--- a/ChangeLog.txt Thu Jan 10 02:50:01 2019 +0100
+++ b/ChangeLog.txt Thu Jan 10 03:14:02 2019 +0100
@@ -6,11 +6,13 @@
+ Slightly longer delays between turns to make it easier to follow the game
+ Track high scores in singleplayer challenges
+ Show check mark for completed scenarios, challenges and trainings
+ + Training/challenge/scenario menu now supports team selection
* Fix various minor bugs in campaigns and missions
* Fix hedgehogs being pushed around (and other collision bugs) when they overlap
* Fix homing bee flying weird if passing wrap world edge or target was placed beyond it
* Fix poison damage not working in first round
* Use player-chosen team identity in campaigns and singleplayer missions
+ * Fix player-chosen teams ignoring custom team controls in campaigns
Styles and schemes:
+ The Specialists: Unlock game scheme
--- a/hedgewars/uScript.pas Thu Jan 10 02:50:01 2019 +0100
+++ b/hedgewars/uScript.pas Thu Jan 10 03:14:02 2019 +0100
@@ -2300,7 +2300,13 @@
ParseCommand('fort ' + lua_tostring(L, 4), true, true);
ParseCommand('voicepack ' + lua_tostring(L, 5), true, true);
if (np = 6) then ParseCommand('flag ' + lua_tostring(L, 6), true, true);
- CurrentTeam^.Binds:= DefaultBinds;
+ // If there's a mission team, copy it's control scheme.
+ // So in singleplayer missions, all teams use the player team's controls.
+ if MissionTeam <> nil then
+ CurrentTeam^.Binds:= MissionTeam^.Binds
+ // Default keys otherwise
+ else
+ CurrentTeam^.Binds:= DefaultBinds;
// push team name and index
lua_pushstring(L, str2pchar(CurrentTeam^.TeamName));
lua_pushnumber(L, TeamsCount - 1);