tweak more wind mode
authornemo
Fri, 12 Nov 2010 21:30:00 -0500
changeset 4299 d23f8a25fc3f
parent 4297 88714b6f3676
child 4301 4866cc130b8d
tweak more wind mode
hedgewars/GSHandlers.inc
hedgewars/uGears.pas
--- a/hedgewars/GSHandlers.inc	Sat Nov 13 03:26:14 2010 +0100
+++ b/hedgewars/GSHandlers.inc	Fri Nov 12 21:30:00 2010 -0500
@@ -317,8 +317,11 @@
 
     if Gear^.AdvBounce > 1 then dec(Gear^.AdvBounce);
 
-    if isFalling then Gear^.dY := Gear^.dY + cGravity;
-    if (GameFlags and gfMoreWind) <> 0 then Gear^.dX := Gear^.dX + cWindSpeed * _4 / Gear^.Radius;
+    if isFalling then 
+        begin
+        Gear^.dY := Gear^.dY + cGravity;
+        if (GameFlags and gfMoreWind) <> 0 then Gear^.dX := Gear^.dX + cWindSpeed * _16 / max(12,sqr(Gear^.Radius));
+        end;
 
     Gear^.X := Gear^.X + Gear^.dX;
     Gear^.Y := Gear^.Y + Gear^.dY;
@@ -3086,7 +3089,7 @@
             Gear^.Timer := GameTicks
             end
         end;
-    if not isUnderwater and ((GameFlags and gfMoreWind) <> 0) then HHGear^.dX := HHGear^.dX + cWindSpeed * _4 / HHGear^.Radius;
+    if not isUnderwater and ((GameFlags and gfMoreWind) <> 0) then HHGear^.dX := HHGear^.dX + cWindSpeed * _16 / sqr(cHHRadius);
 
     // erases them all at once :-/
     if (Gear^.Timer <> 0) and (GameTicks - Gear^.Timer > 250) then
@@ -3218,7 +3221,7 @@
         dec(Gear^.Health, fuel div 5);
         Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight));
         end;
-    if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed * _4 / HHGear^.Radius;
+    if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed * _16 / sqr(cHHRadius);
 
     if Gear^.Health < 0 then Gear^.Health := 0;
     if ((GameTicks and $FF) = 0) and (Gear^.Health < 500) then
--- a/hedgewars/uGears.pas	Sat Nov 13 03:26:14 2010 +0100
+++ b/hedgewars/uGears.pas	Fri Nov 12 21:30:00 2010 -0500
@@ -298,7 +298,7 @@
                 gear^.ImpactSound:= sndGrenadeImpact;
                 gear^.nImpactSounds:= 1;
                 gear^.AdvBounce:= 1;
-                gear^.Radius:= 6;
+                gear^.Radius:= 5;
                 gear^.Elasticity:= _0_8;
                 gear^.Friction:= _0_8;
                 gear^.RenderTimer:= true;
@@ -308,7 +308,7 @@
                 gear^.ImpactSound:= sndMelonImpact;
                 gear^.nImpactSounds:= 1;
                 gear^.AdvBounce:= 1;
-                gear^.Radius:= 4;
+                gear^.Radius:= 6;
                 gear^.Elasticity:= _0_8;
                 gear^.Friction:= _0_995;
                 gear^.RenderTimer:= true;