Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
--- a/hedgewars/uGearsHedgehog.pas Sun Jan 20 18:54:18 2013 -0500
+++ b/hedgewars/uGearsHedgehog.pas Sun Jan 20 20:42:20 2013 -0500
@@ -365,7 +365,7 @@
Unplaced:= true;
X:= _0;
Y:= _0;
- newGear:= AddGear(TargetPoint.X, 0, gtPiano, 0, _0, _0, 0);
+ newGear:= AddGear(TargetPoint.X, -1024, gtPiano, 0, _0, _0, 0);
PauseMusic
end;
amFlamethrower: newGear:= AddGear(hwRound(X), hwRound(Y), gtFlamethrower, 0, xx * _0_5, yy * _0_5, 0);
--- a/hedgewars/uGearsRender.pas Sun Jan 20 18:54:18 2013 -0500
+++ b/hedgewars/uGearsRender.pas Sun Jan 20 20:42:20 2013 -0500
@@ -1106,8 +1106,8 @@
startX:= max(max(LAND_WIDTH,4096) + 1024, endX + 2048)
else
startX:= max(-max(LAND_WIDTH,4096) - 1024, endX - 2048);
- startY:= endY - 256;
- DrawTextureF(SpritesData[sprBirdy].Texture, 1, startX + WorldDx + LongInt(round((endX - startX) * (-power(2, -10 * LongInt(Gear^.Timer)/2000) + 1))), startY + WorldDy + LongInt(round((endY - startY) * sqrt(1 - power((LongInt(Gear^.Timer)/2000)-1, 2)))), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
+ startY:= endY - 1024;
+ DrawTextureF(SpritesData[sprBirdy].Texture, min(Gear^.Timer/750,1), startX + WorldDx + LongInt(round((endX - startX) * (-power(2, -10 * LongInt(Gear^.Timer)/2000) + 1))), startY + WorldDy + LongInt(round((endY - startY) * sqrt(1 - power((LongInt(Gear^.Timer)/2000)-1, 2)))), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
end
else // Disappearing
begin
@@ -1117,8 +1117,8 @@
endX:= max(max(LAND_WIDTH,4096) + 1024, startX + 2048)
else
endX:= max(-max(LAND_WIDTH,4096) - 1024, startX - 2048);
- endY:= startY + 256;
- DrawTextureF(SpritesData[sprBirdy].Texture, 1, startX + WorldDx + LongInt(round((endX - startX) * power(2, 10 * (LongInt(Gear^.Timer)/2000 - 1)))) + hwRound(Gear^.dX * Gear^.Timer), startY + WorldDy + LongInt(round((endY - startY) * cos(LongInt(Gear^.Timer)/2000 * (Pi/2)) - (endY - startY))) + hwRound(Gear^.dY * Gear^.Timer), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
+ endY:= startY + 1024;
+ DrawTextureF(SpritesData[sprBirdy].Texture, min((2000-Gear^.Timer)/750,1), startX + WorldDx + LongInt(round((endX - startX) * power(2, 10 * (LongInt(Gear^.Timer)/2000 - 1)))) + hwRound(Gear^.dX * Gear^.Timer), startY + WorldDy + LongInt(round((endY - startY) * cos(LongInt(Gear^.Timer)/2000 * (Pi/2)) - (endY - startY))) + hwRound(Gear^.dY * Gear^.Timer), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
end;
end
else