01             15    10508  15.so.15.8[.0]
- *    1.5.8rc01               15    10508  15.so.15.8[.0]
- *    1.5.8                   15    10508  15.so.15.8[.0]
- *    1.5.9beta01-02          15    10509  15.so.15.9[.0]
- *    1.5.9rc01               15    10509  15.so.15.9[.0]
- *    1.5.9                   15    10509  15.so.15.9[.0]
- *    1.5.10beta01-05         15    10510  15.so.15.10[.0]
- *    1.5.10                  15    10510  15.so.15.10[.0]
- *    1.5.11beta01            15    10511  15.so.15.11[.0]
- *    1.5.11rc01-05           15    10511  15.so.15.11[.0]
- *    1.5.11                  15    10511  15.so.15.11[.0]
- *    1.5.12                  15    10512  15.so.15.12[.0]
- *    1.5.13beta01-02         15    10513  15.so.15.13[.0]
- *    1.5.13rc01              15    10513  15.so.15.13[.0]
- *    1.5.13                  15    10513  15.so.15.13[.0]
- *
- *   Henceforth the source version will match the shared-library major
- *   and minor numbers; the shared-library major version number will be
- *   used for changes in backward compatibility, as it is intended.  The
- *   PNG_LIBPNG_VER macro, which is not used within libpng but is available
- *   for applications, is an unsigned integer of the form xyyzz corresponding
- *   to the source version x.y.z (leading zeros in y and z).  Beta versions
- *   were given the previous public release number plus a letter, until
- *   version 1.0.6j; from then on they were given the upcoming public
- *   release number plus "betaNN" or "rcNN".
- *
- *   Binary incompatibility exists only when applications make direct access
- *   to the info_ptr or png_ptr members through png.h, and the compiled
- *   application is loaded with a different version of the library.
- *
- *   DLLNUM will change each time there are forward or backward changes
- *   in binary compatibility (e.g., when a new feature is added).
- *
- * See libpng-manual.txt or libpng.3 for more information.  The PNG
- * specification is available as a W3C Recommendation and as an ISO
- * Specification, <http://www.w3.org/TR/2003/REC-PNG-20031110/
- */
-
-/*
- * COPYRIGHT NOTICE, DISCLAIMER, and LICENSE:
- *
- * If you modify libpng you may insert additional notices immediately following
- * this sentence.
- *
- * This code is released under the libpng license.
- *
- * libpng versions 1.2.6, August 15, 2004, through 1.5.13, September 27, 2012, are
- * Copyright (c) 2004, 2006-2012 Glenn Randers-Pehrson, and are
- * distributed according to the same disclaimer and license as libpng-1.2.5
- * with the following individual added to the list of Contributing Authors:
- *
- *    Cosmin Truta
- *
- * libpng versions 1.0.7, July 1, 2000, through 1.2.5, October 3, 2002, are
- * Copyright (c) 2000-2002 Glenn Randers-Pehrson, and are
- * distributed according to the same disclaimer and license as libpng-1.0.6
- * with the following individuals added to the list of Contributing Authors:
- *
- *    Simon-Pierre Cadieux
- *    Eric S. Raymond
- *    Gilles Vollant
- *
- * and with the following additions to the disclaimer:
- *
- *    There is no warranty against interference with your enjoyment of the
- *    library or against infringement.  There is no warranty that our
- *    efforts or the library will fulfill any of your particular purposes
- *    or needs.  This library is provided with all faults, and the entire
- *    risk of satisfactory quality, performance, accuracy, and effort is with
- *    the user.
- *
- * libpng versions 0.97, January 1998, through 1.0.6, March 20, 2000, are
- * Copyright (c) 1998, 1999, 2000 Glenn Randers-Pehrson, and are
- * distributed according to the same disclaimer and license as libpng-0.96,
- * with the following individuals added to the list of Contributing Authors:
- *
- *    Tom Lane
- *    Glenn Randers-Pehrson
- *    Willem van Schaik
- *
- * libpng versions 0.89, June 1996, through 0.96, May 1997, are
- * Copyright (c) 1996, 1997 Andreas Dilger
- * Distributed according to the same disclaimer and license as libpng-0.88,
- * with the following individuals added to the list of Contributing Authors:
- *
- *    John Bowler
- *    Kevin Bracey
- *    Sam Bushell
- *    Magnus Holmgren
- *    Greg Roelofs
- *    Tom Tanner
- *
- * libpng versions 0.5, May 1995, through 0.88, January 1996, are
- * Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.
- *
- * For the purposes of this copyright and license, "Contributing Authors"
- * is defined as the following set of individuals:
- *
- *    Andreas Dilger
- *    Dave Martindale
- *    Guy Eric Schalnat
- *    Paul Schmidt
- *    Tim Wegner
- *
- * The PNG Reference Library is supplied "AS IS".  The Contributing Authors
- * and Group 42, Inc. disclaim all warranties, expressed or implied,
- * including, without limitation, the warranties of merchantability and of
- * fitness for any purpose.  The Contributing Authors and Group 42, Inc.
- * assume no liability for direct, indirect, incidental, special, exemplary,
- * or consequential damages, which may result from the use of the PNG
- * Reference Library, even if advised of the possibility of such damage.
- *
- * Permission is hereby granted to use, copy, modify, and distribute this
- * source code, or portions hereof, for any purpose, without fee, subject
- * to the following restrictions:
- *
- *   1. The origin of this source code must not be misrepresented.
- *
- *   2. Altered versions must be plainly marked as such and must not
- *      be misrepresented as being the original source.
- *
- *   3. This Copyright notice may not be removed or altered from
- *      any source or altered source distribution.
- *
- * The Contributing Authors and Group 42, Inc. specifically permit, without
- * fee, and encourage the use of this source code as a component to
- * supporting the PNG file format in commercial products.  If you use this
- * source code in a product, acknowledgment is not required but would be
- * appreciated.
- */
-
-/*
- * A "png_get_copyright" function is available, for convenient use in "about"
- * boxes and the like:
- *
- *     printf("%s", png_get_copyright(NULL));
- *
- * Also, the PNG logo (in PNG format, of course) is supplied in the
- * files "pngbar.png" and "pngbar.jpg (88x31) and "pngnow.png" (98x31).
- */
-
-/*
- * Libpng is OSI Certified Open Source Software.  OSI Certified is a
- * certification mark of the Open Source Initiative.
- */
-
-/*
- * The contributing authors would like to thank all those who helped
- * with testing, bug fixes, and patience.  This wouldn't have been
- * possible without all of you.
- *
- * Thanks to Frank J. T. Wojcik for helping with the documentation.
- */
-
-/*
- * Y2K compliance in libpng:
- * =========================
- *
- *    September 27, 2012
- *
- *    Since the PNG Development group is an ad-hoc body, we can't make
- *    an official declaration.
- *
- *    This is your unofficial assurance that libpng from version 0.71 and
- *    upward through 1.5.13 are Y2K compliant.  It is my belief that
- *    earlier versions were also Y2K compliant.
- *
- *    Libpng only has two year fields.  One is a 2-byte unsigned integer
- *    that will hold years up to 65535.  The other holds the date in text
- *    format, and will hold years up to 9999.
- *
- *    The integer is
- *        "png_uint_16 year" in png_time_struct.
- *
- *    The string is
- *        "char time_buffer[29]" in png_struct.  This will be no
- *    longer used in libpng-1.6.0 and will be removed from libpng-1.7.0.
- *
- *    There are seven time-related functions:
- *        png.c: png_convert_to_rfc_1123() in png.c
- *          (formerly png_convert_to_rfc_1152() in error)
- *        png_convert_from_struct_tm() in pngwrite.c, called in pngwrite.c
- *        png_convert_from_time_t() in pngwrite.c
- *        png_get_tIME() in pngget.c
- *        png_handle_tIME() in pngrutil.c, called in pngread.c
- *        png_set_tIME() in pngset.c
- *        png_write_tIME() in pngwutil.c, called in pngwrite.c
- *
- *    All handle dates properly in a Y2K environment.  The
- *    png_convert_from_time_t() function calls gmtime() to convert from system
- *    clock time, which returns (year - 1900), which we properly convert to
- *    the full 4-digit year.  There is a possibility that applications using
- *    libpng are not passing 4-digit years into the png_convert_to_rfc_1123()
- *    function, or that they are incorrectly passing only a 2-digit year
- *    instead of "year - 1900" into the png_convert_from_struct_tm() function,
- *    but this is not under our control.  The libpng documentation has always
- *    stated that it works with 4-digit years, and the APIs have been
- *    documented as such.
- *
- *    The tIME chunk itself is also Y2K compliant.  It uses a 2-byte unsigned
- *    integer to hold the year, and can hold years as large as 65535.
- *
- *    zlib, upon which libpng depends, is also Y2K compliant.  It contains
- *    no date-related code.
- *
- *       Glenn Randers-Pehrson
- *       libpng maintainer
- *       PNG Development Group
- */
-
-#ifndef PNG_H
-#define PNG_H
-
-/* This is not the place to learn how to use libpng. The file libpng-manual.txt
- * describes how to use libpng, and the file example.c summarizes it
- * with some code on which to build.  This file is useful for looking
- * at the actual function definitions and structure components.
- *
- * If you just need to read a PNG file and don't want to read the documentation
- * skip to the end of this file and read the section entitled 'simplified API'.
- */
-
-/* Version information for png.h - this should match the version in png.c */
-#define PNG_LIBPNG_VER_STRING "1.5.13"
-#define PNG_HEADER_VERSION_STRING \
-     " libpng version 1.5.13 - September 27, 2012\n"
-
-#define PNG_LIBPNG_VER_SONUM   15
-#define PNG_LIBPNG_VER_DLLNUM  15
-
-/* These should match the first 3 components of PNG_LIBPNG_VER_STRING: */
-#define PNG_LIBPNG_VER_MAJOR   1
-#define PNG_LIBPNG_VER_MINOR   5
-#define PNG_LIBPNG_VER_RELEASE 13
-
-/* This should match the numeric part of the final component of
- * PNG_LIBPNG_VER_STRING, omitting any leading zero:
- */
-
-#define PNG_LIBPNG_VER_BUILD  0
-
-/* Release Status */
-#define PNG_LIBPNG_BUILD_ALPHA    1
-#define PNG_LIBPNG_BUILD_BETA     2
-#define PNG_LIBPNG_BUILD_RC       3
-#define PNG_LIBPNG_BUILD_STABLE   4
-#define PNG_LIBPNG_BUILD_RELEASE_STATUS_MASK 7
-
-/* Release-Specific Flags */
-#define PNG_LIBPNG_BUILD_PATCH    8 /* Can be OR'ed with
-                                       PNG_LIBPNG_BUILD_STABLE only */
-#define PNG_LIBPNG_BUILD_PRIVATE 16 /* Cannot be OR'ed with
-                                       PNG_LIBPNG_BUILD_SPECIAL */
-#define PNG_LIBPNG_BUILD_SPECIAL 32 /* Cannot be OR'ed with
-                                       PNG_LIBPNG_BUILD_PRIVATE */
-
-#define PNG_LIBPNG_BUILD_BASE_TYPE PNG_LIBPNG_BUILD_STABLE
-
-/* Careful here.  At one time, Guy wanted to use 082, but that would be octal.
- * We must not include leading zeros.
- * Versions 0.7 through 1.0.0 were in the range 0 to 100 here (only
- * version 1.0.0 was mis-numbered 100 instead of 10000).  From
- * version 1.0.1 it's    xxyyzz, where x=major, y=minor, z=release
- */
-#define PNG_LIBPNG_VER 10513 /* 1.5.13 */
-
-/* Library configuration: these options cannot be changed after
- * the library has been built.
- */
-#ifndef PNGLCONF_H
-    /* If pnglibconf.h is missing, you can
-     * copy scripts/pnglibconf.h.prebuilt to pnglibconf.h
-     */
-#   include "pnglibconf.h"
-#endif
-
-#ifndef PNG_VERSION_INFO_ONLY
-#  ifndef PNG_BUILDING_SYMBOL_TABLE
-  /*
-   *   Standard header files (not needed for the version info or while
-   *   building symbol table -- see scripts/pnglibconf.dfa)
-   */
-#    ifdef PNG_SETJMP_SUPPORTED
-#      include <setjmp.h>
-#    endif
-
-    /* Need the time information for converting tIME chunks, it
-     * defines struct tm:
-     */
-#    ifdef PNG_CONVERT_tIME_SUPPORTED
-       /* "time.h" functions are not supported on all operating systems */
-#      include <time.h>
-#    endif
-#  endif
-
-/* Machine specific configuration. */
-#  include "pngconf.h"
-#endif
-
-/*
- * Added at libpng-1.2.8
- *
- * Ref MSDN: Private as priority over Special
- * VS_FF_PRIVATEBUILD File *was not* built using standard release
- * procedures. If this value is given, the StringFileInfo block must
- * contain a PrivateBuild string.
- *
- * VS_FF_SPECIALBUILD File *was* built by the original company using
- * standard release procedures but is a variation of the standard
- * file of the same version number. If this value is given, the
- * StringFileInfo block must contain a SpecialBuild string.
- */
-
-#ifdef PNG_USER_PRIVATEBUILD /* From pnglibconf.h */
-#  define PNG_LIBPNG_BUILD_TYPE \
-       (PNG_LIBPNG_BUILD_BASE_TYPE | PNG_LIBPNG_BUILD_PRIVATE)
-#else
-#  ifdef PNG_LIBPNG_SPECIALBUILD
-#    define PNG_LIBPNG_BUILD_TYPE \
-         (PNG_LIBPNG_BUILD_BASE_TYPE | PNG_LIBPNG_BUILD_SPECIAL)
-#  else
-#    define PNG_LIBPNG_BUILD_TYPE (PNG_LIBPNG_BUILD_BASE_TYPE)
-#  endif
-#endif
-
-#ifndef PNG_VERSION_INFO_ONLY
-
-/* Inhibit C++ name-mangling for libpng functions but not for system calls. */
-#ifdef __cplusplus
-extern "C" {
-#endif /* __cplusplus */
-
-/* Version information for C files, stored in png.c.  This had better match
- * the version above.
- */
-#define png_libpng_ver png_get_header_ver(NULL)
-
-/* This file is arranged in several sections:
- *
- * 1. Any configuration options that can be specified by for the application
- *    code when it is built.  (Build time configuration is in pnglibconf.h)
- * 2. Type definitions (base types are defined in pngconf.h), structure
- *    definitions.
- * 3. Exported library functions.
- *
- * The library source code has additional files (principally pngpriv.h) that
- * allow configuration of the library.
- */
-/* Section 1: run time configuration
- * See pnglibconf.h for build time configuration
- *
- * Run time configuration allows the application to choose between
- * implementations of certain arithmetic APIs.  The default is set
- * at build time and recorded in pnglibconf.h, but it is safe to
- * override these (and only these) settings.  Note that this won't
- * change what the library does, only application code, and the
- * settings can (and probably should) be made on a per-file basis
- * by setting the #defines before including png.h
- *
- * Use macros to read integers from PNG data or use the exported
- * functions?
- *   PNG_USE_READ_MACROS: use the macros (see below)  Note that
- *     the macros evaluate their argument multiple times.
- *   PNG_NO_USE_READ_MACROS: call the relevant library function.
- *
- * Use the alternative algorithm for compositing alpha samples that
- * does not use division?
- *   PNG_READ_COMPOSITE_NODIV_SUPPORTED: use the 'no division'
- *      algorithm.
- *   PNG_NO_READ_COMPOSITE_NODIV: use the 'division' algorithm.
- *
- * How to handle benign errors if PNG_ALLOW_BENIGN_ERRORS is
- * false?
- *   PNG_ALLOW_BENIGN_ERRORS: map calls to the benign error
- *      APIs to png_warning.
- * Otherwise the calls are mapped to png_error.
- */
-
-/* Section 2: type definitions, including structures and compile time
- * constants.
- * See pngconf.h for base types that vary by machine/system
- */
-
-/* This triggers a compiler error in png.c, if png.c and png.h
- * do not agree upon the version number.
- */
-typedef char* png_libpng_version_1_5_13;
-
-/* Three color definitions.  The order of the red, green, and blue, (and the
- * exact size) is not important, although the size of the fields need to
- * be png_byte or png_uint_16 (as defined below).
- */
-typedef struct png_color_struct
-{
-   png_byte red;
-   png_byte green;
-   png_byte blue;
-} png_color;
-typedef png_color FAR * png_colorp;
-typedef PNG_CONST png_color FAR * png_const_colorp;
-typedef png_color FAR * FAR * png_colorpp;
-
-typedef struct png_color_16_struct
-{
-   png_byte index;    /* used for palette files */
-   png_uint_16 red;   /* for use in red green blue files */
-   png_uint_16 green;
-   png_uint_16 blue;
-   png_uint_16 gray;  /* for use in grayscale files */
-} png_color_16;
-typedef png_color_16 FAR * png_color_16p;
-typedef PNG_CONST png_color_16 FAR * png_const_color_16p;
-typedef png_color_16 FAR * FAR * png_color_16pp;
-
-typedef struct png_color_8_struct
-{
-   png_byte red;   /* for use in red green blue files */
-   png_byte green;
-   png_byte blue;
-   png_byte gray;  /* for use in grayscale files */
-   png_byte alpha; /* for alpha channel files */
-} png_color_8;
-typedef png_color_8 FAR * png_color_8p;
-typedef PNG_CONST png_color_8 FAR * png_const_color_8p;
-typedef png_color_8 FAR * FAR * png_color_8pp;
-
-/*
- * The following two structures are used for the in-core representation
- * of sPLT chunks.
- */
-typedef struct png_sPLT_entry_struct
-{
-   png_uint_16 red;
-   png_uint_16 green;
-   png_uint_16 blue;
-   png_uint_16 alpha;
-   png_uint_16 frequency;
-} png_sPLT_entry;
-typedef png_sPLT_entry FAR * png_sPLT_entryp;
-typedef PNG_CONST png_sPLT_entry FAR * png_const_sPLT_entryp;
-typedef png_sPLT_entry FAR * FAR * png_sPLT_entrypp;
-
-/*  When the depth of the sPLT palette is 8 bits, the color and alpha samples
- *  occupy the LSB of their respective members, and the MSB of each member
- *  is zero-filled.  The frequency member always occupies the full 16 bits.
- */
-
-typedef struct png_sPLT_struct
-{
-   png_charp name;           /* palette name */
-   png_byte depth;           /* depth of palette samples */
-   png_sPLT_entryp entries;  /* palette entries */
-   png_int_32 nentries;      /* number of palette entries */
-} png_sPLT_t;
-typedef png_sPLT_t FAR * png_sPLT_tp;
-typedef PNG_CONST png_sPLT_t FAR * png_const_sPLT_tp;
-typedef png_sPLT_t FAR * FAR * png_sPLT_tpp;
-
-#ifdef PNG_TEXT_SUPPORTED
-/* png_text holds the contents of a text/ztxt/itxt chunk in a PNG file,
- * and whether that contents is compressed or not.  The "key" field
- * points to a regular zero-terminated C string.  The "text" fields can be a
- * regular C string, an empty string, or a NULL pointer.
- * However, the structure returned by png_get_text() will always contain
- * the "text" field as a regular zero-terminated C string (possibly
- * empty), never a NULL pointer, so it can be safely used in printf() and
- * other string-handling functions.  Note that the "itxt_length", "lang", and
- * "lang_key" members of the structure only exist when the library is built
- * with iTXt chunk support.  Prior to libpng-1.4.0 the library was built by
- * default without iTXt support. Also note that when iTXt *is* supported,
- * the "lang" and "lang_key" fields contain NULL pointers when the
- * "compression" field contains * PNG_TEXT_COMPRESSION_NONE or
- * PNG_TEXT_COMPRESSION_zTXt. Note that the "compression value" is not the
- * same as what appears in the PNG tEXt/zTXt/iTXt chunk's "compression flag"
- * which is always 0 or 1, or its "compression method" which is always 0.
- */
-typedef struct png_text_struct
-{
-   int  compression;       /* compression value:
-                             -1: tEXt, none
-                              0: zTXt, deflate
-                              1: iTXt, none
-                              2: iTXt, deflate  */
-   png_charp key;          /* keyword, 1-79 character description of "text" */
-   png_charp text;         /* comment, may be an empty string (ie "")
-                              or a NULL pointer */
-   png_size_t text_length; /* length of the text string */
-   png_size_t itxt_length; /* length of the itxt string */
-   png_charp lang;         /* language code, 0-79 characters
-                              or a NULL pointer */
-   png_charp lang_key;     /* keyword translated UTF-8 string, 0 or more
-                              chars or a NULL pointer */
-} png_text;
-typedef png_text FAR * png_textp;
-typedef PNG_CONST png_text FAR * png_const_textp;
-typedef png_text FAR * FAR * png_textpp;
-#endif
-
-/* Supported compression types for text in PNG files (tEXt, and zTXt).
- * The values of the PNG_TEXT_COMPRESSION_ defines should NOT be changed. */
-#define PNG_TEXT_COMPRESSION_NONE_WR -3
-#define PNG_TEXT_COMPRESSION_zTXt_WR -2
-#define PNG_TEXT_COMPRESSION_NONE    -1
-#define PNG_TEXT_COMPRESSION_zTXt     0
-#define PNG_ITXT_COMPRESSION_NONE     1
-#define PNG_ITXT_COMPRESSION_zTXt     2
-#define PNG_TEXT_COMPRESSION_LAST     3  /* Not a valid value */
-
-/* png_time is a way to hold the time in an machine independent way.
- * Two conversions are provided, both from time_t and struct tm.  There
- * is no portable way to convert to either of these structures, as far
- * as I know.  If you know of a portable way, send it to me.  As a side
- * note - PNG has always been Year 2000 compliant!
- */
-typedef struct png_time_struct
-{
-   png_uint_16 year; /* full year, as in, 1995 */
-   png_byte month;   /* month of year, 1 - 12 */
-   png_byte day;     /* day of month, 1 - 31 */
-   png_byte hour;    /* hour of day, 0 - 23 */
-   png_byte minute;  /* minute of hour, 0 - 59 */
-   png_byte second;  /* second of minute, 0 - 60 (for leap seconds) */
-} png_time;
-typedef png_time FAR * png_timep;
-typedef PNG_CONST png_time FAR * png_const_timep;
-typedef png_time FAR * FAR * png_timepp;
-
-#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED) || \
-    defined(PNG_HANDLE_AS_UNKNOWN_SUPPORTED)
-/* png_unknown_chunk is a structure to hold queued chunks for which there is
- * no specific support.  The idea is that we can use this to queue
- * up private chunks for output even though the library doesn't actually
- * know about their semantics.
- */
-typedef struct png_unknown_chunk_t
-{
-    png_byte name[5];
-    png_byte *data;
-    png_size_t size;
-
-    /* libpng-using applications should NOT directly modify this byte. */
-    png_byte location; /* mode of operation at read time */
-}
-
-
-png_unknown_chunk;
-typedef png_unknown_chunk FAR * png_unknown_chunkp;
-typedef PNG_CONST png_unknown_chunk FAR * png_const_unknown_chunkp;
-typedef png_unknown_chunk FAR * FAR * png_unknown_chunkpp;
-#endif
-
-/* Values for the unknown chunk location byte */
-
-#define PNG_HAVE_IHDR  0x01
-#define PNG_HAVE_PLTE  0x02
-#define PNG_AFTER_IDAT 0x08
-
-/* The complete definition of png_info has, as of libpng-1.5.0,
- * been moved into a separate header file that is not accessible to
- * applications.  Read libpng-manual.txt or libpng.3 for more info.
- */
-typedef struct png_info_def png_info;
-typedef png_info FAR * png_infop;
-typedef PNG_CONST png_info FAR * png_const_infop;
-typedef png_info FAR * FAR * png_infopp;
-
-/* Maximum positive integer used in PNG is (2^31)-1 */
-#define PNG_UINT_31_MAX ((png_uint_32)0x7fffffffL)
-#define PNG_UINT_32_MAX ((png_uint_32)(-1))
-#define PNG_SIZE_MAX ((png_size_t)(-1))
-
-/* These are constants for fixed point values encoded in the
- * PNG specification manner (x100000)
- */
-#define PNG_FP_1    100000
-#define PNG_FP_HALF  50000
-#define PNG_FP_MAX  ((png_fixed_point)0x7fffffffL)
-#define PNG_FP_MIN  (-PNG_FP_MAX)
-
-/* These describe the color_type field in png_info. */
-/* color type masks */
-#define PNG_COLOR_MASK_PALETTE    1
-#define PNG_COLOR_MASK_COLOR      2
-#define PNG_COLOR_MASK_ALPHA      4
-
-/* color types.  Note that not all combinations are legal */
-#define PNG_COLOR_TYPE_GRAY 0
-#define PNG_COLOR_TYPE_PALETTE  (PNG_COLOR_MASK_COLOR | PNG_COLOR_MASK_PALETTE)
-#define PNG_COLOR_TYPE_RGB        (PNG_COLOR_MASK_COLOR)
-#define PNG_COLOR_TYPE_RGB_ALPHA  (PNG_COLOR_MASK_COLOR | PNG_COLOR_MASK_ALPHA)
-#define PNG_COLOR_TYPE_GRAY_ALPHA (PNG_COLOR_MASK_ALPHA)
-/* aliases */
-#define PNG_COLOR_TYPE_RGBA  PNG_COLOR_TYPE_RGB_ALPHA
-#define PNG_COLOR_TYPE_GA  PNG_COLOR_TYPE_GRAY_ALPHA
-
-/* This is for compression type. PNG 1.0-1.2 only define the single type. */
-#define PNG_COMPRESSION_TYPE_BASE 0 /* Deflate method 8, 32K window */
-#define PNG_COMPRESSION_TYPE_DEFAULT PNG_COMPRESSION_TYPE_BASE
-
-/* This is for filter type. PNG 1.0-1.2 only define the single type. */
-#define PNG_FILTER_TYPE_BASE      0 /* Single row per-byte filtering */
-#define PNG_INTRAPIXEL_DIFFERENCING 64 /* Used only in MNG datastreams */
-#define PNG_FILTER_TYPE_DEFAULT   PNG_FILTER_TYPE_BASE
-
-/* These are for the interlacing type.  These values should NOT be changed. */
-#define PNG_INTERLACE_NONE        0 /* Non-interlaced image */
-#define PNG_INTERLACE_ADAM7       1 /* Adam7 interlacing */
-#define PNG_INTERLACE_LAST        2 /* Not a valid value */
-
-/* These are for the oFFs chunk.  These values should NOT be changed. */
-#define PNG_OFFSET_PIXEL          0 /* Offset in pixels */
-#define PNG_OFFSET_MICROMETER     1 /* Offset in micrometers (1/10^6 meter) */
-#define PNG_OFFSET_LAST           2 /* Not a valid value */
-
-/* These are for the pCAL chunk.  These values should NOT be changed. */
-#define PNG_EQUATION_LINEAR       0 /* Linear transformation */
-#define PNG_EQUATION_BASE_E       1 /* Exponential base e transform */
-#define PNG_EQUATION_ARBITRARY    2 /* Arbitrary base exponential transform */
-#define PNG_EQUATION_HYPERBOLIC   3 /* Hyperbolic sine transformation */
-#define PNG_EQUATION_LAST         4 /* Not a valid value */
-
-/* These are for the sCAL chunk.  These values should NOT be changed. */
-#define PNG_SCALE_UNKNOWN         0 /* unknown unit (image scale) */
-#define PNG_SCALE_METER           1 /* meters per pixel */
-#define PNG_SCALE_RADIAN          2 /* radians per pixel */
-#define PNG_SCALE_LAST            3 /* Not a valid value */
-
-/* These are for the pHYs chunk.  These values should NOT be changed. */
-#define PNG_RESOLUTION_UNKNOWN    0 /* pixels/unknown unit (aspect ratio) */
-#define PNG_RESOLUTION_METER      1 /* pixels/meter */
-#define PNG_RESOLUTION_LAST       2 /* Not a valid value */
-
-/* These are for the sRGB chunk.  These values should NOT be changed. */
-#define PNG_sRGB_INTENT_PERCEPTUAL 0
-#define PNG_sRGB_INTENT_RELATIVE   1
-#define PNG_sRGB_INTENT_SATURATION 2
-#define PNG_sRGB_INTENT_ABSOLUTE   3
-#define PNG_sRGB_INTENT_LAST       4 /* Not a valid value */
-
-/* This is for text chunks */
-#define PNG_KEYWORD_MAX_LENGTH     79
-
-/* Maximum number of entries in PLTE/sPLT/tRNS arrays */
-#define PNG_MAX_PALETTE_LENGTH    256
-
-/* These determine if an ancillary chunk's data has been successfully read
- * from the PNG header, or if the application has filled in the corresponding
- * data in the info_struct to be written into the output file.  The values
- * of the PNG_INFO_<chunk> defines should NOT be changed.
- */
-#define PNG_INFO_gAMA 0x0001
-#define PNG_INFO_sBIT 0x0002
-#define PNG_INFO_cHRM 0x0004
-#define PNG_INFO_PLTE 0x0008
-#define PNG_INFO_tRNS 0x0010
-#define PNG_INFO_bKGD 0x0020
-#define PNG_INFO_hIST 0x0040
-#define PNG_INFO_pHYs 0x0080
-#define PNG_INFO_oFFs 0x0100
-#define PNG_INFO_tIME 0x0200
-#define PNG_INFO_pCAL 0x0400
-#define PNG_INFO_sRGB 0x0800   /* GR-P, 0.96a */
-#define PNG_INFO_iCCP 0x1000   /* ESR, 1.0.6 */
-#define PNG_INFO_sPLT 0x2000   /* ESR, 1.0.6 */
-#define PNG_INFO_sCAL 0x4000   /* ESR, 1.0.6 */
-#define PNG_INFO_IDAT 0x8000   /* ESR, 1.0.6 */
-
-/* This is used for the transformation routines, as some of them
- * change these values for the row.  It also should enable using
- * the routines for other purposes.
- */
-typedef struct png_row_info_struct
-{
-   png_uint_32 width;    /* width of row */
-   png_size_t rowbytes;  /* number of bytes in row */
-   png_byte color_type;  /* color type of row */
-   png_byte bit_depth;   /* bit depth of row */
-   png_byte channels;    /* number of channels (1, 2, 3, or 4) */
-   png_byte pixel_depth; /* bits per pixel (depth * channels) */
-} png_row_info;
-
-typedef png_row_info FAR * png_row_infop;
-typedef png_row_info FAR * FAR * png_row_infopp;
-
-/* The complete definition of png_struct has, as of libpng-1.5.0,
- * been moved into a separate header file that is not accessible to
- * applications.  Read libpng-manual.txt or libpng.3 for more info.
- */
-typedef struct png_struct_def png_struct;
-typedef PNG_CONST png_struct FAR * png_const_structp;
-typedef png_struct FAR * png_structp;
-
-/* These are the function types for the I/O functions and for the functions
- * that allow the user to override the default I/O functions with his or her
- * own.  The png_error_ptr type should match that of user-supplied warning
- * and error functions, while the png_rw_ptr type should match that of the
- * user read/write data functions.  Note that the 'write' function must not
- * modify the buffer it is passed. The 'read' function, on the other hand, is
- * expected to return the read data in the buffer.
- */
-typedef PNG_CALLBACK(void, *png_error_ptr, (png_structp, png_const_charp));
-typedef PNG_CALLBACK(void, *png_rw_ptr, (png_structp, png_bytep, png_size_t));
-typedef PNG_CALLBACK(void, *png_flush_ptr, (png_structp));
-typedef PNG_CALLBACK(void, *png_read_status_ptr, (png_structp, png_uint_32,
-    int));
-typedef PNG_CALLBACK(void, *png_write_status_ptr, (png_structp, png_uint_32,
-    int));
-
-#ifdef PNG_PROGRESSIVE_READ_SUPPORTED
-typedef PNG_CALLBACK(void, *png_progressive_info_ptr, (png_structp, png_infop));
-typedef PNG_CALLBACK(void, *png_progressive_end_ptr, (png_structp, png_infop));
-
-/* The following callback receives png_uint_32 row_number, int pass for the
- * png_bytep data of the row.  When transforming an interlaced image the
- * row number is the row number within the sub-image of the interlace pass, so
- * the value will increase to the height of the sub-image (not the full image)
- * then reset to 0 for the next pass.
- *
- * Use PNG_ROW_FROM_PASS_ROW(row, pass) and PNG_COL_FROM_PASS_COL(col, pass) to
- * find the output pixel (x,y) given an interlaced sub-image pixel
- * (row,col,pass).  (See below for these macros.)
- */
-typedef PNG_CALLBACK(void, *png_progressive_row_ptr, (png_structp, png_bytep,
-    png_uint_32, int));
-#endif
-
-#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) || \
-    defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED)
-typedef PNG_CALLBACK(void, *png_user_transform_ptr, (png_structp, png_row_infop,
-    png_bytep));
-#endif
-
-#ifdef PNG_USER_CHUNKS_SUPPORTED
-typedef PNG_CALLBACK(int, *png_user_chunk_ptr, (png_structp,
-    png_unknown_chunkp));
-#endif
-#ifdef PNG_UNKNOWN_CHUNKS_SUPPORTED
-typedef PNG_CALLBACK(void, *png_unknown_chunk_ptr, (png_structp));
-#endif
-
-#ifdef PNG_SETJMP_SUPPORTED
-/* This must match the function definition in <setjmp.h>, and the application
- * must include this before png.h to obtain the definition of jmp_buf.  The
- * function is required to be PNG_NORETURN, but this is not checked.  If the
- * function does return the application will crash via an abort() or similar
- * system level call.
- *
- * If you get a warning here while building the library you may need to make
- * changes to ensure that pnglibconf.h records the calling convention used by
- * your compiler.  This may be very difficult - try using a different compiler
- * to build the library!
- */
-PNG_FUNCTION(void, (PNGCAPI *png_longjmp_ptr), PNGARG((jmp_buf, int)), typedef);
-#endif
-
-/* Transform masks for the high-level interface */
-#define PNG_TRANSFORM_IDENTITY       0x0000    /* read and write */
-#define PNG_TRANSFORM_STRIP_16       0x0001    /* read only */
-#define PNG_TRANSFORM_STRIP_ALPHA    0x0002    /* read only */
-#define PNG_TRANSFORM_PACKING        0x0004    /* read and write */
-#define PNG_TRANSFORM_PACKSWAP       0x0008    /* read and write */
-#define PNG_TRANSFORM_EXPAND         0x0010    /* read only */
-#define PNG_TRANSFORM_INVERT_MONO    0x0020    /* read and write */
-#define PNG_TRANSFORM_SHIFT          0x0040    /* read and write */
-#define PNG_TRANSFORM_BGR            0x0080    /* read and write */
-#define PNG_TRANSFORM_SWAP_ALPHA     0x0100    /* read and write */
-#define PNG_TRANSFORM_SWAP_ENDIAN    0x0200    /* read and write */
-#define PNG_TRANSFORM_INVERT_ALPHA   0x0400    /* read and write */
-#define PNG_TRANSFORM_STRIP_FILLER   0x0800    /* write only */
-/* Added to libpng-1.2.34 */
-#define PNG_TRANSFORM_STRIP_FILLER_BEFORE PNG_TRANSFORM_STRIP_FILLER
-#define PNG_TRANSFORM_STRIP_FILLER_AFTER 0x1000 /* write only */
-/* Added to libpng-1.4.0 */
-#define PNG_TRANSFORM_GRAY_TO_RGB   0x2000      /* read only */
-/* Added to libpng-1.5.4 */
-#define PNG_TRANSFORM_EXPAND_16     0x4000      /* read only */
-#define PNG_TRANSFORM_SCALE_16      0x8000      /* read only */
-
-/* Flags for MNG supported features */
-#define PNG_FLAG_MNG_EMPTY_PLTE     0x01
-#define PNG_FLAG_MNG_FILTER_64      0x04
-#define PNG_ALL_MNG_FEATURES        0x05
-
-/* NOTE: prior to 1.5 these functions had no 'API' style declaration,
- * this allowed the zlib default functions to be used on Windows
- * platforms.  In 1.5 the zlib default malloc (which just calls malloc and
- * ignores the first argument) should be completely compatible with the
- * following.
- */
-typedef PNG_CALLBACK(png_voidp, *png_malloc_ptr, (png_structp,
-    png_alloc_size_t));
-typedef PNG_CALLBACK(void, *png_free_ptr, (png_structp, png_voidp));
-
-typedef png_struct FAR * FAR * png_structpp;
-
-/* Section 3: exported functions
- * Here are the function definitions most commonly used.  This is not
- * the place to find out how to use libpng.  See libpng-manual.txt for the
- * full explanation, see example.c for the summary.  This just provides
- * a simple one line description of the use of each function.
- *
- * The PNG_EXPORT() and PNG_EXPORTA() macros used below are defined in
- * pngconf.h and in the *.dfn files in the scripts directory.
- *
- *   PNG_EXPORT(ordinal, type, name, (args));
- *
- *       ordinal:    ordinal that is used while building
- *                   *.def files. The ordinal value is only
- *                   relevant when preprocessing png.h with
- *                   the *.dfn files for building symbol table
- *                   entries, and are removed by pngconf.h.
- *       type:       return type of the function
- *       name:       function name
- *       args:       function arguments, with types
- *
- * When we wish to append attributes to a function prototype we use
- * the PNG_EXPORTA() macro instead.
- *
- *   PNG_EXPORTA(ordinal, type, name, (args), attributes);
- *
- *       ordinal, type, name, and args: same as in PNG_EXPORT().
- *       attributes: function attributes
- */
-
-/* Returns the version number of the library */
-PNG_EXPORT(1, png_uint_32, png_access_version_number, (void));
-
-/* Tell lib we have already handled the first <num_bytes> magic bytes.
- * Handling more than 8 bytes from the beginning of the file is an error.
- */
-PNG_EXPORT(2, void, png_set_sig_bytes, (png_structp png_ptr, int num_bytes));
-
-/* Check sig[start] through sig[start + num_to_check - 1] to see if it's a
- * PNG file.  Returns zero if the supplied bytes match the 8-byte PNG
- * signature, and non-zero otherwise.  Having num_to_check == 0 or
- * start > 7 will always fail (ie return non-zero).
- */
-PNG_EXPORT(3, int, png_sig_cmp, (png_const_bytep sig, png_size_t start,
-    png_size_t num_to_check));
-
-/* Simple signature checking function.  This is the same as calling
- * png_check_sig(sig, n) := !png_sig_cmp(sig, 0, n).
- */
-#define png_check_sig(sig, n) !png_sig_cmp((sig), 0, (n))
-
-/* Allocate and initialize png_ptr struct for reading, and any other memory. */
-PNG_EXPORTA(4, png_structp, png_create_read_struct,
-    (png_const_charp user_png_ver, png_voidp error_ptr,
-    png_error_ptr error_fn, png_error_ptr warn_fn),
-    PNG_ALLOCATED);
-
-/* Allocate and initialize png_ptr struct for writing, and any other memory */
-PNG_EXPORTA(5, png_structp, png_create_write_struct,
-    (png_const_charp user_png_ver, png_voidp error_ptr, png_error_ptr error_fn,
-    png_error_ptr warn_fn),
-    PNG_ALLOCATED);
-
-PNG_EXPORT(6, png_size_t, png_get_compression_buffer_size,
-    (png_const_structp png_ptr));
-
-PNG_EXPORT(7, void, png_set_compression_buffer_size, (png_structp png_ptr,
-    png_size_t size));
-
-/* Moved from pngconf.h in 1.4.0 and modified to ensure setjmp/longjmp
- * match up.
- */
-#ifdef PNG_SETJMP_SUPPORTED
-/* This function returns the jmp_buf built in to *png_ptr.  It must be
- * supplied with an appropriate 'longjmp' function to use on that jmp_buf
- * unless the default error function is overridden in which case NULL is
- * acceptable.  The size of the jmp_buf is checked against the actual size
- * allocated by the library - the call will return NULL on a mismatch
- * indicating an ABI mismatch.
- */
-PNG_EXPORT(8, jmp_buf*, png_set_longjmp_fn, (png_structp png_ptr,
-    png_longjmp_ptr longjmp_fn, size_t jmp_buf_size));
-#  define png_jmpbuf(png_ptr) \
-      (*png_set_longjmp_fn((png_ptr), longjmp, sizeof (jmp_buf)))
-#else
-#  define png_jmpbuf(png_ptr) \
-      (LIBPNG_WAS_COMPILED_WITH__PNG_NO_SETJMP)
-#endif
-/* This function should be used by libpng applications in place of
- * longjmp(png_ptr->jmpbuf, val).  If longjmp_fn() has been set, it
- * will use it; otherwise it will call PNG_ABORT().  This function was
- * added in libpng-1.5.0.
- */
-PNG_EXPORTA(9, void, png_longjmp, (png_structp png_ptr, int val),
-    PNG_NORETURN);
-
-#ifdef PNG_READ_SUPPORTED
-/* Reset the compression stream */
-PNG_EXPORT(10, int, png_reset_zstream, (png_structp png_ptr));
-#endif
-
-/* New functions added in libpng-1.0.2 (not enabled by default until 1.2.0) */
-#ifdef PNG_USER_MEM_SUPPORTED
-PNG_EXPORTA(11, png_structp, png_create_read_struct_2,
-    (png_const_charp user_png_ver, png_voidp error_ptr, png_error_ptr error_fn,
-    png_error_ptr warn_fn,
-    png_voidp mem_ptr, png_malloc_ptr malloc_fn, png_free_ptr free_fn),
-    PNG_ALLOCATED);
-PNG_EXPORTA(12, png_structp, png_create_write_struct_2,
-    (png_const_charp user_png_ver, png_voidp error_ptr, png_error_ptr error_fn,
-    png_error_ptr warn_fn,
-    png_voidp mem_ptr, png_malloc_ptr malloc_fn, png_free_ptr free_fn),
-    PNG_ALLOCATED);
-#endif
-
-/* Write the PNG file signature. */
-PNG_EXPORT(13, void, png_write_sig, (png_structp png_ptr));
-
-/* Write a PNG chunk - size, type, (optional) data, CRC. */
-PNG_EXPORT(14, void, png_write_chunk, (png_structp png_ptr, png_const_bytep
-    chunk_name, png_const_bytep data, png_size_t length));
-
-/* Write the start of a PNG chunk - length and chunk name. */
-PNG_EXPORT(15, void, png_write_chunk_start, (png_structp png_ptr,
-    png_const_bytep chunk_name, png_uint_32 length));
-
-/* Write the data of a PNG chunk started with png_write_chunk_start(). */
-PNG_EXPORT(16, void, png_write_chunk_data, (png_structp png_ptr,
-    png_const_bytep data, png_size_t length));
-
-/* Finish a chunk started with png_write_chunk_start() (includes CRC). */
-PNG_EXPORT(17, void, png_write_chunk_end, (png_structp png_ptr));
-
-/* Allocate and initialize the info structure */
-PNG_EXPORTA(18, png_infop, png_create_info_struct, (png_structp png_ptr),
-    PNG_ALLOCATED);
-
-PNG_EXPORT(19, void, png_info_init_3, (png_infopp info_ptr,
-    png_size_t png_info_struct_size));
-
-/* Writes all the PNG information before the image. */
-PNG_EXPORT(20, void, png_write_info_before_PLTE,
-    (png_structp png_ptr, png_infop info_ptr));
-PNG_EXPORT(21, void, png_write_info,
-    (png_structp png_ptr, png_infop info_ptr));
-
-#ifdef PNG_SEQUENTIAL_READ_SUPPORTED
-/* Read the information before the actual image data. */
-PNG_EXPORT(22, void, png_read_info,
-    (png_structp png_ptr, png_infop info_ptr));
-#endif
-
-#ifdef PNG_TIME_RFC1123_SUPPORTED
-PNG_EXPORT(23, png_const_charp, png_convert_to_rfc1123,
-    (png_structp png_ptr,
-    png_const_timep ptime));
-#endif
-
-#ifdef PNG_CONVERT_tIME_SUPPORTED
-/* Convert from a struct tm to png_time */
-PNG_EXPORT(24, void, png_convert_from_struct_tm, (png_timep ptime,
-    PNG_CONST struct tm FAR * ttime));
-
-/* Convert from time_t to png_time.  Uses gmtime() */
-PNG_EXPORT(25, void, png_convert_from_time_t,
-    (png_timep ptime, time_t ttime));
-#endif /* PNG_CONVERT_tIME_SUPPORTED */
-
-#ifdef PNG_READ_EXPAND_SUPPORTED
-/* Expand data to 24-bit RGB, or 8-bit grayscale, with alpha if available. */
-PNG_EXPORT(26, void, png_set_expand, (png_structp png_ptr));
-PNG_EXPORT(27, void, png_set_expand_gray_1_2_4_to_8, (png_structp png_ptr));
-PNG_EXPORT(28, void, png_set_palette_to_rgb, (png_structp png_ptr));
-PNG_EXPORT(29, void, png_set_tRNS_to_alpha, (png_structp png_ptr));
-#endif
-
-#ifdef PNG_READ_EXPAND_16_SUPPORTED
-/* Expand to 16-bit channels, forces conversion of palette to RGB and expansion
- * of a tRNS chunk if present.
- */
-PNG_EXPORT(221, void, png_set_expand_16, (png_structp png_ptr));
-#endif
-
-#if defined(PNG_READ_BGR_SUPPORTED) || defined(PNG_WRITE_BGR_SUPPORTED)
-/* Use blue, green, red order for pixels. */
-PNG_EXPORT(30, void, png_set_bgr, (png_structp png_ptr));
-#endif
-
-#ifdef PNG_READ_GRAY_TO_RGB_SUPPORTED
-/* Expand the grayscale to 24-bit RGB if necessary. */
-PNG_EXPORT(31, void, png_set_gray_to_rgb, (png_structp png_ptr));
-#endif
-
-#ifdef PNG_READ_RGB_TO_GRAY_SUPPORTED
-/* Reduce RGB to grayscale. */
-#define PNG_ERROR_ACTION_NONE  1
-#define PNG_ERROR_ACTION_WARN  2
-#define PNG_ERROR_ACTION_ERROR 3
-#define PNG_RGB_TO_GRAY_DEFAULT (-1)/*for red/green coefficients*/
-
-PNG_FP_EXPORT(32, void, png_set_rgb_to_gray, (png_structp png_ptr,
-    int error_action, double red, double green))
-PNG_FIXED_EXPORT(33, void, png_set_rgb_to_gray_fixed, (png_structp png_ptr,
-    int error_action, png_fixed_point red, png_fixed_point green))
-
-PNG_EXPORT(34, png_byte, png_get_rgb_to_gray_status, (png_const_structp
-    png_ptr));
-#endif
-
-#ifdef PNG_BUILD_GRAYSCALE_PALETTE_SUPPORTED
-PNG_EXPORT(35, void, png_build_grayscale_palette, (int bit_depth,
-    png_colorp palette));
-#endif
-
-#ifdef PNG_READ_ALPHA_MODE_SUPPORTED
-/* How the alpha channel is interpreted - this affects how the color channels of
- * a PNG file are returned when an alpha channel, or tRNS chunk in a palette
- * file, is present.
- *
- * This has no effect on the way pixels are written into a PNG output
- * datastream. The color samples in a PNG datastream are never premultiplied
- * with the alpha samples.
- *
- * The default is to return data according to the PNG specification: the alpha
- * channel is a linear measure of the contribution of the pixel to the
- * corresponding composited pixel.  The gamma encoded color channels must be
- * scaled according to the contribution and to do this it is necessary to undo
- * the encoding, scale the color values, perform the composition and reencode
- * the values.  This is the 'PNG' mode.
- *
- * The alternative is to 'associate' the alpha with the color information by
- * storing color channel values that have been scaled by the alpha.  The
- * advantage is that the color channels can be resampled (the image can be
- * scaled) in this form.  The disadvantage is that normal practice is to store
- * linear, not (gamma) encoded, values and this requires 16-bit channels for
- * still images rather than the 8-bit channels that are just about sufficient if
- * gamma encoding is used.  In addition all non-transparent pixel values,
- * including completely opaque ones, must be gamma encoded to produce the final
- * image.  This is the 'STANDARD', 'ASSOCIATED' or 'PREMULTIPLIED' mode (the
- * latter being the two common names for associated alpha color channels.)
- *
- * Since it is not necessary to perform arithmetic on opaque color values so
- * long as they are not to be resampled and are in the final color space it is
- * possible to optimize the handling of alpha by storing the opaque pixels in
- * the PNG format (adjusted for the output color space) while storing partially
- * opaque pixels in the standard, linear, format.  The accuracy required for
- * standard alpha composition is relatively low, because the pixels are
- * isolated, therefore typically the accuracy loss in storing 8-bit linear
- * values is acceptable.  (This is not true if the alpha channel is used to
- * simulate transparency over large areas - use 16 bits or the PNG mode in
- * this case!)  This is the 'OPTIMIZED' mode.  For this mode a pixel is
- * treated as opaque only if the alpha value is equal to the maximum value.
- *
- * The final choice is to gamma encode the alpha channel as well.  This is
- * broken because, in practice, no implementation that uses this choice
- * correctly undoes the encoding before handling alpha composition.  Use this
- * choice only if other serious errors in the software or hardware you use
- * mandate it; the typical serious error is for dark halos to appear around
- * opaque areas of the composited PNG image because of arithmetic overflow.
- *
- * The API function png_set_alpha_mode specifies which of these choices to use
- * with an enumerated 'mode' value and the gamma of the required output:
- */
-#define PNG_ALPHA_PNG           0 /* according to the PNG standard */
-#define PNG_ALPHA_STANDARD      1 /* according to Porter/Duff */
-#define PNG_ALPHA_ASSOCIATED    1 /* as above; this is the normal practice */
-#define PNG_ALPHA_PREMULTIPLIED 1 /* as above */
-#define PNG_ALPHA_OPTIMIZED     2 /* 'PNG' for opaque pixels, else 'STANDARD' */
-#define PNG_ALPHA_BROKEN        3 /* the alpha channel is gamma encoded */
-
-PNG_FP_EXPORT(227, void, png_set_alpha_mode, (png_structp png_ptr, int mode,
-    double output_gamma))
-PNG_FIXED_EXPORT(228, void, png_set_alpha_mode_fixed, (png_structp png_ptr,
-    int mode, png_fixed_point output_gamma))
-#endif
-
-#if defined(PNG_READ_GAMMA_SUPPORTED) || defined(PNG_READ_ALPHA_MODE_SUPPORTED)
-/* The output_gamma value is a screen gamma in libpng terminology: it expresses
- * how to decode the output values, not how they are encoded.  The values used
- * correspond to the normal numbers used to describe the overall gamma of a
- * computer display system; for example 2.2 for an sRGB conformant system.  The
- * values are scaled by 100000 in the _fixed version of the API (so 220000 for
- * sRGB.)
- *
- * The inverse of the value is always used to provide a default for the PNG file
- * encoding if it has no gAMA chunk and if png_set_gamma() has not been called
- * to override the PNG gamma information.
- *
- * When the ALPHA_OPTIMIZED mode is selected the output gamma is used to encode
- * opaque pixels however pixels with lower alpha values are not encoded,
- * regardless of the output gamma setting.
- *
- * When the standard Porter Duff handling is requested with mode 1 the output
- * encoding is set to be linear and the output_gamma value is only relevant
- * as a default for input data that has no gamma information.  The linear output
- * encoding will be overridden if png_set_gamma() is called - the results may be
- * highly unexpected!
- *
- * The following numbers are derived from the sRGB standard and the research
- * behind it.  sRGB is defined to be approximated by a PNG gAMA chunk value of
- * 0.45455 (1/2.2) for PNG.  The value implicitly includes any viewing
- * correction required to take account of any differences in the color
- * environment of the original scene and the intended display environment; the
- * value expresses how to *decode* the image for display, not how the original
- * data was *encoded*.
- *
- * sRGB provides a peg for the PNG standard by defining a viewing environment.
- * sRGB itself, and earlier TV standards, actually use a more complex transform
- * (a linear portion then a gamma 2.4 power law) than PNG can express.  (PNG is
- * limited to simple power laws.)  By saying that an image for direct display on
- * an sRGB conformant system should be stored with a gAMA chunk value of 45455
- * (11.3.3.2 and 11.3.3.5 of the ISO PNG specification) the PNG specification
- * makes it possible to derive values for other display systems and
- * environments.
- *
- * The Mac value is deduced from the sRGB based on an assumption that the actual
- * extra viewing correction used in early Mac display systems was implemented as
- * a power 1.45 lookup table.
- *
- * Any system where a programmable lookup table is used or where the behavior of
- * the final display device characteristics can be changed requires system
- * specific code to obtain the current characteristic.  However this can be
- * difficult and most PNG gamma correction only requires an approximate value.
- *
- * By default, if png_set_alpha_mode() is not called, libpng assumes that all
- * values are unencoded, linear, values and that the output device also has a
- * linear characteristic.  This is only very rarely correct - it is invariably
- * better to call png_set_alpha_mode() with PNG_DEFAULT_sRGB than rely on the
- * default if you don't know what the right answer is!
- *
- * The special value PNG_GAMMA_MAC_18 indicates an older Mac system (pre Mac OS
- * 10.6) which used a correction table to implement a somewhat lower gamma on an
- * otherwise sRGB system.
- *
- * Both these values are reserved (not simple gamma values) in order to allow
- * more precise correction internally in the future.
- *
- * NOTE: the following values can be passed to either the fixed or floating
- * point APIs, but the floating point API will also accept floating point
- * values.
- */
-#define PNG_DEFAULT_sRGB -1       /* sRGB gamma and color space */
-#define PNG_GAMMA_MAC_18 -2       /* Old Mac '1.8' gamma and color space */
-#define PNG_GAMMA_sRGB   220000   /* Television standards--matches sRGB gamma */
-#define PNG_GAMMA_LINEAR PNG_FP_1 /* Linear */
-#endif
-
-/* The following are examples of calls to png_set_alpha_mode to achieve the
- * required overall gamma correction and, where necessary, alpha
- * premultiplication.
- *
- * png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_DEFAULT_sRGB);
- *    This is the default libpng handling of the alpha channel - it is not
- *    pre-multiplied into the color components.  In addition the call states
- *    that the output is for a sRGB system and causes all PNG files without gAMA
- *    chunks to be assumed to be encoded using sRGB.
- *
- * png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_GAMMA_MAC);
- *    In this case the output is assumed to be something like an sRGB conformant
- *    display preceeded by a power-law lookup table of power 1.45.  This is how
- *    early Mac systems behaved.
- *
- * png_set_alpha_mode(pp, PNG_ALPHA_STANDARD, PNG_GAMMA_LINEAR);
- *    This is the classic Jim Blinn approach and will work in academic
- *    environments where everything is done by the book.  It has the shortcoming
- *    of assuming that input PNG data with no gamma information is linear - this
- *    is unlikely to be correct unless the PNG files where generated locally.
- *    Most of the time the output precision will be so low as to show
- *    significant banding in dark areas of the image.
- *
- * png_set_expand_16(pp);
- * png_set_alpha_mode(pp, PNG_ALPHA_STANDARD, PNG_DEFAULT_sRGB);
- *    This is a somewhat more realistic Jim Blinn inspired approach.  PNG files
- *    are assumed to have the sRGB encoding if not marked with a gamma value and
- *    the output is always 16 bits per component.  This permits accurate scaling
- *    and processing of the data.  If you know that your input PNG files were
- *    generated locally you might need to replace PNG_DEFAULT_sRGB with the
- *    correct value for your system.
- *
- * png_set_alpha_mode(pp, PNG_ALPHA_OPTIMIZED, PNG_DEFAULT_sRGB);
- *    If you just need to composite the PNG image onto an existing background
- *    and if you control the code that does this you can use the optimization
- *    setting.  In this case you just copy completely opaque pixels to the
- *    output.  For pixels that are not completely transparent (you just skip
- *    those) you do the composition math using png_composite or png_composite_16
- *    below then encode the resultant 8-bit or 16-bit values to match the output
- *    encoding.
- *
- * Other cases
- *    If neither the PNG nor the standard linear encoding work for you because
- *    of the software or hardware you use then you have a big problem.  The PNG
- *    case will probably result in halos around the image.  The linear encoding
- *    will probably result in a washed out, too bright, image (it's actually too
- *    contrasty.)  Try the ALPHA_OPTIMIZED mode above - this will probably
- *    substantially reduce the halos.  Alternatively try:
- *
- * png_set_alpha_mode(pp, PNG_ALPHA_BROKEN, PNG_DEFAULT_sRGB);
- *    This option will also reduce the halos, but there will be slight dark
- *    halos round the opaque parts of the image where the background is light.
- *    In the OPTIMIZED mode the halos will be light halos where the background
- *    is dark.  Take your pick - the halos are unavoidable unless you can get
- *    your hardware/software fixed!  (The OPTIMIZED approach is slightly
- *    faster.)
- *
- * When the default gamma of PNG files doesn't match the output gamma.
- *    If you have PNG files with no gamma information png_set_alpha_mode allows
- *    you to provide a default gamma, but it also sets the ouput gamma to the
- *    matching value.  If you know your PNG files have a gamma that doesn't
- *    match the output you can take advantage of the fact that
- *    png_set_alpha_mode always sets the output gamma but only sets the PNG
- *    default if it is not already set:
- *
- * png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_DEFAULT_sRGB);
- * png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_GAMMA_MAC);
- *    The first call sets both the default and the output gamma values, the
- *    second call overrides the output gamma without changing the default.  This
- *    is easier than achieving the same effect with png_set_gamma.  You must use
- *    PNG_ALPHA_PNG for the first call - internal checking in png_set_alpha will
- *    fire if more than one call to png_set_alpha_mode and png_set_background is
- *    made in the same read operation, however multiple calls with PNG_ALPHA_PNG
- *    are ignored.
- */
-
-#ifdef PNG_READ_STRIP_ALPHA_SUPPORTED
-PNG_EXPORT(36, void, png_set_strip_alpha, (png_structp png_ptr));
-#endif
-
-#if defined(PNG_READ_SWAP_ALPHA_SUPPORTED) || \
-    defined(PNG_WRITE_SWAP_ALPHA_SUPPORTED)
-PNG_EXPORT(37, void, png_set_swap_alpha, (png_structp png_ptr));
-#endif
-
-#if defined(PNG_READ_INVERT_ALPHA_SUPPORTED) || \
-    defined(PNG_WRITE_INVERT_ALPHA_SUPPORTED)
-PNG_EXPORT(38, void, png_set_invert_alpha, (png_structp png_ptr));
-#endif
-
-#if defined(PNG_READ_FILLER_SUPPORTED) || defined(PNG_WRITE_FILLER_SUPPORTED)
-/* Add a filler byte to 8-bit Gray or 24-bit RGB images. */
-PNG_EXPORT(39, void, png_set_filler, (png_structp png_ptr, png_uint_32 filler,
-    int flags));
-/* The values of the PNG_FILLER_ defines should NOT be changed */
-#  define PNG_FILLER_BEFORE 0
-#  define PNG_FILLER_AFTER 1
-/* Add an alpha byte to 8-bit Gray or 24-bit RGB images. */
-PNG_EXPORT(40, void, png_set_add_alpha,
-    (png_structp png_ptr, png_uint_32 filler,
-    int flags));
-#endif /* PNG_READ_FILLER_SUPPORTED || PNG_WRITE_FILLER_SUPPORTED */
-
-#if defined(PNG_READ_SWAP_SUPPORTED) || defined(PNG_WRITE_SWAP_SUPPORTED)
-/* Swap bytes in 16-bit depth files. */
-PNG_EXPORT(41, void, png_set_swap, (png_structp png_ptr));
-#endif
-
-#if defined(PNG_READ_PACK_SUPPORTED) || defined(PNG_WRITE_PACK_SUPPORTED)
-/* Use 1 byte per pixel in 1, 2, or 4-bit depth files. */
-PNG_EXPORT(42, void, png_set_packing, (png_structp png_ptr));
-#endif
-
-#if defined(PNG_READ_PACKSWAP_SUPPORTED) || \
-    defined(PNG_WRITE_PACKSWAP_SUPPORTED)
-/* Swap packing order of pixels in bytes. */
-PNG_EXPORT(43, void, png_set_packswap, (png_structp png_ptr));
-#endif
-
-#if defined(PNG_READ_SHIFT_SUPPORTED) || defined(PNG_WRITE_SHIFT_SUPPORTED)
-/* Converts files to legal bit depths. */
-PNG_EXPORT(44, void, png_set_shift, (png_structp png_ptr, png_const_color_8p
-    true_bits));
-#endif
-
-#if defined(PNG_READ_INTERLACING_SUPPORTED) || \
-    defined(PNG_WRITE_INTERLACING_SUPPORTED)
-/* Have the code handle the interlacing.  Returns the number of passes.
- * MUST be called before png_read_update_info or png_start_read_image,
- * otherwise it will not have the desired effect.  Note that it is still
- * necessary to call png_read_row or png_read_rows png_get_image_height
- * times for each pass.
-*/
-PNG_EXPORT(45, int, png_set_interlace_handling, (png_structp png_ptr));
-#endif
-
-#if defined(PNG_READ_INVERT_SUPPORTED) || defined(PNG_WRITE_INVERT_SUPPORTED)
-/* Invert monochrome files */
-PNG_EXPORT(46, void, png_set_invert_mono, (png_structp png_ptr));
-#endif
-
-#ifdef PNG_READ_BACKGROUND_SUPPORTED
-/* Handle alpha and tRNS by replacing with a background color.  Prior to
- * libpng-1.5.4 this API must not be called before the PNG file header has been
- * read.  Doing so will result in unexpected behavior and possible warnings or
- * errors if the PNG file contains a bKGD chunk.
- */
-PNG_FP_EXPORT(47, void, png_set_background, (png_structp png_ptr,
-    png_const_color_16p background_color, int background_gamma_code,
-    int need_expand, double background_gamma))
-PNG_FIXED_EXPORT(215, void, png_set_background_fixed, (png_structp png_ptr,
-    png_const_color_16p background_color, int background_gamma_code,
-    int need_expand, png_fixed_point background_gamma))
-#endif
-#ifdef PNG_READ_BACKGROUND_SUPPORTED
-#  define PNG_BACKGROUND_GAMMA_UNKNOWN 0
-#  define PNG_BACKGROUND_GAMMA_SCREEN  1
-#  define PNG_BACKGROUND_GAMMA_FILE    2
-#  define PNG_BACKGROUND_GAMMA_UNIQUE  3
-#endif
-
-#ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED
-/* Scale a 16-bit depth file down to 8-bit, accurately. */
-PNG_EXPORT(229, void, png_set_scale_16, (png_structp png_ptr));
-#endif
-
-#ifdef PNG_READ_STRIP_16_TO_8_SUPPORTED
-#define PNG_READ_16_TO_8 SUPPORTED /* Name prior to 1.5.4 */
-/* Strip the second byte of information from a 16-bit depth file. */
-PNG_EXPORT(48, void, png_set_strip_16, (png_structp png_ptr));
-#endif
-
-#ifdef PNG_READ_QUANTIZE_SUPPORTED
-/* Turn on quantizing, and reduce the palette to the number of colors
- * available.
- */
-PNG_EXPORT(49, void, png_set_quantize,
-    (png_structp png_ptr, png_colorp palette,
-    int num_palette, int maximum_colors, png_const_uint_16p histogram,
-    int full_quantize));
-#endif
-
-#ifdef PNG_READ_GAMMA_SUPPORTED
-/* The threshold on gamma processing is configurable but hard-wired into the
- * library.  The following is the floating point variant.
- */
-#define PNG_GAMMA_THRESHOLD (PNG_GAMMA_THRESHOLD_FIXED*.00001)
-
-/* Handle gamma correction. Screen_gamma=(display_exponent).
- * NOTE: this API simply sets the screen and file gamma values. It will
- * therefore override the value for gamma in a PNG file if it is called after
- * the file header has been read - use with care  - call before reading the PNG
- * file for best results!
- *
- * These routines accept the same gamma values as png_set_alpha_mode (described
- * above).  The PNG_GAMMA_ defines and PNG_DEFAULT_sRGB can be passed to either
- * API (floating point or fixed.)  Notice, however, that the 'file_gamma' value
- * is the inverse of a 'screen gamma' value.
- */
-PNG_FP_EXPORT(50, void, png_set_gamma,
-    (png_structp png_ptr, double screen_gamma,
-    double override_file_gamma))
-PNG_FIXED_EXPORT(208, void, png_set_gamma_fixed, (png_structp png_ptr,
-    png_fixed_point screen_gamma, png_fixed_point override_file_gamma))
-#endif
-
-#ifdef PNG_WRITE_FLUSH_SUPPORTED
-/* Set how many lines between output flushes - 0 for no flushing */
-PNG_EXPORT(51, void, png_set_flush, (png_structp png_ptr, int nrows));
-/* Flush the current PNG output buffer */
-PNG_EXPORT(52, void, png_write_flush, (png_structp png_ptr));
-#endif
-
-/* Optional update palette with requested transformations */
-PNG_EXPORT(53, void, png_start_read_image, (png_structp png_ptr));
-
-/* Optional call to update the users info structure */
-PNG_EXPORT(54, void, png_read_update_info,
-    (png_structp png_ptr, png_infop info_ptr));
-
-#ifdef PNG_SEQUENTIAL_READ_SUPPORTED
-/* Read one or more rows of image data. */
-PNG_EXPORT(55, void, png_read_rows, (png_structp png_ptr, png_bytepp row,
-    png_bytepp display_row, png_uint_32 num_rows));
-#endif
-
-#ifdef PNG_SEQUENTIAL_READ_SUPPORTED
-/* Read a row of data. */
-PNG_EXPORT(56, void, png_read_row, (png_structp png_ptr, png_bytep row,
-    png_bytep display_row));
-#endif
-
-#ifdef PNG_SEQUENTIAL_READ_SUPPORTED
-/* Read the whole image into memory at once. */
-PNG_EXPORT(57, void, png_read_image, (png_structp png_ptr, png_bytepp image));
-#endif
-
-/* Write a row of image data */
-PNG_EXPORT(58, void, png_write_row,
-    (png_structp png_ptr, png_const_bytep row));
-
-/* Write a few rows of image data: (*row) is not written; however, the type
- * is declared as writeable to maintain compatibility with previous versions
- * of libpng and to allow the 'display_row' array from read_rows to be passed
- * unchanged to write_rows.
- */
-PNG_EXPORT(59, void, png_write_rows, (png_structp png_ptr, png_bytepp row,
-    png_uint_32 num_rows));
-
-/* Write the image data */
-PNG_EXPORT(60, void, png_write_image,
-    (png_structp png_ptr, png_bytepp image));
-
-/* Write the end of the PNG file. */
-PNG_EXPORT(61, void, png_write_end,
-    (png_structp png_ptr, png_infop info_ptr));
-
-#ifdef PNG_SEQUENTIAL_READ_SUPPORTED
-/* Read the end of the PNG file. */
-PNG_EXPORT(62, void, png_read_end, (png_structp png_ptr, png_infop info_ptr));
-#endif
-
-/* Free any memory associated with the png_info_struct */
-PNG_EXPORT(63, void, png_destroy_info_struct, (png_structp png_ptr,
-    png_infopp info_ptr_ptr));
-
-/* Free any memory associated with the png_struct and the png_info_structs */
-PNG_EXPORT(64, void, png_destroy_read_struct, (png_structpp png_ptr_ptr,
-    png_infopp info_ptr_ptr, png_infopp end_info_ptr_ptr));
-
-/* Free any memory associated with the png_struct and the png_info_structs */
-PNG_EXPORT(65, void, png_destroy_write_struct, (png_structpp png_ptr_ptr,
-    png_infopp info_ptr_ptr));
-
-/* Set the libpng method of handling chunk CRC errors */
-PNG_EXPORT(66, void, png_set_crc_action,
-    (png_structp png_ptr, int crit_action, int ancil_action));
-
-/* Values for png_set_crc_action() say how to handle CRC errors in
- * ancillary and critical chunks, and whether to use the data contained
- * therein.  Note that it is impossible to "discard" data in a critical
- * chunk.  For versions prior to 0.90, the action was always error/quit,
- * whereas in version 0.90 and later, the action for CRC errors in ancillary
- * chunks is warn/discard.  These values should NOT be changed.
- *
- *      value                       action:critical     action:ancillary
- */
-#define PNG_CRC_DEFAULT       0  /* error/quit          warn/discard data */
-#define PNG_CRC_ERROR_QUIT    1  /* error/quit          error/quit        */
-#define PNG_CRC_WARN_DISCARD  2  /* (INVALID)           warn/discard data */
-#define PNG_CRC_WARN_USE      3  /* warn/use data       warn/use data     */
-#define PNG_CRC_QUIET_USE     4  /* quiet/use data      quiet/use data    */
-#define PNG_CRC_NO_CHANGE     5  /* use current value   use current value */
-
-/* These functions give the user control over the scan-line filtering in
- * libpng and the compression methods used by zlib.  These functions are
- * mainly useful for testing, as the defaults should work with most users.
- * Those users who are tight on memory or want faster performance at the
- * expense of compression can modify them.  See the compression library
- * header file (zlib.h) for an explination of the compression functions.
- */
-
-/* Set the filtering method(s) used by libpng.  Currently, the only valid
- * value for "method" is 0.
- */
-PNG_EXPORT(67, void, png_set_filter,
-    (png_structp png_ptr, int method, int filters));
-
-/* Flags for png_set_filter() to say which filters to use.  The flags
- * are chosen so that they don't conflict with real filter types
- * below, in case they are supplied instead of the #defined constants.
- * These values should NOT be changed.
- */
-#define PNG_NO_FILTERS     0x00
-#define PNG_FILTER_NONE    0x08
-#define PNG_FILTER_SUB     0x10
-#define PNG_FILTER_UP      0x20
-#define PNG_FILTER_AVG     0x40
-#define PNG_FILTER_PAETH   0x80
-#define PNG_ALL_FILTERS (PNG_FILTER_NONE | PNG_FILTER_SUB | PNG_FILTER_UP | \
-                         PNG_FILTER_AVG | PNG_FILTER_PAETH)
-
-/* Filter values (not flags) - used in pngwrite.c, pngwutil.c for now.
- * These defines should NOT be changed.
- */
-#define PNG_FILTER_VALUE_NONE  0
-#define PNG_FILTER_VALUE_SUB   1
-#define PNG_FILTER_VALUE_UP    2
-#define PNG_FILTER_VALUE_AVG   3
-#define PNG_FILTER_VALUE_PAETH 4
-#define PNG_FILTER_VALUE_LAST  5
-
-#ifdef PNG_WRITE_WEIGHTED_FILTER_SUPPORTED /* EXPERIMENTAL */
-/* The "heuristic_method" is given by one of the PNG_FILTER_HEURISTIC_
- * defines, either the default (minimum-sum-of-absolute-differences), or
- * the experimental method (weighted-minimum-sum-of-absolute-differences).
- *
- * Weights are factors >= 1.0, indicating how important it is to keep the
- * filter type consistent between rows.  Larger numbers mean the current
- * filter is that many times as likely to be the same as the "num_weights"
- * previous filters.  This is cumulative for each previous row with a weight.
- * There needs to be "num_weights" values in "filter_weights", or it can be
- * NULL if the weights aren't being specified.  Weights have no influence on
- * the selection of the first row filter.  Well chosen weights can (in theory)
- * improve the compression for a given image.
- *
- * Costs are factors >= 1.0 indicating the relative decoding costs of a
- * filter type.  Higher costs indicate more decoding expense, and are
- * therefore less likely to be selected over a filter with lower computational
- * costs.  There needs to be a value in "filter_costs" for each valid filter
- * type (given by PNG_FILTER_VALUE_LAST), or it can be NULL if you aren't
- * setting the costs.  Costs try to improve the speed of decompression without
- * unduly increasing the compressed image size.
- *
- * A negative weight or cost indicates the default value is to be used, and
- * values in the range [0.0, 1.0) indicate the value is to remain unchanged.
- * The default values for both weights and costs are currently 1.0, but may
- * change if good general weighting/cost heuristics can be found.  If both
- * the weights and costs are set to 1.0, this degenerates the WEIGHTED method
- * to the UNWEIGHTED method, but with added encoding time/computation.
- */
-PNG_FP_EXPORT(68, void, png_set_filter_heuristics, (png_structp png_ptr,
-    int heuristic_method, int num_weights, png_const_doublep filter_weights,
-    png_const_doublep filter_costs))
-PNG_FIXED_EXPORT(209, void, png_set_filter_heuristics_fixed,
-    (png_structp png_ptr,
-    int heuristic_method, int num_weights, png_const_fixed_point_p
-    filter_weights, png_const_fixed_point_p filter_costs))
-#endif /*  PNG_WRITE_WEIGHTED_FILTER_SUPPORTED */
-
-/* Heuristic used for row filter selection.  These defines should NOT be
- * changed.
- */
-#define PNG_FILTER_HEURISTIC_DEFAULT    0  /* Currently "UNWEIGHTED" */
-#define PNG_FILTER_HEURISTIC_UNWEIGHTED 1  /* Used by libpng < 0.95 */
-#define PNG_FILTER_HEURISTIC_WEIGHTED   2  /* Experimental feature */
-#define PNG_FILTER_HEURISTIC_LAST       3  /* Not a valid value */
-
-#ifdef PNG_WRITE_SUPPORTED
-/* Set the library compression level.  Currently, valid values range from
- * 0 - 9, corresponding directly to the zlib compression levels 0 - 9
- * (0 - no compression, 9 - "maximal" compression).  Note that tests have
- * shown that zlib compression levels 3-6 usually perform as well as level 9
- * for PNG images, and do considerably fewer caclulations.  In the future,
- * these values may not correspond directly to the zlib compression levels.
- */
-PNG_EXPORT(69, void, png_set_compression_level,
-    (png_structp png_ptr, int level));
-
-PNG_EXPORT(70, void, png_set_compression_mem_level, (png_structp png_ptr,
-    int mem_level));
-
-PNG_EXPORT(71, void, png_set_compression_strategy, (png_structp png_ptr,
-    int strategy));
-
-/* If PNG_WRITE_OPTIMIZE_CMF_SUPPORTED is defined, libpng will use a
- * smaller value of window_bits if it can do so safely.
- */
-PNG_EXPORT(72, void, png_set_compression_window_bits, (png_structp png_ptr,
-    int window_bits));
-
-PNG_EXPORT(73, void, png_set_compression_method, (png_structp png_ptr,
-    int method));
-#endif
-
-#ifdef PNG_WRITE_CUSTOMIZE_ZTXT_COMPRESSION_SUPPORTED
-/* Also set zlib parameters for compressing non-IDAT chunks */
-PNG_EXPORT(222, void, png_set_text_compression_level,
-    (png_structp png_ptr, int level));
-
-PNG_EXPORT(223, void, png_set_text_compression_mem_level, (png_structp png_ptr,
-    int mem_level));
-
-PNG_EXPORT(224, void, png_set_text_compression_strategy, (png_structp png_ptr,
-    int strategy));
-
-/* If PNG_WRITE_OPTIMIZE_CMF_SUPPORTED is defined, libpng will use a
- * smaller value of window_bits if it can do so safely.
- */
-PNG_EXPORT(225, void, png_set_text_compression_window_bits, (png_structp
-    png_ptr, int window_bits));
-
-PNG_EXPORT(226, void, png_set_text_compression_method, (png_structp png_ptr,
-    int method));
-#endif /* PNG_WRITE_CUSTOMIZE_ZTXT_COMPRESSION_SUPPORTED */
-
-/* These next functions are called for input/output, memory, and error
- * handling.  They are in the file pngrio.c, pngwio.c, and pngerror.c,
- * and call standard C I/O routines such as fread(), fwrite(), and
- * fprintf().  These functions can be made to use other I/O routines
- * at run time for those applications that need to handle I/O in a
- * different manner by calling png_set_???_fn().  See libpng-manual.txt for
- * more information.
- */
-
-#ifdef PNG_STDIO_SUPPORTED
-/* Initialize the input/output for the PNG file to the default functions. */
-PNG_EXPORT(74, void, png_init_io, (png_structp png_ptr, png_FILE_p fp));
-#endif
-
-/* Replace the (error and abort), and warning functions with user
- * supplied functions.  If no messages are to be printed you must still
- * write and use replacement functions. The replacement error_fn should
- * still do a longjmp to the last setjmp location if you are using this
- * method of error handling.  If error_fn or warning_fn is NULL, the
- * default function will be used.
- */
-
-PNG_EXPORT(75, void, png_set_error_fn,
-    (png_structp png_ptr, png_voidp error_ptr,
-    png_error_ptr error_fn, png_error_ptr warning_fn));
-
-/* Return the user pointer associated with the error functions */
-PNG_EXPORT(76, png_voidp, png_get_error_ptr, (png_const_structp png_ptr));
-
-/* Replace the default data output functions with a user supplied one(s).
- * If buffered output is not used, then output_flush_fn can be set to NULL.
- * If PNG_WRITE_FLUSH_SUPPORTED is not defined at libpng compile time
- * output_flush_fn will be ignored (and thus can be NULL).
- * It is probably a mistake to use NULL for output_flush_fn if
- * write_data_fn is not also NULL unless you have built libpng with
- * PNG_WRITE_FLUSH_SUPPORTED undefined, because in this case libpng's
- * default flush function, which uses the standard *FILE structure, will
- * be used.
- */
-PNG_EXPORT(77, void, png_set_write_fn, (png_structp png_ptr, png_voidp io_ptr,
-    png_rw_ptr write_data_fn, png_flush_ptr output_flush_fn));
-
-/* Replace the default data input function with a user supplied one. */
-PNG_EXPORT(78, void, png_set_read_fn, (png_structp png_ptr, png_voidp io_ptr,
-    png_rw_ptr read_data_fn));
-
-/* Return the user pointer associated with the I/O functions */
-PNG_EXPORT(79, png_voidp, png_get_io_ptr, (png_structp png_ptr));
-
-PNG_EXPORT(80, void, png_set_read_status_fn, (png_structp png_ptr,
-    png_read_status_ptr read_row_fn));
-
-PNG_EXPORT(81, void, png_set_write_status_fn, (png_structp png_ptr,
-    png_write_status_ptr write_row_fn));
-
-#ifdef PNG_USER_MEM_SUPPORTED
-/* Replace the default memory allocation functions with user supplied one(s). */
-PNG_EXPORT(82, void, png_set_mem_fn, (png_structp png_ptr, png_voidp mem_ptr,
-    png_malloc_ptr malloc_fn, png_free_ptr free_fn));
-/* Return the user pointer associated with the memory functions */
-PNG_EXPORT(83, png_voidp, png_get_mem_ptr, (png_const_structp png_ptr));
-#endif
-
-#ifdef PNG_READ_USER_TRANSFORM_SUPPORTED
-PNG_EXPORT(84, void, png_set_read_user_transform_fn, (png_structp png_ptr,
-    png_user_transform_ptr read_user_transform_fn));
-#endif
-
-#ifdef PNG_WRITE_USER_TRANSFORM_SUPPORTED
-PNG_EXPORT(85, void, png_set_write_user_transform_fn, (png_structp png_ptr,
-    png_user_transform_ptr write_user_transform_fn));
-#endif
-
-#ifdef PNG_USER_TRANSFORM_PTR_SUPPORTED
-PNG_EXPORT(86, void, png_set_user_transform_info, (png_structp png_ptr,
-    png_voidp user_transform_ptr, int user_transform_depth,
-    int user_transform_channels));
-/* Return the user pointer associated with the user transform functions */
-PNG_EXPORT(87, png_voidp, png_get_user_transform_ptr,
-    (png_const_structp png_ptr));
-#endif
-
-#ifdef PNG_USER_TRANSFORM_INFO_SUPPORTED
-/* Return information about the row currently being processed.  Note that these
- * APIs do not fail but will return unexpected results if called outside a user
- * transform callback.  Also note that when transforming an interlaced image the
- * row number is the row number within the sub-image of the interlace pass, so
- * the value will increase to the height of the sub-image (not the full image)
- * then reset to 0 for the next pass.
- *
- * Use PNG_ROW_FROM_PASS_ROW(row, pass) and PNG_COL_FROM_PASS_COL(col, pass) to
- * find the output pixel (x,y) given an interlaced sub-image pixel
- * (row,col,pass).  (See below for these macros.)
- */
-PNG_EXPORT(217, png_uint_32, png_get_current_row_number, (png_const_structp));
-PNG_EXPORT(218, png_byte, png_get_current_pass_number, (png_const_structp));
-#endif
-
-#ifdef PNG_USER_CHUNKS_SUPPORTED
-PNG_EXPORT(88, void, png_set_read_user_chunk_fn, (png_structp png_ptr,
-    png_voidp user_chunk_ptr, png_user_chunk_ptr read_user_chunk_fn));
-PNG_EXPORT(89, png_voidp, png_get_user_chunk_ptr, (png_const_structp png_ptr));
-#endif
-
-#ifdef PNG_PROGRESSIVE_READ_SUPPORTED
-/* Sets the function callbacks for the push reader, and a pointer to a
- * user-defined structure available to the callback functions.
- */
-PNG_EXPORT(90, void, png_set_progressive_read_fn, (png_structp png_ptr,
-    png_voidp progressive_ptr, png_progressive_info_ptr info_fn,
-    png_progressive_row_ptr row_fn, png_progressive_end_ptr end_fn));
-
-/* Returns the user pointer associated with the push read functions */
-PNG_EXPORT(91, png_voidp, png_get_progressive_ptr, (png_const_structp png_ptr));
-
-/* Function to be called when data becomes available */
-PNG_EXPORT(92, void, png_process_data,
-    (png_structp png_ptr, png_infop info_ptr,
-    png_bytep buffer, png_size_t buffer_size));
-
-/* A function which may be called *only* within png_process_data to stop the
- * processing of any more data.  The function returns the number of bytes
- * remaining, excluding any that libpng has cached internally.  A subsequent
- * call to png_process_data must supply these bytes again.  If the argument
- * 'save' is set to true the routine will first save all the pending data and
- * will always return 0.
- */
-PNG_EXPORT(219, png_size_t, png_process_data_pause, (png_structp, int save));
-
-/* A function which may be called *only* outside (after) a call to
- * png_process_data.  It returns the number of bytes of data to skip in the
- * input.  Normally it will return 0, but if it returns a non-zero value the
- * application must skip than number of bytes of input data and pass the
- * following data to the next call to png_process_data.
- */
-PNG_EXPORT(220, png_uint_32, png_process_data_skip, (png_structp));
-
-#ifdef PNG_READ_INTERLACING_SUPPORTED
-/* Function that combines rows.  'new_row' is a flag that should come from
- * the callback and be non-NULL if anything needs to be done; the library
- * stores its own version of the new data internally and ignores the passed
- * in value.
- */
-PNG_EXPORT(93, void, png_progressive_combine_row, (png_structp png_ptr,
-    png_bytep old_row, png_const_bytep new_row));
-#endif /* PNG_READ_INTERLACING_SUPPORTED */
-#endif /* PNG_PROGRESSIVE_READ_SUPPORTED */
-
-PNG_EXPORTA(94, png_voidp, png_malloc,
-    (png_structp png_ptr, png_alloc_size_t size),
-    PNG_ALLOCATED);
-/* Added at libpng version 1.4.0 */
-PNG_EXPORTA(95, png_voidp, png_calloc,
-    (png_structp png_ptr, png_alloc_size_t size),
-    PNG_ALLOCATED);
-
-/* Added at libpng version 1.2.4 */
-PNG_EXPORTA(96, png_voidp, png_malloc_warn, (png_structp png_ptr,
-    png_alloc_size_t size), PNG_ALLOCATED);
-
-/* Frees a pointer allocated by png_malloc() */
-PNG_EXPORT(97, void, png_free, (png_structp png_ptr, png_voidp ptr));
-
-/* Free data that was allocated internally */
-PNG_EXPORT(98, void, png_free_data,
-    (png_structp png_ptr, png_infop info_ptr, png_uint_32 free_me, int num));
-
-/* Reassign responsibility for freeing existing data, whether allocated
- * by libpng or by the application */
-PNG_EXPORT(99, void, png_data_freer,
-    (png_structp png_ptr, png_infop info_ptr, int freer, png_uint_32 mask));
-
-/* Assignments for png_data_freer */
-#define PNG_DESTROY_WILL_FREE_DATA 1
-#define PNG_SET_WILL_FREE_DATA 1
-#define PNG_USER_WILL_FREE_DATA 2
-/* Flags for png_ptr->free_me and info_ptr->free_me */
-#define PNG_FREE_HIST 0x0008
-#define PNG_FREE_ICCP 0x0010
-#define PNG_FREE_SPLT 0x0020
-#define PNG_FREE_ROWS 0x0040
-#define PNG_FREE_PCAL 0x0080
-#define PNG_FREE_SCAL 0x0100
-#define PNG_FREE_UNKN 0x0200
-#define PNG_FREE_LIST 0x0400
-#define PNG_FREE_PLTE 0x1000
-#define PNG_FREE_TRNS 0x2000
-#define PNG_FREE_TEXT 0x4000
-#define PNG_FREE_ALL  0x7fff
-#define PNG_FREE_MUL  0x4220 /* PNG_FREE_SPLT|PNG_FREE_TEXT|PNG_FREE_UNKN */
-
-#ifdef PNG_USER_MEM_SUPPORTED
-PNG_EXPORTA(100, png_voidp, png_malloc_default, (png_structp png_ptr,
-    png_alloc_size_t size), PNG_ALLOCATED);
-PNG_EXPORT(101, void, png_free_default, (png_structp png_ptr, png_voidp ptr));
-#endif
-
-#ifdef PNG_ERROR_TEXT_SUPPORTED
-/* Fatal error in PNG image of libpng - can't continue */
-PNG_EXPORTA(102, void, png_error,
-    (png_structp png_ptr, png_const_charp error_message),
-    PNG_NORETURN);
-
-/* The same, but the chunk name is prepended to the error string. */
-PNG_EXPORTA(103, void, png_chunk_error, (png_structp png_ptr,
-    png_const_charp error_message), PNG_NORETURN);
-
-#else
-/* Fatal error in PNG image of libpng - can't continue */
-PNG_EXPORTA(104, void, png_err, (png_structp png_ptr), PNG_NORETURN);
-#endif
-
-#ifdef PNG_WARNINGS_SUPPORTED
-/* Non-fatal error in libpng.  Can continue, but may have a problem. */
-PNG_EXPORT(105, void, png_warning, (png_structp png_ptr,
-    png_const_charp warning_message));
-
-/* Non-fatal error in libpng, chunk name is prepended to message. */
-PNG_EXPORT(106, void, png_chunk_warning, (png_structp png_ptr,
-    png_const_charp warning_message));
-#endif
-
-#ifdef PNG_BENIGN_ERRORS_SUPPORTED
-/* Benign error in libpng.  Can continue, but may have a problem.
- * User can choose whether to handle as a fatal error or as a warning. */
-#  undef png_benign_error
-PNG_EXPORT(107, void, png_benign_error, (png_structp png_ptr,
-    png_const_charp warning_message));
-
-/* Same, chunk name is prepended to message. */
-#  undef png_chunk_benign_error
-PNG_EXPORT(108, void, png_chunk_benign_error, (png_structp png_ptr,
-    png_const_charp warning_message));
-
-PNG_EXPORT(109, void, png_set_benign_errors,
-    (png_structp png_ptr, int allowed));
-#else
-#  ifdef PNG_ALLOW_BENIGN_ERRORS
-#    define png_benign_error png_warning
-#    define png_chunk_benign_error png_chunk_warning
-#  else
-#    define png_benign_error png_error
-#    define png_chunk_benign_error png_chunk_error
-#  endif
-#endif
-
-/* The png_set_<chunk> functions are for storing values in the png_info_struct.
- * Similarly, the png_get_<chunk> calls are used to read values from the
- * png_info_struct, either storing the parameters in the passed variables, or
- * setting pointers into the png_info_struct where the data is stored.  The
- * png_get_<chunk> functions return a non-zero value if the data was available
- * in info_ptr, or return zero and do not change any of the parameters if the
- * data was not available.
- *
- * These functions should be used instead of directly accessing png_info
- * to avoid problems with future changes in the size and internal layout of
- * png_info_struct.
- */
-/* Returns "flag" if chunk data is valid in info_ptr. */
-PNG_EXPORT(110, png_uint_32, png_get_valid,
-    (png_const_structp png_ptr, png_const_infop info_ptr,
-    png_uint_32 flag));
-
-/* Returns number of bytes needed to hold a transformed row. */
-PNG_EXPORT(111, png_size_t, png_get_rowbytes, (png_const_structp png_ptr,
-    png_const_infop info_ptr));
-
-#ifdef PNG_INFO_IMAGE_SUPPORTED
-/* Returns row_pointers, which is an array of pointers to scanlines that was
- * returned from png_read_png().
- */
-PNG_EXPORT(112, png_bytepp, png_get_rows,
-    (png_const_structp png_ptr, png_const_infop info_ptr));
-/* Set row_pointers, which is an array of pointers to scanlines for use
- * by png_write_png().
- */
-PNG_EXPORT(113, void, png_set_rows, (png_structp png_ptr,
-    png_infop info_ptr, png_bytepp row_pointers));
-#endif
-
-/* Returns number of color channels in image. */
-PNG_EXPORT(114, png_byte, png_get_channels,
-    (png_const_structp png_ptr, png_const_infop info_ptr));
-
-#ifdef PNG_EASY_ACCESS_SUPPORTED
-/* Returns image width in pixels. */
-PNG_EXPORT(115, png_uint_32, png_get_image_width, (png_const_structp png_ptr,
-    png_const_infop info_ptr));
-
-/* Returns image height in pixels. */
-PNG_EXPORT(116, png_uint_32, png_get_image_height, (png_const_structp png_ptr,
-    png_const_infop info_ptr));
-
-/* Returns image bit_depth. */
-PNG_EXPORT(117, png_byte, png_get_bit_depth,
-    (png_const_structp png_ptr, png_const_infop info_ptr));
-
-/* Returns image color_type. */
-PNG_EXPORT(118, png_byte, png_get_color_type, (png_const_structp png_ptr,
-    png_const_infop info_ptr));
-
-/* Returns image filter_type. */
-PNG_EXPORT(119, png_byte, png_get_filter_type, (png_const_structp png_ptr,
-    png_const_infop info_ptr));
-
-/* Returns image interlace_type. */
-PNG_EXPORT(120, png_byte, png_get_interlace_type, (png_const_structp png_ptr,
-    png_const_infop info_ptr));
-
-/* Returns image compression_type. */
-PNG_EXPORT(121, png_byte, png_get_compression_type, (png_const_structp png_ptr,
-    png_const_infop info_ptr));
-
-/* Returns image resolution in pixels per meter, from pHYs chunk data. */
-PNG_EXPORT(122, png_uint_32, png_get_pixels_per_meter,
-    (png_const_structp png_ptr, png_const_infop info_ptr));
-PNG_EXPORT(123, png_uint_32, png_get_x_pixels_per_meter,
-    (png_const_structp png_ptr, png_const_infop info_ptr));
-PNG_EXPORT(124, png_uint_32, png_get_y_pixels_per_meter,
-    (png_const_structp png_ptr, png_const_infop info_ptr));
-
-/* Returns pixel aspect ratio, computed from pHYs chunk data.  */
-PNG_FP_EXPORT(125, float, png_get_pixel_aspect_ratio,
-    (png_const_structp png_ptr, png_const_infop info_ptr))
-PNG_FIXED_EXPORT(210, png_fixed_point, png_get_pixel_aspect_ratio_fixed,
-    (png_const_structp png_ptr, png_const_infop info_ptr))
-
-/* Returns image x, y offset in pixels or microns, from oFFs chunk data. */
-PNG_EXPORT(126, png_int_32, png_get_x_offset_pixels,
-    (png_const_structp png_ptr, png_const_infop info_ptr));
-PNG_EXPORT(127, png_int_32, png_get_y_offset_pixels,
-    (png_const_structp png_ptr, png_const_infop info_ptr));
-PNG_EXPORT(128, png_int_32, png_get_x_offset_microns,
-    (png_const_structp png_ptr, png_const_infop info_ptr));
-PNG_EXPORT(129, png_int_32, png_get_y_offset_microns,
-    (png_const_structp png_ptr, png_const_infop info_ptr));
-
-#endif /* PNG_EASY_ACCESS_SUPPORTED */
-
-/* Returns pointer to signature string read from PNG header */
-PNG_EXPORT(130, png_const_bytep, png_get_signature,
-    (png_const_structp png_ptr, png_infop info_ptr));
-
-#ifdef PNG_bKGD_SUPPORTED
-PNG_EXPORT(131, png_uint_32, png_get_bKGD,
-    (png_const_structp png_ptr, png_infop info_ptr,
-    png_color_16p *background));
-#endif
-
-#ifdef PNG_bKGD_SUPPORTED
-PNG_EXPORT(132, void, png_set_bKGD, (png_structp png_ptr, png_infop info_ptr,
-    png_const_color_16p background));
-#endif
-
-#ifdef PNG_cHRM_SUPPORTED
-PNG_FP_EXPORT(133, png_uint_32, png_get_cHRM, (png_const_structp png_ptr,
-   png_const_infop info_ptr, double *white_x, double *white_y, double *red_x,
-    double *red_y, double *green_x, double *green_y, double *blue_x,
-    double *blue_y))
-PNG_FP_EXPORT(230, png_uint_32, png_get_cHRM_XYZ, (png_structp png_ptr,
-    png_const_infop info_ptr, double *red_X, double *red_Y, double *red_Z,
-    double *green_X, double *green_Y, double *green_Z, double *blue_X,
-    double *blue_Y, double *blue_Z))
-#ifdef PNG_FIXED_POINT_SUPPORTED /* Otherwise not implemented */
-PNG_FIXED_EXPORT(134, png_uint_32, png_get_cHRM_fixed,
-    (png_const_structp png_ptr,
-    png_const_infop info_ptr, png_fixed_point *int_white_x,
-    png_fixed_point *int_white_y, png_fixed_point *int_red_x,
-    png_fixed_point *int_red_y, png_fixed_point *int_green_x,
-    png_fixed_point *int_green_y, png_fixed_point *int_blue_x,
-    png_fixed_point *int_blue_y))
-#endif
-PNG_FIXED_EXPORT(231, png_uint_32, png_get_cHRM_XYZ_fixed,
-    (png_structp png_ptr, png_const_infop info_ptr,
-    png_fixed_point *int_red_X, png_fixed_point *int_red_Y,
-    png_fixed_point *int_red_Z, png_fixed_point *int_green_X,
-    png_fixed_point *int_green_Y, png_fixed_point *int_green_Z,
-    png_fixed_point *int_blue_X, png_fixed_point *int_blue_Y,
-    png_fixed_point *int_blue_Z))
-#endif
-
-#ifdef PNG_cHRM_SUPPORTED
-PNG_FP_EXPORT(135, void, png_set_cHRM,
-    (png_structp png_ptr, png_infop info_ptr,
-    double white_x, double white_y, double red_x, double red_y, double green_x,
-    double green_y, double blue_x, double blue_y))
-PNG_FP_EXPORT(232, void, png_set_cHRM_XYZ, (png_structp png_ptr,
-    png_infop info_ptr, double red_X, double red_Y, double red_Z,
-    double green_X, double green_Y, double green_Z, double blue_X,
-    double blue_Y, double blue_Z))
-PNG_FIXED_EXPORT(136, void, png_set_cHRM_fixed, (png_structp png_ptr,
-    png_infop info_ptr, png_fixed_point int_white_x,
-    png_fixed_point int_white_y, png_fixed_point int_red_x,
-    png_fixed_point int_red_y, png_fixed_point int_green_x,
-    png_fixed_point int_green_y, png_fixed_point int_blue_x,
-    png_fixed_point int_blue_y))
-PNG_FIXED_EXPORT(233, void, png_set_cHRM_XYZ_fixed, (png_structp png_ptr,
-    png_infop info_ptr, png_fixed_point int_red_X, png_fixed_point int_red_Y,
-    png_fixed_point int_red_Z, png_fixed_point int_green_X,
-    png_fixed_point int_green_Y, png_fixed_point int_green_Z,
-    png_fixed_point int_blue_X, png_fixed_point int_blue_Y,
-    png_fixed_point int_blue_Z))
-#endif
-
-#ifdef PNG_gAMA_SUPPORTED
-PNG_FP_EXPORT(137, png_uint_32, png_get_gAMA,
-    (png_const_structp png_ptr, png_const_infop info_ptr,
-    double *file_gamma))
-PNG_FIXED_EXPORT(138, png_uint_32, png_get_gAMA_fixed,
-    (png_const_structp png_ptr, png_const_infop info_ptr,
-    png_fixed_point *int_file_gamma))
-#endif
-
-#ifdef PNG_gAMA_SUPPORTED
-PNG_FP_EXPORT(139, void, png_set_gAMA, (png_structp png_ptr,
-    png_infop info_ptr, double file_gamma))
-PNG_FIXED_EXPORT(140, void, png_set_gAMA_fixed, (png_structp png_ptr,
-    png_infop info_ptr, png_fixed_point int_file_gamma))
-#endif
-
-#ifdef PNG_hIST_SUPPORTED
-PNG_EXPORT(141, png_uint_32, png_get_hIST,
-    (png_const_structp png_ptr, png_const_infop info_ptr,
-    png_uint_16p *hist));
-#endif
-
-#ifdef PNG_hIST_SUPPORTED
-PNG_EXPORT(142, void, png_set_hIST, (png_structp png_ptr,
-    png_infop info_ptr, png_const_uint_16p hist));
-#endif
-
-PNG_EXPORT(143, png_uint_32, png_get_IHDR,
-    (png_structp png_ptr, png_infop info_ptr,
-    png_uint_32 *width, png_uint_32 *height, int *bit_depth, int *color_type,
-    int *interlace_method, int *compression_method, int *filter_method));
-
-PNG_EXPORT(144, void, png_set_IHDR,
-    (png_structp png_ptr, png_infop info_ptr,
-    png_uint_32 width, png_uint_32 height, int bit_depth, int color_type,
-    int interlace_method, int compression_method, int filter_method));
-
-#ifdef PNG_oFFs_SUPPORTED
-PNG_EXPORT(145, png_uint_32, png_get_oFFs,
-    (png_const_structp png_ptr, png_const_infop info_ptr,
-    png_int_32 *offset_x, png_int_32 *offset_y, int *unit_type));
-#endif
-
-#ifdef PNG_oFFs_SUPPORTED
-PNG_EXPORT(146, void, png_set_oFFs,
-    (png_structp png_ptr, png_infop info_ptr,
-    png_int_32 offset_x, png_int_32 offset_y, int unit_type));
-#endif
-
-#ifdef PNG_pCAL_SUPPORTED
-PNG_EXPORT(147, png_uint_32, png_get_pCAL,
-    (png_const_structp png_ptr, png_const_infop info_ptr,
-    png_charp *purpose, png_int_32 *X0, png_int_32 *X1, int *type,
-    int *nparams,
-    png_charp *units, png_charpp *params));
-#endif
-
-#ifdef PNG_pCAL_SUPPORTED
-PNG_EXPORT(148, void, png_set_pCAL, (png_structp png_ptr,
-    png_infop info_ptr,
-    png_const_charp purpose, png_int_32 X0, png_int_32 X1, int type,
-    int nparams, png_const_charp units, png_charpp params));
-#endif
-
-#ifdef PNG_pHYs_SUPPORTED
-PNG_EXPORT(149, png_uint_32, png_get_pHYs,
-    (png_const_structp png_ptr, png_const_infop info_ptr,
-    png_uint_32 *res_x, png_uint_32 *res_y, int *unit_type));
-#endif
-
-#ifdef PNG_pHYs_SUPPORTED
-PNG_EXPORT(150, void, png_set_pHYs,
-    (png_structp png_ptr, png_infop info_ptr,
-    png_uint_32 res_x, png_uint_32 res_y, int unit_type));
-#endif
-
-PNG_EXPORT(151, png_uint_32, png_get_PLTE,
-    (png_const_structp png_ptr, png_const_infop info_ptr,
-    png_colorp *palette, int *num_palette));
-
-PNG_EXPORT(152, void, png_set_PLTE,
-    (png_structp png_ptr, png_infop info_ptr,
-    png_const_colorp palette, int num_palette));
-
-#ifdef PNG_sBIT_SUPPORTED
-PNG_EXPORT(153, png_uint_32, png_get_sBIT,
-    (png_const_structp png_ptr, png_infop info_ptr,
-    png_color_8p *sig_bit));
-#endif
-
-#ifdef PNG_sBIT_SUPPORTED
-PNG_EXPORT(154, void, png_set_sBIT,
-    (png_structp png_ptr, png_infop info_ptr, png_const_color_8p sig_bit));
-#endif
-
-#ifdef PNG_sRGB_SUPPORTED
-PNG_EXPORT(155, png_uint_32, png_get_sRGB, (png_const_structp png_ptr,
-    png_const_infop info_ptr, int *file_srgb_intent));
-#endif
-
-#ifdef PNG_sRGB_SUPPORTED
-PNG_EXPORT(156, void, png_set_sRGB,
-    (png_structp png_ptr, png_infop info_ptr, int srgb_intent));
-PNG_EXPORT(157, void, png_set_sRGB_gAMA_and_cHRM, (png_structp png_ptr,
-    png_infop info_ptr, int srgb_intent));
-#endif
-
-#ifdef PNG_iCCP_SUPPORTED
-PNG_EXPORT(158, png_uint_32, png_get_iCCP,
-    (png_const_structp png_ptr, png_const_infop info_ptr,
-    png_charpp name, int *compression_type, png_bytepp profile,
-    png_uint_32 *proflen));
-#endif
-
-#ifdef PNG_iCCP_SUPPORTED
-PNG_EXPORT(159, void, png_set_iCCP,
-    (png_structp png_ptr, png_infop info_ptr,
-    png_const_charp name, int compression_type, png_const_bytep profile,
-    png_uint_32 proflen));
-#endif
-
-#ifdef PNG_sPLT_SUPPORTED
-PNG_EXPORT(160, png_uint_32, png_get_sPLT,
-    (png_const_structp png_ptr, png_const_infop info_ptr,
-    png_sPLT_tpp entries));
-#endif
-
-#ifdef PNG_sPLT_SUPPORTED
-PNG_EXPORT(161, void, png_set_sPLT,
-    (png_structp png_ptr, png_infop info_ptr,
-    png_const_sPLT_tp entries, int nentries));
-#endif
-
-#ifdef PNG_TEXT_SUPPORTED
-/* png_get_text also returns the number of text chunks in *num_text */
-PNG_EXPORT(162, png_uint_32, png_get_text,
-    (png_const_structp png_ptr, png_const_infop info_ptr,
-    png_textp *text_ptr, int *num_text));
-#endif
-
-/* Note while png_set_text() will accept a structure whose text,
- * language, and  translated keywords are NULL pointers, the structure
- * returned by png_get_text will always contain regular
- * zero-terminated C strings.  They might be empty strings but
- * they will never be NULL pointers.
- */
-
-#ifdef PNG_TEXT_SUPPORTED
-PNG_EXPORT(163, void, png_set_text,
-    (png_structp png_ptr, png_infop info_ptr,
-    png_const_textp text_ptr, int num_text));
-#endif
-
-#ifdef PNG_tIME_SUPPORTED
-PNG_EXPORT(164, png_uint_32, png_get_tIME,
-    (png_const_structp png_ptr, png_infop info_ptr, png_timep *mod_time));
-#endif
-
-#ifdef PNG_tIME_SUPPORTED
-PNG_EXPORT(165, void, png_set_tIME,
-    (png_structp png_ptr, png_infop info_ptr, png_const_timep mod_time));
-#endif
-
-#ifdef PNG_tRNS_SUPPORTED
-PNG_EXPORT(166, png_uint_32, png_get_tRNS,
-    (png_const_structp png_ptr, png_infop info_ptr,
-    png_bytep *trans_alpha, int *num_trans, png_color_16p *trans_color));
-#endif
-
-#ifdef PNG_tRNS_SUPPORTED
-PNG_EXPORT(167, void, png_set_tRNS,
-    (png_structp png_ptr, png_infop info_ptr,
-    png_const_bytep trans_alpha, int num_trans,
-    png_const_color_16p trans_color));
-#endif
-
-#ifdef PNG_sCAL_SUPPORTED
-PNG_FP_EXPORT(168, png_uint_32, png_get_sCAL,
-    (png_const_structp png_ptr, png_const_infop info_ptr,
-    int *unit, double *width, double *height))
-#ifdef PNG_FLOATING_ARITHMETIC_SUPPORTED
-/* NOTE: this API is currently implemented using floating point arithmetic,
- * consequently it can only be used on systems with floating point support.
- * In any case the range of values supported by png_fixed_point is small and it
- * is highly recommended that png_get_sCAL_s be used instead.
- */
-PNG_FIXED_EXPORT(214, png_uint_32, png_get_sCAL_fixed,
-    (png_structp png_ptr, png_const_infop info_ptr, int *unit,
-    png_fixed_point *width,
-    png_fixed_point *height))
-#endif
-PNG_EXPORT(169, png_uint_32, png_get_sCAL_s,
-    (png_const_structp png_ptr, png_const_infop info_ptr,
-    int *unit, png_charpp swidth, png_charpp sheight));
-
-PNG_FP_EXPORT(170, void, png_set_sCAL,
-    (png_structp png_ptr, png_infop info_ptr,
-    int unit, double width, double height))
-PNG_FIXED_EXPORT(213, void, png_set_sCAL_fixed, (png_structp png_ptr,
-   png_infop info_ptr, int unit, png_fixed_point width,
-   png_fixed_point height))
-PNG_EXPORT(171, void, png_set_sCAL_s,
-    (png_structp png_ptr, png_infop info_ptr,
-    int unit, png_const_charp swidth, png_const_charp sheight));
-#endif /* PNG_sCAL_SUPPORTED */
-
-#ifdef PNG_HANDLE_AS_UNKNOWN_SUPPORTED
-/* Provide a list of chunks and how they are to be handled, if the built-in
-   handling or default unknown chunk handling is not desired.  Any chunks not
-   listed will be handled in the default manner.  The IHDR and IEND chunks
-   must not be listed.  Because this turns off the default handling for chunks
-   that would otherwise be recognized the behavior of libpng transformations may
-   well become incorrect!
-      keep = 0: PNG_HANDLE_CHUNK_AS_DEFAULT: follow default behavior
-           = 1: PNG_HANDLE_CHUNK_NEVER:      do not keep
-           = 2: PNG_HANDLE_CHUNK_IF_SAFE:    keep only if safe-to-copy
-           = 3: PNG_HANDLE_CHUNK_ALWAYS:     keep even if unsafe-to-copy
-*/
-PNG_EXPORT(172, void, png_set_keep_unknown_chunks,
-    (png_structp png_ptr, int keep,
-    png_const_bytep chunk_list, int num_chunks));
-
-/* The handling code is returned; the result is therefore true (non-zero) if
- * special handling is required, false for the default handling.
- */
-PNG_EXPORT(173, int, png_handle_as_unknown, (png_structp png_ptr,
-    png_const_bytep chunk_name));
-#endif
-#ifdef PNG_UNKNOWN_CHUNKS_SUPPORTED
-PNG_EXPORT(174, void, png_set_unknown_chunks, (png_structp png_ptr,
-    png_infop info_ptr, png_const_unknown_chunkp unknowns,
-    int num_unknowns));
-PNG_EXPORT(175, void, png_set_unknown_chunk_location,
-    (png_structp png_ptr, png_infop info_ptr, int chunk, int location));
-PNG_EXPORT(176, int, png_get_unknown_chunks, (png_const_structp png_ptr,
-    png_const_infop info_ptr, png_unknown_chunkpp entries));
-#endif
-
-/* Png_free_data() will turn off the "valid" flag for anything it frees.
- * If you need to turn it off for a chunk that your application has freed,
- * you can use png_set_invalid(png_ptr, info_ptr, PNG_INFO_CHNK);
- */
-PNG_EXPORT(177, void, png_set_invalid,
-    (png_structp png_ptr, png_infop info_ptr, int mask));
-
-#ifdef PNG_INFO_IMAGE_SUPPORTED
-/* The "params" pointer is currently not used and is for future expansion. */
-PNG_EXPORT(178, void, png_read_png, (png_structp png_ptr, png_infop info_ptr,
-    int transforms, png_voidp params));
-PNG_EXPORT(179, void, png_write_png, (png_structp png_ptr, png_infop info_ptr,
-    int transforms, png_voidp params));
-#endif
-
-PNG_EXPORT(180, png_const_charp, png_get_copyright,
-    (png_const_structp png_ptr));
-PNG_EXPORT(181, png_const_charp, png_get_header_ver,
-    (png_const_structp png_ptr));
-PNG_EXPORT(182, png_const_charp, png_get_header_version,
-    (png_const_structp png_ptr));
-PNG_EXPORT(183, png_const_charp, png_get_libpng_ver,
-    (png_const_structp png_ptr));
-
-#ifdef PNG_MNG_FEATURES_SUPPORTED
-PNG_EXPORT(184, png_uint_32, png_permit_mng_features, (png_structp png_ptr,
-    png_uint_32 mng_features_permitted));
-#endif
-
-/* For use in png_set_keep_unknown, added to version 1.2.6 */
-#define PNG_HANDLE_CHUNK_AS_DEFAULT   0
-#define PNG_HANDLE_CHUNK_NEVER        1
-#define PNG_HANDLE_CHUNK_IF_SAFE      2
-#define PNG_HANDLE_CHUNK_ALWAYS       3
-
-/* Strip the prepended error numbers ("#nnn ") from error and warning
- * messages before passing them to the error or warning handler.
- */
-#ifdef PNG_ERROR_NUMBERS_SUPPORTED
-PNG_EXPORT(185, void, png_set_strip_error_numbers,
-    (png_structp png_ptr,
-    png_uint_32 strip_mode));
-#endif
-
-/* Added in libpng-1.2.6 */
-#ifdef PNG_SET_USER_LIMITS_SUPPORTED
-PNG_EXPORT(186, void, png_set_user_limits, (png_structp png_ptr,
-    png_uint_32 user_width_max, png_uint_32 user_height_max));
-PNG_EXPORT(187, png_uint_32, png_get_user_width_max,
-    (png_const_structp png_ptr));
-PNG_EXPORT(188, png_uint_32, png_get_user_height_max,
-    (png_const_structp png_ptr));
-/* Added in libpng-1.4.0 */
-PNG_EXPORT(189, void, png_set_chunk_cache_max, (png_structp png_ptr,
-    png_uint_32 user_chunk_cache_max));
-PNG_EXPORT(190, png_uint_32, png_get_chunk_cache_max,
-    (png_const_structp png_ptr));
-/* Added in libpng-1.4.1 */
-PNG_EXPORT(191, void, png_set_chunk_malloc_max, (png_structp png_ptr,
-    png_alloc_size_t user_chunk_cache_max));
-PNG_EXPORT(192, png_alloc_size_t, png_get_chunk_malloc_max,
-    (png_const_structp png_ptr));
-#endif
-
-#if defined(PNG_INCH_CONVERSIONS_SUPPORTED)
-PNG_EXPORT(193, png_uint_32, png_get_pixels_per_inch,
-    (png_const_structp png_ptr, png_const_infop info_ptr));
-
-PNG_EXPORT(194, png_uint_32, png_get_x_pixels_per_inch,
-    (png_const_structp png_ptr, png_const_infop info_ptr));
-
-PNG_EXPORT(195, png_uint_32, png_get_y_pixels_per_inch,
-    (png_const_structp png_ptr, png_const_infop info_ptr));
-
-PNG_FP_EXPORT(196, float, png_get_x_offset_inches,
-    (png_const_structp png_ptr, png_const_infop info_ptr))
-#ifdef PNG_FIXED_POINT_SUPPORTED /* otherwise not implemented. */
-PNG_FIXED_EXPORT(211, png_fixed_point, png_get_x_offset_inches_fixed,
-    (png_structp png_ptr, png_const_infop info_ptr))
-#endif
-
-PNG_FP_EXPORT(197, float, png_get_y_offset_inches, (png_const_structp png_ptr,
-    png_const_infop info_ptr))
-#ifdef PNG_FIXED_POINT_SUPPORTED /* otherwise not implemented. */
-PNG_FIXED_EXPORT(212, png_fixed_point, png_get_y_offset_inches_fixed,
-    (png_structp png_ptr, png_const_infop info_ptr))
-#endif
-
-#  ifdef PNG_pHYs_SUPPORTED
-PNG_EXPORT(198, png_uint_32, png_get_pHYs_dpi, (png_const_structp png_ptr,
-    png_const_infop info_ptr, png_uint_32 *res_x, png_uint_32 *res_y,
-    int *unit_type));
-#  endif /* PNG_pHYs_SUPPORTED */
-#endif  /* PNG_INCH_CONVERSIONS_SUPPORTED */
-
-/* Added in libpng-1.4.0 */
-#ifdef PNG_IO_STATE_SUPPORTED
-PNG_EXPORT(199, png_uint_32, png_get_io_state, (png_structp png_ptr));
-
-PNG_EXPORTA(200, png_const_bytep, png_get_io_chunk_name,
-    (png_structp png_ptr), PNG_DEPRECATED);
-PNG_EXPORT(216, png_uint_32, png_get_io_chunk_type,
-    (png_const_structp png_ptr));
-
-/* The flags returned by png_get_io_state() are the following: */
-#  define PNG_IO_NONE        0x0000   /* no I/O at this moment */
-#  define PNG_IO_READING     0x0001   /* currently reading */
-#  define PNG_IO_WRITING     0x0002   /* currently writing */
-#  define PNG_IO_SIGNATURE   0x0010   /* currently at the file signature */
-#  define PNG_IO_CHUNK_HDR   0x0020   /* currently at the chunk header */
-#  define PNG_IO_CHUNK_DATA  0x0040   /* currently at the chunk data */
-#  define PNG_IO_CHUNK_CRC   0x0080   /* currently at the chunk crc */
-#  define PNG_IO_MASK_OP     0x000f   /* current operation: reading/writing */
-#  define PNG_IO_MASK_LOC    0x00f0   /* current location: sig/hdr/data/crc */
-#endif /* ?PNG_IO_STATE_SUPPORTED */
-
-/* Interlace support.  The following macros are always defined so that if
- * libpng interlace handling is turned off the macros may be used to handle
- * interlaced images within the application.
- */
-#define PNG_INTERLACE_ADAM7_PASSES 7
-
-/* Two macros to return the first row and first column of the original,
- * full, image which appears in a given pass.  'pass' is in the range 0
- * to 6 and the result is in the range 0 to 7.
- */
-#define PNG_PASS_START_ROW(pass) (((1&~(pass))<<(3-((pass)>>1)))&7)
-#define PNG_PASS_START_COL(pass) (((1& (pass))<<(3-(((pass)+1)>>1)))&7)
-
-/* A macro to return the offset between pixels in the output row for a pair of
- * pixels in the input - effectively the inverse of the 'COL_SHIFT' macro that
- * follows.  Note that ROW_OFFSET is the offset from one row to the next whereas
- * COL_OFFSET is from one column to the next, within a row.
- */
-#define PNG_PASS_ROW_OFFSET(pass) ((pass)>2?(8>>(((pass)-1)>>1)):8)
-#define PNG_PASS_COL_OFFSET(pass) (1<<((7-(pass))>>1))
-
-/* Two macros to help evaluate the number of rows or columns in each
- * pass.  This is expressed as a shift - effectively log2 of the number or
- * rows or columns in each 8x8 tile of the original image.
- */
-#define PNG_PASS_ROW_SHIFT(pass) ((pass)>2?(8-(pass))>>1:3)
-#define PNG_PASS_COL_SHIFT(pass) ((pass)>1?(7-(pass))>>1:3)
-
-/* Hence two macros to determine the number of rows or columns in a given
- * pass of an image given its height or width.  In fact these macros may
- * return non-zero even though the sub-image is empty, because the other
- * dimension may be empty for a small image.
- */
-#define PNG_PASS_ROWS(height, pass) (((height)+(((1<<PNG_PASS_ROW_SHIFT(pass))\
-   -1)-PNG_PASS_START_ROW(pass)))>>PNG_PASS_ROW_SHIFT(pass))
-#define PNG_PASS_COLS(width, pass) (((width)+(((1<<PNG_PASS_COL_SHIFT(pass))\
-   -1)-PNG_PASS_START_COL(pass)))>>PNG_PASS_COL_SHIFT(pass))
-
-/* For the reader row callbacks (both progressive and sequential) it is
- * necessary to find the row in the output image given a row in an interlaced
- * image, so two more macros:
- */
-#define PNG_ROW_FROM_PASS_ROW(yIn, pass) \
-   (((yIn)<<PNG_PASS_ROW_SHIFT(pass))+PNG_PASS_START_ROW(pass))
-#define PNG_COL_FROM_PASS_COL(xIn, pass) \
-   (((xIn)<<PNG_PASS_COL_SHIFT(pass))+PNG_PASS_START_COL(pass))
-
-/* Two macros which return a boolean (0 or 1) saying whether the given row
- * or column is in a particular pass.  These use a common utility macro that
- * returns a mask for a given pass - the offset 'off' selects the row or
- * column version.  The mask has the appropriate bit set for each column in
- * the tile.
- */
-#define PNG_PASS_MASK(pass,off) ( \
-   ((0x110145AF>>(((7-(off))-(pass))<<2)) & 0xF) | \
-   ((0x01145AF0>>(((7-(off))-(pass))<<2)) & 0xF0))
-
-#define PNG_ROW_IN_INTERLACE_PASS(y, pass) \
-   ((PNG_PASS_MASK(pass,0) >> ((y)&7)) & 1)
-#define PNG_COL_IN_INTERLACE_PASS(x, pass) \
-   ((PNG_PASS_MASK(pass,1) >> ((x)&7)) & 1)
-
-#ifdef PNG_READ_COMPOSITE_NODIV_SUPPORTED
-/* With these routines we avoid an integer divide, which will be slower on
- * most machines.  However, it does take more operations than the corresponding
- * divide method, so it may be slower on a few RISC systems.  There are two
- * shifts (by 8 or 16 bits) and an addition, versus a single integer divide.
- *
- * Note that the rounding factors are NOT supposed to be the same!  128 and
- * 32768 are correct for the NODIV code; 127 and 32767 are correct for the
- * standard method.
- *
- * [Optimized code by Greg Roelofs and Mark Adler...blame us for bugs. :-) ]
- */
-
- /* fg and bg should be in `gamma 1.0' space; alpha is the opacity */
-
-#  define png_composite(composite, fg, alpha, bg)         \
-     { png_uint_16 temp = (png_uint_16)((png_uint_16)(fg) \
-           * (png_uint_16)(alpha)                         \
-           + (png_uint_16)(bg)*(png_uint_16)(255          \
-           - (png_uint_16)(alpha)) + 128);                \
-       (composite) = (png_byte)((temp + (temp >> 8)) >> 8); }
-
-#  define png_composite_16(composite, fg, alpha, bg)       \
-     { png_uint_32 temp = (png_uint_32)((png_uint_32)(fg)  \
-           * (png_uint_32)(alpha)                          \
-           + (png_uint_32)(bg)*(65535                      \
-           - (png_uint_32)(alpha)) + 32768);               \
-       (composite) = (png_uint_16)((temp + (temp >> 16)) >> 16); }
-
-#else  /* Standard method using integer division */
-
-#  define png_composite(composite, fg, alpha, bg)                          \
-     (composite) = (png_byte)(((png_uint_16)(fg) * (png_uint_16)(alpha) +  \
-     (png_uint_16)(bg) * (png_uint_16)(255 - (png_uint_16)(alpha)) +       \
-     127) / 255)
-
-#  define png_composite_16(composite, fg, alpha, bg)                         \
-     (composite) = (png_uint_16)(((png_uint_32)(fg) * (png_uint_32)(alpha) + \
-     (png_uint_32)(bg)*(png_uint_32)(65535 - (png_uint_32)(alpha)) +         \
-     32767) / 65535)
-#endif /* PNG_READ_COMPOSITE_NODIV_SUPPORTED */
-
-#ifdef PNG_READ_INT_FUNCTIONS_SUPPORTED
-PNG_EXPORT(201, png_uint_32, png_get_uint_32, (png_const_bytep buf));
-PNG_EXPORT(202, png_uint_16, png_get_uint_16, (png_const_bytep buf));
-PNG_EXPORT(203, png_int_32, png_get_int_32, (png_const_bytep buf));
-#endif
-
-PNG_EXPORT(204, png_uint_32, png_get_uint_31, (png_structp png_ptr,
-    png_const_bytep buf));
-/* No png_get_int_16 -- may be added if there's a real need for it. */
-
-/* Place a 32-bit number into a buffer in PNG byte order (big-endian). */
-#ifdef PNG_WRITE_INT_FUNCTIONS_SUPPORTED
-PNG_EXPORT(205, void, png_save_uint_32, (png_bytep buf, png_uint_32 i));
-#endif
-#ifdef PNG_SAVE_INT_32_SUPPORTED
-PNG_EXPORT(206, void, png_save_int_32, (png_bytep buf, png_int_32 i));
-#endif
-
-/* Place a 16-bit number into a buffer in PNG byte order.
- * The parameter is declared unsigned int, not png_uint_16,
- * just to avoid potential problems on pre-ANSI C compilers.
- */
-#ifdef PNG_WRITE_INT_FUNCTIONS_SUPPORTED
-PNG_EXPORT(207, void, png_save_uint_16, (png_bytep buf, unsigned int i));
-/* No png_save_int_16 -- may be added if there's a real need for it. */
-#endif
-
-#ifdef PNG_USE_READ_MACROS
-/* Inline macros to do direct reads of bytes from the input buffer.
- * The png_get_int_32() routine assumes we are using two's complement
- * format for negative values, which is almost certainly true.
- */
-#  define png_get_uint_32(buf) \
-     (((png_uint_32)(*(buf)) << 24) + \
-      ((png_uint_32)(*((buf) + 1)) << 16) + \
-      ((png_uint_32)(*((buf) + 2)) << 8) + \
-      ((png_uint_32)(*((buf) + 3))))
-
-   /* From libpng-1.4.0 until 1.4.4, the png_get_uint_16 macro (but not the
-    * function) incorrectly returned a value of type png_uint_32.
-    */
-#  define png_get_uint_16(buf) \
-     ((png_uint_16) \
-      (((unsigned int)(*(buf)) << 8) + \
-       ((unsigned int)(*((buf) + 1)))))
-
-#  define png_get_int_32(buf) \
-     ((png_int_32)((*(buf) & 0x80) \
-      ? -((png_int_32)((png_get_uint_32(buf) ^ 0xffffffffL) + 1)) \
-      : (png_int_32)png_get_uint_32(buf)))
-#endif
-
-#if defined(PNG_READ_CHECK_FOR_INVALID_INDEX_SUPPORTED) || \
-    defined(PNG_WRITE_CHECK_FOR_INVALID_INDEX_SUPPORTED)
-PNG_EXPORT(234, void, png_set_check_for_invalid_index, (png_structp png_ptr,
-    int allowed));
-#endif
-
-/* Maintainer: Put new public prototypes here ^, in libpng.3, and project
- * defs
- */
-
-/* The last ordinal number (this is the *last* one already used; the next
- * one to use is one more than this.)  Maintainer, remember to add an entry to
- * scripts/symbols.def as well.
- */
-#ifdef PNG_EXPORT_LAST_ORDINAL
-  PNG_EXPORT_LAST_ORDINAL(234);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* PNG_VERSION_INFO_ONLY */
-/* Do not put anything past this line */
-#endif /* PNG_H */
+
+/* png.h - header file for PNG reference library
+ *
+ * libpng version 1.5.13 - September 27, 2012
+ * Copyright (c) 1998-2012 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ *
+ * This code is released under the libpng license (See LICENSE, below)
+ *
+ * Authors and maintainers:
+ *   libpng versions 0.71, May 1995, through 0.88, January 1996: Guy Schalnat
+ *   libpng versions 0.89c, June 1996, through 0.96, May 1997: Andreas Dilger
+ *   libpng versions 0.97, January 1998, through 1.5.13 - September 27, 2012: Glenn
+ *   See also "Contributing Authors", below.
+ *
+ * Note about libpng version numbers:
+ *
+ *   Due to various miscommunications, unforeseen code incompatibilities
+ *   and occasional factors outside the authors' control, version numbering
+ *   on the library has not always been consistent and straightforward.
+ *   The following table summarizes matters since version 0.89c, which was
+ *   the first widely used release:
+ *
+ *    source                 png.h  png.h  shared-lib
+ *    version                string   int  version
+ *    -------                ------ -----  ----------
+ *    0.89c "1.0 beta 3"     0.89      89  1.0.89
+ *    0.90  "1.0 beta 4"     0.90      90  0.90  [should have been 2.0.90]
+ *    0.95  "1.0 beta 5"     0.95      95  0.95  [should have been 2.0.95]
+ *    0.96  "1.0 beta 6"     0.96      96  0.96  [should have been 2.0.96]
+ *    0.97b "1.00.97 beta 7" 1.00.97   97  1.0.1 [should have been 2.0.97]
+ *    0.97c                  0.97      97  2.0.97
+ *    0.98                   0.98      98  2.0.98
+ *    0.99                   0.99      98  2.0.99
+ *    0.99a-m                0.99      99  2.0.99
+ *    1.00                   1.00     100  2.1.0 [100 should be 10000]
+ *    1.0.0      (from here on, the   100  2.1.0 [100 should be 10000]
+ *    1.0.1       png.h string is   10001  2.1.0
+ *    1.0.1a-e    identical to the  10002  from here on, the shared library
+ *    1.0.2       source version)   10002  is 2.V where V is the source code
+ *    1.0.2a-b                      10003  version, except as noted.
+ *    1.0.3                         10003
+ *    1.0.3a-d                      10004
+ *    1.0.4                         10004
+ *    1.0.4a-f                      10005
+ *    1.0.5 (+ 2 patches)           10005
+ *    1.0.5a-d                      10006
+ *    1.0.5e-r                      10100 (not source compatible)
+ *    1.0.5s-v                      10006 (not binary compatible)
+ *    1.0.6 (+ 3 patches)           10006 (still binary incompatible)
+ *    1.0.6d-f                      10007 (still binary incompatible)
+ *    1.0.6g                        10007
+ *    1.0.6h                        10007  10.6h (testing xy.z so-numbering)
+ *    1.0.6i                        10007  10.6i
+ *    1.0.6j                        10007  2.1.0.6j (incompatible with 1.0.0)
+ *    1.0.7beta11-14        DLLNUM  10007  2.1.0.7beta11-14 (binary compatible)
+ *    1.0.7beta15-18           1    10007  2.1.0.7beta15-18 (binary compatible)
+ *    1.0.7rc1-2               1    10007  2.1.0.7rc1-2 (binary compatible)
+ *    1.0.7                    1    10007  (still compatible)
+ *    1.0.8beta1-4             1    10008  2.1.0.8beta1-4
+ *    1.0.8rc1                 1    10008  2.1.0.8rc1
+ *    1.0.8                    1    10008  2.1.0.8
+ *    1.0.9beta1-6             1    10009  2.1.0.9beta1-6
+ *    1.0.9rc1                 1    10009  2.1.0.9rc1
+ *    1.0.9beta7-10            1    10009  2.1.0.9beta7-10
+ *    1.0.9rc2                 1    10009  2.1.0.9rc2
+ *    1.0.9                    1    10009  2.1.0.9
+ *    1.0.10beta1              1    10010  2.1.0.10beta1
+ *    1.0.10rc1                1    10010  2.1.0.10rc1
+ *    1.0.10                   1    10010  2.1.0.10
+ *    1.0.11beta1-3            1    10011  2.1.0.11beta1-3
+ *    1.0.11rc1                1    10011  2.1.0.11rc1
+ *    1.0.11                   1    10011  2.1.0.11
+ *    1.0.12beta1-2            2    10012  2.1.0.12beta1-2
+ *    1.0.12rc1                2    10012  2.1.0.12rc1
+ *    1.0.12                   2    10012  2.1.0.12
+ *    1.1.0a-f                 -    10100  2.1.1.0a-f (branch abandoned)
+ *    1.2.0beta1-2             2    10200  2.1.2.0beta1-2
+ *    1.2.0beta3-5             3    10200  3.1.2.0beta3-5
+ *    1.2.0rc1                 3    10200  3.1.2.0rc1
+ *    1.2.0                    3    10200  3.1.2.0
+ *    1.2.1beta1-4             3    10201  3.1.2.1beta1-4
+ *    1.2.1rc1-2               3    10201  3.1.2.1rc1-2
+ *    1.2.1                    3    10201  3.1.2.1
+ *    1.2.2beta1-6            12    10202  12.so.0.1.2.2beta1-6
+ *    1.0.13beta1             10    10013  10.so.0.1.0.13beta1
+ *    1.0.13rc1               10    10013  10.so.0.1.0.13rc1
+ *    1.2.2rc1                12    10202  12.so.0.1.2.2rc1
+ *    1.0.13                  10    10013  10.so.0.1.0.13
+ *    1.2.2                   12    10202  12.so.0.1.2.2
+ *    1.2.3rc1-6              12    10203  12.so.0.1.2.3rc1-6
+ *    1.2.3                   12    10203  12.so.0.1.2.3
+ *    1.2.4beta1-3            13    10204  12.so.0.1.2.4beta1-3
+ *    1.0.14rc1               13    10014  10.so.0.1.0.14rc1
+ *    1.2.4rc1                13    10204  12.so.0.1.2.4rc1
+ *    1.0.14                  10    10014  10.so.0.1.0.14
+ *    1.2.4                   13    10204  12.so.0.1.2.4
+ *    1.2.5beta1-2            13    10205  12.so.0.1.2.5beta1-2
+ *    1.0.15rc1-3             10    10015  10.so.0.1.0.15rc1-3
+ *    1.2.5rc1-3              13    10205  12.so.0.1.2.5rc1-3
+ *    1.0.15                  10    10015  10.so.0.1.0.15
+ *    1.2.5                   13    10205  12.so.0.1.2.5
+ *    1.2.6beta1-4            13    10206  12.so.0.1.2.6beta1-4
+ *    1.0.16                  10    10016  10.so.0.1.0.16
+ *    1.2.6                   13    10206  12.so.0.1.2.6
+ *    1.2.7beta1-2            13    10207  12.so.0.1.2.7beta1-2
+ *    1.0.17rc1               10    10017  12.so.0.1.0.17rc1
+ *    1.2.7rc1                13    10207  12.so.0.1.2.7rc1
+ *    1.0.17                  10    10017  12.so.0.1.0.17
+ *    1.2.7                   13    10207  12.so.0.1.2.7
+ *    1.2.8beta1-5            13    10208  12.so.0.1.2.8beta1-5
+ *    1.0.18rc1-5             10    10018  12.so.0.1.0.18rc1-5
+ *    1.2.8rc1-5              13    10208  12.so.0.1.2.8rc1-5
+ *    1.0.18                  10    10018  12.so.0.1.0.18
+ *    1.2.8                   13    10208  12.so.0.1.2.8
+ *    1.2.9beta1-3            13    10209  12.so.0.1.2.9beta1-3
+ *    1.2.9beta4-11           13    10209  12.so.0.9[.0]
+ *    1.2.9rc1                13    10209  12.so.0.9[.0]
+ *    1.2.9                   13    10209  12.so.0.9[.0]
+ *    1.2.10beta1-7           13    10210  12.so.0.10[.0]
+ *    1.2.10rc1-2             13    10210  12.so.0.10[.0]
+ *    1.2.10                  13    10210  12.so.0.10[.0]
+ *    1.4.0beta1-5            14    10400  14.so.0.0[.0]
+ *    1.2.11beta1-4           13    10211  12.so.0.11[.0]
+ *    1.4.0beta7-8            14    10400  14.so.0.0[.0]
+ *    1.2.11                  13    10211  12.so.0.11[.0]
+ *    1.2.12                  13    10212  12.so.0.12[.0]
+ *    1.4.0beta9-14           14    10400  14.so.0.0[.0]
+ *    1.2.13                  13    10213  12.so.0.13[.0]
+ *    1.4.0beta15-36          14    10400  14.so.0.0[.0]
+ *    1.4.0beta37-87          14    10400  14.so.14.0[.0]
+ *    1.4.0rc01               14    10400  14.so.14.0[.0]
+ *    1.4.0beta88-109         14    10400  14.so.14.0[.0]
+ *    1.4.0rc02-08            14    10400  14.so.14.0[.0]
+ *    1.4.0                   14    10400  14.so.14.0[.0]
+ *    1.4.1beta01-03          14    10401  14.so.14.1[.0]
+ *    1.4.1rc01               14    10401  14.so.14.1[.0]
+ *    1.4.1beta04-12          14    10401  14.so.14.1[.0]
+ *    1.4.1                   14    10401  14.so.14.1[.0]
+ *    1.4.2                   14    10402  14.so.14.2[.0]
+ *    1.4.3                   14    10403  14.so.14.3[.0]
+ *    1.4.4                   14    10404  14.so.14.4[.0]
+ *    1.5.0beta01-58          15    10500  15.so.15.0[.0]
+ *    1.5.0rc01-07            15    10500  15.so.15.0[.0]
+ *    1.5.0                   15    10500  15.so.15.0[.0]
+ *    1.5.1beta01-11          15    10501  15.so.15.1[.0]
+ *    1.5.1rc01-02            15    10501  15.so.15.1[.0]
+ *    1.5.1                   15    10501  15.so.15.1[.0]
+ *    1.5.2beta01-03          15    10502  15.so.15.2[.0]
+ *    1.5.2rc01-03            15    10502  15.so.15.2[.0]
+ *    1.5.2                   15    10502  15.so.15.2[.0]
+ *    1.5.3beta01-10          15    10503  15.so.15.3[.0]
+ *    1.5.3rc01-02            15    10503  15.so.15.3[.0]
+ *    1.5.3beta11             15    10503  15.so.15.3[.0]
+ *    1.5.3 [omitted]
+ *    1.5.4beta01-08          15    10504  15.so.15.4[.0]
+ *    1.5.4rc01               15    10504  15.so.15.4[.0]
+ *    1.5.4                   15    10504  15.so.15.4[.0]
+ *    1.5.5beta01-08          15    10505  15.so.15.5[.0]
+ *    1.5.5rc01               15    10505  15.so.15.5[.0]
+ *    1.5.5                   15    10505  15.so.15.5[.0]
+ *    1.5.6beta01-07          15    10506  15.so.15.6[.0]
+ *    1.5.6rc01-03            15    10506  15.so.15.6[.0]
+ *    1.5.6                   15    10506  15.so.15.6[.0]
+ *    1.5.7beta01-05          15    10507  15.so.15.7[.0]
+ *    1.5.7rc01-03            15    10507  15.so.15.7[.0]
+ *    1.5.7                   15    10507  15.so.15.7[.0]
+ *    1.5.8beta01             15    10508  15.so.15.8[.0]
+ *    1.5.8rc01               15    10508  15.so.15.8[.0]
+ *    1.5.8                   15    10508  15.so.15.8[.0]
+ *    1.5.9beta01-02          15    10509  15.so.15.9[.0]
+ *    1.5.9rc01               15    10509  15.so.15.9[.0]
+ *    1.5.9                   15    10509  15.so.15.9[.0]
+ *    1.5.10beta01-05         15    10510  15.so.15.10[.0]
+ *    1.5.10                  15    10510  15.so.15.10[.0]
+ *    1.5.11beta01            15    10511  15.so.15.11[.0]
+ *    1.5.11rc01-05           15    10511  15.so.15.11[.0]
+ *    1.5.11                  15    10511  15.so.15.11[.0]
+ *    1.5.12                  15    10512  15.so.15.12[.0]
+ *    1.5.13beta01-02         15    10513  15.so.15.13[.0]
+ *    1.5.13rc01              15    10513  15.so.15.13[.0]
+ *    1.5.13                  15    10513  15.so.15.13[.0]
+ *
+ *   Henceforth the source version will match the shared-library major
+ *   and minor numbers; the shared-library major version number will be
+ *   used for changes in backward compatibility, as it is intended.  The
+ *   PNG_LIBPNG_VER macro, which is not used within libpng but is available
+ *   for applications, is an unsigned integer of the form xyyzz corresponding
+ *   to the source version x.y.z (leading zeros in y and z).  Beta versions
+ *   were given the previous public release number plus a letter, until
+ *   version 1.0.6j; from then on they were given the upcoming public
+ *   release number plus "betaNN" or "rcNN".
+ *
+ *   Binary incompatibility exists only when applications make direct access
+ *   to the info_ptr or png_ptr members through png.h, and the compiled
+ *   application is loaded with a different version of the library.
+ *
+ *   DLLNUM will change each time there are forward or backward changes
+ *   in binary compatibility (e.g., when a new feature is added).
+ *
+ * See libpng-manual.txt or libpng.3 for more information.  The PNG
+ * specification is available as a W3C Recommendation and as an ISO
+ * Specification, <http://www.w3.org/TR/2003/REC-PNG-20031110/
+ */
+
+/*
+ * COPYRIGHT NOTICE, DISCLAIMER, and LICENSE:
+ *
+ * If you modify libpng you may insert additional notices immediately following
+ * this sentence.
+ *
+ * This code is released under the libpng license.
+ *
+ * libpng versions 1.2.6, August 15, 2004, through 1.5.13, September 27, 2012, are
+ * Copyright (c) 2004, 2006-2012 Glenn Randers-Pehrson, and are
+ * distributed according to the same disclaimer and license as libpng-1.2.5
+ * with the following individual added to the list of Contributing Authors:
+ *
+ *    Cosmin Truta
+ *
+ * libpng versions 1.0.7, July 1, 2000, through 1.2.5, October 3, 2002, are
+ * Copyright (c) 2000-2002 Glenn Randers-Pehrson, and are
+ * distributed according to the same disclaimer and license as libpng-1.0.6
+ * with the following individuals added to the list of Contributing Authors:
+ *
+ *    Simon-Pierre Cadieux
+ *    Eric S. Raymond
+ *    Gilles Vollant
+ *
+ * and with the following additions to the disclaimer:
+ *
+ *    There is no warranty against interference with your enjoyment of the
+ *    library or against infringement.  There is no warranty that our
+ *    efforts or the library will fulfill any of your particular purposes
+ *    or needs.  This library is provided with all faults, and the entire
+ *    risk of satisfactory quality, performance, accuracy, and effort is with
+ *    the user.
+ *
+ * libpng versions 0.97, January 1998, through 1.0.6, March 20, 2000, are
+ * Copyright (c) 1998, 1999, 2000 Glenn Randers-Pehrson, and are
+ * distributed according to the same disclaimer and license as libpng-0.96,
+ * with the following individuals added to the list of Contributing Authors:
+ *
+ *    Tom Lane
+ *    Glenn Randers-Pehrson
+ *    Willem van Schaik
+ *
+ * libpng versions 0.89, June 1996, through 0.96, May 1997, are
+ * Copyright (c) 1996, 1997 Andreas Dilger
+ * Distributed according to the same disclaimer and license as libpng-0.88,
+ * with the following individuals added to the list of Contributing Authors:
+ *
+ *    John Bowler
+ *    Kevin Bracey
+ *    Sam Bushell
+ *    Magnus Holmgren
+ *    Greg Roelofs
+ *    Tom Tanner
+ *
+ * libpng versions 0.5, May 1995, through 0.88, January 1996, are
+ * Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.
+ *
+ * For the purposes of this copyright and license, "Contributing Authors"
+ * is defined as the following set of individuals:
+ *
+ *    Andreas Dilger
+ *    Dave Martindale
+ *    Guy Eric Schalnat
+ *    Paul Schmidt
+ *    Tim Wegner
+ *
+ * The PNG Reference Library is supplied "AS IS".  The Contributing Authors
+ * and Group 42, Inc. disclaim all warranties, expressed or implied,
+ * including, without limitation, the warranties of merchantability and of
+ * fitness for any purpose.  The Contributing Authors and Group 42, Inc.
+ * assume no liability for direct, indirect, incidental, special, exemplary,
+ * or consequential damages, which may result from the use of the PNG
+ * Reference Library, even if advised of the possibility of such damage.
+ *
+ * Permission is hereby granted to use, copy, modify, and distribute this
+ * source code, or portions hereof, for any purpose, without fee, subject
+ * to the following restrictions:
+ *
+ *   1. The origin of this source code must not be misrepresented.
+ *
+ *   2. Altered versions must be plainly marked as such and must not
+ *      be misrepresented as being the original source.
+ *
+ *   3. This Copyright notice may not be removed or altered from
+ *      any source or altered source distribution.
+ *
+ * The Contributing Authors and Group 42, Inc. specifically permit, without
+ * fee, and encourage the use of this source code as a component to
+ * supporting the PNG file format in commercial products.  If you use this
+ * source code in a product, acknowledgment is not required but would be
+ * appreciated.
+ */
+
+/*
+ * A "png_get_copyright" function is available, for convenient use in "about"
+ * boxes and the like:
+ *
+ *     printf("%s", png_get_copyright(NULL));
+ *
+ * Also, the PNG logo (in PNG format, of course) is supplied in the
+ * files "pngbar.png" and "pngbar.jpg (88x31) and "pngnow.png" (98x31).
+ */
+
+/*
+ * Libpng is OSI Certified Open Source Software.  OSI Certified is a
+ * certification mark of the Open Source Initiative.
+ */
+
+/*
+ * The contributing authors would like to thank all those who helped
+ * with testing, bug fixes, and patience.  This wouldn't have been
+ * possible without all of you.
+ *
+ * Thanks to Frank J. T. Wojcik for helping with the documentation.
+ */
+
+/*
+ * Y2K compliance in libpng:
+ * =========================
+ *
+ *    September 27, 2012
+ *
+ *    Since the PNG Development group is an ad-hoc body, we can't make
+ *    an official declaration.
+ *
+ *    This is your unofficial assurance that libpng from version 0.71 and
+ *    upward through 1.5.13 are Y2K compliant.  It is my belief that
+ *    earlier versions were also Y2K compliant.
+ *
+ *    Libpng only has two year fields.  One is a 2-byte unsigned integer
+ *    that will hold years up to 65535.  The other holds the date in text
+ *    format, and will hold years up to 9999.
+ *
+ *    The integer is
+ *        "png_uint_16 year" in png_time_struct.
+ *
+ *    The string is
+ *        "char time_buffer[29]" in png_struct.  This will be no
+ *    longer used in libpng-1.6.0 and will be removed from libpng-1.7.0.
+ *
+ *    There are seven time-related functions:
+ *        png.c: png_convert_to_rfc_1123() in png.c
+ *          (formerly png_convert_to_rfc_1152() in error)
+ *        png_convert_from_struct_tm() in pngwrite.c, called in pngwrite.c
+ *        png_convert_from_time_t() in pngwrite.c
+ *        png_get_tIME() in pngget.c
+ *        png_handle_tIME() in pngrutil.c, called in pngread.c
+ *        png_set_tIME() in pngset.c
+ *        png_write_tIME() in pngwutil.c, called in pngwrite.c
+ *
+ *    All handle dates properly in a Y2K environment.  The
+ *    png_convert_from_time_t() function calls gmtime() to convert from system
+ *    clock time, which returns (year - 1900), which we properly convert to
+ *    the full 4-digit year.  There is a possibility that applications using
+ *    libpng are not passing 4-digit years into the png_convert_to_rfc_1123()
+ *    function, or that they are incorrectly passing only a 2-digit year
+ *    instead of "year - 1900" into the png_convert_from_struct_tm() function,
+ *    but this is not under our control.  The libpng documentation has always
+ *    stated that it works with 4-digit years, and the APIs have been
+ *    documented as such.
+ *
+ *    The tIME chunk itself is also Y2K compliant.  It uses a 2-byte unsigned
+ *    integer to hold the year, and can hold years as large as 65535.
+ *
+ *    zlib, upon which libpng depends, is also Y2K compliant.  It contains
+ *    no date-related code.
+ *
+ *       Glenn Randers-Pehrson
+ *       libpng maintainer
+ *       PNG Development Group
+ */
+
+#ifndef PNG_H
+#define PNG_H
+
+/* This is not the place to learn how to use libpng. The file libpng-manual.txt
+ * describes how to use libpng, and the file example.c summarizes it
+ * with some code on which to build.  This file is useful for looking
+ * at the actual function definitions and structure components.
+ *
+ * If you just need to read a PNG file and don't want to read the documentation
+ * skip to the end of this file and read the section entitled 'simplified API'.
+ */
+
+/* Version information for png.h - this should match the version in png.c */
+#define PNG_LIBPNG_VER_STRING "1.5.13"
+#define PNG_HEADER_VERSION_STRING \
+     " libpng version 1.5.13 - September 27, 2012\n"
+
+#define PNG_LIBPNG_VER_SONUM   15
+#define PNG_LIBPNG_VER_DLLNUM  15
+
+/* These should match the first 3 components of PNG_LIBPNG_VER_STRING: */
+#define PNG_LIBPNG_VER_MAJOR   1
+#define PNG_LIBPNG_VER_MINOR   5
+#define PNG_LIBPNG_VER_RELEASE 13
+
+/* This should match the numeric part of the final component of
+ * PNG_LIBPNG_VER_STRING, omitting any leading zero:
+ */
+
+#define PNG_LIBPNG_VER_BUILD  0
+
+/* Release Status */
+#define PNG_LIBPNG_BUILD_ALPHA    1
+#define PNG_LIBPNG_BUILD_BETA     2
+#define PNG_LIBPNG_BUILD_RC       3
+#define PNG_LIBPNG_BUILD_STABLE   4
+#define PNG_LIBPNG_BUILD_RELEASE_STATUS_MASK 7
+
+/* Release-Specific Flags */
+#define PNG_LIBPNG_BUILD_PATCH    8 /* Can be OR'ed with
+                                       PNG_LIBPNG_BUILD_STABLE only */
+#define PNG_LIBPNG_BUILD_PRIVATE 16 /* Cannot be OR'ed with
+                                       PNG_LIBPNG_BUILD_SPECIAL */
+#define PNG_LIBPNG_BUILD_SPECIAL 32 /* Cannot be OR'ed with
+                                       PNG_LIBPNG_BUILD_PRIVATE */
+
+#define PNG_LIBPNG_BUILD_BASE_TYPE PNG_LIBPNG_BUILD_STABLE
+
+/* Careful here.  At one time, Guy wanted to use 082, but that would be octal.
+ * We must not include leading zeros.
+ * Versions 0.7 through 1.0.0 were in the range 0 to 100 here (only
+ * version 1.0.0 was mis-numbered 100 instead of 10000).  From
+ * version 1.0.1 it's    xxyyzz, where x=major, y=minor, z=release
+ */
+#define PNG_LIBPNG_VER 10513 /* 1.5.13 */
+
+/* Library configuration: these options cannot be changed after
+ * the library has been built.
+ */
+#ifndef PNGLCONF_H
+    /* If pnglibconf.h is missing, you can
+     * copy scripts/pnglibconf.h.prebuilt to pnglibconf.h
+     */
+#   include "pnglibconf.h"
+#endif
+
+#ifndef PNG_VERSION_INFO_ONLY
+#  ifndef PNG_BUILDING_SYMBOL_TABLE
+  /*
+   *   Standard header files (not needed for the version info or while
+   *   building symbol table -- see scripts/pnglibconf.dfa)
+   */
+#    ifdef PNG_SETJMP_SUPPORTED
+#      include <setjmp.h>
+#    endif
+
+    /* Need the time information for converting tIME chunks, it
+     * defines struct tm:
+     */
+#    ifdef PNG_CONVERT_tIME_SUPPORTED
+       /* "time.h" functions are not supported on all operating systems */
+#      include <time.h>
+#    endif
+#  endif
+
+/* Machine specific configuration. */
+#  include "pngconf.h"
+#endif
+
+/*
+ * Added at libpng-1.2.8
+ *
+ * Ref MSDN: Private as priority over Special
+ * VS_FF_PRIVATEBUILD File *was not* built using standard release
+ * procedures. If this value is given, the StringFileInfo block must
+ * contain a PrivateBuild string.
+ *
+ * VS_FF_SPECIALBUILD File *was* built by the original company using
+ * standard release procedures but is a variation of the standard
+ * file of the same version number. If this value is given, the
+ * StringFileInfo block must contain a SpecialBuild string.
+ */
+
+#ifdef PNG_USER_PRIVATEBUILD /* From pnglibconf.h */
+#  define PNG_LIBPNG_BUILD_TYPE \
+       (PNG_LIBPNG_BUILD_BASE_TYPE | PNG_LIBPNG_BUILD_PRIVATE)
+#else
+#  ifdef PNG_LIBPNG_SPECIALBUILD
+#    define PNG_LIBPNG_BUILD_TYPE \
+         (PNG_LIBPNG_BUILD_BASE_TYPE | PNG_LIBPNG_BUILD_SPECIAL)
+#  else
+#    define PNG_LIBPNG_BUILD_TYPE (PNG_LIBPNG_BUILD_BASE_TYPE)
+#  endif
+#endif
+
+#ifndef PNG_VERSION_INFO_ONLY
+
+/* Inhibit C++ name-mangling for libpng functions but not for system calls. */
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+/* Version information for C files, stored in png.c.  This had better match
+ * the version above.
+ */
+#define png_libpng_ver png_get_header_ver(NULL)
+
+/* This file is arranged in several sections:
+ *
+ * 1. Any configuration options that can be specified by for the application
+ *    code when it is built.  (Build time configuration is in pnglibconf.h)
+ * 2. Type definitions (base types are defined in pngconf.h), structure
+ *    definitions.
+ * 3. Exported library functions.
+ *
+ * The library source code has additional files (principally pngpriv.h) that
+ * allow configuration of the library.
+ */
+/* Section 1: run time configuration
+ * See pnglibconf.h for build time configuration
+ *
+ * Run time configuration allows the application to choose between
+ * implementations of certain arithmetic APIs.  The default is set
+ * at build time and recorded in pnglibconf.h, but it is safe to
+ * override these (and only these) settings.  Note that this won't
+ * change what the library does, only application code, and the
+ * settings can (and probably should) be made on a per-file basis
+ * by setting the #defines before including png.h
+ *
+ * Use macros to read integers from PNG data or use the exported
+ * functions?
+ *   PNG_USE_READ_MACROS: use the macros (see below)  Note that
+ *     the macros evaluate their argument multiple times.
+ *   PNG_NO_USE_READ_MACROS: call the relevant library function.
+ *
+ * Use the alternative algorithm for compositing alpha samples that
+ * does not use division?
+ *   PNG_READ_COMPOSITE_NODIV_SUPPORTED: use the 'no division'
+ *      algorithm.
+ *   PNG_NO_READ_COMPOSITE_NODIV: use the 'division' algorithm.
+ *
+ * How to handle benign errors if PNG_ALLOW_BENIGN_ERRORS is
+ * false?
+ *   PNG_ALLOW_BENIGN_ERRORS: map calls to the benign error
+ *      APIs to png_warning.
+ * Otherwise the calls are mapped to png_error.
+ */
+
+/* Section 2: type definitions, including structures and compile time
+ * constants.
+ * See pngconf.h for base types that vary by machine/system
+ */
+
+/* This triggers a compiler error in png.c, if png.c and png.h
+ * do not agree upon the version number.
+ */
+typedef char* png_libpng_version_1_5_13;
+
+/* Three color definitions.  The order of the red, green, and blue, (and the
+ * exact size) is not important, although the size of the fields need to
+ * be png_byte or png_uint_16 (as defined below).
+ */
+typedef struct png_color_struct
+{
+   png_byte red;
+   png_byte green;
+   png_byte blue;
+} png_color;
+typedef png_color FAR * png_colorp;
+typedef PNG_CONST png_color FAR * png_const_colorp;
+typedef png_color FAR * FAR * png_colorpp;
+
+typedef struct png_color_16_struct
+{
+   png_byte index;    /* used for palette files */
+   png_uint_16 red;   /* for use in red green blue files */
+   png_uint_16 green;
+   png_uint_16 blue;
+   png_uint_16 gray;  /* for use in grayscale files */
+} png_color_16;
+typedef png_color_16 FAR * png_color_16p;
+typedef PNG_CONST png_color_16 FAR * png_const_color_16p;
+typedef png_color_16 FAR * FAR * png_color_16pp;
+
+typedef struct png_color_8_struct
+{
+   png_byte red;   /* for use in red green blue files */
+   png_byte green;
+   png_byte blue;
+   png_byte gray;  /* for use in grayscale files */
+   png_byte alpha; /* for alpha channel files */
+} png_color_8;
+typedef png_color_8 FAR * png_color_8p;
+typedef PNG_CONST png_color_8 FAR * png_const_color_8p;
+typedef png_color_8 FAR * FAR * png_color_8pp;
+
+/*
+ * The following two structures are used for the in-core representation
+ * of sPLT chunks.
+ */
+typedef struct png_sPLT_entry_struct
+{
+   png_uint_16 red;
+   png_uint_16 green;
+   png_uint_16 blue;
+   png_uint_16 alpha;
+   png_uint_16 frequency;
+} png_sPLT_entry;
+typedef png_sPLT_entry FAR * png_sPLT_entryp;
+typedef PNG_CONST png_sPLT_entry FAR * png_const_sPLT_entryp;
+typedef png_sPLT_entry FAR * FAR * png_sPLT_entrypp;
+
+/*  When the depth of the sPLT palette is 8 bits, the color and alpha samples
+ *  occupy the LSB of their respective members, and the MSB of each member
+ *  is zero-filled.  The frequency member always occupies the full 16 bits.
+ */
+
+typedef struct png_sPLT_struct
+{
+   png_charp name;           /* palette name */
+   png_byte depth;           /* depth of palette samples */
+   png_sPLT_entryp entries;  /* palette entries */
+   png_int_32 nentries;      /* number of palette entries */
+} png_sPLT_t;
+typedef png_sPLT_t FAR * png_sPLT_tp;
+typedef PNG_CONST png_sPLT_t FAR * png_const_sPLT_tp;
+typedef png_sPLT_t FAR * FAR * png_sPLT_tpp;
+
+#ifdef PNG_TEXT_SUPPORTED
+/* png_text holds the contents of a text/ztxt/itxt chunk in a PNG file,
+ * and whether that contents is compressed or not.  The "key" field
+ * points to a regular zero-terminated C string.  The "text" fields can be a
+ * regular C string, an empty string, or a NULL pointer.
+ * However, the structure returned by png_get_text() will always contain
+ * the "text" field as a regular zero-terminated C string (possibly
+ * empty), never a NULL pointer, so it can be safely used in printf() and
+ * other string-handling functions.  Note that the "itxt_length", "lang", and
+ * "lang_key" members of the structure only exist when the library is built
+ * with iTXt chunk support.  Prior to libpng-1.4.0 the library was built by
+ * default without iTXt support. Also note that when iTXt *is* supported,
+ * the "lang" and "lang_key" fields contain NULL pointers when the
+ * "compression" field contains * PNG_TEXT_COMPRESSION_NONE or
+ * PNG_TEXT_COMPRESSION_zTXt. Note that the "compression value" is not the
+ * same as what appears in the PNG tEXt/zTXt/iTXt chunk's "compression flag"
+ * which is always 0 or 1, or its "compression method" which is always 0.
+ */
+typedef struct png_text_struct
+{
+   int  compression;       /* compression value:
+                             -1: tEXt, none
+                              0: zTXt, deflate
+                              1: iTXt, none
+                              2: iTXt, deflate  */
+   png_charp key;          /* keyword, 1-79 character description of "text" */
+   png_charp text;         /* comment, may be an empty string (ie "")
+                              or a NULL pointer */
+   png_size_t text_length; /* length of the text string */
+   png_size_t itxt_length; /* length of the itxt string */
+   png_charp lang;         /* language code, 0-79 characters
+                              or a NULL pointer */
+   png_charp lang_key;     /* keyword translated UTF-8 string, 0 or more
+                              chars or a NULL pointer */
+} png_text;
+typedef png_text FAR * png_textp;
+typedef PNG_CONST png_text FAR * png_const_textp;
+typedef png_text FAR * FAR * png_textpp;
+#endif
+
+/* Supported compression types for text in PNG files (tEXt, and zTXt).
+ * The values of the PNG_TEXT_COMPRESSION_ defines should NOT be changed. */
+#define PNG_TEXT_COMPRESSION_NONE_WR -3
+#define PNG_TEXT_COMPRESSION_zTXt_WR -2
+#define PNG_TEXT_COMPRESSION_NONE    -1
+#define PNG_TEXT_COMPRESSION_zTXt     0
+#define PNG_ITXT_COMPRESSION_NONE     1
+#define PNG_ITXT_COMPRESSION_zTXt     2
+#define PNG_TEXT_COMPRESSION_LAST     3  /* Not a valid value */
+
+/* png_time is a way to hold the time in an machine independent way.
+ * Two conversions are provided, both from time_t and struct tm.  There
+ * is no portable way to convert to either of these structures, as far
+ * as I know.  If you know of a portable way, send it to me.  As a side
+ * note - PNG has always been Year 2000 compliant!
+ */
+typedef struct png_time_struct
+{
+   png_uint_16 year; /* full year, as in, 1995 */
+   png_byte month;   /* month of year, 1 - 12 */
+   png_byte day;     /* day of month, 1 - 31 */
+   png_byte hour;    /* hour of day, 0 - 23 */
+   png_byte minute;  /* minute of hour, 0 - 59 */
+   png_byte second;  /* second of minute, 0 - 60 (for leap seconds) */
+} png_time;
+typedef png_time FAR * png_timep;
+typedef PNG_CONST png_time FAR * png_const_timep;
+typedef png_time FAR * FAR * png_timepp;
+
+#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED) || \
+    defined(PNG_HANDLE_AS_UNKNOWN_SUPPORTED)
+/* png_unknown_chunk is a structure to hold queued chunks for which there is
+ * no specific support.  The idea is that we can use this to queue
+ * up private chunks for output even though the library doesn't actually
+ * know about their semantics.
+ */
+typedef struct png_unknown_chunk_t
+{
+    png_byte name[5];
+    png_byte *data;
+    png_size_t size;
+
+    /* libpng-using applications should NOT directly modify this byte. */
+    png_byte location; /* mode of operation at read time */
+}
+
+
+png_unknown_chunk;
+typedef png_unknown_chunk FAR * png_unknown_chunkp;
+typedef PNG_CONST png_unknown_chunk FAR * png_const_unknown_chunkp;
+typedef png_unknown_chunk FAR * FAR * png_unknown_chunkpp;
+#endif
+
+/* Values for the unknown chunk location byte */
+
+#define PNG_HAVE_IHDR  0x01
+#define PNG_HAVE_PLTE  0x02
+#define PNG_AFTER_IDAT 0x08
+
+/* The complete definition of png_info has, as of libpng-1.5.0,
+ * been moved into a separate header file that is not accessible to
+ * applications.  Read libpng-manual.txt or libpng.3 for more info.
+ */
+typedef struct png_info_def png_info;
+typedef png_info FAR * png_infop;
+typedef PNG_CONST png_info FAR * png_const_infop;
+typedef png_info FAR * FAR * png_infopp;
+
+/* Maximum positive integer used in PNG is (2^31)-1 */
+#define PNG_UINT_31_MAX ((png_uint_32)0x7fffffffL)
+#define PNG_UINT_32_MAX ((png_uint_32)(-1))
+#define PNG_SIZE_MAX ((png_size_t)(-1))
+
+/* These are constants for fixed point values encoded in the
+ * PNG specification manner (x100000)
+ */
+#define PNG_FP_1    100000
+#define PNG_FP_HALF  50000
+#define PNG_FP_MAX  ((png_fixed_point)0x7fffffffL)
+#define PNG_FP_MIN  (-PNG_FP_MAX)
+
+/* These describe the color_type field in png_info. */
+/* color type masks */
+#define PNG_COLOR_MASK_PALETTE    1
+#define PNG_COLOR_MASK_COLOR      2
+#define PNG_COLOR_MASK_ALPHA      4
+
+/* color types.  Note that not all combinations are legal */
+#define PNG_COLOR_TYPE_GRAY 0
+#define PNG_COLOR_TYPE_PALETTE  (PNG_COLOR_MASK_COLOR | PNG_COLOR_MASK_PALETTE)
+#define PNG_COLOR_TYPE_RGB        (PNG_COLOR_MASK_COLOR)
+#define PNG_COLOR_TYPE_RGB_ALPHA  (PNG_COLOR_MASK_COLOR | PNG_COLOR_MASK_ALPHA)
+#define PNG_COLOR_TYPE_GRAY_ALPHA (PNG_COLOR_MASK_ALPHA)
+/* aliases */
+#define PNG_COLOR_TYPE_RGBA  PNG_COLOR_TYPE_RGB_ALPHA
+#define PNG_COLOR_TYPE_GA  PNG_COLOR_TYPE_GRAY_ALPHA
+
+/* This is for compression type. PNG 1.0-1.2 only define the single type. */
+#define PNG_COMPRESSION_TYPE_BASE 0 /* Deflate method 8, 32K window */
+#define PNG_COMPRESSION_TYPE_DEFAULT PNG_COMPRESSION_TYPE_BASE
+
+/* This is for filter type. PNG 1.0-1.2 only define the single type. */
+#define PNG_FILTER_TYPE_BASE      0 /* Single row per-byte filtering */
+#define PNG_INTRAPIXEL_DIFFERENCING 64 /* Used only in MNG datastreams */
+#define PNG_FILTER_TYPE_DEFAULT   PNG_FILTER_TYPE_BASE
+
+/* These are for the interlacing type.  These values should NOT be changed. */
+#define PNG_INTERLACE_NONE        0 /* Non-interlaced image */
+#define PNG_INTERLACE_ADAM7       1 /* Adam7 interlacing */
+#define PNG_INTERLACE_LAST        2 /* Not a valid value */
+
+/* These are for the oFFs chunk.  These values should NOT be changed. */
+#define PNG_OFFSET_PIXEL          0 /* Offset in pixels */
+#define PNG_OFFSET_MICROMETER     1 /* Offset in micrometers (1/10^6 meter) */
+#define PNG_OFFSET_LAST           2 /* Not a valid value */
+
+/* These are for the pCAL chunk.  These values should NOT be changed. */
+#define PNG_EQUATION_LINEAR       0 /* Linear transformation */
+#define PNG_EQUATION_BASE_E       1 /* Exponential base e transform */
+#define PNG_EQUATION_ARBITRARY    2 /* Arbitrary base exponential transform */
+#define PNG_EQUATION_HYPERBOLIC   3 /* Hyperbolic sine transformation */
+#define PNG_EQUATION_LAST         4 /* Not a valid value */
+
+/* These are for the sCAL chunk.  These values should NOT be changed. */
+#define PNG_SCALE_UNKNOWN         0 /* unknown unit (image scale) */
+#define PNG_SCALE_METER           1 /* meters per pixel */
+#define PNG_SCALE_RADIAN          2 /* radians per pixel */
+#define PNG_SCALE_LAST            3 /* Not a valid value */
+
+/* These are for the pHYs chunk.  These values should NOT be changed. */
+#define PNG_RESOLUTION_UNKNOWN    0 /* pixels/unknown unit (aspect ratio) */
+#define PNG_RESOLUTION_METER      1 /* pixels/meter */
+#define PNG_RESOLUTION_LAST       2 /* Not a valid value */
+
+/* These are for the sRGB chunk.  These values should NOT be changed. */
+#define PNG_sRGB_INTENT_PERCEPTUAL 0
+#define PNG_sRGB_INTENT_RELATIVE   1
+#define PNG_sRGB_INTENT_SATURATION 2
+#define PNG_sRGB_INTENT_ABSOLUTE   3
+#define PNG_sRGB_INTENT_LAST       4 /* Not a valid value */
+
+/* This is for text chunks */
+#define PNG_KEYWORD_MAX_LENGTH     79
+
+/* Maximum number of entries in PLTE/sPLT/tRNS arrays */
+#define PNG_MAX_PALETTE_LENGTH    256
+
+/* These determine if an ancillary chunk's data has been successfully read
+ * from the PNG header, or if the application has filled in the corresponding
+ * data in the info_struct to be written into the output file.  The values
+ * of the PNG_INFO_<chunk> defines should NOT be changed.
+ */
+#define PNG_INFO_gAMA 0x0001
+#define PNG_INFO_sBIT 0x0002
+#define PNG_INFO_cHRM 0x0004
+#define PNG_INFO_PLTE 0x0008
+#define PNG_INFO_tRNS 0x0010
+#define PNG_INFO_bKGD 0x0020
+#define PNG_INFO_hIST 0x0040
+#define PNG_INFO_pHYs 0x0080
+#define PNG_INFO_oFFs 0x0100
+#define PNG_INFO_tIME 0x0200
+#define PNG_INFO_pCAL 0x0400
+#define PNG_INFO_sRGB 0x0800   /* GR-P, 0.96a */
+#define PNG_INFO_iCCP 0x1000   /* ESR, 1.0.6 */
+#define PNG_INFO_sPLT 0x2000   /* ESR, 1.0.6 */
+#define PNG_INFO_sCAL 0x4000   /* ESR, 1.0.6 */
+#define PNG_INFO_IDAT 0x8000   /* ESR, 1.0.6 */
+
+/* This is used for the transformation routines, as some of them
+ * change these values for the row.  It also should enable using
+ * the routines for other purposes.
+ */
+typedef struct png_row_info_struct
+{
+   png_uint_32 width;    /* width of row */
+   png_size_t rowbytes;  /* number of bytes in row */
+   png_byte color_type;  /* color type of row */
+   png_byte bit_depth;   /* bit depth of row */
+   png_byte channels;    /* number of channels (1, 2, 3, or 4) */
+   png_byte pixel_depth; /* bits per pixel (depth * channels) */
+} png_row_info;
+
+typedef png_row_info FAR * png_row_infop;
+typedef png_row_info FAR * FAR * png_row_infopp;
+
+/* The complete definition of png_struct has, as of libpng-1.5.0,
+ * been moved into a separate header file that is not accessible to
+ * applications.  Read libpng-manual.txt or libpng.3 for more info.
+ */
+typedef struct png_struct_def png_struct;
+typedef PNG_CONST png_struct FAR * png_const_structp;
+typedef png_struct FAR * png_structp;
+
+/* These are the function types for the I/O functions and for the functions
+ * that allow the user to override the default I/O functions with his or her
+ * own.  The png_error_ptr type should match that of user-supplied warning
+ * and error functions, while the png_rw_ptr type should match that of the
+ * user read/write data functions.  Note that the 'write' function must not
+ * modify the buffer it is passed. The 'read' function, on the other hand, is
+ * expected to return the read data in the buffer.
+ */
+typedef PNG_CALLBACK(void, *png_error_ptr, (png_structp, png_const_charp));
+typedef PNG_CALLBACK(void, *png_rw_ptr, (png_structp, png_bytep, png_size_t));
+typedef PNG_CALLBACK(void, *png_flush_ptr, (png_structp));
+typedef PNG_CALLBACK(void, *png_read_status_ptr, (png_structp, png_uint_32,
+    int));
+typedef PNG_CALLBACK(void, *png_write_status_ptr, (png_structp, png_uint_32,
+    int));
+
+#ifdef PNG_PROGRESSIVE_READ_SUPPORTED
+typedef PNG_CALLBACK(void, *png_progressive_info_ptr, (png_structp, png_infop));
+typedef PNG_CALLBACK(void, *png_progressive_end_ptr, (png_structp, png_infop));
+
+/* The following callback receives png_uint_32 row_number, int pass for the
+ * png_bytep data of the row.  When transforming an interlaced image the
+ * row number is the row number within the sub-image of the interlace pass, so
+ * the value will increase to the height of the sub-image (not the full image)
+ * then reset to 0 for the next pass.
+ *
+ * Use PNG_ROW_FROM_PASS_ROW(row, pass) and PNG_COL_FROM_PASS_COL(col, pass) to
+ * find the output pixel (x,y) given an interlaced sub-image pixel
+ * (row,col,pass).  (See below for these macros.)
+ */
+typedef PNG_CALLBACK(void, *png_progressive_row_ptr, (png_structp, png_bytep,
+    png_uint_32, int));
+#endif
+
+#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED)
+typedef PNG_CALLBACK(void, *png_user_transform_ptr, (png_structp, png_row_infop,
+    png_bytep));
+#endif
+
+#ifdef PNG_USER_CHUNKS_SUPPORTED
+typedef PNG_CALLBACK(int, *png_user_chunk_ptr, (png_structp,
+    png_unknown_chunkp));
+#endif
+#ifdef PNG_UNKNOWN_CHUNKS_SUPPORTED
+typedef PNG_CALLBACK(void, *png_unknown_chunk_ptr, (png_structp));
+#endif
+
+#ifdef PNG_SETJMP_SUPPORTED
+/* This must match the function definition in <setjmp.h>, and the application
+ * must include this before png.h to obtain the definition of jmp_buf.  The
+ * function is required to be PNG_NORETURN, but this is not checked.  If the
+ * function does return the application will crash via an abort() or similar
+ * system level call.
+ *
+ * If you get a warning here while building the library you may need to make
+ * changes to ensure that pnglibconf.h records the calling convention used by
+ * your compiler.  This may be very difficult - try using a different compiler
+ * to build the library!
+ */
+PNG_FUNCTION(void, (PNGCAPI *png_longjmp_ptr), PNGARG((jmp_buf, int)), typedef);
+#endif
+
+/* Transform masks for the high-level interface */
+#define PNG_TRANSFORM_IDENTITY       0x0000    /* read and write */
+#define PNG_TRANSFORM_STRIP_16       0x0001    /* read only */
+#define PNG_TRANSFORM_STRIP_ALPHA    0x0002    /* read only */
+#define PNG_TRANSFORM_PACKING        0x0004    /* read and write */
+#define PNG_TRANSFORM_PACKSWAP       0x0008    /* read and write */
+#define PNG_TRANSFORM_EXPAND         0x0010    /* read only */
+#define PNG_TRANSFORM_INVERT_MONO    0x0020    /* read and write */
+#define PNG_TRANSFORM_SHIFT          0x0040    /* read and write */
+#define PNG_TRANSFORM_BGR            0x0080    /* read and write */
+#define PNG_TRANSFORM_SWAP_ALPHA     0x0100    /* read and write */
+#define PNG_TRANSFORM_SWAP_ENDIAN    0x0200    /* read and write */
+#define PNG_TRANSFORM_INVERT_ALPHA   0x0400    /* read and write */
+#define PNG_TRANSFORM_STRIP_FILLER   0x0800    /* write only */
+/* Added to libpng-1.2.34 */
+#define PNG_TRANSFORM_STRIP_FILLER_BEFORE PNG_TRANSFORM_STRIP_FILLER
+#define PNG_TRANSFORM_STRIP_FILLER_AFTER 0x1000 /* write only */
+/* Added to libpng-1.4.0 */
+#define PNG_TRANSFORM_GRAY_TO_RGB   0x2000      /* read only */
+/* Added to libpng-1.5.4 */
+#define PNG_TRANSFORM_EXPAND_16     0x4000      /* read only */
+#define PNG_TRANSFORM_SCALE_16      0x8000      /* read only */
+
+/* Flags for MNG supported features */
+#define PNG_FLAG_MNG_EMPTY_PLTE     0x01
+#define PNG_FLAG_MNG_FILTER_64      0x04
+#define PNG_ALL_MNG_FEATURES        0x05
+
+/* NOTE: prior to 1.5 these functions had no 'API' style declaration,
+ * this allowed the zlib default functions to be used on Windows
+ * platforms.  In 1.5 the zlib default malloc (which just calls malloc and
+ * ignores the first argument) should be completely compatible with the
+ * following.
+ */
+typedef PNG_CALLBACK(png_voidp, *png_malloc_ptr, (png_structp,
+    png_alloc_size_t));
+typedef PNG_CALLBACK(void, *png_free_ptr, (png_structp, png_voidp));
+
+typedef png_struct FAR * FAR * png_structpp;
+
+/* Section 3: exported functions
+ * Here are the function definitions most commonly used.  This is not
+ * the place to find out how to use libpng.  See libpng-manual.txt for the
+ * full explanation, see example.c for the summary.  This just provides
+ * a simple one line description of the use of each function.
+ *
+ * The PNG_EXPORT() and PNG_EXPORTA() macros used below are defined in
+ * pngconf.h and in the *.dfn files in the scripts directory.
+ *
+ *   PNG_EXPORT(ordinal, type, name, (args));
+ *
+ *       ordinal:    ordinal that is used while building
+ *                   *.def files. The ordinal value is only
+ *                   relevant when preprocessing png.h with
+ *                   the *.dfn files for building symbol table
+ *                   entries, and are removed by pngconf.h.
+ *       type:       return type of the function
+ *       name:       function name
+ *       args:       function arguments, with types
+ *
+ * When we wish to append attributes to a function prototype we use
+ * the PNG_EXPORTA() macro instead.
+ *
+ *   PNG_EXPORTA(ordinal, type, name, (args), attributes);
+ *
+ *       ordinal, type, name, and args: same as in PNG_EXPORT().
+ *       attributes: function attributes
+ */
+
+/* Returns the version number of the library */
+PNG_EXPORT(1, png_uint_32, png_access_version_number, (void));
+
+/* Tell lib we have already handled the first <num_bytes> magic bytes.
+ * Handling more than 8 bytes from the beginning of the file is an error.
+ */
+PNG_EXPORT(2, void, png_set_sig_bytes, (png_structp png_ptr, int num_bytes));
+
+/* Check sig[start] through sig[start + num_to_check - 1] to see if it's a
+ * PNG file.  Returns zero if the supplied bytes match the 8-byte PNG
+ * signature, and non-zero otherwise.  Having num_to_check == 0 or
+ * start > 7 will always fail (ie return non-zero).
+ */
+PNG_EXPORT(3, int, png_sig_cmp, (png_const_bytep sig, png_size_t start,
+    png_size_t num_to_check));
+
+/* Simple signature checking function.  This is the same as calling
+ * png_check_sig(sig, n) := !png_sig_cmp(sig, 0, n).
+ */
+#define png_check_sig(sig, n) !png_sig_cmp((sig), 0, (n))
+
+/* Allocate and initialize png_ptr struct for reading, and any other memory. */
+PNG_EXPORTA(4, png_structp, png_create_read_struct,
+    (png_const_charp user_png_ver, png_voidp error_ptr,
+    png_error_ptr error_fn, png_error_ptr warn_fn),
+    PNG_ALLOCATED);
+
+/* Allocate and initialize png_ptr struct for writing, and any other memory */
+PNG_EXPORTA(5, png_structp, png_create_write_struct,
+    (png_const_charp user_png_ver, png_voidp error_ptr, png_error_ptr error_fn,
+    png_error_ptr warn_fn),
+    PNG_ALLOCATED);
+
+PNG_EXPORT(6, png_size_t, png_get_compression_buffer_size,
+    (png_const_structp png_ptr));
+
+PNG_EXPORT(7, void, png_set_compression_buffer_size, (png_structp png_ptr,
+    png_size_t size));
+
+/* Moved from pngconf.h in 1.4.0 and modified to ensure setjmp/longjmp
+ * match up.
+ */
+#ifdef PNG_SETJMP_SUPPORTED
+/* This function returns the jmp_buf built in to *png_ptr.  It must be
+ * supplied with an appropriate 'longjmp' function to use on that jmp_buf
+ * unless the default error function is overridden in which case NULL is
+ * acceptable.  The size of the jmp_buf is checked against the actual size
+ * allocated by the library - the call will return NULL on a mismatch
+ * indicating an ABI mismatch.
+ */
+PNG_EXPORT(8, jmp_buf*, png_set_longjmp_fn, (png_structp png_ptr,
+    png_longjmp_ptr longjmp_fn, size_t jmp_buf_size));
+#  define png_jmpbuf(png_ptr) \
+      (*png_set_longjmp_fn((png_ptr), longjmp, sizeof (jmp_buf)))
+#else
+#  define png_jmpbuf(png_ptr) \
+      (LIBPNG_WAS_COMPILED_WITH__PNG_NO_SETJMP)
+#endif
+/* This function should be used by libpng applications in place of
+ * longjmp(png_ptr->jmpbuf, val).  If longjmp_fn() has been set, it
+ * will use it; otherwise it will call PNG_ABORT().  This function was
+ * added in libpng-1.5.0.
+ */
+PNG_EXPORTA(9, void, png_longjmp, (png_structp png_ptr, int val),
+    PNG_NORETURN);
+
+#ifdef PNG_READ_SUPPORTED
+/* Reset the compression stream */
+PNG_EXPORT(10, int, png_reset_zstream, (png_structp png_ptr));
+#endif
+
+/* New functions added in libpng-1.0.2 (not enabled by default until 1.2.0) */
+#ifdef PNG_USER_MEM_SUPPORTED
+PNG_EXPORTA(11, png_structp, png_create_read_struct_2,
+    (png_const_charp user_png_ver, png_voidp error_ptr, png_error_ptr error_fn,
+    png_error_ptr warn_fn,
+    png_voidp mem_ptr, png_malloc_ptr malloc_fn, png_free_ptr free_fn),
+    PNG_ALLOCATED);
+PNG_EXPORTA(12, png_structp, png_create_write_struct_2,
+    (png_const_charp user_png_ver, png_voidp error_ptr, png_error_ptr error_fn,
+    png_error_ptr warn_fn,
+    png_voidp mem_ptr, png_malloc_ptr malloc_fn, png_free_ptr free_fn),
+    PNG_ALLOCATED);
+#endif
+
+/* Write the PNG file signature. */
+PNG_EXPORT(13, void, png_write_sig, (png_structp png_ptr));
+
+/* Write a PNG chunk - size, type, (optional) data, CRC. */
+PNG_EXPORT(14, void, png_write_chunk, (png_structp png_ptr, png_const_bytep
+    chunk_name, png_const_bytep data, png_size_t length));
+
+/* Write the start of a PNG chunk - length and chunk name. */
+PNG_EXPORT(15, void, png_write_chunk_start, (png_structp png_ptr,
+    png_const_bytep chunk_name, png_uint_32 length));
+
+/* Write the data of a PNG chunk started with png_write_chunk_start(). */
+PNG_EXPORT(16, void, png_write_chunk_data, (png_structp png_ptr,
+    png_const_bytep data, png_size_t length));
+
+/* Finish a chunk started with png_write_chunk_start() (includes CRC). */
+PNG_EXPORT(17, void, png_write_chunk_end, (png_structp png_ptr));
+
+/* Allocate and initialize the info structure */
+PNG_EXPORTA(18, png_infop, png_create_info_struct, (png_structp png_ptr),
+    PNG_ALLOCATED);
+
+PNG_EXPORT(19, void, png_info_init_3, (png_infopp info_ptr,
+    png_size_t png_info_struct_size));
+
+/* Writes all the PNG information before the image. */
+PNG_EXPORT(20, void, png_write_info_before_PLTE,
+    (png_structp png_ptr, png_infop info_ptr));
+PNG_EXPORT(21, void, png_write_info,
+    (png_structp png_ptr, png_infop info_ptr));
+
+#ifdef PNG_SEQUENTIAL_READ_SUPPORTED
+/* Read the information before the actual image data. */
+PNG_EXPORT(22, void, png_read_info,
+    (png_structp png_ptr, png_infop info_ptr));
+#endif
+
+#ifdef PNG_TIME_RFC1123_SUPPORTED
+PNG_EXPORT(23, png_const_charp, png_convert_to_rfc1123,
+    (png_structp png_ptr,
+    png_const_timep ptime));
+#endif
+
+#ifdef PNG_CONVERT_tIME_SUPPORTED
+/* Convert from a struct tm to png_time */
+PNG_EXPORT(24, void, png_convert_from_struct_tm, (png_timep ptime,
+    PNG_CONST struct tm FAR * ttime));
+
+/* Convert from time_t to png_time.  Uses gmtime() */
+PNG_EXPORT(25, void, png_convert_from_time_t,
+    (png_timep ptime, time_t ttime));
+#endif /* PNG_CONVERT_tIME_SUPPORTED */
+
+#ifdef PNG_READ_EXPAND_SUPPORTED
+/* Expand data to 24-bit RGB, or 8-bit grayscale, with alpha if available. */
+PNG_EXPORT(26, void, png_set_expand, (png_structp png_ptr));
+PNG_EXPORT(27, void, png_set_expand_gray_1_2_4_to_8, (png_structp png_ptr));
+PNG_EXPORT(28, void, png_set_palette_to_rgb, (png_structp png_ptr));
+PNG_EXPORT(29, void, png_set_tRNS_to_alpha, (png_structp png_ptr));
+#endif
+
+#ifdef PNG_READ_EXPAND_16_SUPPORTED
+/* Expand to 16-bit channels, forces conversion of palette to RGB and expansion
+ * of a tRNS chunk if present.
+ */
+PNG_EXPORT(221, void, png_set_expand_16, (png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_BGR_SUPPORTED) || defined(PNG_WRITE_BGR_SUPPORTED)
+/* Use blue, green, red order for pixels. */
+PNG_EXPORT(30, void, png_set_bgr, (png_structp png_ptr));
+#endif
+
+#ifdef PNG_READ_GRAY_TO_RGB_SUPPORTED
+/* Expand the grayscale to 24-bit RGB if necessary. */
+PNG_EXPORT(31, void, png_set_gray_to_rgb, (png_structp png_ptr));
+#endif
+
+#ifdef PNG_READ_RGB_TO_GRAY_SUPPORTED
+/* Reduce RGB to grayscale. */
+#define PNG_ERROR_ACTION_NONE  1
+#define PNG_ERROR_ACTION_WARN  2
+#define PNG_ERROR_ACTION_ERROR 3
+#define PNG_RGB_TO_GRAY_DEFAULT (-1)/*for red/green coefficients*/
+
+PNG_FP_EXPORT(32, void, png_set_rgb_to_gray, (png_structp png_ptr,
+    int error_action, double red, double green))
+PNG_FIXED_EXPORT(33, void, png_set_rgb_to_gray_fixed, (png_structp png_ptr,
+    int error_action, png_fixed_point red, png_fixed_point green))
+
+PNG_EXPORT(34, png_byte, png_get_rgb_to_gray_status, (png_const_structp
+    png_ptr));
+#endif
+
+#ifdef PNG_BUILD_GRAYSCALE_PALETTE_SUPPORTED
+PNG_EXPORT(35, void, png_build_grayscale_palette, (int bit_depth,
+    png_colorp palette));
+#endif
+
+#ifdef PNG_READ_ALPHA_MODE_SUPPORTED
+/* How the alpha channel is interpreted - this affects how the color channels of
+ * a PNG file are returned when an alpha channel, or tRNS chunk in a palette
+ * file, is present.
+ *
+ * This has no effect on the way pixels are written into a PNG output
+ * datastream. The color samples in a PNG datastream are never premultiplied
+ * with the alpha samples.
+ *
+ * The default is to return data according to the PNG specification: the alpha
+ * channel is a linear measure of the contribution of the pixel to the
+ * corresponding composited pixel.  The gamma encoded color channels must be
+ * scaled according to the contribution and to do this it is necessary to undo
+ * the encoding, scale the color values, perform the composition and reencode
+ * the values.  This is the 'PNG' mode.
+ *
+ * The alternative is to 'associate' the alpha with the color information by
+ * storing color channel values that have been scaled by the alpha.  The
+ * advantage is that the color channels can be resampled (the image can be
+ * scaled) in this form.  The disadvantage is that normal practice is to store
+ * linear, not (gamma) encoded, values and this requires 16-bit channels for
+ * still images rather than the 8-bit channels that are just about sufficient if
+ * gamma encoding is used.  In addition all non-transparent pixel values,
+ * including completely opaque ones, must be gamma encoded to produce the final
+ * image.  This is the 'STANDARD', 'ASSOCIATED' or 'PREMULTIPLIED' mode (the
+ * latter being the two common names for associated alpha color channels.)
+ *
+ * Since it is not necessary to perform arithmetic on opaque color values so
+ * long as they are not to be resampled and are in the final color space it is
+ * possible to optimize the handling of alpha by storing the opaque pixels in
+ * the PNG format (adjusted for the output color space) while storing partially
+ * opaque pixels in the standard, linear, format.  The accuracy required for
+ * standard alpha composition is relatively low, because the pixels are
+ * isolated, therefore typically the accuracy loss in storing 8-bit linear
+ * values is acceptable.  (This is not true if the alpha channel is used to
+ * simulate transparency over large areas - use 16 bits or the PNG mode in
+ * this case!)  This is the 'OPTIMIZED' mode.  For this mode a pixel is
+ * treated as opaque only if the alpha value is equal to the maximum value.
+ *
+ * The final choice is to gamma encode the alpha channel as well.  This is
+ * broken because, in practice, no implementation that uses this choice
+ * correctly undoes the encoding before handling alpha composition.  Use this
+ * choice only if other serious errors in the software or hardware you use
+ * mandate it; the typical serious error is for dark halos to appear around
+ * opaque areas of the composited PNG image because of arithmetic overflow.
+ *
+ * The API function png_set_alpha_mode specifies which of these choices to use
+ * with an enumerated 'mode' value and the gamma of the required output:
+ */
+#define PNG_ALPHA_PNG           0 /* according to the PNG standard */
+#define PNG_ALPHA_STANDARD      1 /* according to Porter/Duff */
+#define PNG_ALPHA_ASSOCIATED    1 /* as above; this is the normal practice */
+#define PNG_ALPHA_PREMULTIPLIED 1 /* as above */
+#define PNG_ALPHA_OPTIMIZED     2 /* 'PNG' for opaque pixels, else 'STANDARD' */
+#define PNG_ALPHA_BROKEN        3 /* the alpha channel is gamma encoded */
+
+PNG_FP_EXPORT(227, void, png_set_alpha_mode, (png_structp png_ptr, int mode,
+    double output_gamma))
+PNG_FIXED_EXPORT(228, void, png_set_alpha_mode_fixed, (png_structp png_ptr,
+    int mode, png_fixed_point output_gamma))
+#endif
+
+#if defined(PNG_READ_GAMMA_SUPPORTED) || defined(PNG_READ_ALPHA_MODE_SUPPORTED)
+/* The output_gamma value is a screen gamma in libpng terminology: it expresses
+ * how to decode the output values, not how they are encoded.  The values used
+ * correspond to the normal numbers used to describe the overall gamma of a
+ * computer display system; for example 2.2 for an sRGB conformant system.  The
+ * values are scaled by 100000 in the _fixed version of the API (so 220000 for
+ * sRGB.)
+ *
+ * The inverse of the value is always used to provide a default for the PNG file
+ * encoding if it has no gAMA chunk and if png_set_gamma() has not been called
+ * to override the PNG gamma information.
+ *
+ * When the ALPHA_OPTIMIZED mode is selected the output gamma is used to encode
+ * opaque pixels however pixels with lower alpha values are not encoded,
+ * regardless of the output gamma setting.
+ *
+ * When the standard Porter Duff handling is requested with mode 1 the output
+ * encoding is set to be linear and the output_gamma value is only relevant
+ * as a default for input data that has no gamma information.  The linear output
+ * encoding will be overridden if png_set_gamma() is called - the results may be
+ * highly unexpected!
+ *
+ * The following numbers are derived from the sRGB standard and the research
+ * behind it.  sRGB is defined to be approximated by a PNG gAMA chunk value of
+ * 0.45455 (1/2.2) for PNG.  The value implicitly includes any viewing
+ * correction required to take account of any differences in the color
+ * environment of the original scene and the intended display environment; the
+ * value expresses how to *decode* the image for display, not how the original
+ * data was *encoded*.
+ *
+ * sRGB provides a peg for the PNG standard by defining a viewing environment.
+ * sRGB itself, and earlier TV standards, actually use a more complex transform
+ * (a linear portion then a gamma 2.4 power law) than PNG can express.  (PNG is
+ * limited to simple power laws.)  By saying that an image for direct display on
+ * an sRGB conformant system should be stored with a gAMA chunk value of 45455
+ * (11.3.3.2 and 11.3.3.5 of the ISO PNG specification) the PNG specification
+ * makes it possible to derive values for other display systems and
+ * environments.
+ *
+ * The Mac value is deduced from the sRGB based on an assumption that the actual
+ * extra viewing correction used in early Mac display systems was implemented as
+ * a power 1.45 lookup table.
+ *
+ * Any system where a programmable lookup table is used or where the behavior of
+ * the final display device characteristics can be changed requires system
+ * specific code to obtain the current characteristic.  However this can be
+ * difficult and most PNG gamma correction only requires an approximate value.
+ *
+ * By default, if png_set_alpha_mode() is not called, libpng assumes that all
+ * values are unencoded, linear, values and that the output device also has a
+ * linear characteristic.  This is only very rarely correct - it is invariably
+ * better to call png_set_alpha_mode() with PNG_DEFAULT_sRGB than rely on the
+ * default if you don't know what the right answer is!
+ *
+ * The special value PNG_GAMMA_MAC_18 indicates an older Mac system (pre Mac OS
+ * 10.6) which used a correction table to implement a somewhat lower gamma on an
+ * otherwise sRGB system.
+ *
+ * Both these values are reserved (not simple gamma values) in order to allow
+ * more precise correction internally in the future.
+ *
+ * NOTE: the following values can be passed to either the fixed or floating
+ * point APIs, but the floating point API will also accept floating point
+ * values.
+ */
+#define PNG_DEFAULT_sRGB -1       /* sRGB gamma and color space */
+#define PNG_GAMMA_MAC_18 -2       /* Old Mac '1.8' gamma and color space */
+#define PNG_GAMMA_sRGB   220000   /* Television standards--matches sRGB gamma */
+#define PNG_GAMMA_LINEAR PNG_FP_1 /* Linear */
+#endif
+
+/* The following are examples of calls to png_set_alpha_mode to achieve the
+ * required overall gamma correction and, where necessary, alpha
+ * premultiplication.
+ *
+ * png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_DEFAULT_sRGB);
+ *    This is the default libpng handling of the alpha channel - it is not
+ *    pre-multiplied into the color components.  In addition the call states
+ *    that the output is for a sRGB system and causes all PNG files without gAMA
+ *    chunks to be assumed to be encoded using sRGB.
+ *
+ * png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_GAMMA_MAC);
+ *    In this case the output is assumed to be something like an sRGB conformant
+ *    display preceeded by a power-law lookup table of power 1.45.  This is how
+ *    early Mac systems behaved.
+ *
+ * png_set_alpha_mode(pp, PNG_ALPHA_STANDARD, PNG_GAMMA_LINEAR);
+ *    This is the classic Jim Blinn approach and will work in academic
+ *    environments where everything is done by the book.  It has the shortcoming
+ *    of assuming that input PNG data with no gamma information is linear - this
+ *    is unlikely to be correct unless the PNG files where generated locally.
+ *    Most of the time the output precision will be so low as to show
+ *    significant banding in dark areas of the image.
+ *
+ * png_set_expand_16(pp);
+ * png_set_alpha_mode(pp, PNG_ALPHA_STANDARD, PNG_DEFAULT_sRGB);
+ *    This is a somewhat more realistic Jim Blinn inspired approach.  PNG files
+ *    are assumed to have the sRGB encoding if not marked with a gamma value and
+ *    the output is always 16 bits per component.  This permits accurate scaling
+ *    and processing of the data.  If you know that your input PNG files were
+ *    generated locally you might need to replace PNG_DEFAULT_sRGB with the
+ *    correct value for your system.
+ *
+ * png_set_alpha_mode(pp, PNG_ALPHA_OPTIMIZED, PNG_DEFAULT_sRGB);
+ *    If you just need to composite the PNG image onto an existing background
+ *    and if you control the code that does this you can use the optimization
+ *    setting.  In this case you just copy completely opaque pixels to the
+ *    output.  For pixels that are not completely transparent (you just skip
+ *    those) you do the composition math using png_composite or png_composite_16
+ *    below then encode the resultant 8-bit or 16-bit values to match the output
+ *    encoding.
+ *
+ * Other cases
+ *    If neither the PNG nor the standard linear encoding work for you because
+ *    of the software or hardware you use then you have a big problem.  The PNG
+ *    case will probably result in halos around the image.  The linear encoding
+ *    will probably result in a washed out, too bright, image (it's actually too
+ *    contrasty.)  Try the ALPHA_OPTIMIZED mode above - this will probably
+ *    substantially reduce the halos.  Alternatively try:
+ *
+ * png_set_alpha_mode(pp, PNG_ALPHA_BROKEN, PNG_DEFAULT_sRGB);
+ *    This option will also reduce the halos, but there will be slight dark
+ *    halos round the opaque parts of the image where the background is light.
+ *    In the OPTIMIZED mode the halos will be light halos where the background
+ *    is dark.  Take your pick - the halos are unavoidable unless you can get
+ *    your hardware/software fixed!  (The OPTIMIZED approach is slightly
+ *    faster.)
+ *
+ * When the default gamma of PNG files doesn't match the output gamma.
+ *    If you have PNG files with no gamma information png_set_alpha_mode allows
+ *    you to provide a default gamma, but it also sets the ouput gamma to the
+ *    matching value.  If you know your PNG files have a gamma that doesn't
+ *    match the output you can take advantage of the fact that
+ *    png_set_alpha_mode always sets the output gamma but only sets the PNG
+ *    default if it is not already set:
+ *
+ * png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_DEFAULT_sRGB);
+ * png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_GAMMA_MAC);
+ *    The first call sets both the default and the output gamma values, the
+ *    second call overrides the output gamma without changing the default.  This
+ *    is easier than achieving the same effect with png_set_gamma.  You must use
+ *    PNG_ALPHA_PNG for the first call - internal checking in png_set_alpha will
+ *    fire if more than one call to png_set_alpha_mode and png_set_background is
+ *    made in the same read operation, however multiple calls with PNG_ALPHA_PNG
+ *    are ignored.
+ */
+
+#ifdef PNG_READ_STRIP_ALPHA_SUPPORTED
+PNG_EXPORT(36, void, png_set_strip_alpha, (png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_SWAP_ALPHA_SUPPORTED) || \
+    defined(PNG_WRITE_SWAP_ALPHA_SUPPORTED)
+PNG_EXPORT(37, void, png_set_swap_alpha, (png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_INVERT_ALPHA_SUPPORTED) || \
+    defined(PNG_WRITE_INVERT_ALPHA_SUPPORTED)
+PNG_EXPORT(38, void, png_set_invert_alpha, (png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_FILLER_SUPPORTED) || defined(PNG_WRITE_FILLER_SUPPORTED)
+/* Add a filler byte to 8-bit Gray or 24-bit RGB images. */
+PNG_EXPORT(39, void, png_set_filler, (png_structp png_ptr, png_uint_32 filler,
+    int flags));
+/* The values of the PNG_FILLER_ defines should NOT be changed */
+#  define PNG_FILLER_BEFORE 0
+#  define PNG_FILLER_AFTER 1
+/* Add an alpha byte to 8-bit Gray or 24-bit RGB images. */
+PNG_EXPORT(40, void, png_set_add_alpha,
+    (png_structp png_ptr, png_uint_32 filler,
+    int flags));
+#endif /* PNG_READ_FILLER_SUPPORTED || PNG_WRITE_FILLER_SUPPORTED */
+
+#if defined(PNG_READ_SWAP_SUPPORTED) || defined(PNG_WRITE_SWAP_SUPPORTED)
+/* Swap bytes in 16-bit depth files. */
+PNG_EXPORT(41, void, png_set_swap, (png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_PACK_SUPPORTED) || defined(PNG_WRITE_PACK_SUPPORTED)
+/* Use 1 byte per pixel in 1, 2, or 4-bit depth files. */
+PNG_EXPORT(42, void, png_set_packing, (png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_PACKSWAP_SUPPORTED) || \
+    defined(PNG_WRITE_PACKSWAP_SUPPORTED)
+/* Swap packing order of pixels in bytes. */
+PNG_EXPORT(43, void, png_set_packswap, (png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_SHIFT_SUPPORTED) || defined(PNG_WRITE_SHIFT_SUPPORTED)
+/* Converts files to legal bit depths. */
+PNG_EXPORT(44, void, png_set_shift, (png_structp png_ptr, png_const_color_8p
+    true_bits));
+#endif
+
+#if defined(PNG_READ_INTERLACING_SUPPORTED) || \
+    defined(PNG_WRITE_INTERLACING_SUPPORTED)
+/* Have the code handle the interlacing.  Returns the number of passes.
+ * MUST be called before png_read_update_info or png_start_read_image,
+ * otherwise it will not have the desired effect.  Note that it is still
+ * necessary to call png_read_row or png_read_rows png_get_image_height
+ * times for each pass.
+*/
+PNG_EXPORT(45, int, png_set_interlace_handling, (png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_INVERT_SUPPORTED) || defined(PNG_WRITE_INVERT_SUPPORTED)
+/* Invert monochrome files */
+PNG_EXPORT(46, void, png_set_invert_mono, (png_structp png_ptr));
+#endif
+
+#ifdef PNG_READ_BACKGROUND_SUPPORTED
+/* Handle alpha and tRNS by replacing with a background color.  Prior to
+ * libpng-1.5.4 this API must not be called before the PNG file header has been
+ * read.  Doing so will result in unexpected behavior and possible warnings or
+ * errors if the PNG file contains a bKGD chunk.
+ */
+PNG_FP_EXPORT(47, void, png_set_background, (png_structp png_ptr,
+    png_const_color_16p background_color, int background_gamma_code,
+    int need_expand, double background_gamma))
+PNG_FIXED_EXPORT(215, void, png_set_background_fixed, (png_structp png_ptr,
+    png_const_color_16p background_color, int background_gamma_code,
+    int need_expand, png_fixed_point background_gamma))
+#endif
+#ifdef PNG_READ_BACKGROUND_SUPPORTED
+#  define PNG_BACKGROUND_GAMMA_UNKNOWN 0
+#  define PNG_BACKGROUND_GAMMA_SCREEN  1
+#  define PNG_BACKGROUND_GAMMA_FILE    2
+#  define PNG_BACKGROUND_GAMMA_UNIQUE  3
+#endif
+
+#ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED
+/* Scale a 16-bit depth file down to 8-bit, accurately. */
+PNG_EXPORT(229, void, png_set_scale_16, (png_structp png_ptr));
+#endif
+
+#ifdef PNG_READ_STRIP_16_TO_8_SUPPORTED
+#define PNG_READ_16_TO_8 SUPPORTED /* Name prior to 1.5.4 */
+/* Strip the second byte of information from a 16-bit depth file. */
+PNG_EXPORT(48, void, png_set_strip_16, (png_structp png_ptr));
+#endif
+
+#ifdef PNG_READ_QUANTIZE_SUPPORTED
+/* Turn on quantizing, and reduce the palette to the number of colors
+ * available.
+ */
+PNG_EXPORT(49, void, png_set_quantize,
+    (png_structp png_ptr, png_colorp palette,
+    int num_palette, int maximum_colors, png_const_uint_16p histogram,
+    int full_quantize));
+#endif
+
+#ifdef PNG_READ_GAMMA_SUPPORTED
+/* The threshold on gamma processing is configurable but hard-wired into the
+ * library.  The following is the floating point variant.
+ */
+#define PNG_GAMMA_THRESHOLD (PNG_GAMMA_THRESHOLD_FIXED*.00001)
+
+/* Handle gamma correction. Screen_gamma=(display_exponent).
+ * NOTE: this API simply sets the screen and file gamma values. It will
+ * therefore override the value for gamma in a PNG file if it is called after
+ * the file header has been read - use with care  - call before reading the PNG
+ * file for best results!
+ *
+ * These routines accept the same gamma values as png_set_alpha_mode (described
+ * above).  The PNG_GAMMA_ defines and PNG_DEFAULT_sRGB can be passed to either
+ * API (floating point or fixed.)  Notice, however, that the 'file_gamma' value
+ * is the inverse of a 'screen gamma' value.
+ */
+PNG_FP_EXPORT(50, void, png_set_gamma,
+    (png_structp png_ptr, double screen_gamma,
+    double override_file_gamma))
+PNG_FIXED_EXPORT(208, void, png_set_gamma_fixed, (png_structp png_ptr,
+    png_fixed_point screen_gamma, png_fixed_point override_file_gamma))
+#endif
+
+#ifdef PNG_WRITE_FLUSH_SUPPORTED
+/* Set how many lines between output flushes - 0 for no flushing */
+PNG_EXPORT(51, void, png_set_flush, (png_structp png_ptr, int nrows));
+/* Flush the current PNG output buffer */
+PNG_EXPORT(52, void, png_write_flush, (png_structp png_ptr));
+#endif
+
+/* Optional update palette with requested transformations */
+PNG_EXPORT(53, void, png_start_read_image, (png_structp png_ptr));
+
+/* Optional call to update the users info structure */
+PNG_EXPORT(54, void, png_read_update_info,
+    (png_structp png_ptr, png_infop info_ptr));
+
+#ifdef PNG_SEQUENTIAL_READ_SUPPORTED
+/* Read one or more rows of image data. */
+PNG_EXPORT(55, void, png_read_rows, (png_structp png_ptr, png_bytepp row,
+    png_bytepp display_row, png_uint_32 num_rows));
+#endif
+
+#ifdef PNG_SEQUENTIAL_READ_SUPPORTED
+/* Read a row of data. */
+PNG_EXPORT(56, void, png_read_row, (png_structp png_ptr, png_bytep row,
+    png_bytep display_row));
+#endif
+
+#ifdef PNG_SEQUENTIAL_READ_SUPPORTED
+/* Read the whole image into memory at once. */
+PNG_EXPORT(57, void, png_read_image, (png_structp png_ptr, png_bytepp image));
+#endif
+
+/* Write a row of image data */
+PNG_EXPORT(58, void, png_write_row,
+    (png_structp png_ptr, png_const_bytep row));
+
+/* Write a few rows of image data: (*row) is not written; however, the type
+ * is declared as writeable to maintain compatibility with previous versions
+ * of libpng and to allow the 'display_row' array from read_rows to be passed
+ * unchanged to write_rows.
+ */
+PNG_EXPORT(59, void, png_write_rows, (png_structp png_ptr, png_bytepp row,
+    png_uint_32 num_rows));
+
+/* Write the image data */
+PNG_EXPORT(60, void, png_write_image,
+    (png_structp png_ptr, png_bytepp image));
+
+/* Write the end of the PNG file. */
+PNG_EXPORT(61, void, png_write_end,
+    (png_structp png_ptr, png_infop info_ptr));
+
+#ifdef PNG_SEQUENTIAL_READ_SUPPORTED
+/* Read the end of the PNG file. */
+PNG_EXPORT(62, void, png_read_end, (png_structp png_ptr, png_infop info_ptr));
+#endif
+
+/* Free any memory associated with the png_info_struct */
+PNG_EXPORT(63, void, png_destroy_info_struct, (png_structp png_ptr,
+    png_infopp info_ptr_ptr));
+
+/* Free any memory associated with the png_struct and the png_info_structs */
+PNG_EXPORT(64, void, png_destroy_read_struct, (png_structpp png_ptr_ptr,
+    png_infopp info_ptr_ptr, png_infopp end_info_ptr_ptr));
+
+/* Free any memory associated with the png_struct and the png_info_structs */
+PNG_EXPORT(65, void, png_destroy_write_struct, (png_structpp png_ptr_ptr,
+    png_infopp info_ptr_ptr));
+
+/* Set the libpng method of handling chunk CRC errors */
+PNG_EXPORT(66, void, png_set_crc_action,
+    (png_structp png_ptr, int crit_action, int ancil_action));
+
+/* Values for png_set_crc_action() say how to handle CRC errors in
+ * ancillary and critical chunks, and whether to use the data contained
+ * therein.  Note that it is impossible to "discard" data in a critical
+ * chunk.  For versions prior to 0.90, the action was always error/quit,
+ * whereas in version 0.90 and later, the action for CRC errors in ancillary
+ * chunks is warn/discard.  These values should NOT be changed.
+ *
+ *      value                       action:critical     action:ancillary
+ */
+#define PNG_CRC_DEFAULT       0  /* error/quit          warn/discard data */
+#define PNG_CRC_ERROR_QUIT    1  /* error/quit          error/quit        */
+#define PNG_CRC_WARN_DISCARD  2  /* (INVALID)           warn/discard data */
+#define PNG_CRC_WARN_USE      3  /* warn/use data       warn/use data     */
+#define PNG_CRC_QUIET_USE     4  /* quiet/use data      quiet/use data    */
+#define PNG_CRC_NO_CHANGE     5  /* use current value   use current value */
+
+/* These functions give the user control over the scan-line filtering in
+ * libpng and the compression methods used by zlib.  These functions are
+ * mainly useful for testing, as the defaults should work with most users.
+ * Those users who are tight on memory or want faster performance at the
+ * expense of compression can modify them.  See the compression library
+ * header file (zlib.h) for an explination of the compression functions.
+ */
+
+/* Set the filtering method(s) used by libpng.  Currently, the only valid
+ * value for "method" is 0.
+ */
+PNG_EXPORT(67, void, png_set_filter,
+    (png_structp png_ptr, int method, int filters));
+
+/* Flags for png_set_filter() to say which filters to use.  The flags
+ * are chosen so that they don't conflict with real filter types
+ * below, in case they are supplied instead of the #defined constants.
+ * These values should NOT be changed.
+ */
+#define PNG_NO_FILTERS     0x00
+#define PNG_FILTER_NONE    0x08
+#define PNG_FILTER_SUB     0x10
+#define PNG_FILTER_UP      0x20
+#define PNG_FILTER_AVG     0x40
+#define PNG_FILTER_PAETH   0x80
+#define PNG_ALL_FILTERS (PNG_FILTER_NONE | PNG_FILTER_SUB | PNG_FILTER_UP | \
+                         PNG_FILTER_AVG | PNG_FILTER_PAETH)
+
+/* Filter values (not flags) - used in pngwrite.c, pngwutil.c for now.
+ * These defines should NOT be changed.
+ */
+#define PNG_FILTER_VALUE_NONE  0
+#define PNG_FILTER_VALUE_SUB   1
+#define PNG_FILTER_VALUE_UP    2
+#define PNG_FILTER_VALUE_AVG   3
+#define PNG_FILTER_VALUE_PAETH 4
+#define PNG_FILTER_VALUE_LAST  5
+
+#ifdef PNG_WRITE_WEIGHTED_FILTER_SUPPORTED /* EXPERIMENTAL */
+/* The "heuristic_method" is given by one of the PNG_FILTER_HEURISTIC_
+ * defines, either the default (minimum-sum-of-absolute-differences), or
+ * the experimental method (weighted-minimum-sum-of-absolute-differences).
+ *
+ * Weights are factors >= 1.0, indicating how important it is to keep the
+ * filter type consistent between rows.  Larger numbers mean the current
+ * filter is that many times as likely to be the same as the "num_weights"
+ * previous filters.  This is cumulative for each previous row with a weight.
+ * There needs to be "num_weights" values in "filter_weights", or it can be
+ * NULL if the weights aren't being specified.  Weights have no influence on
+ * the selection of the first row filter.  Well chosen weights can (in theory)
+ * improve the compression for a given image.
+ *
+ * Costs are factors >= 1.0 indicating the relative decoding costs of a
+ * filter type.  Higher costs indicate more decoding expense, and are
+ * therefore less likely to be selected over a filter with lower computational
+ * costs.  There needs to be a value in "filter_costs" for each valid filter
+ * type (given by PNG_FILTER_VALUE_LAST), or it can be NULL if you aren't
+ * setting the costs.  Costs try to improve the speed of decompression without
+ * unduly increasing the compressed image size.
+ *
+ * A negative weight or cost indicates the default value is to be used, and
+ * values in the range [0.0, 1.0) indicate the value is to remain unchanged.
+ * The default values for both weights and costs are currently 1.0, but may
+ * change if good general weighting/cost heuristics can be found.  If both
+ * the weights and costs are set to 1.0, this degenerates the WEIGHTED method
+ * to the UNWEIGHTED method, but with added encoding time/computation.
+ */
+PNG_FP_EXPORT(68, void, png_set_filter_heuristics, (png_structp png_ptr,
+    int heuristic_method, int num_weights, png_const_doublep filter_weights,
+    png_const_doublep filter_costs))
+PNG_FIXED_EXPORT(209, void, png_set_filter_heuristics_fixed,
+    (png_structp png_ptr,
+    int heuristic_method, int num_weights, png_const_fixed_point_p
+    filter_weights, png_const_fixed_point_p filter_costs))
+#endif /*  PNG_WRITE_WEIGHTED_FILTER_SUPPORTED */
+
+/* Heuristic used for row filter selection.  These defines should NOT be
+ * changed.
+ */
+#define PNG_FILTER_HEURISTIC_DEFAULT    0  /* Currently "UNWEIGHTED" */
+#define PNG_FILTER_HEURISTIC_UNWEIGHTED 1  /* Used by libpng < 0.95 */
+#define PNG_FILTER_HEURISTIC_WEIGHTED   2  /* Experimental feature */
+#define PNG_FILTER_HEURISTIC_LAST       3  /* Not a valid value */
+
+#ifdef PNG_WRITE_SUPPORTED
+/* Set the library compression level.  Currently, valid values range from
+ * 0 - 9, corresponding directly to the zlib compression levels 0 - 9
+ * (0 - no compression, 9 - "maximal" compression).  Note that tests have
+ * shown that zlib compression levels 3-6 usually perform as well as level 9
+ * for PNG images, and do considerably fewer caclulations.  In the future,
+ * these values may not correspond directly to the zlib compression levels.
+ */
+PNG_EXPORT(69, void, png_set_compression_level,
+    (png_structp png_ptr, int level));
+
+PNG_EXPORT(70, void, png_set_compression_mem_level, (png_structp png_ptr,
+    int mem_level));
+
+PNG_EXPORT(71, void, png_set_compression_strategy, (png_structp png_ptr,
+    int strategy));
+
+/* If PNG_WRITE_OPTIMIZE_CMF_SUPPORTED is defined, libpng will use a
+ * smaller value of window_bits if it can do so safely.
+ */
+PNG_EXPORT(72, void, png_set_compression_window_bits, (png_structp png_ptr,
+    int window_bits));
+
+PNG_EXPORT(73, void, png_set_compression_method, (png_structp png_ptr,
+    int method));
+#endif
+
+#ifdef PNG_WRITE_CUSTOMIZE_ZTXT_COMPRESSION_SUPPORTED
+/* Also set zlib parameters for compressing non-IDAT chunks */
+PNG_EXPORT(222, void, png_set_text_compression_level,
+    (png_structp png_ptr, int level));
+
+PNG_EXPORT(223, void, png_set_text_compression_mem_level, (png_structp png_ptr,
+    int mem_level));
+
+PNG_EXPORT(224, void, png_set_text_compression_strategy, (png_structp png_ptr,
+    int strategy));
+
+/* If PNG_WRITE_OPTIMIZE_CMF_SUPPORTED is defined, libpng will use a
+ * smaller value of window_bits if it can do so safely.
+ */
+PNG_EXPORT(225, void, png_set_text_compression_window_bits, (png_structp
+    png_ptr, int window_bits));
+
+PNG_EXPORT(226, void, png_set_text_compression_method, (png_structp png_ptr,
+    int method));
+#endif /* PNG_WRITE_CUSTOMIZE_ZTXT_COMPRESSION_SUPPORTED */
+
+/* These next functions are called for input/output, memory, and error
+ * handling.  They are in the file pngrio.c, pngwio.c, and pngerror.c,
+ * and call standard C I/O routines such as fread(), fwrite(), and
+ * fprintf().  These functions can be made to use other I/O routines
+ * at run time for those applications that need to handle I/O in a
+ * different manner by calling png_set_???_fn().  See libpng-manual.txt for
+ * more information.
+ */
+
+#ifdef PNG_STDIO_SUPPORTED
+/* Initialize the input/output for the PNG file to the default functions. */
+PNG_EXPORT(74, void, png_init_io, (png_structp png_ptr, png_FILE_p fp));
+#endif
+
+/* Replace the (error and abort), and warning functions with user
+ * supplied functions.  If no messages are to be printed you must still
+ * write and use replacement functions. The replacement error_fn should
+ * still do a longjmp to the last setjmp location if you are using this
+ * method of error handling.  If error_fn or warning_fn is NULL, the
+ * default function will be used.
+ */
+
+PNG_EXPORT(75, void, png_set_error_fn,
+    (png_structp png_ptr, png_voidp error_ptr,
+    png_error_ptr error_fn, png_error_ptr warning_fn));
+
+/* Return the user pointer associated with the error functions */
+PNG_EXPORT(76, png_voidp, png_get_error_ptr, (png_const_structp png_ptr));
+
+/* Replace the default data output functions with a user supplied one(s).
+ * If buffered output is not used, then output_flush_fn can be set to NULL.
+ * If PNG_WRITE_FLUSH_SUPPORTED is not defined at libpng compile time
+ * output_flush_fn will be ignored (and thus can be NULL).
+ * It is probably a mistake to use NULL for output_flush_fn if
+ * write_data_fn is not also NULL unless you have built libpng with
+ * PNG_WRITE_FLUSH_SUPPORTED undefined, because in this case libpng's
+ * default flush function, which uses the standard *FILE structure, will
+ * be used.
+ */
+PNG_EXPORT(77, void, png_set_write_fn, (png_structp png_ptr, png_voidp io_ptr,
+    png_rw_ptr write_data_fn, png_flush_ptr output_flush_fn));
+
+/* Replace the default data input function with a user supplied one. */
+PNG_EXPORT(78, void, png_set_read_fn, (png_structp png_ptr, png_voidp io_ptr,
+    png_rw_ptr read_data_fn));
+
+/* Return the user pointer associated with the I/O functions */
+PNG_EXPORT(79, png_voidp, png_get_io_ptr, (png_structp png_ptr));
+
+PNG_EXPORT(80, void, png_set_read_status_fn, (png_structp png_ptr,
+    png_read_status_ptr read_row_fn));
+
+PNG_EXPORT(81, void, png_set_write_status_fn, (png_structp png_ptr,
+    png_write_status_ptr write_row_fn));
+
+#ifdef PNG_USER_MEM_SUPPORTED
+/* Replace the default memory allocation functions with user supplied one(s). */
+PNG_EXPORT(82, void, png_set_mem_fn, (png_structp png_ptr, png_voidp mem_ptr,
+    png_malloc_ptr malloc_fn, png_free_ptr free_fn));
+/* Return the user pointer associated with the memory functions */
+PNG_EXPORT(83, png_voidp, png_get_mem_ptr, (png_const_structp png_ptr));
+#endif
+
+#ifdef PNG_READ_USER_TRANSFORM_SUPPORTED
+PNG_EXPORT(84, void, png_set_read_user_transform_fn, (png_structp png_ptr,
+    png_user_transform_ptr read_user_transform_fn));
+#endif
+
+#ifdef PNG_WRITE_USER_TRANSFORM_SUPPORTED
+PNG_EXPORT(85, void, png_set_write_user_transform_fn, (png_structp png_ptr,
+    png_user_transform_ptr write_user_transform_fn));
+#endif
+
+#ifdef PNG_USER_TRANSFORM_PTR_SUPPORTED
+PNG_EXPORT(86, void, png_set_user_transform_info, (png_structp png_ptr,
+    png_voidp user_transform_ptr, int user_transform_depth,
+    int user_transform_channels));
+/* Return the user pointer associated with the user transform functions */
+PNG_EXPORT(87, png_voidp, png_get_user_transform_ptr,
+    (png_const_structp png_ptr));
+#endif
+
+#ifdef PNG_USER_TRANSFORM_INFO_SUPPORTED
+/* Return information about the row currently being processed.  Note that these
+ * APIs do not fail but will return unexpected results if called outside a user
+ * transform callback.  Also note that when transforming an interlaced image the
+ * row number is the row number within the sub-image of the interlace pass, so
+ * the value will increase to the height of the sub-image (not the full image)
+ * then reset to 0 for the next pass.
+ *
+ * Use PNG_ROW_FROM_PASS_ROW(row, pass) and PNG_COL_FROM_PASS_COL(col, pass) to
+ * find the output pixel (x,y) given an interlaced sub-image pixel
+ * (row,col,pass).  (See below for these macros.)
+ */
+PNG_EXPORT(217, png_uint_32, png_get_current_row_number, (png_const_structp));
+PNG_EXPORT(218, png_byte, png_get_current_pass_number, (png_const_structp));
+#endif
+
+#ifdef PNG_USER_CHUNKS_SUPPORTED
+PNG_EXPORT(88, void, png_set_read_user_chunk_fn, (png_structp png_ptr,
+    png_voidp user_chunk_ptr, png_user_chunk_ptr read_user_chunk_fn));
+PNG_EXPORT(89, png_voidp, png_get_user_chunk_ptr, (png_const_structp png_ptr));
+#endif
+
+#ifdef PNG_PROGRESSIVE_READ_SUPPORTED
+/* Sets the function callbacks for the push reader, and a pointer to a
+ * user-defined structure available to the callback functions.
+ */
+PNG_EXPORT(90, void, png_set_progressive_read_fn, (png_structp png_ptr,
+    png_voidp progressive_ptr, png_progressive_info_ptr info_fn,
+    png_progressive_row_ptr row_fn, png_progressive_end_ptr end_fn));
+
+/* Returns the user pointer associated with the push read functions */
+PNG_EXPORT(91, png_voidp, png_get_progressive_ptr, (png_const_structp png_ptr));
+
+/* Function to be called when data becomes available */
+PNG_EXPORT(92, void, png_process_data,
+    (png_structp png_ptr, png_infop info_ptr,
+    png_bytep buffer, png_size_t buffer_size));
+
+/* A function which may be called *only* within png_process_data to stop the
+ * processing of any more data.  The function returns the number of bytes
+ * remaining, excluding any that libpng has cached internally.  A subsequent
+ * call to png_process_data must supply these bytes again.  If the argument
+ * 'save' is set to true the routine will first save all the pending data and
+ * will always return 0.
+ */
+PNG_EXPORT(219, png_size_t, png_process_data_pause, (png_structp, int save));
+
+/* A function which may be called *only* outside (after) a call to
+ * png_process_data.  It returns the number of bytes of data to skip in the
+ * input.  Normally it will return 0, but if it returns a non-zero value the
+ * application must skip than number of bytes of input data and pass the
+ * following data to the next call to png_process_data.
+ */
+PNG_EXPORT(220, png_uint_32, png_process_data_skip, (png_structp));
+
+#ifdef PNG_READ_INTERLACING_SUPPORTED
+/* Function that combines rows.  'new_row' is a flag that should come from
+ * the callback and be non-NULL if anything needs to be done; the library
+ * stores its own version of the new data internally and ignores the passed
+ * in value.
+ */
+PNG_EXPORT(93, void, png_progressive_combine_row, (png_structp png_ptr,
+    png_bytep old_row, png_const_bytep new_row));
+#endif /* PNG_READ_INTERLACING_SUPPORTED */
+#endif /* PNG_PROGRESSIVE_READ_SUPPORTED */
+
+PNG_EXPORTA(94, png_voidp, png_malloc,
+    (png_structp png_ptr, png_alloc_size_t size),
+    PNG_ALLOCATED);
+/* Added at libpng version 1.4.0 */
+PNG_EXPORTA(95, png_voidp, png_calloc,
+    (png_structp png_ptr, png_alloc_size_t size),
+    PNG_ALLOCATED);
+
+/* Added at libpng version 1.2.4 */
+PNG_EXPORTA(96, png_voidp, png_malloc_warn, (png_structp png_ptr,
+    png_alloc_size_t size), PNG_ALLOCATED);
+
+/* Frees a pointer allocated by png_malloc() */
+PNG_EXPORT(97, void, png_free, (png_structp png_ptr, png_voidp ptr));
+
+/* Free data that was allocated internally */
+PNG_EXPORT(98, void, png_free_data,
+    (png_structp png_ptr, png_infop info_ptr, png_uint_32 free_me, int num));
+
+/* Reassign responsibility for freeing existing data, whether allocated
+ * by libpng or by the application */
+PNG_EXPORT(99, void, png_data_freer,
+    (png_structp png_ptr, png_infop info_ptr, int freer, png_uint_32 mask));
+
+/* Assignments for png_data_freer */
+#define PNG_DESTROY_WILL_FREE_DATA 1
+#define PNG_SET_WILL_FREE_DATA 1
+#define PNG_USER_WILL_FREE_DATA 2
+/* Flags for png_ptr->free_me and info_ptr->free_me */
+#define PNG_FREE_HIST 0x0008
+#define PNG_FREE_ICCP 0x0010
+#define PNG_FREE_SPLT 0x0020
+#define PNG_FREE_ROWS 0x0040
+#define PNG_FREE_PCAL 0x0080
+#define PNG_FREE_SCAL 0x0100
+#define PNG_FREE_UNKN 0x0200
+#define PNG_FREE_LIST 0x0400
+#define PNG_FREE_PLTE 0x1000
+#define PNG_FREE_TRNS 0x2000
+#define PNG_FREE_TEXT 0x4000
+#define PNG_FREE_ALL  0x7fff
+#define PNG_FREE_MUL  0x4220 /* PNG_FREE_SPLT|PNG_FREE_TEXT|PNG_FREE_UNKN */
+
+#ifdef PNG_USER_MEM_SUPPORTED
+PNG_EXPORTA(100, png_voidp, png_malloc_default, (png_structp png_ptr,
+    png_alloc_size_t size), PNG_ALLOCATED);
+PNG_EXPORT(101, void, png_free_default, (png_structp png_ptr, png_voidp ptr));
+#endif
+
+#ifdef PNG_ERROR_TEXT_SUPPORTED
+/* Fatal error in PNG image of libpng - can't continue */
+PNG_EXPORTA(102, void, png_error,
+    (png_structp png_ptr, png_const_charp error_message),
+    PNG_NORETURN);
+
+/* The same, but the chunk name is prepended to the error string. */
+PNG_EXPORTA(103, void, png_chunk_error, (png_structp png_ptr,
+    png_const_charp error_message), PNG_NORETURN);
+
+#else
+/* Fatal error in PNG image of libpng - can't continue */
+PNG_EXPORTA(104, void, png_err, (png_structp png_ptr), PNG_NORETURN);
+#endif
+
+#ifdef PNG_WARNINGS_SUPPORTED
+/* Non-fatal error in libpng.  Can continue, but may have a problem. */
+PNG_EXPORT(105, void, png_warning, (png_structp png_ptr,
+    png_const_charp warning_message));
+
+/* Non-fatal error in libpng, chunk name is prepended to message. */
+PNG_EXPORT(106, void, png_chunk_warning, (png_structp png_ptr,
+    png_const_charp warning_message));
+#endif
+
+#ifdef PNG_BENIGN_ERRORS_SUPPORTED
+/* Benign error in libpng.  Can continue, but may have a problem.
+ * User can choose whether to handle as a fatal error or as a warning. */
+#  undef png_benign_error
+PNG_EXPORT(107, void, png_benign_error, (png_structp png_ptr,
+    png_const_charp warning_message));
+
+/* Same, chunk name is prepended to message. */
+#  undef png_chunk_benign_error
+PNG_EXPORT(108, void, png_chunk_benign_error, (png_structp png_ptr,
+    png_const_charp warning_message));
+
+PNG_EXPORT(109, void, png_set_benign_errors,
+    (png_structp png_ptr, int allowed));
+#else
+#  ifdef PNG_ALLOW_BENIGN_ERRORS
+#    define png_benign_error png_warning
+#    define png_chunk_benign_error png_chunk_warning
+#  else
+#    define png_benign_error png_error
+#    define png_chunk_benign_error png_chunk_error
+#  endif
+#endif
+
+/* The png_set_<chunk> functions are for storing values in the png_info_struct.
+ * Similarly, the png_get_<chunk> calls are used to read values from the
+ * png_info_struct, either storing the parameters in the passed variables, or
+ * setting pointers into the png_info_struct where the data is stored.  The
+ * png_get_<chunk> functions return a non-zero value if the data was available
+ * in info_ptr, or return zero and do not change any of the parameters if the
+ * data was not available.
+ *
+ * These functions should be used instead of directly accessing png_info
+ * to avoid problems with future changes in the size and internal layout of
+ * png_info_struct.
+ */
+/* Returns "flag" if chunk data is valid in info_ptr. */
+PNG_EXPORT(110, png_uint_32, png_get_valid,
+    (png_const_structp png_ptr, png_const_infop info_ptr,
+    png_uint_32 flag));
+
+/* Returns number of bytes needed to hold a transformed row. */
+PNG_EXPORT(111, png_size_t, png_get_rowbytes, (png_const_structp png_ptr,
+    png_const_infop info_ptr));
+
+#ifdef PNG_INFO_IMAGE_SUPPORTED
+/* Returns row_pointers, which is an array of pointers to scanlines that was
+ * returned from png_read_png().
+ */
+PNG_EXPORT(112, png_bytepp, png_get_rows,
+    (png_const_structp png_ptr, png_const_infop info_ptr));
+/* Set row_pointers, which is an array of pointers to scanlines for use
+ * by png_write_png().
+ */
+PNG_EXPORT(113, void, png_set_rows, (png_structp png_ptr,
+    png_infop info_ptr, png_bytepp row_pointers));
+#endif
+
+/* Returns number of color channels in image. */
+PNG_EXPORT(114, png_byte, png_get_channels,
+    (png_const_structp png_ptr, png_const_infop info_ptr));
+
+#ifdef PNG_EASY_ACCESS_SUPPORTED
+/* Returns image width in pixels. */
+PNG_EXPORT(115, png_uint_32, png_get_image_width, (png_const_structp png_ptr,
+    png_const_infop info_ptr));
+
+/* Returns image height in pixels. */
+PNG_EXPORT(116, png_uint_32, png_get_image_height, (png_const_structp png_ptr,
+    png_const_infop info_ptr));
+
+/* Returns image bit_depth. */
+PNG_EXPORT(117, png_byte, png_get_bit_depth,
+    (png_const_structp png_ptr, png_const_infop info_ptr));
+
+/* Returns image color_type. */
+PNG_EXPORT(118, png_byte, png_get_color_type, (png_const_structp png_ptr,
+    png_const_infop info_ptr));
+
+/* Returns image filter_type. */
+PNG_EXPORT(119, png_byte, png_get_filter_type, (png_const_structp png_ptr,
+    png_const_infop info_ptr));
+
+/* Returns image interlace_type. */
+PNG_EXPORT(120, png_byte, png_get_interlace_type, (png_const_structp png_ptr,
+    png_const_infop info_ptr));
+
+/* Returns image compression_type. */
+PNG_EXPORT(121, png_byte, png_get_compression_type, (png_const_structp png_ptr,
+    png_const_infop info_ptr));
+
+/* Returns image resolution in pixels per meter, from pHYs chunk data. */
+PNG_EXPORT(122, png_uint_32, png_get_pixels_per_meter,
+    (png_const_structp png_ptr, png_const_infop info_ptr));
+PNG_EXPORT(123, png_uint_32, png_get_x_pixels_per_meter,
+    (png_const_structp png_ptr, png_const_infop info_ptr));
+PNG_EXPORT(124, png_uint_32, png_get_y_pixels_per_meter,
+    (png_const_structp png_ptr, png_const_infop info_ptr));
+
+/* Returns pixel aspect ratio, computed from pHYs chunk data.  */
+PNG_FP_EXPORT(125, float, png_get_pixel_aspect_ratio,
+    (png_const_structp png_ptr, png_const_infop info_ptr))
+PNG_FIXED_EXPORT(210, png_fixed_point, png_get_pixel_aspect_ratio_fixed,
+    (png_const_structp png_ptr, png_const_infop info_ptr))
+
+/* Returns image x, y offset in pixels or microns, from oFFs chunk data. */
+PNG_EXPORT(126, png_int_32, png_get_x_offset_pixels,
+    (png_const_structp png_ptr, png_const_infop info_ptr));
+PNG_EXPORT(127, png_int_32, png_get_y_offset_pixels,
+    (png_const_structp png_ptr, png_const_infop info_ptr));
+PNG_EXPORT(128, png_int_32, png_get_x_offset_microns,
+    (png_const_structp png_ptr, png_const_infop info_ptr));
+PNG_EXPORT(129, png_int_32, png_get_y_offset_microns,
+    (png_const_structp png_ptr, png_const_infop info_ptr));
+
+#endif /* PNG_EASY_ACCESS_SUPPORTED */
+
+/* Returns pointer to signature string read from PNG header */
+PNG_EXPORT(130, png_const_bytep, png_get_signature,
+    (png_const_structp png_ptr, png_infop info_ptr));
+
+#ifdef PNG_bKGD_SUPPORTED
+PNG_EXPORT(131, png_uint_32, png_get_bKGD,
+    (png_const_structp png_ptr, png_infop info_ptr,
+    png_color_16p *background));
+#endif
+
+#ifdef PNG_bKGD_SUPPORTED
+PNG_EXPORT(132, void, png_set_bKGD, (png_structp png_ptr, png_infop info_ptr,
+    png_const_color_16p background));
+#endif
+
+#ifdef PNG_cHRM_SUPPORTED
+PNG_FP_EXPORT(133, png_uint_32, png_get_cHRM, (png_const_structp png_ptr,
+   png_const_infop info_ptr, double *white_x, double *white_y, double *red_x,
+    double *red_y, double *green_x, double *green_y, double *blue_x,
+    double *blue_y))
+PNG_FP_EXPORT(230, png_uint_32, png_get_cHRM_XYZ, (png_structp png_ptr,
+    png_const_infop info_ptr, double *red_X, double *red_Y, double *red_Z,
+    double *green_X, double *green_Y, double *green_Z, double *blue_X,
+    double *blue_Y, double *blue_Z))
+#ifdef PNG_FIXED_POINT_SUPPORTED /* Otherwise not implemented */
+PNG_FIXED_EXPORT(134, png_uint_32, png_get_cHRM_fixed,
+    (png_const_structp png_ptr,
+    png_const_infop info_ptr, png_fixed_point *int_white_x,
+    png_fixed_point *int_white_y, png_fixed_point *int_red_x,
+    png_fixed_point *int_red_y, png_fixed_point *int_green_x,
+    png_fixed_point *int_green_y, png_fixed_point *int_blue_x,
+    png_fixed_point *int_blue_y))
+#endif
+PNG_FIXED_EXPORT(231, png_uint_32, png_get_cHRM_XYZ_fixed,
+    (png_structp png_ptr, png_const_infop info_ptr,
+    png_fixed_point *int_red_X, png_fixed_point *int_red_Y,
+    png_fixed_point *int_red_Z, png_fixed_point *int_green_X,
+    png_fixed_point *int_green_Y, png_fixed_point *int_green_Z,
+    png_fixed_point *int_blue_X, png_fixed_point *int_blue_Y,
+    png_fixed_point *int_blue_Z))
+#endif
+
+#ifdef PNG_cHRM_SUPPORTED
+PNG_FP_EXPORT(135, void, png_set_cHRM,
+    (png_structp png_ptr, png_infop info_ptr,
+    double white_x, double white_y, double red_x, double red_y, double green_x,
+    double green_y, double blue_x, double blue_y))
+PNG_FP_EXPORT(232, void, png_set_cHRM_XYZ, (png_structp png_ptr,
+    png_infop info_ptr, double red_X, double red_Y, double red_Z,
+    double green_X, double green_Y, double green_Z, double blue_X,
+    double blue_Y, double blue_Z))
+PNG_FIXED_EXPORT(136, void, png_set_cHRM_fixed, (png_structp png_ptr,
+    png_infop info_ptr, png_fixed_point int_white_x,
+    png_fixed_point int_white_y, png_fixed_point int_red_x,
+    png_fixed_point int_red_y, png_fixed_point int_green_x,
+    png_fixed_point int_green_y, png_fixed_point int_blue_x,
+    png_fixed_point int_blue_y))
+PNG_FIXED_EXPORT(233, void, png_set_cHRM_XYZ_fixed, (png_structp png_ptr,
+    png_infop info_ptr, png_fixed_point int_red_X, png_fixed_point int_red_Y,
+    png_fixed_point int_red_Z, png_fixed_point int_green_X,
+    png_fixed_point int_green_Y, png_fixed_point int_green_Z,
+    png_fixed_point int_blue_X, png_fixed_point int_blue_Y,
+    png_fixed_point int_blue_Z))
+#endif
+
+#ifdef PNG_gAMA_SUPPORTED
+PNG_FP_EXPORT(137, png_uint_32, png_get_gAMA,
+    (png_const_structp png_ptr, png_const_infop info_ptr,
+    double *file_gamma))
+PNG_FIXED_EXPORT(138, png_uint_32, png_get_gAMA_fixed,
+    (png_const_structp png_ptr, png_const_infop info_ptr,
+    png_fixed_point *int_file_gamma))
+#endif
+
+#ifdef PNG_gAMA_SUPPORTED
+PNG_FP_EXPORT(139, void, png_set_gAMA, (png_structp png_ptr,
+    png_infop info_ptr, double file_gamma))
+PNG_FIXED_EXPORT(140, void, png_set_gAMA_fixed, (png_structp png_ptr,
+    png_infop info_ptr, png_fixed_point int_file_gamma))
+#endif
+
+#ifdef PNG_hIST_SUPPORTED
+PNG_EXPORT(141, png_uint_32, png_get_hIST,
+    (png_const_structp png_ptr, png_const_infop info_ptr,
+    png_uint_16p *hist));
+#endif
+
+#ifdef PNG_hIST_SUPPORTED
+PNG_EXPORT(142, void, png_set_hIST, (png_structp png_ptr,
+    png_infop info_ptr, png_const_uint_16p hist));
+#endif
+
+PNG_EXPORT(143, png_uint_32, png_get_IHDR,
+    (png_structp png_ptr, png_infop info_ptr,
+    png_uint_32 *width, png_uint_32 *height, int *bit_depth, int *color_type,
+    int *interlace_method, int *compression_method, int *filter_method));
+
+PNG_EXPORT(144, void, png_set_IHDR,
+    (png_structp png_ptr, png_infop info_ptr,
+    png_uint_32 width, png_uint_32 height, int bit_depth, int color_type,
+    int interlace_method, int compression_method, int filter_method));
+
+#ifdef PNG_oFFs_SUPPORTED
+PNG_EXPORT(145, png_uint_32, png_get_oFFs,
+    (png_const_structp png_ptr, png_const_infop info_ptr,
+    png_int_32 *offset_x, png_int_32 *offset_y, int *unit_type));
+#endif
+
+#ifdef PNG_oFFs_SUPPORTED
+PNG_EXPORT(146, void, png_set_oFFs,
+    (png_structp png_ptr, png_infop info_ptr,
+    png_int_32 offset_x, png_int_32 offset_y, int unit_type));
+#endif
+
+#ifdef PNG_pCAL_SUPPORTED
+PNG_EXPORT(147, png_uint_32, png_get_pCAL,
+    (png_const_structp png_ptr, png_const_infop info_ptr,
+    png_charp *purpose, png_int_32 *X0, png_int_32 *X1, int *type,
+    int *nparams,
+    png_charp *units, png_charpp *params));
+#endif
+
+#ifdef PNG_pCAL_SUPPORTED
+PNG_EXPORT(148, void, png_set_pCAL, (png_structp png_ptr,
+    png_infop info_ptr,
+    png_const_charp purpose, png_int_32 X0, png_int_32 X1, int type,
+    int nparams, png_const_charp units, png_charpp params));
+#endif
+
+#ifdef PNG_pHYs_SUPPORTED
+PNG_EXPORT(149, png_uint_32, png_get_pHYs,
+    (png_const_structp png_ptr, png_const_infop info_ptr,
+    png_uint_32 *res_x, png_uint_32 *res_y, int *unit_type));
+#endif
+
+#ifdef PNG_pHYs_SUPPORTED
+PNG_EXPORT(150, void, png_set_pHYs,
+    (png_structp png_ptr, png_infop info_ptr,
+    png_uint_32 res_x, png_uint_32 res_y, int unit_type));
+#endif
+
+PNG_EXPORT(151, png_uint_32, png_get_PLTE,
+    (png_const_structp png_ptr, png_const_infop info_ptr,
+    png_colorp *palette, int *num_palette));
+
+PNG_EXPORT(152, void, png_set_PLTE,
+    (png_structp png_ptr, png_infop info_ptr,
+    png_const_colorp palette, int num_palette));
+
+#ifdef PNG_sBIT_SUPPORTED
+PNG_EXPORT(153, png_uint_32, png_get_sBIT,
+    (png_const_structp png_ptr, png_infop info_ptr,
+    png_color_8p *sig_bit));
+#endif
+
+#ifdef PNG_sBIT_SUPPORTED
+PNG_EXPORT(154, void, png_set_sBIT,
+    (png_structp png_ptr, png_infop info_ptr, png_const_color_8p sig_bit));
+#endif
+
+#ifdef PNG_sRGB_SUPPORTED
+PNG_EXPORT(155, png_uint_32, png_get_sRGB, (png_const_structp png_ptr,
+    png_const_infop info_ptr, int *file_srgb_intent));
+#endif
+
+#ifdef PNG_sRGB_SUPPORTED
+PNG_EXPORT(156, void, png_set_sRGB,
+    (png_structp png_ptr, png_infop info_ptr, int srgb_intent));
+PNG_EXPORT(157, void, png_set_sRGB_gAMA_and_cHRM, (png_structp png_ptr,
+    png_infop info_ptr, int srgb_intent));
+#endif
+
+#ifdef PNG_iCCP_SUPPORTED
+PNG_EXPORT(158, png_uint_32, png_get_iCCP,
+    (png_const_structp png_ptr, png_const_infop info_ptr,
+    png_charpp name, int *compression_type, png_bytepp profile,
+    png_uint_32 *proflen));
+#endif
+
+#ifdef PNG_iCCP_SUPPORTED
+PNG_EXPORT(159, void, png_set_iCCP,
+    (png_structp png_ptr, png_infop info_ptr,
+    png_const_charp name, int compression_type, png_const_bytep profile,
+    png_uint_32 proflen));
+#endif
+
+#ifdef PNG_sPLT_SUPPORTED
+PNG_EXPORT(160, png_uint_32, png_get_sPLT,
+    (png_const_structp png_ptr, png_const_infop info_ptr,
+    png_sPLT_tpp entries));
+#endif
+
+#ifdef PNG_sPLT_SUPPORTED
+PNG_EXPORT(161, void, png_set_sPLT,
+    (png_structp png_ptr, png_infop info_ptr,
+    png_const_sPLT_tp entries, int nentries));
+#endif
+
+#ifdef PNG_TEXT_SUPPORTED
+/* png_get_text also returns the number of text chunks in *num_text */
+PNG_EXPORT(162, png_uint_32, png_get_text,
+    (png_const_structp png_ptr, png_const_infop info_ptr,
+    png_textp *text_ptr, int *num_text));
+#endif
+
+/* Note while png_set_text() will accept a structure whose text,
+ * language, and  translated keywords are NULL pointers, the structure
+ * returned by png_get_text will always contain regular
+ * zero-terminated C strings.  They might be empty strings but
+ * they will never be NULL pointers.
+ */
+
+#ifdef PNG_TEXT_SUPPORTED
+PNG_EXPORT(163, void, png_set_text,
+    (png_structp png_ptr, png_infop info_ptr,
+    png_const_textp text_ptr, int num_text));
+#endif
+
+#ifdef PNG_tIME_SUPPORTED
+PNG_EXPORT(164, png_uint_32, png_get_tIME,
+    (png_const_structp png_ptr, png_infop info_ptr, png_timep *mod_time));
+#endif
+
+#ifdef PNG_tIME_SUPPORTED
+PNG_EXPORT(165, void, png_set_tIME,
+    (png_structp png_ptr, png_infop info_ptr, png_const_timep mod_time));
+#endif
+
+#ifdef PNG_tRNS_SUPPORTED
+PNG_EXPORT(166, png_uint_32, png_get_tRNS,
+    (png_const_structp png_ptr, png_infop info_ptr,
+    png_bytep *trans_alpha, int *num_trans, png_color_16p *trans_color));
+#endif
+
+#ifdef PNG_tRNS_SUPPORTED
+PNG_EXPORT(167, void, png_set_tRNS,
+    (png_structp png_ptr, png_infop info_ptr,
+    png_const_bytep trans_alpha, int num_trans,
+    png_const_color_16p trans_color));
+#endif
+
+#ifdef PNG_sCAL_SUPPORTED
+PNG_FP_EXPORT(168, png_uint_32, png_get_sCAL,
+    (png_const_structp png_ptr, png_const_infop info_ptr,
+    int *unit, double *width, double *height))
+#ifdef PNG_FLOATING_ARITHMETIC_SUPPORTED
+/* NOTE: this API is currently implemented using floating point arithmetic,
+ * consequently it can only be used on systems with floating point support.
+ * In any case the range of values supported by png_fixed_point is small and it
+ * is highly recommended that png_get_sCAL_s be used instead.
+ */
+PNG_FIXED_EXPORT(214, png_uint_32, png_get_sCAL_fixed,
+    (png_structp png_ptr, png_const_infop info_ptr, int *unit,
+    png_fixed_point *width,
+    png_fixed_point *height))
+#endif
+PNG_EXPORT(169, png_uint_32, png_get_sCAL_s,
+    (png_const_structp png_ptr, png_const_infop info_ptr,
+    int *unit, png_charpp swidth, png_charpp sheight));
+
+PNG_FP_EXPORT(170, void, png_set_sCAL,
+    (png_structp png_ptr, png_infop info_ptr,
+    int unit, double width, double height))
+PNG_FIXED_EXPORT(213, void, png_set_sCAL_fixed, (png_structp png_ptr,
+   png_infop info_ptr, int unit, png_fixed_point width,
+   png_fixed_point height))
+PNG_EXPORT(171, void, png_set_sCAL_s,
+    (png_structp png_ptr, png_infop info_ptr,
+    int unit, png_const_charp swidth, png_const_charp sheight));
+#endif /* PNG_sCAL_SUPPORTED */
+
+#ifdef PNG_HANDLE_AS_UNKNOWN_SUPPORTED
+/* Provide a list of chunks and how they are to be handled, if the built-in
+   handling or default unknown chunk handling is not desired.  Any chunks not
+   listed will be handled in the default manner.  The IHDR and IEND chunks
+   must not be listed.  Because this turns off the default handling for chunks
+   that would otherwise be recognized the behavior of libpng transformations may
+   well become incorrect!
+      keep = 0: PNG_HANDLE_CHUNK_AS_DEFAULT: follow default behavior
+           = 1: PNG_HANDLE_CHUNK_NEVER:      do not keep
+           = 2: PNG_HANDLE_CHUNK_IF_SAFE:    keep only if safe-to-copy
+           = 3: PNG_HANDLE_CHUNK_ALWAYS:     keep even if unsafe-to-copy
+*/
+PNG_EXPORT(172, void, png_set_keep_unknown_chunks,
+    (png_structp png_ptr, int keep,
+    png_const_bytep chunk_list, int num_chunks));
+
+/* The handling code is returned; the result is therefore true (non-zero) if
+ * special handling is required, false for the default handling.
+ */
+PNG_EXPORT(173, int, png_handle_as_unknown, (png_structp png_ptr,
+    png_const_bytep chunk_name));
+#endif
+#ifdef PNG_UNKNOWN_CHUNKS_SUPPORTED
+PNG_EXPORT(174, void, png_set_unknown_chunks, (png_structp png_ptr,
+    png_infop info_ptr, png_const_unknown_chunkp unknowns,
+    int num_unknowns));
+PNG_EXPORT(175, void, png_set_unknown_chunk_location,
+    (png_structp png_ptr, png_infop info_ptr, int chunk, int location));
+PNG_EXPORT(176, int, png_get_unknown_chunks, (png_const_structp png_ptr,
+    png_const_infop info_ptr, png_unknown_chunkpp entries));
+#endif
+
+/* Png_free_data() will turn off the "valid" flag for anything it frees.
+ * If you need to turn it off for a chunk that your application has freed,
+ * you can use png_set_invalid(png_ptr, info_ptr, PNG_INFO_CHNK);
+ */
+PNG_EXPORT(177, void, png_set_invalid,
+    (png_structp png_ptr, png_infop info_ptr, int mask));
+
+#ifdef PNG_INFO_IMAGE_SUPPORTED
+/* The "params" pointer is currently not used and is for future expansion. */
+PNG_EXPORT(178, void, png_read_png, (png_structp png_ptr, png_infop info_ptr,
+    int transforms, png_voidp params));
+PNG_EXPORT(179, void, png_write_png, (png_structp png_ptr, png_infop info_ptr,
+    int transforms, png_voidp params));
+#endif
+
+PNG_EXPORT(180, png_const_charp, png_get_copyright,
+    (png_const_structp png_ptr));
+PNG_EXPORT(181, png_const_charp, png_get_header_ver,
+    (png_const_structp png_ptr));
+PNG_EXPORT(182, png_const_charp, png_get_header_version,
+    (png_const_structp png_ptr));
+PNG_EXPORT(183, png_const_charp, png_get_libpng_ver,
+    (png_const_structp png_ptr));
+
+#ifdef PNG_MNG_FEATURES_SUPPORTED
+PNG_EXPORT(184, png_uint_32, png_permit_mng_features, (png_structp png_ptr,
+    png_uint_32 mng_features_permitted));
+#endif
+
+/* For use in png_set_keep_unknown, added to version 1.2.6 */
+#define PNG_HANDLE_CHUNK_AS_DEFAULT   0
+#define PNG_HANDLE_CHUNK_NEVER        1
+#define PNG_HANDLE_CHUNK_IF_SAFE      2
+#define PNG_HANDLE_CHUNK_ALWAYS       3
+
+/* Strip the prepended error numbers ("#nnn ") from error and warning
+ * messages before passing them to the error or warning handler.
+ */
+#ifdef PNG_ERROR_NUMBERS_SUPPORTED
+PNG_EXPORT(185, void, png_set_strip_error_numbers,
+    (png_structp png_ptr,
+    png_uint_32 strip_mode));
+#endif
+
+/* Added in libpng-1.2.6 */
+#ifdef PNG_SET_USER_LIMITS_SUPPORTED
+PNG_EXPORT(186, void, png_set_user_limits, (png_structp png_ptr,
+    png_uint_32 user_width_max, png_uint_32 user_height_max));
+PNG_EXPORT(187, png_uint_32, png_get_user_width_max,
+    (png_const_structp png_ptr));
+PNG_EXPORT(188, png_uint_32, png_get_user_height_max,
+    (png_const_structp png_ptr));
+/* Added in libpng-1.4.0 */
+PNG_EXPORT(189, void, png_set_chunk_cache_max, (png_structp png_ptr,
+    png_uint_32 user_chunk_cache_max));
+PNG_EXPORT(190, png_uint_32, png_get_chunk_cache_max,
+    (png_const_structp png_ptr));
+/* Added in libpng-1.4.1 */
+PNG_EXPORT(191, void, png_set_chunk_malloc_max, (png_structp png_ptr,
+    png_alloc_size_t user_chunk_cache_max));
+PNG_EXPORT(192, png_alloc_size_t, png_get_chunk_malloc_max,
+    (png_const_structp png_ptr));
+#endif
+
+#if defined(PNG_INCH_CONVERSIONS_SUPPORTED)
+PNG_EXPORT(193, png_uint_32, png_get_pixels_per_inch,
+    (png_const_structp png_ptr, png_const_infop info_ptr));
+
+PNG_EXPORT(194, png_uint_32, png_get_x_pixels_per_inch,
+    (png_const_structp png_ptr, png_const_infop info_ptr));
+
+PNG_EXPORT(195, png_uint_32, png_get_y_pixels_per_inch,
+    (png_const_structp png_ptr, png_const_infop info_ptr));
+
+PNG_FP_EXPORT(196, float, png_get_x_offset_inches,
+    (png_const_structp png_ptr, png_const_infop info_ptr))
+#ifdef PNG_FIXED_POINT_SUPPORTED /* otherwise not implemented. */
+PNG_FIXED_EXPORT(211, png_fixed_point, png_get_x_offset_inches_fixed,
+    (png_structp png_ptr, png_const_infop info_ptr))
+#endif
+
+PNG_FP_EXPORT(197, float, png_get_y_offset_inches, (png_const_structp png_ptr,
+    png_const_infop info_ptr))
+#ifdef PNG_FIXED_POINT_SUPPORTED /* otherwise not implemented. */
+PNG_FIXED_EXPORT(212, png_fixed_point, png_get_y_offset_inches_fixed,
+    (png_structp png_ptr, png_const_infop info_ptr))
+#endif
+
+#  ifdef PNG_pHYs_SUPPORTED
+PNG_EXPORT(198, png_uint_32, png_get_pHYs_dpi, (png_const_structp png_ptr,
+    png_const_infop info_ptr, png_uint_32 *res_x, png_uint_32 *res_y,
+    int *unit_type));
+#  endif /* PNG_pHYs_SUPPORTED */
+#endif  /* PNG_INCH_CONVERSIONS_SUPPORTED */
+
+/* Added in libpng-1.4.0 */
+#ifdef PNG_IO_STATE_SUPPORTED
+PNG_EXPORT(199, png_uint_32, png_get_io_state, (png_structp png_ptr));
+
+PNG_EXPORTA(200, png_const_bytep, png_get_io_chunk_name,
+    (png_structp png_ptr), PNG_DEPRECATED);
+PNG_EXPORT(216, png_uint_32, png_get_io_chunk_type,
+    (png_const_structp png_ptr));
+
+/* The flags returned by png_get_io_state() are the following: */
+#  define PNG_IO_NONE        0x0000   /* no I/O at this moment */
+#  define PNG_IO_READING     0x0001   /* currently reading */
+#  define PNG_IO_WRITING     0x0002   /* currently writing */
+#  define PNG_IO_SIGNATURE   0x0010   /* currently at the file signature */
+#  define PNG_IO_CHUNK_HDR   0x0020   /* currently at the chunk header */
+#  define PNG_IO_CHUNK_DATA  0x0040   /* currently at the chunk data */
+#  define PNG_IO_CHUNK_CRC   0x0080   /* currently at the chunk crc */
+#  define PNG_IO_MASK_OP     0x000f   /* current operation: reading/writing */
+#  define PNG_IO_MASK_LOC    0x00f0   /* current location: sig/hdr/data/crc */
+#endif /* ?PNG_IO_STATE_SUPPORTED */
+
+/* Interlace support.  The following macros are always defined so that if
+ * libpng interlace handling is turned off the macros may be used to handle
+ * interlaced images within the application.
+ */
+#define PNG_INTERLACE_ADAM7_PASSES 7
+
+/* Two macros to return the first row and first column of the original,
+ * full, image which appears in a given pass.  'pass' is in the range 0
+ * to 6 and the result is in the range 0 to 7.
+ */
+#define PNG_PASS_START_ROW(pass) (((1&~(pass))<<(3-((pass)>>1)))&7)
+#define PNG_PASS_START_COL(pass) (((1& (pass))<<(3-(((pass)+1)>>1)))&7)
+
+/* A macro to return the offset between pixels in the output row for a pair of
+ * pixels in the input - effectively the inverse of the 'COL_SHIFT' macro that
+ * follows.  Note that ROW_OFFSET is the offset from one row to the next whereas
+ * COL_OFFSET is from one column to the next, within a row.
+ */
+#define PNG_PASS_ROW_OFFSET(pass) ((pass)>2?(8>>(((pass)-1)>>1)):8)
+#define PNG_PASS_COL_OFFSET(pass) (1<<((7-(pass))>>1))
+
+/* Two macros to help evaluate the number of rows or columns in each
+ * pass.  This is expressed as a shift - effectively log2 of the number or
+ * rows or columns in each 8x8 tile of the original image.
+ */
+#define PNG_PASS_ROW_SHIFT(pass) ((pass)>2?(8-(pass))>>1:3)
+#define PNG_PASS_COL_SHIFT(pass) ((pass)>1?(7-(pass))>>1:3)
+
+/* Hence two macros to determine the number of rows or columns in a given
+ * pass of an image given its height or width.  In fact these macros may
+ * return non-zero even though the sub-image is empty, because the other
+ * dimension may be empty for a small image.
+ */
+#define PNG_PASS_ROWS(height, pass) (((height)+(((1<<PNG_PASS_ROW_SHIFT(pass))\
+   -1)-PNG_PASS_START_ROW(pass)))>>PNG_PASS_ROW_SHIFT(pass))
+#define PNG_PASS_COLS(width, pass) (((width)+(((1<<PNG_PASS_COL_SHIFT(pass))\
+   -1)-PNG_PASS_START_COL(pass)))>>PNG_PASS_COL_SHIFT(pass))
+
+/* For the reader row callbacks (both progressive and sequential) it is
+ * necessary to find the row in the output image given a row in an interlaced
+ * image, so two more macros:
+ */
+#define PNG_ROW_FROM_PASS_ROW(yIn, pass) \
+   (((yIn)<<PNG_PASS_ROW_SHIFT(pass))+PNG_PASS_START_ROW(pass))
+#define PNG_COL_FROM_PASS_COL(xIn, pass) \
+   (((xIn)<<PNG_PASS_COL_SHIFT(pass))+PNG_PASS_START_COL(pass))
+
+/* Two macros which return a boolean (0 or 1) saying whether the given row
+ * or column is in a particular pass.  These use a common utility macro that
+ * returns a mask for a given pass - the offset 'off' selects the row or
+ * column version.  The mask has the appropriate bit set for each column in
+ * the tile.
+ */
+#define PNG_PASS_MASK(pass,off) ( \
+   ((0x110145AF>>(((7-(off))-(pass))<<2)) & 0xF) | \
+   ((0x01145AF0>>(((7-(off))-(pass))<<2)) & 0xF0))
+
+#define PNG_ROW_IN_INTERLACE_PASS(y, pass) \
+   ((PNG_PASS_MASK(pass,0) >> ((y)&7)) & 1)
+#define PNG_COL_IN_INTERLACE_PASS(x, pass) \
+   ((PNG_PASS_MASK(pass,1) >> ((x)&7)) & 1)
+
+#ifdef PNG_READ_COMPOSITE_NODIV_SUPPORTED
+/* With these routines we avoid an integer divide, which will be slower on
+ * most machines.  However, it does take more operations than the corresponding
+ * divide method, so it may be slower on a few RISC systems.  There are two
+ * shifts (by 8 or 16 bits) and an addition, versus a single integer divide.
+ *
+ * Note that the rounding factors are NOT supposed to be the same!  128 and
+ * 32768 are correct for the NODIV code; 127 and 32767 are correct for the
+ * standard method.
+ *
+ * [Optimized code by Greg Roelofs and Mark Adler...blame us for bugs. :-) ]
+ */
+
+ /* fg and bg should be in `gamma 1.0' space; alpha is the opacity */
+
+#  define png_composite(composite, fg, alpha, bg)         \
+     { png_uint_16 temp = (png_uint_16)((png_uint_16)(fg) \
+           * (png_uint_16)(alpha)                         \
+           + (png_uint_16)(bg)*(png_uint_16)(255          \
+           - (png_uint_16)(alpha)) + 128);                \
+       (composite) = (png_byte)((temp + (temp >> 8)) >> 8); }
+
+#  define png_composite_16(composite, fg, alpha, bg)       \
+     { png_uint_32 temp = (png_uint_32)((png_uint_32)(fg)  \
+           * (png_uint_32)(alpha)                          \
+           + (png_uint_32)(bg)*(65535                      \
+           - (png_uint_32)(alpha)) + 32768);               \
+       (composite) = (png_uint_16)((temp + (temp >> 16)) >> 16); }
+
+#else  /* Standard method using integer division */
+
+#  define png_composite(composite, fg, alpha, bg)                          \
+     (composite) = (png_byte)(((png_uint_16)(fg) * (png_uint_16)(alpha) +  \
+     (png_uint_16)(bg) * (png_uint_16)(255 - (png_uint_16)(alpha)) +       \
+     127) / 255)
+
+#  define png_composite_16(composite, fg, alpha, bg)                         \
+     (composite) = (png_uint_16)(((png_uint_32)(fg) * (png_uint_32)(alpha) + \
+     (png_uint_32)(bg)*(png_uint_32)(65535 - (png_uint_32)(alpha)) +         \
+     32767) / 65535)
+#endif /* PNG_READ_COMPOSITE_NODIV_SUPPORTED */
+
+#ifdef PNG_READ_INT_FUNCTIONS_SUPPORTED
+PNG_EXPORT(201, png_uint_32, png_get_uint_32, (png_const_bytep buf));
+PNG_EXPORT(202, png_uint_16, png_get_uint_16, (png_const_bytep buf));
+PNG_EXPORT(203, png_int_32, png_get_int_32, (png_const_bytep buf));
+#endif
+
+PNG_EXPORT(204, png_uint_32, png_get_uint_31, (png_structp png_ptr,
+    png_const_bytep buf));
+/* No png_get_int_16 -- may be added if there's a real need for it. */
+
+/* Place a 32-bit number into a buffer in PNG byte order (big-endian). */
+#ifdef PNG_WRITE_INT_FUNCTIONS_SUPPORTED
+PNG_EXPORT(205, void, png_save_uint_32, (png_bytep buf, png_uint_32 i));
+#endif
+#ifdef PNG_SAVE_INT_32_SUPPORTED
+PNG_EXPORT(206, void, png_save_int_32, (png_bytep buf, png_int_32 i));
+#endif
+
+/* Place a 16-bit number into a buffer in PNG byte order.
+ * The parameter is declared unsigned int, not png_uint_16,
+ * just to avoid potential problems on pre-ANSI C compilers.
+ */
+#ifdef PNG_WRITE_INT_FUNCTIONS_SUPPORTED
+PNG_EXPORT(207, void, png_save_uint_16, (png_bytep buf, unsigned int i));
+/* No png_save_int_16 -- may be added if there's a real need for it. */
+#endif
+
+#ifdef PNG_USE_READ_MACROS
+/* Inline macros to do direct reads of bytes from the input buffer.
+ * The png_get_int_32() routine assumes we are using two's complement
+ * format for negative values, which is almost certainly true.
+ */
+#  define png_get_uint_32(buf) \
+     (((png_uint_32)(*(buf)) << 24) + \
+      ((png_uint_32)(*((buf) + 1)) << 16) + \
+      ((png_uint_32)(*((buf) + 2)) << 8) + \
+      ((png_uint_32)(*((buf) + 3))))
+
+   /* From libpng-1.4.0 until 1.4.4, the png_get_uint_16 macro (but not the
+    * function) incorrectly returned a value of type png_uint_32.
+    */
+#  define png_get_uint_16(buf) \
+     ((png_uint_16) \
+      (((unsigned int)(*(buf)) << 8) + \
+       ((unsigned int)(*((buf) + 1)))))
+
+#  define png_get_int_32(buf) \
+     ((png_int_32)((*(buf) & 0x80) \
+      ? -((png_int_32)((png_get_uint_32(buf) ^ 0xffffffffL) + 1)) \
+      : (png_int_32)png_get_uint_32(buf)))
+#endif
+
+#if defined(PNG_READ_CHECK_FOR_INVALID_INDEX_SUPPORTED) || \
+    defined(PNG_WRITE_CHECK_FOR_INVALID_INDEX_SUPPORTED)
+PNG_EXPORT(234, void, png_set_check_for_invalid_index, (png_structp png_ptr,
+    int allowed));
+#endif
+
+/* Maintainer: Put new public prototypes here ^, in libpng.3, and project
+ * defs
+ */
+
+/* The last ordinal number (this is the *last* one already used; the next
+ * one to use is one more than this.)  Maintainer, remember to add an entry to
+ * scripts/symbols.def as well.
+ */
+#ifdef PNG_EXPORT_LAST_ORDINAL
+  PNG_EXPORT_LAST_ORDINAL(234);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* PNG_VERSION_INFO_ONLY */
+/* Do not put anything past this line */
+#endif /* PNG_H */
--- a/misc/winutils/include/pngconf.h	Sun Oct 28 15:18:26 2012 +0100
+++ b/misc/winutils/include/pngconf.h	Fri Nov 02 20:57:20 2012 +0100
@@ -1,598 +1,598 @@
-
-/* pngconf.h - machine configurable file for libpng
- *
- * libpng version 1.5.13 - September 27, 2012
- *
- * Copyright (c) 1998-2012 Glenn Randers-Pehrson
- * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
- * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
- *
- * This code is released under the libpng license.
- * For conditions of distribution and use, see the disclaimer
- * and license in png.h
- *
- */
-
-/* Any machine specific code is near the front of this file, so if you
- * are configuring libpng for a machine, you may want to read the section
- * starting here down to where it starts to typedef png_color, png_text,
- * and png_info.
- */
-
-#ifndef PNGCONF_H
-#define PNGCONF_H
-
-#ifndef PNG_BUILDING_SYMBOL_TABLE
-/* PNG_NO_LIMITS_H may be used to turn off the use of the standard C
- * definition file for  machine specific limits, this may impact the
- * correctness of the definitions below (see uses of INT_MAX).
- */
-#  ifndef PNG_NO_LIMITS_H
-#    include <limits.h>
-#  endif
-
-/* For the memory copy APIs (i.e. the standard definitions of these),
- * because this file defines png_memcpy and so on the base APIs must
- * be defined here.
- */
-#  ifdef BSD
-#    include <strings.h>
-#  else
-#    include <string.h>
-#  endif
-
-/* For png_FILE_p - this provides the standard definition of a
- * FILE
- */
-#  ifdef PNG_STDIO_SUPPORTED
-#    include <stdio.h>
-#  endif
-#endif
-
-/* This controls optimization of the reading of 16 and 32 bit values
- * from PNG files.  It can be set on a per-app-file basis - it
- * just changes whether a macro is used when the function is called.
- * The library builder sets the default; if read functions are not
- * built into the library the macro implementation is forced on.
- */
-#ifndef PNG_READ_INT_FUNCTIONS_SUPPORTED
-#  define PNG_USE_READ_MACROS
-#endif
-#if !defined(PNG_NO_USE_READ_MACROS) && !defined(PNG_USE_READ_MACROS)
-#  if PNG_DEFAULT_READ_MACROS
-#    define PNG_USE_READ_MACROS
-#  endif
-#endif
-
-/* COMPILER SPECIFIC OPTIONS.
- *
- * These options are provided so that a variety of difficult compilers
- * can be used.  Some are fixed at build time (e.g. PNG_API_RULE
- * below) but still have compiler specific implementations, others
- * may be changed on a per-file basis when compiling against libpng.
- */
-
-/* The PNGARG macro protects us against machines that don't have function
- * prototypes (ie K&R style headers).  If your compiler does not handle
- * function prototypes, define this macro and use the included ansi2knr.
- * I've always been able to use _NO_PROTO as the indicator, but you may
- * need to drag the empty declaration out in front of here, or change the
- * ifdef to suit your own needs.
- */
-#ifndef PNGARG
-
-#  ifdef OF /* zlib prototype munger */
-#    define PNGARG(arglist) OF(arglist)
-#  else
-
-#    ifdef _NO_PROTO
-#      define PNGARG(arglist) ()
-#    else
-#      define PNGARG(arglist) arglist
-#    endif /* _NO_PROTO */
-
-#  endif /* OF */
-
-#endif /* PNGARG */
-
-/* Function calling conventions.
- * =============================
- * Normally it is not necessary to specify to the compiler how to call
- * a function - it just does it - however on x86 systems derived from
- * Microsoft and Borland C compilers ('IBM PC', 'DOS', 'Windows' systems
- * and some others) there are multiple ways to call a function and the
- * default can be changed on the compiler command line.  For this reason
- * libpng specifies the calling convention of every exported function and
- * every function called via a user supplied function pointer.  This is
- * done in this file by defining the following macros:
- *
- * PNGAPI    Calling convention for exported functions.
- * PNGCBAPI  Calling convention for user provided (callback) functions.
- * PNGCAPI   Calling convention used by the ANSI-C library (required
- *           for longjmp callbacks and sometimes used internally to
- *           specify the calling convention for zlib).
- *
- * These macros should never be overridden.  If it is necessary to
- * change calling convention in a private build this can be done
- * by setting PNG_API_RULE (which defaults to 0) to one of the values
- * below to select the correct 'API' variants.
- *
- * PNG_API_RULE=0 Use PNGCAPI - the 'C' calling convention - throughout.
- *                This is correct in every known environment.
- * PNG_API_RULE=1 Use the operating system convention for PNGAPI and
- *                the 'C' calling convention (from PNGCAPI) for
- *                callbacks (PNGCBAPI).  This is no longer required
- *                in any known environment - if it has to be used
- *                please post an explanation of the problem to the
- *                libpng mailing list.
- *
- * These cases only differ if the operating system does not use the C
- * calling convention, at present this just means the above cases
- * (x86 DOS/Windows sytems) and, even then, this does not apply to
- * Cygwin running on those systems.
- *
- * Note that the value must be defined in pnglibconf.h so that what
- * the application uses to call the library matches the conventions
- * set when building the library.
- */
-
-/* Symbol export
- * =============
- * When building a shared library it is almost always necessary to tell
- * the compiler which symbols to export.  The png.h macro 'PNG_EXPORT'
- * is used to mark the symbols.  On some systems these symbols can be
- * extracted at link time and need no special processing by the compiler,
- * on other systems the symbols are flagged by the compiler and just
- * the declaration requires a special tag applied (unfortunately) in a
- * compiler dependent way.  Some systems can do either.
- *
- * A small number of older systems also require a symbol from a DLL to
- * be flagged to the program that calls it.  This is a problem because
- * we do not know in the header file included by application code that
- * the symbol will come from a shared library, as opposed to a statically
- * linked one.  For this reason the application must tell us by setting
- * the magic flag PNG_USE_DLL to turn on the special processing before
- * it includes png.h.
- *
- * Four additional macros are used to make this happen:
- *
- * PNG_IMPEXP The magic (if any) to cause a symbol to be exported from
- *            the build or imported if PNG_USE_DLL is set - compiler
- *            and system specific.
- *
- * PNG_EXPORT_TYPE(type) A macro that pre or appends PNG_IMPEXP to
- *                       'type', compiler specific.
- *
- * PNG_DLL_EXPORT Set to the magic to use during a libpng build to
- *                make a symbol exported from the DLL.  Not used in the
- *                public header files; see pngpriv.h for how it is used
- *                in the libpng build.
- *
- * PNG_DLL_IMPORT Set to the magic to force the libpng symbols to come
- *                from a DLL - used to define PNG_IMPEXP when
- *                PNG_USE_DLL is set.
- */
-
-/* System specific discovery.
- * ==========================
- * This code is used at build time to find PNG_IMPEXP, the API settings
- * and PNG_EXPORT_TYPE(), it may also set a macro to indicate the DLL
- * import processing is possible.  On Windows/x86 systems it also sets
- * compiler-specific macros to the values required to change the calling
- * conventions of the various functions.
- */
-#if ( defined(_Windows) || defined(_WINDOWS) || defined(WIN32) ||\
-      defined(_WIN32) || defined(__WIN32__) || defined(__CYGWIN__) ) &&\
-    ( defined(_X86_) || defined(_X64_) || defined(_M_IX86) ||\
-      defined(_M_X64) || defined(_M_IA64) )
-  /* Windows system (DOS doesn't support DLLs) running on x86/x64.  Includes
-   * builds under Cygwin or MinGW.  Also includes Watcom builds but these need
-   * special treatment because they are not compatible with GCC or Visual C
-   * because of different calling conventions.
-   */
-#  if PNG_API_RULE == 2
-    /* If this line results in an error, either because __watcall is not
-     * understood or because of a redefine just below you cannot use *this*
-     * build of the library with the compiler you are using.  *This* build was
-     * build using Watcom and applications must also be built using Watcom!
-     */
-#    define PNGCAPI __watcall
-#  endif
-
-#  if defined(__GNUC__) || (defined (_MSC_VER) && (_MSC_VER >= 800))
-#    define PNGCAPI __cdecl
-#    if PNG_API_RULE == 1
-#      define PNGAPI __stdcall
-#    endif
-#  else
-    /* An older compiler, or one not detected (erroneously) above,
-     * if necessary override on the command line to get the correct
-     * variants for the compiler.
-     */
-#    ifndef PNGCAPI
-#      define PNGCAPI _cdecl
-#    endif
-#    if PNG_API_RULE == 1 && !defined(PNGAPI)
-#      define PNGAPI _stdcall
-#    endif
-#  endif /* compiler/api */
-  /* NOTE: PNGCBAPI always defaults to PNGCAPI. */
-
-#  if defined(PNGAPI) && !defined(PNG_USER_PRIVATEBUILD)
-   ERROR: PNG_USER_PRIVATEBUILD must be defined if PNGAPI is changed
-#  endif
-
-#  if (defined(_MSC_VER) && _MSC_VER < 800) ||\
-      (defined(__BORLANDC__) && __BORLANDC__ < 0x500)
-    /* older Borland and MSC
-     * compilers used '__export' and required this to be after
-     * the type.
-     */
-#    ifndef PNG_EXPORT_TYPE
-#      define PNG_EXPORT_TYPE(type) type PNG_IMPEXP
-#    endif
-#    define PNG_DLL_EXPORT __export
-#  else /* newer compiler */
-#    define PNG_DLL_EXPORT __declspec(dllexport)
-#    ifndef PNG_DLL_IMPORT
-#      define PNG_DLL_IMPORT __declspec(dllimport)
-#    endif
-#  endif /* compiler */
-
-#else /* !Windows/x86 */
-#  if (defined(__IBMC__) || defined(__IBMCPP__)) && defined(__OS2__)
-#    define PNGAPI _System
-#  else /* !Windows/x86 && !OS/2 */
-    /* Use the defaults, or define PNG*API on the command line (but
-     * this will have to be done for every compile!)
-     */
-#  endif /* other system, !OS/2 */
-#endif /* !Windows/x86 */
-
-/* Now do all the defaulting . */
-#ifndef PNGCAPI
-#  define PNGCAPI
-#endif
-#ifndef PNGCBAPI
-#  define PNGCBAPI PNGCAPI
-#endif
-#ifndef PNGAPI
-#  define PNGAPI PNGCAPI
-#endif
-
-/* PNG_IMPEXP may be set on the compilation system command line or (if not set)
- * then in an internal header file when building the library, otherwise (when
- * using the library) it is set here.
- */
-#ifndef PNG_IMPEXP
-#  if defined(PNG_USE_DLL) && defined(PNG_DLL_IMPORT)
-     /* This forces use of a DLL, disallowing static linking */
-#    define PNG_IMPEXP PNG_DLL_IMPORT
-#  endif
-
-#  ifndef PNG_IMPEXP
-#    define PNG_IMPEXP
-#  endif
-#endif
-
-/* In 1.5.2 the definition of PNG_FUNCTION has been changed to always treat
- * 'attributes' as a storage class - the attributes go at the start of the
- * function definition, and attributes are always appended regardless of the
- * compiler.  This considerably simplifies these macros but may cause problems
- * if any compilers both need function attributes and fail to handle them as
- * a storage class (this is unlikely.)
- */
-#ifndef PNG_FUNCTION
-#  define PNG_FUNCTION(type, name, args, attributes) attributes type name args
-#endif
-
-#ifndef PNG_EXPORT_TYPE
-#  define PNG_EXPORT_TYPE(type) PNG_IMPEXP type
-#endif
-
-   /* The ordinal value is only relevant when preprocessing png.h for symbol
-    * table entries, so we discard it here.  See the .dfn files in the
-    * scripts directory.
-    */
-#ifndef PNG_EXPORTA
-
-#  define PNG_EXPORTA(ordinal, type, name, args, attributes)\
-      PNG_FUNCTION(PNG_EXPORT_TYPE(type),(PNGAPI name),PNGARG(args), \
-        extern attributes)
-#endif
-
-/* ANSI-C (C90) does not permit a macro to be invoked with an empty argument,
- * so make something non-empty to satisfy the requirement:
- */
-#define PNG_EMPTY /*empty list*/
-
-#define PNG_EXPORT(ordinal, type, name, args)\
-   PNG_EXPORTA(ordinal, type, name, args, PNG_EMPTY)
-
-/* Use PNG_REMOVED to comment out a removed interface. */
-#ifndef PNG_REMOVED
-#  define PNG_REMOVED(ordinal, type, name, args, attributes)
-#endif
-
-#ifndef PNG_CALLBACK
-#  define PNG_CALLBACK(type, name, args) type (PNGCBAPI name) PNGARG(args)
-#endif
-
-/* Support for compiler specific function attributes.  These are used
- * so that where compiler support is available incorrect use of API
- * functions in png.h will generate compiler warnings.
- *
- * Added at libpng-1.2.41.
- */
-
-#ifndef PNG_NO_PEDANTIC_WARNINGS
-#  ifndef PNG_PEDANTIC_WARNINGS_SUPPORTED
-#    define PNG_PEDANTIC_WARNINGS_SUPPORTED
-#  endif
-#endif
-
-#ifdef PNG_PEDANTIC_WARNINGS_SUPPORTED
-  /* Support for compiler specific function attributes.  These are used
-   * so that where compiler support is available incorrect use of API
-   * functions in png.h will generate compiler warnings.  Added at libpng
-   * version 1.2.41.
-   */
-#  if defined(__GNUC__)
-#    ifndef PNG_USE_RESULT
-#      define PNG_USE_RESULT __attribute__((__warn_unused_result__))
-#    endif
-#    ifndef PNG_NORETURN
-#      define PNG_NORETURN   __attribute__((__noreturn__))
-#    endif
-#    if __GNUC__ >= 3
-#      ifndef PNG_ALLOCATED
-#        define PNG_ALLOCATED  __attribute__((__malloc__))
-#      endif
-#      ifndef PNG_DEPRECATED
-#        define PNG_DEPRECATED __attribute__((__deprecated__))
-#      endif
-#      ifndef PNG_PRIVATE
-#        if 0 /* Doesn't work so we use deprecated instead*/
-#          define PNG_PRIVATE \
-            __attribute__((warning("This function is not exported by libpng.")))
-#        else
-#          define PNG_PRIVATE \
-            __attribute__((__deprecated__))
-#        endif
-#      endif
-#    endif /*  __GNUC__ >= 3 */
-#  endif /* __GNUC__ */
-
-#  if defined(_MSC_VER)  && (_MSC_VER >= 1300)
-#    ifndef PNG_USE_RESULT
-#      define PNG_USE_RESULT /* not supported */
-#    endif
-#    ifndef PNG_NORETURN
-#      define PNG_NORETURN __declspec(noreturn)
-#    endif
-#    ifndef PNG_ALLOCATED
-#      if (_MSC_VER >= 1400)
-#        define PNG_ALLOCATED __declspec(restrict)
-#      endif
-#    endif
-#    ifndef PNG_DEPRECATED
-#      define PNG_DEPRECATED __declspec(deprecated)
-#    endif
-#    ifndef PNG_PRIVATE
-#      define PNG_PRIVATE __declspec(deprecated)
-#    endif
-#  endif /* _MSC_VER */
-#endif /* PNG_PEDANTIC_WARNINGS */
-
-#ifndef PNG_DEPRECATED
-#  define PNG_DEPRECATED  /* Use of this function is deprecated */
-#endif
-#ifndef PNG_USE_RESULT
-#  define PNG_USE_RESULT  /* The result of this function must be checked */
-#endif
-#ifndef PNG_NORETURN
-#  define PNG_NORETURN    /* This function does not return */
-#endif
-#ifndef PNG_ALLOCATED
-#  define PNG_ALLOCATED   /* The result of the function is new memory */
-#endif
-#ifndef PNG_PRIVATE
-#  define PNG_PRIVATE     /* This is a private libpng function */
-#endif
-#ifndef PNG_FP_EXPORT     /* A floating point API. */
-#  ifdef PNG_FLOATING_POINT_SUPPORTED
-#     define PNG_FP_EXPORT(ordinal, type, name, args)\
-         PNG_EXPORT(ordinal, type, name, args);
-#  else                   /* No floating point APIs */
-#     define PNG_FP_EXPORT(ordinal, type, name, args)
-#  endif
-#endif
-#ifndef PNG_FIXED_EXPORT  /* A fixed point API. */
-#  ifdef PNG_FIXED_POINT_SUPPORTED
-#     define PNG_FIXED_EXPORT(ordinal, type, name, args)\
-         PNG_EXPORT(ordinal, type, name, args);
-#  else                   /* No fixed point APIs */
-#     define PNG_FIXED_EXPORT(ordinal, type, name, args)
-#  endif
-#endif
-
-/* The following uses const char * instead of char * for error
- * and warning message functions, so some compilers won't complain.
- * If you do not want to use const, define PNG_NO_CONST here.
- *
- * This should not change how the APIs are called, so it can be done
- * on a per-file basis in the application.
- */
-#ifndef PNG_CONST
-#  ifndef PNG_NO_CONST
-#    define PNG_CONST const
-#  else
-#    define PNG_CONST
-#  endif
-#endif
-
-/* Some typedefs to get us started.  These should be safe on most of the
- * common platforms.  The typedefs should be at least as large as the
- * numbers suggest (a png_uint_32 must be at least 32 bits long), but they
- * don't have to be exactly that size.  Some compilers dislike passing
- * unsigned shorts as function parameters, so you may be better off using
- * unsigned int for png_uint_16.
- */
-
-#if defined(INT_MAX) && (INT_MAX > 0x7ffffffeL)
-typedef unsigned int png_uint_32;
-typedef int png_int_32;
-#else
-typedef unsigned long png_uint_32;
-typedef long png_int_32;
-#endif
-typedef unsigned short png_uint_16;
-typedef short png_int_16;
-typedef unsigned char png_byte;
-
-#ifdef PNG_NO_SIZE_T
-typedef unsigned int png_size_t;
-#else
-typedef size_t png_size_t;
-#endif
-#define png_sizeof(x) (sizeof (x))
-
-/* The following is needed for medium model support.  It cannot be in the
- * pngpriv.h header.  Needs modification for other compilers besides
- * MSC.  Model independent support declares all arrays and pointers to be
- * large using the far keyword.  The zlib version used must also support
- * model independent data.  As of version zlib 1.0.4, the necessary changes
- * have been made in zlib.  The USE_FAR_KEYWORD define triggers other
- * changes that are needed. (Tim Wegner)
- */
-
-/* Separate compiler dependencies (problem here is that zlib.h always
- * defines FAR. (SJT)
- */
-#ifdef __BORLANDC__
-#  if defined(__LARGE__) || defined(__HUGE__) || defined(__COMPACT__)
-#    define LDATA 1
-#  else
-#    define LDATA 0
-#  endif
-  /* GRR:  why is Cygwin in here?  Cygwin is not Borland C... */
-#  if !defined(__WIN32__) && !defined(__FLAT__) && !defined(__CYGWIN__)
-#    define PNG_MAX_MALLOC_64K /* only used in build */
-#    if (LDATA != 1)
-#      ifndef FAR
-#        define FAR __far
-#      endif
-#      define USE_FAR_KEYWORD
-#    endif   /* LDATA != 1 */
-         /* Possibly useful for moving data out of default segment.
-          * Uncomment it if you want. Could also define FARDATA as
-          * const if your compiler supports it. (SJT)
-#        define FARDATA FAR
-          */
-#  endif  /* __WIN32__, __FLAT__, __CYGWIN__ */
-#endif   /* __BORLANDC__ */
-
-
-/* Suggest testing for specific compiler first before testing for
- * FAR.  The Watcom compiler defines both __MEDIUM__ and M_I86MM,
- * making reliance oncertain keywords suspect. (SJT)
- */
-
-/* MSC Medium model */
-#ifdef FAR
-#  ifdef M_I86MM
-#    define USE_FAR_KEYWORD
-#    define FARDATA FAR
-#    include <dos.h>
-#  endif
-#endif
-
-/* SJT: default case */
-#ifndef FAR
-#  define FAR
-#endif
-
-/* At this point FAR is always defined */
-#ifndef FARDATA
-#  define FARDATA
-#endif
-
-/* Typedef for floating-point numbers that are converted
- * to fixed-point with a multiple of 100,000, e.g., gamma
- */
-typedef png_int_32 png_fixed_point;
-
-/* Add typedefs for pointers */
-typedef void                      FAR * png_voidp;
-typedef PNG_CONST void            FAR * png_const_voidp;
-typedef png_byte                  FAR * png_bytep;
-typedef PNG_CONST png_byte        FAR * png_const_bytep;
-typedef png_uint_32               FAR * png_uint_32p;
-typedef PNG_CONST png_uint_32     FAR * png_const_uint_32p;
-typedef png_int_32                FAR * png_int_32p;
-typedef PNG_CONST png_int_32      FAR * png_const_int_32p;
-typedef png_uint_16               FAR * png_uint_16p;
-typedef PNG_CONST png_uint_16     FAR * png_const_uint_16p;
-typedef png_int_16                FAR * png_int_16p;
-typedef PNG_CONST png_int_16      FAR * png_const_int_16p;
-typedef char                      FAR * png_charp;
-typedef PNG_CONST char            FAR * png_const_charp;
-typedef png_fixed_point           FAR * png_fixed_point_p;
-typedef PNG_CONST png_fixed_point FAR * png_const_fixed_point_p;
-typedef png_size_t                FAR * png_size_tp;
-typedef PNG_CONST png_size_t      FAR * png_const_size_tp;
-
-#ifdef PNG_STDIO_SUPPORTED
-typedef FILE            * png_FILE_p;
-#endif
-
-#ifdef PNG_FLOATING_POINT_SUPPORTED
-typedef double           FAR * png_doublep;
-typedef PNG_CONST double FAR * png_const_doublep;
-#endif
-
-/* Pointers to pointers; i.e. arrays */
-typedef png_byte        FAR * FAR * png_bytepp;
-typedef png_uint_32     FAR * FAR * png_uint_32pp;
-typedef png_int_32      FAR * FAR * png_int_32pp;
-typedef png_uint_16     FAR * FAR * png_uint_16pp;
-typedef png_int_16      FAR * FAR * png_int_16pp;
-typedef PNG_CONST char  FAR * FAR * png_const_charpp;
-typedef char            FAR * FAR * png_charpp;
-typedef png_fixed_point FAR * FAR * png_fixed_point_pp;
-#ifdef PNG_FLOATING_POINT_SUPPORTED
-typedef double          FAR * FAR * png_doublepp;
-#endif
-
-/* Pointers to pointers to pointers; i.e., pointer to array */
-typedef char            FAR * FAR * FAR * png_charppp;
-
-/* png_alloc_size_t is guaranteed to be no smaller than png_size_t,
- * and no smaller than png_uint_32.  Casts from png_size_t or png_uint_32
- * to png_alloc_size_t are not necessary; in fact, it is recommended
- * not to use them at all so that the compiler can complain when something
- * turns out to be problematic.
- * Casts in the other direction (from png_alloc_size_t to png_size_t or
- * png_uint_32) should be explicitly applied; however, we do not expect
- * to encounter practical situations that require such conversions.
- */
-#if defined(__TURBOC__) && !defined(__FLAT__)
-   typedef unsigned long png_alloc_size_t;
-#else
-#  if defined(_MSC_VER) && defined(MAXSEG_64K)
-     typedef unsigned long    png_alloc_size_t;
-#  else
-     /* This is an attempt to detect an old Windows system where (int) is
-      * actually 16 bits, in that case png_malloc must have an argument with a
-      * bigger size to accomodate the requirements of the library.
-      */
-#    if (defined(_Windows) || defined(_WINDOWS) || defined(_WINDOWS_)) && \
-        (!defined(INT_MAX) || INT_MAX <= 0x7ffffffeL)
-       typedef DWORD         png_alloc_size_t;
-#    else
-       typedef png_size_t    png_alloc_size_t;
-#    endif
-#  endif
-#endif
-
-#endif /* PNGCONF_H */
+
+/* pngconf.h - machine configurable file for libpng
+ *
+ * libpng version 1.5.13 - September 27, 2012
+ *
+ * Copyright (c) 1998-2012 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ *
+ * This code is released under the libpng license.
+ * For conditions of distribution and use, see the disclaimer
+ * and license in png.h
+ *
+ */
+
+/* Any machine specific code is near the front of this file, so if you
+ * are configuring libpng for a machine, you may want to read the section
+ * starting here down to where it starts to typedef png_color, png_text,
+ * and png_info.
+ */
+
+#ifndef PNGCONF_H
+#define PNGCONF_H
+
+#ifndef PNG_BUILDING_SYMBOL_TABLE
+/* PNG_NO_LIMITS_H may be used to turn off the use of the standard C
+ * definition file for  machine specific limits, this may impact the
+ * correctness of the definitions below (see uses of INT_MAX).
+ */
+#  ifndef PNG_NO_LIMITS_H
+#    include <limits.h>
+#  endif
+
+/* For the memory copy APIs (i.e. the standard definitions of these),
+ * because this file defines png_memcpy and so on the base APIs must
+ * be defined here.
+ */
+#  ifdef BSD
+#    include <strings.h>
+#  else
+#    include <string.h>
+#  endif
+
+/* For png_FILE_p - this provides the standard definition of a
+ * FILE
+ */
+#  ifdef PNG_STDIO_SUPPORTED
+#    include <stdio.h>
+#  endif
+#endif
+
+/* This controls optimization of the reading of 16 and 32 bit values
+ * from PNG files.  It can be set on a per-app-file basis - it
+ * just changes whether a macro is used when the function is called.
+ * The library builder sets the default; if read functions are not
+ * built into the library the macro implementation is forced on.
+ */
+#ifndef PNG_READ_INT_FUNCTIONS_SUPPORTED
+#  define PNG_USE_READ_MACROS
+#endif
+#if !defined(PNG_NO_USE_READ_MACROS) && !defined(PNG_USE_READ_MACROS)
+#  if PNG_DEFAULT_READ_MACROS
+#    define PNG_USE_READ_MACROS
+#  endif
+#endif
+
+/* COMPILER SPECIFIC OPTIONS.
+ *
+ * These options are provided so that a variety of difficult compilers
+ * can be used.  Some are fixed at build time (e.g. PNG_API_RULE
+ * below) but still have compiler specific implementations, others
+ * may be changed on a per-file basis when compiling against libpng.
+ */
+
+/* The PNGARG macro protects us against machines that don't have function
+ * prototypes (ie K&R style headers).  If your compiler does not handle
+ * function prototypes, define this macro and use the included ansi2knr.
+ * I've always been able to use _NO_PROTO as the indicator, but you may
+ * need to drag the empty declaration out in front of here, or change the
+ * ifdef to suit your own needs.
+ */
+#ifndef PNGARG
+
+#  ifdef OF /* zlib prototype munger */
+#    define PNGARG(arglist) OF(arglist)
+#  else
+
+#    ifdef _NO_PROTO
+#      define PNGARG(arglist) ()
+#    else
+#      define PNGARG(arglist) arglist
+#    endif /* _NO_PROTO */
+
+#  endif /* OF */
+
+#endif /* PNGARG */
+
+/* Function calling conventions.
+ * =============================
+ * Normally it is not necessary to specify to the compiler how to call
+ * a function - it just does it - however on x86 systems derived from
+ * Microsoft and Borland C compilers ('IBM PC', 'DOS', 'Windows' systems
+ * and some others) there are multiple ways to call a function and the
+ * default can be changed on the compiler command line.  For this reason
+ * libpng specifies the calling convention of every exported function and
+ * every function called via a user supplied function pointer.  This is
+ * done in this file by defining the following macros:
+ *
+ * PNGAPI    Calling convention for exported functions.
+ * PNGCBAPI  Calling convention for user provided (callback) functions.
+ * PNGCAPI   Calling convention used by the ANSI-C library (required
+ *           for longjmp callbacks and sometimes used internally to
+ *           specify the calling convention for zlib).
+ *
+ * These macros should never be overridden.  If it is necessary to
+ * change calling convention in a private build this can be done
+ * by setting PNG_API_RULE (which defaults to 0) to one of the values
+ * below to select the correct 'API' variants.
+ *
+ * PNG_API_RULE=0 Use PNGCAPI - the 'C' calling convention - throughout.
+ *                This is correct in every known environment.
+ * PNG_API_RULE=1 Use the operating system convention for PNGAPI and
+ *                the 'C' calling convention (from PNGCAPI) for
+ *                callbacks (PNGCBAPI).  This is no longer required
+ *                in any known environment - if it has to be used
+ *                please post an explanation of the problem to the
+ *                libpng mailing list.
+ *
+ * These cases only differ if the operating system does not use the C
+ * calling convention, at present this just means the above cases
+ * (x86 DOS/Windows sytems) and, even then, this does not apply to
+ * Cygwin running on those systems.
+ *
+ * Note that the value must be defined in pnglibconf.h so that what
+ * the application uses to call the library matches the conventions
+ * set when building the library.
+ */
+
+/* Symbol export
+ * =============
+ * When building a shared library it is almost always necessary to tell
+ * the compiler which symbols to export.  The png.h macro 'PNG_EXPORT'
+ * is used to mark the symbols.  On some systems these symbols can be
+ * extracted at link time and need no special processing by the compiler,
+ * on other systems the symbols are flagged by the compiler and just
+ * the declaration requires a special tag applied (unfortunately) in a
+ * compiler dependent way.  Some systems can do either.
+ *
+ * A small number of older systems also require a symbol from a DLL to
+ * be flagged to the program that calls it.  This is a problem because
+ * we do not know in the header file included by application code that
+ * the symbol will come from a shared library, as opposed to a statically
+ * linked one.  For this reason the application must tell us by setting
+ * the magic flag PNG_USE_DLL to turn on the special processing before
+ * it includes png.h.
+ *
+ * Four additional macros are used to make this happen:
+ *
+ * PNG_IMPEXP The magic (if any) to cause a symbol to be exported from
+ *            the build or imported if PNG_USE_DLL is set - compiler
+ *            and system specific.
+ *
+ * PNG_EXPORT_TYPE(type) A macro that pre or appends PNG_IMPEXP to
+ *                       'type', compiler specific.
+ *
+ * PNG_DLL_EXPORT Set to the magic to use during a libpng build to
+ *                make a symbol exported from the DLL.  Not used in the
+ *                public header files; see pngpriv.h for how it is used
+ *                in the libpng build.
+ *
+ * PNG_DLL_IMPORT Set to the magic to force the libpng symbols to come
+ *                from a DLL - used to define PNG_IMPEXP when
+ *                PNG_USE_DLL is set.
+ */
+
+/* System specific discovery.
+ * ==========================
+ * This code is used at build time to find PNG_IMPEXP, the API settings
+ * and PNG_EXPORT_TYPE(), it may also set a macro to indicate the DLL
+ * import processing is possible.  On Windows/x86 systems it also sets
+ * compiler-specific macros to the values required to change the calling
+ * conventions of the various functions.
+ */
+#if ( defined(_Windows) || defined(_WINDOWS) || defined(WIN32) ||\
+      defined(_WIN32) || defined(__WIN32__) || defined(__CYGWIN__) ) &&\
+    ( defined(_X86_) || defined(_X64_) || defined(_M_IX86) ||\
+      defined(_M_X64) || defined(_M_IA64) )
+  /* Windows system (DOS doesn't support DLLs) running on x86/x64.  Includes
+   * builds under Cygwin or MinGW.  Also includes Watcom builds but these need
+   * special treatment because they are not compatible with GCC or Visual C
+   * because of different calling conventions.
+   */
+#  if PNG_API_RULE == 2
+    /* If this line results in an error, either because __watcall is not
+     * understood or because of a redefine just below you cannot use *this*
+     * build of the library with the compiler you are using.  *This* build was
+     * build using Watcom and applications must also be built using Watcom!
+     */
+#    define PNGCAPI __watcall
+#  endif
+
+#  if defined(__GNUC__) || (defined (_MSC_VER) && (_MSC_VER >= 800))
+#    define PNGCAPI __cdecl
+#    if PNG_API_RULE == 1
+#      define PNGAPI __stdcall
+#    endif
+#  else
+    /* An older compiler, or one not detected (erroneously) above,
+     * if necessary override on the command line to get the correct
+     * variants for the compiler.
+     */
+#    ifndef PNGCAPI
+#      define PNGCAPI _cdecl
+#    endif
+#    if PNG_API_RULE == 1 && !defined(PNGAPI)
+#      define PNGAPI _stdcall
+#    endif
+#  endif /* compiler/api */
+  /* NOTE: PNGCBAPI always defaults to PNGCAPI. */
+
+#  if defined(PNGAPI) && !defined(PNG_USER_PRIVATEBUILD)
+   ERROR: PNG_USER_PRIVATEBUILD must be defined if PNGAPI is changed
+#  endif
+
+#  if (defined(_MSC_VER) && _MSC_VER < 800) ||\
+      (defined(__BORLANDC__) && __BORLANDC__ < 0x500)
+    /* older Borland and MSC
+     * compilers used '__export' and required this to be after
+     * the type.
+     */
+#    ifndef PNG_EXPORT_TYPE
+#      define PNG_EXPORT_TYPE(type) type PNG_IMPEXP
+#    endif
+#    define PNG_DLL_EXPORT __export
+#  else /* newer compiler */
+#    define PNG_DLL_EXPORT __declspec(dllexport)
+#    ifndef PNG_DLL_IMPORT
+#      define PNG_DLL_IMPORT __declspec(dllimport)
+#    endif
+#  endif /* compiler */
+
+#else /* !Windows/x86 */
+#  if (defined(__IBMC__) || defined(__IBMCPP__)) && defined(__OS2__)
+#    define PNGAPI _System
+#  else /* !Windows/x86 && !OS/2 */
+    /* Use the defaults, or define PNG*API on the command line (but
+     * this will have to be done for every compile!)
+     */
+#  endif /* other system, !OS/2 */
+#endif /* !Windows/x86 */
+
+/* Now do all the defaulting . */
+#ifndef PNGCAPI
+#  define PNGCAPI
+#endif
+#ifndef PNGCBAPI
+#  define PNGCBAPI PNGCAPI
+#endif
+#ifndef PNGAPI
+#  define PNGAPI PNGCAPI
+#endif
+
+/* PNG_IMPEXP may be set on the compilation system command line or (if not set)
+ * then in an internal header file when building the library, otherwise (when
+ * using the library) it is set here.
+ */
+#ifndef PNG_IMPEXP
+#  if defined(PNG_USE_DLL) && defined(PNG_DLL_IMPORT)
+     /* This forces use of a DLL, disallowing static linking */
+#    define PNG_IMPEXP PNG_DLL_IMPORT
+#  endif
+
+#  ifndef PNG_IMPEXP
+#    define PNG_IMPEXP
+#  endif
+#endif
+
+/* In 1.5.2 the definition of PNG_FUNCTION has been changed to always treat
+ * 'attributes' as a storage class - the attributes go at the start of the
+ * function definition, and attributes are always appended regardless of the
+ * compiler.  This considerably simplifies these macros but may cause problems
+ * if any compilers both need function attributes and fail to handle them as
+ * a storage class (this is unlikely.)
+ */
+#ifndef PNG_FUNCTION
+#  define PNG_FUNCTION(type, name, args, attributes) attributes type name args
+#endif
+
+#ifndef PNG_EXPORT_TYPE
+#  define PNG_EXPORT_TYPE(type) PNG_IMPEXP type
+#endif
+
+   /* The ordinal value is only relevant when preprocessing png.h for symbol
+    * table entries, so we discard it here.  See the .dfn files in the
+    * scripts directory.
+    */
+#ifndef PNG_EXPORTA
+
+#  define PNG_EXPORTA(ordinal, type, name, args, attributes)\
+      PNG_FUNCTION(PNG_EXPORT_TYPE(type),(PNGAPI name),PNGARG(args), \
+        extern attributes)
+#endif
+
+/* ANSI-C (C90) does not permit a macro to be invoked with an empty argument,
+ * so make something non-empty to satisfy the requirement:
+ */
+#define PNG_EMPTY /*empty list*/
+
+#define PNG_EXPORT(ordinal, type, name, args)\
+   PNG_EXPORTA(ordinal, type, name, args, PNG_EMPTY)
+
+/* Use PNG_REMOVED to comment out a removed interface. */
+#ifndef PNG_REMOVED
+#  define PNG_REMOVED(ordinal, type, name, args, attributes)
+#endif
+
+#ifndef PNG_CALLBACK
+#  define PNG_CALLBACK(type, name, args) type (PNGCBAPI name) PNGARG(args)
+#endif
+
+/* Support for compiler specific function attributes.  These are used
+ * so that where compiler support is available incorrect use of API
+ * functions in png.h will generate compiler warnings.
+ *
+ * Added at libpng-1.2.41.
+ */
+
+#ifndef PNG_NO_PEDANTIC_WARNINGS
+#  ifndef PNG_PEDANTIC_WARNINGS_SUPPORTED
+#    define PNG_PEDANTIC_WARNINGS_SUPPORTED
+#  endif
+#endif
+
+#ifdef PNG_PEDANTIC_WARNINGS_SUPPORTED
+  /* Support for compiler specific function attributes.  These are used
+   * so that where compiler support is available incorrect use of API
+   * functions in png.h will generate compiler warnings.  Added at libpng
+   * version 1.2.41.
+   */
+#  if defined(__GNUC__)
+#    ifndef PNG_USE_RESULT
+#      define PNG_USE_RESULT __attribute__((__warn_unused_result__))
+#    endif
+#    ifndef PNG_NORETURN
+#      define PNG_NORETURN   __attribute__((__noreturn__))
+#    endif
+#    if __GNUC__ >= 3
+#      ifndef PNG_ALLOCATED
+#        define PNG_ALLOCATED  __attribute__((__malloc__))
+#      endif
+#      ifndef PNG_DEPRECATED
+#        define PNG_DEPRECATED __attribute__((__deprecated__))
+#      endif
+#      ifndef PNG_PRIVATE
+#        if 0 /* Doesn't work so we use deprecated instead*/
+#          define PNG_PRIVATE \
+            __attribute__((warning("This function is not exported by libpng.")))
+#        else
+#          define PNG_PRIVATE \
+            __attribute__((__deprecated__))
+#        endif
+#      endif
+#    endif /*  __GNUC__ >= 3 */
+#  endif /* __GNUC__ */
+
+#  if defined(_MSC_VER)  && (_MSC_VER >= 1300)
+#    ifndef PNG_USE_RESULT
+#      define PNG_USE_RESULT /* not supported */
+#    endif
+#    ifndef PNG_NORETURN
+#      define PNG_NORETURN __declspec(noreturn)
+#    endif
+#    ifndef PNG_ALLOCATED
+#      if (_MSC_VER >= 1400)
+#        define PNG_ALLOCATED __declspec(restrict)
+#      endif
+#    endif
+#    ifndef PNG_DEPRECATED
+#      define PNG_DEPRECATED __declspec(deprecated)
+#    endif
+#    ifndef PNG_PRIVATE
+#      define PNG_PRIVATE __declspec(deprecated)
+#    endif
+#  endif /* _MSC_VER */
+#endif /* PNG_PEDANTIC_WARNINGS */
+
+#ifndef PNG_DEPRECATED
+#  define PNG_DEPRECATED  /* Use of this function is deprecated */
+#endif
+#ifndef PNG_USE_RESULT
+#  define PNG_USE_RESULT  /* The result of this function must be checked */
+#endif
+#ifndef PNG_NORETURN
+#  define PNG_NORETURN    /* This function does not return */
+#endif
+#ifndef PNG_ALLOCATED
+#  define PNG_ALLOCATED   /* The result of the function is new memory */
+#endif
+#ifndef PNG_PRIVATE
+#  define PNG_PRIVATE     /* This is a private libpng function */
+#endif
+#ifndef PNG_FP_EXPORT     /* A floating point API. */
+#  ifdef PNG_FLOATING_POINT_SUPPORTED
+#     define PNG_FP_EXPORT(ordinal, type, name, args)\
+         PNG_EXPORT(ordinal, type, name, args);
+#  else                   /* No floating point APIs */
+#     define PNG_FP_EXPORT(ordinal, type, name, args)
+#  endif
+#endif
+#ifndef PNG_FIXED_EXPORT  /* A fixed point API. */
+#  ifdef PNG_FIXED_POINT_SUPPORTED
+#     define PNG_FIXED_EXPORT(ordinal, type, name, args)\
+         PNG_EXPORT(ordinal, type, name, args);
+#  else                   /* No fixed point APIs */
+#     define PNG_FIXED_EXPORT(ordinal, type, name, args)
+#  endif
+#endif
+
+/* The following uses const char * instead of char * for error
+ * and warning message functions, so some compilers won't complain.
+ * If you do not want to use const, define PNG_NO_CONST here.
+ *
+ * This should not change how the APIs are called, so it can be done
+ * on a per-file basis in the application.
+ */
+#ifndef PNG_CONST
+#  ifndef PNG_NO_CONST
+#    define PNG_CONST const
+#  else
+#    define PNG_CONST
+#  endif
+#endif
+
+/* Some typedefs to get us started.  These should be safe on most of the
+ * common platforms.  The typedefs should be at least as large as the
+ * numbers suggest (a png_uint_32 must be at least 32 bits long), but they
+ * don't have to be exactly that size.  Some compilers dislike passing
+ * unsigned shorts as function parameters, so you may be better off using
+ * unsigned int for png_uint_16.
+ */
+
+#if defined(INT_MAX) && (INT_MAX > 0x7ffffffeL)
+typedef unsigned int png_uint_32;
+typedef int png_int_32;
+#else
+typedef unsigned long png_uint_32;
+typedef long png_int_32;
+#endif
+typedef unsigned short png_uint_16;
+typedef short png_int_16;
+typedef unsigned char png_byte;
+
+#ifdef PNG_NO_SIZE_T
+typedef unsigned int png_size_t;
+#else
+typedef size_t png_size_t;
+#endif
+#define png_sizeof(x) (sizeof (x))
+
+/* The following is needed for medium model support.  It cannot be in the
+ * pngpriv.h header.  Needs modification for other compilers besides
+ * MSC.  Model independent support declares all arrays and pointers to be
+ * large using the far keyword.  The zlib version used must also support
+ * model independent data.  As of version zlib 1.0.4, the necessary changes
+ * have been made in zlib.  The USE_FAR_KEYWORD define triggers other
+ * changes that are needed. (Tim Wegner)
+ */
+
+/* Separate compiler dependencies (problem here is that zlib.h always
+ * defines FAR. (SJT)
+ */
+#ifdef __BORLANDC__
+#  if defined(__LARGE__) || defined(__HUGE__) || defined(__COMPACT__)
+#    define LDATA 1
+#  else
+#    define LDATA 0
+#  endif
+  /* GRR:  why is Cygwin in here?  Cygwin is not Borland C... */
+#  if !defined(__WIN32__) && !defined(__FLAT__) && !defined(__CYGWIN__)
+#    define PNG_MAX_MALLOC_64K /* only used in build */
+#    if (LDATA != 1)
+#      ifndef FAR
+#        define FAR __far
+#      endif
+#      define USE_FAR_KEYWORD
+#    endif   /* LDATA != 1 */
+         /* Possibly useful for moving data out of default segment.
+          * Uncomment it if you want. Could also define FARDATA as
+          * const if your compiler supports it. (SJT)
+#        define FARDATA FAR
+          */
+#  endif  /* __WIN32__, __FLAT__, __CYGWIN__ */
+#endif   /* __BORLANDC__ */
+
+
+/* Suggest testing for specific compiler first before testing for
+ * FAR.  The Watcom compiler defines both __MEDIUM__ and M_I86MM,
+ * making reliance oncertain keywords suspect. (SJT)
+ */
+
+/* MSC Medium model */
+#ifdef FAR
+#  ifdef M_I86MM
+#    define USE_FAR_KEYWORD
+#    define FARDATA FAR
+#    include <dos.h>
+#  endif
+#endif
+
+/* SJT: default case */
+#ifndef FAR
+#  define FAR
+#endif
+
+/* At this point FAR is always defined */
+#ifndef FARDATA
+#  define FARDATA
+#endif
+
+/* Typedef for floating-point numbers that are converted
+ * to fixed-point with a multiple of 100,000, e.g., gamma
+ */
+typedef png_int_32 png_fixed_point;
+
+/* Add typedefs for pointers */
+typedef void                      FAR * png_voidp;
+typedef PNG_CONST void            FAR * png_const_voidp;
+typedef png_byte                  FAR * png_bytep;
+typedef PNG_CONST png_byte        FAR * png_const_bytep;
+typedef png_uint_32               FAR * png_uint_32p;
+typedef PNG_CONST png_uint_32     FAR * png_const_uint_32p;
+typedef png_int_32                FAR * png_int_32p;
+typedef PNG_CONST png_int_32      FAR * png_const_int_32p;
+typedef png_uint_16               FAR * png_uint_16p;
+typedef PNG_CONST png_uint_16     FAR * png_const_uint_16p;
+typedef png_int_16                FAR * png_int_16p;
+typedef PNG_CONST png_int_16      FAR * png_const_int_16p;
+typedef char                      FAR * png_charp;
+typedef PNG_CONST char            FAR * png_const_charp;
+typedef png_fixed_point           FAR * png_fixed_point_p;
+typedef PNG_CONST png_fixed_point FAR * png_const_fixed_point_p;
+typedef png_size_t                FAR * png_size_tp;
+typedef PNG_CONST png_size_t      FAR * png_const_size_tp;
+
+#ifdef PNG_STDIO_SUPPORTED
+typedef FILE            * png_FILE_p;
+#endif
+
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+typedef double           FAR * png_doublep;
+typedef PNG_CONST double FAR * png_const_doublep;
+#endif
+
+/* Pointers to pointers; i.e. arrays */
+typedef png_byte        FAR * FAR * png_bytepp;
+typedef png_uint_32     FAR * FAR * png_uint_32pp;
+typedef png_int_32      FAR * FAR * png_int_32pp;
+typedef png_uint_16     FAR * FAR * png_uint_16pp;
+typedef png_int_16      FAR * FAR * png_int_16pp;
+typedef PNG_CONST char  FAR * FAR * png_const_charpp;
+typedef char            FAR * FAR * png_charpp;
+typedef png_fixed_point FAR * FAR * png_fixed_point_pp;
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+typedef double          FAR * FAR * png_doublepp;
+#endif
+
+/* Pointers to pointers to pointers; i.e., pointer to array */
+typedef char            FAR * FAR * FAR * png_charppp;
+
+/* png_alloc_size_t is guaranteed to be no smaller than png_size_t,
+ * and no smaller than png_uint_32.  Casts from png_size_t or png_uint_32
+ * to png_alloc_size_t are not necessary; in fact, it is recommended
+ * not to use them at all so that the compiler can complain when something
+ * turns out to be problematic.
+ * Casts in the other direction (from png_alloc_size_t to png_size_t or
+ * png_uint_32) should be explicitly applied; however, we do not expect
+ * to encounter practical situations that require such conversions.
+ */
+#if defined(__TURBOC__) && !defined(__FLAT__)
+   typedef unsigned long png_alloc_size_t;
+#else
+#  if defined(_MSC_VER) && defined(MAXSEG_64K)
+     typedef unsigned long    png_alloc_size_t;
+#  else
+     /* This is an attempt to detect an old Windows system where (int) is
+      * actually 16 bits, in that case png_malloc must have an argument with a
+      * bigger size to accomodate the requirements of the library.
+      */
+#    if (defined(_Windows) || defined(_WINDOWS) || defined(_WINDOWS_)) && \
+        (!defined(INT_MAX) || INT_MAX <= 0x7ffffffeL)
+       typedef DWORD         png_alloc_size_t;
+#    else
+       typedef png_size_t    png_alloc_size_t;
+#    endif
+#  endif
+#endif
+
+#endif /* PNGCONF_H */
--- a/project_files/Android-build/log.pas	Sun Oct 28 15:18:26 2012 +0100
+++ b/project_files/Android-build/log.pas	Fri Nov 02 20:57:20 2012 +0100
@@ -1,13 +1,13 @@
-unit log;
-{$ifdef fpc}
+unit log;
+{$ifdef fpc}
  {$mode delphi}
-{$endif}
-
-interface
-
-const libname='liblog.so';
-
-      ANDROID_LOG_UNKNOWN=0;
+{$endif}
+
+interface
+
+const libname='liblog.so';
+
+      ANDROID_LOG_UNKNOWN=0;
       ANDROID_LOG_DEFAULT=1;
       ANDROID_LOG_VERBOSE=2;
       ANDROID_LOG_DEBUG=3;
@@ -15,14 +15,14 @@
       ANDROID_LOG_WARN=5;
       ANDROID_LOG_ERROR=6;
       ANDROID_LOG_FATAL=7;
-      ANDROID_LOG_SILENT=8;
-
-type android_LogPriority=integer;
-
-function __android_log_write(prio:longint;tag,text:pchar):longint; cdecl; external libname name '__android_log_write';
-
-//function __android_log_print(prio:longint;tag,print:pchar;params:array of pchar):longint; cdecl; external libname name '__android_log_print';
-  
-implementation
-
-end.
+      ANDROID_LOG_SILENT=8;
+
+type android_LogPriority=integer;
+
+function __android_log_write(prio:longint;tag,text:pchar):longint; cdecl; external libname name '__android_log_write';
+
+//function __android_log_print(prio:longint;tag,print:pchar;params:array of pchar):longint; cdecl; external libname name '__android_log_print';
+  
+implementation
+
+end.
--- a/project_files/hedgewars.pro	Sun Oct 28 15:18:26 2012 +0100
+++ b/project_files/hedgewars.pro	Fri Nov 02 20:57:20 2012 +0100
@@ -1,261 +1,261 @@
-TEMPLATE = app
-TARGET = hedgewars
-DEPENDPATH += ../QTfrontend/
-INCLUDEPATH += ../QTfrontend/
-INCLUDEPATH += ../QTfrontend/model
-INCLUDEPATH += ../QTfrontend/ui
-INCLUDEPATH += ../QTfrontend/ui/widget
-INCLUDEPATH += ../QTfrontend/ui/page
-INCLUDEPATH += ../QTfrontend/ui/dialog
-INCLUDEPATH += ../QTfrontend/net
-INCLUDEPATH += ../QTfrontend/util
-INCLUDEPATH += ../misc/quazip/
-
-DESTDIR = ../bin
-
-QT += network
-QT += webkit
-
-HEADERS += ../QTfrontend/model/ThemeModel.h \
-    ../QTfrontend/model/MapModel.h \
-    ../QTfrontend/model/ammoSchemeModel.h \
-    ../QTfrontend/model/netserverslist.h \
-    ../QTfrontend/ui/page/pagedrawmap.h \
-    ../QTfrontend/ui/page/pagedata.h \
-    ../QTfrontend/ui/page/pagetraining.h \
-    ../QTfrontend/ui/page/pageselectweapon.h \
-    ../QTfrontend/ui/page/pagesingleplayer.h \
-    ../QTfrontend/ui/page/pagenettype.h \
-    ../QTfrontend/ui/page/pageingame.h \
-    ../QTfrontend/ui/page/pageadmin.h \
-    ../QTfrontend/ui/page/pagescheme.h \
-    ../QTfrontend/ui/page/pagemultiplayer.h \
-    ../QTfrontend/ui/page/pageplayrecord.h \
-    ../QTfrontend/ui/page/pagemain.h \
-    ../QTfrontend/ui/page/pageoptions.h \
-    ../QTfrontend/ui/page/pagenetgame.h \
-    ../QTfrontend/ui/page/pageeditteam.h \
-    ../QTfrontend/ui/page/pageconnecting.h \
-    ../QTfrontend/ui/page/pageroomslist.h \
-    ../QTfrontend/ui/page/pagenet.h \
-    ../QTfrontend/ui/page/pagecampaign.h \
-    ../QTfrontend/ui/page/pageinfo.h \
-    ../QTfrontend/ui/page/pagenetserver.h \
-    ../QTfrontend/ui/page/pagegamestats.h \
-    ../QTfrontend/ui/dialog/input_ip.h \
-    ../QTfrontend/ui/qaspectratiolayout.h \
-    ../QTfrontend/ui/widget/bgwidget.h \
-    ../QTfrontend/ui/widget/fpsedit.h \
-    ../QTfrontend/ui/widget/FreqSpinBox.h \
-    ../QTfrontend/ui/widget/igbox.h \
-    ../QTfrontend/ui/widget/chatwidget.h \
-    ../QTfrontend/ui/widget/togglebutton.h \
-    ../QTfrontend/ui/widget/SquareLabel.h \
-    ../QTfrontend/ui/widget/itemNum.h \
-    ../QTfrontend/ui/widget/frameTeam.h \
-    ../QTfrontend/ui/widget/teamselect.h \
-    ../QTfrontend/ui/widget/vertScrollArea.h \
-    ../QTfrontend/ui/widget/about.h \
-    ../QTfrontend/ui/widget/teamselhelper.h \
-    ../QTfrontend/ui/widget/drawmapwidget.h \
-    ../QTfrontend/ui/widget/databrowser.h \
-    ../QTfrontend/ui/widget/hedgehogerWidget.h \
-    ../QTfrontend/ui/widget/selectWeapon.h \
-    ../QTfrontend/ui/widget/weaponItem.h \
-    ../QTfrontend/ui/widget/gamecfgwidget.h \
-    ../QTfrontend/ui/widget/mapContainer.h \
-    ../QTfrontend/ui/widget/HistoryLineEdit.h \
-    ../QTfrontend/ui/widget/SmartLineEdit.h \
-    ../QTfrontend/util/DataManager.h \
-    ../QTfrontend/net/netregister.h \
-    ../QTfrontend/net/netserver.h \
-    ../QTfrontend/net/netudpwidget.h \
-    ../QTfrontend/net/tcpBase.h \
-    ../QTfrontend/net/proto.h \
-    ../QTfrontend/net/newnetclient.h \
-    ../QTfrontend/net/netudpserver.h \
-    ../QTfrontend/net/hwmap.h \
-    ../QTfrontend/util/namegen.h \
-    ../QTfrontend/ui/page/AbstractPage.h \
-    ../QTfrontend/drawmapscene.h \
-    ../QTfrontend/game.h \
-    ../QTfrontend/gameuiconfig.h \
-    ../QTfrontend/HWApplication.h \
-    ../QTfrontend/hwform.h \
-    ../QTfrontend/util/SDLInteraction.h \
-    ../QTfrontend/team.h \
-    ../QTfrontend/achievements.h \
-    ../QTfrontend/binds.h \
-    ../QTfrontend/ui_hwform.h \
-    ../QTfrontend/KB.h \
-    ../QTfrontend/hwconsts.h \
-    ../QTfrontend/sdlkeys.h \
-    ../QTfrontend/ui/mouseoverfilter.h \
-    ../QTfrontend/ui/qpushbuttonwithsound.h \
-    ../QTfrontend/ui/widget/qpushbuttonwithsound.h \
-    ../QTfrontend/ui/page/pagefeedback.h \
-    ../QTfrontend/model/roomslistmodel.h \
-    ../QTfrontend/ui/dialog/input_password.h \
-    ../QTfrontend/ui/widget/colorwidget.h \
-    ../QTfrontend/model/HatModel.h \
-    ../QTfrontend/model/GameStyleModel.h \
-    ../QTfrontend/util/libav_iteraction.h \
-    ../QTfrontend/ui/page/pagevideos.h \
-    ../QTfrontend/net/recorder.h \
-    ../QTfrontend/ui/dialog/ask_quit.h \
-    ../QTfrontend/ui/dialog/upload_video.h \
-    ../QTfrontend/campaign.h \
-    ../QTfrontend/model/playerslistmodel.h
-
-SOURCES += ../QTfrontend/model/ammoSchemeModel.cpp \
-    ../QTfrontend/model/MapModel.cpp \
-    ../QTfrontend/model/ThemeModel.cpp \
-    ../QTfrontend/model/netserverslist.cpp \
-    ../QTfrontend/ui/qaspectratiolayout.cpp \
-    ../QTfrontend/ui/page/pagemain.cpp \
-    ../QTfrontend/ui/page/pagetraining.cpp \
-    ../QTfrontend/ui/page/pageroomslist.cpp \
-    ../QTfrontend/ui/page/pagemultiplayer.cpp \
-    ../QTfrontend/ui/page/pagegamestats.cpp \
-    ../QTfrontend/ui/page/pagenettype.cpp \
-    ../QTfrontend/ui/page/pageeditteam.cpp \
-    ../QTfrontend/ui/page/pagenetgame.cpp \
-    ../QTfrontend/ui/page/pagedata.cpp \
-    ../QTfrontend/ui/page/pagedrawmap.cpp \
-    ../QTfrontend/ui/page/pageplayrecord.cpp \
-    ../QTfrontend/ui/page/pageselectweapon.cpp \
-    ../QTfrontend/ui/page/pageingame.cpp \
-    ../QTfrontend/ui/page/pagenetserver.cpp \
-    ../QTfrontend/ui/page/pagecampaign.cpp \
-    ../QTfrontend/ui/page/pageadmin.cpp \
-    ../QTfrontend/ui/page/pageinfo.cpp \
-    ../QTfrontend/ui/page/pageconnecting.cpp \
-    ../QTfrontend/ui/page/pagesingleplayer.cpp \
-    ../QTfrontend/ui/page/pagenet.cpp \
-    ../QTfrontend/ui/page/pagescheme.cpp \
-    ../QTfrontend/ui/page/pageoptions.cpp \
-    ../QTfrontend/ui/dialog/input_ip.cpp \
-    ../QTfrontend/ui/widget/igbox.cpp \
-    ../QTfrontend/ui/widget/selectWeapon.cpp \
-    ../QTfrontend/ui/widget/FreqSpinBox.cpp \
-    ../QTfrontend/ui/widget/SquareLabel.cpp \
-    ../QTfrontend/ui/widget/frameTeam.cpp \
-    ../QTfrontend/ui/widget/fpsedit.cpp \
-    ../QTfrontend/ui/widget/databrowser.cpp \
-    ../QTfrontend/ui/widget/teamselect.cpp \
-    ../QTfrontend/ui/widget/gamecfgwidget.cpp \
-    ../QTfrontend/ui/widget/chatwidget.cpp \
-    ../QTfrontend/ui/widget/itemNum.cpp \
-    ../QTfrontend/ui/widget/bgwidget.cpp \
-    ../QTfrontend/ui/widget/about.cpp \
-    ../QTfrontend/ui/widget/togglebutton.cpp \
-    ../QTfrontend/ui/widget/vertScrollArea.cpp \
-    ../QTfrontend/ui/widget/hedgehogerWidget.cpp \
-    ../QTfrontend/ui/widget/teamselhelper.cpp \
-    ../QTfrontend/ui/widget/drawmapwidget.cpp \
-    ../QTfrontend/ui/widget/weaponItem.cpp \
-    ../QTfrontend/ui/widget/mapContainer.cpp \
-    ../QTfrontend/ui/widget/HistoryLineEdit.cpp \
-    ../QTfrontend/ui/widget/SmartLineEdit.cpp \
-    ../QTfrontend/util/DataManager.cpp \
-    ../QTfrontend/net/tcpBase.cpp \
-    ../QTfrontend/net/netregister.cpp \
-    ../QTfrontend/net/proto.cpp \
-    ../QTfrontend/net/hwmap.cpp \
-    ../QTfrontend/net/netudpserver.cpp \
-    ../QTfrontend/net/newnetclient.cpp \
-    ../QTfrontend/net/netudpwidget.cpp \
-    ../QTfrontend/net/netserver.cpp \
-    ../QTfrontend/util/namegen.cpp \
-    ../QTfrontend/ui/page/AbstractPage.cpp \
-    ../QTfrontend/achievements.cpp \
-    ../QTfrontend/binds.cpp \
-    ../QTfrontend/drawmapscene.cpp \
-    ../QTfrontend/game.cpp \
-    ../QTfrontend/gameuiconfig.cpp \
-    ../QTfrontend/HWApplication.cpp \
-    ../QTfrontend/hwform.cpp \
-    ../QTfrontend/main.cpp \
-    ../QTfrontend/util/SDLInteraction.cpp \
-    ../QTfrontend/team.cpp \
-    ../QTfrontend/ui_hwform.cpp \
-    ../QTfrontend/hwconsts.cpp \
-    ../QTfrontend/ui/mouseoverfilter.cpp \
-    ../QTfrontend/ui/widget/qpushbuttonwithsound.cpp \
-    ../QTfrontend/ui/page/pagefeedback.cpp \
-    ../QTfrontend/model/roomslistmodel.cpp \
-    ../QTfrontend/ui/dialog/input_password.cpp \
-    ../QTfrontend/ui/widget/colorwidget.cpp \
-    ../QTfrontend/model/HatModel.cpp \
-    ../QTfrontend/model/GameStyleModel.cpp \
-    ../QTfrontend/util/libav_iteraction.cpp \
-    ../QTfrontend/ui/page/pagevideos.cpp \
-    ../QTfrontend/net/recorder.cpp \
-    ../QTfrontend/ui/dialog/ask_quit.cpp \
-    ../QTfrontend/ui/dialog/upload_video.cpp \
-    ../QTfrontend/campaign.cpp \
-    ../QTfrontend/model/playerslistmodel.cpp
-
-
-TRANSLATIONS += ../share/hedgewars/Data/Locale/hedgewars_ar.ts \
-    ../share/hedgewars/Data/Locale/hedgewars_bg.ts \
-    ../share/hedgewars/Data/Locale/hedgewars_cs.ts \
-    ../share/hedgewars/Data/Locale/hedgewars_de.ts \ 
-    ../share/hedgewars/Data/Locale/hedgewars_en.ts \ 
-    ../share/hedgewars/Data/Locale/hedgewars_es.ts \
-    ../share/hedgewars/Data/Locale/hedgewars_fi.ts \
-    ../share/hedgewars/Data/Locale/hedgewars_fr.ts \ 
-    ../share/hedgewars/Data/Locale/hedgewars_hu.ts \ 
-    ../share/hedgewars/Data/Locale/hedgewars_it.ts \ 
-    ../share/hedgewars/Data/Locale/hedgewars_ja.ts \ 
-    ../share/hedgewars/Data/Locale/hedgewars_ko.ts \ 
-    ../share/hedgewars/Data/Locale/hedgewars_lt.ts \
-    ../share/hedgewars/Data/Locale/hedgewars_nl.ts \ 
-    ../share/hedgewars/Data/Locale/hedgewars_pl.ts \ 
-    ../share/hedgewars/Data/Locale/hedgewars_pt_BR.ts \
-    ../share/hedgewars/Data/Locale/hedgewars_pt_PT.ts \
-    ../share/hedgewars/Data/Locale/hedgewars_ru.ts \
-    ../share/hedgewars/Data/Locale/hedgewars_sk.ts \
-    ../share/hedgewars/Data/Locale/hedgewars_sv.ts \
-    ../share/hedgewars/Data/Locale/hedgewars_tr_TR.ts \
-    ../share/hedgewars/Data/Locale/hedgewars_uk.ts \
-    ../share/hedgewars/Data/Locale/hedgewars_zh_CN.ts \
-    ../share/hedgewars/Data/Locale/hedgewars_zh_TW.ts
-
-RESOURCES += ../QTfrontend/hedgewars.qrc
-
-LIBS += -L../bin -lquazip
-
-macx {
-    QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.6
-    QMAKE_MAC_SDK=/Developer/SDKs/MacOSX10.6.sdk
-
-    OBJECTIVE_SOURCES += ../QTfrontend/*.m ../QTfrontend/*.mm
-    SOURCES += ../QTfrontend/AutoUpdater.cpp ../QTfrontend/InstallController.cpp \
-               ../../build/QTfrontend/hwconsts.cpp
-    HEADERS += ../QTfrontend/M3InstallController.h ../QTfrontend/M3Panel.h \
-               ../QTfrontend/NSWorkspace_RBAdditions.h ../QTfrontend/AutoUpdater.h \
-               ../QTfrontend/CocoaInitializer.h ../QTfrontend/InstallController.h \
-               ../QTfrontend/SparkleAutoUpdater.h
-
-    LIBS += -lobjc -framework AppKit -framework IOKit -framework Foundation -framework SDL -framework SDL_Mixer -framework Sparkle -DSPARKLE_ENABLED
-    INCLUDEPATH += /Library/Frameworks/SDL.framework/Headers /Library/Frameworks/SDL_Mixer.framework/Headers
-    CONFIG += warn_on x86
-    #CONFIG += x86 ppc x86_64 ppc64
-}
-
-win32 {
-    RC_FILE = ../QTfrontend/hedgewars.rc
-    SOURCES += ../QTfrontend/xfire.cpp
-    INCLUDEPATH += ../misc/winutils/include
-    LIBS += -L../misc/winutils/lib
-}
-
-!macx {
-    LIBS += -lSDL -lSDL_mixer
-    !win32 {
-        INCLUDEPATH += /usr/local/include/SDL /usr/include/SDL
-    }
-}
-
-FORMS +=
+TEMPLATE = app
+TARGET = hedgewars
+DEPENDPATH += ../QTfrontend/
+INCLUDEPATH += ../QTfrontend/
+INCLUDEPATH += ../QTfrontend/model
+INCLUDEPATH += ../QTfrontend/ui
+INCLUDEPATH += ../QTfrontend/ui/widget
+INCLUDEPATH += ../QTfrontend/ui/page
+INCLUDEPATH += ../QTfrontend/ui/dialog
+INCLUDEPATH += ../QTfrontend/net
+INCLUDEPATH += ../QTfrontend/util
+INCLUDEPATH += ../misc/quazip/
+
+DESTDIR = ../bin
+
+QT += network
+QT += webkit
+
+HEADERS += ../QTfrontend/model/ThemeModel.h \
+    ../QTfrontend/model/MapModel.h \
+    ../QTfrontend/model/ammoSchemeModel.h \
+    ../QTfrontend/model/netserverslist.h \
+    ../QTfrontend/ui/page/pagedrawmap.h \
+    ../QTfrontend/ui/page/pagedata.h \
+    ../QTfrontend/ui/page/pagetraining.h \
+    ../QTfrontend/ui/page/pageselectweapon.h \
+    ../QTfrontend/ui/page/pagesingleplayer.h \
+    ../QTfrontend/ui/page/pagenettype.h \
+    ../QTfrontend/ui/page/pageingame.h \
+    ../QTfrontend/ui/page/pageadmin.h \
+    ../QTfrontend/ui/page/pagescheme.h \
+    ../QTfrontend/ui/page/pagemultiplayer.h \
+    ../QTfrontend/ui/page/pageplayrecord.h \
+    ../QTfrontend/ui/page/pagemain.h \
+    ../QTfrontend/ui/page/pageoptions.h \
+    ../QTfrontend/ui/page/pagenetgame.h \
+    ../QTfrontend/ui/page/pageeditteam.h \
+    ../QTfrontend/ui/page/pageconnecting.h \
+    ../QTfrontend/ui/page/pageroomslist.h \
+    ../QTfrontend/ui/page/pagenet.h \
+    ../QTfrontend/ui/page/pagecampaign.h \
+    ../QTfrontend/ui/page/pageinfo.h \
+    ../QTfrontend/ui/page/pagenetserver.h \
+    ../QTfrontend/ui/page/pagegamestats.h \
+    ../QTfrontend/ui/dialog/input_ip.h \
+    ../QTfrontend/ui/qaspectratiolayout.h \
+    ../QTfrontend/ui/widget/bgwidget.h \
+    ../QTfrontend/ui/widget/fpsedit.h \
+    ../QTfrontend/ui/widget/FreqSpinBox.h \
+    ../QTfrontend/ui/widget/igbox.h \
+    ../QTfrontend/ui/widget/chatwidget.h \
+    ../QTfrontend/ui/widget/togglebutton.h \
+    ../QTfrontend/ui/widget/SquareLabel.h \
+    ../QTfrontend/ui/widget/itemNum.h \
+    ../QTfrontend/ui/widget/frameTeam.h \
+    ../QTfrontend/ui/widget/teamselect.h \
+    ../QTfrontend/ui/widget/vertScrollArea.h \
+    ../QTfrontend/ui/widget/about.h \
+    ../QTfrontend/ui/widget/teamselhelper.h \
+    ../QTfrontend/ui/widget/drawmapwidget.h \
+    ../QTfrontend/ui/widget/databrowser.h \
+    ../QTfrontend/ui/widget/hedgehogerWidget.h \
+    ../QTfrontend/ui/widget/selectWeapon.h \
+    ../QTfrontend/ui/widget/weaponItem.h \
+    ../QTfrontend/ui/widget/gamecfgwidget.h \
+    ../QTfrontend/ui/widget/mapContainer.h \
+    ../QTfrontend/ui/widget/HistoryLineEdit.h \
+    ../QTfrontend/ui/widget/SmartLineEdit.h \
+    ../QTfrontend/util/DataManager.h \
+    ../QTfrontend/net/netregister.h \
+    ../QTfrontend/net/netserver.h \
+    ../QTfrontend/net/netudpwidget.h \
+    ../QTfrontend/net/tcpBase.h \
+    ../QTfrontend/net/proto.h \
+    ../QTfrontend/net/newnetclient.h \
+    ../QTfrontend/net/netudpserver.h \
+    ../QTfrontend/net/hwmap.h \
+    ../QTfrontend/util/namegen.h \
+    ../QTfrontend/ui/page/AbstractPage.h \
+    ../QTfrontend/drawmapscene.h \
+    ../QTfrontend/game.h \
+    ../QTfrontend/gameuiconfig.h \
+    ../QTfrontend/HWApplication.h \
+    ../QTfrontend/hwform.h \
+    ../QTfrontend/util/SDLInteraction.h \
+    ../QTfrontend/team.h \
+    ../QTfrontend/achievements.h \
+    ../QTfrontend/binds.h \
+    ../QTfrontend/ui_hwform.h \
+    ../QTfrontend/KB.h \
+    ../QTfrontend/hwconsts.h \
+    ../QTfrontend/sdlkeys.h \
+    ../QTfrontend/ui/mouseoverfilter.h \
+    ../QTfrontend/ui/qpushbuttonwithsound.h \
+    ../QTfrontend/ui/widget/qpushbuttonwithsound.h \
+    ../QTfrontend/ui/page/pagefeedback.h \
+    ../QTfrontend/model/roomslistmodel.h \
+    ../QTfrontend/ui/dialog/input_password.h \
+    ../QTfrontend/ui/widget/colorwidget.h \
+    ../QTfrontend/model/HatModel.h \
+    ../QTfrontend/model/GameStyleModel.h \
+    ../QTfrontend/ui/page/pagevideos.h \
+    ../QTfrontend/net/recorder.h \
+    ../QTfrontend/ui/dialog/ask_quit.h \
+    ../QTfrontend/ui/dialog/upload_video.h \
+    ../QTfrontend/campaign.h \
+    ../QTfrontend/model/playerslistmodel.h \
+    ../QTfrontend/util/LibavInteraction.h
+
+SOURCES += ../QTfrontend/model/ammoSchemeModel.cpp \
+    ../QTfrontend/model/MapModel.cpp \
+    ../QTfrontend/model/ThemeModel.cpp \
+    ../QTfrontend/model/netserverslist.cpp \
+    ../QTfrontend/ui/qaspectratiolayout.cpp \
+    ../QTfrontend/ui/page/pagemain.cpp \
+    ../QTfrontend/ui/page/pagetraining.cpp \
+    ../QTfrontend/ui/page/pageroomslist.cpp \
+    ../QTfrontend/ui/page/pagemultiplayer.cpp \
+    ../QTfrontend/ui/page/pagegamestats.cpp \
+    ../QTfrontend/ui/page/pagenettype.cpp \
+    ../QTfrontend/ui/page/pageeditteam.cpp \
+    ../QTfrontend/ui/page/pagenetgame.cpp \
+    ../QTfrontend/ui/page/pagedata.cpp \
+    ../QTfrontend/ui/page/pagedrawmap.cpp \
+    ../QTfrontend/ui/page/pageplayrecord.cpp \
+    ../QTfrontend/ui/page/pageselectweapon.cpp \
+    ../QTfrontend/ui/page/pageingame.cpp \
+    ../QTfrontend/ui/page/pagenetserver.cpp \
+    ../QTfrontend/ui/page/pagecampaign.cpp \
+    ../QTfrontend/ui/page/pageadmin.cpp \
+    ../QTfrontend/ui/page/pageinfo.cpp \
+    ../QTfrontend/ui/page/pageconnecting.cpp \
+    ../QTfrontend/ui/page/pagesingleplayer.cpp \
+    ../QTfrontend/ui/page/pagenet.cpp \
+    ../QTfrontend/ui/page/pagescheme.cpp \
+    ../QTfrontend/ui/page/pageoptions.cpp \
+    ../QTfrontend/ui/dialog/input_ip.cpp \
+    ../QTfrontend/ui/widget/igbox.cpp \
+    ../QTfrontend/ui/widget/selectWeapon.cpp \
+    ../QTfrontend/ui/widget/FreqSpinBox.cpp \
+    ../QTfrontend/ui/widget/SquareLabel.cpp \
+    ../QTfrontend/ui/widget/frameTeam.cpp \
+    ../QTfrontend/ui/widget/fpsedit.cpp \
+    ../QTfrontend/ui/widget/databrowser.cpp \
+    ../QTfrontend/ui/widget/teamselect.cpp \
+    ../QTfrontend/ui/widget/gamecfgwidget.cpp \
+    ../QTfrontend/ui/widget/chatwidget.cpp \
+    ../QTfrontend/ui/widget/itemNum.cpp \
+    ../QTfrontend/ui/widget/bgwidget.cpp \
+    ../QTfrontend/ui/widget/about.cpp \
+    ../QTfrontend/ui/widget/togglebutton.cpp \
+    ../QTfrontend/ui/widget/vertScrollArea.cpp \
+    ../QTfrontend/ui/widget/hedgehogerWidget.cpp \
+    ../QTfrontend/ui/widget/teamselhelper.cpp \
+    ../QTfrontend/ui/widget/drawmapwidget.cpp \
+    ../QTfrontend/ui/widget/weaponItem.cpp \
+    ../QTfrontend/ui/widget/mapContainer.cpp \
+    ../QTfrontend/ui/widget/HistoryLineEdit.cpp \
+    ../QTfrontend/ui/widget/SmartLineEdit.cpp \
+    ../QTfrontend/util/DataManager.cpp \
+    ../QTfrontend/net/tcpBase.cpp \
+    ../QTfrontend/net/netregister.cpp \
+    ../QTfrontend/net/proto.cpp \
+    ../QTfrontend/net/hwmap.cpp \
+    ../QTfrontend/net/netudpserver.cpp \
+    ../QTfrontend/net/newnetclient.cpp \
+    ../QTfrontend/net/netudpwidget.cpp \
+    ../QTfrontend/net/netserver.cpp \
+    ../QTfrontend/util/namegen.cpp \
+    ../QTfrontend/ui/page/AbstractPage.cpp \
+    ../QTfrontend/achievements.cpp \
+    ../QTfrontend/binds.cpp \
+    ../QTfrontend/drawmapscene.cpp \
+    ../QTfrontend/game.cpp \
+    ../QTfrontend/gameuiconfig.cpp \
+    ../QTfrontend/HWApplication.cpp \
+    ../QTfrontend/hwform.cpp \
+    ../QTfrontend/main.cpp \
+    ../QTfrontend/util/SDLInteraction.cpp \
+    ../QTfrontend/team.cpp \
+    ../QTfrontend/ui_hwform.cpp \
+    ../QTfrontend/hwconsts.cpp \
+    ../QTfrontend/ui/mouseoverfilter.cpp \
+    ../QTfrontend/ui/widget/qpushbuttonwithsound.cpp \
+    ../QTfrontend/ui/page/pagefeedback.cpp \
+    ../QTfrontend/model/roomslistmodel.cpp \
+    ../QTfrontend/ui/dialog/input_password.cpp \
+    ../QTfrontend/ui/widget/colorwidget.cpp \
+    ../QTfrontend/model/HatModel.cpp \
+    ../QTfrontend/model/GameStyleModel.cpp \
+    ../QTfrontend/ui/page/pagevideos.cpp \
+    ../QTfrontend/net/recorder.cpp \
+    ../QTfrontend/ui/dialog/ask_quit.cpp \
+    ../QTfrontend/ui/dialog/upload_video.cpp \
+    ../QTfrontend/campaign.cpp \
+    ../QTfrontend/model/playerslistmodel.cpp \
+    ../QTfrontend/util/LibavInteraction.cpp
+
+
+TRANSLATIONS += ../share/hedgewars/Data/Locale/hedgewars_ar.ts \
+    ../share/hedgewars/Data/Locale/hedgewars_bg.ts \
+    ../share/hedgewars/Data/Locale/hedgewars_cs.ts \
+    ../share/hedgewars/Data/Locale/hedgewars_de.ts \ 
+    ../share/hedgewars/Data/Locale/hedgewars_en.ts \ 
+    ../share/hedgewars/Data/Locale/hedgewars_es.ts \
+    ../share/hedgewars/Data/Locale/hedgewars_fi.ts \
+    ../share/hedgewars/Data/Locale/hedgewars_fr.ts \ 
+    ../share/hedgewars/Data/Locale/hedgewars_hu.ts \ 
+    ../share/hedgewars/Data/Locale/hedgewars_it.ts \ 
+    ../share/hedgewars/Data/Locale/hedgewars_ja.ts \ 
+    ../share/hedgewars/Data/Locale/hedgewars_ko.ts \ 
+    ../share/hedgewars/Data/Locale/hedgewars_lt.ts \
+    ../share/hedgewars/Data/Locale/hedgewars_nl.ts \ 
+    ../share/hedgewars/Data/Locale/hedgewars_pl.ts \ 
+    ../share/hedgewars/Data/Locale/hedgewars_pt_BR.ts \
+    ../share/hedgewars/Data/Locale/hedgewars_pt_PT.ts \
+    ../share/hedgewars/Data/Locale/hedgewars_ru.ts \
+    ../share/hedgewars/Data/Locale/hedgewars_sk.ts \
+    ../share/hedgewars/Data/Locale/hedgewars_sv.ts \
+    ../share/hedgewars/Data/Locale/hedgewars_tr_TR.ts \
+    ../share/hedgewars/Data/Locale/hedgewars_uk.ts \
+    ../share/hedgewars/Data/Locale/hedgewars_zh_CN.ts \
+    ../share/hedgewars/Data/Locale/hedgewars_zh_TW.ts
+
+RESOURCES += ../QTfrontend/hedgewars.qrc
+
+LIBS += -L../bin -lquazip
+
+macx {
+    QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.6
+    QMAKE_MAC_SDK=/Developer/SDKs/MacOSX10.6.sdk
+
+    OBJECTIVE_SOURCES += ../QTfrontend/*.m ../QTfrontend/*.mm
+    SOURCES += ../QTfrontend/AutoUpdater.cpp ../QTfrontend/InstallController.cpp \
+               ../../build/QTfrontend/hwconsts.cpp
+    HEADERS += ../QTfrontend/M3InstallController.h ../QTfrontend/M3Panel.h \
+               ../QTfrontend/NSWorkspace_RBAdditions.h ../QTfrontend/AutoUpdater.h \
+               ../QTfrontend/CocoaInitializer.h ../QTfrontend/InstallController.h \
+               ../QTfrontend/SparkleAutoUpdater.h
+
+    LIBS += -lobjc -framework AppKit -framework IOKit -framework Foundation -framework SDL -framework SDL_Mixer -framework Sparkle -DSPARKLE_ENABLED
+    INCLUDEPATH += /Library/Frameworks/SDL.framework/Headers /Library/Frameworks/SDL_Mixer.framework/Headers
+    CONFIG += warn_on x86
+    #CONFIG += x86 ppc x86_64 ppc64
+}
+
+win32 {
+    RC_FILE = ../QTfrontend/hedgewars.rc
+    SOURCES += ../QTfrontend/xfire.cpp
+    INCLUDEPATH += ../misc/winutils/include
+    LIBS += -L../misc/winutils/lib
+}
+
+!macx {
+    LIBS += -lSDL -lSDL_mixer
+    !win32 {
+        INCLUDEPATH += /usr/local/include/SDL /usr/include/SDL
+    }
+}
+
+FORMS +=
--- a/share/Info.plist.in	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/Info.plist.in	Fri Nov 02 20:57:20 2012 +0100
@@ -23,7 +23,7 @@
 	<key>CFBundleShortVersionString</key>
 	<string>${HEDGEWARS_VERSION}</string>
 	<key>NSHumanReadableCopyright</key>
-	<string>Copyright © 2004-2011, Hedgewars Project</string>
+	<string>Copyright © 2004-2012, Hedgewars Project</string>
 	<key>NSAppleScriptEnabled</key>
 	<false/>
 	<key>LSRequiresNativeExecution</key>
@@ -52,6 +52,7 @@
 		<string>ar</string>
 		<string>bg</string>
 		<string>cs</string>
+		<string>da</string>
 		<string>de</string>
 		<string>el</string>
 		<string>en</string>
@@ -63,14 +64,16 @@
 		<string>it</string>
 		<string>ja</string>
 		<string>ko</string>
+		<string>lt</string>
 		<string>nl</string>
 		<string>pl</string>
 		<string>pt_BR</string>
 		<string>pt_PT</string>
+		<string>ro</string>
 		<string>ru</string>
 		<string>sk</string>
 		<string>sv</string>
-		<string>tr</string>
+		<string>tr_TR</string>
 		<string>uk</string>
 		<string>zh_CN</string>
 		<string>zh_TW</string>
Binary file share/hedgewars/Data/Graphics/AmmoMenu/Ammos.png has changed
Binary file share/hedgewars/Data/Graphics/AmmoMenu/Ammos_bw.png has changed
Binary file share/hedgewars/Data/Graphics/Hedgehog.png has changed
Binary file share/hedgewars/Data/Graphics/Hedgehog/amCleaver.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/portal@2x.png has changed
Binary file share/hedgewars/Data/Graphics/cleaver.png has changed
--- a/share/hedgewars/Data/Locale/cs.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/cs.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -14,6 +14,7 @@
 --      ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow
 --      ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Adventurous"] = "", -- A_Classic_Fairytale:journey
+--      ["Africa"] = "", -- Continental_supplies
 --      ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow
 --      ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy
@@ -37,17 +38,21 @@
 --      ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey
 --      ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
+--      ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
+--      ["Antarctica"] = "", -- Continental_supplies
 --      ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Artur Detour"] = "", -- A_Classic_Fairytale:queen
 --      ["As a reward for your performance, here's some new technology!"] = "", -- A_Classic_Fairytale:dragon
 --      ["a shoppa minigame"] = "", -- WxW
+--      ["Asia"] = "", -- Continental_supplies
 --      ["Assault Team"] = "", -- A_Classic_Fairytale:backstab
 --      ["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "", -- A_Classic_Fairytale:dragon
 --      ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["As you can see, there is no way to get on the other side!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Attack From Rope"] = "", -- WxW
+--      ["Australia"] = "", -- Continental_supplies
       ["Available points remaining: "] = "Zbývá bodů:",
 --      ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab
 --      ["Back in the village, after telling the villagers about the threat..."] = "", -- A_Classic_Fairytale:united
@@ -57,6 +62,7 @@
 --      ["Bamboo Thicket"] = "",
 --      ["Barrel Eater!"] = "",
 --      ["Barrel Launcher"] = "",
+--      ["Baseballbat"] = "", -- Continental_supplies
       ["Bat balls at your enemies and|push them into the sea!"] = "Odpal míÄky na své nepřátele|a odstrÄ je do vody!",
       ["Bat your opponents through the|baskets and out of the map!"] = "Odpal protivníky skrz|koÅ¡e a pryÄ z mapy!",
       ["Bazooka Training"] = "Trénink s bazukou",
@@ -123,6 +129,7 @@
 --      ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb
 --      ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope
       ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratuluji! Eliminoval jsi všechny cíle|během stanoveného limitu", --Bazooka, Shotgun, SniperRifle
+--      ["Continental supplies"] = "", -- Continental_supplies
       ["Control pillars to score points."] = "ObsaÄ vÅ¡echny sloupy, abys dostal body.",
 --      ["Corporationals"] = "", -- A_Classic_Fairytale:queen
 --      ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow
@@ -152,16 +159,19 @@
 --      ["Did you see him coming?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Did you warn the village?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Die, die, die!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Dist: "] = "", -- Space_Invasion
 --      ["Do not laugh, inexperienced one, for he speaks the truth!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Double Kill!"] = "",
+--      ["DOUBLE KILL"] = "", -- Mutant
 --      ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon
 --      ["Drills"] = "", -- A_Classic_Fairytale:backstab
       ["Drone Hunter!"] = "Lovec trubců!",
+--      ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
       ["Drowner"] = "Utopenec",
 --      ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family
 --      ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey
@@ -170,9 +180,12 @@
 --      ["Dude, what's this place?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Duration"] = "", -- Continental_supplies
+--      ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies
       ["Each turn you get 1-3 random weapons"] = "Každý tah dostaneš 1-3 náhodné zbraně",
       ["Each turn you get one random weapon"] = "Každý tah dostaneš jednu náhodnou zbraň",
 --      ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab
+--      ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies
 --      ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
 --      ["Elderbot"] = "", -- A_Classic_Fairytale:family
 --      ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape
@@ -189,12 +202,14 @@
 --      ["Energetic Engineer"] = "",
       ["Enjoy the swim..."] = "Užij si plavání...",
       ["[Enter]"] = "[Enter]",
+--      ["Europe"] = "", -- Continental_supplies
 --      [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Everyone knows this."] = "", -- A_Classic_Fairytale:enemy
 --      ["Every single time!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy
 --      ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab
 --      ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey
+--      ["FAG"] = "", -- Mutant
 --      ["Family Reunion"] = "", -- A_Classic_Fairytale:family
       ["Fastest lap: "] = "Nejrychlejší kolo: ",
       ["Feeble Resistance"] = "Slabý odpor",
@@ -206,9 +221,11 @@
 --      ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies
       ["Fire"] = "Oheň",
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
+--      ["FIRST BLOOD MUTATES"] = "", -- Mutant
 --      ["First Steps"] = "", -- A_Classic_Fairytale:first_blood
       ["Flag captured!"] = "Vlajka zabrána!",
       ["Flag respawned!"] = "Vlajka obnovena!",
@@ -216,6 +233,7 @@
       ["Flags, and their home base will be placed where each team ends their first turn."] = "Vlajky a domovské základny budou umístÄ›ny tam, kde každý tým skonÄí svůj první tah.",
 --      ["Flamer"] = "",
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
 --      ["For improved features/stability, play 0.9.18+"] = "", -- WxW
 --      ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey
@@ -226,6 +244,7 @@
       ["GAME OVER!"] = "KONEC HRY!",
       ["Game Started!"] = "Hra zaÄala!",
 --      ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
+--      ["GasBomb"] = "", -- Continental_supplies
 --      ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
 --      ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey
       ["Get on over there and take him out!"] = "Běž tamhle a dostaň ho!",
@@ -256,6 +275,7 @@
 --      ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
 --      ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow
+--      ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies
 --      ["Greetings, "] = "", -- A_Classic_Fairytale:dragon
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Grenade Training"] = "", -- Basic_Training_-_Grenade
@@ -268,6 +288,7 @@
 --      ["Hannibal"] = "", -- A_Classic_Fairytale:epil
       [" Hapless Hogs left!"] = "Nešťastný ježek odešel!",
       ["Hapless Hogs"] = "Nešťastný ježek",
+--      [" HAS MUTATED\" )"] = "", -- 
 --      ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen
 --      ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow
 --      ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy
@@ -275,6 +296,7 @@
 --      ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united
       ["Heavy"] = "Těžký",
 --      ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy
+--      ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
       ["Hedgewars-Basketball"] = "Hedgewars-Basketbal",
       ["Hedgewars-Knockball"] = "Hedgewars=Vybíjená",
 --      ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab
@@ -304,9 +326,12 @@
       ["Hit Combo!"] = "Opakovaný zásah!",
 --      ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy
       ["Hmmm..."] = "Hmmm...",
+--      ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal
 --      ["Hmmm...it's a draw. How unfortunate!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hogminator"] = "", -- A_Classic_Fairytale:family
+--      ["Hogs in sight!"] = "", -- Continental_supplies
+--      ["HOLY SHIT!"] = "", -- Mutant
 --      ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy
       ["Hooray!"] = "Hurá!",
 --      ["Hostage Situation"] = "", -- A_Classic_Fairytale:family
@@ -317,6 +342,7 @@
 --      ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon
+--      [" HP"] = "", -- Mutant
       ["Hunter"] = "Lovec", --Bazooka, Shotgun, SniperRifle
 --      ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab
 --      ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood
@@ -420,6 +446,7 @@
 --      ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family
       ["Kamikaze Expert!"] = "Expert na sebevraždy!",
 --      ["Keep it up!"] = "",
+--      ["Kerguelen"] = "", -- Continental_supplies
 --      ["Killing spree!"] = "",
 --      ["KILL IT!"] = "", -- A_Classic_Fairytale:first_blood
       ["KILLS"] = "ÚLOVKY",
@@ -436,6 +463,7 @@
 --      ["Led Heart"] = "", -- A_Classic_Fairytale:queen
 --      ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
       ["[Left Shift]"] = "[Levý shift]",
+--      ["Let a Continent provide your weapons!"] = "", -- Continental_supplies
 --      ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's go home!"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow
@@ -447,12 +475,16 @@
       ["Listen up, maggot!!"] = "Poslouchej, bídný Äerve!!",
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united
+--      ["LUDICROUS KILL"] = "", -- Mutant
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
+--      ["MEGA KILL"] = "", -- Mutant
 --      ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
 --      ["Mindy"] = "", -- A_Classic_Fairytale:united
 --      ["Mine Deployer"] = "",
@@ -461,15 +493,19 @@
       ["MISSION FAILED"] = "MISE NEÚSPĚŠNÃ", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
       ["MISSION SUCCESSFUL"] = "MISE ÚSPĚŠNÃ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
       ["MISSION SUCCESS"] = "MISE ÚSPĚŠNÃ",
+--      ["Molotov"] = "", -- Continental_supplies
+--      ["MONSTER KILL"] = "", -- Mutant
 --      ["More Natives"] = "", -- A_Classic_Fairytale:epil
       ["Movement: [Up], [Down], [Left], [Right]"] = "Pohyb: [nahoru], [dolu], [vlevo], [vpravo]",
       ["Multi-shot!"] = "Vícenásobná rána!",
 --      ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow
+--      ["-------"] = "", -- Mutant
 --      ["Nade Boy"] = "", -- Basic_Training_-_Grenade
 --      ["Name"] = "", -- A_Classic_Fairytale:queen
       ["Nameless Heroes"] = "Bezejmenní hrdinové",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
+--      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["New Barrels Per Turn"] = "",
       ["NEW CLAN RECORD: "] = "NOVÃ KLANOVÃ REKORD: ",
@@ -487,6 +523,8 @@
 --      ["NomNom"] = "", -- A_Classic_Fairytale:united
 --      ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow
 --      ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey
+--      ["NORMAL"] = "", -- Continental_supplies
+--      ["North America"] = "", -- Continental_supplies
 --      ["Not all hogs are born equal."] = "", -- Highlander
       ["NOT ENOUGH WAYPOINTS"] = "NEDOSTATEK NAVIGAÄŒNÃCH BODÅ®",
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -512,6 +550,7 @@
 --      ["Olive"] = "", -- A_Classic_Fairytale:united
 --      ["Omnivore"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant
 --      ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united
 --      ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood
@@ -520,11 +559,14 @@
 --      ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen
 --      ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy
+--      ["Parachute"] = "", -- Continental_supplies
       ["Pathetic Hog #%d"] = "Žalostný ježek #%d",
 --      ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
       ["Per-Hog Ammo"] = "Individuální munice",
+--      ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[presice/left shift]=Decrease)"] = "", -- 
 --      ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
+--      ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies
 --      ["Pings left:"] = "", -- Space_Invasion
       ["Place more waypoints using [ENTER]"] = "Umísti více navigaÄních bodů pomocí klávesy [enter]",
 --      ["Place more waypoints using the 'Air Attack' weapon."] = "",
@@ -538,6 +580,7 @@
       ["points"] = "body", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
       ["Poison"] = "Otrava",
 --      ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
+--      ["Portal mission"] = "", -- portal
       ["Power Remaining"] = "Zbývající energie",
 --      ["Prepare yourself"] = "",
 --      ["Press [Enter] to accept this configuration."] = "", -- WxW
@@ -569,6 +612,7 @@
       ["Rounds Complete"] = "DokonÄených kol",
       ["RULES OF THE GAME [Press ESC to view]"] = "PRAVIDLA HRY [Stiskni ESC pro prohlédnutí]",
 --      ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen
+--      ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
 --      ["Salvation"] = "", -- A_Classic_Fairytale:family
 --      ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon
@@ -578,12 +622,16 @@
 --      ["Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!|Hint: You might want to spare a girder for cover!"] = "", -- A_Classic_Fairytale:family
 --      ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey
 --      ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab
+--      ["Score"] = "", -- Mutant
       ["SCORE"] = "SKÓRE",
+--      ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies
       ["sec"] = "vt.", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["Seduction"] = "", -- Continental_supplies
 --      ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab
 --      ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
       ["See ya!"] = "Uvidíme se!",
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
+--      ["Select continent!"] = "", -- Continental_supplies
 --      ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood
 --      ["selected!"] = "",
 --      ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
@@ -596,6 +644,7 @@
       ["Shield OFF:"] = "Štít VYPNUT:",
       ["Shield ON:"] = "Štít ZAPNUT:",
       ["Shield Seeker!"] = "HledaÄ Å¡títů!",
+--      ["Shotgun"] = "", -- Continental_supplies
       ["Shotgun Team"] = "Brokovnicový tým",
       ["Shotgun Training"] = "Trénink s brokovnicí",
 --      ["shots remaining."] = "",
@@ -611,12 +660,15 @@
 --      ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy
+--      ["Sniper Rifle"] = "", -- Continental_supplies
 --      ["Sniper!"] = "", -- Space_Invasion
       ["Sniper Training"] = "Odstřelovací trénink",
       ["Sniperz"] = "Snajpři",
 --      ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["South America"] = "", -- Continental_supplies
 --      ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Spawn the crate, and attack!"] = "", -- WxW
+--      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
 --      ["Spleenlover"] = "", -- A_Classic_Fairytale:united
       ["Sponge"] = "Mycí houba",
@@ -627,7 +679,9 @@
 --      ["Steel Eye"] = "", -- A_Classic_Fairytale:queen
 --      ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+--      ["Sticky Mine"] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
+--      ["Structure"] = "", -- Continental_supplies
 --      ["Super Weapons"] = "", -- WxW
 --      ["Surf Before Crate"] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
@@ -655,6 +709,7 @@
 --      ["That was just mean!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
       ["That was pointless."] = "To bylo bezúÄelné.",
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
+--      ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
@@ -734,6 +789,7 @@
       ["Toxic Team"] = "Jedovatý tým", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
       ["TRACK COMPLETED"] = "TRASA KOMPLETNÃ",
 --      ["TRACK FAILED!"] = "",
+--      ["training"] = "", -- portal
 --      ["Traitors"] = "", -- A_Classic_Fairytale:epil
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
       ["TrophyRace"] = "Závod o trofej",
@@ -746,6 +802,7 @@
 --      ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey
 --      ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow
 --      ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy
+--      ["ULTRA KILL"] = "", -- Mutant
 --      ["Under Construction"] = "", -- A_Classic_Fairytale:shadow
 --      ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
 --      ["Unit"] = "",
@@ -816,6 +873,7 @@
 --      ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow
+--      [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal
 --      ["What has "] = "", -- A_Classic_Fairytale:backstab
 --      ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What is this place?"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy
@@ -844,7 +902,11 @@
 --      ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Why me?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
+--      ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
+--      ["- Will refresh Parachute each turn."] = "", -- Continental_supplies
+--      ["- Will refresh portalgun each turn."] = "", -- Continental_supplies
 --      ["Will this ever end?"] = "",
+--      ["WINNER IS "] = "", -- Mutant
       ["WINNING TIME: "] = "VÃTÄšZNÃ ÄŒAS: ",
 --      ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey
@@ -865,6 +927,7 @@
 --      ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy
 --      ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["You bear impressive skills, "] = "", -- A_Classic_Fairytale:dragon
+--      ["You can't fire a portal on the blue surface"] = "", -- portal
 --      ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey
       ["You'd almost swear the water was rising!"] = "Přísahal bys, že voda stoupá!",
 --      ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey
@@ -914,6 +977,7 @@
 --      ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow
 --      ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
+--      ["Zealandia"] = "", -- Continental_supplies
       ["'Zooka Team"] = "Bazukáři",
 --      ["Zork"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
     }
--- a/share/hedgewars/Data/Locale/da.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/da.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -14,6 +14,7 @@
 --      ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow
 --      ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Adventurous"] = "", -- A_Classic_Fairytale:journey
+--      ["Africa"] = "", -- Continental_supplies
 --      ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow
 --      ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy
@@ -37,17 +38,21 @@
 --      ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey
 --      ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
+--      ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
+--      ["Antarctica"] = "", -- Continental_supplies
 --      ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Artur Detour"] = "", -- A_Classic_Fairytale:queen
 --      ["As a reward for your performance, here's some new technology!"] = "", -- A_Classic_Fairytale:dragon
 --      ["a shoppa minigame"] = "", -- WxW
+--      ["Asia"] = "", -- Continental_supplies
 --      ["Assault Team"] = "", -- A_Classic_Fairytale:backstab
 --      ["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "", -- A_Classic_Fairytale:dragon
 --      ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["As you can see, there is no way to get on the other side!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Attack From Rope"] = "", -- WxW
+--      ["Australia"] = "", -- Continental_supplies
         ["Available points remaining: "] = "Tilgængeligt point tilbage: ",
 --      ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab
 --      ["Back in the village, after telling the villagers about the threat..."] = "", -- A_Classic_Fairytale:united
@@ -57,6 +62,7 @@
         ["Bamboo Thicket"] = "Bambusbuskads",
         ["Barrel Eater!"] = "Tøndeæder!",
         ["Barrel Launcher"] = "Tøndekaster",
+--      ["Baseballbat"] = "", -- Continental_supplies
         ["Bat balls at your enemies and|push them into the sea!"] = "Slå bolde på dine fjender og|skub dem i havet!",
         ["Bat your opponents through the|baskets and out of the map!"] = "Slå dine modstandere gennem|kurvene og ud af banen!",
         ["Bazooka Training"] = "Træning med Bazooka",
@@ -123,6 +129,7 @@
 --      ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb
 --      ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope
         ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Tillykke! Du har elimineret alle målene|inden for den tilladte tidsramme.", --Bazooka, Shotgun, SniperRifle
+--      ["Continental supplies"] = "", -- Continental_supplies
         ["Control pillars to score points."] = "Kontroller søjler for at score point.",
 --      ["Corporationals"] = "", -- A_Classic_Fairytale:queen
 --      ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow
@@ -152,16 +159,19 @@
 --      ["Did you see him coming?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Did you warn the village?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Die, die, die!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Dist: "] = "", -- Space_Invasion
 --      ["Do not laugh, inexperienced one, for he speaks the truth!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood
         ["Double Kill!"] = "Dobbeltdrab!",
+--      ["DOUBLE KILL"] = "", -- Mutant
 --      ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon
 --      ["Drills"] = "", -- A_Classic_Fairytale:backstab
         ["Drone Hunter!"] = "Dronjæger!",
+--      ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
         ["Drowner"] = "Drukner",
 --      ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family
 --      ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey
@@ -170,9 +180,12 @@
 --      ["Dude, what's this place?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Duration"] = "", -- Continental_supplies
+--      ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies
         ["Each turn you get 1-3 random weapons"] = "Hver tur får du 1-3 tilfældige våben",
         ["Each turn you get one random weapon"] = "Hver tur får du ét tilfældigt våben",
 --      ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab
+--      ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies
 --      ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
 --      ["Elderbot"] = "", -- A_Classic_Fairytale:family
 --      ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape
@@ -189,12 +202,14 @@
         ["Energetic Engineer"] = "Energisk Ingeniør",
         ["Enjoy the swim..."] = "Nyd svømmeturen...",
         ["[Enter]"] = "[Enter]",
+--      ["Europe"] = "", -- Continental_supplies
 --      [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Everyone knows this."] = "", -- A_Classic_Fairytale:enemy
 --      ["Every single time!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy
 --      ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab
 --      ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey
+--      ["FAG"] = "", -- Mutant
 --      ["Family Reunion"] = "", -- A_Classic_Fairytale:family
         ["Fastest lap: "] = "Hurtigste omgang: ",
         ["Feeble Resistance"] = "Sølle Modstand",
@@ -206,9 +221,11 @@
 --      ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies
         ["Fire"] = "Skyd",
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
+--      ["FIRST BLOOD MUTATES"] = "", -- Mutant
 --      ["First Steps"] = "", -- A_Classic_Fairytale:first_blood
         ["Flag captured!"] = "Flag erobred!",
         ["Flag respawned!"] = "Flag gendannet!",
@@ -216,6 +233,7 @@
         ["Flags, and their home base will be placed where each team ends their first turn."] = "Flag og deres hjemmebase bliver placeret der hvor hvert hold afslutter sin første tur.",
         ["Flamer"] = "Hetzer",
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
 --      ["For improved features/stability, play 0.9.18+"] = "", -- WxW
 --      ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey
@@ -226,6 +244,7 @@
         ["GAME OVER!"] = "SPILLET ER FÆRDIGT!",
         ["Game Started!"] = "Spillet er Startet!",
 --      ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
+--      ["GasBomb"] = "", -- Continental_supplies
 --      ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
 --      ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey
         ["Get on over there and take him out!"] = "Kom derover og tag ham ud!",
@@ -256,6 +275,7 @@
 --      ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
 --      ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow
+--      ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies
 --      ["Greetings, "] = "", -- A_Classic_Fairytale:dragon
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Grenade Training"] = "", -- Basic_Training_-_Grenade
@@ -268,6 +288,7 @@
 --      ["Hannibal"] = "", -- A_Classic_Fairytale:epil
         [" Hapless Hogs left!"] = " Uheldige Pindsvin gik!",
         ["Hapless Hogs"] = "Uheldige Pindsvin",
+--      [" HAS MUTATED\" )"] = "", -- 
 --      ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen
 --      ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow
 --      ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy
@@ -275,6 +296,7 @@
 --      ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united
         ["Heavy"] = "Tung",
 --      ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy
+--      ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
         ["Hedgewars-Basketball"] = "Hedgewars-Basketball",
         ["Hedgewars-Knockball"] = "Hedgewars-Knockball",
 --      ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab
@@ -304,9 +326,12 @@
         ["Hit Combo!"] = "Slagkombi!",
 --      ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy
         ["Hmmm..."] = "Hmmm...",
+--      ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal
 --      ["Hmmm...it's a draw. How unfortunate!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hogminator"] = "", -- A_Classic_Fairytale:family
+--      ["Hogs in sight!"] = "", -- Continental_supplies
+--      ["HOLY SHIT!"] = "", -- Mutant
 --      ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy
         ["Hooray!"] = "Hurra!",
 --      ["Hostage Situation"] = "", -- A_Classic_Fairytale:family
@@ -317,6 +342,7 @@
 --      ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon
+--      [" HP"] = "", -- Mutant
         ["Hunter"] = "Jæger", --Bazooka, Shotgun, SniperRifle
 --      ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab
 --      ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood
@@ -420,6 +446,7 @@
 --      ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family
         ["Kamikaze Expert!"] = "Kamikaze-ekspert!",
         ["Keep it up!"] = "Hold gejsten!",
+--      ["Kerguelen"] = "", -- Continental_supplies
         ["Killing spree!"] = "Drabsorgie!",
 --      ["KILL IT!"] = "", -- A_Classic_Fairytale:first_blood
         ["KILLS"] = "DRAB",
@@ -436,6 +463,7 @@
 --      ["Led Heart"] = "", -- A_Classic_Fairytale:queen
 --      ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
         ["[Left Shift]"] = "[Venstre Shift]",
+--      ["Let a Continent provide your weapons!"] = "", -- Continental_supplies
 --      ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's go home!"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow
@@ -447,12 +475,16 @@
         ["Listen up, maggot!!"] = "Lyt efter, maddike!",
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
         ["Lively Lifeguard"] = "Livlig Livredder",
+--      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united
+--      ["LUDICROUS KILL"] = "", -- Mutant
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
+--      ["MEGA KILL"] = "", -- Mutant
 --      ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
 --      ["Mindy"] = "", -- A_Classic_Fairytale:united
         ["Mine Deployer"] = "Mineudsætter",
@@ -461,15 +493,19 @@
         ["MISSION FAILED"] = "MISSION MISLYKKEDES", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
         ["MISSION SUCCESSFUL"] = "MISSION VAR SUCCESFULD", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
         ["MISSION SUCCESS"] = "MISSION LYKKEDES",
+--      ["Molotov"] = "", -- Continental_supplies
+--      ["MONSTER KILL"] = "", -- Mutant
 --      ["More Natives"] = "", -- A_Classic_Fairytale:epil
         ["Movement: [Up], [Down], [Left], [Right]"] = "Bevægelse: [Op], [Ned], [Venstre], [Højre]",
         ["Multi-shot!"] = "Flerskud!",
 --      ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow
+--      ["-------"] = "", -- Mutant
 --      ["Nade Boy"] = "", -- Basic_Training_-_Grenade
 --      ["Name"] = "", -- A_Classic_Fairytale:queen
         ["Nameless Heroes"] = "Navnløse Helte",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
+--      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
         ["New Barrels Per Turn"] = "Nye Tønder Per Tur",
         ["NEW CLAN RECORD: "] = "NY KLANREKORD: ",
@@ -487,6 +523,8 @@
 --      ["NomNom"] = "", -- A_Classic_Fairytale:united
 --      ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow
 --      ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey
+--      ["NORMAL"] = "", -- Continental_supplies
+--      ["North America"] = "", -- Continental_supplies
 --      ["Not all hogs are born equal."] = "", -- Highlander
         ["NOT ENOUGH WAYPOINTS"] = "IKKE NOK RUTEPUNKTER",
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -512,6 +550,7 @@
 --      ["Olive"] = "", -- A_Classic_Fairytale:united
 --      ["Omnivore"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant
 --      ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united
 --      ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood
@@ -520,11 +559,14 @@
 --      ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen
 --      ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy
+--      ["Parachute"] = "", -- Continental_supplies
         ["Pathetic Hog #%d"] = "Patetisk Pindsvin #%d",
         ["Pathetic Resistance"] = "Patetisk Modstand", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
         ["Per-Hog Ammo"] = "Ammunition Per Pindsvin",
+--      ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[presice/left shift]=Decrease)"] = "", -- 
 --      ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
+--      ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies
 --      ["Pings left:"] = "", -- Space_Invasion
         ["Place more waypoints using [ENTER]"] = "Placer flere rutepunkter med [ENTER]",
         ["Place more waypoints using the 'Air Attack' weapon."] = "Placer flere rutepunkter med 'Luftangreb'-våbnet",
@@ -538,6 +580,7 @@
         ["points"] = "point", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
         ["Poison"] = "Gift",
 --      ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
+--      ["Portal mission"] = "", -- portal
         ["Power Remaining"] = "Kraft Tilbage",
         ["Prepare yourself"] = "Gør dig klar",
 --      ["Press [Enter] to accept this configuration."] = "", -- WxW
@@ -569,6 +612,7 @@
         ["Rounds Complete"] = "Runder Færdiggjort",
         ["RULES OF THE GAME [Press ESC to view]"] = "SPILLETS REGLER [Tryk på ESC for at se]",
 --      ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen
+--      ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
 --      ["Salvation"] = "", -- A_Classic_Fairytale:family
 --      ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon
@@ -578,12 +622,16 @@
 --      ["Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!|Hint: You might want to spare a girder for cover!"] = "", -- A_Classic_Fairytale:family
 --      ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey
 --      ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab
+--      ["Score"] = "", -- Mutant
         ["SCORE"] = "SCORE",
+--      ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies
         ["sec"] = "sek.", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["Seduction"] = "", -- Continental_supplies
 --      ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab
 --      ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
         ["See ya!"] = "Ses!",
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
+--      ["Select continent!"] = "", -- Continental_supplies
 --      ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood
         ["selected!"] = "valgt",
 --      ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
@@ -596,6 +644,7 @@
         ["Shield OFF:"] = "Skjold SLÃ…ET FRA:",
         ["Shield ON:"] = "Skjold SLÃ…ET TIL:",
         ["Shield Seeker!"] = "Skjoldsøger!",
+--      ["Shotgun"] = "", -- Continental_supplies
         ["Shotgun Team"] = "Haglgeværdshold",
         ["Shotgun Training"] = "Træning med Haglgevær",
         ["shots remaining."] = "skud tilbage.",
@@ -611,12 +660,15 @@
 --      ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy
+--      ["Sniper Rifle"] = "", -- Continental_supplies
 --      ["Sniper!"] = "", -- Space_Invasion
         ["Sniper Training"] = "Træning med Sniperriffel",
         ["Sniperz"] = "Sniperz",
 --      ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["South America"] = "", -- Continental_supplies
 --      ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Spawn the crate, and attack!"] = "", -- WxW
+--      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
 --      ["Spleenlover"] = "", -- A_Classic_Fairytale:united
         ["Sponge"] = "Svamp",
@@ -627,7 +679,9 @@
 --      ["Steel Eye"] = "", -- A_Classic_Fairytale:queen
 --      ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+--      ["Sticky Mine"] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
+--      ["Structure"] = "", -- Continental_supplies
 --      ["Super Weapons"] = "", -- WxW
 --      ["Surf Before Crate"] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
@@ -655,6 +709,7 @@
 --      ["That was just mean!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
         ["That was pointless."] = "Det var meningsløst.",
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
+--      ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
@@ -734,6 +789,7 @@
         ["Toxic Team"] = "Giftigt Hold", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
         ["TRACK COMPLETED"] = "BANE FULDFØRT",
         ["TRACK FAILED!"] = "BANE MISLYKKEDES!",
+--      ["training"] = "", -- portal
 --      ["Traitors"] = "", -- A_Classic_Fairytale:epil
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
         ["TrophyRace"] = "TrofæRæs",
@@ -746,6 +802,7 @@
 --      ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey
 --      ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow
 --      ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy
+--      ["ULTRA KILL"] = "", -- Mutant
 --      ["Under Construction"] = "", -- A_Classic_Fairytale:shadow
 --      ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
 --      ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family
@@ -816,6 +873,7 @@
 --      ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow
+--      [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal
 --      ["What has "] = "", -- A_Classic_Fairytale:backstab
 --      ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What is this place?"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy
@@ -844,7 +902,11 @@
 --      ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Why me?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
+--      ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
+--      ["- Will refresh Parachute each turn."] = "", -- Continental_supplies
+--      ["- Will refresh portalgun each turn."] = "", -- Continental_supplies
         ["Will this ever end?"] = "Slutter det her nogensinde?",
+--      ["WINNER IS "] = "", -- Mutant
         ["WINNING TIME: "] = "VINDENDE TID: ",
 --      ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey
@@ -865,6 +927,7 @@
 --      ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy
 --      ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["You bear impressive skills, "] = "", -- A_Classic_Fairytale:dragon
+--      ["You can't fire a portal on the blue surface"] = "", -- portal
 --      ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey
         ["You'd almost swear the water was rising!"] = "Man kunne næsten sværge på at vandet steg!",
 --      ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey
@@ -914,6 +977,7 @@
 --      ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow
 --      ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
+--      ["Zealandia"] = "", -- Continental_supplies
         ["'Zooka Team"] = "'Zooka-hold",
 --      ["Zork"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
     }
--- a/share/hedgewars/Data/Locale/de.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/de.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -14,6 +14,7 @@
 --      ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow
 --      ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Adventurous"] = "", -- A_Classic_Fairytale:journey
+--      ["Africa"] = "", -- Continental_supplies
 --      ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow
 --      ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy
@@ -37,17 +38,21 @@
 --      ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey
 --      ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
+--      ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
+--      ["Antarctica"] = "", -- Continental_supplies
 --      ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Artur Detour"] = "", -- A_Classic_Fairytale:queen
 --      ["As a reward for your performance, here's some new technology!"] = "", -- A_Classic_Fairytale:dragon
 --      ["a shoppa minigame"] = "", -- WxW
+--      ["Asia"] = "", -- Continental_supplies
 --      ["Assault Team"] = "", -- A_Classic_Fairytale:backstab
 --      ["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "", -- A_Classic_Fairytale:dragon
 --      ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["As you can see, there is no way to get on the other side!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Attack From Rope"] = "", -- WxW
+--      ["Australia"] = "", -- Continental_supplies
 	["Available points remaining: "] = "Verfügbare Punkte verbleibend:",
 --      ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab
 --      ["Back in the village, after telling the villagers about the threat..."] = "", -- A_Classic_Fairytale:united
@@ -57,6 +62,7 @@
 --      ["Bamboo Thicket"] = "",
 	["Barrel Eater!"] = "Fassfresser!",
 	["Barrel Launcher"] = "Fasswerfer",
+--      ["Baseballbat"] = "", -- Continental_supplies
 	["Bat balls at your enemies and|push them into the sea!"] = "Schlage Bälle auf deine Widersacher|und lass sie ins Meer fallen!",
 	["Bat your opponents through the|baskets and out of the map!"] = "Schlage deine Widersacher durch|die Körbe und aus der Karte hinaus!",
 	["Bazooka Training"] = "Bazooka-Training",
@@ -123,6 +129,7 @@
 --      ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb
 --      ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope
 	["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet.", --Bazooka, Shotgun, SniperRifle
+--      ["Continental supplies"] = "", -- Continental_supplies
 	["Control pillars to score points."] = "Kontrolliere die Säulen um Punkte zu erhalten.",
 --      ["Corporationals"] = "", -- A_Classic_Fairytale:queen
 --      ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow
@@ -152,16 +159,19 @@
 --      ["Did you see him coming?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Did you warn the village?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Die, die, die!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Dist: "] = "", -- Space_Invasion
 --      ["Do not laugh, inexperienced one, for he speaks the truth!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Double Kill!"] = "",
+--      ["DOUBLE KILL"] = "", -- Mutant
 --      ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon
 --      ["Drills"] = "", -- A_Classic_Fairytale:backstab
 --      ["Drone Hunter!"] = "",
+--      ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 	["Drowner"] = "Absäufer",
 --      ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family
 --      ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey
@@ -170,9 +180,12 @@
 --      ["Dude, what's this place?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Duration"] = "", -- Continental_supplies
+--      ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies
 	["Each turn you get 1-3 random weapons"] = "Du bekommst jede Runde 1-3 zufällig gewählte Waffen",
 	["Each turn you get one random weapon"] = "Du bekommst jede Runde eine zufällig gewählte Waffe.",
 --      ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab
+--      ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies
 --      ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
 --      ["Elderbot"] = "", -- A_Classic_Fairytale:family
 --      ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape
@@ -189,12 +202,14 @@
 --      ["Energetic Engineer"] = "",
 	["Enjoy the swim..."] = "Viel Spaß beim Schwimmen...",
 --      ["[Enter]"] = "",
+--      ["Europe"] = "", -- Continental_supplies
 --      [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Everyone knows this."] = "", -- A_Classic_Fairytale:enemy
 --      ["Every single time!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy
 --      ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab
 --      ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey
+--      ["FAG"] = "", -- Mutant
 --      ["Family Reunion"] = "", -- A_Classic_Fairytale:family
 	["Fastest lap: "] = "Schnellste Runde: ",
 	["Feeble Resistance"] = "Kraftloser Widerstand",
@@ -206,9 +221,11 @@
 --      ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies
 	["Fire"] = "Feuer",
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
+--      ["FIRST BLOOD MUTATES"] = "", -- Mutant
 --      ["First Steps"] = "", -- A_Classic_Fairytale:first_blood
 	["Flag captured!"] = "Fahne erobert!",
 	["Flag respawned!"] = "Fahne wieder erschienen!",
@@ -216,6 +233,7 @@
 	["Flags, and their home base will be placed where each team ends their first turn."] = "Fahnen und deren Heimatstandort werden dort plaziert wo jedes Team deren ersten Zug beendet.",
 --      ["Flamer"] = "",
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
 --      ["For improved features/stability, play 0.9.18+"] = "", -- WxW
 --      ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey
@@ -226,6 +244,7 @@
 	["GAME OVER!"] = "SPIEL ZU ENDE!",
 	["Game Started!"] = "Spiel Gestartet!]",
 --      ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
+--      ["GasBomb"] = "", -- Continental_supplies
 --      ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
 --      ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey
 	["Get on over there and take him out!"] = "Mach, dass du hinüber kommst und schalte ihn aus!",
@@ -256,6 +275,7 @@
 --      ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
 --      ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow
+--      ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies
 --      ["Greetings, "] = "", -- A_Classic_Fairytale:dragon
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Grenade Training"] = "", -- Basic_Training_-_Grenade
@@ -268,6 +288,7 @@
 --      ["Hannibal"] = "", -- A_Classic_Fairytale:epil
 	["Hapless Hogs"] = "Glücklose Igel",
 	[" Hapless Hogs left!"] = " Glücklose Igel verbleibend!",
+--      [" HAS MUTATED\" )"] = "", -- 
 --      ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen
 --      ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow
 --      ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy
@@ -275,6 +296,7 @@
 --      ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united
 	["Heavy"] = "Schwierig",
 --      ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy
+--      ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 	["Hedgewars-Basketball"] = "Hedgewars-Basketball",
 	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
 --      ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab
@@ -304,9 +326,12 @@
 --      ["Hit Combo!"] = "",
 --      ["Hmmm..."] = "",
 --      ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy
+--      ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal
 --      ["Hmmm...it's a draw. How unfortunate!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hogminator"] = "", -- A_Classic_Fairytale:family
+--      ["Hogs in sight!"] = "", -- Continental_supplies
+--      ["HOLY SHIT!"] = "", -- Mutant
 --      ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy
 	["Hooray!"] = "Hurra!",
 --      ["Hostage Situation"] = "", -- A_Classic_Fairytale:family
@@ -317,6 +342,7 @@
 --      ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon
+--      [" HP"] = "", -- Mutant
 	["Hunter"] = "Jäger", --Bazooka, Shotgun, SniperRifle
 --      ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab
 --      ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood
@@ -420,6 +446,7 @@
 --      ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family
 	["Kamikaze Expert!"] = "Kamikazeexperte!",
 	["Keep it up!"] = "Weiter so!",
+--      ["Kerguelen"] = "", -- Continental_supplies
 	["Killing spree!"] = "Blutrausch!",
 --      ["KILL IT!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["KILLS"] = "",
@@ -436,6 +463,7 @@
 --      ["Led Heart"] = "", -- A_Classic_Fairytale:queen
 --      ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["[Left Shift]"] = "",
+--      ["Let a Continent provide your weapons!"] = "", -- Continental_supplies
 --      ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's go home!"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow
@@ -447,12 +475,16 @@
 	["Listen up, maggot!!"] = "Aufgepasst, du Made!!",
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united
+--      ["LUDICROUS KILL"] = "", -- Mutant
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
+--      ["MEGA KILL"] = "", -- Mutant
 --      ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
 --      ["Mindy"] = "", -- A_Classic_Fairytale:united
 	["Mine Deployer"] = "Minenleger",
@@ -461,16 +493,20 @@
 	["MISSION FAILED"] = "MISSION GESCHEITERT", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 	["MISSION SUCCESSFUL"] = "MISSION ERFOLGREICH", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 	["MISSION SUCCESS"] = "MISSIONSERFOLG",
+--      ["Molotov"] = "", -- Continental_supplies
+--      ["MONSTER KILL"] = "", -- Mutant
 --      ["More Natives"] = "", -- A_Classic_Fairytale:epil
 	["Movement: [Up], [Down], [Left], [Right]"] = "Bewegung: [Hoch], [Runter], [Links], [Rechts]",
 --      ["Multi-shot!"] = "",
 	["Munition!"] = "Munition erschöpft!",
 --      ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow
+--      ["-------"] = "", -- Mutant
 --      ["Nade Boy"] = "", -- Basic_Training_-_Grenade
 --      ["Name"] = "", -- A_Classic_Fairytale:queen
 	["Nameless Heroes"] = "Namenlose Helden",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
+--      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 	["New Barrels Per Turn"] = "Neue Fässer jede Runde",
 	["NEW CLAN RECORD: "] = "NEUER KLAN-REKORD",
@@ -488,6 +524,8 @@
 --      ["NomNom"] = "", -- A_Classic_Fairytale:united
 --      ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow
 --      ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey
+--      ["NORMAL"] = "", -- Continental_supplies
+--      ["North America"] = "", -- Continental_supplies
 --      ["Not all hogs are born equal."] = "", -- Highlander
 	["NOT ENOUGH WAYPOINTS"] = "NICHT GENUG WEGPUNKTE",
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -513,6 +551,7 @@
 --      ["Olive"] = "", -- A_Classic_Fairytale:united
 --      ["Omnivore"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant
 --      ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united
 --      ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood
@@ -521,11 +560,14 @@
 --      ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen
 --      ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy
+--      ["Parachute"] = "", -- Continental_supplies
 	["Pathetic Hog #%d"] = "Erbärmlicher Igel #%d",
 	["Pathetic Resistance"] = "Erbärmlicher Widerstand", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
 	["Per-Hog Ammo"] = "Munition pro Igel",
+--      ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[presice/left shift]=Decrease)"] = "", -- 
 --      ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
+--      ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies
 --      ["Pings left:"] = "", -- Space_Invasion
 	["Place more waypoints using [ENTER]"] = "Setze mehr Wegpunkte durch Drücken von [ENTER]",
 	["Place more waypoints using the 'Air Attack' weapon."] = "Platziere mehr Wegpunkte durch Verwenden der 'Luftangriff'-Waffe",
@@ -539,6 +581,7 @@
 	["points"] = "Punkte", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
 	["Poison"] = "Gift",
 --      ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
+--      ["Portal mission"] = "", -- portal
 	["Power Remaining"] = "Verbleibende Energie",
 	["Prepare yourself"] = "Mach dich bereit",
 --      ["Press [Enter] to accept this configuration."] = "", -- WxW
@@ -572,6 +615,7 @@
 	["RULES OF THE GAME [Press ESC to view]"] = "SPIEL REGELN (Drücke ESC zum Anzeigen)",
 --      ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen
 --      ["s|"] = "",
+--      ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
 --      ["Salvation"] = "", -- A_Classic_Fairytale:family
 --      ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon
@@ -581,12 +625,16 @@
 --      ["Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!|Hint: You might want to spare a girder for cover!"] = "", -- A_Classic_Fairytale:family
 --      ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey
 --      ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab
+--      ["Score"] = "", -- Mutant
 --      ["SCORE"] = "", -- Space_Invasion
+--      ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies
 --      ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["Seduction"] = "", -- Continental_supplies
 --      ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab
 --      ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
 	["See ya!"] = "Mach's gut!",
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
+--      ["Select continent!"] = "", -- Continental_supplies
 --      ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood
 	["selected!"] = "ausgewählt!",
 --      ["s"] = "", -- GaudyRacer, Space_Invasion
@@ -600,6 +648,7 @@
 	["Shield OFF:"] = "Schild AUS:",
 	["Shield ON:"] = "Schild AN:",
 	["Shield Seeker!"] = "Schildsucher!",
+--      ["Shotgun"] = "", -- Continental_supplies
 	["Shotgun Team"] = "Schrotflinten-Team",
 	["Shotgun Training"] = "Schrotflinten-Training",
 	["shots remaining."] = "Schüsse übrig",
@@ -615,12 +664,15 @@
 --      ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy
+--      ["Sniper Rifle"] = "", -- Continental_supplies
 --      ["Sniper!"] = "", -- Space_Invasion
 	["Sniper Training"] = "Scharfschützen-Training",
 	["Sniperz"] = "Heckenschützen",
 --      ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["South America"] = "", -- Continental_supplies
 --      ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Spawn the crate, and attack!"] = "", -- WxW
+--      ["Special Weapons:"] = "", -- Continental_supplies
 	["Spielmodifikatoren: "] = "",
 --      ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
 --      ["Spleenlover"] = "", -- A_Classic_Fairytale:united
@@ -630,7 +682,9 @@
 --      ["Steel Eye"] = "", -- A_Classic_Fairytale:queen
 --      ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+--      ["Sticky Mine"] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
+--      ["Structure"] = "", -- Continental_supplies
 --      ["Super Weapons"] = "", -- WxW
 --      ["Surf Before Crate"] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
@@ -658,6 +712,7 @@
 --      ["That was just mean!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 	["That was pointless."] = "Das war sinnlos.",
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
+--      ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
@@ -738,6 +793,7 @@
 	["Toxic Team"] = "Giftige Gegner", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 	["TRACK COMPLETED"] = "STRECKENLAUF BEENDET",
 	["TRACK FAILED!"] = "STRECKENLAUF GESCHEITERT",
+--      ["training"] = "", -- portal
 --      ["Traitors"] = "", -- A_Classic_Fairytale:epil
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
 --	["TrophyRace"] = "",
@@ -750,6 +806,7 @@
 --      ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey
 --      ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow
 --      ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy
+--      ["ULTRA KILL"] = "", -- Mutant
 --      ["Under Construction"] = "", -- A_Classic_Fairytale:shadow
 --      ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
 --      ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family
@@ -820,6 +877,7 @@
 --      ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow
+--      [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal
 --      ["What has "] = "", -- A_Classic_Fairytale:backstab
 --      ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What is this place?"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy
@@ -848,7 +906,11 @@
 --      ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Why me?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
+--      ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
+--      ["- Will refresh Parachute each turn."] = "", -- Continental_supplies
+--      ["- Will refresh portalgun each turn."] = "", -- Continental_supplies
 	["Will this ever end?"] = "Wird dies je enden?",
+--      ["WINNER IS "] = "", -- Mutant
 	["WINNING TIME: "] = "BESTZEIT: ",
 --      ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey
@@ -869,6 +931,7 @@
 --      ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy
 --      ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["You bear impressive skills, "] = "", -- A_Classic_Fairytale:dragon
+--      ["You can't fire a portal on the blue surface"] = "", -- portal
 --      ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey
 	["You'd almost swear the water was rising!"] = "Man könnte fast schwören das Wasser würde steigen!",
 --      ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey
@@ -918,6 +981,7 @@
 --      ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow
 --      ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
+--      ["Zealandia"] = "", -- Continental_supplies
 	["'Zooka Team"] = "Die Knalltüten",
 --      ["Zork"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
     }
--- a/share/hedgewars/Data/Locale/es.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/es.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -14,6 +14,7 @@
 --      ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow
 --      ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Adventurous"] = "", -- A_Classic_Fairytale:journey
+--      ["Africa"] = "", -- Continental_supplies
 --      ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow
 --      ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy
@@ -37,17 +38,21 @@
 --      ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey
 --      ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
+--      ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
+--      ["Antarctica"] = "", -- Continental_supplies
 --      ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Artur Detour"] = "", -- A_Classic_Fairytale:queen
 --      ["As a reward for your performance, here's some new technology!"] = "", -- A_Classic_Fairytale:dragon
 --      ["a shoppa minigame"] = "", -- WxW
+--      ["Asia"] = "", -- Continental_supplies
 --      ["Assault Team"] = "", -- A_Classic_Fairytale:backstab
 --      ["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "", -- A_Classic_Fairytale:dragon
 --      ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["As you can see, there is no way to get on the other side!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Attack From Rope"] = "", -- WxW
+--      ["Australia"] = "", -- Continental_supplies
 	["Available points remaining: "] = "Puntos restantes:",
 --      ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab
 --      ["Back in the village, after telling the villagers about the threat..."] = "", -- A_Classic_Fairytale:united
@@ -57,6 +62,7 @@
 	["Bamboo Thicket"] = "Maraña de bambú",
 	["Barrel Eater!"] = "¡Tragabarriles!",
 	["Barrel Launcher"] = "Lanzador de barriles",
+--      ["Baseballbat"] = "", -- Continental_supplies
 	["Bat balls at your enemies and|push them into the sea!"] = "¡Batea pelotas contra tus enemigos|y hazlos caer al agua!",
 	["Bat your opponents through the|baskets and out of the map!"] = "¡Batea a tus enemigos fuera del campo de juego|a través de las canastas laterales!",
 	["Bazooka Training"] = "Entrenamiento con bazuca",
@@ -123,6 +129,7 @@
 --      ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb
 --      ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope
 	["Congratulations! You've eliminated all targets|within the allowed time frame."] = "¡Felicidades! Has destruido todos los objectivos|dentro del tiempo establecido.", --Bazooka, Shotgun, SniperRifle
+--      ["Continental supplies"] = "", -- Continental_supplies
 	["Control pillars to score points."] = "Controla los pilares para anotar puntos.",
 --      ["Corporationals"] = "", -- A_Classic_Fairytale:queen
 --      ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow
@@ -152,16 +159,19 @@
 --      ["Did you see him coming?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Did you warn the village?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Die, die, die!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Dist: "] = "", -- Space_Invasion
 --      ["Do not laugh, inexperienced one, for he speaks the truth!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood
 	["Double Kill!"] = "¡Dos por uno!",
+--      ["DOUBLE KILL"] = "", -- Mutant
 --      ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon
 --      ["Drills"] = "", -- A_Classic_Fairytale:backstab
 	["Drone Hunter!"] = "Matadrones",
+--      ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 	["Drowner"] = "Ahogado",
 --      ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family
 --      ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey
@@ -170,9 +180,12 @@
 --      ["Dude, what's this place?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Duration"] = "", -- Continental_supplies
+--      ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies
 	["Each turn you get 1-3 random weapons"] = "Cada turno tendrás de 1 a 3 armas elegidas aleatoriamente",
 	["Each turn you get one random weapon"] = "Cada turno tendrás un arma elegida aleatoriamente",
 --      ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab
+--      ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies
 --      ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
 --      ["Elderbot"] = "", -- A_Classic_Fairytale:family
 --      ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape
@@ -189,12 +202,14 @@
 	["Energetic Engineer"] = "Ingeniero Eléctrico",
 	["Enjoy the swim..."] = "Disfruta del baño...",
 	["[Enter]"] = "[Intro]",
+--      ["Europe"] = "", -- Continental_supplies
 --      [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Everyone knows this."] = "", -- A_Classic_Fairytale:enemy
 --      ["Every single time!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy
 --      ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab
 --      ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey
+--      ["FAG"] = "", -- Mutant
 --      ["Family Reunion"] = "", -- A_Classic_Fairytale:family
 	["Fastest lap: "] = "Vuelta rápida: ",
 	["Feeble Resistance"] = "Resistencia Fútil",
@@ -206,9 +221,11 @@
 --      ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies
 	["Fire"] = "Fuego",
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
+--      ["FIRST BLOOD MUTATES"] = "", -- Mutant
 --      ["First Steps"] = "", -- A_Classic_Fairytale:first_blood
 	["Flag captured!"] = "¡Bandera capturada!",
 	["Flag respawned!"] = "¡Bandera restablecida!",
@@ -216,6 +233,7 @@
 	["Flags, and their home base will be placed where each team ends their first turn."] = "Las banderas y las bases se colocarán donde los equipos acaben su primer turno.",
 	["Flamer"] = "Incinerador",
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
 --      ["For improved features/stability, play 0.9.18+"] = "", -- WxW
 --      ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey
@@ -226,6 +244,7 @@
 	["GAME OVER!"] = "¡FIN DEL JUEGO!",
 	["Game Started!"] = "¡El juego ha empezado!",
 --      ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
+--      ["GasBomb"] = "", -- Continental_supplies
 --      ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
 --      ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey
 	["Get on over there and take him out!"] = "¡Ves allí y elimínalo!",
@@ -256,6 +275,7 @@
 --      ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
 --      ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow
+--      ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies
 --      ["Greetings, "] = "", -- A_Classic_Fairytale:dragon
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Grenade Training"] = "", -- Basic_Training_-_Grenade
@@ -268,6 +288,7 @@
 --      ["Hannibal"] = "", -- A_Classic_Fairytale:epil
 	[" Hapless Hogs left!"] = " pobres desgraciados restantes!",
 	["Hapless Hogs"] = "Pobres desgraciados",
+--      [" HAS MUTATED\" )"] = "", -- 
 --      ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen
 --      ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow
 --      ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy
@@ -275,6 +296,7 @@
 --      ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united
 	["Heavy"] = "Pesado",
 --      ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy
+--      ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 	["Hedgewars-Basketball"] = "Hedgewars-Baloncesto",
 	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
 --      ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab
@@ -303,10 +325,13 @@
 --      ["His arms are so strong!"] = "", -- A_Classic_Fairytale:first_blood
 	["Hit Combo!"] = "¡Combo!",
 --      ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy
+--      ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal
 --      ["Hmmm...it's a draw. How unfortunate!"] = "", -- A_Classic_Fairytale:enemy
 	["Hmmm..."] = "Mmm...",
 --      ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hogminator"] = "", -- A_Classic_Fairytale:family
+--      ["Hogs in sight!"] = "", -- Continental_supplies
+--      ["HOLY SHIT!"] = "", -- Mutant
 --      ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy
 	["Hooray!"] = "¡Hurra!",
 --      ["Hostage Situation"] = "", -- A_Classic_Fairytale:family
@@ -317,6 +342,7 @@
 --      ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon
+--      [" HP"] = "", -- Mutant
 	["Hunter"] = "Artillero", --Bazooka, Shotgun, SniperRifle
 --      ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab
 --      ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood
@@ -420,6 +446,7 @@
 --      ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family
 	["Kamikaze Expert!"] = "¡Kamikaze experto!",
 	["Keep it up!"] = "¡Sigue así!",
+--      ["Kerguelen"] = "", -- Continental_supplies
 	["Killing spree!"] = "¡Frenesí asesino!",
 --      ["KILL IT!"] = "", -- A_Classic_Fairytale:first_blood
 	["KILLS"] = "MUERTES",
@@ -436,6 +463,7 @@
 --      ["Led Heart"] = "", -- A_Classic_Fairytale:queen
 --      ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 	["[Left Shift]"] = "[Shift izquierdo]",
+--      ["Let a Continent provide your weapons!"] = "", -- Continental_supplies
 --      ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's go home!"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow
@@ -447,12 +475,16 @@
 	["Listen up, maggot!!"] = "¡Atento, escoria!",
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 	["Lively Lifeguard"] = "Salvavidas dicharachero",
+--      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united
+--      ["LUDICROUS KILL"] = "", -- Mutant
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
+--      ["MEGA KILL"] = "", -- Mutant
 --      ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
 --      ["Mindy"] = "", -- A_Classic_Fairytale:united
 	["Mine Deployer"] = "Plantador de minas",
@@ -461,15 +493,19 @@
 	["MISSION FAILED"] = "MISIÓN FRACASADA", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 	["MISSION SUCCESSFUL"] = "MISIÓN COMPLETADA", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 	["MISSION SUCCESS"] = "MISIÓN COMPLETADA",
+--      ["Molotov"] = "", -- Continental_supplies
+--      ["MONSTER KILL"] = "", -- Mutant
 --      ["More Natives"] = "", -- A_Classic_Fairytale:epil
 	["Movement: [Up], [Down], [Left], [Right]"] = "Movimiento: [Arriba], [Abajo], [Izquierda], [Derecha]",
 	["Multi-shot!"] = "¡Disparo múltiple!",
 --      ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow
+--      ["-------"] = "", -- Mutant
 --      ["Nade Boy"] = "", -- Basic_Training_-_Grenade
 --      ["Name"] = "", -- A_Classic_Fairytale:queen
 	["Nameless Heroes"] = "Héroes anónimos",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
+--      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 	["New Barrels Per Turn"] = "Barriles por turno",
 	["NEW CLAN RECORD: "] = "NUEVO RÉCORD PARA EL CLAN",
@@ -487,6 +523,8 @@
 --      ["NomNom"] = "", -- A_Classic_Fairytale:united
 --      ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow
 --      ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey
+--      ["NORMAL"] = "", -- Continental_supplies
+--      ["North America"] = "", -- Continental_supplies
 --      ["Not all hogs are born equal."] = "", -- Highlander
 	["NOT ENOUGH WAYPOINTS"] = "NO HAY SUFICIENTES BALIZAS",
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -512,6 +550,7 @@
 --      ["Olive"] = "", -- A_Classic_Fairytale:united
 --      ["Omnivore"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant
 --      ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united
 --      ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood
@@ -520,11 +559,14 @@
 --      ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen
 --      ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy
+--      ["Parachute"] = "", -- Continental_supplies
 	["Pathetic Hog #%d"] = "Erizo patético #%d",
 	["Pathetic Resistance"] = "Patética resistencia", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
 	["Per-Hog Ammo"] = "Armamento individualizado",
+--      ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[presice/left shift]=Decrease)"] = "", -- 
 --      ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
+--      ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies
 --      ["Pings left:"] = "", -- Space_Invasion
 	["Place more waypoints using [ENTER]"] = "Coloca más balizas presionando [INTRO]",
 	["Place more waypoints using the 'Air Attack' weapon."] = "Coloca más balizas usando el 'Bombardeo aéreo'",
@@ -538,6 +580,7 @@
 	["points"] = "puntos", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
 	["Poison"] = "Veneno",
 --      ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
+--      ["Portal mission"] = "", -- portal
 	["Power Remaining"] = "Energía restante",
 	["Prepare yourself"] = "Prepárate",
 --      ["Press [Enter] to accept this configuration."] = "", -- WxW
@@ -569,6 +612,7 @@
 	["Rounds Complete"] = "Rondas completadas",
 	["RULES OF THE GAME [Press ESC to view]"] = "REGLAS DEL JUEGO (Presiona ESC para leerlas)",
 --      ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen
+--      ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
 --      ["Salvation"] = "", -- A_Classic_Fairytale:family
 --      ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon
@@ -578,12 +622,16 @@
 --      ["Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!|Hint: You might want to spare a girder for cover!"] = "", -- A_Classic_Fairytale:family
 --      ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey
 --      ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab
+--      ["Score"] = "", -- Mutant
 	["SCORE"] = "PUNTUACIÓN",
+--      ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies
 	["sec"] = "segundo", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["Seduction"] = "", -- Continental_supplies
 --      ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab
 --      ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
 	["See ya!"] = "¡Hasta otra!",
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
+--      ["Select continent!"] = "", -- Continental_supplies
 --      ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood
 	["selected!"] = "¡Seleccionado!",
 --      ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
@@ -596,6 +644,7 @@
 	["Shield OFF:"] = "Escudo desactivado:",
 	["Shield ON:"] = "Escudo activado:",
 	["Shield Seeker!"] = "¡A cubierto!",
+--      ["Shotgun"] = "", -- Continental_supplies
 	["Shotgun Team"] = "Escopeteros",
 	["Shotgun Training"] = "Entrenamiento con escopeta",
 	["shots remaining."] = "disparos restantes.",
@@ -611,12 +660,15 @@
 --      ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy
+--      ["Sniper Rifle"] = "", -- Continental_supplies
 --      ["Sniper!"] = "", -- Space_Invasion
 	["Sniper Training"] = "Entrenamiento con rifle francotirador",
 	["Sniperz"] = "Francotiradores",
 --      ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["South America"] = "", -- Continental_supplies
 --      ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Spawn the crate, and attack!"] = "", -- WxW
+--      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
 --      ["Spleenlover"] = "", -- A_Classic_Fairytale:united
 	["Sponge"] = "Esponja",
@@ -627,7 +679,9 @@
 --      ["Steel Eye"] = "", -- A_Classic_Fairytale:queen
 --      ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+--      ["Sticky Mine"] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
+--      ["Structure"] = "", -- Continental_supplies
 --      ["Super Weapons"] = "", -- WxW
 --      ["Surf Before Crate"] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
@@ -655,6 +709,7 @@
 --      ["That was just mean!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 	["That was pointless."] = "Eso era innecesario.",
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
+--      ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
@@ -734,6 +789,7 @@
 	["Toxic Team"] = "Tóxicos", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 	["TRACK COMPLETED"] = "¡PISTA COMPLETADA!",
 	["TRACK FAILED!"] = "¡PISTA FRACASADA!",
+--      ["training"] = "", -- portal
 --      ["Traitors"] = "", -- A_Classic_Fairytale:epil
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
 	["TrophyRace"] = "TrophyRace",
@@ -746,6 +802,7 @@
 --      ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey
 --      ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow
 --      ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy
+--      ["ULTRA KILL"] = "", -- Mutant
 --      ["Under Construction"] = "", -- A_Classic_Fairytale:shadow
 --      ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
 --      ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family
@@ -816,6 +873,7 @@
 --      ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow
+--      [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal
 --      ["What has "] = "", -- A_Classic_Fairytale:backstab
 --      ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What is this place?"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy
@@ -844,7 +902,11 @@
 --      ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Why me?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
+--      ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
+--      ["- Will refresh Parachute each turn."] = "", -- Continental_supplies
+--      ["- Will refresh portalgun each turn."] = "", -- Continental_supplies
 	["Will this ever end?"] = "¿Es que nunca se va a terminar?",
+--      ["WINNER IS "] = "", -- Mutant
 	["WINNING TIME: "] = "MEJOR TIEMPO: ",
 --      ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey
@@ -865,6 +927,7 @@
 --      ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy
 --      ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["You bear impressive skills, "] = "", -- A_Classic_Fairytale:dragon
+--      ["You can't fire a portal on the blue surface"] = "", -- portal
 --      ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey
 	["You'd almost swear the water was rising!"] = "¡Pero si podría jurar que está subiendo el nivel del mar!",
 --      ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey
@@ -914,6 +977,7 @@
 --      ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow
 --      ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
+--      ["Zealandia"] = "", -- Continental_supplies
 	["'Zooka Team"] = "Bazuqueros",
 --      ["Zork"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
     }
--- a/share/hedgewars/Data/Locale/fr.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/fr.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -33,6 +33,7 @@
       ["30 minutes later..."] = "30 minutes plus tard...",
       ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "Il y a un moins, un cyborg est venu et nous a dit que vous étiez des cannibales !",
       ["Accuracy Bonus!"] = "Bonus précision",
+--      ["Ace"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge
       ["Achievement Unlocked"] = "Succes débloqué", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler
 -- a classic fairytale: backstab
 -- a classic fairytale: dragon's lair
@@ -48,6 +49,7 @@
       ["Actually, you aren't worthy of life! Take this..."] = "En fait, tu n'es pas digne de vivre ! Prends ça....",
       ["A cy-what?"] = "Un cy-quoi ?",
       ["Adventurous"] = "Aventureux",
+--      ["Africa"] = "", -- Continental_supplies
       ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "Après que Leaks A Lot ait trahit sa tribus, il rejoignit les cannibales... ",
       ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "Après le choc causé par l'espion ennemi, Leaks A Lot et Dense cloud partirent chasser pour se détendre.",
       ["Again with the 'cannibals' thing!"] = "Encore avec votre 'cannibale' truc",
@@ -74,18 +76,22 @@
       ["And so they discovered that cyborgs weren't invulnerable..."] = "Et c'est ainsi qu'ils découvrirent que les cybords n'étaient pas invulnérables...",
       ["And where's all the weed?"] = "et où est toute l'herbe ?",
       ["And you believed me? Oh, god, that's cute!"] = "Et tu m'as cru ? Oh mon dieu, c'est mignon !",
+--      ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
+--      ["Antarctica"] = "", -- Continental_supplies
       ["Are we there yet?"] = "Somme nous toujours là ?",
       ["Are you accusing me of something?"] = "Es tu en train de m'accuser de quelque chose ? ",
       ["Are you saying that many of us have died for your entertainment?"] = "Etes vous en train de dire que beaucoup d'entre nous sont morts pour votre divertissement ? ",
       ["Artur Detour"] = "",
       ["As a reward for your performance, here's some new technology!"] = "Comme récompence, voici quelques nouvelles technologie !",
 --      ["a shoppa minigame"] = "", -- WxW
+--      ["Asia"] = "", -- Continental_supplies
       ["Assault Team"] = "",
       ["Assault Team"] = "",
       ["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "Vu que les munitions sont éparpillées tu devrais re-lancer la corde en plein vol",
       ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "Le défi accompli, Leaks A Lot posa les pieds sur le sol...",
       ["As you can see, there is no way to get on the other side!"] = "Comme tu peux le voir, il n'y a pas de moyen d'atteindre l'autre côté !",
 --      ["Attack From Rope"] = "", -- WxW
+--      ["Australia"] = "", -- Continental_supplies
       ["Available points remaining: "] = "points restant disponibles",  -- need the situation of when this sentence is used
       ["Back Breaker"] = "",
       ["Back in the village, after telling the villagers about the threat..."] = "De retour au village, après avoir averti les villageois de la menace...",
@@ -99,6 +105,7 @@
 --      ["Bamboo Thicket"] = "", --really, i don't know the good translation for this
       ["Barrel Eater!"] = "Mangeur de Barrils",
       ["Barrel Launcher"] = "Lanceur de barrils", --need the situation for me to understand sens of sentence
+--      ["Baseballbat"] = "", -- Continental_supplies
       ["Bat balls at your enemies and|push them into the sea!"] = "Frappez vos ennemis à la batte|et envoyez-les à la mer !",
       ["Bat your opponents through the|baskets and out of the map!"] = "Frappez vos ennemis à la batte|, marquez des paniers ou envoyez-les à la mer !",
       ["Bazooka Training"] = "Entrainement au Bazooka",
@@ -181,6 +188,7 @@
 --      ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb
 --      ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope
       ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Félicitations ! Vous avez éliminé toutes les cibles|pendant le temps alloué.", --Bazooka, Shotgun, SniperRifle
+--      ["Continental supplies"] = "", -- Continental_supplies
       ["Control pillars to score points."] = "Contrôlez les piliers pour marquer des points",
       ["Corporationals"] = "",
       ["Corporationals"] = "",
@@ -222,11 +230,13 @@
       ["Did you see him coming?"] = "L'a tu vu venir ?",
       ["Did you warn the village?"] = "As tu averti le village ?",
       ["Die, die, die!"] = "Meurt, meurt, meurt !",
+--      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Dist: "] = "", -- Space_Invasion
       ["Do not laugh, inexperienced one, for he speaks the truth!"] = "Ne rit pas, inexpérimenté, car il dit la vérité ! ",
       ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "Ne laisse pas ses mots de distraire l'apprenti ! Il te poignardera dès que tu auras le dos tourné !",
 	  ["Do the deed"] = "Accomplir l'acte",
       ["Double Kill!"] = "Double meurtre",
+--      ["DOUBLE KILL"] = "", -- Mutant
       ["Do you have any idea how valuable grass is?"] = "Est ce que vous avez une idée de la valeur de votre herbe ?",
       ["Do you think you're some kind of god?"] = "Vous vous prenez pour un genre de dieu ?",
       ["Dragon's Lair"] = "",
@@ -235,6 +245,7 @@
       ["Dragon's Lair"] = "La tanière du dragon",
       ["Drills"] = "",
       ["Drone Hunter!"] = "Chasseur de drone",
+--      ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["Drowner"] = "",-- can't have a good translation, think its a merge of drone and owner so if wanna translate it will be : tueur de drone, wich is like drone hunter...
       ["Dude, all the plants are gone!"] = "Mec, toutes les plantes sont parties !",
       ["Dude, can you see Ramon and Spiky?"] = "Mec, peux tu voir Ramon et Spkiky ? ",
@@ -243,9 +254,12 @@
       ["Dude, what's this place?!"] = "Mec, quel est cet endroit?",
       ["Dude, where are we?"] = "Mec, où sommes nous ? ",
      -- ["Dude, wow! I just had the weirdest high!"] = "",
+--      ["Duration"] = "", -- Continental_supplies
+--      ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies
       ["Each turn you get 1-3 random weapons"] = "A chaque tour, tu as 1 à 3 armes aléatoires",
       ["Each turn you get one random weapon"] = "A chaque tour, tu as une arme aléatoire",
       ["Eagle Eye"] = "",
+--      ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies
       ["Ear Sniffer"] = "",
       ["Ear Sniffer"] = "Ear Sniffer",
       ["Elderbot"] = "",
@@ -265,12 +279,14 @@
 --      ["Energetic Engineer"] = "",
       ["Enjoy the swim..."] = "Profitez du bain ...",
 --      ["[Enter]"] = "",
+--      ["Europe"] = "", -- Continental_supplies
 --      [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab
       ["Everyone knows this."] = "Tout le monde sait ça.",
       ["Every single time!"] = "A chaque fois !",
       ["Everything looks OK..."] = "Tout à l'air d'être OK ...",
       ["Exactly, man! That was my dream."] = "Exactement, mec ! C'était mon rêve.",
       ["Eye Chewer"] = "Eye Chewer",
+--      ["FAG"] = "", -- Mutant
 	  = "Fais sortir tes coéquipiers de leur prison naturelle et sauve la princesse ! |Percer des trous résoudrait tout. |ca serait une bonne idée de placer quelque poutres avant de commencer à percer. je dis ça, je dis rien. |Tous vos hérissons doivent être au dessus de la hauteur marquée ! | Leaks A Lot doit être très proche de la princesse !  ",
       ["Family Reunion"] = "",
       ["Family Reunion"] = "Réunion de famille ",
@@ -306,7 +322,9 @@
       ["Find your tribe!|Cross the lake!"] = "Trouves ta tribue ! |travers le lac !",
       ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "Finis ton entraînement ! |Astuce : Les animations peuvent être passées en appuyant sur la touche [Precise]",
 --      ["Fire"] = "",
+--      ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies
       ["First aid kits?!"] = "Des kits de premiers secours ?!",
+--      ["FIRST BLOOD MUTATES"] = "", -- Mutant
       ["First Blood"] = "Premier sang",
       ["First Blood"] = "Premier sang",
 	  ["First Blood"] = "Premier sang",
@@ -317,6 +335,7 @@
       ["Flags, and their home base will be placed where each team ends their first turn."] = "Les drapeaux et leur base seront placés là où chaque équipe finit son premier tour",
 --      ["Flamer"] = "",
       ["Flaming Worm"] = "",
+--      ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies
       ["Flesh for Brainz"] = "Flesh for Brainz",
 --      ["For improved features/stability, play 0.9.18+"] = "", -- WxW
       ["Free Dense Cloud and continue the mission!"] = "Libérez Dense Cloud et continuez la mission !",
@@ -327,6 +346,7 @@
       ["GAME OVER!"] = "Fin du jeu ! ",
       ["Game Started!"] = "Début du jeu ! ",
       ["Game? Was this a game to you?!"] = "Jeu ? Etais ce un jeu pour vous ?!",
+--      ["GasBomb"] = "", -- Continental_supplies
       ["Gas Gargler"] = "",
       ["Get Dense Cloud out of the pit!"] = "Sortez Dense Cloud de la fosse",
       ["Get on over there and take him out!"] = "Viens par ici et débarrasse-toi de lui ! ",
@@ -359,6 +379,7 @@
       ["Great choice, Steve! Mind if I call you that?"] = "Bon choix, Steve ! Ca t'ennuie si je t'appele comme ça ?",
 --      ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
       ["Great! You will be contacted soon for assistance."] = "super ! Tu seras bientot contacté pour de l'assistance.",
+--      ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies
       ["Greetings, cloudy one!"] = "Salutation, le nuageux !",
       ["Greetings, "] = "Salutations, ",
 --      ["Grenade Training"] = "", -- Basic_Training_-_Grenade
@@ -371,6 +392,7 @@
       ["Hannibal"] = "Hannibal",
 --      ["Hapless Hogs"] = "",
 --      [" Hapless Hogs left!"] = "",
+--      [" HAS MUTATED\" )"] = "", -- 
       ["Hatless Jerry"] = "",
       ["Have no illusions, your tribe is dead, indifferent of your choice."] = "N'ai pas d'illusion, ta tribue est morte, quel que soit ton choix",
       ["Have we ever attacked you first?"] = "nous avons vous jamais attaqué en premier ? ",
@@ -379,6 +401,7 @@
       ["Heavy Cannfantry"] = "",
       ["Hedge-cogs"] = "",
       ["Hedge-cogs"] = "",
+--      ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 --      ["Hedgewars-Basketball"] = "",
 --      ["Hedgewars-Knockball"] = "",
       ["Hedgibal Lecter"] = "",
@@ -411,9 +434,12 @@
 --      ["Hit Combo!"] = "",
 --      ["Hmmm..."] = "",
       ["Hmmm...actually...I didn't either."] = "Humm... en fait...je ne savais pas non plus.",
+--      ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal
       ["Hmmm...it's a draw. How unfortunate!"] = "Hmmm... C'est un dessin. Pas de chance !",
 	  ["Hmmm...perhaps a little more time will help."] = "humm...Peut être qu'un peu plus de temps aiderait",
       ["Hogminator"] = "",
+--      ["Hogs in sight!"] = "", -- Continental_supplies
+--      ["HOLY SHIT!"] = "", -- Mutant
       ["Honest Lee"] = "",
       ["Hooray!"] = "Hourra ! ",
       ["Hostage Situation"] = "Situation d'otage",
@@ -426,6 +452,7 @@
       ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "",
       ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "Cependant, si tu échoues, elle aura une mort encore plus violente ! Muahahaha!",
       ["However, my mates don't agree with me on letting you go..."] = "Mes amis ne sont pas d'accord pour vous laisser partit ...",
+--      [" HP"] = "", -- Mutant
       ["Hunter"] = "Chasseur", --Bazooka, Shotgun, SniperRifle
       ["I believe there's more of them."] = "Je crois qu'il y en a encore d'autres",
 	  ["I can see you have been training diligently."] = "Je vois que tu t'es entraîné assiduement.",
@@ -538,6 +565,7 @@
       ["Just wait till I get my hands on that trauma! ARGH!"] = "Attends un peu que je mette la main sur ce traumatisme !  ARGH !",
 --      ["Kamikaze Expert!"] = "",
 --      ["Keep it up!"] = "",
+--      ["Kerguelen"] = "", -- Continental_supplies
       ["Killing spree!"] = "Massacre",
 	  ["KILL IT!"] = "Tue le",
       ["KILL IT!"] = "TUE LE !",
@@ -571,6 +599,7 @@
       ["Lee"] = "",
       ["Lee"] = "",
 --      ["[Left Shift]"] = "",-- touche majuscule gauche
+--      ["Let a Continent provide your weapons!"] = "", -- Continental_supplies
       ["Let me test your skills a little, will you?"] = "",
       ["Let me test your skills a little, will you?"] = "Laisse moi te tester un peu, veux tu ?",
       ["Let's go home!"] = "",
@@ -587,12 +616,16 @@
       ["Listen up, maggot!!"] = "Écoutez, asticots",
       ["Little did they know that this hunt will mark them forever..."] = "Savait-il que cette chasse allait les marquer à jamais...",
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies
       ["Look, I had no choice!"] = "ecoute, je n'avais pas le choix !",
       ["Look out! There's more of them!"] = "Ils sont plus nombreux !",
       ["Look out! We're surrounded by cannibals!"] = "Regarde ! nous sommes entourés par les cannibales !",
       ["Looks like the whole world is falling apart!"] = "On dirait que le monde entier tombe en morceaux !",
       ["Luckily, I've managed to snatch some of them."] = "Heureusement, j'ai réussi à en avoir quelques unes",
+--      ["LUDICROUS KILL"] = "", -- Mutant
       ["May the spirits aid you in all your quests!"] = "Puisse les esprits t'aider dans tes quêtes !",
+--      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
+--      ["MEGA KILL"] = "", -- Mutant
       ["Meiwes"] = "",
       ["Mindy"] = "",
 --      ["Mine Deployer"] = "",
@@ -601,6 +634,8 @@
       ["MISSION FAILED"] = "Mission échouée", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
       ["MISSION SUCCESSFUL"] = "Mission réussie", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
       ["MISSION SUCCESS"] = "SUCCES DE LA MISSION",
+--      ["Molotov"] = "", -- Continental_supplies
+--      ["MONSTER KILL"] = "", -- Mutant
       ["More Natives"] = "More Natives",
       ["Movement: [Up], [Down], [Left], [Right]"] = "Mouvement: [haut], [bas], [gauche], [droite]",
 --      ["Multi-shot!"] = "",
@@ -609,11 +644,13 @@
       ["Muriel"] = "",
       ["Muriel"] = "",
       ["Muscle Dissolver"] = "Muscle Dissolver",
+--      ["-------"] = "", -- Mutant
 --      ["Nade Boy"] = "", -- Basic_Training_-_Grenade
       ["Name"] = "",
       ["Nameless Heroes"] = "Heros sans noms",
       ["Nancy Screw"] = "",
       ["Nancy Screw"] = "",
+--      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
       ["Natives"] = "",
       ["Natives"] = "",
       ["Natives"] = "",
@@ -661,6 +698,8 @@
       ["Nom-Nom"] = "Nom-Nom",
       ["Nope. It was one fast mole, that's for sure."] = "Non. C'était une taupe rapide, ça c'est certain.",
       ["No! Please, help me!"] = "Non ! S'il te plaît, aide moi !",
+--      ["NORMAL"] = "", -- Continental_supplies
+--      ["North America"] = "", -- Continental_supplies
 --      ["Not all hogs are born equal."] = "", -- Highlander
       ["NOT ENOUGH WAYPOINTS"] = "Pas assez de points de passage",
       ["Not now, Fiery Water!"] = "Pas maintenant, Fiery Water !",
@@ -688,6 +727,7 @@
       ["Olive"] = "",
 	  ["Omnivore"] = "Omnivore",
 	  ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "Il était une fois, sur une île possédant de grandes ressources naturelles, vivait deux tribus en violent conflit...",
+--      ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant
 	  ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "L'une des deux tribus était pacifique, passant son temps à chasser et à s'entraîner, appréciants les petits plaisirs de la vie",
       ["Oops...I dropped them."] = "oups ... Je les ai laissées tomber.",
 	  ["Open that crate and we will continue!"] = "Ouvre cette caisse et nous pourrons continuer",
@@ -696,12 +736,15 @@
       ["Orlando Boom!"] = "",
 --      ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge
       ["Our tribe, our beautiful island!"] = "Notre tibue, notre belle ile !",
+--      ["Parachute"] = "", -- Continental_supplies
       ["Pathetic Hog #%d"] = "Hérisson pathétique #%d",
 --      ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
 	  ["Perfect! Now try to get the next crate without hurting yourself!"] = "Parfait, maintenant essaye d'avoir la prochaine caisse sans te blesser !",
       ["Per-Hog Ammo"] = "Munitions par hérissons",
+--      ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[presice/left shift]=Decrease)"] = "", -- 
       ["Pfew! That was close!"] = "Ouf! C'est pas passé loin !",
       ["Pfew! That was close!"] = "Ouf ! C'étais pas loin !",
+--      ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies
 --      ["Pings left:"] = "", -- Space_Invasion
       ["Place more waypoints using [ENTER]"] = "Place plus de points de passage avec [enter]",
       ["Place more waypoints using the 'Air Attack' weapon."] = "Place plus de points de passage avec l'arme : attaque aérienne.",
@@ -715,6 +758,7 @@
       ["points"] = "points", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
       ["Poison"] = "Poison",
       ["Portal hint: one goes to the destination, and one is the entrance.|"] = "portails astuce : l'un est la destination, l'autre est l'entrée ",
+--      ["Portal mission"] = "", -- portal
 --      ["Power Remaining"] = "",
       ["Prepare yourself"] = "prépare toi",
 --      ["Press [Enter] to accept this configuration."] = "", -- WxW
@@ -770,6 +814,7 @@
       ["RULES OF THE GAME [Press ESC to view]"] = "RÈGLES DU JEU | [Appuyez Échap pour voir]",
       ["Rusty Joe"] = "",
 --      ["s|"] = "",
+--      ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies
       ["Salivaslurper"] = "",
       ["Salvation"] = "Le salut",
       ["Salvation was one step closer now..."] = "Le salut était tout proche...",
@@ -781,11 +826,15 @@
       ["Save the princess by collecting the crate in under 12 turns!"] = "Sauve la princesse en collectant la caisse en moins de 3 tours !",
       ["Scalp Muncher"] = "",
 --      ["SCORE"] = "",
+--      ["Score"] = "", -- Mutant
+--      ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies
 --      ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["Seduction"] = "", -- Continental_supplies
 --      ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab
 	  ["See that crate farther on the right?"] = "Tu vois cette caisse plus loin sur la droite ? ",
       ["See ya!"] = "Bye bye",
       ["Segmentation Paul"] = "",
+--      ["Select continent!"] = "", -- Continental_supplies
       ["Select difficulty: [Left] - easier or [Right] - harder"] = "Choisis la difficulté : [Gauche] : plus facile, ou [Droite] : plus dur",
 --      ["selected!"] = "",
 --      ["s"] = "", -- GaudyRacer, Space_Invasion
@@ -799,6 +848,7 @@
       ["Shield OFF:"] = "bouclier OFF",
       ["Shield ON:"] = "Bouclier ON",
 --      ["Shield Seeker!"] = "",
+--      ["Shotgun"] = "", -- Continental_supplies
       ["Shotgun Team"] = "Équipe de choc",
       ["Shotgun Training"] = "Entrainement au fusil",
       ["shots remaining."] = "tirs restants",
@@ -814,12 +864,15 @@
       ["Smith 0.99b"] = "",
       ["Smith 0.99f"] = "",
       ["Smith 1.0"] = "",
+--      ["Sniper Rifle"] = "", -- Continental_supplies
 --      ["Sniper!"] = "", -- Space_Invasion
       ["Sniper Training"] = "Entrainement au fusil de sniper",
       ["Sniperz"] = "Snipers",
 	  ["So humiliating..."] = "Si humiliant...",
+--      ["South America"] = "", -- Continental_supplies
       ["So? What will it be?"] = "Alors ? Qu'est ce que ce sera ?",
 --      ["Spawn the crate, and attack!"] = "", -- WxW
+--      ["Special Weapons:"] = "", -- Continental_supplies
       ["Spiky Cheese"] = "",
       ["Spiky Cheese"] = "",
       ["Spiky Cheese"] = "",
@@ -834,7 +887,9 @@
       ["Steve"] = "",
       ["Steve"] = "",
       ["Steve"] = "",
+--      ["Sticky Mine"] = "", -- Continental_supplies
       ["Stronglings"] = "Stronglings",
+--      ["Structure"] = "", -- Continental_supplies
 --      ["Super Weapons"] = "", -- WxW
 --      ["Surf Before Crate"] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
@@ -863,6 +918,7 @@
       ["That was just mean!"] = "C'était radin !",
       ["That was pointless."] = "C'était inutile.",
       ["The answer is...entertaintment. You'll see what I mean."] = "La réponse est... divertissement. Tu comprendras ce que je veux dire",
+--      ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal
       ["The Bull's Eye"] = "Dans le mille",
       ["The caves are well hidden, they won't find us there!"] = "Les cavernes sont bien cachées, ils ne nous y trouverons pas !",
 	  ["The Crate Frenzy"] = "Frenesie de caisses",
@@ -966,6 +1022,7 @@
       ["Toxic Team"] = "Équipe toxique", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
       ["TRACK COMPLETED"] = "COURSE COMPLETEE",
       ["TRACK FAILED!"] = "COURSE RATEE",
+--      ["training"] = "", -- portal
       ["Traitors"] = "Traitors",
       ["Tribe"] = "",
       ["Tribe"] = "",
@@ -983,6 +1040,7 @@
       ["Two little hogs cooperating, getting past obstacles..."] = "Deux petits hérissons coopérant à passer les obstacles...",
       ["Uhm...I met one of them and took his weapons."] = "hum... J'ai rencontré l'un d'entre eux et j'ai pris ses armes.",
       ["Uhmm...ok no."] = "Humm... ok non.",
+--      ["ULTRA KILL"] = "", -- Mutant
       ["Under Construction"] = "En construction",
       ["Unexpected Igor"] = "",
 --      ["Unit"] = "",
@@ -1065,6 +1123,7 @@
       ["What a strange feeling!"] = "Quel étrange sentiment !",
       ["What do my faulty eyes observe? A spy!"] = "Que voient mes vieux yeux ? Un espion !",
       --["Whatever floats your boat..."] = "Comme tu veux...",
+--      [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal
 --      ["What has "] = "", -- A_Classic_Fairytale:backstab
       ["What? Here? How did they find us?!"] = "Quoi ? ici ? Comment nous ont ils trouvés ?",
       ["What is this place?"] = "quel est cet endroit ,",
@@ -1096,7 +1155,11 @@
       ["Why do you want to take over our island?"] = "Pourquoi voulez vous notre ile ?",
       ["Why me?!"] = "Pourquoi moi ?§",
       ["Why would they do this?"] = "Pourquoi feraient-ils ça ?",
+--      ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
+--      ["- Will refresh Parachute each turn."] = "", -- Continental_supplies
+--      ["- Will refresh portalgun each turn."] = "", -- Continental_supplies
 --      ["Will this ever end?"] = "",
+--      ["WINNER IS "] = "", -- Mutant
       ["WINNING TIME: "] = "Temps gagnant : ",
       ["Wise Oak"] = "",
       ["Wise Oak"] = "",
@@ -1125,6 +1188,7 @@
       ["You are playing with our lives here!"] = "Vous jouez avec nos vies !",
 --      ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
       ["You bear impressive skills, "] = "tu as des compétences impressionantes, ",
+--      ["You can't fire a portal on the blue surface"] = "", -- portal
       ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "Tu ne pouvais pas croire qu'après avoir refusé mon offre, je vous laisserai partir comme ça !",
 --      ["You'd almost swear the water was rising!"] = "",
       ["You'd better watch your steps..."] = "tu ferais mieux de regarder où tu marches....",
@@ -1176,6 +1240,7 @@
       ["You will be avenged!"] = "Tu seras vengé !",
       ["You won't believe what happened to me!"] = "Vous ne croirez pas ce qui m'est arrivé !",
       ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "beurck ! je parie qu'ils continueront à l'adorer meme après que j'ai sauvé le village !",
+--      ["Zealandia"] = "", -- Continental_supplies
 --      ["'Zooka Team"] = "",
       ["Zork"] = "",
       ["Zork"] = "",
--- a/share/hedgewars/Data/Locale/hedgewars_ar.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_ar.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -56,7 +56,7 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1732,7 +1732,7 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
@@ -1887,7 +1887,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/hedgewars_bg.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_bg.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -55,7 +55,7 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1734,7 +1734,7 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
@@ -1889,7 +1889,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/hedgewars_cs.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_cs.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -56,7 +56,7 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1743,7 +1743,7 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
@@ -1898,7 +1898,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/hedgewars_de.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_de.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -55,7 +55,7 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation>Willst du wirklich beenden?</translation>
     </message>
 </context>
@@ -1171,7 +1171,7 @@
     </message>
     <message>
         <source>Practice your skills in a range of training missions</source>
-        <translation>Verbessere deine Fähigkeiten in verschidenen Trainingsmissionen</translation>
+        <translation>Verbessere deine Fähigkeiten in verschiedenen Trainingsmissionen</translation>
     </message>
     <message>
         <source>Demos</source>
@@ -1736,7 +1736,7 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation>Derzeit sind Videos in Bearbeitung.
 Verlassen wird diese abbrechen.
 Willst du wirklich verlassen?</translation>
@@ -1895,7 +1895,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/hedgewars_en.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_en.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -55,7 +55,7 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1734,7 +1734,7 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
@@ -1889,7 +1889,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/hedgewars_es.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_es.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -55,7 +55,7 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1736,7 +1736,7 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
@@ -1891,7 +1891,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/hedgewars_fi.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_fi.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -55,7 +55,7 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1734,7 +1734,7 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
@@ -1889,7 +1889,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/hedgewars_fr.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_fr.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -55,7 +55,7 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1734,7 +1734,7 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
@@ -1889,7 +1889,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/hedgewars_hu.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_hu.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -54,7 +54,7 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1722,7 +1722,7 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
@@ -1877,7 +1877,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/hedgewars_it.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_it.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -55,7 +55,7 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation>Vuoi veramente uscire?</translation>
     </message>
 </context>
@@ -1734,7 +1734,7 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation>Ci sono video che stanno ancora venendo elaborati.
 Uscire ora annullerà questo processo e conseguentemente i video non verrano salvati.
 Vuoi veramente uscire?</translation>
@@ -1891,7 +1891,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/hedgewars_ja.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_ja.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -54,7 +54,7 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1726,7 +1726,7 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
@@ -1881,7 +1881,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/hedgewars_ko.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_ko.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -54,7 +54,7 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1722,7 +1722,7 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
@@ -1877,7 +1877,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/hedgewars_lt.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_lt.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -66,7 +66,7 @@
     <name>HWAskQuitDialog</name>
     <message>
         <location filename="../../../../QTfrontend/ui/dialog/ask_quit.cpp" line="33"/>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -2144,7 +2144,7 @@
         <location filename="../../../../QTfrontend/ui/dialog/ask_quit.cpp" line="38"/>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
@@ -2304,7 +2304,7 @@
     </message>
     <message>
         <location filename="../../../../QTfrontend/hwform.cpp" line="1812"/>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/hedgewars_nl.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_nl.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -55,7 +55,7 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1731,7 +1731,7 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
@@ -1886,7 +1886,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/hedgewars_pl.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_pl.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -5,7 +5,7 @@
     <name>AbstractPage</name>
     <message>
         <source>Go back</source>
-        <translation type="unfinished"></translation>
+        <translation>Wstecz</translation>
     </message>
 </context>
 <context>
@@ -56,8 +56,8 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
-        <translation type="unfinished"></translation>
+        <source>Do you really want to quit?</source>
+        <translation>Na pewno chcesz zakończyć?</translation>
     </message>
 </context>
 <context>
@@ -164,7 +164,8 @@
     <message>
         <source>Someone already uses your nickname %1 on the server.
 Please pick another nickname:</source>
-        <translation type="unfinished"></translation>
+        <translation>Ktoś używa tego nicku %1 na serwerze.
+Wybierz inny nick:</translation>
     </message>
 </context>
 <context>
@@ -312,29 +313,29 @@
     </message>
     <message>
         <source>Remote host has closed connection</source>
-        <translation type="unfinished"></translation>
+        <translation>Zdalny host zakończył połączenie</translation>
     </message>
     <message>
         <source>The server is too old. Disconnecting now.</source>
-        <translation type="unfinished"></translation>
+        <translation>Stara wersja serwera. Nastąpi rozłączenie.</translation>
     </message>
 </context>
 <context>
     <name>HWPasswordDialog</name>
     <message>
         <source>Password</source>
-        <translation type="unfinished">Hasło</translation>
+        <translation>Hasło</translation>
     </message>
 </context>
 <context>
     <name>HWUploadVideoDialog</name>
     <message>
         <source>Upload video</source>
-        <translation type="unfinished"></translation>
+        <translation>Prześłij wideo</translation>
     </message>
     <message>
         <source>Upload</source>
-        <translation type="unfinished"></translation>
+        <translation>Prześlij</translation>
     </message>
 </context>
 <context>
@@ -349,19 +350,19 @@
     <message>
         <source>Duration: %1m %2s
 </source>
-        <translation type="unfinished"></translation>
+        <translation>Długość: %1m %2s </translation>
     </message>
     <message>
         <source>Video: %1x%2, </source>
-        <translation type="unfinished"></translation>
+        <translation>Wideo: %1x%2, </translation>
     </message>
     <message>
         <source>%1 fps, </source>
-        <translation type="unfinished"></translation>
+        <translation>%1 kl/s, </translation>
     </message>
     <message>
         <source>Audio: </source>
-        <translation type="unfinished"></translation>
+        <translation>Audio: </translation>
     </message>
 </context>
 <context>
@@ -438,7 +439,7 @@
     </message>
     <message>
         <source>Eraser</source>
-        <translation type="unfinished"></translation>
+        <translation>Gumka</translation>
     </message>
 </context>
 <context>
@@ -530,7 +531,7 @@
     <name>PageInfo</name>
     <message>
         <source>Open the snapshot folder</source>
-        <translation type="unfinished"></translation>
+        <translation>Otwórz folder ze zrzutami ekranu</translation>
     </message>
 </context>
 <context>
@@ -786,43 +787,43 @@
     </message>
     <message>
         <source>Local Game</source>
-        <translation type="unfinished"></translation>
+        <translation>Gra lokalna</translation>
     </message>
     <message>
         <source>Play a game on a single computer</source>
-        <translation type="unfinished"></translation>
+        <translation>Graj na swoim komputerze</translation>
     </message>
     <message>
         <source>Network Game</source>
-        <translation type="unfinished"></translation>
+        <translation>Gra sieciowa</translation>
     </message>
     <message>
         <source>Play a game across a network</source>
-        <translation type="unfinished"></translation>
+        <translation>Graj poprzez sieć</translation>
     </message>
     <message>
         <source>Read about who is behind the Hedgewars Project</source>
-        <translation type="unfinished"></translation>
+        <translation>Dowiedz się kto jest twórcą gry</translation>
     </message>
     <message>
         <source>Leave a feedback here reporting issues, suggesting features or just saying how you like Hedgewars</source>
-        <translation type="unfinished"></translation>
+        <translation>Opisz problem, zasugeruj zmiany lub napisz po prostu jak bardzo lubisz Hedgewars</translation>
     </message>
     <message>
         <source>Access the user created content downloadable from our website</source>
-        <translation type="unfinished"></translation>
+        <translation>ÅšciÄ…gnij rzeczy stworzone przez graczy</translation>
     </message>
     <message>
         <source>Exit game</source>
-        <translation type="unfinished"></translation>
+        <translation>Wyjdź z gry</translation>
     </message>
     <message>
         <source>Manage videos recorded from game</source>
-        <translation type="unfinished"></translation>
+        <translation>ZarzÄ…dzaj filmami z gry</translation>
     </message>
     <message>
         <source>Edit game preferences</source>
-        <translation type="unfinished"></translation>
+        <translation>Zmień ustawienia gry</translation>
     </message>
 </context>
 <context>
@@ -840,11 +841,11 @@
     </message>
     <message>
         <source>DLC</source>
-        <translation type="unfinished"></translation>
+        <translation>DLC</translation>
     </message>
     <message>
         <source>Downloadable Content</source>
-        <translation type="unfinished">Dodatki</translation>
+        <translation>Dodatki</translation>
     </message>
 </context>
 <context>
@@ -859,11 +860,11 @@
     </message>
     <message>
         <source>Join hundreds of players online!</source>
-        <translation type="unfinished"></translation>
+        <translation>Dołącz do setek graczy w sieci!</translation>
     </message>
     <message>
         <source>Join or host your own game server in a Local Area Network.</source>
-        <translation type="unfinished"></translation>
+        <translation>Dołącz lub stwórz nową grę w sieci lokalnej.</translation>
     </message>
 </context>
 <context>
@@ -910,47 +911,47 @@
     </message>
     <message>
         <source>General</source>
-        <translation type="unfinished">Ogólne</translation>
+        <translation>Ogólne</translation>
     </message>
     <message>
         <source>Advanced</source>
-        <translation type="unfinished">Zaawansowane</translation>
+        <translation>Zaawansowane</translation>
     </message>
     <message>
         <source>Reset to default colors</source>
-        <translation type="unfinished"></translation>
+        <translation>Przywróć domyślne kolory</translation>
     </message>
     <message>
         <source>Proxy host</source>
-        <translation type="unfinished"></translation>
+        <translation>Server proxy</translation>
     </message>
     <message>
         <source>Proxy port</source>
-        <translation type="unfinished"></translation>
+        <translation>Port proxy</translation>
     </message>
     <message>
         <source>Proxy login</source>
-        <translation type="unfinished"></translation>
+        <translation>Login do proxy</translation>
     </message>
     <message>
         <source>Proxy password</source>
-        <translation type="unfinished"></translation>
+        <translation>Hasło</translation>
     </message>
     <message>
         <source>No proxy</source>
-        <translation type="unfinished"></translation>
+        <translation>Bez proxy</translation>
     </message>
     <message>
         <source>Socks5 proxy</source>
-        <translation type="unfinished"></translation>
+        <translation>Socks5 proxy</translation>
     </message>
     <message>
         <source>HTTP proxy</source>
-        <translation type="unfinished"></translation>
+        <translation>HTTP proxy</translation>
     </message>
     <message>
         <source>System proxy settings</source>
-        <translation type="unfinished"></translation>
+        <translation>Systemowe ustawienia proxy</translation>
     </message>
 </context>
 <context>
@@ -1153,47 +1154,47 @@
     <name>PageSinglePlayer</name>
     <message>
         <source>Simple Game</source>
-        <translation type="unfinished"></translation>
+        <translation>Szybka gra</translation>
     </message>
     <message>
         <source>Play a quick game against the computer with random settings</source>
-        <translation type="unfinished"></translation>
+        <translation>Zagraj szybkÄ… grÄ™ z losowymi ustawieniami przeciwko komputerowi</translation>
     </message>
     <message>
         <source>Multiplayer</source>
-        <translation type="unfinished"></translation>
+        <translation>Gra wieloosobowa</translation>
     </message>
     <message>
         <source>Play a hotseat game against your friends, or AI teams</source>
-        <translation type="unfinished"></translation>
+        <translation>Graj na zmianę ze swoimi przyjaciółmi lub przeciwko komputerowi</translation>
     </message>
     <message>
         <source>Campaign Mode</source>
-        <translation type="unfinished"></translation>
+        <translation>Kampania</translation>
     </message>
     <message>
         <source>Training Mode</source>
-        <translation type="unfinished"></translation>
+        <translation>Trening</translation>
     </message>
     <message>
         <source>Practice your skills in a range of training missions</source>
-        <translation type="unfinished"></translation>
+        <translation>Sprawdź swoje umiejętności przwechodząc kilka misji</translation>
     </message>
     <message>
         <source>Demos</source>
-        <translation type="unfinished"></translation>
+        <translation>Dema</translation>
     </message>
     <message>
         <source>Watch recorded demos</source>
-        <translation type="unfinished"></translation>
+        <translation>Obejrzyj nagrane dema</translation>
     </message>
     <message>
         <source>Load</source>
-        <translation type="unfinished">Wczytaj</translation>
+        <translation>Wczytaj</translation>
     </message>
     <message>
         <source>Load a previously saved game</source>
-        <translation type="unfinished"></translation>
+        <translation>Wczytaj zapisanÄ… grÄ™</translation>
     </message>
 </context>
 <context>
@@ -1208,50 +1209,50 @@
     </message>
     <message>
         <source>Pick the mission or training to play</source>
-        <translation type="unfinished"></translation>
+        <translation>Wybierz misje w którą chcesz zagrać</translation>
     </message>
     <message>
         <source>Start fighting</source>
-        <translation type="unfinished"></translation>
+        <translation>Start</translation>
     </message>
 </context>
 <context>
     <name>PageVideos</name>
     <message>
         <source>Name</source>
-        <translation type="unfinished">Nazwa</translation>
+        <translation>Nazwa</translation>
     </message>
     <message>
         <source>Size</source>
-        <translation type="unfinished"></translation>
+        <translation>Rozmiar</translation>
     </message>
     <message numerus="yes">
         <source>%1 bytes</source>
-        <translation type="unfinished">
-            <numerusform></numerusform>
-            <numerusform></numerusform>
-            <numerusform></numerusform>
+        <translation>
+            <numerusform>%1 bajtów</numerusform>
+            <numerusform>%1 bajty</numerusform>
+            <numerusform>%1 bajtów</numerusform>
         </translation>
     </message>
     <message>
         <source>(in progress...)</source>
-        <translation type="unfinished"></translation>
+        <translation>(w trakcie...)</translation>
     </message>
     <message>
         <source>Date: </source>
-        <translation type="unfinished"></translation>
+        <translation>Data: </translation>
     </message>
     <message>
         <source>Size: </source>
-        <translation type="unfinished"></translation>
+        <translation>Rozmiar: </translation>
     </message>
     <message>
         <source>encoding</source>
-        <translation type="unfinished"></translation>
+        <translation>enkodowanie</translation>
     </message>
     <message>
         <source>uploading</source>
-        <translation type="unfinished"></translation>
+        <translation>wysyłanie</translation>
     </message>
 </context>
 <context>
@@ -1357,23 +1358,23 @@
     </message>
     <message>
         <source>Save password</source>
-        <translation type="unfinished"></translation>
+        <translation>Zapisz hasło</translation>
     </message>
     <message>
         <source>Save account name and password</source>
-        <translation type="unfinished"></translation>
+        <translation>Zapisz nazwę użytkownika i hasło</translation>
     </message>
     <message>
         <source>Video is private</source>
-        <translation type="unfinished"></translation>
+        <translation>Film jest prywatny</translation>
     </message>
     <message>
         <source>Record audio</source>
-        <translation type="unfinished"></translation>
+        <translation>Nagraj dźwięk</translation>
     </message>
     <message>
         <source>Use game resolution</source>
-        <translation type="unfinished"></translation>
+        <translation>Użyj rozdzielczości z gry</translation>
     </message>
 </context>
 <context>
@@ -1539,27 +1540,27 @@
     </message>
     <message>
         <source>Custom colors</source>
-        <translation type="unfinished"></translation>
+        <translation>WÅ‚asne kolory</translation>
     </message>
     <message>
         <source>Miscellaneous</source>
-        <translation type="unfinished"></translation>
+        <translation>Różne</translation>
     </message>
     <message>
         <source>Video recording options</source>
-        <translation type="unfinished"></translation>
+        <translation>Ustawienia nagrywania</translation>
     </message>
     <message>
         <source>Videos</source>
-        <translation type="unfinished"></translation>
+        <translation>Filmy</translation>
     </message>
     <message>
         <source>Description</source>
-        <translation type="unfinished"></translation>
+        <translation>Opis</translation>
     </message>
     <message>
         <source>Proxy settings</source>
-        <translation type="unfinished"></translation>
+        <translation>Ustawienia proxy</translation>
     </message>
 </context>
 <context>
@@ -1744,64 +1745,66 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
-        <translation type="unfinished"></translation>
+Do you really want to quit?</source>
+        <translation>Są filmy które właśnie są przetwarzane.
+Wyjście spowoduje przerwanie pracy.
+Czy na pewno chcesz wyjść?</translation>
     </message>
     <message>
         <source>Please provide either the YouTube account name or the email address associated with the Google Account.</source>
-        <translation type="unfinished"></translation>
+        <translation>Wprowadź nazwę użytkownika YouTube lub adres mailowy powiązany z Kontem Google.</translation>
     </message>
     <message>
         <source>Account name (or email): </source>
-        <translation type="unfinished"></translation>
+        <translation>Nazwa konta (lub email): </translation>
     </message>
     <message>
         <source>Password: </source>
-        <translation type="unfinished"></translation>
+        <translation>Hasło: </translation>
     </message>
     <message>
         <source>Video title: </source>
-        <translation type="unfinished"></translation>
+        <translation>Nazwa filmu: </translation>
     </message>
     <message>
         <source>Video description: </source>
-        <translation type="unfinished"></translation>
+        <translation>Opis filmu: </translation>
     </message>
     <message>
         <source>Tags (comma separated): </source>
-        <translation type="unfinished"></translation>
+        <translation>Tagi (oddzielone przecinkami): </translation>
     </message>
     <message>
         <source>Summary   </source>
-        <translation type="unfinished"></translation>
+        <translation>Podsumowanie </translation>
     </message>
     <message>
         <source>Description</source>
-        <translation type="unfinished"></translation>
+        <translation>Opis</translation>
     </message>
     <message>
         <source>Nickname</source>
-        <translation type="unfinished">Nick</translation>
+        <translation>Nick</translation>
     </message>
     <message>
         <source>Format</source>
-        <translation type="unfinished"></translation>
+        <translation>Format</translation>
     </message>
     <message>
         <source>Audio codec</source>
-        <translation type="unfinished"></translation>
+        <translation>Kodek audio</translation>
     </message>
     <message>
         <source>Video codec</source>
-        <translation type="unfinished"></translation>
+        <translation>Kodek wideo</translation>
     </message>
     <message>
         <source>Framerate</source>
-        <translation type="unfinished"></translation>
+        <translation>Klatki/s</translation>
     </message>
     <message>
         <source>Bitrate (Kbps)</source>
-        <translation type="unfinished"></translation>
+        <translation>Bitrate (Kbps)</translation>
     </message>
 </context>
 <context>
@@ -1816,7 +1819,7 @@
     </message>
     <message>
         <source>anonymous</source>
-        <translation type="unfinished"></translation>
+        <translation>anonimowy</translation>
     </message>
 </context>
 <context>
@@ -1842,214 +1845,217 @@
     </message>
     <message>
         <source>Please fill out all fields</source>
-        <translation type="unfinished"></translation>
+        <translation>Wypełnij wszystkie pola</translation>
     </message>
     <message>
         <source>Error while authenticating at google.com:
 </source>
-        <translation type="unfinished"></translation>
+        <translation>BÅ‚Ä…d logowania na google.com:</translation>
     </message>
     <message>
         <source>Login or password is incorrect</source>
-        <translation type="unfinished"></translation>
+        <translation>Login lub hasło są niepoprawne</translation>
     </message>
     <message>
         <source>Error while sending metadata to youtube.com:
 </source>
-        <translation type="unfinished"></translation>
+        <translation>Błąd w trakcie wysyłania danych do Youtube:</translation>
     </message>
     <message>
         <source>Teams - Are you sure?</source>
-        <translation type="unfinished"></translation>
+        <translation>Drużyny - Jesteś pewien?</translation>
     </message>
     <message>
         <source>Do you really want to delete the team &apos;%1&apos;?</source>
-        <translation type="unfinished"></translation>
+        <translation>Jesteś pewien że chcesz usunąć drużynę &apos;%1&apos;?</translation>
     </message>
     <message>
         <source>Cannot delete default scheme &apos;%1&apos;!</source>
-        <translation type="unfinished"></translation>
+        <translation>Nie można usunąć domyślnego schematu &apos;%1&apos;!</translation>
     </message>
     <message>
         <source>Please select a record from the list</source>
-        <translation type="unfinished"></translation>
+        <translation>Wybierz nagranie z listy</translation>
     </message>
     <message>
         <source>Unable to start server</source>
-        <translation type="unfinished"></translation>
+        <translation>Nie można uruchomić serwera</translation>
     </message>
     <message>
         <source>Hedgewars - Error</source>
-        <translation type="unfinished"></translation>
+        <translation>Hedgewars - BÅ‚Ä…d</translation>
     </message>
     <message>
         <source>Hedgewars - Success</source>
-        <translation type="unfinished"></translation>
+        <translation>Hedgewars - Sukces</translation>
     </message>
     <message>
         <source>All file associations have been set</source>
-        <translation type="unfinished"></translation>
+        <translation>Wszystkie powiązania plików zostały ustawione</translation>
     </message>
     <message>
         <source>Successfully posted the issue on hedgewars.googlecode.com</source>
-        <translation type="unfinished"></translation>
+        <translation>Pomyślnie utworzono wpis na hedgewars.googlecode.com </translation>
     </message>
     <message>
         <source>Error during authentication at google.com</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
-        <translation type="unfinished"></translation>
+        <translation>BÅ‚Ä…d podczas logowania do google.com</translation>
+    </message>
+    <message>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
+        <translation>Bład podczas wysyłania informacji. Spróbuj ponownie później lub odwiedź hedgewars.googlecode.com)</translation>
     </message>
     <message>
         <source>Main - Error</source>
-        <translation type="unfinished"></translation>
+        <translation>BÅ‚Ä…d</translation>
     </message>
     <message>
         <source>Cannot create directory %1</source>
-        <translation type="unfinished">Nie można utworzyć katalogu %1</translation>
+        <translation>Nie można utworzyć katalogu %1</translation>
     </message>
     <message>
         <source>Failed to open data directory:
 %1
 
