--- a/ChangeLog.txt Sat Sep 29 21:59:36 2018 +0200
+++ b/ChangeLog.txt Sat Sep 29 22:20:19 2018 +0200
@@ -90,6 +90,7 @@
Campaigns and missions:
* A Classic Fairytale: Fix clan membership of princess in some missions
* A Classic Fairytale, Mission 5: Tribe was not in same clan as Natives, screwing up stats a bit
+ * A Space Adventure, Hard Flying: Display current flying time next to team bar
+ A Space Adventure, final mission: Terrain types are easier to distinguish
* A Space Adventure, Searching in the Dust: Fix display error when destroying device crate
* A Space Adventure, Searching in the Dust: Don't take away control right above the pit near Sandy
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice02.lua Sat Sep 29 21:59:36 2018 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice02.lua Sat Sep 29 22:20:19 2018 +0200
@@ -13,10 +13,11 @@
local missionName = loc("Hard flying")
local challengeStarted = false
local currentWaypoint = 1
-local radius = 75
-local totalTime = 15000
+local radius = 75 -- Ring radius. Will become smaller and smaller
+local totalTime = 15000 -- Total available time. Initial value is start time; is added to later when player wins extra time
local totalSaucers = 3
local gameEnded = false
+local heroTurn = false
local RED = 0xff0000ff
local GREEN = 0x00ff00ff
local challengeObjectives = loc("To win the game you have to pass into the rings in time.")..
@@ -45,7 +46,6 @@
teamB.name = loc("Allies")
teamB.color = -6
-- way points
-local current waypoint = 1
local waypoints = {
[1] = {x=1450, y=140},
[2] = {x=990, y=580},
@@ -69,7 +69,7 @@
function onGameInit()
GameFlags = gfInvulnerable + gfOneClanMode
Seed = 1
- TurnTime = 15000
+ TurnTime = totalTime
Ready = 25000
CaseFreq = 0
MinesNum = 0
@@ -132,6 +132,7 @@
elseif not hero.dead and CurrentHedgehog == hero.gear and challengeStarted then
SetWeapon(amJetpack)
end
+ heroTurn = CurrentHedgehog == hero.gear
end
function onGameTick()
@@ -152,6 +153,7 @@
local totalTimePrinted = totalTime / 1000
local saucersLeft = GetAmmoCount(hero.gear, amJetpack)
local saucersUsed = totalSaucers - saucersLeft
+ SetTeamLabel(teamA.name, string.format(loc("%.3f s"), totalTimePrinted))
SendStat(siGameResult, loc("Hooray! You are a champion!"))
SendStat(siCustomAchievement, string.format(loc("You completed the mission in %.3f seconds."), totalTimePrinted))
if timeRecord ~= nil and totalTime >= timeRecord then
@@ -175,9 +177,15 @@
SendStat(siPlayerKills, totalTime, GetHogTeamName(hero.gear))
SaveCampaignVar("Mission6Won", "true")
checkAllMissionsCompleted()
+ SetTurnTimeLeft(MAX_TURN_TIME)
EndGame()
end
end
+ if heroTurn and challengeStarted and not gameEnded and not hero.dead and ReadyTimeLeft == 0 then
+ local time = totalTime - TurnTimeLeft
+ local timePrinted = time / 1000
+ SetTeamLabel(teamA.name, string.format(loc("%.1f s"), timePrinted))
+ end
end
function onGearDelete(gear)