--- a/hedgewars/uWorld.pas Sun Jun 21 15:31:09 2009 +0000
+++ b/hedgewars/uWorld.pas Sun Jun 21 15:36:13 2009 +0000
@@ -98,7 +98,7 @@
CursorPoint.X:= cScreenWidth div 2;
CursorPoint.Y:= cScreenHeight div 2;
prevPoint:= CursorPoint;
- SDL_WarpMouse(CursorPoint.X, CursorPoint.Y)
+ SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, CursorPoint.Y)
end;
if cReducedQuality then
AMxShift:= 210
@@ -494,20 +494,21 @@
exit
end
else begin
- CursorPoint.x:= (prevPoint.x * 7 + (hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100) + WorldDx) div 8;
- CursorPoint.y:= (prevPoint.y * 7 + (hwRound(FollowGear^.Y) + WorldDy)) div 8
+ //CursorPoint.x:= (prevPoint.x * 7 + (hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100) + WorldDx) div 8;
+ //CursorPoint.y:= (prevPoint.y * 7 + (hwRound(FollowGear^.Y) + WorldDy)) div 8
+ CursorPoint.x:= (hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100) + WorldDx;
end;
if ((CursorPoint.X = prevPoint.X)and(CursorPoint.Y = prevpoint.Y)) then exit;
if AMxShift < 210 then
begin
- if CursorPoint.X < cScreenWidth + AMxShift - 175 then CursorPoint.X:= cScreenWidth + AMxShift - 175;
- if CursorPoint.X > cScreenWidth + AMxShift - 10 then CursorPoint.X:= cScreenWidth + AMxShift - 10;
+ if CursorPoint.X < cScreenWidth div 2 + AMxShift - 175 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 175;
+ if CursorPoint.X > cScreenWidth div 2 + AMxShift - 10 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 10;
if CursorPoint.Y < cScreenHeight - 75 - SlotsNum * 33 then CursorPoint.Y:= cScreenHeight - 75 - SlotsNum * 33;
if CursorPoint.Y > cScreenHeight - 76 then CursorPoint.Y:= cScreenHeight - 76;
prevPoint:= CursorPoint;
- if cHasFocus then SDL_WarpMouse(CursorPoint.X, CursorPoint.Y);
+ if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, CursorPoint.Y);
exit
end;