 Please check your installation!</source>
-        <translation type="unfinished"></translation>
+        <translation>Nie można otworzyć katalogu z danymi:
+%1
+
+Sprawdź poprawność instalacji!</translation>
     </message>
     <message>
         <source>TCP - Error</source>
-        <translation type="unfinished"></translation>
+        <translation>TCP - BÅ‚Ä…d</translation>
     </message>
     <message>
         <source>Unable to start the server: %1.</source>
-        <translation type="unfinished">Nie można uruchomić serwera: %1.</translation>
+        <translation>Nie można uruchomić serwera: %1.</translation>
     </message>
     <message>
         <source>Unable to run engine at </source>
-        <translation type="unfinished"></translation>
+        <translation>Nie można uruchomić silnika na </translation>
     </message>
     <message>
         <source>Error code: %1</source>
-        <translation type="unfinished"></translation>
+        <translation>Kod błędu: %1</translation>
     </message>
     <message>
         <source>Video upload - Error</source>
-        <translation type="unfinished"></translation>
+        <translation>Wysyłanei filmu - Błąd</translation>
     </message>
     <message>
         <source>Netgame - Error</source>
-        <translation type="unfinished"></translation>
+        <translation>Gra sieciowa - BÅ‚Ä…d</translation>
     </message>
     <message>
         <source>Please select a server from the list</source>
-        <translation type="unfinished"></translation>
+        <translation>Wybierz serwer z listy</translation>
     </message>
     <message>
         <source>Please enter room name</source>
-        <translation type="unfinished">Wprowadź nazwę pokoju</translation>
+        <translation>Wprowadź nazwę pokoju</translation>
     </message>
     <message>
         <source>Record Play - Error</source>
-        <translation type="unfinished"></translation>
+        <translation>Nagraj grÄ™ - BÅ‚Ä…d</translation>
     </message>
     <message>
         <source>Please select record from the list</source>
-        <translation type="unfinished">Wybierz nagranie z listy</translation>
+        <translation>Wybierz nagranie z listy</translation>
     </message>
     <message>
         <source>Cannot rename to </source>
-        <translation type="unfinished"></translation>
+        <translation>Nie można zmienić nazwy na </translation>
     </message>
     <message>
         <source>Cannot delete file </source>
-        <translation type="unfinished"></translation>
+        <translation>Nie można usunąc pliku </translation>
     </message>
     <message>
         <source>Room Name - Error</source>
-        <translation type="unfinished"></translation>
+        <translation>Nazwa pokoju - BÅ‚Ä…d</translation>
     </message>
     <message>
         <source>Please select room from the list</source>
-        <translation type="unfinished">Wybierz pokój z listy</translation>
+        <translation>Wybierz pokój z listy</translation>
     </message>
     <message>
         <source>Room Name - Are you sure?</source>
-        <translation type="unfinished"></translation>
+        <translation>Nazwa pokoju - JesteÅ› pewien?</translation>
     </message>
     <message>
         <source>The game you are trying to join has started.
 Do you still want to join the room?</source>
-        <translation type="unfinished">Gra do której chcesz dołączyć już się rozpoczęła.
+        <translation>Gra do której chcesz dołączyć już się rozpoczęła.
 Czy chcesz dołączyć do pokoju?</translation>
     </message>
     <message>
         <source>Schemes - Warning</source>
-        <translation type="unfinished"></translation>
+        <translation>Schematy - Ostrzeżenie</translation>
     </message>
     <message>
         <source>Schemes - Are you sure?</source>
-        <translation type="unfinished"></translation>
+        <translation>Schematy - JesteÅ› pewien?</translation>
     </message>
     <message>
         <source>Do you really want to delete the game scheme &apos;%1&apos;?</source>
-        <translation type="unfinished"></translation>
+        <translation>Na pewno chcesz usunąć schemat &apos;%1&apos;?</translation>
     </message>
     <message>
         <source>Videos - Are you sure?</source>
-        <translation type="unfinished"></translation>
+        <translation>Filmy - JesteÅ› pewien?</translation>
     </message>
     <message>
         <source>Do you really want to delete the video &apos;%1&apos;?</source>
-        <translation type="unfinished"></translation>
+        <translation>Na pewno chcesz usunÄ…c film &apos;%1&apos;?</translation>
     </message>
     <message numerus="yes">
         <source>Do you really want to remove %1 file(s)?</source>
-        <translation type="unfinished">
-            <numerusform></numerusform>
-            <numerusform></numerusform>
-            <numerusform></numerusform>
+        <translation>
+            <numerusform>Na pewno chcesz usunąć %1 plik?</numerusform>
+            <numerusform>Na pewno chcesz usunąć %1 pliki?</numerusform>
+            <numerusform>Na pewno chcesz usunąć %1 plików?</numerusform>
         </translation>
     </message>
     <message>
         <source>Do you really want to cancel uploading %1?</source>
-        <translation type="unfinished"></translation>
+        <translation>Na pewno chcesz anulować wysyłanie &apos;%1&apos;?</translation>
     </message>
     <message>
         <source>File error</source>
-        <translation type="unfinished">BÅ‚Ä…d pliku</translation>
+        <translation>BÅ‚Ä…d pliku</translation>
     </message>
     <message>
         <source>Cannot open &apos;%1&apos; for writing</source>
-        <translation type="unfinished"></translation>
+        <translation>Nie można otworzyć &apos;%1&apos; do zapisu</translation>
     </message>
     <message>
         <source>Cannot open &apos;%1&apos; for reading</source>
-        <translation type="unfinished"></translation>
+        <translation>Nie można otworzyć &apos;%1&apos; do odczytu</translation>
     </message>
     <message>
         <source>Cannot use the ammo &apos;%1&apos;!</source>
-        <translation type="unfinished"></translation>
+        <translation>Nie możn aużyć aminucji &apos;%1&apos;!</translation>
     </message>
     <message>
         <source>Weapons - Warning</source>
-        <translation type="unfinished"></translation>
+        <translation>Uzbrojenie - Ostrzeżenie</translation>
     </message>
     <message>
         <source>Cannot overwrite default weapon set &apos;%1&apos;!</source>
-        <translation type="unfinished"></translation>
+        <translation>Nie można nadpisać domyślnego zestawu broni &apos;%1&apos;!</translation>
     </message>
     <message>
         <source>Cannot delete default weapon set &apos;%1&apos;!</source>
-        <translation type="unfinished"></translation>
+        <translation>Nie można usunąć domyślnego zestawu broni &apos;%1&apos;!</translation>
     </message>
     <message>
         <source>Weapons - Are you sure?</source>
-        <translation type="unfinished"></translation>
+        <translation>Uzbrojenie - JesteÅ› pewien?</translation>
     </message>
     <message>
         <source>Do you really want to delete the weapon set &apos;%1&apos;?</source>
-        <translation type="unfinished"></translation>
+        <translation>Na pewno chcesz usunÄ…c zestaw broni &apos;%1&apos;?</translation>
     </message>
 </context>
 <context>
@@ -2139,74 +2145,74 @@
     </message>
     <message>
         <source>More info</source>
-        <translation type="unfinished"></translation>
+        <translation>Więcej informacji</translation>
     </message>
     <message>
         <source>Set default options</source>
-        <translation type="unfinished"></translation>
+        <translation>Zapisz jako domyśłne ustawienia</translation>
     </message>
     <message>
         <source>Open videos directory</source>
-        <translation type="unfinished"></translation>
+        <translation>Otwórz katalog z filmami</translation>
     </message>
     <message>
         <source>Play</source>
-        <translation type="unfinished"></translation>
+        <translation>Odtwórz</translation>
     </message>
     <message>
         <source>Upload to YouTube</source>
-        <translation type="unfinished"></translation>
+        <translation>Wyślij do YouTube</translation>
     </message>
     <message>
         <source>Cancel uploading</source>
-        <translation type="unfinished"></translation>
+        <translation>Anuluj wysyłanie</translation>
     </message>
 </context>
 <context>
     <name>RoomsListModel</name>
     <message>
         <source>In progress</source>
-        <translation type="unfinished">W toku</translation>
+        <translation>W toku</translation>
     </message>
     <message>
         <source>Room Name</source>
-        <translation type="unfinished">Nazwa pokoju</translation>
+        <translation>Nazwa pokoju</translation>
     </message>
     <message>
         <source>C</source>
-        <translation type="unfinished">Kli</translation>
+        <translation>Kli</translation>
     </message>
     <message>
         <source>T</source>
-        <translation type="unfinished">Druż</translation>
+        <translation>Druż</translation>
     </message>
     <message>
         <source>Owner</source>
-        <translation type="unfinished">Właśc</translation>
+        <translation>Właśc</translation>
     </message>
     <message>
         <source>Map</source>
-        <translation type="unfinished">Mapa</translation>
+        <translation>Mapa</translation>
     </message>
     <message>
         <source>Rules</source>
-        <translation type="unfinished">Schemat</translation>
+        <translation>Schemat</translation>
     </message>
     <message>
         <source>Weapons</source>
-        <translation type="unfinished">Uzbrojenie</translation>
+        <translation>Uzbrojenie</translation>
     </message>
     <message>
         <source>Random Map</source>
-        <translation type="unfinished">Losowa mapa</translation>
+        <translation>Losowa mapa</translation>
     </message>
     <message>
         <source>Random Maze</source>
-        <translation type="unfinished">Losowy labirynt</translation>
+        <translation>Losowy labirynt</translation>
     </message>
     <message>
         <source>Hand-drawn</source>
-        <translation type="unfinished"></translation>
+        <translation>Rys. ręcznie</translation>
     </message>
 </context>
 <context>
@@ -2504,11 +2510,11 @@
     </message>
     <message>
         <source>mute audio</source>
-        <translation type="unfinished"></translation>
+        <translation>wycisz dźwięk</translation>
     </message>
     <message>
         <source>record</source>
-        <translation type="unfinished"></translation>
+        <translation>nagrywaj</translation>
     </message>
 </context>
 <context>
@@ -2598,7 +2604,7 @@
     </message>
     <message>
         <source>Record video:</source>
-        <translation type="unfinished"></translation>
+        <translation>Nagraj wideo:</translation>
     </message>
 </context>
 <context>
--- a/share/hedgewars/Data/Locale/hedgewars_pt_BR.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_pt_BR.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -55,7 +55,7 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1736,7 +1736,7 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
@@ -1891,7 +1891,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/hedgewars_pt_PT.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_pt_PT.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -5,7 +5,7 @@
     <name>AbstractPage</name>
     <message>
         <source>Go back</source>
-        <translation type="unfinished"></translation>
+        <translation>Retrodecer</translation>
     </message>
 </context>
 <context>
@@ -55,8 +55,8 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
-        <translation type="unfinished"></translation>
+        <source>Do you really want to quit?</source>
+        <translation>Deseja realmente saír?</translation>
     </message>
 </context>
 <context>
@@ -163,7 +163,8 @@
     <message>
         <source>Someone already uses your nickname %1 on the server.
 Please pick another nickname:</source>
-        <translation type="unfinished"></translation>
+        <translation>Alguem já está a utilizar o teu nome de utilizador %1 no servidor.
+Por favor escolhe outro nome de utilizador:</translation>
     </message>
 </context>
 <context>
@@ -311,29 +312,29 @@
     </message>
     <message>
         <source>Remote host has closed connection</source>
-        <translation type="unfinished"></translation>
+        <translation>O anfitrião remoto terminou a ligação</translation>
     </message>
     <message>
         <source>The server is too old. Disconnecting now.</source>
-        <translation type="unfinished"></translation>
+        <translation>O servidor é demasiado antigo. Desconectado.</translation>
     </message>
 </context>
 <context>
     <name>HWPasswordDialog</name>
     <message>
         <source>Password</source>
-        <translation type="unfinished">Password</translation>
+        <translation>Palavra-passe</translation>
     </message>
 </context>
 <context>
     <name>HWUploadVideoDialog</name>
     <message>
         <source>Upload video</source>
-        <translation type="unfinished"></translation>
+        <translation>Upload vídeo</translation>
     </message>
     <message>
         <source>Upload</source>
-        <translation type="unfinished"></translation>
+        <translation>Upload</translation>
     </message>
 </context>
 <context>
@@ -346,28 +347,27 @@
 <context>
     <name>LibavIteraction</name>
     <message>
-        <source>Duration: %1m %2s
-</source>
-        <translation type="unfinished"></translation>
+        <source>Duration: %1m %2s</source>
+        <translation>Duração: %1m %2s</translation>
     </message>
     <message>
         <source>Video: %1x%2, </source>
-        <translation type="unfinished"></translation>
+        <translation>Vídeo:  %1x%2, </translation>
     </message>
     <message>
         <source>%1 fps, </source>
-        <translation type="unfinished"></translation>
+        <translation>%1 fps, </translation>
     </message>
     <message>
         <source>Audio: </source>
-        <translation type="unfinished"></translation>
+        <translation>Audio: </translation>
     </message>
 </context>
 <context>
     <name>PageAdmin</name>
     <message>
         <source>Clear Accounts Cache</source>
-        <translation>Limpar a cache das contas</translation>
+        <translation>Limpar Cache das Contas</translation>
     </message>
     <message>
         <source>Fetch data</source>
@@ -437,7 +437,7 @@
     </message>
     <message>
         <source>Eraser</source>
-        <translation type="unfinished"></translation>
+        <translation>Apagador</translation>
     </message>
 </context>
 <context>
@@ -493,8 +493,8 @@
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; thought it&apos;s good to shoot his own hedgehogs with &lt;b&gt;%2&lt;/b&gt; pts.</source>
         <translation>
-            <numerusform>&lt;b&gt;%1&lt;/b&gt; axou que seria divertido atacar a sua própria equipa fazendo &lt;b&gt;%2&lt;/b&gt; ponto de dano.</numerusform>
-            <numerusform>&lt;b&gt;%1&lt;/b&gt; axou que seria divertido atacar a sua própria equipa fazendo &lt;b&gt;%2&lt;/b&gt; pontos de dano.</numerusform>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; axou que seria divertido atacar a sua própria equipa causando &lt;b&gt;%2&lt;/b&gt; ponto de dano.</numerusform>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; axou que seria divertido atacar a sua própria equipa causando um total de &lt;b&gt;%2&lt;/b&gt; pontos de dano.</numerusform>
         </translation>
     </message>
     <message numerus="yes">
@@ -507,8 +507,8 @@
     <message numerus="yes">
         <source>&lt;b&gt;%1&lt;/b&gt; was scared and skipped turn &lt;b&gt;%2&lt;/b&gt; times.</source>
         <translation>
-            <numerusform>&lt;b&gt;%1&lt;/b&gt; estava tão intimidado que passou &lt;b&gt;%2&lt;/b&gt; turno.</numerusform>
-            <numerusform>&lt;b&gt;%1&lt;/b&gt; estava tão intimidado que passou &lt;b&gt;%2&lt;/b&gt; turnos.</numerusform>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; estava tão amedrontado que passou &lt;b&gt;%2&lt;/b&gt; turno.</numerusform>
+            <numerusform>&lt;b&gt;%1&lt;/b&gt; estava tão amedrontado que passou &lt;b&gt;%2&lt;/b&gt; turnos.</numerusform>
         </translation>
     </message>
 </context>
@@ -523,7 +523,7 @@
     <name>PageInfo</name>
     <message>
         <source>Open the snapshot folder</source>
-        <translation type="unfinished"></translation>
+        <translation>Abrir a pasta com as capturas de ecrã</translation>
     </message>
 </context>
 <context>
@@ -779,43 +779,43 @@
     </message>
     <message>
         <source>Local Game</source>
-        <translation type="unfinished"></translation>
+        <translation>Jogo Local</translation>
     </message>
     <message>
         <source>Play a game on a single computer</source>
-        <translation type="unfinished"></translation>
+        <translation>Joga num único computador</translation>
     </message>
     <message>
         <source>Network Game</source>
-        <translation type="unfinished"></translation>
+        <translation>Jogo em Rede</translation>
     </message>
     <message>
         <source>Play a game across a network</source>
-        <translation type="unfinished"></translation>
+        <translation>Joga Hedgewars através da rede</translation>
     </message>
     <message>
         <source>Read about who is behind the Hedgewars Project</source>
-        <translation type="unfinished"></translation>
+        <translation>Lê sobre quem está por trás do Projecto Hedgewars</translation>
     </message>
     <message>
         <source>Leave a feedback here reporting issues, suggesting features or just saying how you like Hedgewars</source>
-        <translation type="unfinished"></translation>
+        <translation>Deixa feedback expondo problemas, sugerindo novas funcionalidades ou simplesmente expressando o quanto adoras o Hedgewars</translation>
     </message>
     <message>
         <source>Access the user created content downloadable from our website</source>
-        <translation type="unfinished"></translation>
+        <translation>Acede a conteúdo criado pelos utilizadores acessível do nosso website</translation>
     </message>
     <message>
         <source>Exit game</source>
-        <translation type="unfinished"></translation>
+        <translation>Saír do jogo</translation>
     </message>
     <message>
         <source>Manage videos recorded from game</source>
-        <translation type="unfinished"></translation>
+        <translation>Gere vídeos de partidas gravadas</translation>
     </message>
     <message>
         <source>Edit game preferences</source>
-        <translation type="unfinished"></translation>
+        <translation>Editar as preferencias de jogo</translation>
     </message>
 </context>
 <context>
@@ -833,11 +833,11 @@
     </message>
     <message>
         <source>DLC</source>
-        <translation type="unfinished"></translation>
+        <translation>DLC</translation>
     </message>
     <message>
         <source>Downloadable Content</source>
-        <translation type="unfinished">Conteúdo Transferível (DLC)</translation>
+        <translation>Conteúdo Transferível</translation>
     </message>
 </context>
 <context>
@@ -852,11 +852,11 @@
     </message>
     <message>
         <source>Join hundreds of players online!</source>
-        <translation type="unfinished"></translation>
+        <translation>Junta-te a centenas de jogadores online!</translation>
     </message>
     <message>
         <source>Join or host your own game server in a Local Area Network.</source>
-        <translation type="unfinished"></translation>
+        <translation>Cria ou junta-te a jogo numa Rede Local</translation>
     </message>
 </context>
 <context>
@@ -903,47 +903,47 @@
     </message>
     <message>
         <source>General</source>
-        <translation type="unfinished">Geral</translation>
+        <translation>Geral</translation>
     </message>
     <message>
         <source>Advanced</source>
-        <translation type="unfinished">Avançado</translation>
+        <translation>Avançado</translation>
     </message>
     <message>
         <source>Reset to default colors</source>
-        <translation type="unfinished"></translation>
+        <translation>Repor cores por omisão</translation>
     </message>
     <message>
         <source>Proxy host</source>
-        <translation type="unfinished"></translation>
+        <translation>Servidor</translation>
     </message>
     <message>
         <source>Proxy port</source>
-        <translation type="unfinished"></translation>
+        <translation>Porta</translation>
     </message>
     <message>
         <source>Proxy login</source>
-        <translation type="unfinished"></translation>
+        <translation>Login</translation>
     </message>
     <message>
         <source>Proxy password</source>
-        <translation type="unfinished"></translation>
+        <translation>Password</translation>
     </message>
     <message>
         <source>No proxy</source>
-        <translation type="unfinished"></translation>
+        <translation>Não utilizar proxy</translation>
     </message>
     <message>
         <source>Socks5 proxy</source>
-        <translation type="unfinished"></translation>
+        <translation>Proxy Socks5</translation>
     </message>
     <message>
         <source>HTTP proxy</source>
-        <translation type="unfinished"></translation>
+        <translation>Proxy HTTP</translation>
     </message>
     <message>
         <source>System proxy settings</source>
-        <translation type="unfinished"></translation>
+        <translation>Configuração proxy do sistema</translation>
     </message>
 </context>
 <context>
@@ -1145,47 +1145,47 @@
     <name>PageSinglePlayer</name>
     <message>
         <source>Simple Game</source>
-        <translation type="unfinished"></translation>
+        <translation>Jogo Simples</translation>
     </message>
     <message>
         <source>Play a quick game against the computer with random settings</source>
-        <translation type="unfinished"></translation>
+        <translation>Joga um jogo rápido contra o computador com configurações aleatórias</translation>
     </message>
     <message>
         <source>Multiplayer</source>
-        <translation type="unfinished"></translation>
+        <translation>Multi-jogador</translation>
     </message>
     <message>
         <source>Play a hotseat game against your friends, or AI teams</source>
-        <translation type="unfinished"></translation>
+        <translation>Joga alternadamente contra os teus amigos, ou o computador</translation>
     </message>
     <message>
         <source>Campaign Mode</source>
-        <translation type="unfinished"></translation>
+        <translation>Modo Campanha</translation>
     </message>
     <message>
         <source>Training Mode</source>
-        <translation type="unfinished"></translation>
+        <translation>Modo Treino</translation>
     </message>
     <message>
         <source>Practice your skills in a range of training missions</source>
-        <translation type="unfinished"></translation>
+        <translation>Pratica as tuas habilidades numa variedade de missões de treino</translation>
     </message>
     <message>
         <source>Demos</source>
-        <translation type="unfinished"></translation>
+        <translation>Demos</translation>
     </message>
     <message>
         <source>Watch recorded demos</source>
-        <translation type="unfinished"></translation>
+        <translation>Assistir aos demos guardados</translation>
     </message>
     <message>
         <source>Load</source>
-        <translation type="unfinished">Carregar</translation>
+        <translation>Carregar</translation>
     </message>
     <message>
         <source>Load a previously saved game</source>
-        <translation type="unfinished"></translation>
+        <translation>Carrega um jogo gravado anteriormente</translation>
     </message>
 </context>
 <context>
@@ -1200,49 +1200,49 @@
     </message>
     <message>
         <source>Pick the mission or training to play</source>
-        <translation type="unfinished"></translation>
+        <translation>Seleciona uma missão ou treino para jogar</translation>
     </message>
     <message>
         <source>Start fighting</source>
-        <translation type="unfinished"></translation>
+        <translation>Começar a batalha</translation>
     </message>
 </context>
 <context>
     <name>PageVideos</name>
     <message>
         <source>Name</source>
-        <translation type="unfinished">Nome</translation>
+        <translation>Nome</translation>
     </message>
     <message>
         <source>Size</source>
-        <translation type="unfinished"></translation>
+        <translation>Tamanho</translation>
     </message>
     <message numerus="yes">
         <source>%1 bytes</source>
-        <translation type="unfinished">
-            <numerusform></numerusform>
-            <numerusform></numerusform>
+        <translation>
+            <numerusform>%1 byte</numerusform>
+            <numerusform>%1 bytes</numerusform>
         </translation>
     </message>
     <message>
         <source>(in progress...)</source>
-        <translation type="unfinished"></translation>
+        <translation>(em progresso...)</translation>
     </message>
     <message>
         <source>Date: </source>
-        <translation type="unfinished"></translation>
+        <translation>Data: </translation>
     </message>
     <message>
         <source>Size: </source>
-        <translation type="unfinished"></translation>
+        <translation>Tamanho: </translation>
     </message>
     <message>
         <source>encoding</source>
-        <translation type="unfinished"></translation>
+        <translation>a converter</translation>
     </message>
     <message>
         <source>uploading</source>
-        <translation type="unfinished"></translation>
+        <translation>a enviar</translation>
     </message>
 </context>
 <context>
@@ -1348,23 +1348,23 @@
     </message>
     <message>
         <source>Save password</source>
-        <translation type="unfinished"></translation>
+        <translation>Guardar Palavra-passe</translation>
     </message>
     <message>
         <source>Save account name and password</source>
-        <translation type="unfinished"></translation>
+        <translation>Guardar o nome da conta e palavra-passe</translation>
     </message>
     <message>
         <source>Video is private</source>
-        <translation type="unfinished"></translation>
+        <translation>O vídeo é privado</translation>
     </message>
     <message>
         <source>Record audio</source>
-        <translation type="unfinished"></translation>
+        <translation>Gravar audio</translation>
     </message>
     <message>
         <source>Use game resolution</source>
-        <translation type="unfinished"></translation>
+        <translation>Utilizar a resolução do jogo</translation>
     </message>
 </context>
 <context>
@@ -1530,27 +1530,27 @@
     </message>
     <message>
         <source>Custom colors</source>
-        <translation type="unfinished"></translation>
+        <translation>Cores personalizadas</translation>
     </message>
     <message>
         <source>Miscellaneous</source>
-        <translation type="unfinished"></translation>
+        <translation>Outras opções</translation>
     </message>
     <message>
         <source>Video recording options</source>
-        <translation type="unfinished"></translation>
+        <translation>Opções de criação de vídeo</translation>
     </message>
     <message>
         <source>Videos</source>
-        <translation type="unfinished"></translation>
+        <translation>Vídeos</translation>
     </message>
     <message>
         <source>Description</source>
-        <translation type="unfinished"></translation>
+        <translation>Descrição</translation>
     </message>
     <message>
         <source>Proxy settings</source>
-        <translation type="unfinished"></translation>
+        <translation>Definições do Proxy</translation>
     </message>
 </context>
 <context>
@@ -1734,64 +1734,66 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
-        <translation type="unfinished"></translation>
+Do you really want to quit?</source>
+        <translation>Existem vídeos a serem currentemente processados.
+Sair irá cancela-los.
+Deseja mesmo sair?</translation>
     </message>
     <message>
         <source>Please provide either the YouTube account name or the email address associated with the Google Account.</source>
-        <translation type="unfinished"></translation>
+        <translation>Por favor forneça o nome da conta do YouTube ou o endereço de email associado com a conta do Google.</translation>
     </message>
     <message>
         <source>Account name (or email): </source>
-        <translation type="unfinished"></translation>
+        <translation>Nome de conta (ou email): </translation>
     </message>
     <message>
         <source>Password: </source>
-        <translation type="unfinished"></translation>
+        <translation>Palavra-passe: </translation>
     </message>
     <message>
         <source>Video title: </source>
-        <translation type="unfinished"></translation>
+        <translation>Título do vídeo: </translation>
     </message>
     <message>
         <source>Video description: </source>
-        <translation type="unfinished"></translation>
+        <translation>Descrição do vídeo</translation>
     </message>
     <message>
         <source>Tags (comma separated): </source>
-        <translation type="unfinished"></translation>
+        <translation>Tags\Etiquetas (separados por virgula)</translation>
     </message>
     <message>
         <source>Summary   </source>
-        <translation type="unfinished"></translation>
+        <translation>Sumário   </translation>
     </message>
     <message>
         <source>Description</source>
-        <translation type="unfinished"></translation>
+        <translation>Descrição</translation>
     </message>
     <message>
         <source>Nickname</source>
-        <translation type="unfinished">Nome de utilizador</translation>
+        <translation>Nome de utilizador</translation>
     </message>
     <message>
         <source>Format</source>
-        <translation type="unfinished"></translation>
+        <translation>Formato</translation>
     </message>
     <message>
         <source>Audio codec</source>
-        <translation type="unfinished"></translation>
+        <translation>Codec de Audio</translation>
     </message>
     <message>
         <source>Video codec</source>
-        <translation type="unfinished"></translation>
+        <translation>Codec de Vídeo</translation>
     </message>
     <message>
         <source>Framerate</source>
-        <translation type="unfinished"></translation>
+        <translation>Framerate</translation>
     </message>
     <message>
         <source>Bitrate (Kbps)</source>
-        <translation type="unfinished"></translation>
+        <translation>Bitrate (Kbps)</translation>
     </message>
 </context>
 <context>
@@ -1806,7 +1808,7 @@
     </message>
     <message>
         <source>anonymous</source>
-        <translation type="unfinished"></translation>
+        <translation>anónimo</translation>
     </message>
 </context>
 <context>
@@ -1832,213 +1834,218 @@
     </message>
     <message>
         <source>Please fill out all fields</source>
-        <translation type="unfinished"></translation>
+        <translation>Por favor preencha todos os campos</translation>
     </message>
     <message>
         <source>Error while authenticating at google.com:
 </source>
-        <translation type="unfinished"></translation>
+        <translation>Erro ao autenticar em google.com:
+</translation>
     </message>
     <message>
         <source>Login or password is incorrect</source>
-        <translation type="unfinished"></translation>
+        <translation>Login ou palavra-passe incorretos</translation>
     </message>
     <message>
         <source>Error while sending metadata to youtube.com:
 </source>
-        <translation type="unfinished"></translation>
+        <translation>Erro durante o envio de metadata para youtube.com:
+</translation>
     </message>
     <message>
         <source>Teams - Are you sure?</source>
-        <translation type="unfinished"></translation>
+        <translation>Equipas - Tens a certeza?</translation>
     </message>
     <message>
         <source>Do you really want to delete the team &apos;%1&apos;?</source>
-        <translation type="unfinished"></translation>
+        <translation>Desejas mesmo apagar a equipa &apos;%1&apos;?</translation>
     </message>
     <message>
         <source>Cannot delete default scheme &apos;%1&apos;!</source>
-        <translation type="unfinished"></translation>
+        <translation>Não é possivel apagar o esquema por omisão &apos;%1&apos;!</translation>
     </message>
     <message>
         <source>Please select a record from the list</source>
-        <translation type="unfinished"></translation>
+        <translation>Por favor seleciona uma gravação da lista</translation>
     </message>
     <message>
         <source>Unable to start server</source>
-        <translation type="unfinished"></translation>
+        <translation>Não foi possível iniciar servidor</translation>
     </message>
     <message>
         <source>Hedgewars - Error</source>
-        <translation type="unfinished"></translation>
+        <translation>Hedgewars - Erro</translation>
     </message>
     <message>
         <source>Hedgewars - Success</source>
-        <translation type="unfinished"></translation>
+        <translation>Hedgewars - Sucesso</translation>
     </message>
     <message>
         <source>All file associations have been set</source>
-        <translation type="unfinished"></translation>
+        <translation>Todos os ficheiros foram corretamente associados</translation>
     </message>
     <message>
         <source>Successfully posted the issue on hedgewars.googlecode.com</source>
-        <translation type="unfinished"></translation>
+        <translation>Problema publicado com sucesso em hedgewars.googlecode.com</translation>
     </message>
     <message>
         <source>Error during authentication at google.com</source>
-        <translation type="unfinished"></translation>
-    </message>
-    <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
-        <translation type="unfinished"></translation>
+        <translation>Ocorreu um erro durante a autenticação em google.com</translation>
+    </message>
+    <message>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
+        <translation>Erro ao reportar o problema, por favor tenta novamente mais tarde (ou visita hedgewars.googlecode.com diretamente)</translation>
     </message>
     <message>
         <source>Main - Error</source>
-        <translation type="unfinished"></translation>
+        <translation>Main - Erro</translation>
     </message>
     <message>
         <source>Cannot create directory %1</source>
-        <translation type="unfinished">Não foi possível criar o directório %1</translation>
+        <translation>Não foi possível criar o directório %1</translation>
     </message>
     <message>
         <source>Failed to open data directory:
 %1
 
