Fix aihDoesntMatter still being attacked with air attack
authorWuzzy <Wuzzy2@mail.ru>
Wed, 11 Jul 2018 18:13:52 +0200
changeset 13472 d3209e0caf12
parent 13471 b688e2ca9a8d
child 13473 bc5a086a91dc
Fix aihDoesntMatter still being attacked with air attack The calculation in TestBazooka created a sum of numbers which might have been BadTurn, a huge negative number, thus creating an overflow.
ChangeLog.txt
hedgewars/uAIAmmoTests.pas
hedgewars/uAIMisc.pas
--- a/ChangeLog.txt	Wed Jul 11 17:25:53 2018 +0200
+++ b/ChangeLog.txt	Wed Jul 11 18:13:52 2018 +0200
@@ -50,6 +50,7 @@
  + New parameter: ShowMission: 6th param. forceDisplay: Set to true to prevent this particular mission panel to be hidden manually by player
  * Changed global: lfCurrentHog becomes lfCurHogCrate
  * Fixed variable: TotalRounds was -1 (instead of 0) in first real round after hog placement phase
+ * AI sometimes intentionally shot hedgehogs with aihDoesntMatter set
 
 ====================== 0.9.24.1 ====================
  * Fix crash when portable portal device is fired at reduced graphics quality
--- a/hedgewars/uAIAmmoTests.pas	Wed Jul 11 17:25:53 2018 +0200
+++ b/hedgewars/uAIAmmoTests.pas	Wed Jul 11 18:13:52 2018 +0200
@@ -1209,20 +1209,23 @@
             end;
 until fexit or (Y > cWaterLine);
 
-for i:= 0 to 5 do inc(valueResult, dmg[i]);
+for i:= 0 to 5 do
+    if dmg[i] <> BadTurn then
+        inc(valueResult, dmg[i]);
 t:= valueResult;
 ap.AttackPutX:= Targ.Point.X - 60;
 
 for i:= 0 to 3 do
-    begin
-    dec(t, dmg[i]);
-    inc(t, dmg[i + 6]);
-    if t > valueResult then
+    if dmg[i] <> BadTurn then
         begin
-        valueResult:= t;
-        ap.AttackPutX:= Targ.Point.X - 30 - cShift + i * 30
-        end
-    end;
+        dec(t, dmg[i]);
+        inc(t, dmg[i + 6]);
+        if t > valueResult then
+            begin
+            valueResult:= t;
+            ap.AttackPutX:= Targ.Point.X - 30 - cShift + i * 30
+            end
+        end;
 
 if valueResult <= 0 then
     valueResult:= BadTurn;
--- a/hedgewars/uAIMisc.pas	Wed Jul 11 17:25:53 2018 +0200
+++ b/hedgewars/uAIMisc.pas	Wed Jul 11 18:13:52 2018 +0200
@@ -615,7 +615,7 @@
                 end
             end;
 
-if hadSkips and (rate = 0) then
+if hadSkips and (rate <= 0) then
     RealRateExplosion:= BadTurn
 else
     RealRateExplosion:= rate;
@@ -701,7 +701,7 @@
         else
             hadSkips:= true;
 
-if hadSkips and (rate = 0) then
+if hadSkips and (rate <= 0) then
     RateShove:= BadTurn
 else
     RateShove:= rate * 1024;
@@ -807,7 +807,7 @@
                 end
             end;
 
-if hadSkips and (rate = 0) then
+if hadSkips and (rate <= 0) then
     RateShotgun:= BadTurn
 else
     RateShotgun:= rate * 1024;
@@ -839,7 +839,7 @@
                     inc(rate, Score div 3 * friendlyfactor div 100)
             end;
 
-if hadSkips and (rate = 0) then
+if hadSkips and (rate <= 0) then
     RateHammer:= BadTurn
 else
     RateHammer:= rate * 1024;