on ipad2 and above animate the little hogs on game config and fix the hat display imaging
--- a/project_files/HedgewarsMobile/Classes/GameConfigViewController.h Sun Oct 02 01:35:20 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/GameConfigViewController.h Sun Oct 02 03:45:09 2011 +0200
@@ -47,5 +47,6 @@
-(IBAction) buttonPressed:(id) sender;
-(IBAction) segmentPressed:(id) sender;
-(void) startGame:(UIButton *)button;
+-(BOOL) isEverythingSet;
@end
--- a/project_files/HedgewarsMobile/Classes/GameConfigViewController.m Sun Oct 02 01:35:20 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/GameConfigViewController.m Sun Oct 02 03:45:09 2011 +0200
@@ -55,8 +55,17 @@
break;
case 1:
[AudioManagerController playClickSound];
+ if ([self isEverythingSet] == NO)
+ return;
theButton.enabled = NO;
+ for (UIView *oneView in self.imgContainer.subviews) {
+ if ([oneView isMemberOfClass:[UIImageView class]]) {
+ UIImageView *anImageView = (UIImageView *)oneView;
+ [anImageView removeFromSuperview];
+ }
+ }
[self startGame:theButton];
+
break;
case 2:
[AudioManagerController playClickSound];
@@ -206,9 +215,6 @@
-(void) startGame:(UIButton *)button {
button.enabled = YES;
-
- if ([self isEverythingSet] == NO)
- return;
NSString *script = self.mapConfigViewController.missionCommand;
if ([script isEqualToString:@""])
@@ -238,35 +244,52 @@
-(void) loadNiceHogs {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- NSString *filePath = [NSString stringWithFormat:@"%@/Hedgehog.png",GRAPHICS_DIRECTORY()];
- UIImage *sprite = [[UIImage alloc] initWithContentsOfFile:filePath andCutAt:CGRectMake(96, 0, 32, 32)];
-
+ srand(time(NULL));
+ NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Hedgehog/Idle.png",GRAPHICS_DIRECTORY()];
+ UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:filePath];
+ [filePath release];
+
NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL];
int numberOfHats = [hatArray count];
+ int animationFrames = IS_VERY_POWERFUL([HWUtils modelType]) ? 18 : 1;
if (self.imgContainer != nil)
[self.imgContainer removeFromSuperview];
-
+
self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)];
for (int i = 0; i < 1 + random()%20; i++) {
NSString *hat = [hatArray objectAtIndex:random()%numberOfHats];
-
+
NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
- UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile: hatFile andCutAt:CGRectMake(0, 0, 32, 32)];
- [hatFile release];
- UIImage *hogWithHat = [sprite mergeWith:hatSprite atPoint:CGPointMake(0, 5)];
+ UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile:hatFile];
+ NSMutableArray *animation = [[NSMutableArray alloc] initWithCapacity:animationFrames];
+ for (int j = 0; j < animationFrames; j++) {
+ int x = ((j*32)/(int)hatSprite.size.height)*32;
+ int y = (j*32)%(int)hatSprite.size.height;
+ UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)];
+ UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)];
+ UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)];
+ [animation addObject:hogWithHat];
+ }
[hatSprite release];
-
- UIImageView *hog = [[UIImageView alloc] initWithImage:hogWithHat];
- int x = 15*(i+1)+random()%40;
- if (x + 32 > 300)
- x = i*10;
- hog.frame = CGRectMake(x, 30, 32, 32);
+ [hatFile release];
+
+ UIImageView *hog = [[UIImageView alloc] initWithImage:[animation objectAtIndex:0]];
+ hog.animationImages = animation;
+ hog.animationDuration = 3;
+ [animation release];
+
+ int x = 20*i+random()%128;
+ if (x > 320 - 32)
+ x = i*random()%32;
+ hog.frame = CGRectMake(x, 25, hog.frame.size.width, hog.frame.size.height);
[self.imgContainer addSubview:hog];
+ [hog startAnimating];
[hog release];
}
+
[self.view addSubview:self.imgContainer];
- [sprite release];
+ [hogSprite release];
[pool drain];
}
@@ -291,7 +314,7 @@
[self.mapConfigViewController.view addSubview:theLabel];
releaseAndNil(theLabel);
// right column
- theLabel = [[UILabel alloc] initWithFrame:CGRectMake(704, 214, 320, 464) andTitle:nil withBorderWidth:2.7f];
+ theLabel = [[UILabel alloc] initWithFrame:CGRectMake(704, 214, 320, 466) andTitle:nil withBorderWidth:2.7f];
[self.mapConfigViewController.view addSubview:theLabel];
releaseAndNil(theLabel);
// top right column (map)
--- a/project_files/HedgewarsMobile/Classes/UIImageExtra.m Sun Oct 02 01:35:20 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/UIImageExtra.m Sun Oct 02 03:45:09 2011 +0200
@@ -51,15 +51,16 @@
CGFloat screenScale = [[UIScreen mainScreen] scale];
int w = self.size.width * screenScale;
int h = self.size.height * screenScale;
-
+ int yOffset = self.size.height - secondImage.size.height + secondImagePoint.y;
+
if (w == 0 || h == 0) {
- DLog(@"Can have 0 dimesions");
+ DLog(@"Cannot have 0 dimesions");
return self;
}
// Create a bitmap graphics context; this will also set it as the current context
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
- CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
+ CGContextRef context = CGBitmapContextCreate(NULL, w, h+yOffset, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
// draw the two images in the current context
CGContextDrawImage(context, CGRectMake(0, 0, self.size.width*screenScale, self.size.height*screenScale), [self CGImage]);