 Please check your installation!</source>
-        <translation type="unfinished"></translation>
+        <translation>Erro ao abrir o diretório:
+%1
+
+Por favor verifica a tua instalação!</translation>
     </message>
     <message>
         <source>TCP - Error</source>
-        <translation type="unfinished"></translation>
+        <translation>TCP - Erro</translation>
     </message>
     <message>
         <source>Unable to start the server: %1.</source>
-        <translation type="unfinished">Não foi possível iniciar o servidor: %1.</translation>
+        <translation>Não foi possível iniciar o servidor: %1.</translation>
     </message>
     <message>
         <source>Unable to run engine at </source>
-        <translation type="unfinished"></translation>
+        <translation>Não foi possivel lançar o motor de jogo em </translation>
     </message>
     <message>
         <source>Error code: %1</source>
-        <translation type="unfinished"></translation>
+        <translation>Código de erro: %1</translation>
     </message>
     <message>
         <source>Video upload - Error</source>
-        <translation type="unfinished"></translation>
+        <translation>Upload do vídeo - Erro</translation>
     </message>
     <message>
         <source>Netgame - Error</source>
-        <translation type="unfinished"></translation>
+        <translation>Netgame - Erro</translation>
     </message>
     <message>
         <source>Please select a server from the list</source>
-        <translation type="unfinished"></translation>
+        <translation>Por favor seleciona um servidor da lista</translation>
     </message>
     <message>
         <source>Please enter room name</source>
-        <translation type="unfinished"></translation>
+        <translation>Por favor insere um nome para a sala</translation>
     </message>
     <message>
         <source>Record Play - Error</source>
-        <translation type="unfinished"></translation>
+        <translation>Record Play - Erro</translation>
     </message>
     <message>
         <source>Please select record from the list</source>
-        <translation type="unfinished">Por favor seleccione uma gravação da lista</translation>
+        <translation>Por favor selecciona uma gravação da lista</translation>
     </message>
     <message>
         <source>Cannot rename to </source>
-        <translation type="unfinished"></translation>
+        <translation>Não é possivel renomear para </translation>
     </message>
     <message>
         <source>Cannot delete file </source>
-        <translation type="unfinished"></translation>
+        <translation>Não é possivel apagar o ficheiro </translation>
     </message>
     <message>
         <source>Room Name - Error</source>
-        <translation type="unfinished"></translation>
+        <translation>Nome da Sala - Erro</translation>
     </message>
     <message>
         <source>Please select room from the list</source>
-        <translation type="unfinished">Seleccione uma sala da lista</translation>
+        <translation>Por favor selecciona uma sala da lista</translation>
     </message>
     <message>
         <source>Room Name - Are you sure?</source>
-        <translation type="unfinished"></translation>
+        <translation>Nome da Sala - Tens a certeza?</translation>
     </message>
     <message>
         <source>The game you are trying to join has started.
 Do you still want to join the room?</source>
-        <translation type="unfinished">O jogo a que te estas a tentar juntar já começou.
-Desejas juntar-te ao jogo de qualquer maneira?</translation>
+        <translation>O jogo a que te estas a tentar juntar já começou.
+Desejas entrar na sala de qualquer maneira?</translation>
     </message>
     <message>
         <source>Schemes - Warning</source>
-        <translation type="unfinished"></translation>
+        <translation>Esquemas - Aviso</translation>
     </message>
     <message>
         <source>Schemes - Are you sure?</source>
-        <translation type="unfinished"></translation>
+        <translation>Esquemas - Tens a certeza?</translation>
     </message>
     <message>
         <source>Do you really want to delete the game scheme &apos;%1&apos;?</source>
-        <translation type="unfinished"></translation>
+        <translation>Desejas mesmo apagar o esquema de jogo &apos;%1&apos;?</translation>
     </message>
     <message>
         <source>Videos - Are you sure?</source>
-        <translation type="unfinished"></translation>
+        <translation>Vídeos - Tens a certeza?</translation>
     </message>
     <message>
         <source>Do you really want to delete the video &apos;%1&apos;?</source>
-        <translation type="unfinished"></translation>
+        <translation>Desejas mesmo apagar o vídeo &apos;%1&apos;?</translation>
     </message>
     <message numerus="yes">
         <source>Do you really want to remove %1 file(s)?</source>
-        <translation type="unfinished">
-            <numerusform></numerusform>
-            <numerusform></numerusform>
+        <translation>
+            <numerusform>Desejas mesmo remover o ficheiro %1?</numerusform>
+            <numerusform>Desejas mesmo remover os ficheiros %1?</numerusform>
         </translation>
     </message>
     <message>
         <source>Do you really want to cancel uploading %1?</source>
-        <translation type="unfinished"></translation>
+        <translation>Desejas mesmo cancelar o upload de %1?</translation>
     </message>
     <message>
         <source>File error</source>
-        <translation type="unfinished">Erro no ficheiro</translation>
+        <translation>Erro no ficheiro</translation>
     </message>
     <message>
         <source>Cannot open &apos;%1&apos; for writing</source>
-        <translation type="unfinished"></translation>
+        <translation>Impossivel abrir &apos;%1&apos; para escrita</translation>
     </message>
     <message>
         <source>Cannot open &apos;%1&apos; for reading</source>
-        <translation type="unfinished"></translation>
+        <translation>Impossivel abrir &apos;%1&apos; para leitura</translation>
     </message>
     <message>
         <source>Cannot use the ammo &apos;%1&apos;!</source>
-        <translation type="unfinished"></translation>
+        <translation>Impossivel utilizar as munições &apos;%1&apos;!</translation>
     </message>
     <message>
         <source>Weapons - Warning</source>
-        <translation type="unfinished"></translation>
+        <translation>Armas - Aviso</translation>
     </message>
     <message>
         <source>Cannot overwrite default weapon set &apos;%1&apos;!</source>
-        <translation type="unfinished"></translation>
+        <translation>Não é possivel substituir o esquema de armas &apos;%1&apos;!</translation>
     </message>
     <message>
         <source>Cannot delete default weapon set &apos;%1&apos;!</source>
-        <translation type="unfinished"></translation>
+        <translation>Não é possivel apagar o esquema de armas por omisão &apos;%1&apos;!</translation>
     </message>
     <message>
         <source>Weapons - Are you sure?</source>
-        <translation type="unfinished"></translation>
+        <translation>Armas - Tens a certeza?</translation>
     </message>
     <message>
         <source>Do you really want to delete the weapon set &apos;%1&apos;?</source>
-        <translation type="unfinished"></translation>
+        <translation>Desejas mesmo apagar o esquema de armas &apos;%1&apos;?</translation>
     </message>
 </context>
 <context>
@@ -2128,74 +2135,74 @@
     </message>
     <message>
         <source>More info</source>
-        <translation type="unfinished"></translation>
+        <translation>Mais informação</translation>
     </message>
     <message>
         <source>Set default options</source>
-        <translation type="unfinished"></translation>
+        <translation>Restaurar opções por omisão</translation>
     </message>
     <message>
         <source>Open videos directory</source>
-        <translation type="unfinished"></translation>
+        <translation>Abrir o directório dos vídeos</translation>
     </message>
     <message>
         <source>Play</source>
-        <translation type="unfinished"></translation>
+        <translation>Reproduzir</translation>
     </message>
     <message>
         <source>Upload to YouTube</source>
-        <translation type="unfinished"></translation>
+        <translation>Enviar para o Youtube</translation>
     </message>
     <message>
         <source>Cancel uploading</source>
-        <translation type="unfinished"></translation>
+        <translation>Cancelar o upload</translation>
     </message>
 </context>
 <context>
     <name>RoomsListModel</name>
     <message>
         <source>In progress</source>
-        <translation type="unfinished">Em progresso</translation>
+        <translation>Em progresso</translation>
     </message>
     <message>
         <source>Room Name</source>
-        <translation type="unfinished">Nome da Sala</translation>
+        <translation>Nome da Sala</translation>
     </message>
     <message>
         <source>C</source>
-        <translation type="unfinished">C</translation>
+        <translation>C</translation>
     </message>
     <message>
         <source>T</source>
-        <translation type="unfinished">E</translation>
+        <translation>E</translation>
     </message>
     <message>
         <source>Owner</source>
-        <translation type="unfinished">Anfitrião</translation>
+        <translation>Anfitrião</translation>
     </message>
     <message>
         <source>Map</source>
-        <translation type="unfinished">Mapa</translation>
+        <translation>Mapa</translation>
     </message>
     <message>
         <source>Rules</source>
-        <translation type="unfinished">Regras</translation>
+        <translation>Regras</translation>
     </message>
     <message>
         <source>Weapons</source>
-        <translation type="unfinished">Armas</translation>
+        <translation>Armamento</translation>
     </message>
     <message>
         <source>Random Map</source>
-        <translation type="unfinished">Mapa Aleatório</translation>
+        <translation>Mapa Aleatório</translation>
     </message>
     <message>
         <source>Random Maze</source>
-        <translation type="unfinished">Labirinto Aleatório</translation>
+        <translation>Labirinto Aleatório</translation>
     </message>
     <message>
         <source>Hand-drawn</source>
-        <translation type="unfinished"></translation>
+        <translation>Desenhado à mão</translation>
     </message>
 </context>
 <context>
@@ -2494,11 +2501,11 @@
     </message>
     <message>
         <source>mute audio</source>
-        <translation type="unfinished"></translation>
+        <translation>Silenciar audio</translation>
     </message>
     <message>
         <source>record</source>
-        <translation type="unfinished"></translation>
+        <translation>gravar</translation>
     </message>
 </context>
 <context>
@@ -2588,7 +2595,7 @@
     </message>
     <message>
         <source>Record video:</source>
-        <translation type="unfinished"></translation>
+        <translation>Gravar vídeo:</translation>
     </message>
 </context>
 <context>
--- a/share/hedgewars/Data/Locale/hedgewars_ru.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_ru.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -56,7 +56,7 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation>Хотите выйти?</translation>
     </message>
 </context>
@@ -164,7 +164,8 @@
     <message>
         <source>Someone already uses your nickname %1 on the server.
 Please pick another nickname:</source>
-        <translation type="unfinished"></translation>
+        <translation>Кто-то уже иÑпользует ваш пÑевдоним %1 на Ñервере.
+ПожалуйÑта, выберите другой пÑевдоним:</translation>
     </message>
 </context>
 <context>
@@ -1738,12 +1739,12 @@
     </message>
     <message>
         <source>This program is distributed under the GNU General Public License v2</source>
-        <translation type="unfinished"></translation>
+        <translation>Эта программа раÑпроÑтранÑетÑÑ Ð½Ð° уÑловиÑÑ… лицензии GNU General Public License, верÑÐ¸Ñ 2</translation>
     </message>
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation>Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ð¿Ñ€Ð¾Ð¸Ñходит обработка видео.
 Выход отменить обработку.
 Ð’ÑÑ‘ равно выйти?</translation>
@@ -1774,7 +1775,7 @@
     </message>
     <message>
         <source>Summary   </source>
-        <translation type="unfinished"></translation>
+        <translation>Краткое опиÑание</translation>
     </message>
     <message>
         <source>Description</source>
@@ -1843,7 +1844,7 @@
     </message>
     <message>
         <source>Please fill out all fields</source>
-        <translation type="unfinished"></translation>
+        <translation>Заполните вÑе полÑ</translation>
     </message>
     <message>
         <source>Error while authenticating at google.com:
@@ -1852,7 +1853,7 @@
     </message>
     <message>
         <source>Login or password is incorrect</source>
-        <translation type="unfinished"></translation>
+        <translation>Ðекорректное Ð¸Ð¼Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»Ñ Ð¸Ð»Ð¸ пароль</translation>
     </message>
     <message>
         <source>Error while sending metadata to youtube.com:
@@ -1877,7 +1878,7 @@
     </message>
     <message>
         <source>Unable to start server</source>
-        <translation type="unfinished"></translation>
+        <translation>Ошибка запуÑка Ñервера</translation>
     </message>
     <message>
         <source>Hedgewars - Error</source>
@@ -1900,7 +1901,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
@@ -1909,7 +1910,7 @@
     </message>
     <message>
         <source>Cannot create directory %1</source>
-        <translation type="unfinished">Ðе могу Ñоздать папку %1</translation>
+        <translation>Ðе могу Ñоздать папку %1</translation>
     </message>
     <message>
         <source>Failed to open data directory:
@@ -1924,7 +1925,7 @@
     </message>
     <message>
         <source>Unable to start the server: %1.</source>
-        <translation type="unfinished">Ошибка запуÑка Ñервера: %1.</translation>
+        <translation>Ошибка запуÑка Ñервера: %1.</translation>
     </message>
     <message>
         <source>Unable to run engine at </source>
@@ -1948,7 +1949,7 @@
     </message>
     <message>
         <source>Please enter room name</source>
-        <translation type="unfinished">Введите название комнаты</translation>
+        <translation>Введите название комнаты</translation>
     </message>
     <message>
         <source>Record Play - Error</source>
@@ -1956,7 +1957,7 @@
     </message>
     <message>
         <source>Please select record from the list</source>
-        <translation type="unfinished">Выберите запиÑÑŒ из ÑпиÑка</translation>
+        <translation>Выберите запиÑÑŒ из ÑпиÑка</translation>
     </message>
     <message>
         <source>Cannot rename to </source>
@@ -1964,7 +1965,7 @@
     </message>
     <message>
         <source>Cannot delete file </source>
-        <translation type="unfinished"></translation>
+        <translation>Ðе могу удалить файл </translation>
     </message>
     <message>
         <source>Room Name - Error</source>
@@ -1972,7 +1973,7 @@
     </message>
     <message>
         <source>Please select room from the list</source>
-        <translation type="unfinished">Выберите комнату из ÑпиÑка</translation>
+        <translation>Выберите комнату из ÑпиÑка</translation>
     </message>
     <message>
         <source>Room Name - Are you sure?</source>
@@ -1981,7 +1982,7 @@
     <message>
         <source>The game you are trying to join has started.
 Do you still want to join the room?</source>
-        <translation type="unfinished">Игра, к которой вы хотите приÑоединитьÑÑ, уже началаÑÑŒ
+        <translation>Игра, к которой вы хотите приÑоединитьÑÑ, уже началаÑÑŒ
 Ð’Ñ‹ вÑÑ‘ равно хотите зайти в комнату?</translation>
     </message>
     <message>
@@ -2008,8 +2009,6 @@
         <source>Do you really want to remove %1 file(s)?</source>
         <translation type="unfinished">
             <numerusform></numerusform>
-            <numerusform></numerusform>
-            <numerusform></numerusform>
         </translation>
     </message>
     <message>
@@ -2018,7 +2017,7 @@
     </message>
     <message>
         <source>File error</source>
-        <translation type="unfinished">Ошибка при работе Ñ Ñ„Ð°Ð¹Ð»Ð¾Ð¼</translation>
+        <translation>Ошибка при работе Ñ Ñ„Ð°Ð¹Ð»Ð¾Ð¼</translation>
     </message>
     <message>
         <source>Cannot open &apos;%1&apos; for writing</source>
@@ -2140,7 +2139,7 @@
     </message>
     <message>
         <source>More info</source>
-        <translation type="unfinished"></translation>
+        <translation>Ð”Ð¾Ð¿Ð¾Ð»Ð½Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ð°Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ</translation>
     </message>
     <message>
         <source>Set default options</source>
--- a/share/hedgewars/Data/Locale/hedgewars_sk.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_sk.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -56,7 +56,7 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1746,7 +1746,7 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
@@ -1901,7 +1901,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/hedgewars_sv.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_sv.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -55,7 +55,7 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1734,7 +1734,7 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
@@ -1889,7 +1889,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/hedgewars_tr_TR.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_tr_TR.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -54,7 +54,7 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1722,7 +1722,7 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
@@ -1877,7 +1877,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/hedgewars_uk.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_uk.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -56,7 +56,7 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1743,7 +1743,7 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
@@ -1898,7 +1898,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/hedgewars_zh_CN.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_zh_CN.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -64,7 +64,7 @@
     <name>HWAskQuitDialog</name>
     <message>
         <location filename="../../../../QTfrontend/ui/dialog/ask_quit.cpp" line="33"/>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -2081,7 +2081,7 @@
         <location filename="../../../../QTfrontend/ui/dialog/ask_quit.cpp" line="38"/>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
@@ -2296,7 +2296,7 @@
     </message>
     <message>
         <location filename="../../../../QTfrontend/hwform.cpp" line="1812"/>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/hedgewars_zh_TW.ts	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_zh_TW.ts	Fri Nov 02 20:57:20 2012 +0100
@@ -54,7 +54,7 @@
 <context>
     <name>HWAskQuitDialog</name>
     <message>
-        <source>Do yot really want to quit?</source>
+        <source>Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
 </context>
@@ -1722,7 +1722,7 @@
     <message>
         <source>There are videos that are currently being processed.
 Exiting now will abort them.
-Do yot really want to quit?</source>
+Do you really want to quit?</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
@@ -1877,7 +1877,7 @@
         <translation type="unfinished"></translation>
     </message>
     <message>
-        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.come directly)</source>
+        <source>Error reporting the issue, please try again later (or visit hedgewars.googlecode.com directly)</source>
         <translation type="unfinished"></translation>
     </message>
     <message>
--- a/share/hedgewars/Data/Locale/it.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/it.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -14,6 +14,7 @@
 --      ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow
 --      ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Adventurous"] = "", -- A_Classic_Fairytale:journey
+--      ["Africa"] = "", -- Continental_supplies
 --      ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow
 --      ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy
@@ -37,17 +38,21 @@
 --      ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey
 --      ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
+--      ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
+--      ["Antarctica"] = "", -- Continental_supplies
 --      ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Artur Detour"] = "", -- A_Classic_Fairytale:queen
 --      ["As a reward for your performance, here's some new technology!"] = "", -- A_Classic_Fairytale:dragon
 --      ["a shoppa minigame"] = "", -- WxW
+--      ["Asia"] = "", -- Continental_supplies
 --      ["Assault Team"] = "", -- A_Classic_Fairytale:backstab
 --      ["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "", -- A_Classic_Fairytale:dragon
 --      ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["As you can see, there is no way to get on the other side!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Attack From Rope"] = "", -- WxW
+--      ["Australia"] = "", -- Continental_supplies
     ["Available points remaining: "] = "Punti disponibili rimasti: ",
 --      ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab
 --      ["Back in the village, after telling the villagers about the threat..."] = "", -- A_Classic_Fairytale:united
@@ -57,6 +62,7 @@
     ["Bamboo Thicket"] = "Boschetto di Bambu'",
     ["Barrel Eater!"] = "Mangiatore di Barili!",
     ["Barrel Launcher"] = "Lanciatore di Barili",
+--      ["Baseballbat"] = "", -- Continental_supplies
 	["Bat balls at your enemies and|push them into the sea!"] = "Lancia delle palline ai tuoi nemici|e spingili in acqua!",
 	["Bat your opponents through the|baskets and out of the map!"] = "Manda (colpendoli) i tuoi nemici|in acqua attraverso i canestri laterali!",
 	["Bazooka Training"] = "Addestramento sull'utilizzo del Bazooka",
@@ -123,6 +129,7 @@
 --      ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb
 --      ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope
 	["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Complimenti! Hai distrutto tutti gli obiettivi|entro il tempo previsto.", --Bazooka, Shotgun, SniperRifle
+--      ["Continental supplies"] = "", -- Continental_supplies
 	["Control pillars to score points."] = "Ottieni il controllo dei pilastri per guadagnare punti.",
 --      ["Corporationals"] = "", -- A_Classic_Fairytale:queen
 --      ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow
@@ -152,16 +159,19 @@
 --      ["Did you see him coming?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Did you warn the village?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Die, die, die!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Dist: "] = "", -- Space_Invasion
 --      ["Do not laugh, inexperienced one, for he speaks the truth!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood
     ["Double Kill!"] = "Doppia Uccisione!",
+--      ["DOUBLE KILL"] = "", -- Mutant
 --      ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon
 --      ["Drills"] = "", -- A_Classic_Fairytale:backstab
     ["Drone Hunter!"] = "Cacciatore di Droni!",
+--      ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
     ["Drowner"] = "Affogato",
 --      ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family
 --      ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey
@@ -170,9 +180,12 @@
 --      ["Dude, what's this place?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Duration"] = "", -- Continental_supplies
+--      ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies
     ["Each turn you get 1-3 random weapons"] = "In ogni turno hai da 1 a 3 armi casuali",
     ["Each turn you get one random weapon"] = "In ogno turno hai una sola arma casuale",
 --      ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab
+--      ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies
 --      ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
 --      ["Elderbot"] = "", -- A_Classic_Fairytale:family
 --      ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape
@@ -189,12 +202,14 @@
     ["Energetic Engineer"] = "Ingegnere Energetico",
 	["Enjoy the swim..."] = "Spero che tu gradisca una nuotata...",
     ["[Enter]"] = "[Enter]",
+--      ["Europe"] = "", -- Continental_supplies
 --      [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Everyone knows this."] = "", -- A_Classic_Fairytale:enemy
 --      ["Every single time!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy
 --      ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab
 --      ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey
+--      ["FAG"] = "", -- Mutant
 --      ["Family Reunion"] = "", -- A_Classic_Fairytale:family
 	["Fastest lap: "] = "Giro migliore: ",
 	["Feeble Resistance"] = "Resistenza Finale",
@@ -206,9 +221,11 @@
 --      ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies
 	["Fire"] = "Fuoco",
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
+--      ["FIRST BLOOD MUTATES"] = "", -- Mutant
 --      ["First Steps"] = "", -- A_Classic_Fairytale:first_blood
 	["Flag captured!"] = "Bandiera catturata!",
 	["Flag respawned!"] = "Bandiera restituita!",
@@ -216,6 +233,7 @@
     ["Flags, and their home base will be placed where each team ends their first turn."] = "Le bandiere saranno piazzate nel luogo in cui le squadre finiscono il loro primo turno.",
     ["Flamer"] = "Incendiario",
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
 --      ["For improved features/stability, play 0.9.18+"] = "", -- WxW
 --      ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey
@@ -226,6 +244,7 @@
 	["GAME OVER!"] = "GAME OVER!",
 	["Game Started!"] = "Gioco Iniziato!",
 --      ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
+--      ["GasBomb"] = "", -- Continental_supplies
 --      ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
 --      ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey
 	["Get on over there and take him out!"] = "Vai fuori da qui ed eliminalo!",
@@ -256,6 +275,7 @@
 --      ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
 --      ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow
+--      ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies
 --      ["Greetings, "] = "", -- A_Classic_Fairytale:dragon
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Grenade Training"] = "", -- Basic_Training_-_Grenade
@@ -269,6 +289,7 @@
     ["Hapless Hogs left!"] = "Ricci Sfortunati rimanenti!",
 --      [" Hapless Hogs left!"] = "", -- User_Mission_-_That_Sinking_Feeling
     ["Hapless Hogs"] = "Ricci Sfortunati",
+--      [" HAS MUTATED\" )"] = "", -- 
 --      ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen
 --      ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow
 --      ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy
@@ -276,6 +297,7 @@
 --      ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united
     ["Heavy"] = "Pesante",
 --      ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy
+--      ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 	["Hedgewars-Basketball"] = "Hedgewars-Pallacanestro",
 	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
 --      ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab
@@ -304,10 +326,13 @@
 --      ["His arms are so strong!"] = "", -- A_Classic_Fairytale:first_blood
     ["Hit Combo!"] = "Hit Combo!",
 --      ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy
+--      ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal
 --      ["Hmmm...it's a draw. How unfortunate!"] = "", -- A_Classic_Fairytale:enemy
 	["Hmmm..."] = "Mmmmm...",
 --      ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hogminator"] = "", -- A_Classic_Fairytale:family
+--      ["Hogs in sight!"] = "", -- Continental_supplies
+--      ["HOLY SHIT!"] = "", -- Mutant
 --      ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy
 	["Hooray!"] = "Hurrà!!!",
 --      ["Hostage Situation"] = "", -- A_Classic_Fairytale:family
@@ -318,6 +343,7 @@
 --      ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon
+--      [" HP"] = "", -- Mutant
 	["Hunter"] = "Cacciatore", --Bazooka, Shotgun, SniperRifle
 --      ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab
 --      ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood
@@ -421,6 +447,7 @@
 --      ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family
     ["Kamikaze Expert!"] = "Kamikaze Esperto!",
     ["Keep it up!"] = "Mantienilo al sicuro!",
+--      ["Kerguelen"] = "", -- Continental_supplies
     ["Killing spree!"] = "Furia Omicida!",
 --      ["KILL IT!"] = "", -- A_Classic_Fairytale:first_blood
     ["KILLS"] = "UCCISIONI",
@@ -437,6 +464,7 @@
 --      ["Led Heart"] = "", -- A_Classic_Fairytale:queen
 --      ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
     ["[Left Shift]"] = "Shift Sinistro",
+--      ["Let a Continent provide your weapons!"] = "", -- Continental_supplies
 --      ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's go home!"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow
@@ -448,12 +476,16 @@
 	["Listen up, maggot!!"] = "Recluta, Attenzione!!",
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
     ["Lively Lifeguard"] = "Bagnino Vivace",
+--      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united
+--      ["LUDICROUS KILL"] = "", -- Mutant
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
+--      ["MEGA KILL"] = "", -- Mutant
 --      ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
 --      ["Mindy"] = "", -- A_Classic_Fairytale:united
     ["Mine Deployer"] = "Spintore di Mine",
@@ -462,15 +494,19 @@
 	["MISSION FAILED"] = "MISSIONE FALLITA", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 	["MISSION SUCCESSFUL"] = "MISSIONE COMPLETATA CON SUCCESSO", -- User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 	["MISSION SUCCESS"] = "MISSIONE COMPLETATA", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["Molotov"] = "", -- Continental_supplies
+--      ["MONSTER KILL"] = "", -- Mutant
 --      ["More Natives"] = "", -- A_Classic_Fairytale:epil
     ["Movement: [Up], [Down], [Left], [Right]"] = "Movimenti: [Su], [Giù], [Sinistra], [Destra]",
     ["Multi-shot!"] = "Colpi multipli!",
 --      ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow
+--      ["-------"] = "", -- Mutant
 --      ["Nade Boy"] = "", -- Basic_Training_-_Grenade
 --      ["Name"] = "", -- A_Classic_Fairytale:queen
     ["Nameless Heroes"] = "Eroi Senza Nome",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
+--      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
     ["New Barrels Per Turn"] = "Nuovi Barili ad Ogni Turno",
     ["NEW CLAN RECORD: "] = "NUOVO RECORD DEL CLAN: ",
@@ -488,6 +524,8 @@
 --      ["NomNom"] = "", -- A_Classic_Fairytale:united
 --      ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow
 --      ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey
+--      ["NORMAL"] = "", -- Continental_supplies
+--      ["North America"] = "", -- Continental_supplies
 --      ["Not all hogs are born equal."] = "", -- Highlander
     ["NOT ENOUGH WAYPOINTS"] = "NON CI SONO ABBASTANZA PUNTI!",
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -513,6 +551,7 @@
 --      ["Olive"] = "", -- A_Classic_Fairytale:united
 --      ["Omnivore"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant
 --      ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united
 --      ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood
@@ -521,11 +560,14 @@
 --      ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen
 --      ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy
+--      ["Parachute"] = "", -- Continental_supplies
 	["Pathetic Hog #%d"] = "Riccio Patetico #%d",
     ["Pathetic Resistance"] = "Resistenza Patetica", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
     ["Per-Hog Ammo"] = "Munizioni per Riccio",
+--      ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[presice/left shift]=Decrease)"] = "", -- 
 --      ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
+--      ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies
 --      ["Pings left:"] = "", -- Space_Invasion
     ["Place more waypoints using [ENTER]"] = "Piazza più punti usando [ENTER]",
     ["Place more waypoints using the 'Air Attack' weapon."] = "Piazza più punti usando l'Attacco Aereo",
@@ -539,6 +581,7 @@
     ["points"] = "punti", -- Control, Space_Invasion
 	["Poison"] = "Veleno",
 --      ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
+--      ["Portal mission"] = "", -- portal
 	["Power Remaining"] = "Potenza Rimasta",
     ["Prepare yourself"] = "Preparati",
 --      ["Press [Enter] to accept this configuration."] = "", -- WxW
@@ -571,6 +614,7 @@
     ["RULES OF THE GAME [Press ESC to view]"] = "REGOLE DEL GIOCO [Premi ESC per visualizzarle] ",
 	["RULES OF THE GAME [Press ESC to view]"] = "REGOLE DEL GIOCO (Premi ESC per visualizzarle)",
 --      ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen
+--      ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
 --      ["Salvation"] = "", -- A_Classic_Fairytale:family
 --      ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon
@@ -580,12 +624,16 @@
 --      ["Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!|Hint: You might want to spare a girder for cover!"] = "", -- A_Classic_Fairytale:family
 --      ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey
 --      ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab
+--      ["Score"] = "", -- Mutant
     ["SCORE"] = "PUNTEGGIO",
+--      ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies
     ["sec"] = "sec", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["Seduction"] = "", -- Continental_supplies
 --      ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab
 --      ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
 	["See ya!"] = "Ci vediamo!",
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
+--      ["Select continent!"] = "", -- Continental_supplies
 --      ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood
     ["selected!"] = "selezionato!",
 --      ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
@@ -598,6 +646,7 @@
     ["Shield OFF:"] = "Scudo OFF",
     ["Shield ON:"] = "Scudo ON",
     ["Shield Seeker!"] = "Cercatore di Scudi",
+--      ["Shotgun"] = "", -- Continental_supplies
 	["Shotgun Team"] = "Squadra Shotgun",
 	["Shotgun Training"] = "Addestramento sull'utilizzo del Fucile a Pompa",
     ["shots remaining."] = "colpi rimasti.",
@@ -613,12 +662,15 @@
 --      ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy
+--      ["Sniper Rifle"] = "", -- Continental_supplies
 --      ["Sniper!"] = "", -- Space_Invasion
 	["Sniper Training"] = "Addestramento sull'utilizzo del Fucile di Precisione",
 	["Sniperz"] = "Cecchini",
 --      ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["South America"] = "", -- Continental_supplies
 --      ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Spawn the crate, and attack!"] = "", -- WxW
+--      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
 --      ["Spleenlover"] = "", -- A_Classic_Fairytale:united
     ["Sponge"] = "Spugna",
@@ -629,7 +681,9 @@
 --      ["Steel Eye"] = "", -- A_Classic_Fairytale:queen
 --      ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+--      ["Sticky Mine"] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
+--      ["Structure"] = "", -- Continental_supplies
 --      ["Super Weapons"] = "", -- WxW
 --      ["Surf Before Crate"] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
@@ -657,6 +711,7 @@
 --      ["That was just mean!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
     ["That was pointless."] = "Era senza senso.",
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
+--      ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
@@ -736,6 +791,7 @@
 	["Toxic Team"] = "Team Velenoso", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
     ["TRACK COMPLETED"] = "PISTA COMPLETATA",
     ["TRACK FAILED!"] = "PISTA FALLITA!",
+--      ["training"] = "", -- portal
 --      ["Traitors"] = "", -- A_Classic_Fairytale:epil
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
 	["TrophyRace"] = "TrophyRace",
@@ -748,6 +804,7 @@
 --      ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey
 --      ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow
 --      ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy
+--      ["ULTRA KILL"] = "", -- Mutant
 --      ["Under Construction"] = "", -- A_Classic_Fairytale:shadow
 --      ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
 --      ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family
@@ -819,6 +876,7 @@
 --      ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow
+--      [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal
 --      ["What has "] = "", -- A_Classic_Fairytale:backstab
 --      ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What is this place?"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy
@@ -847,7 +905,11 @@
 --      ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Why me?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
+--      ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
+--      ["- Will refresh Parachute each turn."] = "", -- Continental_supplies
+--      ["- Will refresh portalgun each turn."] = "", -- Continental_supplies
     ["Will this ever end?"] = "Finirà mai?",
+--      ["WINNER IS "] = "", -- Mutant
     ["WINNING TIME: "] = "TEMPO VINCENTE: ",
 --      ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey
@@ -868,6 +930,7 @@
 --      ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy
 --      ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["You bear impressive skills, "] = "", -- A_Classic_Fairytale:dragon
+--      ["You can't fire a portal on the blue surface"] = "", -- portal
 --      ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey
     ["You'd almost swear the water was rising!"] = "Guarda, l'acqua si sta alzando rapidamente!",
 --      ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey
@@ -917,6 +980,7 @@
 --      ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow
 --      ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
+--      ["Zealandia"] = "", -- Continental_supplies
 	["'Zooka Team"] = "Squadra 'Zooka",
 --      ["Zork"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
     }
--- a/share/hedgewars/Data/Locale/it.txt	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/it.txt	Fri Nov 02 20:57:20 2012 +0100
@@ -442,7 +442,7 @@
 ; the misspelled "Beethoven" is intentional (-> to beat)
 03:43=La mortale sonata di Beathoven!
 03:44=Il meglio prima del 1923
-03:45=Arma Scientifica (beta)
+03:45=Arma Scientifica
 03:46=Arma da Fuoco (quello vero!)
 03:47=Arma da Lancio
 03:48=E' tempo di martellate!
@@ -451,9 +451,9 @@
 03:51=Terreno al 100%
 03:52=NON USATO
 03:53=TARDIS Modello 40
-03:54=Kit di costruzione
+03:54=(Arma in sviluppo)
 03:55=Utilità di costruzione
-03:56=Arma da congelamento di massa
+03:56=(Arma in sviluppo)
 03:57=Ecco il grande chef!
 
