Target Practice: Re-center camera to hog after projectiles get destroyed or drown
--- a/ChangeLog.txt Wed Mar 07 23:06:19 2018 +0100
+++ b/ChangeLog.txt Wed Mar 07 23:52:45 2018 +0100
@@ -65,6 +65,9 @@
* Mission 1: Fix error message spam when Leaks a Lot drowns
* Mission 6: Fix cyborgs sometimes doing nothing for a full turn
+Missions:
+ + Target Practice: Re-center camera to hog when projectile is destroyed or drowns
+
Theme customization:
+ Add fallback music with fallback-music and fallback-sd-music
* Fix green color channel on themes with sd-tint
--- a/share/hedgewars/Data/Missions/Challenge/Target_Practice_-_Cluster_Bomb.lua Wed Mar 07 23:06:19 2018 +0100
+++ b/share/hedgewars/Data/Missions/Challenge/Target_Practice_-_Cluster_Bomb.lua Wed Mar 07 23:52:45 2018 +0100
@@ -3,6 +3,7 @@
local params = {
ammoType = amClusterBomb,
gearType = gtClusterBomb,
+ secGearType = gtCluster,
missionTitle = loc("Cluster Bomb Training"),
solidLand = false,
map = "Trash",
--- a/share/hedgewars/Data/Scripts/TargetPractice.lua Wed Mar 07 23:06:19 2018 +0100
+++ b/share/hedgewars/Data/Scripts/TargetPractice.lua Wed Mar 07 23:52:45 2018 +0100
@@ -33,6 +33,7 @@
time = ,
ammoType = ,
gearType = ,
+ secondaryGearType = ,
targets = {
{ x = , y = },
{ x = , y = },
@@ -64,6 +65,8 @@
local time_goal = 0
local total_targets
local targets
+local gearsInGameCount = 0
+local gearsInGame = {}
--[[
TrainingMission(params)
@@ -76,7 +79,7 @@
- theme: the name of the theme (does not need to be a standalone theme)
- time: the time limit in milliseconds
- ammoType: the ammo type of the weapon to be used
- - gearType: the gear type of the gear which is fired (used to count shots)
+ - gearType: the gear type of the gear which is fired (used to count shots and re-center camera)
- targets: The coordinates of where the targets will be spawned.
It is a table containing tables containing coordinates of format
{ x=value, y=value }. The targets will be spawned in the same
@@ -97,6 +100,7 @@
- teamName: name of the hedgehog’s team (default: "Training Team")
- teamGrave: name of the hedgehog’s grave
- teamFlag: name of the team’s flag (default: "cm_crosshair")
+ - secGearType: cluster of projectile gear (if present) (used to re-center camera)
- clanColor: color of the (only) clan (default: 0xFF0204, which is a red tone)
- goalText: A short string explaining the goal of the mission
(default: "Destroy all targets within the time!")
@@ -199,13 +203,26 @@
else
TurnTimeLeft = time_goal
end
- end_timer = end_timer - 20
+ end_timer = end_timer - 20
+ end
+
+ for gear, _ in pairs(gearsInGame) do
+ if band(GetState(gear), gstDrowning) ~= 0 then
+ -- Re-center camera on hog if projectile gears drown
+ gearsInGame[gear] = nil
+ gearsInGameCount = gearsInGameCount - 1
+ if gearsInGameCount == 0 and GetHealth(CurrentHedgehog) then
+ FollowGear(CurrentHedgehog)
+ end
+ end
end
end
_G.onGearAdd = function(gear)
- if GetGearType(gear) == params.gearType then
+ if GetGearType(gear) == params.gearType or (params.secGearType and GetGearType(gear) == params.secGearType) then
shots = shots + 1
+ gearsInGameCount = gearsInGameCount + 1
+ gearsInGame[gear] = true
end
end
@@ -252,6 +269,13 @@
if not success then
WriteLnToConsole("ERROR: Failed to spawn girder under respawned target!")
end
+ elseif gearsInGame[gear] then
+ gearsInGame[gear] = nil
+ gearsInGameCount = gearsInGameCount - 1
+ if gearsInGameCount == 0 and GetHealth(CurrentHedgehog) then
+ -- Re-center camera to hog after all projectile gears were destroyed
+ FollowGear(CurrentHedgehog)
+ end
end
end