ASA, moon01: Don't save checkpoint if player was first detected, and then grabbed the weapons
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua Sat Sep 30 17:04:41 2017 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua Sat Sep 30 17:23:47 2017 +0200
@@ -339,16 +339,24 @@
-------------- ACTIONS ------------------
function weaponsPlatform(gear)
- saveCheckpoint("2")
- SaveCampaignVar("HeroHealth",GetHealth(hero.gear))
- EndTurn(true)
- weaponsAcquired = true
- SetWind(60)
- GameFlags = bor(GameFlags,gfDisableWind)
- AddAmmo(hero.gear, amRope, 0)
- if GetX(hero.gear) < 1900 then
- AddAnim(dialog02)
+ if not battleZoneReached then
+ -- Player entered weapons platform before entering battle zone.
+ -- Checkpoint and dialog!
+ saveCheckpoint("2")
+ SaveCampaignVar("HeroHealth",GetHealth(hero.gear))
+ EndTurn(true)
+ weaponsAcquired = true
+ SetWind(60)
+ GameFlags = bor(GameFlags,gfDisableWind)
+ AddAmmo(hero.gear, amRope, 0)
+ if GetX(hero.gear) < 1900 then
+ AddAnim(dialog02)
+ end
end
+ -- The player may screw up by going into the battle zone too early (dialog03).
+ -- In that case, the player is punished for this stupid move (no checkpoint),
+ -- but it is still theoretically possible to win by going for the weapons
+ -- very fast.
end
function heroDeath(gear)