 ; Weapon Descriptions (use | as line breaks)
--- a/share/hedgewars/Data/Locale/ko.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/ko.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -14,6 +14,7 @@
 --      ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow
 --      ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Adventurous"] = "", -- A_Classic_Fairytale:journey
+--      ["Africa"] = "", -- Continental_supplies
 --      ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow
 --      ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy
@@ -37,17 +38,21 @@
 --      ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey
 --      ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
+--      ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
+--      ["Antarctica"] = "", -- Continental_supplies
 --      ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Artur Detour"] = "", -- A_Classic_Fairytale:queen
 --      ["As a reward for your performance, here's some new technology!"] = "", -- A_Classic_Fairytale:dragon
 --      ["a shoppa minigame"] = "", -- WxW
+--      ["Asia"] = "", -- Continental_supplies
 --      ["Assault Team"] = "", -- A_Classic_Fairytale:backstab
 --      ["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "", -- A_Classic_Fairytale:dragon
 --      ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["As you can see, there is no way to get on the other side!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Attack From Rope"] = "", -- WxW
+--      ["Australia"] = "", -- Continental_supplies
 --      ["Available points remaining: "] = "",
 --      ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab
 --      ["Back in the village, after telling the villagers about the threat..."] = "", -- A_Classic_Fairytale:united
@@ -57,6 +62,7 @@
 --      ["Bamboo Thicket"] = "",
 --      ["Barrel Eater!"] = "",
 --      ["Barrel Launcher"] = "",
+--      ["Baseballbat"] = "", -- Continental_supplies
 --      ["Bat balls at your enemies and|push them into the sea!"] = "",
 --      ["Bat your opponents through the|baskets and out of the map!"] = "",
 --      ["Bazooka Training"] = "",
@@ -123,6 +129,7 @@
 --      ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb
 --      ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope
 --      ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "", --Bazooka, Shotgun, SniperRifle
+--      ["Continental supplies"] = "", -- Continental_supplies
 --      ["Control pillars to score points."] = "",
 --      ["Corporationals"] = "", -- A_Classic_Fairytale:queen
 --      ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow
@@ -152,16 +159,19 @@
 --      ["Did you see him coming?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Did you warn the village?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Die, die, die!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Dist: "] = "", -- Space_Invasion
 --      ["Do not laugh, inexperienced one, for he speaks the truth!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Double Kill!"] = "",
+--      ["DOUBLE KILL"] = "", -- Mutant
 --      ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon
 --      ["Drills"] = "", -- A_Classic_Fairytale:backstab
 --      ["Drone Hunter!"] = "",
+--      ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["Drowner"] = "",
 --      ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family
 --      ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey
@@ -170,9 +180,12 @@
 --      ["Dude, what's this place?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Duration"] = "", -- Continental_supplies
+--      ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies
 --      ["Each turn you get 1-3 random weapons"] = "",
 --      ["Each turn you get one random weapon"] = "",
 --      ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab
+--      ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies
 --      ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
 --      ["Elderbot"] = "", -- A_Classic_Fairytale:family
 --      ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape
@@ -189,12 +202,14 @@
 --      ["Energetic Engineer"] = "",
 --      ["Enjoy the swim..."] = "",
 --      ["[Enter]"] = "",
+--      ["Europe"] = "", -- Continental_supplies
 --      [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Everyone knows this."] = "", -- A_Classic_Fairytale:enemy
 --      ["Every single time!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy
 --      ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab
 --      ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey
+--      ["FAG"] = "", -- Mutant
 --      ["Family Reunion"] = "", -- A_Classic_Fairytale:family
 --      ["Fastest lap: "] = "",
 --      ["Feeble Resistance"] = "",
@@ -207,8 +222,10 @@
 --      ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Fire"] = "",
+--      ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
+--      ["FIRST BLOOD MUTATES"] = "", -- Mutant
 --      ["First Steps"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Flag captured!"] = "",
 --      ["Flag respawned!"] = "",
@@ -216,6 +233,7 @@
 --      ["Flags, and their home base will be placed where each team ends their first turn."] = "",
 --      ["Flamer"] = "",
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
 --      ["For improved features/stability, play 0.9.18+"] = "", -- WxW
 --      ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey
@@ -226,6 +244,7 @@
 --      ["GAME OVER!"] = "",
 --      ["Game Started!"] = "",
 --      ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
+--      ["GasBomb"] = "", -- Continental_supplies
 --      ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
 --      ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey
 --      ["Get on over there and take him out!"] = "",
@@ -256,6 +275,7 @@
 --      ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
 --      ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow
+--      ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies
 --      ["Greetings, "] = "", -- A_Classic_Fairytale:dragon
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Grenade Training"] = "", -- Basic_Training_-_Grenade
@@ -268,6 +288,7 @@
 --      ["Hannibal"] = "", -- A_Classic_Fairytale:epil
 --      ["Hapless Hogs"] = "",
 --      [" Hapless Hogs left!"] = "",
+--      [" HAS MUTATED\" )"] = "", -- 
 --      ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen
 --      ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow
 --      ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy
@@ -275,6 +296,7 @@
 --      ["Heavy"] = "",
 --      ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united
 --      ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy
+--      ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 --      ["Hedgewars-Basketball"] = "",
 --      ["Hedgewars-Knockball"] = "",
 --      ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab
@@ -304,9 +326,12 @@
 --      ["Hit Combo!"] = "",
 --      ["Hmmm..."] = "",
 --      ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy
+--      ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal
 --      ["Hmmm...it's a draw. How unfortunate!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hogminator"] = "", -- A_Classic_Fairytale:family
+--      ["Hogs in sight!"] = "", -- Continental_supplies
+--      ["HOLY SHIT!"] = "", -- Mutant
 --      ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy
 --      ["Hooray!"] = "",
 --      ["Hostage Situation"] = "", -- A_Classic_Fairytale:family
@@ -317,6 +342,7 @@
 --      ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon
+--      [" HP"] = "", -- Mutant
 --      ["Hunter"] = "", --Bazooka, Shotgun, SniperRifle
 --      ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab
 --      ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood
@@ -420,6 +446,7 @@
 --      ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family
 --      ["Kamikaze Expert!"] = "",
 --      ["Keep it up!"] = "",
+--      ["Kerguelen"] = "", -- Continental_supplies
 --      ["Killing spree!"] = "",
 --      ["KILL IT!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["KILLS"] = "",
@@ -436,6 +463,7 @@
 --      ["Led Heart"] = "", -- A_Classic_Fairytale:queen
 --      ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["[Left Shift]"] = "",
+--      ["Let a Continent provide your weapons!"] = "", -- Continental_supplies
 --      ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's go home!"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow
@@ -447,12 +475,16 @@
 --      ["Listen up, maggot!!"] = "",
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united
+--      ["LUDICROUS KILL"] = "", -- Mutant
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
+--      ["MEGA KILL"] = "", -- Mutant
 --      ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
 --      ["Mindy"] = "", -- A_Classic_Fairytale:united
 --      ["Mine Deployer"] = "",
@@ -461,15 +493,19 @@
 --      ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["MISSION SUCCESS"] = "",
 --      ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["Molotov"] = "", -- Continental_supplies
+--      ["MONSTER KILL"] = "", -- Mutant
 --      ["More Natives"] = "", -- A_Classic_Fairytale:epil
 --      ["Movement: [Up], [Down], [Left], [Right]"] = "",
 --      ["Multi-shot!"] = "",
 --      ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow
+--      ["-------"] = "", -- Mutant
 --      ["Nade Boy"] = "", -- Basic_Training_-_Grenade
 --      ["Name"] = "", -- A_Classic_Fairytale:queen
 --      ["Nameless Heroes"] = "",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
+--      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["New Barrels Per Turn"] = "",
 --      ["NEW CLAN RECORD: "] = "",
@@ -487,6 +523,8 @@
 --      ["NomNom"] = "", -- A_Classic_Fairytale:united
 --      ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow
 --      ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey
+--      ["NORMAL"] = "", -- Continental_supplies
+--      ["North America"] = "", -- Continental_supplies
 --      ["Not all hogs are born equal."] = "", -- Highlander
 --      ["NOT ENOUGH WAYPOINTS"] = "",
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -512,6 +550,7 @@
 --      ["Olive"] = "", -- A_Classic_Fairytale:united
 --      ["Omnivore"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant
 --      ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united
 --      ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood
@@ -520,11 +559,14 @@
 --      ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen
 --      ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy
+--      ["Parachute"] = "", -- Continental_supplies
 --      ["Pathetic Hog #%d"] = "",
 --      ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Per-Hog Ammo"] = "",
+--      ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[presice/left shift]=Decrease)"] = "", -- 
 --      ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
+--      ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies
 --      ["Pings left:"] = "", -- Space_Invasion
 --      ["Place more waypoints using [ENTER]"] = "",
 --      ["Place more waypoints using the 'Air Attack' weapon."] = "",
@@ -538,6 +580,7 @@
 --      ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
 --      ["Poison"] = "",
 --      ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
+--      ["Portal mission"] = "", -- portal
 --      ["Power Remaining"] = "",
 --      ["Prepare yourself"] = "",
 --      ["Press [Enter] to accept this configuration."] = "", -- WxW
@@ -570,6 +613,7 @@
 --      ["RULES OF THE GAME [Press ESC to view]"] = "",
 --      ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen
 --      ["s|"] = "",
+--      ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
 --      ["Salvation"] = "", -- A_Classic_Fairytale:family
 --      ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon
@@ -580,11 +624,15 @@
 --      ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey
 --      ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab
 --      ["SCORE"] = "",
+--      ["Score"] = "", -- Mutant
+--      ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies
 --      ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["Seduction"] = "", -- Continental_supplies
 --      ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab
 --      ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
 --      ["See ya!"] = "",
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
+--      ["Select continent!"] = "", -- Continental_supplies
 --      ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood
 --      ["selected!"] = "",
 --      ["s"] = "", -- GaudyRacer, Space_Invasion
@@ -598,6 +646,7 @@
 --      ["Shield OFF:"] = "",
 --      ["Shield ON:"] = "",
 --      ["Shield Seeker!"] = "",
+--      ["Shotgun"] = "", -- Continental_supplies
 --      ["Shotgun Team"] = "",
 --      ["Shotgun Training"] = "",
 --      ["shots remaining."] = "",
@@ -613,12 +662,15 @@
 --      ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy
+--      ["Sniper Rifle"] = "", -- Continental_supplies
 --      ["Sniper!"] = "", -- Space_Invasion
 --      ["Sniper Training"] = "",
 --      ["Sniperz"] = "",
 --      ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["South America"] = "", -- Continental_supplies
 --      ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Spawn the crate, and attack!"] = "", -- WxW
+--      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
 --      ["Spleenlover"] = "", -- A_Classic_Fairytale:united
 --      ["Sponge"] = "",
@@ -627,7 +679,9 @@
 --      ["Steel Eye"] = "", -- A_Classic_Fairytale:queen
 --      ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+--      ["Sticky Mine"] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
+--      ["Structure"] = "", -- Continental_supplies
 --      ["Super Weapons"] = "", -- WxW
 --      ["Surf Before Crate"] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
@@ -655,6 +709,7 @@
 --      ["That was just mean!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["That was pointless."] = "",
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
+--      ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
@@ -734,6 +789,7 @@
 --      ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["TRACK COMPLETED"] = "",
 --      ["TRACK FAILED!"] = "",
+--      ["training"] = "", -- portal
 --      ["Traitors"] = "", -- A_Classic_Fairytale:epil
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
 --      ["TrophyRace"] = "",
@@ -746,6 +802,7 @@
 --      ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey
 --      ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow
 --      ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy
+--      ["ULTRA KILL"] = "", -- Mutant
 --      ["Under Construction"] = "", -- A_Classic_Fairytale:shadow
 --      ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
 --      ["Unit"] = "",
@@ -816,6 +873,7 @@
 --      ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow
+--      [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal
 --      ["What has "] = "", -- A_Classic_Fairytale:backstab
 --      ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What is this place?"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy
@@ -844,7 +902,11 @@
 --      ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Why me?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
+--      ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
+--      ["- Will refresh Parachute each turn."] = "", -- Continental_supplies
+--      ["- Will refresh portalgun each turn."] = "", -- Continental_supplies
 --      ["Will this ever end?"] = "",
+--      ["WINNER IS "] = "", -- Mutant
 --      ["WINNING TIME: "] = "",
 --      ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey
@@ -865,6 +927,7 @@
 --      ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy
 --      ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["You bear impressive skills, "] = "", -- A_Classic_Fairytale:dragon
+--      ["You can't fire a portal on the blue surface"] = "", -- portal
 --      ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey
 --      ["You'd almost swear the water was rising!"] = "",
 --      ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey
@@ -914,6 +977,7 @@
 --      ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow
 --      ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
+--      ["Zealandia"] = "", -- Continental_supplies
 --      ["'Zooka Team"] = "",
 --      ["Zork"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
     }
--- a/share/hedgewars/Data/Locale/lt.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/lt.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -14,6 +14,7 @@
 --      ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow
 --      ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Adventurous"] = "", -- A_Classic_Fairytale:journey
+--      ["Africa"] = "", -- Continental_supplies
 --      ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow
 --      ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy
@@ -37,17 +38,21 @@
 --      ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey
 --      ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
+--      ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
+--      ["Antarctica"] = "", -- Continental_supplies
 --      ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Artur Detour"] = "", -- A_Classic_Fairytale:queen
 --      ["As a reward for your performance, here's some new technology!"] = "", -- A_Classic_Fairytale:dragon
 --      ["a shoppa minigame"] = "", -- WxW
+--      ["Asia"] = "", -- Continental_supplies
 --      ["Assault Team"] = "", -- A_Classic_Fairytale:backstab
 --      ["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "", -- A_Classic_Fairytale:dragon
 --      ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["As you can see, there is no way to get on the other side!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Attack From Rope"] = "", -- WxW
+--      ["Australia"] = "", -- Continental_supplies
    ["Available points remaining: "] = "Pajamumu taðku liko: ",
 --      ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab
 --      ["Back in the village, after telling the villagers about the threat..."] = "", -- A_Classic_Fairytale:united
@@ -57,6 +62,7 @@
 --      ["Bamboo Thicket"] = "",
 --      ["Barrel Eater!"] = "",
 --      ["Barrel Launcher"] = "",
+--      ["Baseballbat"] = "", -- Continental_supplies
    ["Bat balls at your enemies and|push them into the sea!"] = "Dauþk is kamuoliu i savo prieðus|ir nustumk juos i jûra!",
    ["Bat your opponents through the|baskets and out of the map!"] = "Dauþk savo obonentus pro kaðes|ir ið þemëlapio!",
    ["Bazooka Training"] = "Bazukos Treniruotë",
@@ -123,6 +129,7 @@
 --      ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb
 --      ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope
    ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Sveikinu! Tu pradanginai visus taikinius|per leista laika.", --Bazooka, Shotgun, SniperRifle
+--      ["Continental supplies"] = "", -- Continental_supplies
    ["Control pillars to score points."] = "Valdyk stulpus ir gausi taðku.",
 --      ["Corporationals"] = "", -- A_Classic_Fairytale:queen
 --      ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow
@@ -152,16 +159,19 @@
 --      ["Did you see him coming?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Did you warn the village?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Die, die, die!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Dist: "] = "", -- Space_Invasion
 --      ["Do not laugh, inexperienced one, for he speaks the truth!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Double Kill!"] = "",
+--      ["DOUBLE KILL"] = "", -- Mutant
 --      ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon
 --      ["Drills"] = "", -- A_Classic_Fairytale:backstab
    ["Drone Hunter!"] = "Drone Medþiotojas!",
+--      ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
    ["Drowner"] = "Skendëjas",
 --      ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family
 --      ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey
@@ -170,9 +180,12 @@
 --      ["Dude, what's this place?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Duration"] = "", -- Continental_supplies
+--      ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies
    ["Each turn you get 1-3 random weapons"] = "Kekviena Eile Gausi 1-3 Atsitiktiniu Ginklu",
    ["Each turn you get one random weapon"] = "Kekviena Eile Gausi Po Viena Atsitiktini Ginkla",
 --      ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab
+--      ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies
 --      ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
 --      ["Elderbot"] = "", -- A_Classic_Fairytale:family
 --      ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape
@@ -189,12 +202,14 @@
 --      ["Energetic Engineer"] = "",
    ["Enjoy the swim..."] = "Pasimëgauk Rlaukimu...",
    ["[Enter]"] = "[ENTER"],
+--      ["Europe"] = "", -- Continental_supplies
 --      [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Everyone knows this."] = "", -- A_Classic_Fairytale:enemy
 --      ["Every single time!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy
 --      ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab
 --      ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey
+--      ["FAG"] = "", -- Mutant
 --      ["Family Reunion"] = "", -- A_Classic_Fairytale:family
    ["Fastest lap: "] = "Greièiausias Ratas: ",
    ["Feeble Resistance"] = "Silpnaus Atsparumo Tvirtovë",
@@ -206,9 +221,11 @@
 --      ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies
    ["Fire"] = "Ugnis",
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
+--      ["FIRST BLOOD MUTATES"] = "", -- Mutant
 --      ["First Steps"] = "", -- A_Classic_Fairytale:first_blood
    ["Flag captured!"] = "Vëliava Pagrobta!",
    ["Flag respawned!"] = "Vëliava Atsigavo!",
@@ -216,6 +233,7 @@
    ["Flags, and their home base will be placed where each team ends their first turn."] = "Vëliavos, Ir Ju Bazës Bus Padëtos Kur Kekviena Komanda Pabaigs Ëjima.",
 --      ["Flamer"] = "",
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
 --      ["For improved features/stability, play 0.9.18+"] = "", -- WxW
 --      ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey
@@ -226,6 +244,7 @@
    ["GAME OVER!"] = "Þaidimas Baigtas!",
    ["Game Started!"] = "Þaidimas Prasidëjo!",
 --      ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
+--      ["GasBomb"] = "", -- Continental_supplies
 --      ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
 --      ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey
    ["Get on over there and take him out!"] = "Nueik Ten Ir Nudauþk Ji!",
@@ -256,6 +275,7 @@
 --      ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
 --      ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow
+--      ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies
 --      ["Greetings, "] = "", -- A_Classic_Fairytale:dragon
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Grenade Training"] = "", -- Basic_Training_-_Grenade
@@ -268,6 +288,7 @@
 --      ["Hannibal"] = "", -- A_Classic_Fairytale:epil
    [" Hapless Hogs left!"] = " Nelaimingu Eþiu Liko!",
    ["Hapless Hogs"] = "Nelaimingi Eþiai",
+--      [" HAS MUTATED\" )"] = "", -- 
 --      ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen
 --      ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow
 --      ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy
@@ -275,6 +296,7 @@
 --      ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united
    ["Heavy"] = "Sunku",
 --      ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy
+--      ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
    ["Hedgewars-Basketball"] = "Eþiukaru-Krepðinis",
    ["Hedgewars-Knockball"] = "Eþiukaru-Trenktaskamuolys",
 --      ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab
@@ -304,9 +326,12 @@
    ["Hit Combo!"] = "Pataikimo Bonusas!",
 --      ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy
    ["Hmmm..."] = "Hmmm...",
+--      ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal
 --      ["Hmmm...it's a draw. How unfortunate!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hogminator"] = "", -- A_Classic_Fairytale:family
+--      ["Hogs in sight!"] = "", -- Continental_supplies
+--      ["HOLY SHIT!"] = "", -- Mutant
 --      ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy
    ["Hooray!"] = "Hurah!",
 --      ["Hostage Situation"] = "", -- A_Classic_Fairytale:family
@@ -317,6 +342,7 @@
 --      ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon
+--      [" HP"] = "", -- Mutant
    ["Hunter"] = "Medþiotojas", --Bazooka, Shotgun, SniperRifle
 --      ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab
 --      ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood
@@ -420,6 +446,7 @@
 --      ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family
    ["Kamikaze Expert!"] = "Kamikazes Ekspertas!",
 --      ["Keep it up!"] = "",
+--      ["Kerguelen"] = "", -- Continental_supplies
 --      ["Killing spree!"] = "",
 --      ["KILL IT!"] = "", -- A_Classic_Fairytale:first_blood
    ["KILLS"] = "Nuþudymai",
@@ -436,6 +463,7 @@
 --      ["Led Heart"] = "", -- A_Classic_Fairytale:queen
 --      ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
    ["[Left Shift]"] = "[Kairis Shiftas"],
+--      ["Let a Continent provide your weapons!"] = "", -- Continental_supplies
 --      ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's go home!"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow
@@ -447,12 +475,16 @@
    ["Listen up, maggot!!"] = "Paklausyk eilini!!",
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united
+--      ["LUDICROUS KILL"] = "", -- Mutant
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
+--      ["MEGA KILL"] = "", -- Mutant
 --      ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
 --      ["Mindy"] = "", -- A_Classic_Fairytale:united
 --      ["Mine Deployer"] = "",
@@ -461,15 +493,19 @@
    ["MISSION FAILED"] = "Misija Nepavyko", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
    ["MISSION SUCCESSFUL"] = "Misija Buvo Ivykdita", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
    ["MISSION SUCCESS"] = "Misija Pavyko",
+--      ["Molotov"] = "", -- Continental_supplies
+--      ["MONSTER KILL"] = "", -- Mutant
 --      ["More Natives"] = "", -- A_Classic_Fairytale:epil
    ["Movement: [Up], [Down], [Left], [Right]"] = "Judëjimas: [I Virðu, [I Apaèia], [I Kaire], [I Deðine]"],
    ["Multi-shot!"] = "Dvigubas-Ãuvis!",
 --      ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow
+--      ["-------"] = "", -- Mutant
 --      ["Nade Boy"] = "", -- Basic_Training_-_Grenade
 --      ["Name"] = "", -- A_Classic_Fairytale:queen
    ["Nameless Heroes"] = "Bevardþiai Herojiai",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
+--      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["New Barrels Per Turn"] = "",
    ["NEW CLAN RECORD: "] = "Naujas Klano Rekordas: ",
@@ -487,6 +523,8 @@
 --      ["NomNom"] = "", -- A_Classic_Fairytale:united
 --      ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow
 --      ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey
+--      ["NORMAL"] = "", -- Continental_supplies
+--      ["North America"] = "", -- Continental_supplies
 --      ["Not all hogs are born equal."] = "", -- Highlander
    ["NOT ENOUGH WAYPOINTS"] = "Neuþtenka Kelio Taðku",
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -512,6 +550,7 @@
 --      ["Olive"] = "", -- A_Classic_Fairytale:united
 --      ["Omnivore"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant
 --      ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united
 --      ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood
@@ -520,11 +559,14 @@
 --      ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen
 --      ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy
+--      ["Parachute"] = "", -- Continental_supplies
    ["Pathetic Hog #%d"] = "Niekam Tikes Eþys #%d",
 --      ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
    ["Per-Hog Ammo"] = "Kulkos Per-Eþy",
+--      ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[presice/left shift]=Decrease)"] = "", -- 
 --      ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
+--      ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies
 --      ["Pings left:"] = "", -- Space_Invasion
    ["Place more waypoints using [ENTER]"] = "Padëk Daugiau Kelio Taðku Su [ENTER"],
 --      ["Place more waypoints using the 'Air Attack' weapon."] = "",
@@ -538,6 +580,7 @@
    ["points"] = "taðkai", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
    ["Poison"] = "Nuodai",
 --      ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
+--      ["Portal mission"] = "", -- portal
    ["Power Remaining"] = "Jëgos Liko",
 --      ["Prepare yourself"] = "",
 --      ["Press [Enter] to accept this configuration."] = "", -- WxW
@@ -569,6 +612,7 @@
    ["Rounds Complete"] = "Raundai Ivykditi",
    ["RULES OF THE GAME [Press ESC to view]"] = "ÞAIDIMO TAISYKLES [Spausk ESC Kad Parodytu"],
 --      ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen
+--      ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
 --      ["Salvation"] = "", -- A_Classic_Fairytale:family
 --      ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon
@@ -578,12 +622,16 @@
 --      ["Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!|Hint: You might want to spare a girder for cover!"] = "", -- A_Classic_Fairytale:family
 --      ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey
 --      ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab
+--      ["Score"] = "", -- Mutant
    ["SCORE"] = "Taðkai",
+--      ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies
    ["sec"] = "sek", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["Seduction"] = "", -- Continental_supplies
 --      ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab
 --      ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
    ["See ya!"] = "Iki!",
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
+--      ["Select continent!"] = "", -- Continental_supplies
 --      ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood
 --      ["selected!"] = "",
 --      ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
@@ -596,6 +644,7 @@
    ["Shield OFF:"] = "Skydas Iðjungtas:",
    ["Shield ON:"] = "Skydas Ijungtas:",
    ["Shield Seeker!"] = "Skydo Ieðkotojas!",
+--      ["Shotgun"] = "", -- Continental_supplies
    ["Shotgun Team"] = "Ãratinio Ãautuvo Komanda",
    ["Shotgun Training"] = "Ãratinio Ãautuvo Treniruotë",
 --      ["shots remaining."] = "",
@@ -611,12 +660,15 @@
 --      ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy
+--      ["Sniper Rifle"] = "", -- Continental_supplies
 --      ["Sniper!"] = "", -- Space_Invasion
    ["Sniper Training"] = "Snaiperio Treniruotë",
    ["Sniperz"] = "Snaiperiai",
 --      ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["South America"] = "", -- Continental_supplies
 --      ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Spawn the crate, and attack!"] = "", -- WxW
+--      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
 --      ["Spleenlover"] = "", -- A_Classic_Fairytale:united
    ["Sponge"] = "Kempinë",
@@ -627,7 +679,9 @@
 --      ["Steel Eye"] = "", -- A_Classic_Fairytale:queen
 --      ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+--      ["Sticky Mine"] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
+--      ["Structure"] = "", -- Continental_supplies
 --      ["Super Weapons"] = "", -- WxW
 --      ["Surf Before Crate"] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
@@ -655,6 +709,7 @@
 --      ["That was just mean!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
    ["That was pointless."] = "Tai Buvo Beprasmiðka.",
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
+--      ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
@@ -734,6 +789,7 @@
    ["Toxic Team"] = "Toksinë Komanda", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
    ["TRACK COMPLETED"] = "Trasa Ivykdita",
 --      ["TRACK FAILED!"] = "",
+--      ["training"] = "", -- portal
 --      ["Traitors"] = "", -- A_Classic_Fairytale:epil
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
    ["TrophyRace"] = "Trophëju Trasa",
@@ -746,6 +802,7 @@
 --      ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey
 --      ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow
 --      ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy
+--      ["ULTRA KILL"] = "", -- Mutant
 --      ["Under Construction"] = "", -- A_Classic_Fairytale:shadow
 --      ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
 --      ["Unit"] = "",
@@ -816,6 +873,7 @@
 --      ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow
+--      [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal
 --      ["What has "] = "", -- A_Classic_Fairytale:backstab
 --      ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What is this place?"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy
@@ -844,7 +902,11 @@
 --      ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Why me?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
+--      ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
+--      ["- Will refresh Parachute each turn."] = "", -- Continental_supplies
+--      ["- Will refresh portalgun each turn."] = "", -- Continental_supplies
 --      ["Will this ever end?"] = "",
+--      ["WINNER IS "] = "", -- Mutant
    ["WINNING TIME: "] = "Laimëjimo Laikas: ",
 --      ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey
@@ -865,6 +927,7 @@
 --      ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy
 --      ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["You bear impressive skills, "] = "", -- A_Classic_Fairytale:dragon
+--      ["You can't fire a portal on the blue surface"] = "", -- portal
 --      ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey
    ["You'd almost swear the water was rising!"] = "Galima pamanyti kad vanduo tikrai kyla!",
 --      ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey
@@ -914,6 +977,7 @@
 --      ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow
 --      ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
+--      ["Zealandia"] = "", -- Continental_supplies
    ["'Zooka Team"] = "'Zukos Komanda",
 --      ["Zork"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
     }
--- a/share/hedgewars/Data/Locale/missions_en.txt	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/missions_en.txt	Fri Nov 02 20:57:20 2012 +0100
@@ -44,4 +44,7 @@
 User_Mission_-_Rope_Knock_Challenge.desc="Look behind you!"
 
