Build neccessary structures in memory on ADDTEAM message, but don't send answer yet (need to review team id concept)
Binary file doc/Protocol.odt has changed
--- a/netserver/HWProto.hs Wed Oct 08 18:29:16 2008 +0000
+++ b/netserver/HWProto.hs Wed Oct 08 18:38:54 2008 +0000
@@ -29,6 +29,7 @@
where
toAnswer (paramName, paramStrs) =
(clientOnly, "CONFIG_PARAM" : paramName : paramStrs)
+answerCantAdd = [(clientOnly, ["WARNING", "Too many teams"])]
-- Main state-independent cmd handler
handleCmd :: CmdHandler
@@ -123,7 +124,17 @@
where
clRoom = roomByName (room client) rooms
-handleCmd_inRoom client _ _ ("ADDTEAM" : name : color : grave : fort : difStr : hhsInfo)
- | length hhsInfo == 16 = (noChangeClients, noChangeRooms, answerBadCmd)
+handleCmd_inRoom client _ rooms ("ADDTEAM" : name : color : grave : fort : difStr : hhsInfo)
+ | length hhsInfo == 16 =
+ if length (teams clRoom) == 6 then
+ (noChangeClients, noChangeRooms, answerCantAdd)
+ else
+ (noChangeClients, modifyRoom clRoom{teams = newTeam : teams clRoom}, [])
+ where
+ clRoom = roomByName (room client) rooms
+ newTeam = (TeamInfo name color grave fort difficulty (hhsList hhsInfo))
+ difficulty = fromMaybe 0 (maybeRead difStr :: Maybe Int)
+ hhsList (n:h:hhs) = HedgehogInfo n h : hhsList hhs
+
handleCmd_inRoom _ _ _ _ = (noChangeClients, noChangeRooms, answerBadCmd)