 User_Mission_-_RCPlane_Challenge.name=Challenge: RC Plane
-User_Mission_-_RCPlane_Challenge.desc="Feeling pretty confident, eh, flyboy?"
\ No newline at end of file
+User_Mission_-_RCPlane_Challenge.desc="Feeling pretty confident, eh, flyboy?"
+
+portal.name= Mission: Portal training mission
+portal.desc="Use the portal to move fast and far, use it to kill, use it with caution!"
--- a/share/hedgewars/Data/Locale/pl.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/pl.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -14,6 +14,7 @@
 --      ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow
 --      ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Adventurous"] = "", -- A_Classic_Fairytale:journey
+--      ["Africa"] = "", -- Continental_supplies
 --      ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow
 --      ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy
@@ -37,17 +38,21 @@
 --      ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey
 --      ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
+--      ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
+--      ["Antarctica"] = "", -- Continental_supplies
 --      ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Artur Detour"] = "", -- A_Classic_Fairytale:queen
 --      ["As a reward for your performance, here's some new technology!"] = "", -- A_Classic_Fairytale:dragon
 --      ["a shoppa minigame"] = "", -- WxW
+--      ["Asia"] = "", -- Continental_supplies
 --      ["Assault Team"] = "", -- A_Classic_Fairytale:backstab
 --      ["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "", -- A_Classic_Fairytale:dragon
 --      ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["As you can see, there is no way to get on the other side!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Attack From Rope"] = "", -- WxW
+--      ["Australia"] = "", -- Continental_supplies
     ["Available points remaining: "] = "Pozostały następujące punkty: ",
 --      ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab
 --      ["Back in the village, after telling the villagers about the threat..."] = "", -- A_Classic_Fairytale:united
@@ -57,6 +62,7 @@
 --      ["Bamboo Thicket"] = "",
     ["Barrel Eater!"] = "Pożeracz Beczek!",
     ["Barrel Launcher"] = "Wyrzutnia Beczek",
+--      ["Baseballbat"] = "", -- Continental_supplies
     ["Bat balls at your enemies and|push them into the sea!"] = "Uderzaj piłkami w swoich przeciwników|i strącaj ich do wody!",
     ["Bat your opponents through the|baskets and out of the map!"] = "Uderzaj swoich przeciwników|wyrzucając przez kosz, poza mapę!",
     ["Bazooka Training"] = "Trening bazooki",
@@ -123,6 +129,7 @@
 --      ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb
 --      ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope
     ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulacje! Zniszczyłeś wszystkie cele przed upłynięciem czasu.",  
+--      ["Continental supplies"] = "", -- Continental_supplies
     ["Control pillars to score points."] = "Kontroluj filary by zdobyć punkty",
 --      ["Corporationals"] = "", -- A_Classic_Fairytale:queen
 --      ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow
@@ -152,16 +159,19 @@
 --      ["Did you see him coming?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Did you warn the village?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Die, die, die!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Dist: "] = "", -- Space_Invasion
 --      ["Do not laugh, inexperienced one, for he speaks the truth!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood
+--      ["DOUBLE KILL"] = "", -- Mutant
     ["Double Kill!"] = "Podwójna śmierć!",
 --      ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon
 --      ["Drills"] = "", -- A_Classic_Fairytale:backstab
     ["Drone Hunter!"] = "Åowca dronów",
+--      ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["Drowner"] = "",
 --      ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family
 --      ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey
@@ -170,15 +180,18 @@
 --      ["Dude, what's this place?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Duration"] = "", -- Continental_supplies
+--      ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies
     ["Each turn you get 1-3 random weapons"] = "Z każdą turą dostaniesz 1-3 bronie",
     ["Each turn you get one random weapon"] = "Z każdą turą dostaniesz losową broń",
 --      ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab
+--      ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies
 --      ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
 --      ["Elderbot"] = "", -- A_Classic_Fairytale:family
 --      ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape
     ["Eliminate all enemies"] = "Wyeliminuj wszystkich przeciwników",
     ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Zniszcz wszystkie cele zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.", 
---      ["Eliminate enemy hogs and take their weapons."] = "", -- Highlander
+    ["Eliminate enemy hogs and take their weapons."] = "Ukatrup jeże przeciwnika i przejmij ich bronie.", -- Highlander
     ["Eliminate Poison before the time runs out"] = "Zabij Truciciela zanim skończy się czas",
     ["Eliminate the Blue Team"] = "Zniszcz niebieską drużynę",
     ["Eliminate the enemy before the time runs out"] = "Wyeliminuj przeciwnika przed upłynięciem czasu.", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
@@ -189,12 +202,14 @@
     ["Energetic Engineer"] = "Energetyczny Inżynier",
     ["Enjoy the swim..."] = "Popływaj trochę...",
     ["[Enter]"] = "[Enter]",
+--      ["Europe"] = "", -- Continental_supplies
 --      [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Everyone knows this."] = "", -- A_Classic_Fairytale:enemy
 --      ["Every single time!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy
 --      ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab
 --      ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey
+--      ["FAG"] = "", -- Mutant
 --      ["Family Reunion"] = "", -- A_Classic_Fairytale:family
     ["Fastest lap: "] = "Najszybsze okrążenie: ",
     ["Feeble Resistance"] = "Ruch Oporu",
@@ -206,9 +221,11 @@
 --      ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies
     ["Fire"] = "Ogień",
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
+--      ["FIRST BLOOD MUTATES"] = "", -- Mutant
 --      ["First Steps"] = "", -- A_Classic_Fairytale:first_blood
     ["Flag captured!"] = "Flaga przechwycona!",
     ["Flag respawned!"] = "Flaga przywrócona!",
@@ -216,6 +233,7 @@
     ["Flags, and their home base will be placed where each team ends their first turn."] = "Flagi i baza zostaną umieszczone tam gdzie zespół zakończy swą pierwszą turę.",
 --      ["Flamer"] = "",
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
 --      ["For improved features/stability, play 0.9.18+"] = "", -- WxW
 --      ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey
@@ -226,6 +244,7 @@
     ["GAME OVER!"] = "KONIEC GRY!",
     ["Game Started!"] = "Gra Rozpoczęta",
 --      ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
+--      ["GasBomb"] = "", -- Continental_supplies
 --      ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
 --      ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey
     ["Get on over there and take him out!"] = "Dostań się tam i go wykończ!",
@@ -256,6 +275,7 @@
 --      ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
 --      ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow
+--      ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies
 --      ["Greetings, "] = "", -- A_Classic_Fairytale:dragon
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Grenade Training"] = "", -- Basic_Training_-_Grenade
@@ -268,6 +288,7 @@
 --      ["Hannibal"] = "", -- A_Classic_Fairytale:epil
     [" Hapless Hogs left!"] = " Nieszczęsne Jeże pozostały",
     ["Hapless Hogs"] = "Nieszczęsne Jeże",
+--      [" HAS MUTATED\" )"] = "", -- 
 --      ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen
 --      ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow
 --      ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy
@@ -275,6 +296,7 @@
 --      ["Heavy"] = "",
 --      ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united
 --      ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy
+--      ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
     ["Hedgewars-Basketball"] = "Hedgewars-Koszykówka",
     ["Hedgewars-Knockball"] = "Hedgewars-Knockball",
 --      ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab
@@ -304,9 +326,12 @@
     ["Hit Combo!"] = "Combo!",
 --      ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy
     ["Hmmm..."] = "Hmmmm...",
+--      ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal
 --      ["Hmmm...it's a draw. How unfortunate!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hogminator"] = "", -- A_Classic_Fairytale:family
+--      ["Hogs in sight!"] = "", -- Continental_supplies
+--      ["HOLY SHIT!"] = "", -- Mutant
 --      ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy
     ["Hooray!"] = "Hurraaa!",
 --      ["Hostage Situation"] = "", -- A_Classic_Fairytale:family
@@ -317,6 +342,7 @@
 --      ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon
+--      [" HP"] = "", -- Mutant
     ["Hunter"] = "Strzelec",  
 --      ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab
 --      ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood
@@ -420,6 +446,7 @@
 --      ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family
 --      ["Kamikaze Expert!"] = "",
     ["Keep it up!"] = "Tak trzymaj!",
+--      ["Kerguelen"] = "", -- Continental_supplies
     ["Killing spree!"] = "Masakra!",
 --      ["KILL IT!"] = "", -- A_Classic_Fairytale:first_blood
     ["KILLS"] = "Zabicia",
@@ -436,6 +463,7 @@
 --      ["Led Heart"] = "", -- A_Classic_Fairytale:queen
 --      ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
     ["[Left Shift]"] = "[Lewy Shift]",
+--      ["Let a Continent provide your weapons!"] = "", -- Continental_supplies
 --      ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's go home!"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow
@@ -447,12 +475,16 @@
     ["Listen up, maggot!!"] = "SÅ‚uchaj mnie, gnido!",
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
     ["Lively Lifeguard"] = "Ratownik!",
+--      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united
+--      ["LUDICROUS KILL"] = "", -- Mutant
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
+--      ["MEGA KILL"] = "", -- Mutant
 --      ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
 --      ["Mindy"] = "", -- A_Classic_Fairytale:united
 --      ["Mine Deployer"] = "",
@@ -461,15 +493,19 @@
     ["MISSION FAILED"] = "MISJA ZAKOŃCZONA NIEPOWODZENIEM", 
     ["MISSION SUCCESSFUL"] = "MISJA POWIODÅA SIĘ",  
     ["MISSION SUCCESS"] = "MISJA ZAKOŃCZONA SUKCESEM",
+--      ["Molotov"] = "", -- Continental_supplies
+--      ["MONSTER KILL"] = "", -- Mutant
 --      ["More Natives"] = "", -- A_Classic_Fairytale:epil
     ["Movement: [Up], [Down], [Left], [Right]"] = "Poruszanie się: [Góra], [Dół], [Lewo], [Prawo]",
     ["Multi-shot!"] = "Wielokrotny strzał",
 --      ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow
+--      ["-------"] = "", -- Mutant
 --      ["Nade Boy"] = "", -- Basic_Training_-_Grenade
 --      ["Name"] = "", -- A_Classic_Fairytale:queen
     ["Nameless Heroes"] = "Bezimienni Bohaterowie",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
+--      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
     ["New Barrels Per Turn"] = "Ilość beczek dodanych co turę",
     ["NEW CLAN RECORD: "] = "NOWY REKORD ZESPOÅU: ",
@@ -487,7 +523,9 @@
 --      ["NomNom"] = "", -- A_Classic_Fairytale:united
 --      ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow
 --      ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey
---      ["Not all hogs are born equal."] = "", -- Highlander
+--      ["NORMAL"] = "", -- Continental_supplies
+--      ["North America"] = "", -- Continental_supplies
+    ["Not all hogs are born equal."] = "Nie wszystkie jeże rodzą się równe.", -- Highlander
     ["NOT ENOUGH WAYPOINTS"] = "ZA MAÅO PUNKTÓW KONTROLNYCH",
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
     ["Not So Friendly Match"] = "Mecz Nie-Do-Końca Towarzyski",  
@@ -512,6 +550,7 @@
 --      ["Olive"] = "", -- A_Classic_Fairytale:united
 --      ["Omnivore"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant
 --      ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united
 --      ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood
@@ -520,11 +559,14 @@
 --      ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen
 --      ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy
+--      ["Parachute"] = "", -- Continental_supplies
     ["Pathetic Hog #%d"] = "Żałosny Jeż #%d",
 --      ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
     ["Per-Hog Ammo"] = "Oddzielna amunicja dla jeży",
+--      ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[presice/left shift]=Decrease)"] = "", -- 
 --      ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
+--      ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies
 --      ["Pings left:"] = "", -- Space_Invasion
     ["Place more waypoints using [ENTER]"] = "Postaw więcej punktów orientacyjnych za pomocą [Enteru]",
     ["Place more waypoints using the 'Air Attack' weapon."] = "Postaw więcej punktów orientacyjnych używając [Nalotu]",
@@ -538,6 +580,7 @@
     ["points"] = "punkty", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
     ["Poison"] = "Truciciel",
 --      ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
+--      ["Portal mission"] = "", -- portal
     ["Power Remaining"] = "pkt. energii pozostało",
     ["Prepare yourself"] = "Przygotuj siÄ™",
 --      ["Press [Enter] to accept this configuration."] = "", -- WxW
@@ -569,6 +612,7 @@
     ["Rounds Complete: "] = "Ukończono rund: ",
     ["RULES OF THE GAME [Press ESC to view]"] = "ZASADY GRY [Naciśnij ESC by zobaczyć]",        
 --      ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen
+--      ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
 --      ["Salvation"] = "", -- A_Classic_Fairytale:family
 --      ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon
@@ -578,12 +622,16 @@
 --      ["Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!|Hint: You might want to spare a girder for cover!"] = "", -- A_Classic_Fairytale:family
 --      ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey
 --      ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab
+--      ["Score"] = "", -- Mutant
     ["SCORE"] = "PUNKTY",
+--      ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies
     ["sec"] = "sek",
+--      ["Seduction"] = "", -- Continental_supplies
 --      ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab
 --      ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
     ["See ya!"] = "Do zobaczenia!",
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
+--      ["Select continent!"] = "", -- Continental_supplies
 --      ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood
     ["selected!"] = "wybrany!",
 --      ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
@@ -596,6 +644,7 @@
     ["Shield OFF:"] = "OsÅ‚ona WYÅÄ„CZONA:",
     ["Shield ON:"] = "OsÅ‚ona WÅÄ„CZONA:",
     ["Shield Seeker!"] = "Zdobywca osłon!",
+--      ["Shotgun"] = "", -- Continental_supplies
     ["Shotgun Team"] = "Strzelcy",
     ["Shotgun Training"] = "Trening strzelecki",
     ["shots remaining."] = "strzałów pozostało.",
@@ -611,12 +660,15 @@
 --      ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy
+--      ["Sniper Rifle"] = "", -- Continental_supplies
 --      ["Sniper!"] = "", -- Space_Invasion
     ["Sniper Training"] = "Trening Snajperski",
     ["Sniperz"] = "Snajperzy",
 --      ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["South America"] = "", -- Continental_supplies
 --      ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Spawn the crate, and attack!"] = "", -- WxW
+--      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
 --      ["Spleenlover"] = "", -- A_Classic_Fairytale:united
     ["Sponge"] = "GÄ…bka",
@@ -627,7 +679,9 @@
 --      ["Steel Eye"] = "", -- A_Classic_Fairytale:queen
 --      ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+--      ["Sticky Mine"] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
+--      ["Structure"] = "", -- Continental_supplies
 --      ["Super Weapons"] = "", -- WxW
 --      ["Surf Before Crate"] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
@@ -655,6 +709,7 @@
 --      ["That was just mean!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
     ["That was pointless."] = "To było bezcelowe",
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
+--      ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
@@ -734,6 +789,7 @@
     ["Toxic Team"] = "Toksyczny zespół", 
     ["TRACK COMPLETED"] = "UKOŃCZONO TRASĘ",
     ["TRACK FAILED!"] = "TRASA NIEUKOŃCZONA!",
+--      ["training"] = "", -- portal
 --      ["Traitors"] = "", -- A_Classic_Fairytale:epil
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
     ["TrophyRace"] = "TrophyRace",
@@ -746,6 +802,7 @@
 --      ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey
 --      ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow
 --      ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy
+--      ["ULTRA KILL"] = "", -- Mutant
 --      ["Under Construction"] = "", -- A_Classic_Fairytale:shadow
 --      ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
 --      ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family
@@ -754,7 +811,7 @@
     ["Unit 835"] = "Jednostka 835",
 --      ["United We Stand"] = "", -- A_Classic_Fairytale:united
     ["Unit"] = "Jednostka",
---      ["Unlimited Attacks"] = "",
+    ["Unlimited Attacks"] = "Nieograniczone ataki",
 --      ["Unlucky Sods"] = "", -- User_Mission_-_Rope_Knock_Challenge
     ["Unstoppable!"] = "Nie do zatrzymania!",
 --      ["Unsuspecting Louts"] = "", -- User_Mission_-_Rope_Knock_Challenge
@@ -783,7 +840,7 @@
 --      ["Weaklings"] = "", -- A_Classic_Fairytale:shadow
 --      ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood
     ["Weapons Reset"] = "Bronie odnawiajÄ… siÄ™",
---      ["Weapons reset."] = "", -- Highlander
+    ["Weapons reset."] = "Bronie odnawiajÄ… siÄ™.", -- Highlander
 --      ["We are indeed."] = "", -- A_Classic_Fairytale:backstab
 --      ["We can't defeat them!"] = "", -- A_Classic_Fairytale:shadow
 --      ["We can't hold them up much longer!"] = "", -- A_Classic_Fairytale:united
@@ -816,6 +873,7 @@
 --      ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow
+--      [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal
 --      ["What has "] = "", -- A_Classic_Fairytale:backstab
 --      ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What is this place?"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy
@@ -844,7 +902,11 @@
 --      ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Why me?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
+--      ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
+--      ["- Will refresh Parachute each turn."] = "", -- Continental_supplies
+--      ["- Will refresh portalgun each turn."] = "", -- Continental_supplies
     ["Will this ever end?"] = "Co to się kiedyś skończy?",
+--      ["WINNER IS "] = "", -- Mutant
     ["WINNING TIME: "] = "ZWYCIĘSKI CZAS: ",
 --      ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey
@@ -865,6 +927,7 @@
 --      ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy
 --      ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["You bear impressive skills, "] = "", -- A_Classic_Fairytale:dragon
+--      ["You can't fire a portal on the blue surface"] = "", -- portal
 --      ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey
     ["You'd almost swear the water was rising!"] = "Przysiągłbym, że woda zdaje się podnosić!",
 --      ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey
@@ -914,6 +977,7 @@
 --      ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow
 --      ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
+--      ["Zealandia"] = "", -- Continental_supplies
     ["'Zooka Team"] = "Bazookinierzy",
 --      ["Zork"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
     }
--- a/share/hedgewars/Data/Locale/pt_BR.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/pt_BR.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -14,6 +14,7 @@
 --      ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow
 --      ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Adventurous"] = "", -- A_Classic_Fairytale:journey
+--      ["Africa"] = "", -- Continental_supplies
 --      ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow
 --      ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy
@@ -37,17 +38,21 @@
 --      ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey
 --      ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
+--      ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
+--      ["Antarctica"] = "", -- Continental_supplies
 --      ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Artur Detour"] = "", -- A_Classic_Fairytale:queen
 --      ["As a reward for your performance, here's some new technology!"] = "", -- A_Classic_Fairytale:dragon
 --      ["a shoppa minigame"] = "", -- WxW
+--      ["Asia"] = "", -- Continental_supplies
 --      ["Assault Team"] = "", -- A_Classic_Fairytale:backstab
 --      ["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "", -- A_Classic_Fairytale:dragon
 --      ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["As you can see, there is no way to get on the other side!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Attack From Rope"] = "", -- WxW
+--      ["Australia"] = "", -- Continental_supplies
 --      ["Available points remaining: "] = "",
 --      ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab
 --      ["Back in the village, after telling the villagers about the threat..."] = "", -- A_Classic_Fairytale:united
@@ -57,6 +62,7 @@
 --      ["Bamboo Thicket"] = "",
 --      ["Barrel Eater!"] = "",
 --      ["Barrel Launcher"] = "",
+--      ["Baseballbat"] = "", -- Continental_supplies
 	["Bat balls at your enemies and|push them into the sea!"] = "Rebata as bolas em direção ao seus|e derrube-os no mar!",
 	["Bat your opponents through the|baskets and out of the map!"] = "Rebata seus oponentes para|fora do mapa através dos cestos!",
 	["Bazooka Training"] = "Treino com a Bazuca",
@@ -123,6 +129,7 @@
 --      ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb
 --      ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope
 	["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Parabéns! Você eliminou todos os alvos|dentro do tempo limite.", --Bazooka, Shotgun, SniperRifle
+--      ["Continental supplies"] = "", -- Continental_supplies
 --      ["Control pillars to score points."] = "",
 --      ["Corporationals"] = "", -- A_Classic_Fairytale:queen
 --      ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow
@@ -152,16 +159,19 @@
 --      ["Did you see him coming?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Did you warn the village?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Die, die, die!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Dist: "] = "", -- Space_Invasion
 --      ["Do not laugh, inexperienced one, for he speaks the truth!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Double Kill!"] = "",
+--      ["DOUBLE KILL"] = "", -- Mutant
 --      ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon
 --      ["Drills"] = "", -- A_Classic_Fairytale:backstab
 --      ["Drone Hunter!"] = "",
+--      ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["Drowner"] = "",
 --      ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family
 --      ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey
@@ -170,9 +180,12 @@
 --      ["Dude, what's this place?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Duration"] = "", -- Continental_supplies
+--      ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies
 --      ["Each turn you get 1-3 random weapons"] = "",
 --      ["Each turn you get one random weapon"] = "",
 --      ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab
+--      ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies
 --      ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
 --      ["Elderbot"] = "", -- A_Classic_Fairytale:family
 --      ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape
@@ -189,12 +202,14 @@
 --      ["Energetic Engineer"] = "",
 --      ["Enjoy the swim..."] = "",
 --      ["[Enter]"] = "",
+--      ["Europe"] = "", -- Continental_supplies
 --      [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Everyone knows this."] = "", -- A_Classic_Fairytale:enemy
 --      ["Every single time!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy
 --      ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab
 --      ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey
+--      ["FAG"] = "", -- Mutant
 --      ["Family Reunion"] = "", -- A_Classic_Fairytale:family
 	["Fastest lap: "] = "Volta mais rápida: ",
 --      ["Feeble Resistance"] = "",
@@ -207,8 +222,10 @@
 --      ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Fire"] = "",
+--      ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
+--      ["FIRST BLOOD MUTATES"] = "", -- Mutant
 --      ["First Steps"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Flag captured!"] = "",
 --      ["Flag respawned!"] = "",
@@ -216,6 +233,7 @@
 --      ["Flags, and their home base will be placed where each team ends their first turn."] = "",
 --      ["Flamer"] = "",
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
 --      ["For improved features/stability, play 0.9.18+"] = "", -- WxW
 --      ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey
@@ -226,6 +244,7 @@
 --      ["GAME OVER!"] = "",
 --      ["Game Started!"] = "",
 --      ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
+--      ["GasBomb"] = "", -- Continental_supplies
 --      ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
 --      ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey
 --      ["Get on over there and take him out!"] = "",
@@ -256,6 +275,7 @@
 --      ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
 --      ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow
+--      ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies
 --      ["Greetings, "] = "", -- A_Classic_Fairytale:dragon
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Grenade Training"] = "", -- Basic_Training_-_Grenade
@@ -268,6 +288,7 @@
 --      ["Hannibal"] = "", -- A_Classic_Fairytale:epil
 --      ["Hapless Hogs"] = "",
 --      [" Hapless Hogs left!"] = "",
+--      [" HAS MUTATED\" )"] = "", -- 
 --      ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen
 --      ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow
 --      ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy
@@ -275,6 +296,7 @@
 --      ["Heavy"] = "",
 --      ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united
 --      ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy
+--      ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 	["Hedgewars-Basketball"] = "Hedgewars-Basketball",
 	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
 --      ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab
@@ -304,9 +326,12 @@
 --      ["Hit Combo!"] = "",
 --      ["Hmmm..."] = "",
 --      ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy
+--      ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal
 --      ["Hmmm...it's a draw. How unfortunate!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hogminator"] = "", -- A_Classic_Fairytale:family
+--      ["Hogs in sight!"] = "", -- Continental_supplies
+--      ["HOLY SHIT!"] = "", -- Mutant
 --      ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy
 --      ["Hooray!"] = "",
 --      ["Hostage Situation"] = "", -- A_Classic_Fairytale:family
@@ -317,6 +342,7 @@
 --      ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon
+--      [" HP"] = "", -- Mutant
 	["Hunter"] = "Artilheiro", --Bazooka, Shotgun, SniperRifle
 --      ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab
 --      ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood
@@ -420,6 +446,7 @@
 --      ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family
 --      ["Kamikaze Expert!"] = "",
 --      ["Keep it up!"] = "",
+--      ["Kerguelen"] = "", -- Continental_supplies
 --      ["Killing spree!"] = "",
 --      ["KILL IT!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["KILLS"] = "",
@@ -436,6 +463,7 @@
 --      ["Led Heart"] = "", -- A_Classic_Fairytale:queen
 --      ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["[Left Shift]"] = "",
+--      ["Let a Continent provide your weapons!"] = "", -- Continental_supplies
 --      ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's go home!"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow
@@ -447,12 +475,16 @@
 --      ["Listen up, maggot!!"] = "",
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united
+--      ["LUDICROUS KILL"] = "", -- Mutant
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
+--      ["MEGA KILL"] = "", -- Mutant
 --      ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
 --      ["Mindy"] = "", -- A_Classic_Fairytale:united
 --      ["Mine Deployer"] = "",
@@ -461,15 +493,19 @@
 --      ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["MISSION SUCCESS"] = "",
 --      ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["Molotov"] = "", -- Continental_supplies
+--      ["MONSTER KILL"] = "", -- Mutant
 --      ["More Natives"] = "", -- A_Classic_Fairytale:epil
 --      ["Movement: [Up], [Down], [Left], [Right]"] = "",
 --      ["Multi-shot!"] = "",
 --      ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow
+--      ["-------"] = "", -- Mutant
 --      ["Nade Boy"] = "", -- Basic_Training_-_Grenade
 --      ["Name"] = "", -- A_Classic_Fairytale:queen
 --      ["Nameless Heroes"] = "",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
+--      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["New Barrels Per Turn"] = "",
 --      ["NEW CLAN RECORD: "] = "",
@@ -487,6 +523,8 @@
 --      ["NomNom"] = "", -- A_Classic_Fairytale:united
 --      ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow
 --      ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey
+--      ["NORMAL"] = "", -- Continental_supplies
+--      ["North America"] = "", -- Continental_supplies
 --      ["Not all hogs are born equal."] = "", -- Highlander
 --      ["NOT ENOUGH WAYPOINTS"] = "",
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -512,6 +550,7 @@
 --      ["Olive"] = "", -- A_Classic_Fairytale:united
 --      ["Omnivore"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant
 --      ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united
 --      ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood
@@ -520,11 +559,14 @@
 --      ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen
 --      ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy
+--      ["Parachute"] = "", -- Continental_supplies
 --      ["Pathetic Hog #%d"] = "",
 --      ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Per-Hog Ammo"] = "",
+--      ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[presice/left shift]=Decrease)"] = "", -- 
 --      ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
+--      ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies
 --      ["Pings left:"] = "", -- Space_Invasion
 --      ["Place more waypoints using [ENTER]"] = "",
 --      ["Place more waypoints using the 'Air Attack' weapon."] = "",
@@ -538,6 +580,7 @@
 --      ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
 --      ["Poison"] = "",
 --      ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
+--      ["Portal mission"] = "", -- portal
 --      ["Power Remaining"] = "",
 --      ["Prepare yourself"] = "",
 --      ["Press [Enter] to accept this configuration."] = "", -- WxW
@@ -570,6 +613,7 @@
 --      ["RULES OF THE GAME [Press ESC to view]"] = "",
 --      ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen
 --      ["s|"] = "",
+--      ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
 --      ["Salvation"] = "", -- A_Classic_Fairytale:family
 --      ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon
@@ -580,11 +624,15 @@
 --      ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey
 --      ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab
 --      ["SCORE"] = "",
+--      ["Score"] = "", -- Mutant
+--      ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies
 --      ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["Seduction"] = "", -- Continental_supplies
 --      ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab
 --      ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
 --      ["See ya!"] = "",
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
+--      ["Select continent!"] = "", -- Continental_supplies
 --      ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood
 --      ["selected!"] = "",
 --      ["s"] = "", -- GaudyRacer, Space_Invasion
@@ -598,6 +646,7 @@
 --      ["Shield OFF:"] = "",
 --      ["Shield ON:"] = "",
 --      ["Shield Seeker!"] = "",
+--      ["Shotgun"] = "", -- Continental_supplies
 	["Shotgun Team"] = "Carabineiros",
 	["Shotgun Training"] = "Treino com a Escopeta",
 --      ["shots remaining."] = "",
@@ -613,12 +662,15 @@
 --      ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy
+--      ["Sniper Rifle"] = "", -- Continental_supplies
 --      ["Sniper!"] = "", -- Space_Invasion
 	["Sniper Training"] = "Treino com o Rifle Sniper",
 	["Sniperz"] = "Franco-Atiradores",
 --      ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["South America"] = "", -- Continental_supplies
 --      ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Spawn the crate, and attack!"] = "", -- WxW
+--      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
 --      ["Spleenlover"] = "", -- A_Classic_Fairytale:united
 --      ["Sponge"] = "",
@@ -627,7 +679,9 @@
 --      ["Steel Eye"] = "", -- A_Classic_Fairytale:queen
 --      ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+--      ["Sticky Mine"] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
+--      ["Structure"] = "", -- Continental_supplies
 --      ["Super Weapons"] = "", -- WxW
 --      ["Surf Before Crate"] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
@@ -655,6 +709,7 @@
 --      ["That was just mean!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["That was pointless."] = "",
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
+--      ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
@@ -734,6 +789,7 @@
 --      ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["TRACK COMPLETED"] = "",
 --      ["TRACK FAILED!"] = "",
+--      ["training"] = "", -- portal
 --      ["Traitors"] = "", -- A_Classic_Fairytale:epil
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
 	["TrophyRace"] = "TrophyRace",
@@ -746,6 +802,7 @@
 --      ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey
 --      ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow
 --      ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy
+--      ["ULTRA KILL"] = "", -- Mutant
 --      ["Under Construction"] = "", -- A_Classic_Fairytale:shadow
 --      ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
 --      ["Unit"] = "",
@@ -816,6 +873,7 @@
 --      ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow
+--      [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal
 --      ["What has "] = "", -- A_Classic_Fairytale:backstab
 --      ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What is this place?"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy
@@ -844,7 +902,11 @@
 --      ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Why me?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
+--      ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
+--      ["- Will refresh Parachute each turn."] = "", -- Continental_supplies
+--      ["- Will refresh portalgun each turn."] = "", -- Continental_supplies
 --      ["Will this ever end?"] = "",
+--      ["WINNER IS "] = "", -- Mutant
 --      ["WINNING TIME: "] = "",
 --      ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey
@@ -865,6 +927,7 @@
 --      ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy
 --      ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["You bear impressive skills, "] = "", -- A_Classic_Fairytale:dragon
+--      ["You can't fire a portal on the blue surface"] = "", -- portal
 --      ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey
 --      ["You'd almost swear the water was rising!"] = "",
 --      ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey
@@ -914,6 +977,7 @@
 --      ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow
 --      ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
+--      ["Zealandia"] = "", -- Continental_supplies
 	["'Zooka Team"] = "Bazuqueiros",
 --      ["Zork"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
     }
--- a/share/hedgewars/Data/Locale/pt_PT.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/pt_PT.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -2,18 +2,19 @@
 	[":("] = ":(",
 	["!!!"] = "!!!",
 	["..."] = "...",
---      ["011101000"] = "", -- A_Classic_Fairytale:dragon
---      ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
---      ["30 minutes later..."] = "", -- A_Classic_Fairytale:shadow
---      ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "", -- A_Classic_Fairytale:enemy
+	["011101000"] = "011101000", -- A_Classic_Fairytale:dragon
+	["011101001"] = "011101001", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
+	["30 minutes later..."] = "30 minutos depois...", -- A_Classic_Fairytale:shadow
+--      ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "ácerca de um mês atrás, um cyborg veio e disse-nos que voces é que eram os cabinais!", -- A_Classic_Fairytale:enemy
 	["Accuracy Bonus!"] = "Bónus de precisão!",
---      ["Ace"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge
---      ["Achievement Unlocked"] = "Desbloqueado", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler
---      ["A Classic Fairytale"] = "", -- A_Classic_Fairytale:first_blood
---      ["???"] = "", -- A_Classic_Fairytale:backstab
+	["Ace"] = "Ãs", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge
+	["Achievement Unlocked"] = "Proeza Desbloqueada", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler
+	["???"] = "???", -- A_Classic_Fairytale:backstab
+--      ["A Classic Fairytale"] = "Um Classico Conto de Fadas", -- A_Classic_Fairytale:first_blood
 --      ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow
 --      ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Adventurous"] = "", -- A_Classic_Fairytale:journey
+--      ["Africa"] = "", -- Continental_supplies
 --      ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow
 --      ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy
@@ -37,17 +38,21 @@
 --      ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey
 --      ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
+--      ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
+--      ["Antarctica"] = "", -- Continental_supplies
 --      ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Artur Detour"] = "", -- A_Classic_Fairytale:queen
 --      ["As a reward for your performance, here's some new technology!"] = "", -- A_Classic_Fairytale:dragon
 --      ["a shoppa minigame"] = "", -- WxW
+--      ["Asia"] = "", -- Continental_supplies
 --      ["Assault Team"] = "", -- A_Classic_Fairytale:backstab
 --      ["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "", -- A_Classic_Fairytale:dragon
 --      ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["As you can see, there is no way to get on the other side!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Attack From Rope"] = "", -- WxW
+--      ["Australia"] = "", -- Continental_supplies
 --      ["Available points remaining: "] = "",
 --      ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab
 --      ["Back in the village, after telling the villagers about the threat..."] = "", -- A_Classic_Fairytale:united
@@ -57,6 +62,7 @@
 --      ["Bamboo Thicket"] = "",
 --      ["Barrel Eater!"] = "",
 --      ["Barrel Launcher"] = "",
+--      ["Baseballbat"] = "", -- Continental_supplies
 	["Bat balls at your enemies and|push them into the sea!"] = "Bate bolas contra os teus|enimigos e empurra-os ao mar!",
 	["Bat your opponents through the|baskets and out of the map!"] = "Bate os teus adversarios|fora do mapa acertando com eles no cesto!",
 	["Bazooka Training"] = "Treino com Bazuca",
@@ -100,7 +106,7 @@
 	["CAPTURE THE FLAG"] = "CAPTURAR A BANDEIRA",
 	["Careless"] = "Descuidado",
 --      ["Carol"] = "", -- A_Classic_Fairytale:family
---      ["CHALLENGE COMPLETE"] = "", -- User_Mission_-_RCPlane_Challenge
+--      ["CHALLENGE COMPLETE"] = "DESAFIO COMPLETO", -- User_Mission_-_RCPlane_Challenge
 	["Change Weapon"] = "Trocar Arma",
 --      ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Clumsy"] = "",
@@ -117,19 +123,20 @@
 --      ["Compete to use as few planes as possible!"] = "", -- User_Mission_-_RCPlane_Challenge
 	["Complete the track as fast as you can!"] = "Completa a pista o mais rápido que conseguires!",
 --      ["COMPLETION TIME"] = "", -- User_Mission_-_Rope_Knock_Challenge
---      ["Configuration accepted."] = "", -- WxW
---      ["Congratulations"] = "", -- Basic_Training_-_Rope
+--      ["Configuration accepted."] = "Configuração aceite", -- WxW
 	["Congratulations!"] = "Parabéns!",
+--      ["Congratulations"] = "Parabéns", -- Basic_Training_-_Rope
 --      ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb
 --      ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope
 	["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Parabéns! Eliminaste todos os alvos|dentro do tempo limite.", --Bazooka, Shotgun, SniperRifle
+--      ["Continental supplies"] = "", -- Continental_supplies
 --      ["Control pillars to score points."] = "",
 --      ["Corporationals"] = "", -- A_Classic_Fairytale:queen
 --      ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow
 --      ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil
 --      ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge
 	["Cybernetic Empire"] = "Império Cibernético",
---      ["Cyborg. It's what the aliens call themselves."] = "", -- A_Classic_Fairytale:enemy
+--      ["Cyborg. It's what the aliens call themselves."] = "Cyborg. É o que os extra terrestres se chamam a eles mesmos(errrr)", -- A_Classic_Fairytale:enemy
 --      ["Dahmer"] = "", -- A_Classic_Fairytale:backstab
 --      ["DAMMIT, ROOKIE!"] = "",
 --      ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "",
@@ -152,16 +159,19 @@
 --      ["Did you see him coming?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Did you warn the village?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Die, die, die!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Dist: "] = "", -- Space_Invasion
 --      ["Do not laugh, inexperienced one, for he speaks the truth!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Double Kill!"] = "",
+--      ["DOUBLE KILL"] = "", -- Mutant
 --      ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon
 --      ["Drills"] = "", -- A_Classic_Fairytale:backstab
 --      ["Drone Hunter!"] = "",
+--      ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["Drowner"] = "",
 --      ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family
 --      ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey
@@ -170,9 +180,12 @@
 --      ["Dude, what's this place?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Duration"] = "", -- Continental_supplies
+--      ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies
 --      ["Each turn you get 1-3 random weapons"] = "",
 --      ["Each turn you get one random weapon"] = "",
 --      ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab
+--      ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies
 --      ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
 --      ["Elderbot"] = "", -- A_Classic_Fairytale:family
 --      ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape
@@ -189,12 +202,14 @@
 --      ["Energetic Engineer"] = "",
 	["Enjoy the swim..."] = "Aproveita o mergulho",
       ["[Enter]"] = "[Enter]",
+--      ["Europe"] = "", -- Continental_supplies
 --      [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Everyone knows this."] = "", -- A_Classic_Fairytale:enemy
 --      ["Every single time!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy
 --      ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab
 --      ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey
+--      ["FAG"] = "", -- Mutant
 --      ["Family Reunion"] = "", -- A_Classic_Fairytale:family
 	["Fastest lap: "] = "Volta mais rápida: ",
 --      ["Feeble Resistance"] = "",
@@ -207,8 +222,10 @@
 --      ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Fire"] = "",
+--      ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
+--      ["FIRST BLOOD MUTATES"] = "", -- Mutant
 --      ["First Steps"] = "", -- A_Classic_Fairytale:first_blood
 	["Flag captured!"] = "Bandeira capturada!",
 	["Flag respawned!"] = "Bandeira reiniciada!",
@@ -216,6 +233,7 @@
 --      ["Flags, and their home base will be placed where each team ends their first turn."] = "",
 --      ["Flamer"] = "",
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
 --      ["For improved features/stability, play 0.9.18+"] = "", -- WxW
 --      ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey
@@ -226,6 +244,7 @@
 	["GAME OVER!"] = "GAME OVER!",
 --      ["Game Started!"] = "",
 --      ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
+--      ["GasBomb"] = "", -- Continental_supplies
 --      ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
 --      ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey
 	["Get on over there and take him out!"] = "Chega-te aqui e acaba com ele!",
@@ -256,18 +275,20 @@
 --      ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
 --      ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow
+--      ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies
 --      ["Greetings, "] = "", -- A_Classic_Fairytale:dragon
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Grenade Training"] = "", -- Basic_Training_-_Grenade
 --      ["Grenadiers"] = "", -- Basic_Training_-_Grenade
 --      ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab
---      ["HAHA!"] = "", -- A_Classic_Fairytale:enemy
---      ["Haha!"] = "", -- A_Classic_Fairytale:united
+	["HAHA!"] = "HAHA!", -- A_Classic_Fairytale:enemy
+	["Haha!"] = "Haha!", -- A_Classic_Fairytale:united
 	["Hahahaha!"] = "Hahahaha!",
 --      ["Haha, now THAT would be something!"] = "",
 --      ["Hannibal"] = "", -- A_Classic_Fairytale:epil
 --      ["Hapless Hogs"] = "",
 --      [" Hapless Hogs left!"] = "",
+--      [" HAS MUTATED\" )"] = "", -- 
 --      ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen
 --      ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow
 --      ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy
@@ -275,11 +296,12 @@
 --      ["Heavy"] = "",
 --      ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united
 --      ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy
+--      ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 	["Hedgewars-Basketball"] = "Hedgewars-Basketball",
 	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
 --      ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab
 --      ["Heh, it's not that bad."] = "",
---      ["Hello again, "] = "", -- A_Classic_Fairytale:family
+--      ["Hello again, "] = "Olá novamente\outra vez, ", -- A_Classic_Fairytale:family
 --      ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey
 --      ["Help me, please!!!"] = "", -- A_Classic_Fairytale:journey
 --      ["Help me, please!"] = "", -- A_Classic_Fairytale:journey
@@ -291,8 +313,8 @@
 --      ["Hero Team"] = "", -- User_Mission_-_The_Great_Escape
 --      ["He's so brave..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["He won't be selling us out anymore!"] = "", -- A_Classic_Fairytale:backstab
---      ["Hey, guys!"] = "", -- A_Classic_Fairytale:backstab
---      ["Hey guys!"] = "", -- A_Classic_Fairytale:united
+--      ["Hey, guys!"] = ",pessoal!", -- A_Classic_Fairytale:backstab
+--      ["Hey guys!"] = "pessoal!", -- A_Classic_Fairytale:united
 --      ["Hey! This is cheating!"] = "", -- A_Classic_Fairytale:journey
 --      ["HIGHLANDER"] = "", -- Highlander
 --      ["Hightime"] = "", -- A_Classic_Fairytale:first_blood
@@ -304,9 +326,12 @@
 --      ["Hit Combo!"] = "",
 --      ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy
 	["Hmmm..."] = "Hmmm...",
+--      ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal
 --      ["Hmmm...it's a draw. How unfortunate!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hogminator"] = "", -- A_Classic_Fairytale:family
+--      ["Hogs in sight!"] = "", -- Continental_supplies
+--      ["HOLY SHIT!"] = "", -- Mutant
 --      ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy
 	["Hooray!"] = "Hurra!",
 --      ["Hostage Situation"] = "", -- A_Classic_Fairytale:family
@@ -317,6 +342,7 @@
 --      ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon
+--      [" HP"] = "", -- Mutant
 	["Hunter"] = "Comando", --Bazooka, Shotgun, SniperRifle
 --      ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab
 --      ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood
@@ -420,6 +446,7 @@
 --      ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family
 	["Kamikaze Expert!"] = "Kamikaze profissional!",
 --      ["Keep it up!"] = "Continua assim!",
+--      ["Kerguelen"] = "", -- Continental_supplies
 --      ["Killing spree!"] = "",
 --      ["KILL IT!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["KILLS"] = "",
@@ -436,6 +463,7 @@
 --      ["Led Heart"] = "", -- A_Classic_Fairytale:queen
 --      ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 	["[Left Shift]"] = "[Shift Esquerdo]",
+--      ["Let a Continent provide your weapons!"] = "", -- Continental_supplies
 --      ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's go home!"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow
@@ -447,12 +475,16 @@
 	["Listen up, maggot!!"] = "Oiçam bem suas larvas!!",
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united
+--      ["LUDICROUS KILL"] = "", -- Mutant
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
+--      ["MEGA KILL"] = "", -- Mutant
 --      ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
 --      ["Mindy"] = "", -- A_Classic_Fairytale:united
 --      ["Mine Deployer"] = "",
@@ -461,15 +493,19 @@
 	["MISSION FAILED"] = "MISSÃO FALHADA", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 	["MISSION SUCCESSFUL"] = "MISSÃO COMPLETA", -- User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 	["MISSION SUCCESS"] = "MISSÃO COMPLETA", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["Molotov"] = "", -- Continental_supplies
+--      ["MONSTER KILL"] = "", -- Mutant
 --      ["More Natives"] = "", -- A_Classic_Fairytale:epil
 	["Movement: [Up], [Down], [Left], [Right]"] = "Movimento: [Cima], [Baixo], [Esquerda], [Direita]",
 --      ["Multi-shot!"] = "",
 --      ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow
+--      ["-------"] = "", -- Mutant
 --      ["Nade Boy"] = "", -- Basic_Training_-_Grenade
 --      ["Name"] = "", -- A_Classic_Fairytale:queen
 --      ["Nameless Heroes"] = "",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
+--      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["New Barrels Per Turn"] = "",
 --      ["NEW CLAN RECORD: "] = "",
@@ -487,6 +523,8 @@
 --      ["NomNom"] = "", -- A_Classic_Fairytale:united
 --      ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow
 --      ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey
+--      ["NORMAL"] = "", -- Continental_supplies
+--      ["North America"] = "", -- Continental_supplies
 --      ["Not all hogs are born equal."] = "", -- Highlander
 --      ["NOT ENOUGH WAYPOINTS"] = "",
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -512,6 +550,7 @@
 --      ["Olive"] = "", -- A_Classic_Fairytale:united
 --      ["Omnivore"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant
 --      ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united
 --      ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood
@@ -520,11 +559,14 @@
 --      ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen
 --      ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy
+--      ["Parachute"] = "", -- Continental_supplies
 	["Pathetic Hog #%d"] = "Ouriço patético #%d",
 --      ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Per-Hog Ammo"] = "",
+--      ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[presice/left shift]=Decrease)"] = "", -- 
 --      ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
+--      ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies
 --      ["Pings left:"] = "", -- Space_Invasion
 --      ["Place more waypoints using [ENTER]"] = "",
 --      ["Place more waypoints using the 'Air Attack' weapon."] = "",
@@ -538,6 +580,7 @@
 --      ["points"] = "", -- Control, Space_Invasion
 	["Poison"] = "Poison",
 --      ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
+--      ["Portal mission"] = "", -- portal
 	["Power Remaining"] = "Energia Restante",
 	["Prepare yourself"] = "Prepara-te!",
 --      ["Press [Enter] to accept this configuration."] = "", -- WxW
@@ -570,6 +613,7 @@
 	["RULES OF THE GAME [Press ESC to view]"] = "REGRAS DE JOGO [Pressiona ESC para as visualizar]",
 --      ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen
 --      ["s|"] = "",
+--      ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
 --      ["Salvation"] = "", -- A_Classic_Fairytale:family
 --      ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon
@@ -579,12 +623,16 @@
 --      ["Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!|Hint: You might want to spare a girder for cover!"] = "", -- A_Classic_Fairytale:family
 --      ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey
 --      ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab
+--      ["Score"] = "", -- Mutant
 	["SCORE"] = "RESULTADOS",
+--      ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies
 	["sec"] = "seg", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["Seduction"] = "", -- Continental_supplies
 --      ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab
 --      ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
 	["See ya!"] = "Chau!",
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
+--      ["Select continent!"] = "", -- Continental_supplies
 --      ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood
 	["selected!"] = "seleccionado!",
 --      ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
@@ -597,6 +645,7 @@
 	["Shield OFF:"] = "Escudo DESLIGADO:",
 	["Shield ON:"] = "Escudo LIGADO:",
 --      ["Shield Seeker!"] = "",
+--      ["Shotgun"] = "", -- Continental_supplies
 	["Shotgun Team"] = "Caçadores",
 	["Shotgun Training"] = "Treino com Caçadeira",
 --      ["shots remaining."] = "tiros restantes.",
@@ -612,12 +661,15 @@
 --      ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy
+--      ["Sniper Rifle"] = "", -- Continental_supplies
 --      ["Sniper!"] = "", -- Space_Invasion
 	["Sniper Training"] = "Treino com Sniper",
 	["Sniperz"] = "Sniperz",
 --      ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["South America"] = "", -- Continental_supplies
 --      ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Spawn the crate, and attack!"] = "", -- WxW
+--      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
 --      ["Spleenlover"] = "", -- A_Classic_Fairytale:united
 --      ["Sponge"] = "",
@@ -627,7 +679,9 @@
 --      ["Steel Eye"] = "", -- A_Classic_Fairytale:queen
 --      ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+--      ["Sticky Mine"] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
+--      ["Structure"] = "", -- Continental_supplies
 --      ["Super Weapons"] = "", -- WxW
 --      ["Surf Before Crate"] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
@@ -655,6 +709,7 @@
 --      ["That was just mean!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 	["That was pointless."] = "Isso foi completamente desnecessario.",
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
+--      ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
@@ -734,6 +789,7 @@
 --      ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["TRACK COMPLETED"] = "PISTA COMPLETA",
 --      ["TRACK FAILED!"] = "PISTA",
+--      ["training"] = "", -- portal
 --      ["Traitors"] = "", -- A_Classic_Fairytale:epil
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
 	["TrophyRace"] = "TrophyRace",
@@ -746,6 +802,7 @@
 --      ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey
 --      ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow
 --      ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy
+--      ["ULTRA KILL"] = "", -- Mutant
 --      ["Under Construction"] = "", -- A_Classic_Fairytale:shadow
 --      ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
 --      ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family
@@ -817,6 +874,7 @@
 --      ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow
+--      [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal
 --      ["What has "] = "", -- A_Classic_Fairytale:backstab
 --      ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What is this place?"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy
@@ -845,7 +903,11 @@
 --      ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Why me?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
+--      ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
+--      ["- Will refresh Parachute each turn."] = "", -- Continental_supplies
+--      ["- Will refresh portalgun each turn."] = "", -- Continental_supplies
 --      ["Will this ever end?"] = "",
+--      ["WINNER IS "] = "", -- Mutant
 	["WINNING TIME: "] = "TEMPO VENCEDOR: ",
 --      ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey
@@ -866,6 +928,7 @@
 --      ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy
 --      ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["You bear impressive skills, "] = "", -- A_Classic_Fairytale:dragon
+--      ["You can't fire a portal on the blue surface"] = "", -- portal
 --      ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey
 	["You'd almost swear the water was rising!"] = "Quase eras capaz jurar que a água estava a subir!",
 --      ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey
@@ -915,6 +978,7 @@
 --      ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow
 --      ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
+--      ["Zealandia"] = "", -- Continental_supplies
 	["'Zooka Team"] = "Bazuqueiros",
 --      ["Zork"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
     }
--- a/share/hedgewars/Data/Locale/pt_PT.txt	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/pt_PT.txt	Fri Nov 02 20:57:20 2012 +0100
@@ -56,6 +56,8 @@
 00:53=Caixote do Tempo
 00:54=Estrutura
 00:55=Terreno-instantâneo
+00:56=Congelador
+00:57=Cutelo
 
 01:00=Vamos lutar!
 01:01=Ronda empatada
@@ -78,6 +80,7 @@
 01:18=Muito
 01:19=Excessivo
 01:20=Ressalto: %1
+01:21=Ãudio Silenciado
 
 ; Event messages
 ; Hog (%1) died
--- a/share/hedgewars/Data/Locale/ru.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/ru.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -14,6 +14,7 @@
 --      ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow
 --      ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Adventurous"] = "", -- A_Classic_Fairytale:journey
+--      ["Africa"] = "", -- Continental_supplies
 --      ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow
 --      ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy
@@ -37,17 +38,21 @@
 --      ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey
 --      ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
+--      ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
+--      ["Antarctica"] = "", -- Continental_supplies
 --      ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Artur Detour"] = "", -- A_Classic_Fairytale:queen
 --      ["As a reward for your performance, here's some new technology!"] = "", -- A_Classic_Fairytale:dragon
 --      ["a shoppa minigame"] = "", -- WxW
+--      ["Asia"] = "", -- Continental_supplies
 --      ["Assault Team"] = "", -- A_Classic_Fairytale:backstab
 --      ["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "", -- A_Classic_Fairytale:dragon
 --      ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["As you can see, there is no way to get on the other side!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Attack From Rope"] = "", -- WxW
+--      ["Australia"] = "", -- Continental_supplies
 --      ["Available points remaining: "] = "",
 --      ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab
 --      ["Back in the village, after telling the villagers about the threat..."] = "", -- A_Classic_Fairytale:united
@@ -57,6 +62,7 @@
 --      ["Bamboo Thicket"] = "",
 --      ["Barrel Eater!"] = "",
 --      ["Barrel Launcher"] = "",
+--      ["Baseballbat"] = "", -- Continental_supplies
 --      ["Bat balls at your enemies and|push them into the sea!"] = "",
 --      ["Bat your opponents through the|baskets and out of the map!"] = "",
       ["Bazooka Training"] = "Упражнение Ñ Ð±Ð°Ð·ÑƒÐºÐ¾Ð¹",
@@ -123,11 +129,12 @@
 --      ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope
 --      ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "", --Bazooka, Shotgun, SniperRifle
       ["Congratulations!"] = "ПоздравлениÑ!",
+--      ["Continental supplies"] = "", -- Continental_supplies
 --      ["Control pillars to score points."] = "",
 --      ["Corporationals"] = "", -- A_Classic_Fairytale:queen
 --      ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow
 --      ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil
---      ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge
+      ["Crates Left:"] = "ОÑталоÑÑŒ Ñщиков:", -- User_Mission_-_RCPlane_Challenge
 --      ["Cybernetic Empire"] = "",
 --      ["Cyborg. It's what the aliens call themselves."] = "", -- A_Classic_Fairytale:enemy
 --      ["Dahmer"] = "", -- A_Classic_Fairytale:backstab
@@ -152,16 +159,19 @@
 --      ["Did you see him coming?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Did you warn the village?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Die, die, die!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Dist: "] = "", -- Space_Invasion
 --      ["Do not laugh, inexperienced one, for he speaks the truth!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood
+--      ["DOUBLE KILL"] = "", -- Mutant
       ["Double Kill!"] = "Двойное убийÑтво!",
 --      ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon
 --      ["Drills"] = "", -- A_Classic_Fairytale:backstab
 --      ["Drone Hunter!"] = "",
+--      ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["Drowner"] = "",
 --      ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family
 --      ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey
@@ -170,9 +180,12 @@
 --      ["Dude, what's this place?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Duration"] = "", -- Continental_supplies
+--      ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies
 --      ["Each turn you get 1-3 random weapons"] = "",
 --      ["Each turn you get one random weapon"] = "",
 --      ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab
+--      ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies
 --      ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
 --      ["Elderbot"] = "", -- A_Classic_Fairytale:family
 --      ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape
@@ -189,12 +202,14 @@
 --      ["Energetic Engineer"] = "",
       ["Enjoy the swim..."] = "ПриÑтного плаваниÑ...",
 --      ["[Enter]"] = "",
+--      ["Europe"] = "", -- Continental_supplies
 --      [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Everyone knows this."] = "", -- A_Classic_Fairytale:enemy
 --      ["Every single time!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy
 --      ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab
 --      ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey
+--      ["FAG"] = "", -- Mutant
 --      ["Family Reunion"] = "", -- A_Classic_Fairytale:family
 --      ["Fastest lap: "] = "",
 --      ["Feeble Resistance"] = "",
@@ -207,8 +222,10 @@
 --      ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Fire"] = "",
+--      ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
+--      ["FIRST BLOOD MUTATES"] = "", -- Mutant
 --      ["First Steps"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Flag captured!"] = "",
 --      ["Flag respawned!"] = "",
@@ -216,6 +233,7 @@
 --      ["Flags, and their home base will be placed where each team ends their first turn."] = "",
 --      ["Flamer"] = "",
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
 --      ["For improved features/stability, play 0.9.18+"] = "", -- WxW
 --      ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey
@@ -226,6 +244,7 @@
       ["GAME OVER!"] = "ИГРРОКОÐЧЕÐÐ!",
 --      ["Game Started!"] = "",
 --      ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
+--      ["GasBomb"] = "", -- Continental_supplies
 --      ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
 --      ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey
 --      ["Get on over there and take him out!"] = "",
@@ -256,6 +275,7 @@
 --      ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
 --      ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow
+--      ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies
 --      ["Greetings, "] = "", -- A_Classic_Fairytale:dragon
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Grenade Training"] = "", -- Basic_Training_-_Grenade
@@ -268,6 +288,7 @@
 --      ["Hannibal"] = "", -- A_Classic_Fairytale:epil
 --      ["Hapless Hogs"] = "",
 --      [" Hapless Hogs left!"] = "",
+--      [" HAS MUTATED\" )"] = "", -- 
 --      ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen
 --      ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow
 --      ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy
@@ -275,6 +296,7 @@
 --      ["Heavy"] = "",
 --      ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united
 --      ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy
+--      ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 --      ["Hedgewars-Basketball"] = "",
 --      ["Hedgewars-Knockball"] = "",
 --      ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab
@@ -294,7 +316,7 @@
 --      ["Hey, guys!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Hey guys!"] = "", -- A_Classic_Fairytale:united
 --      ["Hey! This is cheating!"] = "", -- A_Classic_Fairytale:journey
---      ["HIGHLANDER"] = "", -- Highlander
+      ["HIGHLANDER"] = "Царь горы", -- Highlander
 --      ["Hightime"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: Double Jump - Press [Backspace] twice"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hint: Select the BlowTorch, aim and press [Fire]. Press [Fire] again to stop.|Don't blow up the crate."] = "", -- A_Classic_Fairytale:journey
@@ -303,10 +325,13 @@
 --      ["His arms are so strong!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hit Combo!"] = "",
 --      ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy
+--      ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal
 --      ["Hmmm...it's a draw. How unfortunate!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood
       ["Hmmm..."] = "Хммм...",
 --      ["Hogminator"] = "", -- A_Classic_Fairytale:family
+--      ["Hogs in sight!"] = "", -- Continental_supplies
+--      ["HOLY SHIT!"] = "", -- Mutant
 --      ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy
       ["Hooray!"] = "Ура!",
 --      ["Hostage Situation"] = "", -- A_Classic_Fairytale:family
@@ -317,6 +342,7 @@
 --      ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon
+--      [" HP"] = "", -- Mutant
       ["Hunter"] = "Охотник", --Bazooka, Shotgun, SniperRifle
 --      ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab
 --      ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood
@@ -420,6 +446,7 @@
 --      ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family
 --      ["Kamikaze Expert!"] = "",
 --      ["Keep it up!"] = "",
+--      ["Kerguelen"] = "", -- Continental_supplies
 --      ["Killing spree!"] = "",
 --      ["KILL IT!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["KILLS"] = "",
@@ -436,6 +463,7 @@
 --      ["Led Heart"] = "", -- A_Classic_Fairytale:queen
 --      ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["[Left Shift]"] = "",
+--      ["Let a Continent provide your weapons!"] = "", -- Continental_supplies
 --      ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's go home!"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow
@@ -447,12 +475,16 @@
 --      ["Listen up, maggot!!"] = "",
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united
+--      ["LUDICROUS KILL"] = "", -- Mutant
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
+--      ["MEGA KILL"] = "", -- Mutant
 --      ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
 --      ["Mindy"] = "", -- A_Classic_Fairytale:united
 --      ["Mine Deployer"] = "",
@@ -461,15 +493,19 @@
       ["MISSION FAILED"] = "МИССИЯ ПРОВÐЛЕÐÐ", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["MISSION SUCCESS"] = "",
       ["MISSION SUCCESSFUL"] = "МИССИЯ УСПЕШÐÐ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["Molotov"] = "", -- Continental_supplies
+--      ["MONSTER KILL"] = "", -- Mutant
 --      ["More Natives"] = "", -- A_Classic_Fairytale:epil
 --      ["Movement: [Up], [Down], [Left], [Right]"] = "",
 --      ["Multi-shot!"] = "",
 --      ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow
+--      ["-------"] = "", -- Mutant
 --      ["Nade Boy"] = "", -- Basic_Training_-_Grenade
 --      ["Name"] = "", -- A_Classic_Fairytale:queen
       ["Nameless Heroes"] = "БезымÑнные герои",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
+--      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["New Barrels Per Turn"] = "",
       ["NEW CLAN RECORD: "] = "ÐОВЫЙ РЕКОРД КЛÐÐÐ: ",
@@ -487,6 +523,8 @@
 --      ["NomNom"] = "", -- A_Classic_Fairytale:united
 --      ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow
 --      ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey
+--      ["NORMAL"] = "", -- Continental_supplies
+--      ["North America"] = "", -- Continental_supplies
 --      ["Not all hogs are born equal."] = "", -- Highlander
 --      ["NOT ENOUGH WAYPOINTS"] = "",
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -512,6 +550,7 @@
 --      ["Olive"] = "", -- A_Classic_Fairytale:united
 --      ["Omnivore"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant
 --      ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united
 --      ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood
@@ -520,11 +559,14 @@
 --      ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen
 --      ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy
+--      ["Parachute"] = "", -- Continental_supplies
 --      ["Pathetic Hog #%d"] = "",
 --      ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Per-Hog Ammo"] = "",
+--      ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[presice/left shift]=Decrease)"] = "", -- 
 --      ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
+--      ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies
 --      ["Pings left:"] = "", -- Space_Invasion
 --      ["Place more waypoints using [ENTER]"] = "",
 --      ["Place more waypoints using the 'Air Attack' weapon."] = "",
@@ -538,6 +580,7 @@
 --      ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
       ["Poison"] = "Яд",
 --      ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
+--      ["Portal mission"] = "", -- portal
 --      ["Power Remaining"] = "",
 --      ["Prepare yourself"] = "",
 --      ["Press [Enter] to accept this configuration."] = "", -- WxW
@@ -570,6 +613,7 @@
 --      ["RULES OF THE GAME [Press ESC to view]"] = "",
 --      ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen
 --      ["s|"] = "",
+--      ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
 --      ["Salvation"] = "", -- A_Classic_Fairytale:family
 --      ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon
@@ -580,11 +624,15 @@
 --      ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey
 --      ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab
 --      ["SCORE"] = "",
+--      ["Score"] = "", -- Mutant
+--      ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies
       ["sec"] = "Ñек", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["Seduction"] = "", -- Continental_supplies
 --      ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab
 --      ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
       ["See ya!"] = "УвидимÑÑ!",
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
+--      ["Select continent!"] = "", -- Continental_supplies
 --      ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood
 --      ["selected!"] = "",
 --      ["s"] = "", -- GaudyRacer, Space_Invasion
@@ -598,6 +646,7 @@
 --      ["Shield OFF:"] = "",
 --      ["Shield ON:"] = "",
 --      ["Shield Seeker!"] = "",
+--      ["Shotgun"] = "", -- Continental_supplies
 --      ["Shotgun Team"] = "",
 --      ["Shotgun Training"] = "",
 --      ["shots remaining."] = "",
@@ -613,12 +662,15 @@
 --      ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy
+--      ["Sniper Rifle"] = "", -- Continental_supplies
 --      ["Sniper!"] = "", -- Space_Invasion
       ["Sniper Training"] = "Тренировка Ñнайпера",
 --      ["Sniperz"] = "",
 --      ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["South America"] = "", -- Continental_supplies
 --      ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Spawn the crate, and attack!"] = "", -- WxW
+--      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
 --      ["Spleenlover"] = "", -- A_Classic_Fairytale:united
 --      ["Sponge"] = "",
@@ -627,7 +679,9 @@
 --      ["Steel Eye"] = "", -- A_Classic_Fairytale:queen
 --      ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+--      ["Sticky Mine"] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
+--      ["Structure"] = "", -- Continental_supplies
 --      ["Super Weapons"] = "", -- WxW
 --      ["Surf Before Crate"] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
@@ -655,6 +709,7 @@
 --      ["That was just mean!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["That was pointless."] = "",
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
+--      ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
@@ -734,6 +789,7 @@
 --      ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["TRACK COMPLETED"] = "",
 --      ["TRACK FAILED!"] = "",
+--      ["training"] = "", -- portal
 --      ["Traitors"] = "", -- A_Classic_Fairytale:epil
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
 --      ["TrophyRace"] = "",
@@ -746,6 +802,7 @@
 --      ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey
 --      ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow
 --      ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy
+--      ["ULTRA KILL"] = "", -- Mutant
 --      ["Under Construction"] = "", -- A_Classic_Fairytale:shadow
 --      ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
 --      ["Unit"] = "",
@@ -816,6 +873,7 @@
 --      ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow
+--      [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal
 --      ["What has "] = "", -- A_Classic_Fairytale:backstab
 --      ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What is this place?"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy
@@ -844,7 +902,11 @@
 --      ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Why me?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
+--      ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
+--      ["- Will refresh Parachute each turn."] = "", -- Continental_supplies
+--      ["- Will refresh portalgun each turn."] = "", -- Continental_supplies
 --      ["Will this ever end?"] = "",
+--      ["WINNER IS "] = "", -- Mutant
 --      ["WINNING TIME: "] = "",
 --      ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey
@@ -865,6 +927,7 @@
 --      ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy
 --      ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["You bear impressive skills, "] = "", -- A_Classic_Fairytale:dragon
+--      ["You can't fire a portal on the blue surface"] = "", -- portal
 --      ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey
 --      ["You'd almost swear the water was rising!"] = "",
 --      ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey
@@ -914,6 +977,7 @@
 --      ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow
 --      ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
+--      ["Zealandia"] = "", -- Continental_supplies
 --      ["'Zooka Team"] = "",
 --      ["Zork"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
     }
--- a/share/hedgewars/Data/Locale/ru.txt	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/ru.txt	Fri Nov 02 20:57:20 2012 +0100
@@ -56,6 +56,8 @@
 00:53=Будка времени
 00:54=Структура
 00:55=РаÑпылитель земли
+00:56=Замораживатель
+00:57=Секач
 
 01:00=Вперёд к победе!
 01:01=ÐичьÑ
--- a/share/hedgewars/Data/Locale/sk.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/sk.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -14,6 +14,7 @@
 --      ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow
 --      ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Adventurous"] = "", -- A_Classic_Fairytale:journey
+--      ["Africa"] = "", -- Continental_supplies
 --      ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow
 --      ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy
@@ -37,17 +38,21 @@
 --      ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey
 --      ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
+--      ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
+--      ["Antarctica"] = "", -- Continental_supplies
 --      ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Artur Detour"] = "", -- A_Classic_Fairytale:queen
 --      ["As a reward for your performance, here's some new technology!"] = "", -- A_Classic_Fairytale:dragon
 --      ["a shoppa minigame"] = "", -- WxW
+--      ["Asia"] = "", -- Continental_supplies
 --      ["Assault Team"] = "", -- A_Classic_Fairytale:backstab
 --      ["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "", -- A_Classic_Fairytale:dragon
 --      ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["As you can see, there is no way to get on the other side!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Attack From Rope"] = "", -- WxW
+--      ["Australia"] = "", -- Continental_supplies
         ["Available points remaining: "] = "Zostávajúci poÄet bodov: ",
 --      ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab
 --      ["Back in the village, after telling the villagers about the threat..."] = "", -- A_Classic_Fairytale:united
@@ -57,6 +62,7 @@
         ["Bamboo Thicket"] = "Bambusové krovie",
         ["Barrel Eater!"] = "Sudový labužník!",
         ["Barrel Launcher"] = "VystreľovaÄ sudov",
+--      ["Baseballbat"] = "", -- Continental_supplies
 	["Bat balls at your enemies and|push them into the sea!"] = "Loptami triafajte vaÅ¡ich nepriateľov|a zhoÄte ich tak do mora!",
 	["Bat your opponents through the|baskets and out of the map!"] = "Odpálkujte vašich súperov do koša|a von z mapy!",
 	["Bazooka Training"] = "Tréning s bazukou",
@@ -123,6 +129,7 @@
 --      ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb
 --      ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope
 	["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulujem! ZneÅ¡kodnili ste vÅ¡etky ciele|v stanovenom Äase.", --Bazooka, Shotgun, SniperRifle
+--      ["Continental supplies"] = "", -- Continental_supplies
         ["Control pillars to score points."] = "Ovládnite piliere, aby ste skórovali",
 --      ["Corporationals"] = "", -- A_Classic_Fairytale:queen
 --      ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow
@@ -152,16 +159,19 @@
 --      ["Did you see him coming?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Did you warn the village?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Die, die, die!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Dist: "] = "", -- Space_Invasion
 --      ["Do not laugh, inexperienced one, for he speaks the truth!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood
         ["Double Kill!"] = "Dvojitý zásah!",
+--      ["DOUBLE KILL"] = "", -- Mutant
 --      ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon
 --      ["Drills"] = "", -- A_Classic_Fairytale:backstab
         ["Drone Hunter!"] = "Lovec špionážnych lietadiel!",
+--      ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
         ["Drowner"] = "Utopenec",
 --      ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family
 --      ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey
@@ -170,9 +180,12 @@
 --      ["Dude, what's this place?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Duration"] = "", -- Continental_supplies
+--      ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies
         ["Each turn you get 1-3 random weapons"] = "V každom ťahu dostanete 1-3 náhodné zbrane",
         ["Each turn you get one random weapon"] = "Každé koho dostanete jednu náhodnú zbraň",
 --      ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab
+--      ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies
 --      ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
 --      ["Elderbot"] = "", -- A_Classic_Fairytale:family
 --      ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape
@@ -189,12 +202,14 @@
 --      ["Energetic Engineer"] = "", -- User_Mission_-_Bamboo_Thicket
         ["Enjoy the swim..."] = "Užite si plávanie...",
         ["[Enter]"] = "[Enter]",
+--      ["Europe"] = "", -- Continental_supplies
 --      [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Everyone knows this."] = "", -- A_Classic_Fairytale:enemy
 --      ["Every single time!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy
 --      ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab
 --      ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey
+--      ["FAG"] = "", -- Mutant
 --      ["Family Reunion"] = "", -- A_Classic_Fairytale:family
 	["Fastest lap: "] = "Najrýchlejšie kolo: ",
         ["Feeble Resistance"] = "Slabý odpor",
@@ -207,8 +222,10 @@
 --      ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Fire"] = "",
+--      ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
+--      ["FIRST BLOOD MUTATES"] = "", -- Mutant
 --      ["First Steps"] = "", -- A_Classic_Fairytale:first_blood
         ["Flag captured!"] = "Získaná vlajka!",
         ["Flag respawned!"] = "Vlajka obnovená!",
@@ -216,6 +233,7 @@
         ["Flags, and their home base will be placed where each team ends their first turn."] = "Vlajky a domovské základňe budú umiestnené tam, kde každý tím skonÄí svoj Å¥ah.",
         ["Flamer"] = "Plameňomet",
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
 --      ["For improved features/stability, play 0.9.18+"] = "", -- WxW
 --      ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey
@@ -226,6 +244,7 @@
         ["GAME OVER!"] = "KONIEC HRY!",
         ["Game Started!"] = "Hra zaÄala!",
 --      ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
+--      ["GasBomb"] = "", -- Continental_supplies
 --      ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
 --      ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey
         ["Get on over there and take him out!"] = "Okamžite sa tam presuň a zneškodni ho!",
@@ -256,6 +275,7 @@
 --      ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
 --      ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow
+--      ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies
 --      ["Greetings, "] = "", -- A_Classic_Fairytale:dragon
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Grenade Training"] = "", -- Basic_Training_-_Grenade
@@ -268,6 +288,7 @@
 --      ["Hannibal"] = "", -- A_Classic_Fairytale:epil
         ["Hapless Hogs"] = "Bezmocní ježkovia",
         [" Hapless Hogs left!"] = " Bezmocných ježkov ostalo!",
+--      [" HAS MUTATED\" )"] = "", -- 
 --      ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen
 --      ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow
 --      ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy
@@ -275,6 +296,7 @@
 --      ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united
         ["Heavy"] = "Ťažký",
 --      ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy
+--      ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 	["Hedgewars-Basketball"] = "Hedgewars-Basketbal",
 	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
 --      ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab
@@ -304,9 +326,12 @@
         ["Hit Combo!"] = "Opakovaný zásah!",
 --      ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy
         ["Hmmm..."] = "Hmm..",
+--      ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal
 --      ["Hmmm...it's a draw. How unfortunate!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hogminator"] = "", -- A_Classic_Fairytale:family
+--      ["Hogs in sight!"] = "", -- Continental_supplies
+--      ["HOLY SHIT!"] = "", -- Mutant
 --      ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy
         ["Hooray!"] = "Hurá!",
 --      ["Hostage Situation"] = "", -- A_Classic_Fairytale:family
@@ -317,6 +342,7 @@
 --      ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon
+--      [" HP"] = "", -- Mutant
 	["Hunter"] = "Lovec", --Bazooka, Shotgun, SniperRifle
 --      ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab
 --      ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood
@@ -420,6 +446,7 @@
 --      ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family
         ["Kamikaze Expert!"] = "Expert na samovraždy!",
 --      ["Keep it up!"] = "", -- Basic_Training_-_Sniper_Rifle
+--      ["Kerguelen"] = "", -- Continental_supplies
 --      ["Killing spree!"] = "", -- Tumbler
 --      ["KILL IT!"] = "", -- A_Classic_Fairytale:first_blood
         ["KILLS"] = "ZABITÃ:",
@@ -436,6 +463,7 @@
 --      ["Led Heart"] = "", -- A_Classic_Fairytale:queen
 --      ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
         ["[Left Shift]"] = "[Ľavý Shift]",
+--      ["Let a Continent provide your weapons!"] = "", -- Continental_supplies
 --      ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's go home!"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow
@@ -447,12 +475,16 @@
         ["Listen up, maggot!!"] = "PoÄúvaj, ty biedny Äerv!",
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Lively Lifeguard"] = "", -- User_Mission_-_That_Sinking_Feeling
+--      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united
+--      ["LUDICROUS KILL"] = "", -- Mutant
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
+--      ["MEGA KILL"] = "", -- Mutant
 --      ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
 --      ["Mindy"] = "", -- A_Classic_Fairytale:united
 --      ["Mine Deployer"] = "", -- Space_Invasion, Tumbler
@@ -461,15 +493,19 @@
         ["MISSION FAILED"] = "MISIA NEÚSPEÅ NÃ", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
         ["MISSION SUCCESSFUL"] = "MISIA ÚSPEÅ NÃ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
         ["MISSION SUCCESS"] = "MISIA ÚSPEÅ NÃ",
+--      ["Molotov"] = "", -- Continental_supplies
+--      ["MONSTER KILL"] = "", -- Mutant
 --      ["More Natives"] = "", -- A_Classic_Fairytale:epil
         ["Movement: [Up], [Down], [Left], [Right]"] = "Pohyb: [Hore], [Dole], [Vľavo], [Vpravo]",
         ["Multi-shot!"] = "Viacnásobná rana!",
 --      ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow
+--      ["-------"] = "", -- Mutant
 --      ["Nade Boy"] = "", -- Basic_Training_-_Grenade
 --      ["Name"] = "", -- A_Classic_Fairytale:queen
         ["Nameless Heroes"] = "Hrdinovia bez mena",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
+--      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["New Barrels Per Turn"] = "", -- Tumbler
         ["NEW CLAN RECORD: "] = "NOVÃ KLANOVÃ REKORD: ",
@@ -487,6 +523,8 @@
 --      ["NomNom"] = "", -- A_Classic_Fairytale:united
 --      ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow
 --      ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey
+--      ["NORMAL"] = "", -- Continental_supplies
+--      ["North America"] = "", -- Continental_supplies
 --      ["Not all hogs are born equal."] = "", -- Highlander
         ["NOT ENOUGH WAYPOINTS"] = "NEDOSTATOK NAVIGAÄŒNÃCH BODOV",
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -512,6 +550,7 @@
 --      ["Olive"] = "", -- A_Classic_Fairytale:united
 --      ["Omnivore"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant
 --      ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united
 --      ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood
@@ -520,11 +559,14 @@
 --      ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen
 --      ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy
+--      ["Parachute"] = "", -- Continental_supplies
         ["Pathetic Hog #%d"] = "Žalostný ježko #%d",
 --      ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
         ["Per-Hog Ammo"] = "Samostatná munícia pre ježkov",
+--      ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[presice/left shift]=Decrease)"] = "", -- 
 --      ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
+--      ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies
 --      ["Pings left:"] = "", -- Space_Invasion
         ["Place more waypoints using [ENTER]"] = "Umiesnite viac bodov pomocou [ENTER]u",
 --      ["Place more waypoints using the 'Air Attack' weapon."] = "", -- Racer
@@ -538,6 +580,7 @@
         ["points"] = "body", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
         ["Poison"] = "Poison",
 --      ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
+--      ["Portal mission"] = "", -- portal
         ["Power Remaining"] = "Zostáva energie",
 --      ["Prepare yourself"] = "", -- The_Specialists
 --      ["Press [Enter] to accept this configuration."] = "", -- WxW
@@ -569,6 +612,7 @@
 --      ["Rounds Complete: "] = "", -- Racer
         ["RULES OF THE GAME [Press ESC to view]"] = "PRAVIDLÃ HRY [StlaÄte Esc pre ich zobrazenie]",
 --      ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen
+--      ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
 --      ["Salvation"] = "", -- A_Classic_Fairytale:family
 --      ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon
@@ -578,12 +622,16 @@
 --      ["Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!|Hint: You might want to spare a girder for cover!"] = "", -- A_Classic_Fairytale:family
 --      ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey
 --      ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab
+--      ["Score"] = "", -- Mutant
         ["SCORE"] = "SKÓRE",
+--      ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies
         ["sec"] = "sek", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["Seduction"] = "", -- Continental_supplies
 --      ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab
 --      ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
         ["See ya!"] = "Tak zatiaľ!",
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
+--      ["Select continent!"] = "", -- Continental_supplies
 --      ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood
 --      ["selected!"] = "", -- Space_Invasion, Tumbler
 --      ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
@@ -596,6 +644,7 @@
         ["Shield OFF:"] = "Å tít VYPNUTÃ:",
         ["Shield ON:"] = "Å tít ZAPNUTÃ:",
         ["Shield Seeker!"] = "HľadaÄ Å¡títov!",
+--      ["Shotgun"] = "", -- Continental_supplies
 	["Shotgun Team"] = "Shotgun tím",
 	["Shotgun Training"] = "Tréning s brokovnicou",
         ["Shots Left: "] = "Zostáva striel: ", -- GaudyRacer, Tumbler
@@ -612,12 +661,15 @@
 --      ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy
+--      ["Sniper Rifle"] = "", -- Continental_supplies
 --      ["Sniper!"] = "", -- Space_Invasion
 	["Sniper Training"] = "Tréning pre ostreľovaÄov",
 	["Sniperz"] = "OstreľovaÄi",
 --      ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["South America"] = "", -- Continental_supplies
 --      ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Spawn the crate, and attack!"] = "", -- WxW
+--      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
 --      ["Spleenlover"] = "", -- A_Classic_Fairytale:united
         ["Sponge"] = "Å pongia",
@@ -628,7 +680,9 @@
 --      ["Steel Eye"] = "", -- A_Classic_Fairytale:queen
 --      ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+--      ["Sticky Mine"] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
+--      ["Structure"] = "", -- Continental_supplies
 --      ["Super Weapons"] = "", -- WxW
 --      ["Surf Before Crate"] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
@@ -656,6 +710,7 @@
 --      ["That was just mean!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
         ["That was pointless."] = "To bolo zbytoÄné.",
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
+--      ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
@@ -737,6 +792,7 @@
         ["TRACK COMPLETED"] = "TRAŤ DOKONÄŒENÃ",
         ["TRACK FAILED!"] = "NEDOKONČILI STE TRAŤ!",
         ["Track Time: "] = "ÄŒas: ",
+--      ["training"] = "", -- portal
 --      ["Traitors"] = "", -- A_Classic_Fairytale:epil
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
 	["TrophyRace"] = "Preteky o trofej",
@@ -749,6 +805,7 @@
 --      ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey
 --      ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow
 --      ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy
+--      ["ULTRA KILL"] = "", -- Mutant
 --      ["Under Construction"] = "", -- A_Classic_Fairytale:shadow
 --      ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
 --      ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family
@@ -820,6 +877,7 @@
 --      ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow
+--      [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal
 --      ["What has "] = "", -- A_Classic_Fairytale:backstab
 --      ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What is this place?"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy
@@ -848,7 +906,11 @@
 --      ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Why me?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
+--      ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
+--      ["- Will refresh Parachute each turn."] = "", -- Continental_supplies
+--      ["- Will refresh portalgun each turn."] = "", -- Continental_supplies
         ["Will this ever end?"] = "SkonÄí to vôbec niekedy?",
+--      ["WINNER IS "] = "", -- Mutant
         ["WINNING TIME: "] = "VÃŤAZNà ČAS: ",
 --      ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey
@@ -869,6 +931,7 @@
 --      ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy
 --      ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["You bear impressive skills, "] = "", -- A_Classic_Fairytale:dragon
+--      ["You can't fire a portal on the blue surface"] = "", -- portal
 --      ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey
         ["You'd almost swear the water was rising!"] = "Prisahal by si, že voda stúpa!",
 --      ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey
@@ -918,6 +981,7 @@
 --      ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow
 --      ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
+--      ["Zealandia"] = "", -- Continental_supplies
 	["'Zooka Team"] = "Bazuka tím",
 --      ["Zork"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
     }
--- a/share/hedgewars/Data/Locale/stub.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/stub.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -14,6 +14,7 @@
 --      ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow
 --      ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Adventurous"] = "", -- A_Classic_Fairytale:journey
+--      ["Africa"] = "", -- Continental_supplies
 --      ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow
 --      ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy
@@ -37,17 +38,21 @@
 --      ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey
 --      ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
+--      ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
+--      ["Antarctica"] = "", -- Continental_supplies
 --      ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Artur Detour"] = "", -- A_Classic_Fairytale:queen
 --      ["As a reward for your performance, here's some new technology!"] = "", -- A_Classic_Fairytale:dragon
 --      ["a shoppa minigame"] = "", -- WxW
+--      ["Asia"] = "", -- Continental_supplies
 --      ["Assault Team"] = "", -- A_Classic_Fairytale:backstab
 --      ["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "", -- A_Classic_Fairytale:dragon
 --      ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["As you can see, there is no way to get on the other side!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Attack From Rope"] = "", -- WxW
+--      ["Australia"] = "", -- Continental_supplies
 --      ["Available points remaining: "] = "",
 --      ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab
 --      ["Back in the village, after telling the villagers about the threat..."] = "", -- A_Classic_Fairytale:united
@@ -57,6 +62,7 @@
 --      ["Bamboo Thicket"] = "",
 --      ["Barrel Eater!"] = "",
 --      ["Barrel Launcher"] = "",
+--      ["Baseballbat"] = "", -- Continental_supplies
 --      ["Bat balls at your enemies and|push them into the sea!"] = "",
 --      ["Bat your opponents through the|baskets and out of the map!"] = "",
 --      ["Bazooka Training"] = "",
@@ -123,6 +129,7 @@
 --      ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb
 --      ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope
 --      ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "", --Bazooka, Shotgun, SniperRifle
+--      ["Continental supplies"] = "", -- Continental_supplies
 --      ["Control pillars to score points."] = "",
 --      ["Corporationals"] = "", -- A_Classic_Fairytale:queen
 --      ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow
@@ -152,16 +159,19 @@
 --      ["Did you see him coming?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Did you warn the village?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Die, die, die!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Dist: "] = "", -- Space_Invasion
 --      ["Do not laugh, inexperienced one, for he speaks the truth!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Double Kill!"] = "",
+--      ["DOUBLE KILL"] = "", -- Mutant
 --      ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon
 --      ["Drills"] = "", -- A_Classic_Fairytale:backstab
 --      ["Drone Hunter!"] = "",
+--      ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["Drowner"] = "",
 --      ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family
 --      ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey
@@ -170,9 +180,12 @@
 --      ["Dude, what's this place?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Duration"] = "", -- Continental_supplies
+--      ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies
 --      ["Each turn you get 1-3 random weapons"] = "",
 --      ["Each turn you get one random weapon"] = "",
 --      ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab
+--      ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies
 --      ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
 --      ["Elderbot"] = "", -- A_Classic_Fairytale:family
 --      ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape
@@ -189,12 +202,14 @@
 --      ["Energetic Engineer"] = "",
 --      ["Enjoy the swim..."] = "",
 --      ["[Enter]"] = "",
+--      ["Europe"] = "", -- Continental_supplies
 --      [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Everyone knows this."] = "", -- A_Classic_Fairytale:enemy
 --      ["Every single time!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy
 --      ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab
 --      ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey
+--      ["FAG"] = "", -- Mutant
 --      ["Family Reunion"] = "", -- A_Classic_Fairytale:family
 --      ["Fastest lap: "] = "",
 --      ["Feeble Resistance"] = "",
@@ -207,8 +222,10 @@
 --      ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Fire"] = "",
+--      ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
+--      ["FIRST BLOOD MUTATES"] = "", -- Mutant
 --      ["First Steps"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Flag captured!"] = "",
 --      ["Flag respawned!"] = "",
@@ -216,6 +233,7 @@
 --      ["Flags, and their home base will be placed where each team ends their first turn."] = "",
 --      ["Flamer"] = "",
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
 --      ["For improved features/stability, play 0.9.18+"] = "", -- WxW
 --      ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey
@@ -226,6 +244,7 @@
 --      ["GAME OVER!"] = "",
 --      ["Game Started!"] = "",
 --      ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
+--      ["GasBomb"] = "", -- Continental_supplies
 --      ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
 --      ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey
 --      ["Get on over there and take him out!"] = "",
@@ -256,6 +275,7 @@
 --      ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
 --      ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow
+--      ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies
 --      ["Greetings, "] = "", -- A_Classic_Fairytale:dragon
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Grenade Training"] = "", -- Basic_Training_-_Grenade
@@ -268,6 +288,7 @@
 --      ["Hannibal"] = "", -- A_Classic_Fairytale:epil
 --      ["Hapless Hogs"] = "",
 --      [" Hapless Hogs left!"] = "",
+--      [" HAS MUTATED\" )"] = "", -- 
 --      ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen
 --      ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow
 --      ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy
@@ -275,6 +296,7 @@
 --      ["Heavy"] = "",
 --      ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united
 --      ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy
+--      ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 --      ["Hedgewars-Basketball"] = "",
 --      ["Hedgewars-Knockball"] = "",
 --      ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab
@@ -304,9 +326,12 @@
 --      ["Hit Combo!"] = "",
 --      ["Hmmm..."] = "",
 --      ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy
+--      ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal
 --      ["Hmmm...it's a draw. How unfortunate!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hogminator"] = "", -- A_Classic_Fairytale:family
+--      ["Hogs in sight!"] = "", -- Continental_supplies
+--      ["HOLY SHIT!"] = "", -- Mutant
 --      ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy
 --      ["Hooray!"] = "",
 --      ["Hostage Situation"] = "", -- A_Classic_Fairytale:family
@@ -317,6 +342,7 @@
 --      ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon
+--      [" HP"] = "", -- Mutant
 --      ["Hunter"] = "", --Bazooka, Shotgun, SniperRifle
 --      ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab
 --      ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood
@@ -420,6 +446,7 @@
 --      ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family
 --      ["Kamikaze Expert!"] = "",
 --      ["Keep it up!"] = "",
+--      ["Kerguelen"] = "", -- Continental_supplies
 --      ["Killing spree!"] = "",
 --      ["KILL IT!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["KILLS"] = "",
@@ -436,6 +463,7 @@
 --      ["Led Heart"] = "", -- A_Classic_Fairytale:queen
 --      ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["[Left Shift]"] = "",
+--      ["Let a Continent provide your weapons!"] = "", -- Continental_supplies
 --      ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's go home!"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow
@@ -447,12 +475,16 @@
 --      ["Listen up, maggot!!"] = "",
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united
+--      ["LUDICROUS KILL"] = "", -- Mutant
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
+--      ["MEGA KILL"] = "", -- Mutant
 --      ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
 --      ["Mindy"] = "", -- A_Classic_Fairytale:united
 --      ["Mine Deployer"] = "",
@@ -461,15 +493,19 @@
 --      ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["MISSION SUCCESS"] = "",
 --      ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["Molotov"] = "", -- Continental_supplies
+--      ["MONSTER KILL"] = "", -- Mutant
 --      ["More Natives"] = "", -- A_Classic_Fairytale:epil
 --      ["Movement: [Up], [Down], [Left], [Right]"] = "",
 --      ["Multi-shot!"] = "",
 --      ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow
+--      ["-------"] = "", -- Mutant
 --      ["Nade Boy"] = "", -- Basic_Training_-_Grenade
 --      ["Name"] = "", -- A_Classic_Fairytale:queen
 --      ["Nameless Heroes"] = "",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
+--      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["New Barrels Per Turn"] = "",
 --      ["NEW CLAN RECORD: "] = "",
@@ -487,6 +523,8 @@
 --      ["NomNom"] = "", -- A_Classic_Fairytale:united
 --      ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow
 --      ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey
+--      ["NORMAL"] = "", -- Continental_supplies
+--      ["North America"] = "", -- Continental_supplies
 --      ["Not all hogs are born equal."] = "", -- Highlander
 --      ["NOT ENOUGH WAYPOINTS"] = "",
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -512,6 +550,7 @@
 --      ["Olive"] = "", -- A_Classic_Fairytale:united
 --      ["Omnivore"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant
 --      ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united
 --      ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood
@@ -520,11 +559,14 @@
 --      ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen
 --      ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy
+--      ["Parachute"] = "", -- Continental_supplies
 --      ["Pathetic Hog #%d"] = "",
 --      ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Per-Hog Ammo"] = "",
+--      ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[presice/left shift]=Decrease)"] = "", -- 
 --      ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
+--      ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies
 --      ["Pings left:"] = "", -- Space_Invasion
 --      ["Place more waypoints using [ENTER]"] = "",
 --      ["Place more waypoints using the 'Air Attack' weapon."] = "",
@@ -538,6 +580,7 @@
 --      ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
 --      ["Poison"] = "",
 --      ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
+--      ["Portal mission"] = "", -- portal
 --      ["Power Remaining"] = "",
 --      ["Prepare yourself"] = "",
 --      ["Press [Enter] to accept this configuration."] = "", -- WxW
@@ -570,6 +613,7 @@
 --      ["RULES OF THE GAME [Press ESC to view]"] = "",
 --      ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen
 --      ["s|"] = "",
+--      ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
 --      ["Salvation"] = "", -- A_Classic_Fairytale:family
 --      ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon
@@ -580,11 +624,15 @@
 --      ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey
 --      ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab
 --      ["SCORE"] = "",
+--      ["Score"] = "", -- Mutant
+--      ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies
 --      ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["Seduction"] = "", -- Continental_supplies
 --      ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab
 --      ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
 --      ["See ya!"] = "",
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
+--      ["Select continent!"] = "", -- Continental_supplies
 --      ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood
 --      ["selected!"] = "",
 --      ["s"] = "", -- GaudyRacer, Space_Invasion
@@ -598,6 +646,7 @@
 --      ["Shield OFF:"] = "",
 --      ["Shield ON:"] = "",
 --      ["Shield Seeker!"] = "",
+--      ["Shotgun"] = "", -- Continental_supplies
 --      ["Shotgun Team"] = "",
 --      ["Shotgun Training"] = "",
 --      ["shots remaining."] = "",
@@ -613,12 +662,15 @@
 --      ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy
+--      ["Sniper Rifle"] = "", -- Continental_supplies
 --      ["Sniper!"] = "", -- Space_Invasion
 --      ["Sniper Training"] = "",
 --      ["Sniperz"] = "",
 --      ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["South America"] = "", -- Continental_supplies
 --      ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Spawn the crate, and attack!"] = "", -- WxW
+--      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
 --      ["Spleenlover"] = "", -- A_Classic_Fairytale:united
 --      ["Sponge"] = "",
@@ -627,7 +679,9 @@
 --      ["Steel Eye"] = "", -- A_Classic_Fairytale:queen
 --      ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+--      ["Sticky Mine"] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
+--      ["Structure"] = "", -- Continental_supplies
 --      ["Super Weapons"] = "", -- WxW
 --      ["Surf Before Crate"] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
@@ -655,6 +709,7 @@
 --      ["That was just mean!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["That was pointless."] = "",
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
+--      ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
@@ -734,6 +789,7 @@
 --      ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["TRACK COMPLETED"] = "",
 --      ["TRACK FAILED!"] = "",
+--      ["training"] = "", -- portal
 --      ["Traitors"] = "", -- A_Classic_Fairytale:epil
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
 --      ["TrophyRace"] = "",
@@ -746,6 +802,7 @@
 --      ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey
 --      ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow
 --      ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy
+--      ["ULTRA KILL"] = "", -- Mutant
 --      ["Under Construction"] = "", -- A_Classic_Fairytale:shadow
 --      ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
 --      ["Unit"] = "",
@@ -816,6 +873,7 @@
 --      ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow
+--      [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal
 --      ["What has "] = "", -- A_Classic_Fairytale:backstab
 --      ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What is this place?"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy
@@ -844,7 +902,11 @@
 --      ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Why me?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
+--      ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
+--      ["- Will refresh Parachute each turn."] = "", -- Continental_supplies
+--      ["- Will refresh portalgun each turn."] = "", -- Continental_supplies
 --      ["Will this ever end?"] = "",
+--      ["WINNER IS "] = "", -- Mutant
 --      ["WINNING TIME: "] = "",
 --      ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey
@@ -865,6 +927,7 @@
 --      ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy
 --      ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["You bear impressive skills, "] = "", -- A_Classic_Fairytale:dragon
+--      ["You can't fire a portal on the blue surface"] = "", -- portal
 --      ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey
 --      ["You'd almost swear the water was rising!"] = "",
 --      ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey
@@ -914,6 +977,7 @@
 --      ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow
 --      ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
+--      ["Zealandia"] = "", -- Continental_supplies
 --      ["'Zooka Team"] = "",
 --      ["Zork"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
     }
--- a/share/hedgewars/Data/Locale/sv.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/sv.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -14,6 +14,7 @@
 --      ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow
 --      ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Adventurous"] = "", -- A_Classic_Fairytale:journey
+--      ["Africa"] = "", -- Continental_supplies
 --      ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow
 --      ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy
@@ -37,17 +38,21 @@
 --      ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey
 --      ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
+--      ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
+--      ["Antarctica"] = "", -- Continental_supplies
 --      ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Artur Detour"] = "", -- A_Classic_Fairytale:queen
 --      ["As a reward for your performance, here's some new technology!"] = "", -- A_Classic_Fairytale:dragon
 --      ["a shoppa minigame"] = "", -- WxW
+--      ["Asia"] = "", -- Continental_supplies
 --      ["Assault Team"] = "", -- A_Classic_Fairytale:backstab
 --      ["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "", -- A_Classic_Fairytale:dragon
 --      ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["As you can see, there is no way to get on the other side!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Attack From Rope"] = "", -- WxW
+--      ["Australia"] = "", -- Continental_supplies
 --      ["Available points remaining: "] = "",
 --      ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab
 --      ["Back in the village, after telling the villagers about the threat..."] = "", -- A_Classic_Fairytale:united
@@ -57,6 +62,7 @@
 --      ["Bamboo Thicket"] = "",
 --      ["Barrel Eater!"] = "",
 --      ["Barrel Launcher"] = "",
+--      ["Baseballbat"] = "", -- Continental_supplies
 	["Bat balls at your enemies and|push them into the sea!"] = "Slå bollar mot dina fiender|och slå ner dem i havet",
 	["Bat your opponents through the|baskets and out of the map!"] = "Slå ner dina motståndare i|korgarna och ut ur kartan!",
 	["Bazooka Training"] = "Bazookaträning",
@@ -123,6 +129,7 @@
 --      ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb
 --      ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope
 	["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Grattis! Du har förstört alla målen inom den|tillåtna tidsramen.", --Bazooka, Shotgun, SniperRifle
+--      ["Continental supplies"] = "", -- Continental_supplies
 	["Control pillars to score points."] = "Kontrollera pelare för att ta poäng",
 --      ["Corporationals"] = "", -- A_Classic_Fairytale:queen
 --      ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow
@@ -152,16 +159,19 @@
 --      ["Did you see him coming?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Did you warn the village?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Die, die, die!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Dist: "] = "", -- Space_Invasion
 --      ["Do not laugh, inexperienced one, for he speaks the truth!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Double Kill!"] = "",
+--      ["DOUBLE KILL"] = "", -- Mutant
 --      ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon
 --      ["Drills"] = "", -- A_Classic_Fairytale:backstab
 --      ["Drone Hunter!"] = "",
+--      ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["Drowner"] = "",
 --      ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family
 --      ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey
@@ -170,9 +180,12 @@
 --      ["Dude, what's this place?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Duration"] = "", -- Continental_supplies
+--      ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies
 --      ["Each turn you get 1-3 random weapons"] = "",
 --      ["Each turn you get one random weapon"] = "",
 --      ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab
+--      ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies
 --      ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
 --      ["Elderbot"] = "", -- A_Classic_Fairytale:family
 --      ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape
@@ -189,12 +202,14 @@
 --      ["Energetic Engineer"] = "",
 	["Enjoy the swim..."] = "Ha en trevlig simtur...",
 --      ["[Enter]"] = "",
+--      ["Europe"] = "", -- Continental_supplies
 --      [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Everyone knows this."] = "", -- A_Classic_Fairytale:enemy
 --      ["Every single time!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy
 --      ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab
 --      ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey
+--      ["FAG"] = "", -- Mutant
 --      ["Family Reunion"] = "", -- A_Classic_Fairytale:family
 	["Fastest lap: "] = "Snabbast varv: ",
 	["Feeble Resistance"] = "Klent motstånd",
@@ -207,8 +222,10 @@
 --      ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Fire"] = "",
+--      ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
+--      ["FIRST BLOOD MUTATES"] = "", -- Mutant
 --      ["First Steps"] = "", -- A_Classic_Fairytale:first_blood
 	["Flag captured!"] = "Flagga tagen!",
 	["Flag respawned!"] = "Flagga återställd!",
@@ -216,6 +233,7 @@
 --      ["Flags, and their home base will be placed where each team ends their first turn."] = "",
 --      ["Flamer"] = "",
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
 --      ["For improved features/stability, play 0.9.18+"] = "", -- WxW
 --      ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey
@@ -226,6 +244,7 @@
 	["GAME OVER!"] = "SPELET ÄR SLUT!",
 	["Game Started!"] = "Spel startat!",
 --      ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
+--      ["GasBomb"] = "", -- Continental_supplies
 --      ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
 --      ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey
 	["Get on over there and take him out!"] = "Ta dig bort där och gör dig av med honom!",
@@ -256,6 +275,7 @@
 --      ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
 --      ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow
+--      ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies
 --      ["Greetings, "] = "", -- A_Classic_Fairytale:dragon
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Grenade Training"] = "", -- Basic_Training_-_Grenade
@@ -268,6 +288,7 @@
 --      ["Hannibal"] = "", -- A_Classic_Fairytale:epil
 --      ["Hapless Hogs"] = "",
 --      [" Hapless Hogs left!"] = "",
+--      [" HAS MUTATED\" )"] = "", -- 
 --      ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen
 --      ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow
 --      ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy
@@ -275,6 +296,7 @@
 --      ["Heavy"] = "",
 --      ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united
 --      ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy
+--      ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
 	["Hedgewars-Basketball"] = "Hedgewars-Basket",
 	["Hedgewars-Knockball"] = "Hedgewars-Knockball",
 --      ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab
@@ -304,9 +326,12 @@
 --      ["Hit Combo!"] = "",
 --      ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy
 	["Hmmm..."] = "Hmmm...",
+--      ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal
 --      ["Hmmm...it's a draw. How unfortunate!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hogminator"] = "", -- A_Classic_Fairytale:family
+--      ["Hogs in sight!"] = "", -- Continental_supplies
+--      ["HOLY SHIT!"] = "", -- Mutant
 --      ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy
 	["Hooray!"] = "Hurra!",
 --      ["Hostage Situation"] = "", -- A_Classic_Fairytale:family
@@ -317,6 +342,7 @@
 --      ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon
+--      [" HP"] = "", -- Mutant
 	["Hunter"] = "Jägare", --Bazooka, Shotgun, SniperRifle
 --      ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab
 --      ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood
@@ -420,6 +446,7 @@
 --      ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family
 --      ["Kamikaze Expert!"] = "",
 --      ["Keep it up!"] = "",
+--      ["Kerguelen"] = "", -- Continental_supplies
 --      ["Killing spree!"] = "",
 --      ["KILL IT!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["KILLS"] = "",
@@ -436,6 +463,7 @@
 --      ["Led Heart"] = "", -- A_Classic_Fairytale:queen
 --      ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["[Left Shift]"] = "",
+--      ["Let a Continent provide your weapons!"] = "", -- Continental_supplies
 --      ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's go home!"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow
@@ -447,12 +475,16 @@
 	["Listen up, maggot!!"] = "Hör här, ynkrygg!!",
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united
+--      ["LUDICROUS KILL"] = "", -- Mutant
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
+--      ["MEGA KILL"] = "", -- Mutant
 --      ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
 --      ["Mindy"] = "", -- A_Classic_Fairytale:united
 --      ["Mine Deployer"] = "",
@@ -461,15 +493,19 @@
 	["MISSION FAILED"] = "UPPDRAG MISSLYCKADES", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["MISSION SUCCESS"] = "",
 	["MISSION SUCCESSFUL"] = "UPPDRAG SLUTFÖRT", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["Molotov"] = "", -- Continental_supplies
+--      ["MONSTER KILL"] = "", -- Mutant
 --      ["More Natives"] = "", -- A_Classic_Fairytale:epil
 --      ["Movement: [Up], [Down], [Left], [Right]"] = "",
 --      ["Multi-shot!"] = "",
 --      ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow
+--      ["-------"] = "", -- Mutant
 --      ["Nade Boy"] = "", -- Basic_Training_-_Grenade
 --      ["Name"] = "", -- A_Classic_Fairytale:queen
 --      ["Nameless Heroes"] = "",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
+--      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["New Barrels Per Turn"] = "",
 --      ["NEW CLAN RECORD: "] = "",
@@ -487,6 +523,8 @@
 --      ["NomNom"] = "", -- A_Classic_Fairytale:united
 --      ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow
 --      ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey
+--      ["NORMAL"] = "", -- Continental_supplies
+--      ["North America"] = "", -- Continental_supplies
 --      ["Not all hogs are born equal."] = "", -- Highlander
 --      ["NOT ENOUGH WAYPOINTS"] = "",
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -512,6 +550,7 @@
 --      ["Olive"] = "", -- A_Classic_Fairytale:united
 --      ["Omnivore"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant
 --      ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united
 --      ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood
@@ -520,11 +559,14 @@
 --      ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen
 --      ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy
+--      ["Parachute"] = "", -- Continental_supplies
 	["Pathetic Hog #%d"] = "Patetisk kott #%d",
 --      ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Per-Hog Ammo"] = "",
+--      ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[presice/left shift]=Decrease)"] = "", -- 
 --      ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
+--      ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies
 --      ["Pings left:"] = "", -- Space_Invasion
 --      ["Place more waypoints using [ENTER]"] = "",
 --      ["Place more waypoints using the 'Air Attack' weapon."] = "",
@@ -538,6 +580,7 @@
 --      ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
 	["Poison"] = "Gift",
 --      ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
+--      ["Portal mission"] = "", -- portal
 --      ["Power Remaining"] = "",
 --      ["Prepare yourself"] = "",
 --      ["Press [Enter] to accept this configuration."] = "", -- WxW
@@ -570,6 +613,7 @@
 	["RULES OF THE GAME [Press ESC to view]"] = "SPELREGLER [Tryck ESC för att se]",
 --      ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen
 --      ["s|"] = "",
+--      ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
 --      ["Salvation"] = "", -- A_Classic_Fairytale:family
 --      ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon
@@ -580,11 +624,15 @@
 --      ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey
 --      ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab
 --      ["SCORE"] = "",
+--      ["Score"] = "", -- Mutant
+--      ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies
     ["sec"] = "sec", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["Seduction"] = "", -- Continental_supplies
 --      ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab
 --      ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
 	["See ya!"] = "Ses!",
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
+--      ["Select continent!"] = "", -- Continental_supplies
 --      ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood
 --      ["selected!"] = "",
 --      ["s"] = "", -- GaudyRacer, Space_Invasion
@@ -598,6 +646,7 @@
 --      ["Shield OFF:"] = "",
 --      ["Shield ON:"] = "",
 --      ["Shield Seeker!"] = "",
+--      ["Shotgun"] = "", -- Continental_supplies
 	["Shotgun Team"] = "Hagelgevärslaget",
 	["Shotgun Training"] = "Hagelgevärsträning",
 --      ["shots remaining."] = "",
@@ -613,12 +662,15 @@
 --      ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy
+--      ["Sniper Rifle"] = "", -- Continental_supplies
 --      ["Sniper!"] = "", -- Space_Invasion
 	["Sniper Training"] = "Prickskyttesträning",
 	["Sniperz"] = "Prickskyttarna",
 --      ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["South America"] = "", -- Continental_supplies
 --      ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Spawn the crate, and attack!"] = "", -- WxW
+--      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
 --      ["Spleenlover"] = "", -- A_Classic_Fairytale:united
 --      ["Sponge"] = "",
@@ -627,7 +679,9 @@
 --      ["Steel Eye"] = "", -- A_Classic_Fairytale:queen
 --      ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+--      ["Sticky Mine"] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
+--      ["Structure"] = "", -- Continental_supplies
 --      ["Super Weapons"] = "", -- WxW
 --      ["Surf Before Crate"] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
@@ -655,6 +709,7 @@
 --      ["That was just mean!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
     ["That was pointless."] = "Det där var meningslöst.",
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
+--      ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
@@ -734,6 +789,7 @@
 	["Toxic Team"] = "Förgiftade laget", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["TRACK COMPLETED"] = "",
 --      ["TRACK FAILED!"] = "",
+--      ["training"] = "", -- portal
 --      ["Traitors"] = "", -- A_Classic_Fairytale:epil
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
 	["TrophyRace"] = "TrophyRace",
@@ -746,6 +802,7 @@
 --      ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey
 --      ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow
 --      ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy
+--      ["ULTRA KILL"] = "", -- Mutant
 --      ["Under Construction"] = "", -- A_Classic_Fairytale:shadow
 --      ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
 --      ["Unit"] = "",
@@ -816,6 +873,7 @@
 --      ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow
+--      [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal
 --      ["What has "] = "", -- A_Classic_Fairytale:backstab
 --      ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What is this place?"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy
@@ -844,7 +902,11 @@
 --      ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Why me?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
+--      ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
+--      ["- Will refresh Parachute each turn."] = "", -- Continental_supplies
+--      ["- Will refresh portalgun each turn."] = "", -- Continental_supplies
 --      ["Will this ever end?"] = "",
+--      ["WINNER IS "] = "", -- Mutant
 --      ["WINNING TIME: "] = "",
 --      ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey
@@ -865,6 +927,7 @@
 --      ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy
 --      ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["You bear impressive skills, "] = "", -- A_Classic_Fairytale:dragon
+--      ["You can't fire a portal on the blue surface"] = "", -- portal
 --      ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey
 --      ["You'd almost swear the water was rising!"] = "",
 --      ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey
@@ -914,6 +977,7 @@
 --      ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow
 --      ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
+--      ["Zealandia"] = "", -- Continental_supplies
 	["'Zooka Team"] = "Bazookalaget",
 --      ["Zork"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
     }
--- a/share/hedgewars/Data/Locale/uk.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/uk.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -13,6 +13,7 @@
 --      ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow
 --      ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Adventurous"] = "", -- A_Classic_Fairytale:journey
+--      ["Africa"] = "", -- Continental_supplies
 --      ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow
 --      ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy
@@ -36,17 +37,21 @@
 --      ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey
 --      ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
+--      ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
+--      ["Antarctica"] = "", -- Continental_supplies
 --      ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Artur Detour"] = "", -- A_Classic_Fairytale:queen
 --      ["As a reward for your performance, here's some new technology!"] = "", -- A_Classic_Fairytale:dragon
 --      ["a shoppa minigame"] = "", -- WxW
+--      ["Asia"] = "", -- Continental_supplies
 --      ["Assault Team"] = "", -- A_Classic_Fairytale:backstab
 --      ["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "", -- A_Classic_Fairytale:dragon
 --      ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["As you can see, there is no way to get on the other side!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Attack From Rope"] = "", -- WxW
+--      ["Australia"] = "", -- Continental_supplies
         ["Available points remaining: "] = "ЗалишилоÑÑŒ доÑтупних очків: ",
 --      ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab
 --      ["Back in the village, after telling the villagers about the threat..."] = "", -- A_Classic_Fairytale:united
@@ -56,6 +61,7 @@
         ["Bamboo Thicket"] = "Бамбукові Хащі",
         ["Barrel Eater!"] = "Поїдач Бочок!",
         ["Barrel Launcher"] = "Катапульта Ð´Ð»Ñ Ð±Ð¾Ñ‡Ð¾Ðº",
+--      ["Baseballbat"] = "", -- Continental_supplies
         ["Bat balls at your enemies and|push them into the sea!"] = "Закидайте ворогів м'Ñчами щоб|зіштовути Ñ—Ñ… у море!",
         ["Bat your opponents through the|baskets and out of the map!"] = "ДубаÑьте опонентів битою через|кошики та за межі карти!",
         ["Bazooka Training"] = "Ð¢Ñ€ÐµÐ½ÑƒÐ²Ð°Ð½Ð½Ñ Ð· базукою",
@@ -122,6 +128,7 @@
 --      ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope
         ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Вітаємо! Ви знищили вÑÑ– цілі|в межах дозволеного чаÑу.", --Bazooka, Shotgun, SniperRifle
         ["Congratulations!"] = "Вітаємо!",
+--      ["Continental supplies"] = "", -- Continental_supplies
         ["Control pillars to score points."] = "Контрольюй Ñтовпи щоб набрати очки.",
 --      ["Corporationals"] = "", -- A_Classic_Fairytale:queen
 --      ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow
@@ -151,16 +158,19 @@
 --      ["Did you see him coming?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Did you warn the village?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Die, die, die!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Dist: "] = "", -- Space_Invasion
 --      ["Do not laugh, inexperienced one, for he speaks the truth!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood
+--      ["DOUBLE KILL"] = "", -- Mutant
         ["Double Kill!"] = "Подвійне ВбивÑтво!",
 --      ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon
 --      ["Drills"] = "", -- A_Classic_Fairytale:backstab
         ["Drone Hunter!"] = "МиÑливець за ДжмелÑми!",
+--      ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
         ["Drowner"] = "Потопаючий",
 --      ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family
 --      ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey
@@ -169,9 +179,12 @@
 --      ["Dude, what's this place?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Duration"] = "", -- Continental_supplies
+--      ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies
         ["Each turn you get 1-3 random weapons"] = "Кожного ходу ви отримуєте 1-3 випадкової зброї",
         ["Each turn you get one random weapon"] = "Кожного ходу ви отримуєте одну випадкову зброю",
 --      ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab
+--      ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies
 --      ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
 --      ["Elderbot"] = "", -- A_Classic_Fairytale:family
 --      ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape
@@ -188,12 +201,14 @@
         ["Energetic Engineer"] = "Енергетичний Інженер",
         ["Enjoy the swim..."] = "ÐаÑолоджуйÑÑ Ð¿Ð»Ð°Ð²Ð°Ð½Ð½Ñм...",
 --      ["[Enter]"] = "",
+--      ["Europe"] = "", -- Continental_supplies
 --      [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Everyone knows this."] = "", -- A_Classic_Fairytale:enemy
 --      ["Every single time!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy
 --      ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab
 --      ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey
+--      ["FAG"] = "", -- Mutant
 --      ["Family Reunion"] = "", -- A_Classic_Fairytale:family
         ["Fastest lap: "] = "Ðайшвидша партіÑ: ",
         ["Feeble Resistance"] = "Жалюгідні ПовÑтанці",
@@ -205,9 +220,11 @@
 --      ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
 --      ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
+--      ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies
         ["Fire"] = "Вогонь",
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
+--      ["FIRST BLOOD MUTATES"] = "", -- Mutant
 --      ["First Steps"] = "", -- A_Classic_Fairytale:first_blood
         ["Flag captured!"] = "Прапор захоплено!",
         ["Flag respawned!"] = "Прапор відновлено!",
@@ -215,6 +232,7 @@
         ["Flags, and their home base will be placed where each team ends their first turn."] = "Прапори Ñ– Ñ—Ñ… Ð±Ð°Ð·ÑƒÐ²Ð°Ð½Ð½Ñ Ð±ÑƒÐ´ÑƒÑ‚ÑŒ розміщені там, де кожна команда закінчить Ñ—Ñ— перший хід.",
         ["Flamer"] = "Вогнемет",
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
 --      ["For improved features/stability, play 0.9.18+"] = "", -- WxW
 --      ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey
@@ -225,6 +243,7 @@
         ["GAME OVER!"] = "КІÐЕЦЬ ГРИ!",
         ["Game Started!"] = "Гра почалаÑÑŒ!",
 --      ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
+--      ["GasBomb"] = "", -- Continental_supplies
 --      ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
 --      ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey
         ["Get on over there and take him out!"] = "Залізь туди і прикінчи його!",
@@ -255,6 +274,7 @@
 --      ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
 --      ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow
+--      ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies
 --      ["Greetings, "] = "", -- A_Classic_Fairytale:dragon
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Grenade Training"] = "", -- Basic_Training_-_Grenade
@@ -267,6 +287,7 @@
 --      ["Hannibal"] = "", -- A_Classic_Fairytale:epil
         [" Hapless Hogs left!"] = " ÐещаÑних Їжаків лишилоÑÑŒ!",
         ["Hapless Hogs"] = "ÐещаÑні Їжаки",
+--      [" HAS MUTATED\" )"] = "", -- 
 --      ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen
 --      ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow
 --      ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy
@@ -274,6 +295,7 @@
 --      ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united
         ["Heavy"] = "Ð’'Ñлий",
 --      ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy
+--      ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
         ["Hedgewars-Basketball"] = "БаÑкетбол Їжаками",
         ["Hedgewars-Knockball"] = "БейÑбол Їжаками",
 --      ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab
@@ -302,10 +324,13 @@
 --      ["His arms are so strong!"] = "", -- A_Classic_Fairytale:first_blood
         ["Hit Combo!"] = "Зробив Комбо!",
 --      ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy
+--      ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal
 --      ["Hmmm...it's a draw. How unfortunate!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood
         ["Hmmm..."] = "Хмм...",
 --      ["Hogminator"] = "", -- A_Classic_Fairytale:family
+--      ["Hogs in sight!"] = "", -- Continental_supplies
+--      ["HOLY SHIT!"] = "", -- Mutant
 --      ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy
         ["Hooray!"] = "Урааа!",
 --      ["Hostage Situation"] = "", -- A_Classic_Fairytale:family
@@ -316,6 +341,7 @@
 --      ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon
+--      [" HP"] = "", -- Mutant
         ["Hunter"] = "МиÑливець", --Bazooka, Shotgun, SniperRifle
 --      ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab
 --      ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood
@@ -419,6 +445,7 @@
 --      ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family
         ["Kamikaze Expert!"] = "Камікадзе ЕкÑперт!",
         ["Keep it up!"] = "Так тримати!",
+--      ["Kerguelen"] = "", -- Continental_supplies
         ["Killing spree!"] = "Череда вбивÑтв!",
 --      ["KILL IT!"] = "", -- A_Classic_Fairytale:first_blood
         ["KILLS"] = "ВБИВСТВ",
@@ -435,6 +462,7 @@
 --      ["Led Heart"] = "", -- A_Classic_Fairytale:queen
 --      ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
         ["[Left Shift]"] = "[Лівий Shift]",
+--      ["Let a Continent provide your weapons!"] = "", -- Continental_supplies
 --      ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's go home!"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow
@@ -446,12 +474,16 @@
         ["Listen up, maggot!!"] = "Слухай, хробак!",
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
         ["Lively Lifeguard"] = "Жвавий РÑтівник",
+--      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united
+--      ["LUDICROUS KILL"] = "", -- Mutant
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
+--      ["MEGA KILL"] = "", -- Mutant
 --      ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
 --      ["Mindy"] = "", -- A_Classic_Fairytale:united
         ["Mine Deployer"] = "Мінер",
@@ -460,15 +492,19 @@
         ["MISSION FAILED"] = "МІСІЮ ПРОВÐЛЕÐО", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
         ["MISSION SUCCESSFUL"] = "МІСІЮ ВИКОÐÐÐО", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
         ["MISSION SUCCESS"] = "УСПІХ МІСІЇ",
+--      ["Molotov"] = "", -- Continental_supplies
+--      ["MONSTER KILL"] = "", -- Mutant
 --      ["More Natives"] = "", -- A_Classic_Fairytale:epil
         ["Movement: [Up], [Down], [Left], [Right]"] = "КеруваннÑ: [Вверх], [Вниз], [Вліво], [Вправо]",
         ["Multi-shot!"] = "МультипоÑтріл!",
 --      ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow
+--      ["-------"] = "", -- Mutant
 --      ["Nade Boy"] = "", -- Basic_Training_-_Grenade
 --      ["Name"] = "", -- A_Classic_Fairytale:queen
         ["Nameless Heroes"] = "Безіменні Герої",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
+--      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
         ["New Barrels Per Turn"] = "Ðових Бочок на Хід",
         ["NEW CLAN RECORD: "] = "ÐОВИЙ РЕКОРД КЛÐÐУ: ",
@@ -486,6 +522,8 @@
 --      ["NomNom"] = "", -- A_Classic_Fairytale:united
 --      ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow
 --      ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey
+--      ["NORMAL"] = "", -- Continental_supplies
+--      ["North America"] = "", -- Continental_supplies
 --      ["Not all hogs are born equal."] = "", -- Highlander
         ["NOT ENOUGH WAYPOINTS"] = "ÐЕДОСТÐТÐЬО ТОЧОК ШЛЯХУ",
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -511,6 +549,7 @@
 --      ["Olive"] = "", -- A_Classic_Fairytale:united
 --      ["Omnivore"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant
 --      ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united
 --      ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood
@@ -519,11 +558,14 @@
 --      ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen
 --      ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy
+--      ["Parachute"] = "", -- Continental_supplies
         ["Pathetic Hog #%d"] = "Жалюгідний Їжак #%d",
         ["Pathetic Resistance"] = "Жалюгідний Опір", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
         ["Per-Hog Ammo"] = "БоєприпаÑи на їжака",
+--      ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[presice/left shift]=Decrease)"] = "", -- 
 --      ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
+--      ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies
 --      ["Pings left:"] = "", -- Space_Invasion
         ["Place more waypoints using [ENTER]"] = "РозміÑÑ‚Ñ–Ñ‚ÑŒ більше точок шлÑху за допомогою [Enter]",
         ["Place more waypoints using the 'Air Attack' weapon."] = "РозміÑÑ‚Ñ–Ñ‚ÑŒ більше точок шлÑху викориÑтавши зброю 'ПовітрÑна Ðтака'.",
@@ -537,6 +579,7 @@
         ["points"] = "очок", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
         ["Poison"] = "Смердюк",
 --      ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
+--      ["Portal mission"] = "", -- portal
         ["Power Remaining"] = "ЗалишилоÑÑŒ Енергії",
         ["Prepare yourself"] = "ПриготуйÑÑ",
 --      ["Press [Enter] to accept this configuration."] = "", -- WxW
@@ -568,6 +611,7 @@
         ["Rounds Complete"] = "Раундів Завершено",
         ["RULES OF THE GAME [Press ESC to view]"] = "ПРÐВИЛРГРИ [ÐатиÑніть ESC Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду]",
 --      ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen
+--      ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
 --      ["Salvation"] = "", -- A_Classic_Fairytale:family
 --      ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon
@@ -577,12 +621,16 @@
 --      ["Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!|Hint: You might want to spare a girder for cover!"] = "", -- A_Classic_Fairytale:family
 --      ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey
 --      ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab
+--      ["Score"] = "", -- Mutant
         ["SCORE"] = "РÐХУÐОК",
+--      ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies
         ["sec"] = "Ñек", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+--      ["Seduction"] = "", -- Continental_supplies
 --      ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab
 --      ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
         ["See ya!"] = "ПобачимоÑÑ!",
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
+--      ["Select continent!"] = "", -- Continental_supplies
 --      ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood
         ["selected!"] = "вибрано!",
 --      ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
@@ -595,6 +643,7 @@
         ["Shield OFF:"] = "Щит Вимкнено:",
         ["Shield ON:"] = "Щит Ввімкнено:",
         ["Shield Seeker!"] = "Шукач Щита!",
+--      ["Shotgun"] = "", -- Continental_supplies
         ["Shotgun Team"] = "Команда Рушниць",
         ["Shotgun Training"] = "Ð¢Ñ€ÐµÐ½ÑƒÐ²Ð°Ð½Ð½Ñ Ð· рушницею",
         ["shots remaining."] = "поÑтрілів залишилоÑÑŒ.",
@@ -610,12 +659,15 @@
 --      ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy
+--      ["Sniper Rifle"] = "", -- Continental_supplies
 --      ["Sniper!"] = "", -- Space_Invasion
         ["Sniper Training"] = "СнайперÑьке тренуваннÑ",
 --      ["Sniperz"] = "",
 --      ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["South America"] = "", -- Continental_supplies
 --      ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Spawn the crate, and attack!"] = "", -- WxW
+--      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
 --      ["Spleenlover"] = "", -- A_Classic_Fairytale:united
         ["Sponge"] = "Губка",
@@ -624,7 +676,9 @@
 --      ["Steel Eye"] = "", -- A_Classic_Fairytale:queen
 --      ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+--      ["Sticky Mine"] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
+--      ["Structure"] = "", -- Continental_supplies
 --      ["Super Weapons"] = "", -- WxW
 --      ["Surf Before Crate"] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
@@ -654,6 +708,7 @@
 --      ["That was just mean!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
         ["That was pointless."] = "Це було безглуздо.",
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
+--      ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
@@ -733,6 +788,7 @@
         ["Toxic Team"] = "ТокÑична Команда", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
         ["TRACK COMPLETED"] = "ТРÐСУ ПРОЙДЕÐО",
         ["TRACK FAILED!"] = "ТРÐСУ ÐЕ ПРОЙДЕÐО!",
+--      ["training"] = "", -- portal
 --      ["Traitors"] = "", -- A_Classic_Fairytale:epil
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
         ["TrophyRace"] = "ÐŸÐ¾Ð³Ð¾Ð½Ñ Ð·Ð° Трофеєм",
@@ -745,6 +801,7 @@
 --      ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey
 --      ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow
 --      ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy
+--      ["ULTRA KILL"] = "", -- Mutant
 --      ["Under Construction"] = "", -- A_Classic_Fairytale:shadow
 --      ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
 --      ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family
@@ -815,6 +872,7 @@
 --      ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow
+--      [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal
 --      ["What has "] = "", -- A_Classic_Fairytale:backstab
 --      ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What is this place?"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy
@@ -843,7 +901,11 @@
 --      ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Why me?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
+--      ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
+--      ["- Will refresh Parachute each turn."] = "", -- Continental_supplies
+--      ["- Will refresh portalgun each turn."] = "", -- Continental_supplies
         ["Will this ever end?"] = "Це коли-небудь закінчитьÑÑ?",
+--      ["WINNER IS "] = "", -- Mutant
         ["WINNING TIME: "] = "ЧÐС ВИГРÐШУ: ",
 --      ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey
@@ -864,6 +926,7 @@
 --      ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy
 --      ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["You bear impressive skills, "] = "", -- A_Classic_Fairytale:dragon
+--      ["You can't fire a portal on the blue surface"] = "", -- portal
 --      ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey
         ["You'd almost swear the water was rising!"] = "Ти ледь не приÑÑгавÑÑ, що вода піднімаєтьÑÑ!",
 --      ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey
@@ -913,6 +976,7 @@
 --      ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow
 --      ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
+--      ["Zealandia"] = "", -- Continental_supplies
         ["'Zooka Team"] = "Команда 'Zooka",
 --      ["Zork"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
         ["!!!"] = "Я!",
--- a/share/hedgewars/Data/Locale/zh_CN.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Locale/zh_CN.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -13,6 +13,7 @@
 --      ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow
 --      ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Adventurous"] = "", -- A_Classic_Fairytale:journey
+--      ["Africa"] = "", -- Continental_supplies
 --      ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow
 --      ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy
@@ -36,17 +37,21 @@
 --      ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey
 --      ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon
 --      ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey
+--      ["Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
+--      ["Antarctica"] = "", -- Continental_supplies
 --      ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Artur Detour"] = "", -- A_Classic_Fairytale:queen
 --      ["As a reward for your performance, here's some new technology!"] = "", -- A_Classic_Fairytale:dragon
 --      ["a shoppa minigame"] = "", -- WxW
+--      ["Asia"] = "", -- Continental_supplies
 --      ["Assault Team"] = "", -- A_Classic_Fairytale:backstab
 --      ["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "", -- A_Classic_Fairytale:dragon
 --      ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["As you can see, there is no way to get on the other side!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Attack From Rope"] = "", -- WxW
+--      ["Australia"] = "", -- Continental_supplies
 --      ["Available points remaining: "] = "",
 --      ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab
 --      ["Back in the village, after telling the villagers about the threat..."] = "", -- A_Classic_Fairytale:united
@@ -56,6 +61,7 @@
 --      ["Bamboo Thicket"] = "",
 --      ["Barrel Eater!"] = "",
 --      ["Barrel Launcher"] = "",
+--      ["Baseballbat"] = "", -- Continental_supplies
       ["Bat balls at your enemies and|push them into the sea!"] = "å‘射棒çƒå°†æ•Œäººå‡»æ‰“入水",
       ["Bat your opponents through the|baskets and out of the map!"] = "把敌人击出场地——对准æ æ¡†",
       ["Bazooka Training"] = "ç«ç®­ç­’训练",
@@ -122,6 +128,7 @@
 --      ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope
       ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "æ­å–œï¼ä½ åœ¨è§„定时é™å†…清零全部目标。", --Bazooka, Shotgun, SniperRifle
       ["Congratulations!"] = "æ­å–œ",
+--      ["Continental supplies"] = "", -- Continental_supplies
       ["Control pillars to score points."] = "控制支柱得分",
 --      ["Corporationals"] = "", -- A_Classic_Fairytale:queen
 --      ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow
@@ -151,16 +158,19 @@
 --      ["Did you see him coming?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Did you warn the village?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Die, die, die!"] = "", -- A_Classic_Fairytale:dragon
+--      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
 --      ["Dist: "] = "", -- Space_Invasion
 --      ["Do not laugh, inexperienced one, for he speaks the truth!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Double Kill!"] = "",
+--      ["DOUBLE KILL"] = "", -- Mutant
 --      ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon
 --      ["Drills"] = "", -- A_Classic_Fairytale:backstab
 --      ["Drone Hunter!"] = "",
+--      ["Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
 --      ["Drowner"] = "",
 --      ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family
 --      ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey
@@ -169,9 +179,12 @@
 --      ["Dude, what's this place?!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab
 --      ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Duration"] = "", -- Continental_supplies
+--      ["Dust storm: [Deals 20 damage to all enemies in the circle]"] = "", -- Continental_supplies
 --      ["Each turn you get 1-3 random weapons"] = "",
 --      ["Each turn you get one random weapon"] = "",
 --      ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab
+--      ["Eagle Eye: [Blink to the impact ~ one shot]"] = "", -- Continental_supplies
 --      ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
 --      ["Elderbot"] = "", -- A_Classic_Fairytale:family
 --      ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape
@@ -188,12 +201,14 @@
 --      ["Energetic Engineer"] = "",
       ["Enjoy the swim..."] = "游水愉快",
 --      ["[Enter]"] = "",
+--      ["Europe"] = "", -- Continental_supplies
 --      [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Everyone knows this."] = "", -- A_Classic_Fairytale:enemy
 --      ["Every single time!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy
 --      ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab
 --      ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey
+--      ["FAG"] = "", -- Mutant
 --      ["Family Reunion"] = "", -- A_Classic_Fairytale:family
       ["Fastest lap: "] = "最快记录:",
       ["Feeble Resistance"] = "å抗者",
@@ -206,8 +221,10 @@
 --      ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon
 --      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Fire"] = "",
+--      ["Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"] = "", -- Continental_supplies
 --      ["First aid kits?!"] = "", -- A_Classic_Fairytale:united
 --      ["First Blood"] = "", -- A_Classic_Fairytale:first_blood
+--      ["FIRST BLOOD MUTATES"] = "", -- Mutant
 --      ["First Steps"] = "", -- A_Classic_Fairytale:first_blood
       ["Flag captured!"] = "夺旗得分ï¼",
       ["Flag respawned!"] = "旗帜é‡ç”Ÿï¼",
@@ -215,6 +232,7 @@
 --      ["Flags, and their home base will be placed where each team ends their first turn."] = "",
 --      ["Flamer"] = "",
 --      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
+--      ["Flare: [fire up some bombs depending on hogs depending on hogs in the circle"] = "", -- Continental_supplies
 --      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
 --      ["For improved features/stability, play 0.9.18+"] = "", -- WxW
 --      ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey
@@ -225,6 +243,7 @@
       ["GAME OVER!"] = "结æŸäº†ï¼",
       ["Game Started!"] = "开始",
 --      ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
+--      ["GasBomb"] = "", -- Continental_supplies
 --      ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
 --      ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey
       ["Get on over there and take him out!"] = "上去把它拉下æ¥ï¼",
@@ -255,6 +274,7 @@
 --      ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
 --      ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow
+--      ["Green lipstick bullet: [Is poisonous]"] = "", -- Continental_supplies
 --      ["Greetings, "] = "", -- A_Classic_Fairytale:dragon
 --      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
 --      ["Grenade Training"] = "", -- Basic_Training_-_Grenade
@@ -267,6 +287,7 @@
 --      ["Hannibal"] = "", -- A_Classic_Fairytale:epil
 --      ["Hapless Hogs"] = "",
 --      [" Hapless Hogs left!"] = "",
+--      [" HAS MUTATED\" )"] = "", -- 
 --      ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen
 --      ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow
 --      ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy
@@ -274,6 +295,7 @@
 --      ["Heavy"] = "",
 --      ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united
 --      ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy
+--      ["Hedgehog projectile: [fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
       ["Hedgewars-Basketball"] = "刺猬大作战-篮çƒè®¡åˆ’",
       ["Hedgewars-Knockball"] = "刺猬大作战-击çƒè®¡åˆ’",
 --      ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab
@@ -302,10 +324,13 @@
 --      ["His arms are so strong!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Hit Combo!"] = "",
 --      ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy
+--      ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal
 --      ["Hmmm...it's a draw. How unfortunate!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood
       ["Hmmm..."] = "呃...",
 --      ["Hogminator"] = "", -- A_Classic_Fairytale:family
+--      ["Hogs in sight!"] = "", -- Continental_supplies
+--      ["HOLY SHIT!"] = "", -- Mutant
 --      ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy
       ["Hooray!"] = "呼!",
 --      ["Hostage Situation"] = "", -- A_Classic_Fairytale:family
@@ -316,6 +341,7 @@
 --      ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
 --      ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon
+--      [" HP"] = "", -- Mutant
       ["Hunter"] = "猎人", --Bazooka, Shotgun, SniperRifle
 --      ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab
 --      ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood
@@ -419,6 +445,7 @@
 --      ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family
 --      ["Kamikaze Expert!"] = "",
 --      ["Keep it up!"] = "",
+--      ["Kerguelen"] = "", -- Continental_supplies
 --      ["Killing spree!"] = "",
 --      ["KILL IT!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["KILLS"] = "",
@@ -435,6 +462,7 @@
 --      ["Led Heart"] = "", -- A_Classic_Fairytale:queen
 --      ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["[Left Shift]"] = "",
+--      ["Let a Continent provide your weapons!"] = "", -- Continental_supplies
 --      ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's go home!"] = "", -- A_Classic_Fairytale:journey
 --      ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow
@@ -446,12 +474,16 @@
       ["Listen up, maggot!!"] = "å¬å¥½ï¼Œå°å­!!",
 --      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
 --      ["Lively Lifeguard"] = "",
+--      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"] = "", -- Continental_supplies
 --      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy
 --      ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united
+--      ["LUDICROUS KILL"] = "", -- Mutant
 --      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
+--      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
+--      ["MEGA KILL"] = "", -- Mutant
 --      ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
 --      ["Mindy"] = "", -- A_Classic_Fairytale:united
 --      ["Mine Deployer"] = "",
@@ -460,15 +492,19 @@
       ["MISSION FAILED"] = "任务失败", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["MISSION SUCCESS"] = "",
       ["MISSION SUCCESSFUL"] = "任务æˆåŠŸ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+--      ["Molotov"] = "", -- Continental_supplies
+--      ["MONSTER KILL"] = "", -- Mutant
 --      ["More Natives"] = "", -- A_Classic_Fairytale:epil
 --      ["Movement: [Up], [Down], [Left], [Right]"] = "",
 --      ["Multi-shot!"] = "",
 --      ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow
+--      ["-------"] = "", -- Mutant
 --      ["Nade Boy"] = "", -- Basic_Training_-_Grenade
 --      ["Name"] = "", -- A_Classic_Fairytale:queen
 --      ["Nameless Heroes"] = "",
 --      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
+--      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
 --      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
 --      ["New Barrels Per Turn"] = "",
 --      ["NEW CLAN RECORD: "] = "",
@@ -486,6 +522,8 @@
 --      ["NomNom"] = "", -- A_Classic_Fairytale:united
 --      ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow
 --      ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey
+--      ["NORMAL"] = "", -- Continental_supplies
+--      ["North America"] = "", -- Continental_supplies
 --      ["Not all hogs are born equal."] = "", -- Highlander
 --      ["NOT ENOUGH WAYPOINTS"] = "",
 --      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
@@ -511,6 +549,7 @@
 --      ["Olive"] = "", -- A_Classic_Fairytale:united
 --      ["Omnivore"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant
 --      ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood
 --      ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united
 --      ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood
@@ -520,13 +559,16 @@
 --      ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen
 --      ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge
 --      ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy
+--      ["Parachute"] = "", -- Continental_supplies
       ["Pathetic Hog #1"] = "å¯æ€œåˆºçŒ¬ä¸€å·",
       ["Pathetic Hog #2"] = "å¯æ€œåˆºçŒ¬äºŒå·",
 --      ["Pathetic Hog #%d"] =
 --      ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
 --      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Per-Hog Ammo"] = "",
+--      ["- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[presice/left shift]=Decrease)"] = "", -- 
 --      ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
+--      ["Piñata bullet: [Contains some sweet candy!]"] = "", -- Continental_supplies
 --      ["Pings left:"] = "", -- Space_Invasion
 --      ["Place more waypoints using [ENTER]"] = "",
 --      ["Place more waypoints using the 'Air Attack' weapon."] = "",
@@ -540,6 +582,7 @@
 --      ["points"] =
 --      ["Poison"] =
 --      ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
+--      ["Portal mission"] = "", -- portal
 --      ["Power Remaining"] = "",
 --      ["Prepare yourself"] = "",
 --      ["Press [Enter] to accept this configuration."] = "", -- WxW
@@ -573,6 +616,7 @@
       ["RULES OF THE GAME [Press ESC to view]"] = "游æˆè§„则 [按下 ESCé”® 查看]",
 --      ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen
 --      ["s|"] = "",
+--      ["Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]"] = "", -- Continental_supplies
 --      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
 --      ["Salvation"] = "", -- A_Classic_Fairytale:family
 --      ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon
@@ -583,11 +627,15 @@
 --      ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey
 --      ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab
 --      ["SCORE"] = "",
+--      ["Score"] = "", -- Mutant
+--      ["Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"] = "", -- Continental_supplies
 --      ["sec"] =
+--      ["Seduction"] = "", -- Continental_supplies
 --      ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab
 --      ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
       ["See ya!"] = "å†è§!",
 --      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
+--      ["Select continent!"] = "", -- Continental_supplies
 --      ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood
 --      ["selected!"] = "",
 --      ["s"] = "", -- GaudyRacer, Space_Invasion
@@ -601,6 +649,7 @@
 --      ["Shield OFF:"] = "",
 --      ["Shield ON:"] = "",
 --      ["Shield Seeker!"] = "",
+--      ["Shotgun"] = "", -- Continental_supplies
       ["Shotgun Team"] = "霰弹枪队",
       ["Shotgun Training"] = "霰弹枪训练",
 --      ["shots remaining."] = "",
@@ -616,12 +665,15 @@
 --      ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy
 --      ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy
+--      ["Sniper Rifle"] = "", -- Continental_supplies
 --      ["Sniper!"] = "", -- Space_Invasion
       ["Sniper Training"] = "狙击训练",
       ["Sniperz"] = "狙击手",
 --      ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood
+--      ["South America"] = "", -- Continental_supplies
 --      ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow
 --      ["Spawn the crate, and attack!"] = "", -- WxW
+--      ["Special Weapons:"] = "", -- Continental_supplies
 --      ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
 --      ["Spleenlover"] = "", -- A_Classic_Fairytale:united
 --      ["Sponge"] = "",
@@ -630,7 +682,9 @@
 --      ["Steel Eye"] = "", -- A_Classic_Fairytale:queen
 --      ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
+--      ["Sticky Mine"] = "", -- Continental_supplies
 --      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
+--      ["Structure"] = "", -- Continental_supplies
 --      ["Super Weapons"] = "", -- WxW
 --      ["Surf Before Crate"] = "", -- WxW
 --      ["Surfer! +15 points!"] = "", -- Space_Invasion
@@ -658,6 +712,7 @@
 --      ["That was just mean!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["That was pointless."] =
 --      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
+--      ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal
 --      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
 --      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
 --      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
@@ -737,6 +792,7 @@
       ["Toxic Team"] = "è…å的队ä¼", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
 --      ["TRACK COMPLETED"] = "",
 --      ["TRACK FAILED!"] = "",
+--      ["training"] = "", -- portal
 --      ["Traitors"] = "", -- A_Classic_Fairytale:epil
 --      ["Tribe"] = "", -- A_Classic_Fairytale:backstab
       ["TrophyRace"] = "竞速",
@@ -749,6 +805,7 @@
 --      ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey
 --      ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow
 --      ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy
+--      ["ULTRA KILL"] = "", -- Mutant
 --      ["Under Construction"] = "", -- A_Classic_Fairytale:shadow
 --      ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
 --      ["Unit"] = "",
@@ -819,6 +876,7 @@
 --      ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood
 --      ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow
+--      [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal
 --      ["What has "] = "", -- A_Classic_Fairytale:backstab
 --      ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["What is this place?"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy
@@ -847,7 +905,11 @@
 --      ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy
 --      ["Why me?!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
+--      ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
+--      ["- Will refresh Parachute each turn."] = "", -- Continental_supplies
+--      ["- Will refresh portalgun each turn."] = "", -- Continental_supplies
 --      ["Will this ever end?"] = "",
+--      ["WINNER IS "] = "", -- Mutant
 --      ["WINNING TIME: "] = "",
 --      ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
 --      ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey
@@ -868,6 +930,7 @@
 --      ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy
 --      ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
 --      ["You bear impressive skills, "] = "", -- A_Classic_Fairytale:dragon
+--      ["You can't fire a portal on the blue surface"] = "", -- portal
 --      ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey
 --      ["You'd almost swear the water was rising!"] = "",
 --      ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey
@@ -917,6 +980,7 @@
 --      ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow
 --      ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab
 --      ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
+--      ["Zealandia"] = "", -- Continental_supplies
       ["'Zooka Team"] = "ç«ç®­é˜Ÿ",
 --      ["Zork"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
       [":("] = "囧",
--- a/share/hedgewars/Data/Maps/CMakeLists.txt	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Maps/CMakeLists.txt	Fri Nov 02 20:57:20 2012 +0100
@@ -30,6 +30,7 @@
 	Octorama
 	PirateFlag
 	Plane
+	portal
 	Ropes
 	Ruler
 	Sheep
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Maps/portal/CMakeLists.txt	Fri Nov 02 20:57:20 2012 +0100
@@ -0,0 +1,6 @@
+install(FILES
+	map.png
+	mask.png
+	map.cfg
+	preview.png
+	DESTINATION ${SHAREPATH}Data/Maps/portal)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Maps/portal/map.cfg	Fri Nov 02 20:57:20 2012 +0100
@@ -0,0 +1,2 @@
+Eyes
+48
\ No newline at end of file
Binary file share/hedgewars/Data/Maps/portal/map.png has changed
Binary file share/hedgewars/Data/Maps/portal/mask.png has changed
Binary file share/hedgewars/Data/Maps/portal/preview.png has changed
--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Bazooka.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Bazooka.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -46,7 +46,7 @@
 	-- move the target to a higher vertical position
 	-- to ensure it's not somewhere down below
 	x, y = GetGearPosition(gear)
-	SetGearPosition(gear, x, 500)
+	SetGearPosition(gear, x, 0)
 end
 
 -- This function is called before the game loads its
@@ -84,7 +84,7 @@
 	AddTeam(loc("'Zooka Team"), 14483456, "Simple", "Island", "Default")
 	-- And add a hog to it
 	player = AddHog(loc("Hunter"), 0, 1, "NoHat")
-	SetGearPosition(player, 1960, 1160)
+	SetGearPosition(player, 936, 136)
 end
 
 -- This function is called when the round starts
--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Cluster_Bomb.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Cluster_Bomb.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -1,123 +1,123 @@
-loadfile(GetDataPath() .. "Scripts/Locale.lua")()
-
-local player = nil
-local scored = 0
-local end_timer = 5000
-local game_lost = false
-local time_goal = 0
-
-function spawnTarget()
-
-	gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
-	
-	if scored == 0 then x = 1652 end
-	if scored == 1 then x = 1915 end
-	if scored == 2 then x = 2333 end
-	if scored == 3 then x = 2152 end
-	if scored == 4 then x = 1434 end
-	if scored == 5 then x = 2588 end
-	if scored == 6 then x = 2372 end
-	if scored == 7 then x = 1193 end
-	if scored == 8 then x = 2744 end
-	if scored == 9 then x = 2465 end
-	if scored == 10 then x = 1623 end
-	if scored == 11 then x = 2662 end
-
-	if scored == 6 then
-		SetGearPosition(gear, 2272, 1500)
-	else
-		SetGearPosition(gear, x, 1000)
-	end
-
-end
-
-function onGameInit()
-
-	Seed = 1
-	GameFlags = gfDisableWind + gfInfAttack + gfOneClanMode
-	TurnTime = 180 * 1000
-	Map = "Trash"
-	Theme = "Golf"
-	Goals = "Take down all the targets|Achieve it using only Cluster Bomb"
-	CaseFreq = 0
-	MinesNum = 0
-	Explosives = 0
-
-	AddTeam("The Hogies", 2850005, "Statue", "Island", "Hog Islands")
-
-	player = AddHog(loc("Private Novak"), 0, 1, "war_desertGrenadier1")
-	SetGearPosition(player, 1780, 1300)
-
-end
-
-function onAmmoStoreInit()
-
-	SetAmmo(amClusterBomb, 9, 0, 0, 0)
-
-end
-
-function onGameStart()
-
-	ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("You have to destroy 12 targets in 180 seconds"), -amClusterBomb, 5000)
-	spawnTarget()
-
-end
-
-function onGameTick20()
-
-	if TurnTimeLeft < 40 and TurnTimeLeft > 0 and scored < 12 and game_lost == false then
-		game_lost = true
-		ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
-		SetHealth(player, 0)
-		time_goal = 1
-	end
-
-	if scored == 12 or game_lost then
-		if end_timer == 0 then
-			EndGame()
-		else
-			end_timer = end_timer - 20
-			TurnTimeLeft = time_goal
-		end
-	end
-
-end
-
-function onNewTurn()
-	ParseCommand("setweap " .. string.char(amClusterBomb))
-end
-
---function onGearAdd(gear)
---end
-
-function onGearDamage(gear, damage)
-
-	if GetGearType(gear) == gtTarget then
-		scored = scored + 1
-		if scored < 12 then
-			spawnTarget()
-		else
-			if not game_lost then
-
-				if TurnTimeLeft > 90 * 10 then
-					ShowMission(loc("Cluster Bomb MASTER!"), loc("Aiming Practice"), loc("Congratulations! You needed only half of time|to eliminate all targets."), 4, 0)
-				else
-					ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
-				end
-				PlaySound(sndVictory)
-				time_goal = TurnTimeLeft
-			end
-		end
-	end
-
-	if GetGearType(gear) == gtHedgehog then
-		game_lost = true
-		ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("Oh no! You failed! Just try again."), -amSkip, 0)
-		SetHealth(player, 0)
-		time_goal = 1
-	end
-
-end
-
-function onGearDelete(gear)
-end
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+local player = nil
+local scored = 0
+local end_timer = 5000
+local game_lost = false
+local time_goal = 0
+
+function spawnTarget()
+
+	gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
+	
+	if scored == 0 then x = 628 end
+	if scored == 1 then x = 891 end
+	if scored == 2 then x = 1309 end
+	if scored == 3 then x = 1128 end
+	if scored == 4 then x = 410 end
+	if scored == 5 then x = 1564 end
+	if scored == 6 then x = 1348 end
+	if scored == 7 then x = 169 end
+	if scored == 8 then x = 1720 end
+	if scored == 9 then x = 1441 end
+	if scored == 10 then x = 599 end
+	if scored == 11 then x = 1638 end
+
+	if scored == 6 then
+		SetGearPosition(gear, 1248, 476)
+	else
+		SetGearPosition(gear, x, 0)
+	end
+
+end
+
+function onGameInit()
+
+	Seed = 1
+	GameFlags = gfDisableWind + gfInfAttack + gfOneClanMode
+	TurnTime = 180 * 1000
+	Map = "Trash"
+	Theme = "Golf"
+	Goals = "Take down all the targets|Achieve it using only Cluster Bomb"
+	CaseFreq = 0
+	MinesNum = 0
+	Explosives = 0
+
+	AddTeam("The Hogies", 2850005, "Statue", "Island", "Hog Islands")
+
+	player = AddHog(loc("Private Novak"), 0, 1, "war_desertGrenadier1")
+	SetGearPosition(player, 756, 370)
+
+end
+
+function onAmmoStoreInit()
+
+	SetAmmo(amClusterBomb, 9, 0, 0, 0)
+
+end
+
+function onGameStart()
+
+	ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("You have to destroy 12 targets in 180 seconds"), -amClusterBomb, 5000)
+	spawnTarget()
+
+end
+
+function onGameTick20()
+
+	if TurnTimeLeft < 40 and TurnTimeLeft > 0 and scored < 12 and game_lost == false then
+		game_lost = true
+		ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
+		SetHealth(player, 0)
+		time_goal = 1
+	end
+
+	if scored == 12 or game_lost then
+		if end_timer == 0 then
+			EndGame()
+		else
+			end_timer = end_timer - 20
+			TurnTimeLeft = time_goal
+		end
+	end
+
+end
+
+function onNewTurn()
+	ParseCommand("setweap " .. string.char(amClusterBomb))
+end
+
+--function onGearAdd(gear)
+--end
+
+function onGearDamage(gear, damage)
+
+	if GetGearType(gear) == gtTarget then
+		scored = scored + 1
+		if scored < 12 then
+			spawnTarget()
+		else
+			if not game_lost then
+
+				if TurnTimeLeft > 90 * 10 then
+					ShowMission(loc("Cluster Bomb MASTER!"), loc("Aiming Practice"), loc("Congratulations! You needed only half of time|to eliminate all targets."), 4, 0)
+				else
+					ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
+				end
+				PlaySound(sndVictory)
+				time_goal = TurnTimeLeft
+			end
+		end
+	end
+
+	if GetGearType(gear) == gtHedgehog then
+		game_lost = true
+		ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("Oh no! You failed! Just try again."), -amSkip, 0)
+		SetHealth(player, 0)
+		time_goal = 1
+	end
+
+end
+
+function onGearDelete(gear)
+end
--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Grenade.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Grenade.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -44,12 +44,12 @@
 	
 	-- move it to a random position within 0 and
 	-- LAND_WIDTH - the width of the map
-	FindPlace(gear, true, 0, LAND_WIDTH-1350)
+	FindPlace(gear, true, 0, LAND_WIDTH-326)
 	
 	-- move the target to a higher vertical position
 	-- to ensure it's not somewhere down below
 	x, y = GetGearPosition(gear)
-	SetGearPosition(gear, x, 500)
+	SetGearPosition(gear, x, 0)
 end
 
 -- This function is called before the game loads its
@@ -87,7 +87,7 @@
 	AddTeam(loc("Grenadiers"), 14483456, "Simple", "Island", "Default")
 	-- And add a hog to it
 	player = AddHog(loc("Nade Boy"), 0, 1, "war_grenadier1")
-	SetGearPosition(player, 1530, 1100)
+	SetGearPosition(player, 506, 76)
 end
 
 -- This function is called when the round starts
--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Shotgun.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Shotgun.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -46,7 +46,7 @@
 	-- move the target to a higher vertical position
 	-- to ensure it's not somewhere down below
 	x, y = GetGearPosition(gear)
-	SetGearPosition(gear, x, 500)
+	SetGearPosition(gear, x, 0)
 end
 
 function onNewTurn()
@@ -88,7 +88,7 @@
 	AddTeam(loc("Shotgun Team"), 14483456, "Simple", "Island", "Default")
 	-- And add a hog to it
 	player = AddHog(loc("Hunter"), 0, 1, "NoHat")
-	SetGearPosition(player, 2334, 1254)
+	SetGearPosition(player, 1210, 230)
 end
 
 -- This function is called when the round starts
--- a/share/hedgewars/Data/Missions/Training/User_Mission_-_Bamboo_Thicket.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Bamboo_Thicket.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -26,8 +26,8 @@
 	AddTeam(loc("Cybernetic Empire"), 	1175851, "Simple", "Island", "Default")
 	enemy = AddHog(loc("Unit 835"), 1, 10, "cyborg1")
 
-	SetGearPosition(player,1166,1680)
-	SetGearPosition(enemy,2848,1443)
+	SetGearPosition(player,142,656)
+	SetGearPosition(enemy,1824,419)
 
 end
 
@@ -37,10 +37,10 @@
 	ShowMission(loc("Bamboo Thicket"), loc("User Challenge"), loc("Eliminate the enemy before the time runs out"), -amBazooka, 0)
 
 	--WEAPON CRATE LIST. WCRATES: 1
-	SpawnAmmoCrate(1915,1876,amBazooka)
+	SpawnAmmoCrate(891,852,amBazooka)
 	--UTILITY CRATE LIST. UCRATES: 2
-	SpawnUtilityCrate(1986,1141,amBlowTorch)
-	SpawnUtilityCrate(1427,1527,amParachute)
+	SpawnUtilityCrate(962,117,amBlowTorch)
+	SpawnUtilityCrate(403,503,amParachute)
 
 	AddAmmo(enemy, amGrenade, 100)
 		
--- a/share/hedgewars/Data/Missions/Training/User_Mission_-_Dangerous_Ducklings.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Dangerous_Ducklings.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -40,9 +40,9 @@
 	AddTeam("Blue Team", 29439, "Simple", "Island", "Default")
 	enemy = AddHog("Filthy Blue", 1, 100, "Skull")
 
-	SetGearPosition(player, 1170, 1926)
-	SetGearPosition(instructor, 1341, 1926)
-	SetGearPosition(enemy, 2942, 1861)
+	SetGearPosition(player,146,902)
+	SetGearPosition(instructor,317,902)
+	SetGearPosition(enemy,1918,837)
 
 
 	HogSay(player, ".............................", SAY_THINK)
@@ -54,8 +54,8 @@
 
 function onGameStart()
 
-	SpawnAmmoCrate(1499,1500,amRope)
-	SpawnAmmoCrate(2753,1500,amFirePunch)
+	SpawnAmmoCrate(475,476,amRope)
+	SpawnAmmoCrate(1729,476,amFirePunch)
 
 	FollowGear(player)
 
--- a/share/hedgewars/Data/Missions/Training/User_Mission_-_Diver.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Diver.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -28,8 +28,8 @@
 	AddTeam(loc("Toxic Team"), 	1175851, "Simple", "Island", "Default")
 	enemy = AddHog(loc("Poison"), 1, 100, "Skull")
 
-	SetGearPosition(player, 1454, 1540)
-	SetGearPosition(enemy, 2488, 1960)
+	SetGearPosition(player,430,516)
+	SetGearPosition(enemy,1464,936)
 
 end
 
@@ -37,12 +37,12 @@
 function onGameStart()
 
 
-	SpawnAmmoCrate(1450,1910,amJetpack)
-	SpawnAmmoCrate(2568,1714,amFirePunch)
-	SpawnAmmoCrate(1974,1875,amBlowTorch)
-	SpawnAmmoCrate(2056,1877,amParachute)
+	SpawnAmmoCrate(426,886,amJetpack)
+	SpawnAmmoCrate(1544,690,amFirePunch)
+	SpawnAmmoCrate(950,851,amBlowTorch)
+	SpawnAmmoCrate(1032,853,amParachute)
 
-	AddGear(1603, 1320, gtMine, 0, 0, 0, 0)
+	AddGear(579, 296, gtMine, 0, 0, 0, 0)
 
 	ShowMission(loc("Operation Diver"), "", loc("Eliminate Poison before the time runs out") .. loc("|- Mines Time:") .. " " .. 1 .. " " .. loc("sec"), -amFirePunch, 0);
 	--SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), -70)
--- a/share/hedgewars/Data/Missions/Training/User_Mission_-_Newton_and_the_Hammock.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Newton_and_the_Hammock.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -27,8 +27,8 @@
 	AddTeam(loc("Cybernetic Empire"), 	1175851, "Simple", "Island", "Default")
 	enemy = AddHog(loc("Unit") .. " 811", 1, 100, "cyborg1")
 
-	SetGearPosition(player, 1454, 1540)
-	SetGearPosition(enemy, 2488, 1960)
+	SetGearPosition(player,430,1540)
+	SetGearPosition(enemy,1464,1960)
 
 end
 
@@ -39,57 +39,57 @@
 	AddAmmo(enemy, amFirePunch, 100)
 
 	--GIRDER LIST. 
-	PlaceGirder(2097,2009,0)
-	PlaceGirder(1548,1487,3)
-	PlaceGirder(1662,1453,4)
-	PlaceGirder(1785,1453,0)
-	PlaceGirder(1864,1421,3)
-	PlaceGirder(1326,1388,6)
-	PlaceGirder(1351,1506,1)
-	PlaceGirder(2693,1832,3)
+	PlaceGirder(1073,2009,0)
+	PlaceGirder(524,1487,3)
+	PlaceGirder(638,1453,4)
+	PlaceGirder(761,1453,0)
+	PlaceGirder(840,1421,3)
+	PlaceGirder(302,1388,6)
+	PlaceGirder(327,1506,1)
+	PlaceGirder(1669,1832,3)
 	--MINE LIST. 
-	AddGear(2080,1987,gtMine, 0, 0, 0, 0)
-	AddGear(2110,1988,gtMine, 0, 0, 0, 0)
+	AddGear(1056,1987,gtMine, 0, 0, 0, 0)
+	AddGear(1086,1988,gtMine, 0, 0, 0, 0)
 	--STICKY MINE LIST. 
-	AddGear(2113,965,gtSMine, 0, 0, 0, 0)
-	AddGear(2157,945,gtSMine, 0, 0, 0, 0)	
-	AddGear(2034,1081,gtSMine, 0, 0, 0, 0)
-	AddGear(2060,1049,gtSMine, 0, 0, 0, 0)
-	AddGear(2081,1004,gtSMine, 0, 0, 0, 0)
-	AddGear(1808,1252,gtSMine, 0, 0, 0, 0)
-	AddGear(1865,1257,gtSMine, 0, 0, 0, 0)
-	AddGear(1926,1263,gtSMine, 0, 0, 0, 0)
-	AddGear(1976,1281,gtSMine, 0, 0, 0, 0)
-	AddGear(1541,1546,gtSMine, 0, 0, 0, 0)
-	AddGear(1583,1597,gtSMine, 0, 0, 0, 0)
-	AddGear(1637,1650,gtSMine, 0, 0, 0, 0)
-	AddGear(1698,1705,gtSMine, 0, 0, 0, 0)
-	AddGear(1770,1692,gtSMine, 0, 0, 0, 0)
-	AddGear(1834,1692,gtSMine, 0, 0, 0, 0)
-	AddGear(1896,1673,gtSMine, 0, 0, 0, 0)
-	AddGear(1957,1666,gtSMine, 0, 0, 0, 0)
-	AddGear(2005,1662,gtSMine, 0, 0, 0, 0)
-	AddGear(2040,1634,gtSMine, 0, 0, 0, 0)
-	AddGear(2087,1595,gtSMine, 0, 0, 0, 0)
-	AddGear(2124,1574,gtSMine, 0, 0, 0, 0)
-	AddGear(2026,1461,gtSMine, 0, 0, 0, 0)
-	AddGear(2076,1438,gtSMine, 0, 0, 0, 0)
-	AddGear(2126,1464,gtSMine, 0, 0, 0, 0)
+	AddGear(1089,965,gtSMine, 0, 0, 0, 0)
+	AddGear(1133,945,gtSMine, 0, 0, 0, 0)	
+	AddGear(1010,1081,gtSMine, 0, 0, 0, 0)
+	AddGear(1036,1049,gtSMine, 0, 0, 0, 0)
+	AddGear(1057,1004,gtSMine, 0, 0, 0, 0)
+	AddGear(784,1252,gtSMine, 0, 0, 0, 0)
+	AddGear(841,1257,gtSMine, 0, 0, 0, 0)
+	AddGear(902,1263,gtSMine, 0, 0, 0, 0)
+	AddGear(952,1281,gtSMine, 0, 0, 0, 0)
+	AddGear(517,1546,gtSMine, 0, 0, 0, 0)
+	AddGear(559,1597,gtSMine, 0, 0, 0, 0)
+	AddGear(613,1650,gtSMine, 0, 0, 0, 0)
+	AddGear(674,1705,gtSMine, 0, 0, 0, 0)
+	AddGear(746,1692,gtSMine, 0, 0, 0, 0)
+	AddGear(810,1692,gtSMine, 0, 0, 0, 0)
+	AddGear(872,1673,gtSMine, 0, 0, 0, 0)
+	AddGear(933,1666,gtSMine, 0, 0, 0, 0)
+	AddGear(981,1662,gtSMine, 0, 0, 0, 0)
+	AddGear(1016,1634,gtSMine, 0, 0, 0, 0)
+	AddGear(1063,1595,gtSMine, 0, 0, 0, 0)
+	AddGear(1100,1574,gtSMine, 0, 0, 0, 0)
+	AddGear(1002,1461,gtSMine, 0, 0, 0, 0)
+	AddGear(1052,1438,gtSMine, 0, 0, 0, 0)
+	AddGear(1102,1464,gtSMine, 0, 0, 0, 0)
 	--WEAPON CRATE LIST. 
-	SpawnAmmoCrate(2589,642,amSineGun)
-	SpawnAmmoCrate(1572,858,amBazooka)
+	SpawnAmmoCrate(1565,642,amSineGun)
+	SpawnAmmoCrate(548,858,amBazooka)
 	--UTILITY CRATE LIST.
-	SpawnUtilityCrate(1503,847,amJetpack)
-	SpawnUtilityCrate(2574,1715,amBlowTorch)
-	SpawnUtilityCrate(2251,1941,amJetpack)
-	SpawnUtilityCrate(2094,1964,amInvulnerable)
-	SpawnUtilityCrate(2094,1875,amTeleport)
+	SpawnUtilityCrate(479,847,amJetpack)
+	SpawnUtilityCrate(1550,1715,amBlowTorch)
+	SpawnUtilityCrate(1227,1941,amJetpack)
+	SpawnUtilityCrate(1070,1964,amInvulnerable)
+	SpawnUtilityCrate(1070,1875,amTeleport)
 	--HOG POSITION LIST.
 	if hhs[0] ~= nil then
-       		 SetGearPosition(hhs[0],1421,865)
+       		 SetGearPosition(hhs[0],397,865)
 	end
 		if hhs[1] ~= nil then
-        	SetGearPosition(hhs[1],1585,1365)
+        	SetGearPosition(hhs[1],561,1365)
 	end
 
 	ShowMission(loc("Newton's Hammock"), loc("User Challenge"), loc("Eliminate the enemy before the time runs out"), -amParachute, 0)
--- a/share/hedgewars/Data/Missions/Training/User_Mission_-_RCPlane_Challenge.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_RCPlane_Challenge.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -1,338 +1,338 @@
-loadfile(GetDataPath() .. "Scripts/Locale.lua")()
-
-local player = nil
-local RCGear = nil
-local planesUsed = 0
-local cratesLeft = 0
-
-function onGameInit()
-
-	Seed = 1
-	GameFlags = gfInfAttack + gfInvulnerable + gfOneClanMode + gfSolidLand
-
-	TurnTime = 90 * 1000
-
-	Map = "Ropes"
-	Theme = "Eyes"
-
-	CaseFreq = 0
-	MinesNum = 0
-	Explosives = 0
-
-	AddTeam(loc("Wannabe Flyboys"), 14483456, "Simple", "Island", "Default", "Hedgewars")
-	player = AddHog(loc("Ace"), 0, 80, "Gasmask") --NoHat
-	SetGearPosition(player, 1380, 1500)
-
-end
-
-
-
-function onGameStart()
-
-	ShowMission     (
-                                loc("RC PLANE TRAINING"),
-                                loc("a Hedgewars challenge"),
-
-                                loc("Collect or destroy all the health crates.") .. "|" ..
-                                loc("Compete to use as few planes as possible!") .. "|" ..
-								"", -amRCPlane, 4000
-                                )
-
-	PlaceGirder(2192, 508, 6)
-	PlaceGirder(2192, 670, 6)
-	PlaceGirder(2193, 792, 2)
-	PlaceGirder(2100, 825, 4)
-	PlaceGirder(2009, 899, 6)
-	PlaceGirder(2084, 992, 4)
-	PlaceGirder(2145, 1087, 6)
-	PlaceGirder(2199, 1235, 5)
-	PlaceGirder(2308, 1296, 0)
-	PlaceGirder(2424, 1234, 7)
-	PlaceGirder(2473, 1129, 2)
-	PlaceGirder(2437, 1046, 1)
-	PlaceGirder(2409, 927, 6)
-	PlaceGirder(2408, 763, 6)
-	PlaceGirder(2404, 540, 6)
-	PlaceGirder(2426, 423, 3)
-	PlaceGirder(2550, 400, 4)
-	PlaceGirder(2668, 425, 1)
-	PlaceGirder(2707, 541, 6)
-	PlaceGirder(2706, 703, 6)
-	PlaceGirder(2705, 867, 6)
-	PlaceGirder(2779, 962, 4)
-	PlaceGirder(2894, 924, 3)
-	PlaceGirder(2908, 802, 6)
-	PlaceGirder(2907, 639, 6)
-	PlaceGirder(3052, 566, 4)
-	PlaceGirder(2971, 394, 4)
-	PlaceGirder(3103, 448, 7)
-	PlaceGirder(3047, 654, 0)
-	PlaceGirder(3043, 746, 6)
-	PlaceGirder(3265, 1583, 6)
-	PlaceGirder(3256, 1491, 4)
-	PlaceGirder(3187, 1401, 6)
-	PlaceGirder(3326, 1400, 6)
-	PlaceGirder(774, 530, 5)
-	PlaceGirder(922, 595, 4)
-	PlaceGirder(1079, 533, 7)
-	PlaceGirder(1139, 386, 6)
-	PlaceGirder(1074, 237, 5)
-	PlaceGirder(723, 381, 6)
-	PlaceGirder(781, 229, 7)
-	PlaceGirder(927, 746, 6)
-	PlaceGirder(874, 736, 0)
-	PlaceGirder(982, 737, 0)
-	PlaceGirder(2430, 1730, 4)
-
-	PlaceGirder(1613, 1104, 7)
-	PlaceGirder(1564, 1256, 6)
-	PlaceGirder(1643, 1341, 5)
-	PlaceGirder(1780, 1372, 4)
-	PlaceGirder(1869, 1296, 7)
-	PlaceGirder(1858, 1163, 5)
-	PlaceGirder(1739, 1044, 5)
-	PlaceGirder(1621, 926, 5)
-	PlaceGirder(1597, 985, 5)
-	PlaceGirder(1449, 939, 4)
-	PlaceGirder(1473, 874, 4)
-	PlaceGirder(2092, 1352, 7)
-	PlaceGirder(2145, 1444, 7)
-	PlaceGirder(2004, 1443, 3)
-	PlaceGirder(1978, 1523, 2)
-	PlaceGirder(2021, 1596, 1)
-	PlaceGirder(2103, 1625, 0)
-	PlaceGirder(2208, 1551, 7)
-	PlaceGirder(2327, 1431, 7)
-	PlaceGirder(2395, 1478, 6)
-	PlaceGirder(2396, 1600, 2)
-	PlaceGirder(2495, 1285, 6)
-	PlaceGirder(2494, 1408, 2)
-	PlaceGirder(2547, 530, 0)
-
-	PlaceGirder(2451, 1551, 0)
-	PlaceGirder(2551, 706, 6)
-	PlaceGirder(2551, 869, 6)
-	PlaceGirder(2623, 1016, 5)
-	PlaceGirder(2773, 1083, 4)
-	PlaceGirder(2924, 1019, 7)
-	PlaceGirder(2568, 1491, 7)
-	PlaceGirder(2618, 1346, 6)
-	PlaceGirder(2674, 1195, 7)
-	PlaceGirder(2822, 1142, 4)
-	PlaceGirder(2963, 1069, 7)
-	PlaceGirder(3067, 938, 5)
-	PlaceGirder(2803, 1373, 2)
-	PlaceGirder(2811, 1559, 2)
-
-	tempG = SpawnHealthCrate(930, 557)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(979, 692)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(876, 703)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(2309, 1260)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(1733, 1127)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(1738, 1320)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(3249, 1460)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(3051, 617)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(2972, 353)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(2548, 358)
-
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(2090, 1580)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(1752, 1753)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(1865, 1758)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(1985, 1760)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(2429, 1760)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(2810, 1480)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(2800, 1277)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(2806, 1107)
-	SetHealth(tempG, 25)
-
-	PlaceGirder(1897, 903, 6)
-	PlaceGirder(1916, 784, 3)
-	PlaceGirder(2010, 732, 4)
-	PlaceGirder(2082, 639, 6)
-	PlaceGirder(2081, 516, 2)
-	PlaceGirder(1985, 487, 4)
-	PlaceGirder(1862, 407, 5)
-	PlaceGirder(1855, 224, 7)
-	PlaceGirder(2006, 163, 4)
-	PlaceGirder(2128, 187, 1)
-	PlaceGirder(2251, 213, 4)
-	PlaceGirder(2413, 213, 4)
-	PlaceGirder(1952, 618, 0)
-	PlaceGirder(957, 1068, 4)
-	PlaceGirder(794, 1069, 4)
-	PlaceGirder(728, 1163, 6)
-	PlaceGirder(728, 1287, 2)
-	PlaceGirder(802, 1342, 4)
-	PlaceGirder(966, 1342, 4)
-	PlaceGirder(674, 1032, 1)
-	PlaceGirder(554, 1011, 4)
-	PlaceGirder(445, 1056, 3)
-	PlaceGirder(422, 1174, 6)
-	PlaceGirder(369, 1341, 5)
-	PlaceGirder(495, 1313, 5)
-	PlaceGirder(568, 1379, 3)
-	PlaceGirder(577, 1202, 2)
-	PlaceGirder(744, 1490, 5)
-	PlaceGirder(760, 1617, 7)
-	PlaceGirder(622, 1693, 4)
-	PlaceGirder(476, 1623, 5)
-	PlaceGirder(376, 1697, 1)
-	PlaceGirder(955, 1746, 2)
-	PlaceGirder(1025, 1746, 2)
-	PlaceGirder(1090, 1745, 2)
-	PlaceGirder(1156, 1746, 2)
-	PlaceGirder(3806, 1530, 2)
-	PlaceGirder(3880, 1464, 2)
-	PlaceGirder(3738, 1458, 2)
-	PlaceGirder(3806, 1390, 2)
-	PlaceGirder(3805, 1588, 0)
-	PlaceGirder(3676, 1609, 3)
-	PlaceGirder(3930, 1615, 1)
-	PlaceGirder(3719, 1295, 0)
-	PlaceGirder(3888, 1294, 0)
-	PlaceGirder(3661, 1385, 2)
-	PlaceGirder(3955, 1377, 2)
-	PlaceGirder(3982, 1518, 0)
-	PlaceGirder(3378, 440, 2)
-	PlaceGirder(3447, 492, 4)
-	PlaceGirder(3564, 529, 1)
-	PlaceGirder(3596, 647, 6)
-	PlaceGirder(3521, 740, 4)
-	PlaceGirder(3524, 838, 4)
-	PlaceGirder(3644, 819, 3)
-	PlaceGirder(3691, 708, 6)
-	PlaceGirder(3690, 545, 6)
-	PlaceGirder(3612, 433, 5)
-	PlaceGirder(3463, 383, 4)
-	PlaceGirder(2815, 122, 7)
-	PlaceGirder(2960, 72, 4)
-	PlaceGirder(3032, 123, 2)
-	PlaceGirder(3063, 174, 0)
-	PlaceGirder(3095, 124, 2)
-	PlaceGirder(3169, 71, 4)
-	PlaceGirder(3320, 124, 5)
-	PlaceGirder(3210, 179, 2)
-	PlaceGirder(2932, 181, 2)
-
-	tempG = SpawnHealthCrate(3804, 1461)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(3269, 1742)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(3066, 121)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(3207, 104)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(2928, 103)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(1997, 202)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(2253, 159)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(2132, 774)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(2549, 490)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(3527, 694)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(3777, 78)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(1124, 1746)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(1056, 1740)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(993, 1742)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(799, 1298)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(577, 1126)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(596, 1463)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(3854, 1043)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(1944, 567)
-	SetHealth(tempG, 25)
-	tempG = SpawnHealthCrate(338, 1748)
-	SetHealth(tempG, 25)
-
-
-end
-
-function onGameTick()
-
-	--if RCGear ~= nil then
-	--	AddCaption(GetTimer(RCGear))
-	--end
-
-end
-
-function onNewTurn()
-	TurnTimeLeft = -1
-end
-
-function onGearAdd(gear)
-
-	if GetGearType(gear) == gtRCPlane then
-		RCGear = gear
-		planesUsed = planesUsed + 1
-	end
-
-	if GetGearType(gear) == gtCase then
-		cratesLeft = cratesLeft + 1
-	end
-
-end
-
-function onGearDelete(gear)
-
-	if GetGearType(gear) == gtRCPlane then
-
-		RCGear = nil
-		AddCaption(loc("Planes Used:") .. " " .. planesUsed)
-
-	elseif GetGearType(gear) == gtCase then
-
-		AddCaption(loc("Crates Left:") .. " " .. cratesLeft)
-		cratesLeft = cratesLeft - 1
-
-		if cratesLeft == 0 then
-
-			ShowMission     (
-                                loc("CHALLENGE COMPLETE"),
-                                loc("Congratulations!"),
-                                loc("Planes Used") .. ": " .. planesUsed .. "|" ..
-                                "", 0, 0
-                                )
-
-
-			ParseCommand("teamgone Wannabe Flyboys")
-		end
-
-		if RCGear ~= nil then
-			SetTimer(RCGear, GetTimer(RCGear) + 10000)
-		end
-
-	end
-
-end
-
-function onAmmoStoreInit()
-	SetAmmo(amRCPlane, 9, 0, 0, 0)
-end
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+local player = nil
+local RCGear = nil
+local planesUsed = 0
+local cratesLeft = 0
+
+function onGameInit()
+
+	Seed = 1
+	GameFlags = gfInfAttack + gfInvulnerable + gfOneClanMode + gfSolidLand
+
+	TurnTime = 90 * 1000
+
+	Map = "Ropes"
+	Theme = "Eyes"
+
+	CaseFreq = 0
+	MinesNum = 0
+	Explosives = 0
+
+	AddTeam(loc("Wannabe Flyboys"), 14483456, "Simple", "Island", "Default", "Hedgewars")
+	player = AddHog(loc("Ace"), 0, 80, "Gasmask") --NoHat
+	SetGearPosition(player, 1380, 1500)
+
+end
+
+
+
+function onGameStart()
+
+	ShowMission     (
+                                loc("RC PLANE TRAINING"),
+                                loc("a Hedgewars challenge"),
+
+                                loc("Collect or destroy all the health crates.") .. "|" ..
+                                loc("Compete to use as few planes as possible!") .. "|" ..
+								"", -amRCPlane, 4000
+                                )
+
+	PlaceGirder(2192, 508, 6)
+	PlaceGirder(2192, 670, 6)
+	PlaceGirder(2193, 792, 2)
+	PlaceGirder(2100, 825, 4)
+	PlaceGirder(2009, 899, 6)
+	PlaceGirder(2084, 992, 4)
+	PlaceGirder(2145, 1087, 6)
+	PlaceGirder(2199, 1235, 5)
+	PlaceGirder(2308, 1296, 0)
+	PlaceGirder(2424, 1234, 7)
+	PlaceGirder(2473, 1129, 2)
+	PlaceGirder(2437, 1046, 1)
+	PlaceGirder(2409, 927, 6)
+	PlaceGirder(2408, 763, 6)
+	PlaceGirder(2404, 540, 6)
+	PlaceGirder(2426, 423, 3)
+	PlaceGirder(2550, 400, 4)
+	PlaceGirder(2668, 425, 1)
+	PlaceGirder(2707, 541, 6)
+	PlaceGirder(2706, 703, 6)
+	PlaceGirder(2705, 867, 6)
+	PlaceGirder(2779, 962, 4)
+	PlaceGirder(2894, 924, 3)
+	PlaceGirder(2908, 802, 6)
+	PlaceGirder(2907, 639, 6)
+	PlaceGirder(3052, 566, 4)
+	PlaceGirder(2971, 394, 4)
+	PlaceGirder(3103, 448, 7)
+	PlaceGirder(3047, 654, 0)
+	PlaceGirder(3043, 746, 6)
+	PlaceGirder(3265, 1583, 6)
+	PlaceGirder(3256, 1491, 4)
+	PlaceGirder(3187, 1401, 6)
+	PlaceGirder(3326, 1400, 6)
+	PlaceGirder(774, 530, 5)
+	PlaceGirder(922, 595, 4)
+	PlaceGirder(1079, 533, 7)
+	PlaceGirder(1139, 386, 6)
+	PlaceGirder(1074, 237, 5)
+	PlaceGirder(723, 381, 6)
+	PlaceGirder(781, 229, 7)
+	PlaceGirder(927, 746, 6)
+	PlaceGirder(874, 736, 0)
+	PlaceGirder(982, 737, 0)
+	PlaceGirder(2430, 1730, 4)
+
+	PlaceGirder(1613, 1104, 7)
+	PlaceGirder(1564, 1256, 6)
+	PlaceGirder(1643, 1341, 5)
+	PlaceGirder(1780, 1372, 4)
+	PlaceGirder(1869, 1296, 7)
+	PlaceGirder(1858, 1163, 5)
+	PlaceGirder(1739, 1044, 5)
+	PlaceGirder(1621, 926, 5)
+	PlaceGirder(1597, 985, 5)
+	PlaceGirder(1449, 939, 4)
+	PlaceGirder(1473, 874, 4)
+	PlaceGirder(2092, 1352, 7)
+	PlaceGirder(2145, 1444, 7)
+	PlaceGirder(2004, 1443, 3)
+	PlaceGirder(1978, 1523, 2)
+	PlaceGirder(2021, 1596, 1)
+	PlaceGirder(2103, 1625, 0)
+	PlaceGirder(2208, 1551, 7)
+	PlaceGirder(2327, 1431, 7)
+	PlaceGirder(2395, 1478, 6)
+	PlaceGirder(2396, 1600, 2)
+	PlaceGirder(2495, 1285, 6)
+	PlaceGirder(2494, 1408, 2)
+	PlaceGirder(2547, 530, 0)
+
+	PlaceGirder(2451, 1551, 0)
+	PlaceGirder(2551, 706, 6)
+	PlaceGirder(2551, 869, 6)
+	PlaceGirder(2623, 1016, 5)
+	PlaceGirder(2773, 1083, 4)
+	PlaceGirder(2924, 1019, 7)
+	PlaceGirder(2568, 1491, 7)
+	PlaceGirder(2618, 1346, 6)
+	PlaceGirder(2674, 1195, 7)
+	PlaceGirder(2822, 1142, 4)
+	PlaceGirder(2963, 1069, 7)
+	PlaceGirder(3067, 938, 5)
+	PlaceGirder(2803, 1373, 2)
+	PlaceGirder(2811, 1559, 2)
+
+	tempG = SpawnHealthCrate(930, 557)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(979, 692)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(876, 703)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2309, 1260)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(1733, 1127)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(1738, 1320)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(3249, 1460)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(3051, 617)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2972, 353)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2548, 358)
+
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2090, 1580)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(1752, 1753)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(1865, 1758)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(1985, 1760)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2429, 1760)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2810, 1480)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2800, 1277)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2806, 1107)
+	SetHealth(tempG, 25)
+
+	PlaceGirder(1897, 903, 6)
+	PlaceGirder(1916, 784, 3)
+	PlaceGirder(2010, 732, 4)
+	PlaceGirder(2082, 639, 6)
+	PlaceGirder(2081, 516, 2)
+	PlaceGirder(1985, 487, 4)
+	PlaceGirder(1862, 407, 5)
+	PlaceGirder(1855, 224, 7)
+	PlaceGirder(2006, 163, 4)
+	PlaceGirder(2128, 187, 1)
+	PlaceGirder(2251, 213, 4)
+	PlaceGirder(2413, 213, 4)
+	PlaceGirder(1952, 618, 0)
+	PlaceGirder(957, 1068, 4)
+	PlaceGirder(794, 1069, 4)
+	PlaceGirder(728, 1163, 6)
+	PlaceGirder(728, 1287, 2)
+	PlaceGirder(802, 1342, 4)
+	PlaceGirder(966, 1342, 4)
+	PlaceGirder(674, 1032, 1)
+	PlaceGirder(554, 1011, 4)
+	PlaceGirder(445, 1056, 3)
+	PlaceGirder(422, 1174, 6)
+	PlaceGirder(369, 1341, 5)
+	PlaceGirder(495, 1313, 5)
+	PlaceGirder(568, 1379, 3)
+	PlaceGirder(577, 1202, 2)
+	PlaceGirder(744, 1490, 5)
+	PlaceGirder(760, 1617, 7)
+	PlaceGirder(622, 1693, 4)
+	PlaceGirder(476, 1623, 5)
+	PlaceGirder(376, 1697, 1)
+	PlaceGirder(955, 1746, 2)
+	PlaceGirder(1025, 1746, 2)
+	PlaceGirder(1090, 1745, 2)
+	PlaceGirder(1156, 1746, 2)
+	PlaceGirder(3806, 1530, 2)
+	PlaceGirder(3880, 1464, 2)
+	PlaceGirder(3738, 1458, 2)
+	PlaceGirder(3806, 1390, 2)
+	PlaceGirder(3805, 1588, 0)
+	PlaceGirder(3676, 1609, 3)
+	PlaceGirder(3930, 1615, 1)
+	PlaceGirder(3719, 1295, 0)
+	PlaceGirder(3888, 1294, 0)
+	PlaceGirder(3661, 1385, 2)
+	PlaceGirder(3955, 1377, 2)
+	PlaceGirder(3982, 1518, 0)
+	PlaceGirder(3378, 440, 2)
+	PlaceGirder(3447, 492, 4)
+	PlaceGirder(3564, 529, 1)
+	PlaceGirder(3596, 647, 6)
+	PlaceGirder(3521, 740, 4)
+	PlaceGirder(3524, 838, 4)
+	PlaceGirder(3644, 819, 3)
+	PlaceGirder(3691, 708, 6)
+	PlaceGirder(3690, 545, 6)
+	PlaceGirder(3612, 433, 5)
+	PlaceGirder(3463, 383, 4)
+	PlaceGirder(2815, 122, 7)
+	PlaceGirder(2960, 72, 4)
+	PlaceGirder(3032, 123, 2)
+	PlaceGirder(3063, 174, 0)
+	PlaceGirder(3095, 124, 2)
+	PlaceGirder(3169, 71, 4)
+	PlaceGirder(3320, 124, 5)
+	PlaceGirder(3210, 179, 2)
+	PlaceGirder(2932, 181, 2)
+
+	tempG = SpawnHealthCrate(3804, 1461)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(3269, 1742)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(3066, 121)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(3207, 104)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2928, 103)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(1997, 202)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2253, 159)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2132, 774)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(2549, 490)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(3527, 694)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(3777, 78)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(1124, 1746)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(1056, 1740)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(993, 1742)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(799, 1298)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(577, 1126)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(596, 1463)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(3854, 1043)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(1944, 567)
+	SetHealth(tempG, 25)
+	tempG = SpawnHealthCrate(338, 1748)
+	SetHealth(tempG, 25)
+
+
+end
+
+--function onGameTick()
+
+	--if RCGear ~= nil then
+	--	AddCaption(GetTimer(RCGear))
+	--end
+
+--end
+
+function onNewTurn()
+	TurnTimeLeft = -1
+end
+
+function onGearAdd(gear)
+
+	if GetGearType(gear) == gtRCPlane then
+		RCGear = gear
+		planesUsed = planesUsed + 1
+	end
+
+	if GetGearType(gear) == gtCase then
+		cratesLeft = cratesLeft + 1
+	end
+
+end
+
+function onGearDelete(gear)
+
+	if GetGearType(gear) == gtRCPlane then
+
+		RCGear = nil
+		AddCaption(loc("Planes Used:") .. " " .. planesUsed)
+
+	elseif GetGearType(gear) == gtCase then
+
+		AddCaption(loc("Crates Left:") .. " " .. cratesLeft)
+		cratesLeft = cratesLeft - 1
+
+		if cratesLeft == 0 then
+
+			ShowMission     (
+                                loc("CHALLENGE COMPLETE"),
+                                loc("Congratulations!"),
+                                loc("Planes Used") .. ": " .. planesUsed .. "|" ..
+                                "", 0, 0
+                                )
+
+
+			ParseCommand("teamgone Wannabe Flyboys")
+		end
+
+		if RCGear ~= nil then
+			SetTimer(RCGear, GetTimer(RCGear) + 10000)
+		end
+
+	end
+
+end
+
+function onAmmoStoreInit()
+	SetAmmo(amRCPlane, 9, 0, 0, 0)
+end
--- a/share/hedgewars/Data/Missions/Training/User_Mission_-_Rope_Knock_Challenge.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Rope_Knock_Challenge.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -1,221 +1,221 @@
-loadfile(GetDataPath() .. "Scripts/Locale.lua")()
-
-local hhs = {}
-local missionWon = nil
-local endTimer = 1000
-local hogsKilled = 0
-
-local HogData =	{
-					{"Bufon", 			"ShaggyYeti",false},
-					{"burp", 			"lambda",false},
-					{"Blue", 			"cap_blue",false},
-					{"bender", 			"NoHat",false},
-					{"Castell",			"NoHat",false},
-					{"cekoto", 			"NoHat",false},
-					{"CheezeMonkey",	"NoHat",false},
-					{"claymore", 		"NoHat",false},
-					{"CIA-144", 		"cyborg1",false},
-					{"doomy ", 			"NoHat",false},
-					{"Falkenauge", 		"NoHat",false},
-					{"FadeOne", 		"NoHat",false},
-					{"hayaa", 			"NoHat",false},
-					{"Hermes", 			"laurel",false},
-					{"HedgeKing",		"NoHat",false},
-					{"Izack1535", 		"NoHat",false},
-					{"Kiofspa", 		"NoHat",false},
-					{"Komplex", 		"NoHat",false},
-					{"koda", 			"poke_mudkip",false},
-					{"Lalo", 			"NoHat",false},
-					{"Logan", 			"NoHat",false},
-					{"lollkiller", 		"NoHat",false},
-					{"Luelle", 			"NoHat",false},
-					{"mikade", 			"Skull",false},
-					{"Mushi", 			"sm_daisy",false},
-					{"Naboo", 			"NoHat",false},
-					{"nemo", 			"bb_bub",false},
-					{"practice", 		"NoHat",false},
-					{"Prof. Panic",  	"NoHat",false},
-					{"Randy",			"zoo_Sheep",false},
-					{"rhino", 			"NinjaTriangle",false},
-					{"Radissthor",  	"NoHat",false},
-					{"Sami",			"sm_peach",false},
-					{"soreau", 			"NoHat",false},
-					{"sdw195", 			"NoHat",false},
-					{"sphrix", 			"TeamTopHat",false},
-					{"sheepluva",		"zoo_Sheep",false},
-					{"Smaxx", 			"NoHat",false},
-					{"shadowzero", 		"NoHat",false},
-					{"Star and Moon",	"SparkleSuperFun",false},
-					{"The 24",			"NoHat",false},
-					{"TLD",				"NoHat",false},
-					{"Tiyuri", 			"sf_ryu",false},
-					{"unC0Rr", 			"cyborg1",false},
-					{"Waldsau", 		"cyborg1",false},
-					{"wolfmarc", 		"knight",false},
-					{"Xeli", 			"android",false}
-
-				}
-
-function GenericEnd()
-	ParseCommand("teamgone " .. loc("Wannabe Shoppsta"))
-	ParseCommand("teamgone " .. loc("Unsuspecting Louts"))
-	ParseCommand("teamgone " .. loc("Unlucky Sods"))
-end
-
-function GameOverMan()
-	missionWon = false
-	ShowMission(loc("ROPE-KNOCKING"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
-	PlaySound(sndHellish)
-end
-
-function GG()
-	missionWon = true
-	ShowMission(loc("ROPE-KNOCKING"), loc("MISSION SUCCESS"), loc("Congratulations!") .. "|" .. loc("COMPLETION TIME") .. ": " .. (TurnTime - TurnTimeLeft) / 1000, 0, 0)
-	PlaySound(sndHomerun)
-end
-
-function AssignCharacter(p)
-
-	done = false
-	sanityCheck = 0
-
-	while(done == false) do
-
-		i = 1+ GetRandom(#HogData)
-		if HogData[i][3] == false then
-			HogData[i][3] = true
-			done = true
-			SetHogName(hhs[p], HogData[i][1])
-			SetHogHat(hhs[p], HogData[i][2])
-		elseif HogData[i][3] == true then
-			sanityCheck = sanityCheck +1
-			if sanityCheck == 100 then
-				done = true
-				SetHogName(hhs[p], "Newbie")
-				SetHogHat(hhs[p], "NoHat")
-			end
-		end
-
-	end
-
-end
-
-function onGameInit()
-
-	--Seed = 1
-	GameFlags = gfBorder + gfSolidLand
-
-	TurnTime = 180 * 1000
-	Delay = 500
-	Map = "Ropes"
-	Theme = "Eyes"
-
-	CaseFreq = 0
-	MinesNum = 0
-	Explosives = 0
-
-	AddTeam(loc("Wannabe Shoppsta"), 1175851, "Simple", "Island", "Default", "Hedgewars")
-	hhs[0] = AddHog(loc("Ace"), 0, 1, "Gasmask")
-	SetGearPosition(player, 1380, 1500)
-
-	AddTeam(loc("Unsuspecting Louts"), 14483456, "Simple", "Island", "Default", "Hedgewars")
-	for i = 1, 8 do
-		hhs[i] = AddHog("generic", 0, 1, "NoHat")
-	end
-
-	AddTeam(loc("Unlucky Sods"), 14483456, "Simple", "Island", "Default", "Hedgewars")
-	for i = 9, 16 do
-		hhs[i] = AddHog("generic", 0, 1, "NoHat")
-	end
-
-end
-
-
-
-function onGameStart()
-
-	ShowMission     (
-                        loc("ROPE-KNOCKING"),
-                        loc("a Hedgewars challenge"),
-                        loc("Use the rope to knock your enemies to their doom.") .. "|" ..
-
-						"", -amRope, 4000
-					)
-
-	SetGearPosition(hhs[0], 2419, 1769)
-	SetGearPosition(hhs[1], 3350, 570)
-	SetGearPosition(hhs[2], 3039, 1300)
-	SetGearPosition(hhs[3], 2909, 430)
-	SetGearPosition(hhs[4], 2150, 879)
-	SetGearPosition(hhs[5], 1735, 1136)
-	SetGearPosition(hhs[6], 1563, 553)
-	SetGearPosition(hhs[7], 679, 859)
-	SetGearPosition(hhs[8], 1034, 251)
-	SetGearPosition(hhs[9], 255, 67)
-	SetGearPosition(hhs[10], 2671, 7)
-	SetGearPosition(hhs[11], 2929, 244)
-	SetGearPosition(hhs[12], 1946, 221)
-	SetGearPosition(hhs[13], 3849, 1067)
-	SetGearPosition(hhs[14], 3360, 659)
-	SetGearPosition(hhs[15], 3885, 285)
-	SetGearPosition(hhs[16], 935, 1160)
-
-	for i = 1, 16 do
-		AssignCharacter(i)
-	end
-
-end
-
-function onGameTick()
-
-	if (TurnTimeLeft == 1) and (missionWon == nil) then
-		GameOverMan()
-	end
-
-	if missionWon ~= nil then
-
-		endTimer = endTimer - 1
-		if endTimer == 1 then
-			GenericEnd()
-		end
-
-		if missionWon == true then
-			AddCaption(loc("GG!"), 0xffba00ff,capgrpGameState)
-		else
-			AddCaption(loc("Ouch!"), 0xffba00ff,capgrpGameState)
-		end
-
-	end
-
-end
-
-function onGearDamage(gear, damage)
-
-	if gear ~= hhs[0] then
-
-		AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
-		DeleteGear(gear)
-		PlaySound(sndExplosion)
-
-		hogsKilled = hogsKilled +1
-		if hogsKilled == 15 then
-			PlaySound(sndRideOfTheValkyries)
-		elseif hogsKilled == 16 then
-			GG()
-		end
-
-	end
-
-end
-
-function onGearDelete(gear)
-
-	if (gear == hhs[0]) and (missionWon == nil) then
-		GameOverMan()
-	end
-
-end
-
-function onAmmoStoreInit()
-	SetAmmo(amRope, 9, 0, 0, 0)
-end
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+local hhs = {}
+local missionWon = nil
+local endTimer = 1000
+local hogsKilled = 0
+
+local HogData =	{
+					{"Bufon", 			"ShaggyYeti",false},
+					{"burp", 			"lambda",false},
+					{"Blue", 			"cap_blue",false},
+					{"bender", 			"NoHat",false},
+					{"Castell",			"NoHat",false},
+					{"cekoto", 			"NoHat",false},
+					{"CheezeMonkey",	"NoHat",false},
+					{"claymore", 		"NoHat",false},
+					{"CIA-144", 		"cyborg1",false},
+					{"doomy ", 			"NoHat",false},
+					{"Falkenauge", 		"NoHat",false},
+					{"FadeOne", 		"NoHat",false},
+					{"hayaa", 			"NoHat",false},
+					{"Hermes", 			"laurel",false},
+					{"HedgeKing",		"NoHat",false},
+					{"Izack1535", 		"NoHat",false},
+					{"Kiofspa", 		"NoHat",false},
+					{"Komplex", 		"NoHat",false},
+					{"koda", 			"poke_mudkip",false},
+					{"Lalo", 			"NoHat",false},
+					{"Logan", 			"NoHat",false},
+					{"lollkiller", 		"NoHat",false},
+					{"Luelle", 			"NoHat",false},
+					{"mikade", 			"Skull",false},
+					{"Mushi", 			"sm_daisy",false},
+					{"Naboo", 			"NoHat",false},
+					{"nemo", 			"bb_bub",false},
+					{"practice", 		"NoHat",false},
+					{"Prof. Panic",  	"NoHat",false},
+					{"Randy",			"zoo_Sheep",false},
+					{"rhino", 			"NinjaTriangle",false},
+					{"Radissthor",  	"NoHat",false},
+					{"Sami",			"sm_peach",false},
+					{"soreau", 			"NoHat",false},
+					{"sdw195", 			"NoHat",false},
+					{"sphrix", 			"TeamTopHat",false},
+					{"sheepluva",		"zoo_Sheep",false},
+					{"Smaxx", 			"NoHat",false},
+					{"shadowzero", 		"NoHat",false},
+					{"Star and Moon",	"SparkleSuperFun",false},
+					{"The 24",			"NoHat",false},
+					{"TLD",				"NoHat",false},
+					{"Tiyuri", 			"sf_ryu",false},
+					{"unC0Rr", 			"cyborg1",false},
+					{"Waldsau", 		"cyborg1",false},
+					{"wolfmarc", 		"knight",false},
+					{"Xeli", 			"android",false}
+
+				}
+
+function GenericEnd()
+	ParseCommand("teamgone " .. loc("Wannabe Shoppsta"))
+	ParseCommand("teamgone " .. loc("Unsuspecting Louts"))
+	ParseCommand("teamgone " .. loc("Unlucky Sods"))
+end
+
+function GameOverMan()
+	missionWon = false
+	ShowMission(loc("ROPE-KNOCKING"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
+	PlaySound(sndHellish)
+end
+
+function GG()
+	missionWon = true
+	ShowMission(loc("ROPE-KNOCKING"), loc("MISSION SUCCESS"), loc("Congratulations!") .. "|" .. loc("COMPLETION TIME") .. ": " .. (TurnTime - TurnTimeLeft) / 1000, 0, 0)
+	PlaySound(sndHomerun)
+end
+
+function AssignCharacter(p)
+
+	done = false
+	sanityCheck = 0
+
+	while(done == false) do
+
+		i = 1+ GetRandom(#HogData)
+		if HogData[i][3] == false then
+			HogData[i][3] = true
+			done = true
+			SetHogName(hhs[p], HogData[i][1])
+			SetHogHat(hhs[p], HogData[i][2])
+		elseif HogData[i][3] == true then
+			sanityCheck = sanityCheck +1
+			if sanityCheck == 100 then
+				done = true
+				SetHogName(hhs[p], "Newbie")
+				SetHogHat(hhs[p], "NoHat")
+			end
+		end
+
+	end
+
+end
+
+function onGameInit()
+
+	--Seed = 1
+	GameFlags = gfBorder + gfSolidLand
+
+	TurnTime = 180 * 1000
+	Delay = 500
+	Map = "Ropes"
+	Theme = "Eyes"
+
+	CaseFreq = 0
+	MinesNum = 0
+	Explosives = 0
+
+	AddTeam(loc("Wannabe Shoppsta"), 1175851, "Simple", "Island", "Default", "Hedgewars")
+	hhs[0] = AddHog(loc("Ace"), 0, 1, "Gasmask")
+	SetGearPosition(player, 1380, 1500)
+
+	AddTeam(loc("Unsuspecting Louts"), 14483456, "Simple", "Island", "Default", "Hedgewars")
+	for i = 1, 8 do
+		hhs[i] = AddHog("generic", 0, 1, "NoHat")
+	end
+
+	AddTeam(loc("Unlucky Sods"), 14483456, "Simple", "Island", "Default", "Hedgewars")
+	for i = 9, 16 do
+		hhs[i] = AddHog("generic", 0, 1, "NoHat")
+	end
+
+end
+
+
+
+function onGameStart()
+
+	ShowMission     (
+                        loc("ROPE-KNOCKING"),
+                        loc("a Hedgewars challenge"),
+                        loc("Use the rope to knock your enemies to their doom.") .. "|" ..
+
+						"", -amRope, 4000
+					)
+
+	SetGearPosition(hhs[0], 2419, 1769)
+	SetGearPosition(hhs[1], 3350, 570)
+	SetGearPosition(hhs[2], 3039, 1300)
+	SetGearPosition(hhs[3], 2909, 430)
+	SetGearPosition(hhs[4], 2150, 879)
+	SetGearPosition(hhs[5], 1735, 1136)
+	SetGearPosition(hhs[6], 1563, 553)
+	SetGearPosition(hhs[7], 679, 859)
+	SetGearPosition(hhs[8], 1034, 251)
+	SetGearPosition(hhs[9], 255, 67)
+	SetGearPosition(hhs[10], 2671, 7)
+	SetGearPosition(hhs[11], 2929, 244)
+	SetGearPosition(hhs[12], 1946, 221)
+	SetGearPosition(hhs[13], 3849, 1067)
+	SetGearPosition(hhs[14], 3360, 659)
+	SetGearPosition(hhs[15], 3885, 285)
+	SetGearPosition(hhs[16], 935, 1160)
+
+	for i = 1, 16 do
+		AssignCharacter(i)
+	end
+
+end
+
+function onGameTick()
+
+	if (TurnTimeLeft == 1) and (missionWon == nil) then
+		GameOverMan()
+	end
+
+	if missionWon ~= nil then
+
+		endTimer = endTimer - 1
+		if endTimer == 1 then
+			GenericEnd()
+		end
+
+		if missionWon == true then
+			AddCaption(loc("GG!"), 0xffba00ff,capgrpGameState)
+		else
+			AddCaption(loc("Ouch!"), 0xffba00ff,capgrpGameState)
+		end
+
+	end
+
+end
+
+function onGearDamage(gear, damage)
+
+	if gear ~= hhs[0] then
+
+		AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+		DeleteGear(gear)
+		PlaySound(sndExplosion)
+
+		hogsKilled = hogsKilled +1
+		if hogsKilled == 15 then
+			PlaySound(sndRideOfTheValkyries)
+		elseif hogsKilled == 16 then
+			GG()
+		end
+
+	end
+
+end
+
+function onGearDelete(gear)
+
+	if (gear == hhs[0]) and (missionWon == nil) then
+		GameOverMan()
+	end
+
+end
+
+function onAmmoStoreInit()
+	SetAmmo(amRope, 9, 0, 0, 0)
+end
--- a/share/hedgewars/Data/Missions/Training/User_Mission_-_Spooky_Tree.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Spooky_Tree.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -34,8 +34,8 @@
 	AddTeam(loc("Toxic Team"), 	1175851, "Simple", "Island", "Default")
 	enemy = AddHog(loc("Poison"), 1, 10, "Skull")
 
-	SetGearPosition(player, 1994, 1047)
-	SetGearPosition(enemy, 1522, 1830)
+	SetGearPosition(player,970,23)
+	SetGearPosition(enemy,498,806)
 
 end
 
@@ -43,42 +43,42 @@
 function onGameStart()
 
 	--right side mines
-	AddGear(2705, 1383, gtMine, 0, 0, 0, 0)
-	AddGear(2742, 1542, gtMine, 0, 0, 0, 0)
-	AddGear(2672, 1551, gtMine, 0, 0, 0, 0)
-	AddGear(2608, 1546, gtMine, 0, 0, 0, 0)
+	AddGear(1681,359,gtMine, 0, 0, 0, 0)
+	AddGear(1718,518,gtMine, 0, 0, 0, 0)
+	AddGear(1648,527,gtMine, 0, 0, 0, 0)
+	AddGear(1584,522,gtMine, 0, 0, 0, 0)
 
 	--tunnel mines
-	AddGear(1325, 1593, gtSMine, 0, 0, 0, 0)
-	AddGear(1396, 1632, gtSMine, 0, 0, 0, 0)
-	AddGear(1477, 1652, gtSMine, 0, 0, 0, 0)
-	AddGear(1548, 1635, gtSMine, 0, 0, 0, 0)
-	AddGear(1637, 1635, gtSMine, 0, 0, 0, 0)
+	AddGear(301,569,gtSMine, 0, 0, 0, 0)
+	AddGear(372,608,gtSMine, 0, 0, 0, 0)
+	AddGear(453,628,gtSMine, 0, 0, 0, 0)
+	AddGear(524,611,gtSMine, 0, 0, 0, 0)
+	AddGear(613,611,gtSMine, 0, 0, 0, 0)
 
-	AddGear(1332, 1510, gtSMine, 0, 0, 0, 0)
-	AddGear(1396, 1502, gtSMine, 0, 0, 0, 0)
-	AddGear(1477, 1490, gtSMine, 0, 0, 0, 0)
-	AddGear(1548, 1495, gtSMine, 0, 0, 0, 0)
-	AddGear(1637, 1490, gtSMine, 0, 0, 0, 0)
+	AddGear(308,486,gtSMine, 0, 0, 0, 0)
+	AddGear(372,478,gtSMine, 0, 0, 0, 0)
+	AddGear(453,466,gtSMine, 0, 0, 0, 0)
+	AddGear(524,471,gtSMine, 0, 0, 0, 0)
+	AddGear(613,466,gtSMine, 0, 0, 0, 0)
 
 	--above the tunnel mines
-	AddGear(1355, 1457, gtMine, 0, 0, 0, 0)
-	AddGear(1428, 1444, gtMine, 0, 0, 0, 0)
-	AddGear(1508, 1448, gtMine, 0, 0, 0, 0)
-	AddGear(1586, 1441, gtMine, 0, 0, 0, 0)
-	AddGear(1664, 1436, gtMine, 0, 0, 0, 0)
+	AddGear(331,433,gtMine, 0, 0, 0, 0)
+	AddGear(404,420,gtMine, 0, 0, 0, 0)
+	AddGear(484,424,gtMine, 0, 0, 0, 0)
+	AddGear(562,417,gtMine, 0, 0, 0, 0)
+	AddGear(640,412,gtMine, 0, 0, 0, 0)
 
 	-- crates crates and more crates
-	SpawnAmmoCrate(2232,1600,amBlowTorch)
-	SpawnAmmoCrate(2491,1400,amPickHammer)
-	SpawnUtilityCrate(1397,1189,amGirder)
-	SpawnUtilityCrate(1728,1647,amJetpack)
-	SpawnUtilityCrate(2670,1773,amLaserSight)
+	SpawnAmmoCrate(1208,576,amBlowTorch)
+	SpawnAmmoCrate(1467,376,amPickHammer)
+	SpawnUtilityCrate(373,165,amGirder)
+	SpawnUtilityCrate(704,623,amJetpack)
+	SpawnUtilityCrate(1646,749,amLaserSight)
 
-	SpawnAmmoCrate(1769,1442,amShotgun) --shotgun1
-	SpawnAmmoCrate(1857,1456,amFirePunch) --fire punch
-	GirderCrate = SpawnAmmoCrate(2813,1538,amShotgun) -- final shotgun
-	SpawnAmmoCrate(2205,1443,amBee)
+	SpawnAmmoCrate(745,418,amShotgun) --shotgun1
+	SpawnAmmoCrate(833,432,amFirePunch) --fire punch
+	GirderCrate = SpawnAmmoCrate(1789,514,amShotgun) -- final shotgun
+	SpawnAmmoCrate(1181,419,amBee)
 
 	ShowMission(loc("Spooky Tree"), "", loc("Eliminate all enemies") .. loc("|- Mines Time:") .. " " .. 0 .. " " .. loc("sec"), -amBee, 0)
 
@@ -92,12 +92,12 @@
 
 	if CurrentHedgehog ~= nil then
 
-		if (birdSqualk == false) and (GetX(CurrentHedgehog) == 2126) and (GetY(CurrentHedgehog) == 1157)  then
+		if (birdSqualk == false) and (GetX(CurrentHedgehog) == 1102) and (GetY(CurrentHedgehog) == 133)  then
 			birdSqualk = true
 			PlaySound(sndBirdyLay)
 		end
 
-		if (birdSpeech == false) and (GetX(CurrentHedgehog) == 2092) and (GetY(CurrentHedgehog) == 1186) then
+		if (birdSpeech == false) and (GetX(CurrentHedgehog) == 1068) and (GetY(CurrentHedgehog) == 162) then
 			birdSpeech = true
 			HogSay(player,loc("Good birdy......"),SAY_THINK)
 		end
--- a/share/hedgewars/Data/Missions/Training/User_Mission_-_Teamwork.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Teamwork.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -30,9 +30,9 @@
 	AddTeam(loc("Cybernetic Empire"), 	1175851, "Simple", "Island", "Robot", "cm_binary")
 	enemy = AddHog(loc("Unit 3378"), 5, 30, "cyborg1")
 
-	SetGearPosition(player, 2427, 1259)
-	SetGearPosition(p2, 2293, 1263)
-	SetGearPosition(enemy, 1516, 1519)
+	SetGearPosition(player,1403,235)
+	SetGearPosition(p2,1269,239)
+	SetGearPosition(enemy,492,495)
 
 end
 
@@ -40,43 +40,43 @@
 function onGameStart()
 
 	--mines
-	AddGear(1300, 1100, gtMine, 0, 0, 0, 0)
-	AddGear(1325, 1100, gtMine, 0, 0, 0, 0)
-	AddGear(1350, 1100, gtMine, 0, 0, 0, 0)
-	AddGear(1375, 1100, gtMine, 0, 0, 0, 0)
-	AddGear(1400, 1100, gtMine, 0, 0, 0, 0)
-	AddGear(1425, 1100, gtMine, 0, 0, 0, 0)
-	AddGear(1450, 1100, gtMine, 0, 0, 0, 0)
-	AddGear(1475, 1100, gtMine, 0, 0, 0, 0)
-	AddGear(1500, 1100, gtMine, 0, 0, 0, 0)
+	AddGear(276,76,gtMine, 0, 0, 0, 0)
+	AddGear(301,76,gtMine, 0, 0, 0, 0)
+	AddGear(326,76,gtMine, 0, 0, 0, 0)
+	AddGear(351,76,gtMine, 0, 0, 0, 0)
+	AddGear(376,76,gtMine, 0, 0, 0, 0)
+	AddGear(401,76,gtMine, 0, 0, 0, 0)
+	AddGear(426,76,gtMine, 0, 0, 0, 0)
+	AddGear(451,76,gtMine, 0, 0, 0, 0)
+	AddGear(476,76,gtMine, 0, 0, 0, 0)
 
-	AddGear(1910, 1380, gtMine, 0, 0, 0, 0)
-	AddGear(1925, 1380, gtMine, 0, 0, 0, 0)
-	AddGear(1950, 1380, gtMine, 0, 0, 0, 0)
-	AddGear(1975, 1380, gtMine, 0, 0, 0, 0)
-	AddGear(2000, 1380, gtMine, 0, 0, 0, 0)
-	AddGear(2025, 1380, gtMine, 0, 0, 0, 0)
+	AddGear(886,356,gtMine, 0, 0, 0, 0)
+	AddGear(901,356,gtMine, 0, 0, 0, 0)
+	AddGear(926,356,gtMine, 0, 0, 0, 0)
+	AddGear(951,356,gtMine, 0, 0, 0, 0)
+	AddGear(976,356,gtMine, 0, 0, 0, 0)
+	AddGear(1001,356,gtMine, 0, 0, 0, 0)
 
 	-- crates crates and more crates
-	bCrate = SpawnAmmoCrate(2712,1500,amBaseballBat)
-	SpawnUtilityCrate(1596,1167,amGirder)
-	SpawnAmmoCrate(2728,1978,amPickHammer)
-	SpawnAmmoCrate(1728,1647,amBlowTorch)
-	SpawnUtilityCrate(2567,1768,amJetpack)
-	SpawnAmmoCrate(1251,1466,amDrill)
+	bCrate = SpawnAmmoCrate(1688,476,amBaseballBat)
+	SpawnUtilityCrate(572,143,amGirder)
+	SpawnAmmoCrate(1704,954,amPickHammer)
+	SpawnAmmoCrate(704,623,amBlowTorch)
+	SpawnUtilityCrate(1543,744,amJetpack)
+	SpawnAmmoCrate(227,442,amDrill)
 
 	ShowMission(loc("Codename: Teamwork"), "", loc("- Eliminate Unit 3378 |- Feeble Resistance must survive") .. loc("|- Mines Time:") .. " " .. 0 .. " " .. loc("sec"), 0, 0)
 
 end
 
 
-function onGameTick()
+--function onGameTick()
 
 	--if CurrentHedgehog ~= nil then
 	--	AddCaption(GetX(CurrentHedgehog) .. ";" .. GetY(CurrentHedgehog))
 	--end
 
-end
+--end
 
 
 function onAmmoStoreInit()
--- a/share/hedgewars/Data/Missions/Training/User_Mission_-_The_Great_Escape.lua	Sun Oct 28 15:18:26 2012 +0100
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_The_Great_Escape.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -1,122 +1,122 @@
-loadfile(GetDataPath() .. "Scripts/Locale.lua")()
-
-local player = nil
-local enemy = nil
-
-function onGameInit()
-
-	Map = "Castle"
-	Theme = "Nature"
-	Seed = 0
-	GameFlags = gfInfAttack
-
-	TurnTime = 45 * 1000
-
-	CaseFreq = 0
-	MinesNum = 0
-	Explosives = 0
-
-	AddTeam(loc("Hero Team"), 14483456, "Simple", "Island", "Default", "Hedgewars")
-	player = AddHog(loc("Good Dude"), 0, 80, "NoHat") --NoHat
-
-	AddTeam(loc("Bad Team"), 	1175851, "Simple", "Island", "Default", "Hedgewars")
-	enemy = AddHog("Bad Guy", 1, 40, "NoHat")
-
-end
-
-function onGameStart()
-
-ShowMission(loc("The Great Escape"), loc("Get out of there!"), loc("Elimate your captor."), -amGrenade, 0)
-
------- GIRDER LIST ------
-PlaceGirder(2066, 1588, 0)
-PlaceGirder(2052, 1498, 6)
-PlaceGirder(2098, 1498, 6)
-PlaceGirder(2074, 1409, 0)
-PlaceGirder(2199, 1755, 7)
-PlaceGirder(2476, 1929, 2)
-PlaceGirder(2546, 1879, 4)
-PlaceGirder(2520, 1924, 3)
-PlaceGirder(2706, 1879, 4)
-PlaceGirder(2797, 1911, 2)
-PlaceGirder(2671, 1925, 1)
-PlaceGirder(2895, 1907, 6)
-PlaceGirder(2895, 1747, 6)
-PlaceGirder(2798, 1792, 6)
-PlaceGirder(2797, 1791, 6)
-PlaceGirder(2845, 1928, 1)
-PlaceGirder(2846, 1826, 3)
-PlaceGirder(2844, 1747, 1)
-PlaceGirder(2806, 1702, 4)
-PlaceGirder(2846, 1685, 0)
-PlaceGirder(2846, 1668, 0)
-PlaceGirder(2766, 1668, 0)
-PlaceGirder(2766, 1685, 0)
-PlaceGirder(2718, 1700, 2)
-PlaceGirder(2927, 1659, 0)
------- HEALTH CRATE LIST ------
-SpawnHealthCrate(2500, 1193)
-SpawnHealthCrate(2575, 1201)
-SpawnHealthCrate(2610, 1224)
-SpawnHealthCrate(2463, 1213)
-SpawnHealthCrate(2425, 1235)
-SpawnHealthCrate(2657, 1234)
------- MINE LIST ------
-tempG = AddGear(2034, 1704, gtMine, 0, 0, 0, 0)
-SetTimer(tempG, 1)
-tempG = AddGear(2055, 1744, gtMine, 0, 0, 0, 0)
-SetTimer(tempG, 1)
-tempG = AddGear(2063, 1772, gtMine, 0, 0, 0, 0)
-SetTimer(tempG, 1)
-tempG = AddGear(2075, 1801, gtMine, 0, 0, 0, 0)
-SetTimer(tempG, 1)
-tempG = AddGear(2089, 1820, gtMine, 0, 0, 0, 0)
-SetTimer(tempG, 1)
-tempG = AddGear(2118, 1824, gtMine, 0, 0, 0, 0)
-SetTimer(tempG, 1)
------- REPOSITION LIST ------
-SetGearPosition(player, 2074, 1558)
-SetGearPosition(enemy, 2536, 1182)
-SetHealth(player, 1)
-SetHealth(enemy, 1)
------- AMMO CRATE LIST ------
-SpawnAmmoCrate(2656, 1967, 5)
-SpawnAmmoCrate(2747, 1912, 12)
-SpawnAmmoCrate(2939, 1623, 1)
------- UTILITY CRATE LIST ------
-SpawnUtilityCrate(2543, 1969, 15)
-SpawnUtilityCrate(2251, 1664, 6)
-SpawnUtilityCrate(2440, 1937, 18)
------- END LOADING DATA ------
-
-end
-
-function onGameTick()
-
-	if TurnTimeLeft == TurnTime-1 then
-		SetWind(100)
-	end
-
-end
-
-function onGearDelete(gear)
-	if (GetGearType(gear) == gtCase) and (CurrentHedgehog == player) then
-		if GetHealth(gear) > 0 then
-			AddGear(GetX(gear), GetY(gear), gtGrenade, 0, 0, 0, 1)
-		end
-	elseif gear == player then
-		ShowMission(loc("The Great Escape"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
-	elseif gear == enemy then
-		ShowMission(loc("The Great Escape"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
-	end
-end
-
-function onAmmoStoreInit()
-	SetAmmo(amGrenade, 1, 0, 0, 1)
-	SetAmmo(amParachute, 1, 0, 0, 1)
-	SetAmmo(amFirePunch, 0, 0, 0, 3)
-	SetAmmo(amPickHammer, 0, 0, 0, 1)
-	SetAmmo(amBlowTorch, 0, 0, 0, 1)
-	SetAmmo(amShotgun, 0, 0, 0, 1)
-	SetAmmo(amSkip, 9, 0, 0, 0)
-end
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+local player = nil
+local enemy = nil
+
+function onGameInit()
+
+	Map = "Castle"
+	Theme = "Nature"
+	Seed = 0
+	GameFlags = gfInfAttack
+
+	TurnTime = 45 * 1000
+
+	CaseFreq = 0
+	MinesNum = 0
+	Explosives = 0
+
+	AddTeam(loc("Hero Team"), 14483456, "Simple", "Island", "Default", "Hedgewars")
+	player = AddHog(loc("Good Dude"), 0, 80, "NoHat") --NoHat
+
+	AddTeam(loc("Bad Team"), 	1175851, "Simple", "Island", "Default", "Hedgewars")
+	enemy = AddHog("Bad Guy", 1, 40, "NoHat")
+
+end
+
+function onGameStart()
+
+ShowMission(loc("The Great Escape"), loc("Get out of there!"), loc("Elimate your captor."), -amGrenade, 0)
+
+------ GIRDER LIST ------
+PlaceGirder(1042,564,0)
+PlaceGirder(1028,474,6)
+PlaceGirder(1074,474,6)
+PlaceGirder(1050,385,0)
+PlaceGirder(1175,731,7)
+PlaceGirder(1452,905,2)
+PlaceGirder(1522,855,4)
+PlaceGirder(1496,900,3)
+PlaceGirder(1682,855,4)
+PlaceGirder(1773,887,2)
+PlaceGirder(1647,901,1)
+PlaceGirder(1871,883,6)
+PlaceGirder(1871,723,6)
+PlaceGirder(1774,768,6)
+PlaceGirder(1773,767,6)
+PlaceGirder(1821,904,1)
+PlaceGirder(1822,802,3)
+PlaceGirder(1820,723,1)
+PlaceGirder(1782,678,4)
+PlaceGirder(1822,661,0)
+PlaceGirder(1822,644,0)
+PlaceGirder(1742,644,0)
+PlaceGirder(1742,661,0)
+PlaceGirder(1694,676,2)
+PlaceGirder(1903,635,0)
+------ HEALTH CRATE LIST ------
+SpawnHealthCrate(1476,169)
+SpawnHealthCrate(1551,177)
+SpawnHealthCrate(1586,200)
+SpawnHealthCrate(1439,189)
+SpawnHealthCrate(1401,211)
+SpawnHealthCrate(1633,210)
+------ MINE LIST ------
+tempG = AddGear(1010,680,gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+tempG = AddGear(1031,720,gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+tempG = AddGear(1039,748,gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+tempG = AddGear(1051,777,gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+tempG = AddGear(1065,796,gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+tempG = AddGear(1094,800,gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+------ REPOSITION LIST ------
+SetGearPosition(player,1050,534)
+SetGearPosition(enemy,1512,158)
+SetHealth(player, 1)
+SetHealth(enemy, 1)
+------ AMMO CRATE LIST ------
+SpawnAmmoCrate(1632,943,5)
+SpawnAmmoCrate(1723,888,12)
+SpawnAmmoCrate(1915,599,1)
+------ UTILITY CRATE LIST ------
+SpawnUtilityCrate(1519,945,15)
+SpawnUtilityCrate(1227,640,6)
+SpawnUtilityCrate(1416,913,18)
+------ END LOADING DATA ------
+
+end
+
+function onGameTick()
+
+	if TurnTimeLeft == TurnTime-1 then
+		SetWind(100)
+	end
+
+end
+
+function onGearDelete(gear)
+	if (GetGearType(gear) == gtCase) and (CurrentHedgehog == player) then
+		if GetHealth(gear) > 0 then
+			AddGear(GetX(gear), GetY(gear), gtGrenade, 0, 0, 0, 1)
+		end
+	elseif gear == player then
+		ShowMission(loc("The Great Escape"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
+	elseif gear == enemy then
+		ShowMission(loc("The Great Escape"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
+	end
+end
+
+function onAmmoStoreInit()
+	SetAmmo(amGrenade, 1, 0, 0, 1)
+	SetAmmo(amParachute, 1, 0, 0, 1)
+	SetAmmo(amFirePunch, 0, 0, 0, 3)
+	SetAmmo(amPickHammer, 0, 0, 0, 1)
+	SetAmmo(amBlowTorch, 0, 0, 0, 1)
+	SetAmmo(amShotgun, 0, 0, 0, 1)
+	SetAmmo(amSkip, 9, 0, 0, 0)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/portal.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -0,0 +1,235 @@
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+loadfile(GetDataPath() .. "Scripts/Utils.lua")()
+
+local MineArray = {}
+local player 
+local adviceGiven = false
+local adviceGiven2 = false
+
+function onGameInit()
+	Seed = 0 -- The base number for the random number generator
+	GameFlags = gfInfAttack +gfBorder +gfDisableWind +gfSolidLand 
+	TurnTime = 1500000 -- The time the player has to move each round (in ms)
+	CaseFreq = 0 -- The frequency of crate drops
+	MinesNum = 0 -- The number of mines being placed
+	Explosives = 0 -- The number of explosives being placed
+	Delay = 10 -- The delay between each round
+	Map = "portal" -- The map to be played
+	Theme = "Hell" -- The theme to be used
+	Goals = "use the portal to move fast and far, use it to kill, use it with caution !"  --the goal ...
+	
+	
+----AddTeam(teamname, color, grave, fort, voicepack, flag)--
+	AddTeam("Subject", 14483406, "Simple", "Island", "Default", "cm_star")
+	player = AddHog("player", 0, 10, "Terminator_Glasses")
+
+	AddTeam("Hell Army", 1170801, "Simple", "Island", "Default", "cm_galaxy")
+	enemy1 = AddHog("Lucifer", 1, 200, "thinkingcap")
+	enemy2 = AddHog("voldemort", 1, 150, "WizardHat")
+	enemy3 = AddHog("zombi", 1, 100, "zombi")
+	enemy4 = AddHog("Predator", 1, 14, "predator")
+	enemy5 = AddHog("oneye", 1, 50, "cyclops")
+	enemy6 = AddHog("razac", 1, 50, "plaguemask")
+	enemy7 = AddHog("C-2", 1, 50, "cyborg1")
+	enemy8 = AddHog("Rider", 1, 50, "scif_SparkssHelmet")
+
+	AddTeam("badmad", 1170801, "Simple", "Island", "Default", "cm_jupiter")
+	enemy9 = AddHog("C-1", 1, 50, "cyborg2")
+	enemy10 = AddHog("hiden", 1, 40, "daftpunkguymanuel")
+	enemy11 = AddHog("ronald", 1, 70, "clown")
+	enemy12 = AddHog("phosphatoglucidique", 1, 50, "chef")
+	enemy13 = AddHog("Lestat", 1, 30, "draculakz")
+
+	SetGearPosition(player, 350, 1820)
+    SetGearPosition(enemy1, 2037, 1313)
+	SetGearPosition(enemy2, 1369, 1605)
+	SetGearPosition(enemy3, 1750, 1937)
+	SetGearPosition(enemy4, 3125, 89)
+	SetGearPosition(enemy5, 743, 900)
+	SetGearPosition(enemy6, 130, 360)
+	SetGearPosition(enemy7, 1333, 640)
+	SetGearPosition(enemy8, 1355, 200)
+	SetGearPosition(enemy9, 2680, 225)
+	SetGearPosition(enemy10, 2970, 800)
+	SetGearPosition(enemy11, 4050, 1964)
+	SetGearPosition(enemy12, 2666, 950)
+	SetGearPosition(enemy13, 3306, 1205)
+
+
+
+end
+
+function onAmmoStoreInit()
+
+	SetAmmo(amFirePunch, 0,0,0,1)
+	SetAmmo(amParachute, 0, 0, 0, 2)
+	SetAmmo(amGirder, 0, 0, 0, 3)
+	SetAmmo(amTeleport, 0, 0, 0, 1)
+	SetAmmo(amLaserSight,0,0,0,1)
+	SetAmmo(amHellishBomb,0,0,0,1)
+	SetAmmo(amGrenade,0,0,0,1)
+	SetAmmo(amRope,0,0,0,1)
+	SetAmmo(amDEagle,0,0,0,1)
+	SetAmmo(amExtraTime,0,0,0,2)
+	SetAmmo(amSkip,9,0,0,0)
+	SetAmmo(amBlowTorch, 0, 0, 0, 1)
+	SetAmmo(amPickHammer, 0, 0, 0, 1)
+	SetAmmo(amSnowball, 0, 0, 0, 1)
+
+end
+
+function onGameStart()
+
+	SetWind(100)-- SetWind(windSpeed) Sets the current wind in the range of -100 to 100. Use together with gfDisableWind for full control.
+                -- -100to0 is to the left, and 0to100 is to the right  (of course more its far from 0, more the speed is high
+				--  -100.............................0..................................+100
+				-- <<<<<<<<--<<--<<<<<<<<<<<<<--<<<<<|||-->>>>>>>>-->>>>>>>>>>>>>>>-->>>>>>          =  wind direction
+
+
+	MineArray[0] = AddGear(840, 1847, gtMine, 0, 0, 0, 0)
+	MineArray[1] = AddGear(900, 1847, gtMine, 0, 0, 0, 0)
+	MineArray[2] = AddGear(1000, 1847, gtMine, 0, 0, 0, 0)
+	MineArray[3] = AddGear(1100, 1847, gtMine, 0, 0, 0, 0)
+	MineArray[4] = AddGear(1140, 1847, gtMine, 0, 0, 0, 0)
+	MineArray[5] = AddGear(1170, 1847, gtMine, 0, 0, 0, 0)
+	MineArray[6] = AddGear(1200, 1847, gtMine, 0, 0, 0, 0)
+	MineArray[7] = AddGear(1200, 1847, gtMine, 0, 0, 0, 0)
+	MineArray[8] = AddGear(1230, 1847, gtMine, 0, 0, 0, 0)
+	MineArray[9] = AddGear(1280, 1847, gtMine, 0, 0, 0, 0)
+	MineArray[10] = AddGear(1302, 1847, gtMine, 0, 0, 0, 0)
+	MineArray[11] = AddGear(1350, 1847, gtMine, 0, 0, 0, 0)
+	MineArray[12] = AddGear(1383, 1847, gtMine, 0, 0, 0, 0)
+	MineArray[13] = AddGear(1400, 1847, gtMine, 0, 0, 0, 0)
+	MineArray[14] = AddGear(1423, 1847, gtMine, 0, 0, 0, 0)
+	MineArray[15] = AddGear(1470, 1847, gtMine, 0, 0, 0, 0)
+	MineArray[16] = AddGear(1480, 1847, gtMine, 0, 0, 0, 0)
+	MineArray[17] = AddGear(1311, 1847, gtMine, 0, 0, 0, 0)
+
+	MineArray[18] = AddGear(840, 1785, gtMine, 0, 0, 0, 0)
+	MineArray[19] = AddGear(900, 1785, gtMine, 0, 0, 0, 0)
+	MineArray[20] = AddGear(1000, 1785, gtMine, 0, 0, 0, 0)
+	MineArray[21] = AddGear(1100, 1785, gtMine, 0, 0, 0, 0)
+	MineArray[22] = AddGear(1140, 1785, gtMine, 0, 0, 0, 0)
+	MineArray[23] = AddGear(1170, 1785, gtMine, 0, 0, 0, 0)
+	MineArray[24] = AddGear(1200, 1785, gtMine, 0, 0, 0, 0)
+	MineArray[25] = AddGear(1230, 1785, gtMine, 0, 0, 0, 0)
+	MineArray[26] = AddGear(1280, 1785, gtMine, 0, 0, 0, 0)
+	MineArray[27] = AddGear(1302, 1785, gtMine, 0, 0, 0, 0)
+	MineArray[28] = AddGear(1350, 1785, gtMine, 0, 0, 0, 0)
+	MineArray[29] = AddGear(1383, 1785, gtMine, 0, 0, 0, 0)
+	MineArray[30] = AddGear(1400, 1785, gtMine, 0, 0, 0, 0)
+	MineArray[31] = AddGear(1423, 1785, gtMine, 0, 0, 0, 0)
+	MineArray[32] = AddGear(1470, 1785, gtMine, 0, 0, 0, 0)
+	MineArray[33] = AddGear(1480, 1785, gtMine, 0, 0, 0, 0)
+	MineArray[34] = AddGear(1311, 1785, gtMine, 0, 0, 0, 0)
+
+	MineArray[35] = AddGear(4029, 89, gtMine, 0, 0, 0, 120)
+	--MineArray[36] = AddGear(3376, 1947, gtMine, 0, 0, 0, 10)
+
+		for i = 0,#MineArray do
+			SetTimer(MineArray[i],050)
+			SetState(MineArray[i],544)
+		end
+				--needed this MineArray cause timer didn't work, its was always 3sec, i wanna instant mines
+
+
+				--UTILITY CRATE--
+	parachute = SpawnUtilityCrate(1670, 1165, amParachute)
+	girder = SpawnUtilityCrate(2101, 1297, amGirder)
+	SpawnUtilityCrate(3965, 625, amBlowTorch)
+	SpawnUtilityCrate(2249, 93, amBlowTorch)
+	SpawnUtilityCrate(2181, 829, amBlowTorch)
+	SpawnUtilityCrate(1820, 567, amBlowTorch)
+	SpawnUtilityCrate(1375, 900, amTeleport)
+	SpawnUtilityCrate(130, 600, amPickHammer)
+	SpawnUtilityCrate(1660,1820, amLaserSight)
+	SpawnUtilityCrate(4070,1840, amLaserSight)
+	
+	
+				--AMMO CRATE--
+	portalgun = SpawnAmmoCrate(505, 1943, amPortalGun, 1000)
+	extratime = SpawnAmmoCrate(4020, 785, amExtraTime, 2)
+	SpawnAmmoCrate(425, 613, amSnowball)
+	SpawnAmmoCrate(861, 633, amHellishBomb)
+	SpawnAmmoCrate(2510, 623, amSnowball)
+	SpawnAmmoCrate(2900, 1600, amGrenade)
+	SpawnAmmoCrate(2680, 320, amGrenade)
+	SpawnAmmoCrate(2650, 80, amDEagle)
+	SpawnAmmoCrate(3000, 100, amDEagle)
+	SpawnAmmoCrate(2900, 1400, amRope)
+	SpawnAmmoCrate(4025, 1117, amFirePunch)
+
+	
+				--HEALTH CRATE--
+	SpawnHealthCrate(2000, 780)
+	
+				--GIRDER--
+	PlaceGirder(3363, 1323, 4)
+
+
+	ShowMission (loc("Portal mission"), loc("training"), "", -amPortalGun, 5000)
+	HogSay(player, "I should get myself a portal gun, maybe this crate has one", SAY_THINK)
+	
+
+
+
+end
+
+function onGameTick()
+
+    if (player ~= nil)  then
+		if (gearIsInBox(player, 1650, 1907, 200, 60) and (adviceGiven == false)) then
+			adviceGiven = true
+				HogSay(player, loc("Hmmm, I'll have to find some way of moving him off this anti-portal surface..."), SAY_THINK)
+		elseif (gearIsInBox(player, 2960, 790, 200, 60) and (adviceGiven2 == false)) then
+			adviceGiven2 = true
+				HogSay(player, loc("The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."), SAY_THINK)
+ end
+ end
+	
+	end
+	
+
+
+
+
+function onNewturn()
+end
+
+
+function onGearAdd(gear)
+end
+
+function onGearDelete(gear)
+
+	if gear == portalgun then
+		--AddAmmo(player, amPortalGun, 10000)
+		HogSay(player, "GREAT ! Let's kill all this enemies, using portals", SAY_THINK)
+	end
+
+	if gear == girder then 
+		HogSay(player, "Will be useful if I need a new plateform or if I want to rise....", SAY_THINK)
+	end
+	
+	if gear == parachute then
+		HogSay(player, loc("You can't fire a portal on the blue surface"), SAY_THINK)
+	end
+--if you wanted to check for collection only
+--you could probably say
+--if (gear == myParachuteGear) and (band(GetGearMessage(gear), gmDestroy) ~= 0) then
+
+	if gear == extratime then
+		HogSay(player, loc(" What !! For all of this struggle i just win some ... TIME o0"), SAY_SHOUT)
+	end
+
+	
+	if gear == player then
+        player = nil
+    end
+end
+
+
+
+
+
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Continental_supplies.cfg	Fri Nov 02 20:57:20 2012 +0100
@@ -0,0 +1,2 @@
+Default
+locked
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Continental_supplies.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -0,0 +1,1063 @@
+--[[
+Continental Supplies version 1.1a
+
+Copyright (C) 2012 Vatten
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+]]
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+loadfile(GetDataPath() .. "Scripts/Utils.lua")()
+loadfile(GetDataPath() .. "Scripts/Tracker.lua")()
+
+function int_sqrt(num)
+	temp=num
+	while(temp*temp-div(temp,2)>num)
+	do
+		temp=div((temp+div(num,temp)),2)
+	end
+	return math.abs(temp)
+end
+
+function norm(xx,yy)
+	return int_sqrt((xx^2)+(yy^2))
+end
+
+function positive(num)
+	if(num<0)
+	then
+		return -1
+	else
+		return 1
+	end
+end
+
+local teams_ok = {}
+local wepcode_teams={}
+local swapweps=false
+
+--run when game starts on real
+local australianSpecial=false
+local africanSpecial=0
+local africaspecial2=0
+local asianSpecial=false
+local samericanSpecial=false
+local namericanSpecial=1
+local sniper_s_in_use=false
+local kergulenSpecial=1
+local shotgun_s=false
+local europe_s=0
+
+local austmine=nil
+local inpara=false
+local asianflame=0
+
+local temp_val=0
+
+--för sabotage
+local disallowattack=0
+local disallowleft=true
+local disable_moving={}
+
+--skall bytas till för alla teams
+local continent = {}
+
+local weapontexts = {
+loc("Green lipstick bullet: [Is poisonous]"),
+loc("Piñata bullet: [Contains some sweet candy!]"),
+loc("Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"),
+loc("Dust storm: [Deals 20 damage to all enemies in the circle]"),
+loc("Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"),
+loc("Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"),
+loc("Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"),
+loc("Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"),
+loc("Flare: [fire up some bombs depending on hogs depending on hogs in the circle"),
+loc("Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"),
+loc("Hedgehog projectile: [fire your hog like a Sticky Bomb]"),
+loc("Napalm rocket: [Fire a bomb with napalm!]"),
+loc("Eagle Eye: [Blink to the impact ~ one shot]"),
+loc("Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"),
+loc("Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]")
+}
+
+local weaponsets = 
+{
+{loc("North America"),"Area: 24,709,000 km2, Population: 528,720,588",loc("Special Weapons:").."|"..loc("Shotgun")..": "..weapontexts[13].."|"..loc("Sniper Rifle")..": "..weapontexts[1].."|"..loc("Sniper Rifle")..": "..weapontexts[2],amSniperRifle,
+{{amShotgun,100},{amDEagle,100},{amLaserSight,4},{amSniperRifle,100},{amCake,1},{amAirAttack,2},{amSwitch,6}}},
+
+{loc("South America"),"Area: 17,840,000 km2, Population: 387,489,196 ",loc("Special Weapons:").."|"..loc("GasBomb")..": "..weapontexts[3],amGasBomb,
+{{amBirdy,5},{amHellishBomb,1},{amBee,100},{amWhip,100},{amGasBomb,100},{amFlamethrower,100},{amNapalm,1},{amExtraDamage,2}}},
+
+{loc("Europe"),"Area: 10,180,000 km2, Population: 739,165,030",loc("Special Weapons:").."|"..loc("Molotov")..": "..weapontexts[14],amBazooka,
+{{amBazooka,100},{amGrenade,100},{amMortar,100},{amClusterBomb,5},{amMolotov,5},{amVampiric,4},{amPiano,1},{amResurrector,2},{amJetpack,2}}},
+
+{loc("Africa"),"Area: 30,221,532 km2, Population: 1,032,532,974",loc("Special Weapons:").."|"..loc("Seduction")..": "..weapontexts[4].."|"..loc("Sticky Mine")..": "..weapontexts[11].."|"..loc("Sticky Mine")..": "..weapontexts[12],amSMine,
+{{amSMine,6},{amWatermelon,1},{amDrillStrike,1},{amExtraTime,2},{amDrill,100},{amLandGun,3},{amSeduction,100}}},
+
+{loc("Asia"),"Area: 44,579,000 km2, Population: 3,879,000,000",loc("- Will refresh Parachute each turn.").."|"..loc("Special Weapons:").."|"..loc("Parachute")..": "..weapontexts[6],amRope,
+{{amKamikaze,4},{amRope,100},{amFirePunch,100},{amParachute,1},{amKnife,4},{amDynamite,1}}},
+
+{loc("Australia"),"Area:  8,468,300 km2, Population: 31,260,000",loc("Special Weapons:").."|"..loc("Baseballbat")..": "..weapontexts[5],amBaseballBat,
+{{amBaseballBat,100},{amMine,100},{amLowGravity,6},{amBlowTorch,100},{amRCPlane,2},{amTardis,100}}},
+
+{loc("Antarctica"),"Area: 14,000,000 km2, Population: ~1,000",loc("- Will refresh portalgun each turn."),amTeleport,
+{{amSnowball,4},{amTeleport,2},{amInvulnerable,6},{amPickHammer,100},{amSineGun,100},{amGirder,4},{amPortalGun,1}}},
+
+{loc("Kerguelen"),"Area: 1,100,000 km2, Population: ~70",loc("Special Weapons:").."|"..loc("Structure")..": "..weapontexts[7].."|"..loc("Structure")..": "..weapontexts[8].." ("..loc("Duration")..": 2)|"..loc("Structure")..": "..weapontexts[9].."|"..loc("Structure")..": "..weapontexts[10],amStructure,
+{{amHammer,100},{amMineStrike,2},{amBallgun,1},{amStructure,100}}},
+--no ,{amIceGun,4} for 0.9.18
+
+{loc("Zealandia"),"Area: 3,500,000 km2, Population: 4,650,000",loc("- Will Get 1-3 random weapons"),amInvulnerable,
+{{amBazooka,1},{amBlowTorch,1},{amSwitch,1}}}
+}
+
+--weapontype,ammo,?,duration,*times your choice,affect on random team (should be placed with 1,0,1,0,1 on the 6th option for better randomness)
+local weapons_dmg = {
+	{amKamikaze, 0, 1, 0, 1, 0},
+	{amSineGun, 0, 1, 0, 1, 1},
+	{amBazooka, 0, 1, 0, 1, 0},
+	{amMineStrike, 0, 1, 5, 1, 2},
+	{amGrenade, 0, 1, 0, 1, 0},
+	{amPiano, 0, 1, 5, 1, 1},
+	{amClusterBomb, 0, 1, 0, 1, 0},
+	{amBee, 0, 1, 0, 1, 0},
+	{amShotgun, 0, 0, 0, 1, 1},
+	{amMine, 0, 1, 0, 1, 0},
+	{amSniperRifle, 0, 1, 0, 1, 1},
+	{amDEagle, 0, 1, 0, 1, 0},
+	{amDynamite, 0, 1, 5, 1, 1},
+	{amFirePunch, 0, 1, 0, 1, 0},
+	{amHellishBomb, 0, 1, 5, 1, 2},
+	{amWhip, 0, 1, 0, 1, 0},
+	{amNapalm, 0, 1, 5, 1, 2},
+	{amPickHammer, 0, 1, 0, 1, 0},
+	{amBaseballBat, 0, 1, 0, 1, 1},
+	{amMortar, 0, 1, 0, 1, 0},
+	{amCake, 0, 1, 4, 1, 2},
+	{amSeduction, 0, 0, 0, 1, 0},
+	{amWatermelon, 0, 1, 5, 1, 2},
+	{amDrill, 0, 1, 0, 1, 0},
+	{amBallgun, 0, 1, 5, 1, 2},
+	{amMolotov, 0, 1, 0, 1, 0},
+	{amBirdy, 0, 1, 1, 1, 1},
+	{amBlowTorch, 0, 1, 0, 1, 0},
+	{amRCPlane, 0, 1, 5, 1, 2},
+	{amGasBomb, 0, 0, 0, 1, 0},
+	{amAirAttack, 0, 1, 4, 1, 1},
+	{amFlamethrower, 0, 1, 0, 1, 0},
+	{amSMine, 0, 1, 0, 1, 1},
+	{amHammer, 0, 1, 0, 1, 0},
+	{amDrillStrike, 0, 1, 4, 1, 2},
+	{amSnowball, 0, 1, 0, 1, 0},
+	{amStructure, 0, 0, 0, 1, 1}
+}
+local weapons_supp = {
+	{amParachute, 0, 1, 0, 1, 0},
+	{amGirder, 0, 1, 0, 1, 0},
+	{amSwitch, 0, 1, 0, 1, 0},
+	{amLowGravity, 0, 1, 0, 1, 0},
+	{amExtraDamage, 0, 1, 2, 1, 0},
+	{amRope, 0, 1, 0, 1, 1},
+	{amInvulnerable, 0, 1, 0, 1, 0},
+	{amExtraTime, 0, 1, 0, 1, 0},
+	{amLaserSight, 0, 1, 0, 1, 0},
+	{amVampiric, 0, 1, 0, 1, 0},
+	{amJetpack, 0, 1, 0, 1, 1},
+	{amPortalGun, 0, 1, 2, 1, 1},
+	{amResurrector, 0, 1, 3, 1, 0},
+	{amTeleport, 0, 1, 0, 1, 0},
+	{amLandGun, 0, 1, 0, 1, 0},
+	{amTardis, 0, 1, 0, 1, 0},
+	{amIceGun, 0, 1, 0, 1, 0},
+	{amKnife, 0, 1, 0, 1, 0}
+}
+	
+function validate_weapon(hog,weapon,amount)
+	if(MapHasBorder() == false or (MapHasBorder() == true and weapon ~= amAirAttack and weapon ~= amMineStrike and weapon ~= amNapalm and weapon ~= amDrillStrike and weapon ~= amPiano))
+	then
+		AddAmmo(hog, weapon,amount)
+	end
+end
+
+--reset all weapons for a team
+function cleanweps(hog)
+
+	local i=1
+	--+1 for skip
+	while(i<=table.getn(weapons_supp)+table.getn(weapons_dmg)+1)
+	do
+		AddAmmo(hog,i,0)
+		i=i+1
+	end
+	
+	AddAmmo(hog,amSkip,100)
+end
+
+function load_weaponset(hog, num)
+	for v,w in pairs(weaponsets[num][5]) 
+	do
+		validate_weapon(hog, w[1],w[2])
+	end
+end
+
+function load_continent_selection(hog)
+	for v,w in pairs(weaponsets) 
+	do
+		validate_weapon(hog, weaponsets[v][4],1)
+	end
+	AddAmmo(hog,amSwitch) --random continent
+end
+
+function show_continent_info(continent,time)
+	local ns=false
+	if(time==-1)
+	then
+		time=0
+		ns=true
+	end
+	ShowMission(weaponsets[continent][1],weaponsets[continent][2],weaponsets[continent][3], -weaponsets[continent][4], time)
+	if(ns)
+	then
+		HideMission()
+	end
+end
+
+function visual_gear_explosion(range,xpos,ypos,gear1,gear2)
+	local degr=0
+	local lap=30
+	while(lap<range)
+	do
+		while(degr < 6.2831)
+		do
+			AddVisualGear(xpos+math.cos(degr+0.1)*(lap+5), ypos+math.sin(degr+0.1)*(lap+5), gear1, 0, false)
+			if(gear2~=false)
+			then
+				AddVisualGear(xpos+math.cos(degr)*lap, ypos+math.sin(degr)*lap, gear2, 0, false)
+			end
+			degr=degr+((3.1415*3)*0.125) --1/8 = 0.125
+		end
+		lap=lap+30
+		degr=degr-6.2831
+	end
+end
+
+--zealandia
+function get_random_weapon(hog)
+	if(GetGearType(hog) == gtHedgehog)
+	then
+		local random_weapon = 0
+		local old_rand_weap = 0
+		local rand_weaponset_power = 0
+		
+		if(continent[GetHogTeamName(hog)]==9 and (getTeamValue(GetHogTeamName(hog), "rand-done-turn")==false or getTeamValue(GetHogTeamName(hog), "rand-done-turn")==nil))
+		then
+			cleanweps(hog)
+		
+			random_weapon = GetRandom(table.getn(weapons_dmg))+1
+			while(weapons_dmg[random_weapon][4]>TotalRounds)
+			do
+				if(random_weapon>=table.getn(weapons_dmg))
+				then
+					random_weapon=0
+				end
+				random_weapon = random_weapon+1
+			end
+			validate_weapon(hog, weapons_dmg[random_weapon][1],1)
+			rand_weaponset_power=weapons_dmg[random_weapon][6]
+			old_rand_weap = random_weapon
+			
+			if(rand_weaponset_power <2)
+			then
+				random_weapon = GetRandom(table.getn(weapons_supp))+1
+				while(weapons_supp[random_weapon][4]>TotalRounds or rand_weaponset_power+weapons_supp[random_weapon][6]>2)
+				do
+					if(random_weapon>=table.getn(weapons_supp))
+					then
+						random_weapon=0
+					end
+					random_weapon = random_weapon+1
+				end
+				validate_weapon(hog, weapons_supp[random_weapon][1],1)
+				rand_weaponset_power=rand_weaponset_power+weapons_supp[random_weapon][6]
+			end
+			--check again if  the power is enough
+			if(rand_weaponset_power <1)
+			then
+				random_weapon = GetRandom(table.getn(weapons_dmg))+1
+				while(weapons_dmg[random_weapon][4]>TotalRounds or old_rand_weap == random_weapon or weapons_dmg[random_weapon][6]>0)
+				do
+					if(random_weapon>=table.getn(weapons_dmg))
+					then
+						random_weapon=0
+					end
+					random_weapon = random_weapon+1
+				end
+				validate_weapon(hog, weapons_dmg[random_weapon][1],1)
+			end
+				
+			setTeamValue(GetHogTeamName(hog), "rand-done-turn", true)
+			
+			if(GetHogTeamName(hog)==GetHogTeamName(CurrentHedgehog))
+			then
+				temp_val=false
+			end
+		end
+	end
+end
+
+
+function setweapons(skipafter)
+
+	cleanweps(CurrentHedgehog)
+	load_weaponset(CurrentHedgehog,continent[GetHogTeamName(CurrentHedgehog)])
+	if(skipafter==true)
+	then
+		ParseCommand("setweap " .. string.char(amSkip))
+	end
+
+	show_continent_info(continent[GetHogTeamName(CurrentHedgehog)],0)
+end
+
+function show_damage_tag(hog,damage)
+	healthtag=AddVisualGear(GetX(hog), GetY(hog), vgtHealthTag, damage, false)
+	v1, v2, v3, v4, v5, v6, v7, v8, v9, v10 = GetVisualGearValues(healthtag)
+	SetVisualGearValues(healthtag, v1, v2, v3, v4, v5, v6, v7, v8, v9, GetClanColor(GetHogClan(hog)))
+end
+
+function fire_gear(hedgehog,geartype,vx,vy,timer)
+	return AddGear(div((GetGearRadius(hedgehog)*2*vx),norm(vx,vy))+GetX(hedgehog), div((GetGearRadius(hedgehog)*2*vy),norm(vx,vy))+GetY(hedgehog), geartype, 0, vx, vy, timer)
+end
+
+--==========================run throw all hog/gear weapons ==========================
+function weapon_aust_check(hog)
+	if(GetGearType(hog) == gtHedgehog)
+	then
+		if(gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 50, false)==true and hog ~= CurrentHedgehog)
+		then
+			temp_val=1
+		end
+	end
+end
+
+function weapon_duststorm(hog)
+	if(GetGearType(hog) == gtHedgehog)
+	then
+		local dmg=20
+		if(gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 250, false)==true and GetHogClan(hog) ~= GetHogClan(CurrentHedgehog))
+		then
+			if(GetHealth(hog) > dmg)
+			then
+				SetHealth(hog, GetHealth(hog)-dmg)
+			else
+				SetHealth(hog, 0)
+			end
+			show_damage_tag(hog,dmg)
+		end
+	end
+end
+
+function weapon_scream_walrus(hog)
+	if(GetGearType(hog) == gtHedgehog)
+	then
+		if(gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 120, false)==true and GetHogClan(hog) ~= GetHogClan(CurrentHedgehog))
+		then
+			if(GetHealth(hog)>(20+GetHealth(CurrentHedgehog)*0.1))
+			then
+				SetHealth(hog, GetHealth(hog)-(20+GetHealth(CurrentHedgehog)*0.1))
+				temp_val=temp_val+10+GetHealth(CurrentHedgehog)*0.05
+			else
+				SetHealth(hog, 0)
+				temp_val=temp_val+(GetHealth(hog)*0.5)+(GetHealth(CurrentHedgehog)*0.05)
+			end
+			show_damage_tag(hog,(20+GetHealth(CurrentHedgehog)*0.1))
+			AddVisualGear(GetX(hog), GetY(hog), vgtExplosion, 0, false)
+			AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtSmokeWhite, 0, false)
+		end
+	end
+end
+
+function weapon_swap_kerg(hog)
+	if(GetGearType(hog) == gtHedgehog)
+	then
+		if(kergulenSpecial ~= -1 and GetHogClan(hog) ~= GetHogClan(CurrentHedgehog) and gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 450, false))
+		then
+			local thisX=GetX(CurrentHedgehog)
+			local thisY=GetY(CurrentHedgehog)
+			SetGearPosition(CurrentHedgehog, GetX(hog), GetY(hog))
+			SetGearPosition(hog, thisX, thisY)
+			kergulenSpecial=-1
+		end
+	end
+end
+
+function weapon_flare(hog)
+	if(GetGearType(hog) == gtHedgehog)
+	then
+		if(GetHogClan(hog) ~= GetHogClan(CurrentHedgehog) and gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 45, false))
+		then
+			if(GetX(hog)<=GetX(CurrentHedgehog))
+			then
+				dirker=1
+			else
+				dirker=-1
+			end
+			AddVisualGear(GetX(hog), GetY(hog), vgtFire, 0, false)
+			SetGearPosition(CurrentHedgehog, GetX(CurrentHedgehog), GetY(CurrentHedgehog)-5)
+			SetGearVelocity(CurrentHedgehog, 100000*dirker, -300000)
+			AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog)-20, gtCluster, 0, -10000*dirker, -1000000, 35)
+			PlaySound(sndHellishImpact2)
+		end
+	end
+end
+
+function weapon_sabotage(hog)
+	if(GetGearType(hog) == gtHedgehog)
+	then
+		if(GetHogClan(hog) ~= GetHogClan(CurrentHedgehog) and gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 100, false))
+		then
+			disable_moving[hog]=true
+			AddGear(GetX(hog), GetY(hog), gtCluster, 0, 0, 0, 10)
+			PlaySound(sndNooo,hog)
+		end
+	end
+end
+
+function weapon_anno_south(hog)
+	local power_radius_outer=250
+	local power_radius_inner=40
+	local power_sa=500000
+	if(gearIsInCircle(hog,GetX(temp_val), GetY(temp_val), power_radius_outer, false) and gearIsInCircle(hog,GetX(temp_val), GetY(temp_val), power_radius_inner, false)==false)
+	then
+		if(hog == CurrentHedgehog)
+		then
+			SetState(CurrentHedgehog, gstMoving)
+		end
+		SetGearPosition(hog, GetX(hog),GetY(hog)-3)
+		SetGearVelocity(hog, div((power_radius_outer-norm(math.abs(GetX(hog)-GetX(temp_val)),math.abs(GetY(hog)-GetY(temp_val))))*power_sa*positive(GetX(hog)-GetX(temp_val)),power_radius_outer), div((power_radius_outer-norm(math.abs(GetX(hog)-GetX(temp_val)),math.abs(GetY(hog)-GetY(temp_val))))*power_sa*positive(GetY(hog)-GetY(temp_val)),power_radius_outer))
+	end
+end
+
+function weapon_cries_a(hog)
+	if(GetGearType(hog) == gtHedgehog)
+	then
+		if(GetHogClan(hog) ~= GetHogClan(CurrentHedgehog) and gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 500, false))
+		then
+			kergulenSpecial=-1
+		end
+	end
+end
+
+function weapon_cries_b(hog)
+	if(GetGearType(hog) == gtHedgehog)
+	then
+		if(GetHogClan(hog) ~= GetHogClan(CurrentHedgehog))
+		then
+			SetHealth(hog, GetHealth(hog)-1)
+			show_damage_tag(hog,1)
+			AddVisualGear(GetX(hog), GetY(hog)-30, vgtEvilTrace, 0, false)
+		end
+	end
+end
+
+function weapon_lipstick(hog)
+	if(GetGearType(hog) == gtHedgehog)
+	then
+		if(gearIsInCircle(temp_val,GetX(hog), GetY(hog), 20, false))
+		then
+			SetEffect(hog, hePoisoned, 1)
+			PlaySound(sndBump)
+		end
+	end
+end
+
+function weapon_health(hog)
+	if(GetGearType(hog) == gtHedgehog)
+	then
+		if(gearIsInCircle(temp_val,GetX(hog), GetY(hog), 100, false))
+		then
+			SetHealth(hog, GetHealth(hog)+25)
+			SetEffect(hog, hePoisoned, false)
+		end
+	end
+end
+--============================================================================
+
+--set each weapons settings
+function onAmmoStoreInit()
+
+	SetAmmo(amSkip, 9, 0, 0, 0)
+	
+	for v,w in pairs(weapons_dmg) 
+	do
+		SetAmmo(w[1], w[2], w[3], w[4], w[5])
+	end
+	
+	for v,w in pairs(weapons_supp) 
+	do
+		SetAmmo(w[1], w[2], w[3], w[4], w[5])
+	end
+end
+
+function onGameStart()
+	--trackTeams()
+
+	ShowMission(loc("Continental supplies").." 1.1a",loc("Let a Continent provide your weapons!"),
+	loc("- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[presice/left shift]=Decrease) on Skip|Some weapons have a second option. Find them with [switch/tab]"), -amLowGravity, 0)
+end
+
+--what happen when a turn starts
+function onNewTurn()
+
+	australianSpecial=true
+	asianSpecial=false
+	austmine=nil
+	africanSpecial=0
+	samericanSpecial=false
+	africaspecial2=0
+	kergulenSpecial=1
+	namericanSpecial=1
+	asianflame=0
+	shotgun_s=false
+	sniper_s_in_use=false
+	europe_s=0
+	
+	temp_val=0
+	
+	disallowattack=0
+	disallowleft=true
+	--when all hogs are "placed"
+	
+	if(GetCurAmmoType()~=amTeleport)
+	then
+		--will run once when the game really starts (after placing hogs and so on
+		if(teams_ok[GetHogTeamName(CurrentHedgehog)] == nil)
+		then
+			disable_moving[CurrentHedgehog]=false
+			AddCaption("["..loc("Select continent!").."]")
+			load_continent_selection(CurrentHedgehog)
+			continent[GetHogTeamName(CurrentHedgehog)]=0
+			swapweps=true
+			teams_ok[GetHogTeamName(CurrentHedgehog)] = 2
+		else
+			swapweps=false
+			if(continent[GetHogTeamName(CurrentHedgehog)]==0)
+			then
+				continent[GetHogTeamName(CurrentHedgehog)]=GetRandom(table.getn(weaponsets))+1
+				setweapons(false)
+			end
+			show_continent_info(continent[GetHogTeamName(CurrentHedgehog)],-1)
+		end
+	end
+	
+	if(continent[GetHogTeamName(CurrentHedgehog)]==7)
+	then
+		AddAmmo(CurrentHedgehog,amPortalGun,0)
+		AddAmmo(CurrentHedgehog,amPortalGun,1)
+	elseif(continent[GetHogTeamName(CurrentHedgehog)]==5)
+	then
+		AddAmmo(CurrentHedgehog,amParachute,0)
+		AddAmmo(CurrentHedgehog,amParachute,1)
+	end
+	
+	temp_val=true
+	runOnGears(get_random_weapon)
+	
+	if(temp_val==true and continent[GetHogTeamName(CurrentHedgehog)]==9 and getTeamValue(GetHogTeamName(CurrentHedgehog), "rand-done-turn")==true)
+	then
+		setTeamValue(GetHogTeamName(CurrentHedgehog), "rand-done-turn", false)
+	end
+
+end
+
+--what happens when you press "tab" (common button)
+function onSwitch()
+	
+	--place mine (australia)
+	if(GetCurAmmoType() == amBaseballBat and australianSpecial==true)
+	then
+		temp_val=0
+		runOnGears(weapon_aust_check)
+		
+		if(temp_val==0)
+		then
+			austmine=AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog)+5, gtMine, 0, 0, 0, 0)
+			SetHealth(austmine, 100)
+			SetTimer(austmine, 1000)
+			australianSpecial=false
+			swapweps=false
+		else
+			PlaySound(sndDenied)
+		end
+	end
+	
+	--Asian special
+	if(asianSpecial==false and inpara~=false)
+	then
+		asiabomb=AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog)+3, gtSnowball, 0, 0, 0, 0)
+		SetGearMessage(asiabomb, 1)
+		asianSpecial=true
+		swapweps=false
+	end
+	
+	--africa
+	if(GetCurAmmoType() == amSeduction)
+	then
+		if(africanSpecial==0)
+		then
+			africanSpecial = 1
+			AddCaption(weapontexts[4])
+		else
+			africanSpecial = 0
+			AddCaption(loc("NORMAL"))
+		end
+	end
+	--south america
+	if(GetCurAmmoType() == amGasBomb)
+	then
+		if(samericanSpecial==false)
+		then
+			samericanSpecial = true
+			AddCaption(weapontexts[3])
+		else
+			samericanSpecial = false
+			AddCaption(loc("NORMAL"))
+		end
+	end
+	--africa
+	if(GetCurAmmoType() == amSMine)
+	then
+		if(africaspecial2==0)
+		then
+			africaspecial2 = 1
+			AddCaption(weapontexts[11])
+		elseif(africaspecial2 == 1)
+		then
+			africaspecial2 = 2
+			AddCaption(weapontexts[12])
+		elseif(africaspecial2 == 2)
+		then
+			africaspecial2 = 0
+			AddCaption(loc("NORMAL"))
+		end
+	end
+	
+	--north america
+	if(GetCurAmmoType() == amSniperRifle and sniper_s_in_use==false)
+	then
+		if(namericanSpecial==3)
+		then
+			namericanSpecial = 1
+			AddCaption(loc("NORMAL"))
+		elseif(namericanSpecial==1)
+		then
+			namericanSpecial = 2
+			AddCaption("#"..weapontexts[1])
+		elseif(namericanSpecial==2)
+		then
+			namericanSpecial = 3
+			AddCaption("##"..weapontexts[2])
+		end
+	end
+	
+	if(GetCurAmmoType() == amShotgun and shotgun_s~=nil)
+	then
+		if(shotgun_s==false)
+		then
+			shotgun_s = true
+			AddCaption(weapontexts[13])
+		else
+			shotgun_s = false
+			AddCaption(loc("NORMAL"))
+		end
+	end
+	
+	if(GetCurAmmoType() == amMolotov)
+	then
+		if(europe_s==0)
+		then
+			europe_s = 1
+			AddCaption(weapontexts[14])
+		else
+			europe_s = 0
+			AddCaption(loc("NORMAL"))
+		end
+	end
+	
+	if(swapweps==true and GetCurAmmoType() == amSkip)
+	then
+		continent[GetHogTeamName(CurrentHedgehog)]=continent[GetHogTeamName(CurrentHedgehog)]+1
+		
+		if(continent[GetHogTeamName(CurrentHedgehog)]> table.getn(weaponsets))
+		then
+			continent[GetHogTeamName(CurrentHedgehog)]=1
+		end
+		setweapons(true)
+	end
+	
+	if(GetCurAmmoType() == amStructure)
+	then
+		if(kergulenSpecial==5)
+		then
+			kergulenSpecial = 1
+			AddCaption("#"..weapontexts[7])
+		elseif(kergulenSpecial==1 and TotalRounds>=1)
+		then
+			kergulenSpecial = 2
+			AddCaption("##"..weapontexts[8])
+		elseif(kergulenSpecial==2 or (kergulenSpecial==1 and TotalRounds<1))
+		then
+			kergulenSpecial = 3
+			AddCaption("###"..weapontexts[9])
+		elseif(kergulenSpecial==3)
+		then
+			kergulenSpecial = 4
+			AddCaption("####"..weapontexts[10])
+		elseif(kergulenSpecial==4)
+		then
+			kergulenSpecial = 5
+			AddCaption("#####"..weapontexts[15])
+		end
+	end
+end
+
+function onPrecise()
+	if(swapweps==true and GetCurAmmoType() == amSkip)
+	then
+		continent[GetHogTeamName(CurrentHedgehog)]=continent[GetHogTeamName(CurrentHedgehog)]-1
+		
+		if(continent[GetHogTeamName(CurrentHedgehog)]<=0)
+		then
+			continent[GetHogTeamName(CurrentHedgehog)]=9
+		end
+		setweapons(true)
+	end
+end
+
+function onSlot()
+	if(continent[GetHogTeamName(CurrentHedgehog)]==0) then
+		ParseCommand("setweap " .. string.char(amSkip))
+	end
+end
+
+function onGameTick20()
+
+	if(teams_ok[GetHogTeamName(CurrentHedgehog)] == 2)
+	then
+		if(GetCurAmmoType()~=amTeleport and swapweps==true and TurnTime-TurnTimeLeft>=100)
+		then
+			teams_ok[GetHogTeamName(CurrentHedgehog)] = true
+			ParseCommand("setweap " .. string.char(amSkip))
+		end
+	end
+	
+	if(continent[GetHogTeamName(CurrentHedgehog)]==0)
+	then
+		if(GetCurAmmoType()==amSniperRifle) then
+			continent[GetHogTeamName(CurrentHedgehog)]=1
+			setweapons(false)
+		elseif(GetCurAmmoType()==amGasBomb) then
+			continent[GetHogTeamName(CurrentHedgehog)]=2
+			setweapons(false)
+		elseif(GetCurAmmoType()==amBazooka) then
+			continent[GetHogTeamName(CurrentHedgehog)]=3
+			setweapons(false)
+		elseif(GetCurAmmoType()==amSMine) then
+			continent[GetHogTeamName(CurrentHedgehog)]=4
+			setweapons(false)
+		elseif(GetCurAmmoType()==amRope) then
+			continent[GetHogTeamName(CurrentHedgehog)]=5
+			setweapons(false)
+		elseif(GetCurAmmoType()==amBaseballBat) then
+			continent[GetHogTeamName(CurrentHedgehog)]=6
+			setweapons(false)
+		elseif(GetCurAmmoType()==amTeleport) then
+			continent[GetHogTeamName(CurrentHedgehog)]=7
+			setweapons(false)
+		elseif(GetCurAmmoType()==amStructure) then
+			continent[GetHogTeamName(CurrentHedgehog)]=8
+			setweapons(false)
+		elseif(GetCurAmmoType()==amInvulnerable) then
+			continent[GetHogTeamName(CurrentHedgehog)]=9
+			setweapons(false)
+		elseif(GetCurAmmoType()==amSwitch) then
+			continent[GetHogTeamName(CurrentHedgehog)]=GetRandom(table.getn(weaponsets))+1
+			setweapons(false)
+		end
+	end
+	
+	if(kergulenSpecial ~= 0 and GetCurAmmoType() == amStructure)
+	then
+		if(kergulenSpecial == 1)
+		then
+			if(visualcircle==nil)
+			then
+				visualcircle=AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtCircle, 120, false)
+			end
+			SetVisualGearValues(visualcircle, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 120, 4, 0xff0000ee)
+		elseif(kergulenSpecial == 2)
+		then
+			if(visualcircle==nil)
+			then
+				visualcircle=AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtCircle, 450, false)
+			end
+			SetVisualGearValues(visualcircle, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 450, 3, 0xffff00ee)
+		elseif(kergulenSpecial == 3)
+		then
+			if(visualcircle==nil)
+			then
+				visualcircle=AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtCircle, 45, false)
+			end
+			SetVisualGearValues(visualcircle, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 45, 6, 0x00ff00ee)
+		elseif(kergulenSpecial == 4)
+		then
+			if(visualcircle==nil)
+			then
+				visualcircle=AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtCircle, 500, false)
+			end
+			SetVisualGearValues(visualcircle, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 500, 1, 0x0000ffee)
+		elseif(kergulenSpecial == 5)
+		then
+			if(visualcircle==nil)
+			then
+				visualcircle=AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtCircle, 100, false)
+			end
+			SetVisualGearValues(visualcircle, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 100, 10, 0xeeeeeeee)
+		end
+	
+	elseif(visualcircle~=nil)
+	then
+		DeleteVisualGear(visualcircle)
+		visualcircle=nil
+	end
+	
+	if(disable_moving[CurrentHedgehog]==true)
+	then
+	
+		if(TurnTimeLeft<=150)
+		then
+			disable_moving[CurrentHedgehog]=false
+			SetHogLevel(CurrentHedgehog,0)
+		elseif(disallowattack>=15 and disallowattack >= 20)
+		then
+			disallowattack=0
+			SetHogLevel(CurrentHedgehog,1)
+			AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtSmokeWhite, 0, false)
+		elseif(GetHogLevel(CurrentHedgehog)==1)
+		then
+			SetHogLevel(CurrentHedgehog,0)
+		else
+			disallowattack=disallowattack+1
+		end
+	
+	end
+	
+end
+
+--if you used hogswitch or any similar weapon, dont enable any weaponchange
+function onAttack()
+	swapweps=false
+	local around=false
+	
+	--african special
+	if(africanSpecial == 1 and GetCurAmmoType() == amSeduction)
+	then
+		SetState(CurrentHedgehog, gstAttacked)
+		
+		runOnGears(weapon_duststorm)
+
+		--visual stuff
+		visual_gear_explosion(250,GetX(CurrentHedgehog), GetY(CurrentHedgehog),vgtSmoke,vgtSmokeWhite)
+		PlaySound(sndParachute)
+	end
+	
+	--Kerguelen specials
+	if(GetCurAmmoType() == amStructure)
+	then
+		SetState(CurrentHedgehog, gstAttacked)
+		if(kergulenSpecial == 1)
+		then
+			temp_val=0
+			runOnGears(weapon_scream_walrus)
+			SetHealth(CurrentHedgehog, GetHealth(CurrentHedgehog)+temp_val)
+			PlaySound(sndHellish)
+			
+		elseif(kergulenSpecial == 2 and TotalRounds>=1)
+		then
+			runOnGears(weapon_swap_kerg)
+			PlaySound(sndPiano3)
+		elseif(kergulenSpecial == 3)
+		then
+			runOnGears(weapon_flare)
+			PlaySound(sndThrowRelease)
+			AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtSmokeWhite, 0, false)
+			AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog)-20, gtCluster, 0, 0, -1000000, 30)
+				
+		elseif(kergulenSpecial == 4)
+		then
+			runOnGears(weapon_cries_a)
+			if(kergulenSpecial~=-1)
+			then
+				AddGear(0, 0, gtWaterUp, 0, 0,0,0)
+				PlaySound(sndWarp)
+				PlaySound(sndMolotov)
+				
+				runOnGears(weapon_cries_b)
+			else
+				HogSay(CurrentHedgehog, loc("Hogs in sight!"), SAY_SAY)
+			end
+		elseif(kergulenSpecial == 5)
+		then
+			runOnGears(weapon_sabotage)
+		end
+		DeleteVisualGear(visualcircle)
+		visualcircle=nil
+	end
+
+	--Australian special
+	if(GetGearType(austmine) == gtMine and austmine ~= nil)
+	then
+		temp_val=0
+		runOnGears(weapon_aust_check)
+		
+		if(gearIsInCircle(austmine,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 30, false)==false or temp_val==1)
+		then
+			AddVisualGear(GetX(austmine), GetY(austmine), vgtDust, 0, false)
+			DeleteGear(austmine)
+			PlaySound(sndDenied)
+		end
+		
+		austmine=nil
+	end
+	
+	if(disable_moving[CurrentHedgehog]==true)
+	then
+		disable_moving[CurrentHedgehog]=false
+		SetHogLevel(CurrentHedgehog,0)
+	end
+	
+	australianSpecial=false
+end
+
+function onGearAdd(gearUid)
+	swapweps=false
+	
+	if(GetGearType(gearUid) == gtHedgehog or GetGearType(gearUid) == gtMine or GetGearType(gearUid) == gtExplosives) 
+	then
+		trackGear(gearUid)
+	end
+	
+	--remove gasclouds on gasbombspecial
+	if(GetGearType(gearUid)==gtPoisonCloud and samericanSpecial == true)
+	then
+		DeleteGear(gearUid)
+
+	elseif(GetGearType(gearUid)==gtSMine)
+	then
+		vx,vy=GetGearVelocity(gearUid)
+		if(africaspecial2 == 1)
+		then
+			SetState(CurrentHedgehog, gstHHDriven+gstMoving)
+			SetGearPosition(CurrentHedgehog, GetX(CurrentHedgehog),GetY(CurrentHedgehog)-3)
+			SetGearVelocity(CurrentHedgehog, vx, vy)
+			DeleteGear(gearUid)
+			
+		elseif(africaspecial2 == 2)
+		then
+			fire_gear(CurrentHedgehog,gtNapalmBomb, vx, vy, 0)
+			DeleteGear(gearUid)
+		end
+
+	elseif(GetGearType(gearUid)==gtSniperRifleShot)
+	then
+		sniper_s_in_use=true
+		if(namericanSpecial~=1)
+		then
+			SetHealth(gearUid, 1)
+		end
+
+	elseif(GetGearType(gearUid)==gtShotgunShot)
+	then
+		if(shotgun_s==true)
+		then
+			AddVisualGear(GetX(gearUid), GetY(gearUid), vgtFeather, 0, false)
+			AddVisualGear(GetX(gearUid), GetY(gearUid), vgtFeather, 0, false)
+			AddVisualGear(GetX(gearUid), GetY(gearUid), vgtFeather, 0, false)
+			PlaySound(sndBirdyLay)
+		else
+			shotgun_s=nil
+		end
+		
+	elseif(GetGearType(gearUid)==gtMolotov and europe_s==1)
+	then
+		vx,vy=GetGearVelocity(gearUid)
+		e_health=fire_gear(CurrentHedgehog,gtCluster, vx, vy, 1)
+		SetGearMessage(e_health, 2)
+		DeleteGear(gearUid)
+		
+	elseif(GetGearType(gearUid)==gtParachute)
+	then
+		inpara=gearUid
+	end
+end
+
+function onGearDelete(gearUid)
+
+	if(GetGearType(gearUid) == gtHedgehog or GetGearType(gearUid) == gtMine or GetGearType(gearUid) == gtExplosives) 
+	then
+		trackDeletion(gearUid)
+	end
+	--north american specials
+	if(GetGearType(gearUid)==gtSniperRifleShot )
+	then
+		sniper_s_in_use=false
+		if(namericanSpecial==2)
+		then
+			temp_val=gearUid
+			runOnGears(weapon_lipstick)
+			
+		elseif(namericanSpecial==3)
+		then
+			AddVisualGear(GetX(gearUid), GetY(gearUid), vgtExplosion, 0, false)
+			
+			pinata=AddGear(GetX(gearUid), GetY(gearUid), gtCluster, 0, 0, 0, 5)
+			SetGearMessage(pinata,1)
+		end
+		
+	elseif(GetGearType(gearUid)==gtCluster and GetGearMessage(gearUid)==1 and namericanSpecial==3)
+	then
+		AddGear(GetX(gearUid), GetY(gearUid), gtCluster, 0, 0, 0, 20)
+	
+	elseif(GetGearType(gearUid)==gtShotgunShot and shotgun_s==true)
+	then
+		SetState(CurrentHedgehog, gstMoving)
+		SetGearPosition(CurrentHedgehog, GetX(gearUid), GetY(gearUid)+7)
+		PlaySound(sndWarp)
+
+	--south american special
+	elseif(GetGearType(gearUid)==gtGasBomb and samericanSpecial == true)
+	then
+		temp_val=gearUid
+		runOnGears(weapon_anno_south)
+		AddVisualGear(GetX(gearUid), GetY(gearUid), vgtExplosion, 0, false)
+
+	elseif(GetGearType(gearUid)==gtSnowball and GetGearMessage(gearUid)==1)
+	then
+		AddGear(GetX(gearUid), GetY(gearUid)+3, gtCluster, 0, 0, 0, 22)
+		
+	elseif(GetGearType(gearUid)==gtCluster and GetGearMessage(gearUid)==2)
+	then
+		temp_val=gearUid
+		runOnGears(weapon_health)
+		visual_gear_explosion(100,GetX(gearUid), GetY(gearUid),vgtSmokeWhite,vgtSmokeWhite)
+		AddVisualGear(GetX(gearUid), GetY(gearUid), vgtExplosion, 0, false)
+		PlaySound(sndGraveImpact)
+		
+	elseif(GetGearType(gearUid)==gtParachute)
+	then
+		inpara=false
+	end
+end
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Mutant.lua	Fri Nov 02 20:57:20 2012 +0100
@@ -0,0 +1,614 @@
+local MUTANT_VERSION = "v0.9.4"
+
+--[[                  ___                   ___
+                    (   )                 (   )
+___ .-. .-. ___  ___ | |_    .---. ___ .-. | |_
+(   )   '   (   )(   (   __) / .-, (   )   (   __)
+|  .-.  .-. | |  | | | |   (__) ; ||  .-. .| |
+| |  | |  | | |  | | | | ___ .'`  || |  | || | ___
+| |  | |  | | |  | | | |(   / .'| || |  | || |(   )
+| |  | |  | | |  | | | | | | /  | || |  | || | | |
+| |  | |  | | |  ; ' | ' | ; |  ; || |  | || ' | |
+| |  | |  | ' `-'  / ' `-' ' `-'  || |  | |' `-' ;
+(___)(___)(___'.__.'   `.__.`.__.'_(___)(___)`.__.
+
+
+----  IMPORTANT!
+----
+----  You should save (press Ctrl+S) this script to:
+----  Program Files\Hedgewars\share\hedgewars\Data\Scripts\Multiplayer\Mutant.lua
+----     or (on Linux):
+----  ~/.hedgewars/Data/Scripts/Multiplayer/Mutant.lua
+----
+----  (or wherever scripts like Highlander.lua, Racer.lua are on your system)
+----
+----  Also, if you didn't have Mutant script yet, you need to restart Hedgewars for it to find the script file.
+----
+
+
+----  GAME RULES
+----
+----  Recommended settings:
+----    * one hedgehog per team
+----    * 'Small' one-island map
+----
+----  First one to kill anyone becomes Mutant. Mutant has super-weapons
+----  and a lot of health, which however depletes if he doesn't frag fast.
+----  Goal of Mutant is to use his weapons to hold his status for as long
+----  as he can.
+----  Goal of others is to hunt the Mutant down. The one who kills Mutant,
+----  becomes Mutant himself.
+----  The player with least points (or most deaths) is Bottom Feeder. He
+----  can gain points by killing anyone. Other normal players only get points
+----  for killing Mutant.
+----
+----  Points:
+----    +2 for becoming a Mutant
+----    +1 to a Mutant for killing anyone
+----    +1 to a Bottom Feeder for killing anyone
+----    -1 to anyone for a suicide
+----   other kills don't give you points.
+----
+
+--]]
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+loadfile(GetDataPath() .. "Scripts/Tracker.lua")()
+
+--[[
+    MUTANT SCRIPT
+
+    To Do:  -Clean-up this fucking piece of code
+            -Debug
+            -Find a girlfriend
+            -Fix Sheepluva's hat  +[p]
+            -Cookies
+
+-----------------------]]
+
+local hhs = {}
+local numhhs = 0
+
+local gameOver=false
+
+local mutant = nil
+local mutant_base_health = 200
+local mutant_base_disease = 25
+local disease_timer = 2000
+
+local kill_reward = nil
+local mt_hurt=false
+
+local killsCounter = 0
+
+local team_fire_punishment = 3
+local mutant_kill_reward = 2
+
+local hh_weapons = { amBazooka, amGrenade, amShotgun, amMine}
+
+local mt_weapons = {amWatermelon, amHellishBomb, amBallgun, amRCPlane, amTeleport}
+
+local disease=0
+local timer=0
+
+local winScore = 15
+local hogsLimit = 1
+
+local teams = {}
+
+local circles = {}
+local circleFrame = -1
+
+function onGameInit()
+    TurnTime = 20000
+    WaterRise = 0
+    GameFlags = GameFlags + gfResetWeps + gfPerHogAmmo
+    HealthCaseProb=0
+    HealthCaseAmount=0
+    MinesTime=1000
+    CaseFreq = 2
+
+end
+
+
+function limitHogs(gear)
+    cnthhs = cnthhs + 1
+        if cnthhs > 1 then
+            hogLimitHit = true
+            SetEffect(gear, heResurrectable, false)
+            --SetHealth(gear, 0)
+            SetGearPosition(gear, -100,LAND_HEIGHT)
+        end
+end
+
+function onGameStart()
+    trackTeams()
+    teamScan()
+    runOnHogs(saveStuff)
+    --local str = "/say " .. MUTANT_VERSION
+    --ParseCommand(str)
+
+    hogLimitHit = false
+    for i=0 , TeamsCount - 1 do
+        cnthhs = 0
+        runOnHogsInTeam(limitHogs, teams[i])
+    end
+    if hogLimitHit then
+        AddCaption(loc("ONE HOG PER TEAM! KILLING EXCESS HEDGES"))
+    end
+end
+
+
+
+function giveWeapons(gear)
+
+    if gear == mutant then
+        AddAmmo(gear, amRope)
+        for i=1, #mt_weapons do
+            AddAmmo(gear, mt_weapons[i])
+        end
+
+    else
+        for i=1, #hh_weapons do
+            AddAmmo(gear,hh_weapons[i])
+        end
+    end
+end
+
+function onAmmoStoreInit()
+
+    SetAmmo(amSkip, 9, 0, 0, 0)
+    SetAmmo(amRope,0,1,0,5)
+    SetAmmo(amSnowball,0,1,0,1)
+
+    for i=1, #hh_weapons do
+        SetAmmo(hh_weapons[i], 0, 0, 0, 1)
+    end
+
+    for i=1, #mt_weapons do
+        SetAmmo(mt_weapons[i], 0, 3, 0, 1)
+    end
+
+end
+
+function drawCircles()
+    for i = 0, #hhs do
+        if circles[hhs[i]] ~= nil then
+            DeleteVisualGear(circles[hhs[i]])
+            circles[hhs[i]] = nil
+        end
+
+        if hhs[i] ~= CurrentHedgehog then
+            if mutant == nil then
+                circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
+                SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 5, 0xff000080)
+            elseif CurrentHedgehog == mutant then
+                circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
+                SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 3, 0xaa000070)
+            elseif getGearValue(CurrentHedgehog, "Feeder") and hhs[i] ~= mutant then
+                circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
+                SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 3, 0xaa000070)
+            elseif hhs[i] == mutant then
+                circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
+                SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 5, 0xff000080)
+            end
+        end
+    end
+    circleFrame = 0
+end
+
+function onNewTurn()
+
+    trackTeams()
+    killsCounter = 0
+
+    if mutant == nil then
+        AddCaption( loc("FIRST BLOOD MUTATES") )
+    end
+
+    checkScore()
+    giveWeapons(CurrentHedgehog)
+    drawCircles()
+    kill_reward= numhhs*10
+
+    if CurrentHedgehog == mutant then
+        mt_hurt=true
+        disease= mutant_base_disease - numhhs
+    else
+        mt_hurt=false
+    end
+
+    setGearValue(CurrentHedgehog, "Alive", true)
+
+end
+
+function countBodies()
+        if killsCounter == 2 then
+            AddCaption(loc("DOUBLE KILL"))
+        elseif killsCounter == 3 then
+            AddCaption(loc("MEGA KILL"))
+            PlaySound(sndRegret)
+        elseif killsCounter == 4 then
+            AddCaption(loc("ULTRA KILL"))
+        elseif killsCounter == 5 then
+            AddCaption(loc("MONSTER KILL"))
+            PlaySound(sndIllGetYou)
+        elseif killsCounter == 6 then
+            AddCaption(loc("LUDICROUS KILL"))
+            PlaySound(sndNutter)
+        elseif killsCounter == 7 then
+            AddCaption(loc("HOLY SHIT!"))
+            PlaySound(sndLaugh)
+        elseif killsCounter > 8 then
+            AddCaption(loc("FAG"))
+        end
+
+end
+
+function onGameTick()
+
+    if circleFrame > -1 then
+        for i = 0, #hhs do
+            if circles[hhs[i]] ~= nil and hhs[i]~= nil then
+                hhx, hhy = GetGearPosition(hhs[i])
+                X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint = GetVisualGearValues(circles[hhs[i]])
+                SetVisualGearValues(circles[hhs[i]], hhx + 1, hhy - 3, 0, 0, 0, 0, 0, 40 - (circleFrame % 25), Timer, Tint)
+            end
+        end
+
+        circleFrame = circleFrame + 0.06
+
+        if circleFrame >= 25 then
+            for i = 0, #hhs do
+                if circles[hhs[i]] ~= nil then
+                    DeleteVisualGear(circles[hhs[i]])
+                    circles[hhs[i]] = nil
+                end
+            end
+        end
+    end
+
+    if TurnTimeLeft==0 and mt_hurt then
+        mt_hurt = false
+    end
+
+    if mt_hurt and mutant~=nil then
+        timer = timer + 1
+            if timer > disease_timer then
+                timer = 0
+                SetHealth(mutant, GetHealth(mutant)-disease )
+                AddVisualGear(GetX(mutant), GetY(mutant)-5, vgtHealthTag, disease, true)
+                    if GetHealth(mutant)<=0 then
+                        SetHealth(mutant,0)
+                        mt_hurt= false
+                        setGearValue(mutant,"SelfDestruct",true)
+                        TurnTimeLeft = 0
+                    end
+            end
+    end
+end
+
+function saveStuff(gear)
+    setGearValue(gear,"Name",GetHogName(gear))
+    setGearValue(gear,"Hat",GetHogHat(gear))
+end
+
+function armageddon(gear)
+    SetState(gear, gstLoser)
+    SetEffect(gear, heResurrectable, false)
+    SetHealth(gear, 0)
+end
+
+function updateScore()
+local showScore = ""
+
+    for i=0, TeamsCount-1 do
+        if teams[i]~= nil then
+
+            local curr_score = getTeamValue(teams[i], "Score")
+            showScore = showScore .. teams[i] .. ": " .. curr_score .. " (deaths: " .. getTeamValue(teams[i], "DeadHogs") .. ") " .. "|"
+
+        end
+    end
+
+    ShowMission(loc("Score"),
+                "-------",
+                showScore, 0, 200)
+
+    HideMission()
+
+end
+
+function checkScore()
+local showScore = ""
+local lowest_score_team = nil
+local min_score=nil
+local winTeam = nil
+
+local only_low_score = true
+
+    for i=0, TeamsCount-1 do
+        if teams[i]~=nil then
+            local curr_score = getTeamValue(teams[i], "Score")
+
+            runOnHogsInTeam(removeFeeder, teams[i])
+
+            showScore = showScore .. teams[i] ..": " .. curr_score .. " (deaths: " .. getTeamValue(teams[i], "DeadHogs") .. ") " .. "|"
+
+            if curr_score >= winScore then
+                gameOver = true
+                winTeam = teams[i]
+            end
+
+            if min_score==nil then
+                min_score= curr_score
+                lowest_score_team = teams[i]
+            else
+                if curr_score <= min_score then
+                    if curr_score == min_score then
+                        if getTeamValue(teams[i], "DeadHogs") == getTeamValue(lowest_score_team, "DeadHogs") then
+                            only_low_score = false
+                        else
+                            if getTeamValue(teams[i], "DeadHogs") > getTeamValue(lowest_score_team, "DeadHogs") then
+                                lowest_score_team = teams[i]
+                            end
+                            only_low_score = true
+                        end
+
+                    else
+                        min_score= curr_score
+                        lowest_score_team = teams[i]
+                        only_low_score = true
+                    end
+                end
+            end
+        end
+    end
+
+    if gameOver then
+        TurnTimeLeft = 0
+        for i=0, #teams do
+            if teams[i]~=winTeam then
+                runOnHogsInTeam(armageddon, teams[i])
+            end
+        end
+
+    ShowMission(    loc("WINNER IS ") .. winTeam,
+                    "~~~~~~~~~~~~~~~~~~~~~~~~~",
+                    showScore, 0, 200)
+    else
+
+    if only_low_score then
+        runOnHogsInTeam(setFeeder, lowest_score_team)
+    end
+
+    ShowMission(    loc("Score"),
+                    loc("-------"),
+                    showScore, 0, 200)
+
+    end
+end
+
+function backToNormal(gear)
+
+    SetHogName(gear, getGearValue(gear,"Name"))
+    SetHogHat(gear, 'NoHat')
+    SetHogHat(gear, getGearValue(gear,"Hat"))
+    setGearValue(mutant,"SelfDestruct",false)
+    mt_hurt=false
+    mutant=nil
+end
+
+function removeFeeder(gear)
+
+    if gear~=nil then
+        setGearValue(gear,"Feeder",false)
+        if gear~= mutant then
+            SetHogName(gear, getGearValue(gear,"Name") )
+            SetHogHat(gear, 'NoHat')
+            SetHogHat(gear, getGearValue(gear,"Hat"))
+        end
+    end
+end
+
+function setFeeder(gear)
+
+    if gear~= mutant and gear~= nil then
+        SetHogName(gear,"BOTTOM FEEDER")
+        SetHogHat(gear, 'poke_slowpoke')
+        setGearValue(gear,"Feeder", true)
+    end
+end
+
+function setMutantStuff(gear)
+    mutant = gear
+
+    SetHogName(gear,"MUTANT")
+    SetHogHat(gear,'WhySoSerious')
+    SetHealth(gear, ( mutant_base_health + numhhs*25) )
+    SetEffect(gear, hePoisoned, 1)
+    setGearValue(mutant,"SelfDestruct",false)
+    setGearValue(gear, "Feeder", false)
+
+    AddCaption(getGearValue(gear, "Name") .. loc(" HAS MUTATED" ))
+
+    TurnTimeLeft=0
+
+    AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
+    AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
+    AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
+    AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
+    AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
+    PlaySound(sndSuddenDeath)
+end
+
+function teamScan()
+
+        for i=0, TeamsCount-1 do --nil filling
+        teams[i]=nil
+        end
+
+        for i=0, #hhs do
+            for j=0, TeamsCount-1 do
+                if teams[j] ==nil and hhs[i]~=nil then
+                teams[j] = GetHogTeamName(hhs[i])
+                setTeamValue(teams[j],"Score",0)
+                setTeamValue(teams[j], "DeadHogs",0)
+                break
+                end
+
+                if teams[j] == GetHogTeamName(hhs[i]) then
+                    break
+                end
+            end
+        end
+
+        ---***---
+end
+
+
+function onGearDamage(gear, dmg)
+
+end
+
+function set_Mutant_and_Score(gear)
+
+local curr_team = GetHogTeamName(CurrentHedgehog)
+
+    if gear == CurrentHedgehog then
+        if CurrentHedgehog == mutant then
+            PlaySound(sndHomerun)
+            if getGearValue(gear, "SelfDestruct")==false then
+                decreaseTeamValue(curr_team,"Score")
+            end
+            backToNormal(gear)
+        else
+            decreaseTeamValue(curr_team,"Score")
+        end
+
+    else
+            if gear == mutant then
+                    backToNormal(mutant)
+                    if curr_team ~=GetHogTeamName(gear) then
+                            if  getGearValue(CurrentHedgehog, "Alive") then
+                            setMutantStuff(CurrentHedgehog)
+                            setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") + mutant_kill_reward))
+                            end
+                    else
+                        setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment))
+                    end
+            else
+                if mutant==nil then
+                        if curr_team ~=GetHogTeamName(gear) then
+                            if getGearValue(CurrentHedgehog, "Alive") then
+                                    setMutantStuff(CurrentHedgehog)
+                                    setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") + mutant_kill_reward))
+                            else
+                                increaseTeamValue(curr_team,"Score")
+                            end
+                        else
+                            setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment))
+                        end
+                else
+                    if curr_team ~=GetHogTeamName(gear) then
+                        if CurrentHedgehog==mutant and getGearValue(mutant,"SelfDestruct")==false then
+                            SetHealth(CurrentHedgehog, GetHealth(CurrentHedgehog)+kill_reward)
+                            AddCaption("+" .. kill_reward .. loc(" HP") )
+                            increaseTeamValue(curr_team,"Score")
+                        end
+                        if getGearValue(CurrentHedgehog,"Feeder") then
+                            increaseTeamValue(curr_team,"Score")
+                        end
+                    else
+                        setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment))
+                    end
+                end
+            end
+    end
+end
+
+function onGearResurrect(gear)
+if not gameOver then
+    if GetGearType(gear) == gtHedgehog then
+
+        increaseTeamValue(GetHogTeamName(gear), "DeadHogs")
+
+        if gear==CurrentHedgehog then
+            setGearValue(CurrentHedgehog, "Alive", false)
+        end
+        set_Mutant_and_Score(gear)
+        if gear~=CurrentHedgehog then
+            killsCounter = killsCounter + 1
+            countBodies()
+        end
+        AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
+        PlaySound(sndWhack)
+        updateScore()
+    end
+end
+end
+
+function onGearAdd(gear)
+
+    -- Catch hedgehogs for the tracker
+    if GetGearType(gear) == gtHedgehog then
+        trackGear(gear)
+        hhs[numhhs] = gear
+        numhhs = numhhs + 1
+        SetEffect(gear, heResurrectable, 1)
+    end
+end
+
+function checkEmptyTeam (teamName)
+    for i=0 , #hhs do
+        if hhs[i]~=nil then
+            if teamName == GetHogTeamName(hhs[i]) then
+                return false
+            end
+        end
+    end
+    return true
+end
+
+function onGearDelete(gear)
+    -- Remove hogs that are gone
+    if GetGearType(gear) == gtHedgehog then
+        numhhs = numhhs - 1
+
+        local found
+        for i=0, #hhs do
+            if hhs[i] == gear then
+                found = i
+                break
+            end
+        end
+        for i = found, #hhs - 1 do
+            hhs[i] = hhs[i + 1]
+        end
+        hhs[#hhs] = nil
+
+        local t_name = GetHogTeamName(gear)
+        if checkEmptyTeam(t_name) then
+            for i = 0, TeamsCount - 1 do
+                if teams[i] == t_name then
+                    found = i
+                    break
+                end
+            end
+            for i = found, TeamsCount - 2 do
+                teams[i] = teams[i + 1]
+            end
+            teams[TeamsCount - 1] = nil
+            TeamsCount = TeamsCount - 1
+        end
+        AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+        trackDeletion(gear)
+    end
+end
+
+--[[
+S T A R R I N G
+
+    prof - Coding, implementing and evangelism
+    vos  - Initial idea and script improvements
+--]]